Honkai: Star RailThe HertaBest build, teams and other guides

Character
Introduction

The Herta is a 5 character from the Ice element who follows the Path of Erudition.

The writers from the Intelligentsia Guild wanted to give me an extra title. Something like "Herta Prime" to separate me from my puppets. How banal. Are the puppets not "me" as well? So, I gave them a suggestion — if they dared to write that, then I would call myself THE Herta. It's short, simple, straight to the point, and elegant.

Esteemed member #83 of the Genius Society, human, female, young, beautiful, attractive. It's said that she lives in the far edge of the Cosmos, almost never leaving. Sounds like her appearance this time... must be to deal with an issue that has to be handled herself, right?

To learn more about The Herta check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Video guide

The Herta has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review update

Patch 3.0

Last major build/calcs update

Patch 3.0

Last profile update*

January 14th, 2025

*Profile update means smaller edits to relics, stats, synergies or teams that don't require new calculations.

To learn more about The Herta check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Profile

Review

Build and teams

MoC/PF/AS Statistics

Calculations

Profile

Skills
Basic ATK

Did You Get It

Single Target

Lv. 1

Energy gain: 20

Break: 10

Deals Ice DMG equal to #1[i]% of The Herta's ATK to one designated enemy.
Skill

Big Brain Energy

Blast

Lv. 1

Energy gain: 30

Break: 15 + 5 adjacent

Deals Ice DMG equal to #1[i]% of The Herta's ATK to one designated enemy, and inflicts 1 stack(s) of "Interpretation." Deals Ice DMG equal to 70% of The Herta's ATK to the targets hit by this instance of Skill and their respective adjacent targets. This effect can repeat 2 times.
Skill(Enhanced)

Hear Me Out

Blast

Lv. 1

Energy gain: 30

Break: 20 + 5 adjacent

Consumes 1 stack of "Inspiration." Deals Ice DMG equal to #1[i]% of The Herta's ATK to one designated enemy and inflicts 1 stack(s) of "Interpretation." Deals Ice DMG equal to #1[i]% of The Herta's ATK to the target hit by this instance of Skill and adjacent targets, repeating 2 times. Finally, deals Ice DMG equal to #2[i]% of The Herta's ATK to all enemies.
Ultimate

Told Ya! Magic Happens

AoE | 220 energy cost

Lv. 1

Energy gain: 5

Break: 20

Rearranges the number of "Interpretation" stacks on all enemies, prioritizing the transfer of a higher number of "Interpretation" stacks to Elite-level targets and above. Then, deals Ice DMG equal to #1[i]% The Herta's ATK to all enemies. When using Ultimate, increases The Herta's ATK by #2[i]%, lasting for 3 turn(s). After using the Ultimate, The Herta immediately takes action and gains 1 stack of "Inspiration." "Inspiration" can stack up to 4 time(s). While having "Inspiration," enhances Skill to "Hear Me Out.
Talent

Hand Them Over

Enhance

Lv. 1

Energy gain: 5

Break: -

When enemy targets enter battle, The Herta inflicts 1 stack of "Interpretation" on them. At the start of each wave, applies 25 stack(s) of "Interpretation" to a random enemy target, prioritizing Elite enemy targets or higher. When the Enhanced Skill's primary target has "Interpretation," the multiplier for the DMG dealt increases, with each stack granting an increase of #1[i]%/#2[i]% on the primary target/other targets respectively. If 2 or more characters follow the Path of Erudition in the team, each stack grants an additional increase of #1[i]%/#2[i]% on the primary target/other targets respectively. "Interpretation" can stack up to 42 time(s). When using the Enhanced Skill, resets the number of "Interpretation" stacks on the primary target to 1. After the enemy target leaves the battle or gets defeated by any unit, "Interpretation" will be transferred, prioritizing the transfer to Elite-level targets and above.
Technique

Vibe Checker

Enhance

Energy gain: 0

Break: -

After using Technique, The Herta's ATK increases by 60% at the start of the next battle, lasting for 2 turn(s). If there are Basic Treasures in this current map, using Technique will mark up to 3 Basic Treasures' locations. After entering battle by using Technique in Simulated Universe or Divergent Universe, deals True DMG equal to 99% of the target's Max HP to enemy targets lower than Elite-level, and True DMG equal to 30% of the target's Max HP to enemy targets at Elite-level and above.
Major Traces
A2Major trace

Aloofly Honest

When ally targets attack, inflicts 1 stack of Interpretation on the hit enemy target. After attacking, for every 1 target hit by this attack, regenerates 3 fixed Energy for The Herta, counting up to a maximum of 5 targets. When using Enhanced Skill and if the primary target's Interpretation stack reaches 42, increases Ice DMG dealt by The Herta by 50% until the end of this attack.
A4Major trace

Message From Beyond the Veil

When entering battle, if the team has 2 or more characters following the Path of Erudition, then increases all allies' CRIT DMG by 80%, calculates at least 3 targets when the Trace Aloofly Honest calculates hit targets, applies 1 stack(s) of Interpretation to the target that has the highest current Interpretation stacks among the hit enemy targets after attacking, and additionally applies 2 stack(s) of Interpretation if the attacker is a character following the Path of Erudition.
A6Major trace

Starved Landscape of Vacua

For every 1 stack of Interpretation inflicted on enemy targets, The Herta gains 1 stack of Answer up to 99 stack(s). When using the Ultimate, every stack of Answer increases the Ultimate's DMG multiplier by 1%.
Minor Traces (total)
Ice DMG
Ice DMG
+22.4%
ATK
ATK
+18%
Speed
Speed
+5
Eidolons
E1

Night at Shorefall

Eidolon 1

When Enhanced Skill calculates "Interpretation," additionally calculates 50% of the "Interpretation" stacks on the 1 target with the highest stacks out of the primary target and adjacent targets. When using Enhanced Skill to reset "Interpretation," reset the stack number to 15 instead.

E2

Wind Through Keyhole

Eidolon 2

After The Herta enters battle and uses her Ultimate, she additionally gains 1 stack of "Inspiration." After using Enhanced Skill, The Herta's subsequent action is advanced by 35%.

E3

Door into Summer

Eidolon 3

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E4

The Sixteenth Key

Eidolon 4

The SPD of characters following the Path of Erudition in the team increases by 12%.

E5

Bitter Pill of Truth

Eidolon 5

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

E6

Sweet Lure of Answer

Eidolon 6

The Herta's Ice RES PEN increases by 20%. When the number of enemy targets on the field is 3 (or more)/2/1, Ultimate's DMG multiplier increases by 140%/250%/400%.

Stats and materials
Level 80
Enable Ascension
Level 80 stats
HP
HP
1164
ATK
ATK
679
DEF
DEF
485
Speed
Speed
99
Level 1 → 80 Ascension Materials
  • Credit
    Credit
    x 308000
  • Extinguished Core
    Extinguished Core
    x 15
  • Glimmering Core
    Glimmering Core
    x 15
  • Dream Fridge
    Dream Fridge
    x 65
  • Squirming Core
    Squirming Core
    x 15
CV
ENG
PJ Mattson
JPN
Yamazaki Haruka (山崎はるか)
CN
Hou Xiaofei (侯小菲)
KR
Kim Seo-yeong (김서영)
Gallery

The Herta images aren't available yet. They will be added when the character is released.

Review

Pros & Cons
Pros

  • Excellent damage output in all gamemodes,

  • Has a personal 100% Action Advance on Ultimate,

  • Good Energy economy despite having 220 Max Energy,

  • Ramps up very quickly,

  • Very easy to use,

  • Unique team comps can free important supports for other teams,

  • Takes to buffs well due to increasing her own damage multipliers,

  • Great room for growth in future despite already being strong,

  • Big Hat.

Cons

  • Ramps up slower if there aren’t plenty of enemies to hit,

  • Lacks truly dedicated teammates,

  • Current best support options are highly contested,

  • Current best sustains are also highly contested,

  • Brainrot ability names.

Review (By Sushou)

The real Madam Herta has strong and consistent damage for single-target and AoE alike. She does this while gaining an absurd stacking damage multiplier to her Enhanced Skill leading to some of the highest DMG multipliers ever seen in this game. As an Emanator of Erudition, she gains huge bonuses to damage and ramp-up if she is paired with at least one other Erudition unit, similar to how Acheron's passive works, and she shares the damage bonuses with the entire party. This also means she can act as a powerful support DPS for future Erudition units, and pairing this with her extremely generalist damage profile, Big Herta is an exceptionally compelling character to pick up.

Herta's finally making her true self known and it's as magnificent as expected. The smug mahou shoujo has plenty of reasons to be amused with herself as she's the proud owner of the most ridiculous DMG multiplier in the entire game now — 672% to be exact. Yeah it's... quite something.

Herta's Skill is a three-fold propagating AoE attack; it starts as a single-target hit, then becomes a Blast AoE for the second hit, and then a full AoE for the third hit — the last hit is technically two Blast AoEs overlapped, so keep in mind if you are not targeting the middle foe, you will not hit everyone on the field. The Skill can deal up to 70% ATK per strike, for a total of 210% to the primary target, 140% to adjacent foes, and 70% to the enemies at the edges.

This is already quite impressive numerically, but she also has an Enhanced Skill, functioning the same way as the normal Skill but dealing up to 80% ATK per hit instead, and then landing a fourth fully AoE hit of 40% ATK. This in total becomes 280% ATK for single-target, 200% for adjacent, and 120% against the remaining enemies.

On its own, it seems good but hardly anything to go crazy over. It is Herta's Talent that leads to the truly intriguing numbers. When enemies enter battle, Herta automatically inflicts 1 stack of Interpretation on them, and Interpretation can stack up to 42 times (based Hitchhiker's Guide to the Galaxy reference). At the start of each wave, 25 stacks of Interpretation are applied to a random enemy, prioritising Elite enemies or above. When enemies with Interpretation leave the field or are defeated, their Interpretation stacks are transferred to another enemy, prioritising Elites or above. These stacks of Interpretation interact with Herta's Enhanced Skill to increase the DMG multiplier of the Enhanced Skill by up to 8% for the primary target, and 4% for other targets. This is calculated based on the number of Interpretation stacks on the primary target ONLY.

This means that attacking an enemy with 42 stacks of Interpretation will cause the Enhanced Skill's DMG multiplier to go up by 336%, for a new total of 616% single, 368% adjacent, and 288% remaining. Regrettably, Herta's Skill counts as 'one hit', so despite having four separate sets of damage numbers show up, they comprise one singular attack, so this increase to multiplier is applied at the end when Herta hits with the final fourth flick of her wrist. Even still, this is already an absurd multiplier to be throwing out.

But wait, there's more! Should your party contain a second Erudition character, the multiplier increase is further boosted by 8% and 4%, for a total of 16% and 8% per stack of Interpretation. If you've been keeping up thus far, this indeed results in a total multiplier increase of 672%. 672%, added on to the Enhanced Skill, now dealing 952% to single, 536% to adjacent, and 456% to remaining. If you are hitting 5 enemies, this means this Enhanced Skill's total damage multiplier is — brace yourselves — 2936%. Yeah. Keep in mind as well that this is an increase to the multiplier, so it does not get diluted by buffs!

Herta's Ultimate rearranges the number of Interpretation stacks on all enemies, prioritising placing more stacks on Elite or higher level enemies. She gains up to 80% ATK increase for 3 turns, and then deals up to 200% ATK to all enemies. After using her Ultimate, Herta fully Action Advances herself, and she gains 1 stack of Inspiration, allowing a single use of her Enhanced Skill. She can hold up to 4 stacks of Inspiration, but this will very rarely apply outside of the Simulated Universe.

Even though the Ultimate itself doesn't deal insanely over the top damage like her Enhanced Skill, it is what grants access to it, and as such is a very important part of Herta's kit. Even more so because it costs a whopping 220 Energy just to use it once. The fact it also fully Advances Herta's turn means you can deal immense damage back to back. Just be wary of external buff durations when using this.

Now the Bonus Ability Traces. A2 allows allies to assist in stacking Interpretation, inflicting 1 stack on enemies hit by their attack. For every 1 enemy hit by the ally attack, 3 fixed Energy is recovered for Herta, counting up to 5 targets for a max Energy restore of 15 fixed Energy. Additionally, if the Enhanced Skill's primary target has 42 stacks of Interpretation, Herta will gain a 50% Ice DMG boost for the duration of the attack.

A4 is very similar to Acheron's A4; if there are 2 or more characters following the Path of Erudition in the party, Herta will increase all allies' CRIT DMG by a whopping 80%. The rest of the effects of A4 actually boost the A2, but it's poorly worded, so let's break it down.

When allies attack enemies and trigger the effects of Herta's A2, it will always count as hitting at least 3 enemies if you hit 2 or fewer enemies, meaning Herta will always restore at least 9 Energy from each ally attack. Allies will apply an extra stack of Interpretation to the enemy with the highest stack if hitting multiple enemies, and if the attacking ally character is on the Path of Erudition, you will apply a further 2 stacks of Interpretation in all cases.

Lastly, A6 will grant Herta a permanent stacking buff called Answer; for each stack of Interpretation that is applied to enemies, Herta gains a stack of Answer. Each stack of Answer will increase Herta's Ultimate DMG multiplier by 1%. This stacks up to 99, for a total multiplier increase of 99% to Herta's Ultimate, for a new total of 299%.

The game plan is actually not that significantly different to Ultimate reliant DPS characters we've already seen — get your Ultimate, use it to cull the chaff, and then slap the big ones with the Enhanced Skill. You want allies that can either frequently attack enemies without needing it to be their turn, allies that deal AoE damage often, or ideally both. This will greatly improve the Energy economy for Herta and lead to more consistent Ultimates.

With the explicit desire to be paired with at least one other Erudition character to maximise the bonuses from her Talent and activate the effects of her A4, this is not really an issue as Erudition is by nature heavily AoE focused. Obvious pairings are Jade, Himeko, or indeed Puppet Herta. Apparently Geniuses have no issues with multitasking multiple bodies, so definitely take advantage of that particular pairing, especially against Ice-Weak foes.

Increasing CRIT DMG by 80% as well means the trade off of having a second Erudition character is actually rather favourable, especially since this CRIT DMG bonus applies to the entire party — this is particularly relevant for characters like Bronya and Sunday, characters who are able to increase the party's CRIT DMG by a percentage of their own. Herta's A4 will actually allow these benefits to be compounded further with such characters.

The Remembrance Trailblazer also falls under this category due to the benefits that they provide, and they also have the added benefit of multiplying the final damage that Herta deals and also providing even more Action Advance that can massively increase total damage output. The Remembrance Trailblazer is maybe not the absolute best pairing for Big Herta, since their kit seems very tailored towards supporting potential future Remembrance characters, but since they're available to all (and remarkably powerful), this is definitely not a pairing to sleep on.

A good generalised approach to team building is to get yourself an Erudition character that hits enemies as often as possible, get a buffer for Big Herta (bonus points if it's someone who can buff the whole party), and then lastly get a sustain that can also hit enemies frequently without sacrificing team survivability. Skill Point management may become an issue, but this is mitigable.

There are issues that need to be mentioned, however. As mentioned, Herta is rather SP intensive and extremely reliant on her Ultimate. Without a consistent flow of Ultimates, even with the impressive multipliers that Herta has at base, you can expect your damage output to absolutely plummet. Additionally, Herta may start to struggle a little bit if there's a consistently low number of enemies on the field, more so for the hit to Energy regen than directly impacting damage output. Of course, careful party-building can significantly mitigate these issues, but it is something you need to be aware of.

Having said that, Herta doesn't really have truly dedicated teammates for what she wants to be doing. There are many great options already, such as Robin and Sunday, but Herta is unable to make full use of either of those two characters' kits due to lacking the necessary mechanics. The top sustains like Lingsha and Aventurine are also great but hotly contested by Break and follow-up teams respectively. Remembrance Trailblazer is fantastic for her, but may very quickly get stolen by future Remembrance DPS who make better use of what they have to offer.

Yet despite this, Herta is already extraordinarily strong, and there is ample room to grow even stronger as our journey on Amphoreus continues — a truly staggering thought. Should she get her own 'Erudition Jiaqiou', you can expect to be seeing this pompous magical girl dominating everything and everywhere.

Lastly, the Eidolons. It's the usual disclaimer we've all come to know and love; Eidolons are completely unnecessary for the character to be good, but can offer nice bonuses and benefits for those willing to go the distance. E1 will reapply 15 stacks of Interpretation after the Enhanced Skill consumes them. Additionally, the enemy with the highest Interpretation stacks out of your primary target and its adjacent foes will have 50% of their stacks factored in when using the Enhanced Skill. This means using the Enhanced Skill on an enemy with 42 stacks of Interpretation will calculate damage as if they had 63 stacks instead. This results in a huge increase to damage, especially since it's a DMG multiplier increase and is not diluted by buffs.

E2 grants an additional stack of Inspiration when she uses her Ultimate, granting another use of the Enhanced Skill. After using Enhanced Skill, Herta Advances her Action by 35%. This is the really really broken one, in case there was any doubt.

Comparatively less interesting, E4 will increase the SPD of all Erudition characters in the team by 12%, and E6 will grant Herta a permanent 20% Ice RES PEN, and additionally increasing the Ultimate's DMG multiplier inversely proportional to the number of enemies on the field; +140% if there are 3 or more, +250% if there are 2 enemies, and +400% if there is only one enemy.

Herta is pretty amazing, all things considered, and is likely to stick around for quite some time. It would take some (mostly) unprecedented releases to dramatically shift the needle in this regard. She's great fun, and has the wizarding hat to boot.

Thus do I bequeath the name: Big Hat Herta.

Ratings

Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.

Character at 5★ are rated at their Eidolon 0 with their best in slot non-limited Light Cone.

Available ratings:

  • Memory of Chaos (MoC) - how the character performs in the Memory of Chaos. Blast and single target damage are important here while AoE has niche uses against some bosses.
  • Pure Fiction (PF) - how the character performs in the Pure Fiction. AoE is king here, followed by Blast while single target damage is mostly useless.
  • Apocalyptic Shadow (AS) - how the character performs in the Apocalyptic Shadow. Single target and Break is important here.
T0

MoC

T0

PF

T0.5

AS

Build and teams

Best Light Cones

The Herta Relic and Light Cone calculations are based on fighting against 3 targets.

The numbers show the percentage damage output increase/decrease compared to the Light Cone marked with 100%.

114.35%

Increases the wearer's CRIT Rate by 12/14/16/18/20%. When the wearer uses their Ultimate, increases DMG dealt by the wearer's Skill and Ultimate by 60/70/80/90/100%, lasting for 3 turn(s). After the wearer uses their Ultimate, if this Ultimate consumed 140 or more Energy, recovers 1 Skill Point.

Source: Event Warp (limited)

Best option for The Herta in terms of both damage and utility. The Skill Point granted by this Light Cone is invaluable for The Herta. Firstly, as she's almost always played in double damage teams that are skill point hungry, and secondly as it opens up her sustain and support team building options drastically.

100%

After entering battle, increases the wearer's DMG based on their Max Energy. DMG increases by 0.2/0.25/0.3/0.35/0.4% per point of Energy, up to 160 Energy.

Source: Nameless Glory

The Herta can easily cap out the full energy bonus of this Light Cone, making it a strong option for her in most scenarios.

97.42%

For every enemy on the field, increases the wearer's ATK by 9/10.5/12/13.5/15%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 30/35/40/45/50% for 1 turn.

Source: Stellar Warp

This Light Cones bonuses are accessible in all endgame modes but only fully utilized in Pure Fiction and against enemies the wearers element can break.

96.95%

Increases the wearer's CRIT DMG by 36/42/48/54/60%. Increases the wearer's Skill and Ultimate DMG by 18/21/24/27/30%. After the wearer uses their Skill or Ultimate, they gain Somnus Corpus. Upon triggering a follow-up attack, Somnus Corpus will be consumed and the follow-up attack DMG increases by 48/56/64/72/80%.

Source: Event Warp (limited)

Jing Yuan's signature is generic and non-conditional, making it a solid pick on The Herta if you have none of the options that rank above it or want to avoid conditional effects.

94.99%

Increases the wearer's ATK by 16/20/24/28/32%. When the wearer defeats an enemy, the wearer's CRIT DMG increases by 24/30/36/42/48% for 3 turn(s).

Source: Stellar Warp

This Light Cone requires the killing of an enemy every 3 actions for its full effect. To achieve its listed performance, you'll need to keep close to 100% uptime.

93.31%

Increases the wearer's ATK by 8/9/10/11/12%. After using an attack, for each enemy target hit, additionally increases ATK by 4/5/6/7/8%. This effect can stack 5 times and lasts until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 8/10/12/14/16%, lasting for 1 turn(s).

Source: Herta's Store

This Light Cone bonuses are accessible in all endgame modes but only fully utilized in Pure Fiction.

92.91%

After entering battle, increases the wearer's DMG based on their Max Energy. DMG increases by 0.2/0.25/0.3/0.35/0.4% per point of Energy, up to 160 Energy.

Source: Nameless Glory

The Herta can easily cap out the full energy bonus of this Light Cone, making it a strong option for her in most scenarios.

89.19%

Increases the wearer's DMG by 12/15/18/21/24%. For every defeated enemy, the wearer's ATK increases by 4/5/6/7/8%, stacking up to 3 time(s).

Source: Echo of War  | Forgotten Hall Store  | Mission Reward

This Light Cone requires killing 3 enemies to be in full effect. Results listed assume you achieve this fast and early on in the fight - if you can't this Cone's performance will suffer.
Best Relics

The Herta Relic and Light Cone calculations are based on fighting against 3 targets.

The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.

Best Relic Sets

100%

(2)

Increases CRIT Rate by 8%.

(4)

Increases DMG dealt by Skill and Ultimate by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%.

Best set for The Herta by a significant margin thanks to it providing CRIT RATE (her best stat) and a tremendous amount of DMG% to the abilities she cares most about.

92.74%

(2)

Increases Ice DMG by 10%.

(4)

After the wearer unleashes their Ultimate, their CRIT DMG increases by 25% for 2 turn(s).

While not an outstanding set, The Herta can make better use of it than most as the majority of her damage comes from her Ultimate and the Enhanced skill that directly follows it.

92.10%

(2)

Increases CRIT Rate by 8%.

(4)

Increases DMG dealt by Skill and Ultimate by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%.

Flex

If you can't put together a top recommended 4P set with satisfactory sub/main stats, mix and match the 2P Bonuses from the following instead:

  • Hunter of Glacial Forest
    Hunter of Glacial Forest
    [Ice DMG +10%] (Recommended)
  • Musketeer of Wild Wheat
    Musketeer of Wild Wheat
    [ATK +12%]
  • Prisoner in Deep Confinement
    Prisoner in Deep Confinement
    [ATK +12%]
  • The Wind-Soaring Valorous
    The Wind-Soaring Valorous
    [ATK +12%]
  • Hero of Triumphant Song
    Hero of Triumphant Song
    [ATK +12%]
Special Relic Sets

(2)

Increases Quantum DMG by 10%.

(4)

Decreases the wearer's SPD by 8%. Before entering battle, if the wearer's SPD is less than 110/95, increases the wearer's CRIT Rate by 20%/32%. This effect also applies to the wearer's memosprite.

A usable set on The Herta but only under very strict conditions. Requires the wearer to build no/minimum Speed on relics and NOT to allocate The Herta's Speed stat Traces. This allows The Herta to enter the battle with <95 Speed fully activating the 32% CRIT RATE bonus. With this combo, The Herta can use ATK% boots and also reclaim some of her lost Speed in combat through teaming up with Jade who offers 30. This set is obscure and very niche but for some min-maxers may be of interest over more traditional options. It is only better if you build incredibly specifically around it.

Best Planetary Sets

100%

(2)

Increases the wearer's ATK by 12%. When entering battle, if at least one other ally follows the same Path as the wearer, then the wearer's CRIT Rate increases by 12%.

The Herta always wants to be paired with another Erudition character, because of that this set has no downside while also having a large amount of CRIT RATE her best stat.

98.44%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.

Generic, solid, planar set for CRIT-based damage dealers who focus on Basic ATK and Skill damage (or both).

95.66%

135 Speed

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

Competitive set for almost all damaging characters that can benefit from ATK% and satisfy at least the first of its activation requirements.
Special Planetary Sets

101.88%

(2)

Increases the wearer's CRIT Rate by 4%. When an enemy target gets defeated, the wearer's CRIT DMG increases by 4%, stacking up to 10 time(s).

Alternative to Izumo that has a ramp-up time as you need to kill 10 enemies to get the full benefit which will be easy to do in Pure Fiction, but harder in other modes, making the set not as generic as Izumo - the calculations assume it's fully stacked.

Best Stats
Body
CRIT Rate
CRIT Rate
>
CRIT DMG
CRIT DMG
Feet
Speed
Speed
=
ATK
ATK%
Planar Sphere
Ice DMG
Ice DMG
>
ATK
ATK%
Link Rope
ATK
ATK%
>=
Energy Regen
Energy Regen Rate
Substats:

SPD (Until Desired Breakpoint) > CRIT RATE > CRIT DMG > ATK%

If you want to learn more about the various stats and breakpoints, expand the section below.

  • CRIT RATE & CRIT DMG: The Herta gains a free 80% CRIT DMG from her kit. Because of this stacking more CRIT RATE is worth for her more compared to other DPS.

  • ENERGY REGEN: Much of The Herta's power stems from her Ultimate and how much access she has to it. This is especially true in Pure Fiction and even Apocalyptic Shadow to some extent. Because of this, despite the fact her Talent energy does not scale with Energy Regen it can still be worth building on her for faster or additional Ultimates. When it comes to total damage it's rarely better than ATK% but the additional actions, Toughness damage and AoE potential can make up for that.

Build comments

-

Recommended endgame stats
  • ATK: 2500 - 2900+

  • HP: 2800+

  • DEF: 850+

  • CRIT RATE: 90 - 100%

  • CRIT DMG: 100 - 120%+

  • SPD: The Herta has many different Speed Breakpoints she can pursue, depending on the game mode, her Relic choices, and her teammates. Here are some of the notable ones:

    • Base Speed (With Hyperspeed Action Advancer or 4P Mourning Collapse)

    • 134 Speed (Generic Endgame Breakpoint)

    • 160 Speed (Higher Endgame Speed Breakpoint)

    • Also worth mentioning is that Jade, one of The Herta's more powerful teammates, will grant her 30 Speed which also needs to be taken into account.

Traces priority
Skills priority:

Talent >= Skill = Ultimate > Basic

Major Traces priority:

Message From Beyond the Veil (A4) > Aloofly Honest (A2) > Starved Landscape of Vacua (A6)

Synergy

Below you can find a list of some of the stronger synergies between this character and others.

If you want to compare all the sub-dps options for The Herta, check this video:

Teams

Premium Team

F2P Team

Teams (MoC)

The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.

There are no teams featuring The Herta who have cleared Memory of Chaos in the current cycle.

Video guides

MoC/PF/AS Statistics

MoC 2.7 / PF 2.7 / AS 2.7

The Herta Memory of Chaos stats aren't available yet.

Calculations

Calculations
Disclaimers:
  • The Herta's damage is heavily reliant on her Energy Generation and access to Interpretation Stacks. Each of these is dependant on the team she's played in, the encounter and her gear choices. As we can only choose one baseline to calculate around the results may vary from in game experience more than other characters,
  • The calculations assume you pair The Herta with another Erudition character - as otherwise you will lose out on the multipliers and other bonuses. The second Erudition DPS isn't included - they are just there to activate part of The Herta kit,
  • We calculated her DPS output using her signature Light Cone (Into the Unreachable Veil S1) and (Today Is Another Peaceful Day S5). If you want to check how other Light Cones perform on her, check the Light Cone section (or the early access guide),
    • S1 helps with The Herta's SP-issues as it decreases the SP consumption from -11 SP to -7 SP over 5 cycles,
  • The simulation showcases characters damage potential in the 5 cycle turn limit of Memory of Chaos against 1, 3 and 5 targets. The section below has all the rules listed.

General:

  • Combat is simulated at 5 cycles of in-game time or 550 Action Points,
  • Units are considered to gain 5 additional energy per rotation through combat (taking a hit, killing an enemy or through party members and their Light Cone),
  • Characters and Light Cones are calculated at maximum output starting battle with ramp time removed from stacking buffs (intended to give a constant evaluation of power not dependant on length of fight that can be used to assess maximum power). Additional information about loss of damage due to ramp time can be round attached to related Light Cones, relics and characters,
  • Character rotations are smoothed removing breakpoints relating to Speed and Energy (finishing a fight with 90% energy full or 2 AV off next ability leading to skewed results).

Enemies:

  • Enemies are considered to always have a Break Bar resulting in units all doing 90% of real damage,
  • Enemies speed is set to 134,
  • Enemies are assumed to be at 100% of HP at start of battle and to die at exactly at the end of combat. Which means halfway through the fight they are at 50% HP,
  • Enemies are assumed to have 0 Resistance,
  • Enemies are always considered vulnerable to the attackers element,
  • Enemies are considered level 95 and with DEF included.

Units:

  • All units are level 80,
  • Traces are all unlocked, skills at Level 10 and Basic at Level 6,
  • All units have fully upgraded 5 star relics with 24 desired sub stats out of a possible 54,
  • All units use their Best In Slot 2 and 4 piece sets,
  • All units use Light Cones that are realistically obtainable by all players (including those in Herta and FH Stores and Battle Pass),
    • Because the Herta Store and farmable Light Cones are easily accessible to playerbase, we are simulating them at Superimposition 5.
The Herta [1 target]
Into the Unreachable Veil
2,317,522 dmg334%
Today Is Another Peaceful Day
2,026,860 dmg292%
Into the Unreachable Veil
1,729,561 dmg249%
Today Is Another Peaceful Day
1,512,318 dmg218%
Into the Unreachable Veil
1,673,685 dmg241%
Today Is Another Peaceful Day
1,463,791 dmg211%
Into the Unreachable Veil
1,587,952 dmg229%
Today Is Another Peaceful Day
1,388,795 dmg200%
Into the Unreachable Veil
1,455,969 dmg210%
Today Is Another Peaceful Day
1,273,387 dmg184%
Into the Unreachable Veil
962,432 dmg139%
Today Is Another Peaceful Day
841,260 dmg121%
Into the Unreachable Veil
792,857 dmg114%
Today Is Another Peaceful Day
693,221 dmg100%
The Herta [3 targets]
Into the Unreachable Veil
5,265,652 dmg330%
Today Is Another Peaceful Day
4,602,020 dmg288%
Into the Unreachable Veil
4,182,019 dmg262%
Today Is Another Peaceful Day
3,654,503 dmg229%
Into the Unreachable Veil
4,041,355 dmg253%
Today Is Another Peaceful Day
3,532,354 dmg221%
Into the Unreachable Veil
3,835,022 dmg240%
Today Is Another Peaceful Day
3,351,962 dmg210%
Into the Unreachable Veil
3,523,513 dmg221%
Today Is Another Peaceful Day
3,079,779 dmg193%
Into the Unreachable Veil
2,166,303 dmg136%
Today Is Another Peaceful Day
1,893,909 dmg119%
Into the Unreachable Veil
1,827,153 dmg114%
Today Is Another Peaceful Day
1,597,831 dmg100%
The Herta [5 targets]
Into the Unreachable Veil
9,626,444 dmg355%
Today Is Another Peaceful Day
8,412,871 dmg310%
Into the Unreachable Veil
7,584,654 dmg280%
Today Is Another Peaceful Day
6,627,499 dmg244%
Into the Unreachable Veil
7,320,679 dmg270%
Today Is Another Peaceful Day
6,398,212 dmg236%
Into the Unreachable Veil
6,968,644 dmg257%
Today Is Another Peaceful Day
6,090,474 dmg225%
Into the Unreachable Veil
6,414,100 dmg236%
Today Is Another Peaceful Day
5,606,002 dmg207%
Into the Unreachable Veil
3,722,933 dmg137%
Today Is Another Peaceful Day
3,254,499 dmg120%
Into the Unreachable Veil
3,102,085 dmg114%
Today Is Another Peaceful Day
2,712,500 dmg100%
Relic Set

(2)

Increases CRIT Rate by 8%.

(4)

Increases DMG dealt by Skill and Ultimate by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%.

Planetary Sets

(2)

Increases the wearer's ATK by 12%. When entering battle, if at least one other ally follows the same Path as the wearer, then the wearer's CRIT Rate increases by 12%.

Relic Stats
Body
CRIT Rate
CRIT Rate
Feet
Speed
Speed
Planar Sphere
Ice DMG
Ice DMG
Link Rope
ATK
ATK
Substats:

CRIT Rate (40.8%), CRIT DMG (88.2%)