The meticulous Intelligence Officer of the Silvermane Guards, while young, she is undeniably brilliant. Whether it relates to maneuvering troops, distributing supplies, or the terrain, Pela can answer any problems with calm certainty. As for her phone case...
"It has nothing to do with work, Captain."
To learn more about Pela check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Pela has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review update
Patch 2.6
Last major build/calcs update
Patch 2.6
Last profile update*
October 30th, 2024
*Profile update means smaller edits to relics, stats, synergies or teams that don't require new calculations.
To learn more about Pela check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Profile
Review
Build and teams
MoC/PF/AS Statistics
Calculations
Profile
Frost Shot
Single Target
Energy gain: 20
Break: 10
Frostbite
Impair
Energy gain: 30
Break: 20
Zone Suppression
Impair | 110 energy cost
Energy gain: 5
Break: 20
Data Collecting
Support
Energy gain: 0
Break: -
Preemptive Strike
Energy gain: 0
Break: 20
Bash
The Secret Strategy
Wipe Out
Victory Report
Eidolon 1
When an enemy is defeated, Pela regenerates 5 Energy.
Adamant Charge
Eidolon 2
Using Skill to remove buff(s) increases SPD by 10% for 2 turn(s).
Suppressive Force
Eidolon 3
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1. up to a maximum of Lv. 10.
Full Analysis
Eidolon 4
When using Skill, there is a 100% base chance to reduce the target enemy's Ice RES by 12% for 2 turn(s).
Absolute Jeopardy
Eidolon 5
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Feeble Pursuit
Eidolon 6
When Pela attacks a debuffed enemy, she deals Additional Ice DMG equal to 40% of Pela's ATK to the enemy.
Review
Massive AoE DEF Shred,
Able to dispel enemies with her Skill,
Fully SP positive,
Almost 100% Ultimate uptime,
Universally applicable.
Baits you into thinking she’s a DPS,
Alcoholism smh my head.
Pela is a universally applicable debuffer support that Shreds enemy DEF and can dispel buffs from enemies. Her DEF Shred is AoE and lasts for 2 turns, allowing pretty much every damage dealer character to take advantage of it. As a 4-star unit, Pela is the most accessible source of DEF Shred in the game and is very often found in many teams for this reason.
Definitely not an underage drinker, Pela is a pretty terrifying support character. Because of the way that DEF reduction works, it’s one of the few things in the game where having more of it is actually always beneficial. By virtue of simply existing and occasionally using her Ultimate, Pela can increase your team’s overall damage by a significant amount.
So let’s start there, shall we? Pela’s Ultimate deals up to 100% ATK to all enemies and has a 100% base chance to inflict Exposed onto all enemies. Exposed enemies have their DEF reduced by up to 40% for 2 turns. Big. Huge. Wonderful. I could end the review here to be honest, this is pretty much all anyone cares about when it comes to Pela anyway, but I won’t because there’s still more to say.
Stacking this Ultimate’s effects with other sources of DEF reduction or DEF ignore will compound the effects further, resulting in even greater increases to damage dealt. This can be achieved through quite a few ways, but the big one that comes to mind is the Genius of Brilliant Stars Relic Set. Did you know how good this set is? It’s pretty good, you know. The 4 piece giving a 10% DEF ignore to everything is already pretty good, but increasing to 20% ignore against Quantum-weak foes is astounding. It’s no surprise that Pela often finds her way onto teams with Quantum characters.
Now, just because stacking more DEF reduction is good doesn’t mean that you wouldn’t benefit more from pursuing other methods of increasing damage after a point; it’s all relative to what your chosen damage dealers are after and what enemies you’re going against. A not-so-subtle reminder that the game with team-building elements in it requires team-building.
Pela’s Skill deals up to 210% ATK to a single enemy and will remove 1 buff from them. Extremely underrated ability as it completely ruins the Mara-struck soldiers and Sanctus Medicus Shape Shifters pesky buffs. It also greatly screws over buff reliant enemies like the Searing Prowler, though keep in mind it’ll only work on buffs that don’t have the Unremovable tag next to them.
I know that by looking at the damage multiplier of Pela’s Skill, some of you are going ‘yo, so is DPS pela viable?!’ to which I say, relax, it’s not that deep. Pela is and will always be a support character. If you are finding yourself crutching on the absolutely insignificant damage that Pela is bringing to your team, you have far greater problems to worry about. I am saying this now because Pela’s Eidolons are also hilarious in how hard they bait players into thinking damage Pela is a thing. It isn’t, so desist.
Pela’s Talent will restore up to an additional 10 Energy if the enemy is debuffed after her attack. This only works on a per attack basis, so you don’t get 50 Energy back for debuffing 5 enemies. Even still, 10 Energy back after using her Ultimate is extremely significant, as her Ultimate already has a below average cost of 110. With some Energy Regeneration Rate in your build, Pela’s going to be getting her Ultimate back at blazing speed.
Her Bonus Traces are also largely trolling you. A2 increases her DMG dealt to debuffed enemies by 20%, and A6 increases the DMG of her next attack by 20% after her Skill removes a buff from an enemy. Remember what I said, this does not make her a dps. It does not. This is not some big brain play to get you to think ‘oh maybe it’s actually good’ please just listen to the words I’m saying. A4 is actually tangibly useful for not just Pela but her whole team, increasing everyone’s Effect Hit Rate by 10% while she’s alive and on the field.
There are only two major Eidolons worth considering, and that’s E1 and E4. E1 grants 5 Energy whenever an enemy is defeated, contributing to Pela’s already good Energy economy, and E4 will allow her Skill to reduce a target’s Ice RES by 12% for 2 turns, offering yet another damage increase for her Ice based damage dealers. E5 is actually also very significant since it raises the level of your Ultimate and Talent, increasing the DEF Shred percentage and Energy return respectively.
Pela is quite SP positive due to the complete lack of a need to use her Skill — it’s a choice you can choose to make depending on circumstances, such as having a surplus of SP anyway, needing that little bit of extra Energy for her Ultimate, or to really ruin the day of a buff-happy enemy. Outside of those situations, you can pretty happily Basic ATK indefinitely. Especially with the Before the Tutorial Mission Starts Light Cone, Pela can stay fully SP positive while also managing to get pretty frequent 2-turn Ultimates, leading to full uptime or near enough that on her AoE DEF Shred. Thankfully, in the 2.6 patch, the previously event-exclusive Light Cone has been added to the Herta Store and now everyone can easily get it.
With her abilities the way they are, Pela can quite easily slot into pretty much any team at all, but she works best with Acheron and Dr. Ratio - as both rely on debuffs to work. Without a need to build any specific stats either, it’s well within reason to make Pela both tanky and fast to guarantee great team SP economy as well as consistent Ultimates. This is especially true for a fast Pela, since her debuff only ticks down on enemy turns, so as long as Pela is faster than the enemies, you end up giving yourself more time to regain her Ultimate while still maintaining full uptime on the debuff on enemies.
If you don’t have Pela, get Pela. This is not a request, this is a Belobog order. ‘If fighting is sure to result in victory, then you must fight!’ Sun Tzu said that, and I’d say he knows a little more about fighting than you do, pal, because he invented it—
Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.
Available ratings:
MoC
PF
AS
MoC
PF
AS
Build and teams
1
When the wearer hits an enemy and if the hit enemy is not already Ensnared, then there is a 60/70/80/90/100% base chance to Ensnare the hit enemy. Ensnared enemies' DEF decreases by 12/13/14/15/16% for 1 turn(s).
Source: Stellar Warp
One of the top Nihility supportive options available. Must be played around effectively due to its 1 turn duration - aim to apply this during the enemies turn or right after it. Becomes more powerful when combined with other sources of DEF% reduction.
Alternative or more specialized Light Cones that also are viable options for the character.
Increases the wearer's Effect Hit Rate by 20/25/30/35/40%. When the wearer attacks enemies that have reduced DEF, regenerates 4/5/6/7/8 Energy.
Source: Mission Reward
Specialty Cone only useful when the enemy already has a DEF% reduction applied to them. Benefits characters looking for Effect Hit Rating and substantial amounts of additional Energy generation. Easiest to use on characters that apply a DEF% reduction in their kit.
Best Relic Sets show the best sets that support the main character playstyle and work out of the box while the Special Relic Sets either are situational, support an alternative playstyle or are targeted toward min-maxers. The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.
1
Increases Wind DMG by 10%.
After the wearer uses Ultimate, their action is Advanced Forward by 25%.
Allows characters with accessible Ultimates to reach higher Speed (and cycle) breakpoints compared to just stacking Speed. Strongest on characters with powerful ultimate related effects or who can access their ultimate at least once every 3 (but ideally 2) actions. Particularly strong when combined with other action advancement effects.
2
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
If you can't put together a top recommended 4P set with satisfactory sub/main stats, mix and match the 2P Bonuses from the following instead:
1
Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.
An option for supports stacking Effect RES, while also increasing the entire team's CRIT DMG. Requires at least 30% Effect RES to activate.
The following Planars are all usable and have their own strength and weaknesses when looking for team-based supportive effects.
Increases the wearer's Energy Regeneration Rate by 5%. When the wearer's SPD reaches 120 or higher, the wearer's action is Advanced Forward by 40% immediately upon entering battle.
Incredibly potent option for buff/debuff based characters. The advance from this set allows the wearer to apply their buffs/debuffs before the rest of the team acts, accelerate rotations, allows access to ultimates closer to the start of the fight and also grants Energy Regen - a valuable stat for many supports.
Effect Hit Rate (Until 67%) = SPD (Until Breakpoint) > HP = DEF > Effect RES (30% with Broken Keel)
HP: 3500 - 4000+
DEF: 1000+
SPD: 134 / 143 (Recommended) / 160+
ENERGY REGEN: 19.44%+
EFFECT HIT RATE: 67% EHR (Including Bonus Ability)
Ultimate >= Talent > Skill = Basic
The Secret Strategy (A4) > Bash (A2) = Wipe Out (A6)
Below you can find a list of some of the stronger synergies between this character and others.
The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.
MoC/PF/AS Statistics
This section contains information about Pela performance in the latest Memory of Chaos cycle (2.6), latest Pure Fiction (2.6) and the latest Apocalyptic Shadow (2.7), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.
If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!
MoC/PF/AS Stats FormCharacters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Apocalyptic Shadow by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
This section lists the characters that were most commonly paired with Pela in the current phase of Memory of Chaos.
This section lists the characters that were most commonly paired with Pela in the current phase of Pure Fiction.
This section lists the characters that were most commonly paired with Pela in the current phase of Apocalyptic Shadow.
Eidolons data comes from players we have scanned who used Pela in the current MoC cycle (2001), in the current PF cycle (873) or in the current AS cycle (2731) and had the character placed in their Profile. Use the switcher below to show Pela Eidolon performance in the endgame modes (Default MoC) - the percentage doesn't change as it takes into account all modes already.
MoC
PF
AS
1%
99.99 cyc.Eidolon 0
1.35%
99.99 cyc.When an enemy is defeated, Pela regenerates 5 Energy.
3.73%
99.99 cyc.Using Skill to remove buff(s) increases SPD by 10% for 2 turn(s).
2.69%
7 cyc.Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1. up to a maximum of Lv. 10.
2.94%
9.5 cyc.When using Skill, there is a 100% base chance to reduce the target enemy's Ice RES by 12% for 2 turn(s).
4.31%
7 cyc.Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
88.28%
8.16 cyc.When Pela attacks a debuffed enemy, she deals Additional Ice DMG equal to 40% of Pela's ATK to the enemy.
Light Cones are ranked with usage rate among the players we have scanned who used Pela in the current MoC cycle (2001), in the current PF cycle (873) or in the current AS cycle (2731) and had the character placed in their Profile. Use the switcher below to show Pela Light Cones performance in the endgame modes (Default MoC) - the percentage doesn't change as it takes into account all modes already.
MoC
PF
AS
93.45%
8.15 cyc.When the wearer hits an enemy and if the hit enemy is not already Ensnared, then there is a 60/70/80/90/100% base chance to Ensnare the hit enemy. Ensnared enemies' DEF decreases by 12/13/14/15/16% for 1 turn(s).
Source: Stellar Warp
6.55%
8.5 cyc.Increases the wearer's Effect Hit Rate by 20/25/30/35/40%. When the wearer attacks enemies that have reduced DEF, regenerates 4/5/6/7/8 Energy.
Source: Mission Reward
Relic Sets are ranked with usage rate among the players we have scanned who used Pela in the current MoC cycle (2001), in the current PF cycle (873) or in the current AS cycle (2731) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.
32.66%
Increases Wind DMG by 10%.
After the wearer uses Ultimate, their action is Advanced Forward by 25%.
14.45%
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
10.35%
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
9.89%
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
Increases Max HP by 12%.
When the wearer is hit or has their HP consumed by an ally or themselves, their CRIT Rate increases by 8% for 2 turn(s) and up to 2 stacks.
9.89%
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
Reduces DMG taken by 8%.
At the beginning of the turn, if the wearer's HP is equal to or less than 50% of their Max HP, restores HP equal to 8% of their Max HP and regenerates 5 Energy.
45.74%
Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.
18.22%
Increases the wearer's Energy Regeneration Rate by 5%. When the wearer's SPD reaches 120 or higher, the wearer's action is Advanced Forward by 40% immediately upon entering battle.
11.02%
Increases wearer's Energy Regeneration Rate by 5%. Increases DMG for all other allies with the same DMG Type as the wearer by 10%.
6.54%
Increases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.
6.29%
Increases the wearer's Energy Regeneration Rate by 5%. If the wearer is not the first character in the team lineup, then increase the ATK of the first character in the team lineup by 12%.
Relic Stats are shown based on the Relics used by the players we have scanned who used Pela in the current MoC cycle (2001), in the current PF cycle (873) or in the current AS cycle (2731) and had the character placed in their Profile.
Calculations
Pela calculations aren't available yet.
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Pela is used mainly as Debuffer so you should focus on Effect Hit Rate and Speed first then build some defensive stats on her.