Honkai: Star RailPelaBest build, teams and other guides

Character
Introduction

Pela is a 4 character from the Ice element who follows the Path of Nihility.

The meticulous Intelligence Officer of the Silvermane Guards, while young, she is undeniably brilliant. Whether it relates to maneuvering troops, distributing supplies, or the terrain, Pela can answer any problems with calm certainty. As for her phone case...

"It has nothing to do with work, Captain."

To learn more about Pela check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Video guide

Pela has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review update

Patch 2.6

Last major build/calcs update

Patch 2.6

Last profile update*

October 30th, 2024

*Profile update means smaller edits to relics, stats, synergies or teams that don't require new calculations.

To learn more about Pela check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Profile

Review

Build and teams

MoC/PF/AS Statistics

Calculations

Profile

Skills
Basic ATK

Frost Shot

Single Target

Lv. 1

Energy gain: 20

Break: 10

Deals Ice DMG equal to #1[i]% of Pela's ATK to a single target enemy.
Skill

Frostbite

Impair

Lv. 1

Energy gain: 30

Break: 20

Removes #2[i] buff(s) and deals Ice DMG equal to #1[i]% of Pela's ATK to a single target enemy.
Ultimate

Zone Suppression

Impair | 110 energy cost

Lv. 1

Energy gain: 5

Break: 20

Deals Ice DMG equal to #4[i]% of Pela's ATK to all enemies, with a #1[i]% base chance to inflict Exposed on all enemies. When Exposed, enemies' DEF is reduced by #2[i]% for #3[i] turn(s).
Talent

Data Collecting

Support

Lv. 1

Energy gain: 0

Break: -

If the enemy is debuffed after Pela's attack, Pela will restore #1[i] additional Energy. This effect can only be triggered 1 time per attack.
Technique

Preemptive Strike

Energy gain: 0

Break: 20

Immediately attacks the enemy. Upon entering battle, Pela deals Ice DMG equal to #4[i]% of her ATK to a random enemy, with a #1[i]% base chance of lowering the DEF of all enemies by #2[i]% for #3[i] turn(s).
Major Traces
A2Major trace

Bash

Deals 20% more DMG to debuffed enemies.
A4Major trace

The Secret Strategy

When Pela is on the battlefield, all allies' Effect Hit Rate increases by 10%.
A6Major trace

Wipe Out

Using Skill to remove buff(s) increases the DMG of Pela's next attack by 20%.
Minor Traces (total)
Ice DMG
Ice DMG
+22.4%
ATK
ATK
+18%
Effect HIT Rate
Effect HIT Rate
+10%
Eidolons
E1

Victory Report

Eidolon 1

When an enemy is defeated, Pela regenerates 5 Energy.

E2

Adamant Charge

Eidolon 2

Using Skill to remove buff(s) increases SPD by 10% for 2 turn(s).

E3

Suppressive Force

Eidolon 3

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1. up to a maximum of Lv. 10.

E4

Full Analysis

Eidolon 4

When using Skill, there is a 100% base chance to reduce the target enemy's Ice RES by 12% for 2 turn(s).

E5

Absolute Jeopardy

Eidolon 5

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E6

Feeble Pursuit

Eidolon 6

When Pela attacks a debuffed enemy, she deals Additional Ice DMG equal to 40% of Pela's ATK to the enemy.

Stats and materials
Level 80
Enable Ascension
Level 80 stats
HP
HP
987
ATK
ATK
546
DEF
DEF
463
Speed
Speed
105
Level 1 → 80 Ascension Materials
  • Credit
    Credit
    x 246400
  • Extinguished Core
    Extinguished Core
    x 12
  • Glimmering Core
    Glimmering Core
    x 13
  • Horn of Snow
    Horn of Snow
    x 50
  • Squirming Core
    Squirming Core
    x 12
CV
ENG
Xanthe Huynh
JPN
Morohoshi Sumire (諸星すみれ)
CN
宴宁
KR
이다은
Gallery

Review

Pros & Cons
Pros

  • Massive AoE DEF Shred,

  • Able to dispel enemies with her Skill,

  • Fully SP positive,

  • Almost 100% Ultimate uptime,

  • Universally applicable.

Cons

  • Baits you into thinking she’s a DPS,

  • Alcoholism smh my head.

Review (By Sushou)

Pela is a universally applicable debuffer support that Shreds enemy DEF and can dispel buffs from enemies. Her DEF Shred is AoE and lasts for 2 turns, allowing pretty much every damage dealer character to take advantage of it. As a 4-star unit, Pela is the most accessible source of DEF Shred in the game and is very often found in many teams for this reason.

Definitely not an underage drinker, Pela is a pretty terrifying support character. Because of the way that DEF reduction works, it’s one of the few things in the game where having more of it is actually always beneficial. By virtue of simply existing and occasionally using her Ultimate, Pela can increase your team’s overall damage by a significant amount.

So let’s start there, shall we? Pela’s Ultimate deals up to 100% ATK to all enemies and has a 100% base chance to inflict Exposed onto all enemies. Exposed enemies have their DEF reduced by up to 40% for 2 turns. Big. Huge. Wonderful. I could end the review here to be honest, this is pretty much all anyone cares about when it comes to Pela anyway, but I won’t because there’s still more to say.

Stacking this Ultimate’s effects with other sources of DEF reduction or DEF ignore will compound the effects further, resulting in even greater increases to damage dealt. This can be achieved through quite a few ways, but the big one that comes to mind is the Genius of Brilliant Stars Relic Set. Did you know how good this set is? It’s pretty good, you know. The 4 piece giving a 10% DEF ignore to everything is already pretty good, but increasing to 20% ignore against Quantum-weak foes is astounding. It’s no surprise that Pela often finds her way onto teams with Quantum characters.

Now, just because stacking more DEF reduction is good doesn’t mean that you wouldn’t benefit more from pursuing other methods of increasing damage after a point; it’s all relative to what your chosen damage dealers are after and what enemies you’re going against. A not-so-subtle reminder that the game with team-building elements in it requires team-building.

Pela’s Skill deals up to 210% ATK to a single enemy and will remove 1 buff from them. Extremely underrated ability as it completely ruins the Mara-struck soldiers and Sanctus Medicus Shape Shifters pesky buffs. It also greatly screws over buff reliant enemies like the Searing Prowler, though keep in mind it’ll only work on buffs that don’t have the Unremovable tag next to them.

I know that by looking at the damage multiplier of Pela’s Skill, some of you are going ‘yo, so is DPS pela viable?!’ to which I say, relax, it’s not that deep. Pela is and will always be a support character. If you are finding yourself crutching on the absolutely insignificant damage that Pela is bringing to your team, you have far greater problems to worry about. I am saying this now because Pela’s Eidolons are also hilarious in how hard they bait players into thinking damage Pela is a thing. It isn’t, so desist.

Pela’s Talent will restore up to an additional 10 Energy if the enemy is debuffed after her attack. This only works on a per attack basis, so you don’t get 50 Energy back for debuffing 5 enemies. Even still, 10 Energy back after using her Ultimate is extremely significant, as her Ultimate already has a below average cost of 110. With some Energy Regeneration Rate in your build, Pela’s going to be getting her Ultimate back at blazing speed.

Her Bonus Traces are also largely trolling you. A2 increases her DMG dealt to debuffed enemies by 20%, and A6 increases the DMG of her next attack by 20% after her Skill removes a buff from an enemy. Remember what I said, this does not make her a dps. It does not. This is not some big brain play to get you to think ‘oh maybe it’s actually good’ please just listen to the words I’m saying. A4 is actually tangibly useful for not just Pela but her whole team, increasing everyone’s Effect Hit Rate by 10% while she’s alive and on the field.

There are only two major Eidolons worth considering, and that’s E1 and E4. E1 grants 5 Energy whenever an enemy is defeated, contributing to Pela’s already good Energy economy, and E4 will allow her Skill to reduce a target’s Ice RES by 12% for 2 turns, offering yet another damage increase for her Ice based damage dealers. E5 is actually also very significant since it raises the level of your Ultimate and Talent, increasing the DEF Shred percentage and Energy return respectively.

Pela is quite SP positive due to the complete lack of a need to use her Skill — it’s a choice you can choose to make depending on circumstances, such as having a surplus of SP anyway, needing that little bit of extra Energy for her Ultimate, or to really ruin the day of a buff-happy enemy. Outside of those situations, you can pretty happily Basic ATK indefinitely. Especially with the Before the Tutorial Mission Starts Light Cone, Pela can stay fully SP positive while also managing to get pretty frequent 2-turn Ultimates, leading to full uptime or near enough that on her AoE DEF Shred. Thankfully, in the 2.6 patch, the previously event-exclusive Light Cone has been added to the Herta Store and now everyone can easily get it.

With her abilities the way they are, Pela can quite easily slot into pretty much any team at all, but she works best with Acheron and Dr. Ratio - as both rely on debuffs to work. Without a need to build any specific stats either, it’s well within reason to make Pela both tanky and fast to guarantee great team SP economy as well as consistent Ultimates. This is especially true for a fast Pela, since her debuff only ticks down on enemy turns, so as long as Pela is faster than the enemies, you end up giving yourself more time to regain her Ultimate while still maintaining full uptime on the debuff on enemies.

If you don’t have Pela, get Pela. This is not a request, this is a Belobog order. ‘If fighting is sure to result in victory, then you must fight!’ Sun Tzu said that, and I’d say he knows a little more about fighting than you do, pal, because he invented it—

Ratings

Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.

Available ratings:

  • Memory of Chaos (MoC) - how the character performs in the Memory of Chaos. Blast and single target damage are important here while AoE has niche uses against some bosses.
  • Pure Fiction (PF) - how the character performs in the Pure Fiction. AoE is king here, followed by Blast while single target damage is mostly useless.
  • Apocalyptic Shadow (AS) - how the character performs in the Apocalyptic Shadow. Single target and Break is important here.
Eidolon 0

T1

MoC

T1

PF

T1.5

AS

Eidolon 6

T1

MoC

T1

PF

T1.5

AS

Build and teams

Best Light Cones
Best Light Cones

1

When the wearer hits an enemy and if the hit enemy is not already Ensnared, then there is a 60/70/80/90/100% base chance to Ensnare the hit enemy. Ensnared enemies' DEF decreases by 12/13/14/15/16% for 1 turn(s).

Source: Stellar Warp

One of the top Nihility supportive options available. Must be played around effectively due to its 1 turn duration - aim to apply this during the enemies turn or right after it. Becomes more powerful when combined with other sources of DEF% reduction.

Special Light Cones

Alternative or more specialized Light Cones that also are viable options for the character.

Increases the wearer's Effect Hit Rate by 20/25/30/35/40%. When the wearer attacks enemies that have reduced DEF, regenerates 4/5/6/7/8 Energy.

Source: Mission Reward

Specialty Cone only useful when the enemy already has a DEF% reduction applied to them. Benefits characters looking for Effect Hit Rating and substantial amounts of additional Energy generation. Easiest to use on characters that apply a DEF% reduction in their kit.

Best Relics

Best Relic Sets show the best sets that support the main character playstyle and work out of the box while the Special Relic Sets either are situational, support an alternative playstyle or are targeted toward min-maxers. The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.

Best Relic Sets

1

(2)

Increases Wind DMG by 10%.

(4)

After the wearer uses Ultimate, their action is Advanced Forward by 25%.

Allows characters with accessible Ultimates to reach higher Speed (and cycle) breakpoints compared to just stacking Speed. Strongest on characters with powerful ultimate related effects or who can access their ultimate at least once every 3 (but ideally 2) actions. Particularly strong when combined with other action advancement effects.

2

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

Flex

If you can't put together a top recommended 4P set with satisfactory sub/main stats, mix and match the 2P Bonuses from the following instead:

  • Sacerdos' Relived Ordeal
    Sacerdos' Relived Ordeal
    [Speed +6%]
  • Rainbow set - if you have great pieces with Speed from other sets, you can use them here.
Best Planetary Sets

1

(2)

Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.

An option for supports stacking Effect RES, while also increasing the entire team's CRIT DMG. Requires at least 30% Effect RES to activate.

The following Planars are all usable and have their own strength and weaknesses when looking for team-based supportive effects.

  • Fleet of the Ageless
    Fleet of the Ageless
    - Ideal for supporting teams that scale on ATK.
  • Penacony, Land of the Dreams
    Penacony, Land of the Dreams
    - Top option for supporting teams with the same Element as the wearer, and for its Energy Regen.
  • Lushaka, the Sunken Seas
    Lushaka, the Sunken Seas
    - Top option for Supporting a single ATK-scaling DPS, and for its Energy Regen.
Special Planetary Sets

(2)

Increases the wearer's Energy Regeneration Rate by 5%. When the wearer's SPD reaches 120 or higher, the wearer's action is Advanced Forward by 40% immediately upon entering battle.

Incredibly potent option for buff/debuff based characters. The advance from this set allows the wearer to apply their buffs/debuffs before the rest of the team acts, accelerate rotations, allows access to ultimates closer to the start of the fight and also grants Energy Regen - a valuable stat for many supports.

Best Stats
Body
Effect HIT Rate
Effect HIT Rate
>
HP
HP%
Feet
Speed
Speed
Planar Sphere
HP
HP%
>=
DEF
DEF%
Link Rope
Energy Regen
Energy Regen Rate
Substats:

Effect Hit Rate (Until 67%) = SPD (Until Breakpoint) > HP = DEF > Effect RES (30% with Broken Keel)

Build comments

Pela is used mainly as Debuffer so you should focus on Effect Hit Rate and Speed first then build some defensive stats on her.

Recommended endgame stats
  • HP: 3500 - 4000+

  • DEF: 1000+

  • SPD: 134 / 143 (Recommended) / 160+

  • ENERGY REGEN: 19.44%+

  • EFFECT HIT RATE: 67% EHR (Including Bonus Ability)

Traces priority
Skills priority:

Ultimate >= Talent > Skill = Basic

Major Traces priority:

The Secret Strategy (A4) > Bash (A2) = Wipe Out (A6)

Synergy

Below you can find a list of some of the stronger synergies between this character and others.

Teams (MoC)

The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.

Rank 9

App. rate: 3.53%

Avg. cycles: 7.98

Acheron
Lightning
Jiaoqiu
Fire
Pela
Ice
Aventurine
Imaginary

Rank 16

App. rate: 2.03%

Avg. cycles: 7.66

Acheron
Lightning
Jiaoqiu
Fire
Pela
Ice
Fu Xuan
Quantum

Rank 18

App. rate: 1.62%

Avg. cycles: 8.55

Acheron
Lightning
Pela
Ice
Silver Wolf
Quantum
Fu Xuan
Quantum

Rank 19

App. rate: 1.54%

Avg. cycles: 8.38

Acheron
Lightning
Pela
Ice
Sparkle
Quantum
Fu Xuan
Quantum

Rank 22

App. rate: 1.35%

Avg. cycles: 8.91

Acheron
Lightning
Pela
Ice
Silver Wolf
Quantum
Aventurine
Imaginary

Rank 26

App. rate: 1.28%

Avg. cycles: 9.25

Acheron
Lightning
Pela
Ice
Sparkle
Quantum
Aventurine
Imaginary

Rank 27

App. rate: 1.19%

Avg. cycles: 6.88

Acheron
Lightning
Jiaoqiu
Fire
Pela
Ice
Gallagher
Fire

Rank 46

App. rate: 0.51%

Avg. cycles: 8.86

Acheron
Lightning
Black Swan
Wind
Pela
Ice
Aventurine
Imaginary

Rank 53

App. rate: 0.39%

Avg. cycles: 8.71

Acheron
Lightning
Black Swan
Wind
Pela
Ice
Fu Xuan
Quantum

Rank 60

App. rate: 0.36%

Avg. cycles: 7.29

Acheron
Lightning
Jiaoqiu
Fire
Pela
Ice
Huohuo
Wind
Video guides

MoC/PF/AS Statistics

MoC 2.6 / PF 2.6 / AS 2.7

This section contains information about Pela performance in the latest Memory of Chaos cycle (2.6), latest Pure Fiction (2.6) and the latest Apocalyptic Shadow (2.7), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.

  • For MoC, the last update happened on 29.11.2024 and the data below is based on 15955 accounts (7887 random we have scanned and 8068 self-reported). We have scanned 1m accounts in EU, NA and Asia regions and out of those, 4379 cleared MoC 12.
  • For PF, the last update happened on 15.11.2024 and the data below is based on 2462 accounts (4270 random we have scanned and 8192 self-reported). We have scanned 1m accounts in EU, NA and Asia regions and out of those, 3073 cleared Pure Fiction 4.
  • For AS, the last update happened on 13.12.2024 and the data below is based on 11457 accounts (3897 random we have scanned and 7560 self-reported). We have scanned 1m accounts in EU, NA and Asia regions and out of those, 2987 cleared Apocalyptic Shadow 4.

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!

MoC/PF/AS Stats Form
Usage rate (MoC 12)

Characters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (PF 4)

Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (AS 4)

Characters are ranked with appearance rate, which is how often a character was used in Apocalyptic Shadow by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (MoC 12)

This section lists the characters that were most commonly paired with Pela in the current phase of Memory of Chaos.

Common partners (PF)

This section lists the characters that were most commonly paired with Pela in the current phase of Pure Fiction.

Common partners (AS)

This section lists the characters that were most commonly paired with Pela in the current phase of Apocalyptic Shadow.

Eidolons

Eidolons data comes from players we have scanned who used Pela in the current MoC cycle (2001), in the current PF cycle (873) or in the current AS cycle (2731) and had the character placed in their Profile. Use the switcher below to show Pela Eidolon performance in the endgame modes (Default MoC) - the percentage doesn't change as it takes into account all modes already.

Change mode:

MoC

PF

AS

1%

99.99 cyc.

Eidolon 0

1.35%

99.99 cyc.

When an enemy is defeated, Pela regenerates 5 Energy.

3.73%

99.99 cyc.

Using Skill to remove buff(s) increases SPD by 10% for 2 turn(s).

2.69%

7 cyc.

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1. up to a maximum of Lv. 10.

2.94%

9.5 cyc.

When using Skill, there is a 100% base chance to reduce the target enemy's Ice RES by 12% for 2 turn(s).

4.31%

7 cyc.

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

88.28%

8.16 cyc.

When Pela attacks a debuffed enemy, she deals Additional Ice DMG equal to 40% of Pela's ATK to the enemy.

Light Cones

Light Cones are ranked with usage rate among the players we have scanned who used Pela in the current MoC cycle (2001), in the current PF cycle (873) or in the current AS cycle (2731) and had the character placed in their Profile. Use the switcher below to show Pela Light Cones performance in the endgame modes (Default MoC) - the percentage doesn't change as it takes into account all modes already.

Change mode:

MoC

PF

AS

93.45%

8.15 cyc.

When the wearer hits an enemy and if the hit enemy is not already Ensnared, then there is a 60/70/80/90/100% base chance to Ensnare the hit enemy. Ensnared enemies' DEF decreases by 12/13/14/15/16% for 1 turn(s).

Source: Stellar Warp

6.55%

8.5 cyc.

Increases the wearer's Effect Hit Rate by 20/25/30/35/40%. When the wearer attacks enemies that have reduced DEF, regenerates 4/5/6/7/8 Energy.

Source: Mission Reward

Relic Sets

Relic Sets are ranked with usage rate among the players we have scanned who used Pela in the current MoC cycle (2001), in the current PF cycle (873) or in the current AS cycle (2731) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.

Relic Sets

32.66%

(2)

Increases Wind DMG by 10%.

(4)

After the wearer uses Ultimate, their action is Advanced Forward by 25%.

14.45%

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

10.35%

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

Flex

9.89%

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

(2)

Increases Max HP by 12%.

(4)

When the wearer is hit or has their HP consumed by an ally or themselves, their CRIT Rate increases by 8% for 2 turn(s) and up to 2 stacks.

9.89%

(2)

Increases SPD by 6%.

(4)

When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.

(2)

Reduces DMG taken by 8%.

(4)

At the beginning of the turn, if the wearer's HP is equal to or less than 50% of their Max HP, restores HP equal to 8% of their Max HP and regenerates 5 Energy.

Planetary Sets

45.74%

(2)

Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.

18.22%

(2)

Increases the wearer's Energy Regeneration Rate by 5%. When the wearer's SPD reaches 120 or higher, the wearer's action is Advanced Forward by 40% immediately upon entering battle.

11.02%

(2)

Increases wearer's Energy Regeneration Rate by 5%. Increases DMG for all other allies with the same DMG Type as the wearer by 10%.

6.54%

(2)

Increases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.

6.29%

(2)

Increases the wearer's Energy Regeneration Rate by 5%. If the wearer is not the first character in the team lineup, then increase the ATK of the first character in the team lineup by 12%.

Relic Stats

Relic Stats are shown based on the Relics used by the players we have scanned who used Pela in the current MoC cycle (2001), in the current PF cycle (873) or in the current AS cycle (2731) and had the character placed in their Profile.

Main stats
Body
Effect HIT Rate
Effect HIT Rate
- 76.36%
HP
HP
- 9.88%
DEF
DEF
- 8.42%
Feet
Speed
Speed
- 98.47%
ATK
ATK
- 1.54%
Planar Sphere
HP
HP
- 46.12%
DEF
DEF
- 19.62%
Ice DMG
Ice DMG
- 11.13%
Link Rope
Energy Regen
Energy Regen Rate
- 96.56%
Break Effect
Break Effect
- 0.95%
ATK
ATK
- 0.95%
Average stats
Average stats
HP
HP
- 3484.23
ATK
ATK
- 1726.86
DEF
DEF
- 1085.91
Speed
Speed
- 153.6
CRIT Rate
CRIT Rate
- 14.02%
CRIT DMG
CRIT DMG
- 66.19%
Ice DMG
Ice DMG
- 21.01%
Energy Regen
Energy Regen Rate
- 20.63%
Effect RES
Effect RES
- 22.39%
Effect HIT Rate
Effect HIT Rate
- 69.7%
Break Effect
Break Effect
- 20.57%
Average sub stats
Average sub stats
HP
HP
- 13.04%
ATK
ATK
- 13.59%
DEF
DEF
- 17.17%
Speed
Speed
- 19.91
CRIT Rate
CRIT Rate
- 9.08%
CRIT DMG
CRIT DMG
- 16.72%
Effect RES
Effect RES
- 17.07%
Effect HIT Rate
Effect HIT Rate
- 24.35%
Break Effect
Break Effect
- 19.04%
Other stats
Average stats
Character level - 79.33
Light Cone level - 77.44
Basic level - 4.68
Skill level - 8.13
Ultimate level - 11.33
Talent level - 11.11

Calculations

Calculations

Pela calculations aren't available yet.