Honkai: Star RailJing YuanBest build, teams and other guides

Character
Introduction

Jing Yuan is a 5 character from the Lightning element who follows the Path of Erudition.

Although his appearance may be one of indolence, the Cloud Knight general who commands the Xianzhou Luofu is more meticulous than seemingly meets the eye. He does not consider saving a situation from the brink of disaster to be a show of wisdom, and is thus fastidious with routine affairs to avoid any potential problems. Due to his careful management, the Xianzhou have enjoyed many years of peace, with Jing Yuan's seemingly lazy demeanor having earned him the moniker of "Dozing General."

To learn more about Jing Yuan check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Video guide

Jing Yuan has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review update

Patch 2.7

Last major build/calcs update

Patch 2.7

Last profile update*

December 3rd, 2024

*Profile update means smaller edits to relics, stats, synergies or teams that don't require new calculations.

To learn more about Jing Yuan check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.

Profile

Review

Build and teams

MoC/PF/AS Statistics

Calculations

Profile

Skills
Basic ATK

Glistening Light

Single Target

Lv. 1

Energy gain: 20

Break: 10

Jing Yuan deals Lightning DMG equal to #1[i]% of his ATK to a single enemy.
Skill

Rifting Zenith

AoE

Lv. 1

Energy gain: 30

Break: 10

Deals Lightning DMG equal to #1[i]% of Jing Yuan's ATK to all enemies and increases Lightning-Lord's Hits Per Action by #2[i] for the next turn.
Ultimate

Lightbringer

AoE | 130 energy cost

Lv. 1

Energy gain: 5

Break: 20

Deals Lightning DMG equal to #1[i]% of Jing Yuan's ATK to all enemies and increases Lightning-Lord's Hits Per Action by #2[i] for the next turn.
Talent

Prana Extirpated

Bounce

Lv. 1

Energy gain: 0

Break: 5

Summons Lightning-Lord at the start of the battle. Lightning-Lord has #1[i] base SPD and #4[i] base Hits Per Action. When the Lightning-Lord takes action, its hits are considered as follow-up attacks, with each hit dealing Lightning DMG equal to #2[i]% of Jing Yuan's ATK to a random single enemy, and enemies adjacent to it also receive Lightning DMG equal to #5[i]% of the DMG dealt to the target enemy. The Lightning-Lord's Hits Per Action can reach a max of #6[i]. Every time Lightning-Lord's Hits Per Action increases by 1, its SPD increases by #3[i]. After the Lightning-Lord's action ends, its SPD and Hits Per Action return to their base values. When Jing Yuan is knocked down, the Lightning-Lord will disappear. When Jing Yuan is affected by Crowd Control debuff, the Lightning-Lord is unable to take action.
Technique

Spirit Invocation

Enhance

Energy gain: 0

Break: -

After the Technique is used, the Lightning-Lord's Hits Per Action in the first turn increases by #1[i] at the start of the next battle.
Major Traces
A2Major trace

Battalia Crush

If the Lightning-Lord's Hits Per Action is greater or equal to 6 in the next turn, its CRIT DMG increases by 25% for the next turn.
A4Major trace

Savant Providence

At the start of the battle, immediately regenerates 15 Energy.
A6Major trace

War Marshal

After using Skill, CRIT Rate increases by 10% for 2 turn(s).
Minor Traces (total)
CRIT Rate
CRIT Rate
+12%
ATK
ATK
+28%
DEF
DEF
+12.5%
Eidolons
E1

Slash, Seas Split

Eidolon 1

When Lightning-Lord attacks, the DMG multiplier on enemies adjacent to the target enemy increases by an extra amount equal to 25% of the DMG multiplier against the target enemy.

E2

Swing, Skies Squashed

Eidolon 2

After Lightning-Lord takes action, DMG caused by Jing Yuan's Basic ATK, Skill, and Ultimate increases by 20% for 2 turn(s).

E3

Strike, Suns Subdued

Eidolon 3

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

E4

Spin, Stars Sieged

Eidolon 4

For each hit performed by the Lightning-Lord when it takes action, Jing Yuan regenerates 2 Energy.

E5

Stride, Spoils Seized

Eidolon 5

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E6

Sweep, Souls Slain

Eidolon 6

Each hit performed by the Lightning-Lord when it takes action will make the target enemy Vulnerable. While Vulnerable, enemies receive 12% more DMG until the end of the Lightning-Lord's current turn, stacking up to 3 time(s).

Stats and materials
Level 80
Enable Ascension
Level 80 stats
HP
HP
1164
ATK
ATK
698
DEF
DEF
485
Speed
Speed
99
Level 1 → 80 Ascension Materials
  • Credit
    Credit
    x 308000
  • Immortal Scionette
    Immortal Scionette
    x 15
  • Immortal Aeroblossom
    Immortal Aeroblossom
    x 15
  • Shape Shifter's Lightning Staff
    Shape Shifter's Lightning Staff
    x 65
  • Immortal Lumintwig
    Immortal Lumintwig
    x 15
CV
ENG
Alejandro Saab
JPN
Ono Daisuke (小野大輔)
CN
Sun Ye (孫曄)
KR
Ryu Seung-gon (류승곤)
Gallery

Review

Pros & Cons
Pros

  • Great AoE damage combined with decent single-target damage,

  • Very versatile, making him a viable choice in any mode,

  • Great at Breaking as each Lightning Lord attack is treated as a separate damage instance,

  • Indirectly buffed by Hoyo every other patch by releasing new Relics or characters (like Sunday),

  • A freaking Stand.

Cons

  • Crowd Control - if Jing Yuan gets CCed, Lightning Lord will lose its turn which is a massive damage loss,

  • If you don't have Sunday, his performance is drastically reduced - no other Amplifier can currently replace him.

Review (By Sushou)

The Dozing General of the Xianzhou Luofu is undeniably a strong and intimidating character. He’s a character who performs well in spite of him being on the Path of Erudition; Jing Yuan is able to dole out great single-target damage in addition to already impressive AoE damage, and has bonus Crit stats for free that turn his already impressive damage up a notch.

Interestingly enough, you wouldn’t be able to tell how strong he can be with just a glance at his overall multipliers—they look rather modest, and that’s putting it generously… right? You wouldn’t know it, but the vast majority of Jing Yuan’s damage in combat comes from his talent! Where on earth does that damage come from?

Well, this is unfortunately a failure on the part of the skill description of Jing Yuan’s talent mostly. See, Jing Yuan is always shadowed by an additional in-combat entity, his Lightning Lord. Lightning Lord has its own Speed value and will act independently of Jing Yuan, and if Jing Yuan is downed in combat, Lightning Lord will also peace out.

The talent description is quite verbose and is rather confusing, resulting in many people severely underrating Jing Yuan as a character. Let’s try and break it down.

Lightning Lord’s attacks target a random enemy, dealing 25% of its damage to adjacent targets. Its attacks are considered follow-ups, and Lightning Lord has the base values of 60 Speed, and an Attack Count of 3. One Attack Count equates to dealing up to 66% of Jing Yuan’s atk at max trace level, which means Lightning Lord’s base damage with its base 3 Attack Count is up to 198% of Jing Yuan’s atk. Any further increases to this Attack Count will add on the value of 1 Attack Count to the current total.

This means that you just take the base multiplier and multiply it by the current Attack Count to work out how much damage Lightning Lord’s attack will deal. Since the absolute maximum amount of Attack Count is 10, this means Lightning Lord’s attack can deal at most up to 660% of Jing Yuan’s attack, and that’s if it’s only on one target. If there are multiple enemies all taking splash damage from each hit, it skyrockets to a theoretical maximum of 990%. Yeah, now you see where the ridiculous damage comes from.

An important clarification is that each Attack Count introduces the increased damage as a whole new instance of damage. This means at 10 stacks, it deals that 660% multiplier as 10 separate hits of 66%, with each one targeting different enemies and splashing onto foes adjacent to them. This spreads the total damage out relatively evenly across all targets, with only some slight losses occurring if some of the damage targets corner targets (thus losing half of the splash damage), but overall is a quite consistent AoE damage tool. More obviously, in single-target scenarios, all of that damage gets concentrated on that one target, creating quite the damage nuke.

In addition to this, every time Lightning Lord’s Attack Count increases by 1, it will gain 10 extra Speed. This pushes its turn forward and allows Lightning Lord to get more attacks over the course of a fight. The reason this is important to facilitate is that as mentioned previously, the max Attack Count is 10, so if Jing Yuan is somehow able to act again before Lightning Lord attacks, you can end up losing out on damage due to overcapping the Attack Count. In practice, this is extremely unlikely unless you turbo-stack Speed onto Jing Yuan.

Because each Attack Count adds the same amount of damage to Lightning Lord’s next attack, the damage gains from each stack are entirely linear (with one caveat discussed later), but you ideally want to be getting stacks as high as possible for speed purposes. After Lightning Lord attacks, its Attack Count will return back to the base value of 3, and its speed will also return to the base value of 60.

The way Jing Yuan increases the Attack Count of Lightning Lord is through his Skill and his Ultimate, and getting more uses out of each will increase the rate at which Lightning Lord can slam its heavenly spear directly through your enemies.

Jing Yuan’s skill deals AoE damage to all foes on the field, up to 100% atk to all at max trace level. A very unimpressive multiplier, but as we now know, this is not the main source of Jing Yuan’s damage; using this skill will increase Lightning Lord’s Attack Count by 2.

Jing Yuan’s ultimate is also an AoE attack, cleaving all enemies for up to 200% atk at max trace level, and simultaneously increasing Lightning Lord’s Attack Count by 3. This is a great way of instantly increasing the Attack Count, but it comes at a steep above-average energy cost of 130.

Because these two attacks increase Lightning Lord’s Attack Count—and more importantly, because basic attack does NOT increase Attack Count at all—Jing Yuan always wants to be spending SP to use his skill, as this will increase Lightning Lord’s Count, and will also regenerate more energy for Jing Yuan to get more ultimates off.

His bonus traces are expertly tailored to improve his performance and serve to increase his scaling even further. Remember that one caveat that was alluded to earlier? Well, his A2 bonus trace is where this caveat is. I said earlier that each stack of Attack Count is a linear increase in damage, and that’s true… up until you unlock his A2.

A2 makes it so that if Lightning Lord’s Attack Count is at 6 or above when it next attacks, its Crit Damage will be increased by 25%. This is an absurd bonus that will basically always be active unless Jing Yuan has his turn delayed. With even a small amount of investment into speed, 6 stacks is hardly a challenge to obtain otherwise, and you should always strive to reach at least 6 before Lightning Lord’s next turn.

This synergizes very well with Jing Yuan’s A6, which increases his crit rate by 10% for 2 turns after using his skill, meaning Jing Yuan has easy access to free crit stats in his kit, something that is usually only seen on Hunt characters. A4 also gives Jing Yuan a bonus 15 energy at the start of a battle, giving him a head-start in reaching his ultimate and stacking Lightning Lord to the max.

I do need to point out that maximizing Jing Yuan’s effectiveness means you need to pay extra attention to your skill order and rotation; if you’re the kind of person who is likely to be using Jing Yuan’s skill when he’s already at full energy, just as an example, you may notice that you inevitably run into scenarios where Lightning Lord is attacking before at least 6 stacks.

You may also want to specifically try and concentrate all of Lightning Lord’s immense power onto a single target, and so you’d ideally want to focus-fire any surrounding lesser foes before Lightning Lord strikes to maximize the number of Attack Counts going onto the main foe. Either way, Jing Yuan benefits a lot from more attentive play, as even small overcaps on energy can add up a lot over the course of an entire encounter.

However, despite the huge multiplier that Lightning Lord provides, it, unfortunately, does not always benefit fully from outside buff sources, meaning Jing Yuan loses out on a lot of the usefulness of potentially powerful buffs. But everything changed when the Fire Nation attacked... wrong story - when Sunday was released. He fixes all the issues Jing Yuan has, finally giving us the ability to pull Lightning Lord forward - gone are the days of LL lazying around, barely doing anything. Still, if you don't have Sunday, while there are some good options for Amplifiers, they are all lagging behind the Charmony Dove. So if you love your General, give him the best he deserves. Give him Sunday.

Jing Yuan is a great character owing to his fantastic talent scaling and inherent crit buffs. He works well in almost all circumstances but requires extensive knowledge about buff timing and turn order to truly maximize. He is not a cheap unit and demands a lot, but he can definitely be worth your while.

He also has spectacular hair. Even a general needs to look his best~

Ratings

Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.

Character at 5★ are rated at their Eidolon 0 with their best in slot non-limited Light Cone.

Available ratings:

  • Memory of Chaos (MoC) - how the character performs in the Memory of Chaos. Blast and single target damage are important here while AoE has niche uses against some bosses.
  • Pure Fiction (PF) - how the character performs in the Pure Fiction. AoE is king here, followed by Blast while single target damage is mostly useless.
  • Apocalyptic Shadow (AS) - how the character performs in the Apocalyptic Shadow. Single target and Break is important here.
T1

MoC

T0

PF

T0.5

AS

Build and teams

Best Light Cones

Jing Yuan Relic and Light Cone calculations are based on fighting against 3 targets.

The numbers show the percentage damage output increase/decrease compared to the Light Cone marked with 100%.

107.70%

Increases the wearer's CRIT DMG by 36/42/48/54/60%. Increases the wearer's Skill and Ultimate DMG by 18/21/24/27/30%. After the wearer uses their Skill or Ultimate, they gain Somnus Corpus. Upon triggering a follow-up attack, Somnus Corpus will be consumed and the follow-up attack DMG increases by 48/56/64/72/80%.

Source: Event Warp (limited)

BIS Lightcone for Jing Yuan - Gives CRIT, DMG Bonus on his Skill and Ult, and a massive bonus to Follow-up attacks.

100%

After entering battle, increases the wearer's DMG based on their Max Energy. DMG increases by 0.2/0.25/0.3/0.35/0.4% per point of Energy, up to 160 Energy.

Source: Nameless Glory

Great damage bonus that is always active.

95.02%

Increases the wearer's ATK by 16/20/24/28/32%. When the wearer defeats an enemy, the wearer's CRIT DMG increases by 24/30/36/42/48% for 3 turn(s).

Source: Stellar Warp

Assumes full uptime on the on-kill CRIT DMG% boost at all times. Failing to keep this buff active will lower this Cone's performance.

91.21%

Increases the wearer's DMG by 12/15/18/21/24%. For every defeated enemy, the wearer's ATK increases by 4/5/6/7/8%, stacking up to 3 time(s).

Source: Echo of War  | Forgotten Hall Store  | Mission Reward

Assumes immediate uptime on the on-kill ATK% boost. Not having access to easily defeatable enemies at the start of the fight or being slow to slay enemies will lower this Cone's performance.
Best Relics

Jing Yuan Relic and Light Cone calculations are based on fighting against 3 targets.

The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.

Best Relic Sets

100%

(2)

Increases follow-up attack DMG by 20%.

(4)

When the wearer uses follow-up attacks against the target enemy, increase the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack for a maximum of 8 times and lasts for 3 turns. This effect is removed the next time the wearer uses a follow-up attack.

Best set for Jing Yuan that perfectly works with his kit, giving a big edge over other options.

93.53%

(2)

Increases Lightning DMG by 10%.

(4)

When the wearer uses Skill, increases the wearer's ATK by 20% for 1 turn(s).

91.12%

(2)

Increases follow-up attack DMG by 20%.

(4)

When the wearer uses follow-up attacks against the target enemy, increase the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack for a maximum of 8 times and lasts for 3 turns. This effect is removed the next time the wearer uses a follow-up attack.

Flex

If you can't put together a top recommended 4P set with satisfactory sub/main stats, mix and match the 2P Bonuses from the following instead:

  • Pioneer Diver of Dead Waters
    Pioneer Diver of Dead Waters
    [DMG to debuffed enemies +12%] (Recommended)
  • Scholar Lost in Erudition
    Scholar Lost in Erudition
    [CRIT Rate +8%]
  • Musketeer of Wild Wheat
    Musketeer of Wild Wheat
    [ATK +12%]
  • Prisoner in Deep Confinement
    Prisoner in Deep Confinement
    [ATK +12%]
  • The Wind-Soaring Valorous
    The Wind-Soaring Valorous
    [ATK +12%]
  • Band of Sizzling Thunder
    Band of Sizzling Thunder
    [Lightning DMG +10%]
Best Planetary Sets

100%

(2)

Increases the wearer's CRIT DMG by 16%. When a target summoned by the wearer is on the field, CRIT DMG additionally increases by 32%.

93.12%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.

Best Stats
Body
CRIT Rate
CRIT Rate
>=
CRIT DMG
CRIT DMG
Feet
Speed
Speed
>=
ATK
ATK%
Planar Sphere
Lightning DMG
Lightning DMG
>
ATK
ATK%
Link Rope
ATK
ATK%
Substats:

Speed (Until breakpoint to make -1 Speed setup work) > CRIT RATE = CRIT DMG > ATK%

Build comments

This is your typical DPS build that focuses on the holy trifecta - ATK, Crit Rate, and Crit DMG. For every 1% of Crit try to have 2% of Crit DMG.

Recommended endgame stats
  • HP: 2800 - 3000+

  • DEF: 900 - 1100+

  • ATK: 2600 - 3000+

  • CRIT RATE: 80% - 90%+ (with buffs up)

  • CRIT DMG: 140% - 160%+

  • For Speed, you have two options:

    • 134+ Speed when you play Jing Yuan with Sunday in the -1 Speed setup. You can aim for more Speed, but make sure that Sunday is always 1 Speed slower than Jing Yuan (preferred option),

    • Base Speed when you play Jing Yuan with Sparkle in the Hyperspeed setup or when you play him with very, very fast Hanya (alternative and less optimal setup for those who don't have Sunday yet and have to use Sparkle or who play Sunday with Hanya as they don't have Robin).

Traces priority
Skills priority:

Talent > Skill = Ultimate > Basic

Major Traces priority:

War Marshal (A6) > Battalia Crush (A2) > Savant Providence (A4)

Synergy

Below you can find a list of some of the stronger synergies between this character and others.

Teams (MoC)

The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.

Rank 114

App. rate: 0.17%

Avg. cycles: 8.75

Jing Yuan
Lightning
Sparkle
Quantum
Tingyun
Lightning
Fu Xuan
Quantum

Rank 119

App. rate: 0.16%

Avg. cycles: 8.14

Jing Yuan
Lightning
Sparkle
Quantum
Tingyun
Lightning
Huohuo
Wind

Rank 124

App. rate: 0.15%

Avg. cycles: 9

Jing Yuan
Lightning
Robin
Physical
Tingyun
Lightning
Aventurine
Imaginary

Rank 135

App. rate: 0.13%

Avg. cycles: 8.83

Jing Yuan
Lightning
Robin
Physical
Sparkle
Quantum
Aventurine
Imaginary

Rank 155

App. rate: 0.1%

Avg. cycles: 10

Jing Yuan
Lightning
Sparkle
Quantum
Tingyun
Lightning
Aventurine
Imaginary

Rank 155

App. rate: 0.1%

Avg. cycles: 99.99

Jing Yuan
Lightning
Robin
Physical
Tingyun
Lightning
Huohuo
Wind

Rank 155

App. rate: 0.1%

Avg. cycles: 9

Jing Yuan
Lightning
Robin
Physical
Sparkle
Quantum
Fu Xuan
Quantum

Rank 217

App. rate: 0.07%

Avg. cycles: 9.67

Jing Yuan
Lightning
Robin
Physical
Sparkle
Quantum
Huohuo
Wind

Rank 288

App. rate: 0.04%

Avg. cycles: 10

Jing Yuan
Lightning
Topaz & Numby
Fire
Robin
Physical
Aventurine
Imaginary

Rank 288

App. rate: 0.04%

Avg. cycles: 6.33

Jing Yuan
Lightning
Trailblazer • Harmony
Imaginary
Ruan Mei
Ice
Lingsha
Fire
Video guides

MoC/PF/AS Statistics

MoC 2.6 / PF 2.6 / AS 2.7

This section contains information about Jing Yuan performance in the latest Memory of Chaos cycle (2.6), latest Pure Fiction (2.6) and the latest Apocalyptic Shadow (2.7), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.

  • For MoC, the last update happened on 29.11.2024 and the data below is based on 15955 accounts (7887 random we have scanned and 8068 self-reported). We have scanned 1m accounts in EU, NA and Asia regions and out of those, 4379 cleared MoC 12.
  • For PF, the last update happened on 15.11.2024 and the data below is based on 2462 accounts (4270 random we have scanned and 8192 self-reported). We have scanned 1m accounts in EU, NA and Asia regions and out of those, 3073 cleared Pure Fiction 4.
  • For AS, the last update happened on 13.12.2024 and the data below is based on 11457 accounts (3897 random we have scanned and 7560 self-reported). We have scanned 1m accounts in EU, NA and Asia regions and out of those, 2987 cleared Apocalyptic Shadow 4.

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!

MoC/PF/AS Stats Form
Usage rate (MoC 12)

Characters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (PF 4)

Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (AS 4)

Characters are ranked with appearance rate, which is how often a character was used in Apocalyptic Shadow by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (MoC 12)

This section lists the characters that were most commonly paired with Jing Yuan in the current phase of Memory of Chaos.

Common partners (PF)

This section lists the characters that were most commonly paired with Jing Yuan in the current phase of Pure Fiction.

Common partners (AS)

This section lists the characters that were most commonly paired with Jing Yuan in the current phase of Apocalyptic Shadow.

Eidolons

Eidolons data comes from players we have scanned who used Jing Yuan in the current MoC cycle (172), in the current PF cycle (123) or in the current AS cycle (1875) and had the character placed in their Profile. Use the switcher below to show Jing Yuan Eidolon performance in the endgame modes (Default MoC) - the percentage doesn't change as it takes into account all modes already.

Change mode:

MoC

PF

AS

74.25%

9.25 cyc.

Eidolon 0

17.09%

8.27 cyc.

When Lightning-Lord attacks, the DMG multiplier on enemies adjacent to the target enemy increases by an extra amount equal to 25% of the DMG multiplier against the target enemy.

4.14%

9.75 cyc.

After Lightning-Lord takes action, DMG caused by Jing Yuan's Basic ATK, Skill, and Ultimate increases by 20% for 2 turn(s).

0.38%

9 cyc.

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

0.4%

10 cyc.

For each hit performed by the Lightning-Lord when it takes action, Jing Yuan regenerates 2 Energy.

1%

99.99 cyc.

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

3.77%

7.4 cyc.

Each hit performed by the Lightning-Lord when it takes action will make the target enemy Vulnerable. While Vulnerable, enemies receive 12% more DMG until the end of the Lightning-Lord's current turn, stacking up to 3 time(s).

Light Cones

Light Cones are ranked with usage rate among the players we have scanned who used Jing Yuan in the current MoC cycle (172), in the current PF cycle (123) or in the current AS cycle (1875) and had the character placed in their Profile. Use the switcher below to show Jing Yuan Light Cones performance in the endgame modes (Default MoC) - the percentage doesn't change as it takes into account all modes already.

Change mode:

MoC

PF

AS

79.66%

9.16 cyc.

Increases the wearer's CRIT DMG by 36/42/48/54/60%. Increases the wearer's Skill and Ultimate DMG by 18/21/24/27/30%. After the wearer uses their Skill or Ultimate, they gain Somnus Corpus. Upon triggering a follow-up attack, Somnus Corpus will be consumed and the follow-up attack DMG increases by 48/56/64/72/80%.

Source: Event Warp (limited)

8.08%

8.5 cyc.

After entering battle, increases the wearer's DMG based on their Max Energy. DMG increases by 0.2/0.25/0.3/0.35/0.4% per point of Energy, up to 160 Energy.

Source: Nameless Glory

3.21%

8 cyc.

For every enemy on the field, increases the wearer's ATK by 9/10.5/12/13.5/15%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 30/35/40/45/50% for 1 turn.

Source: Stellar Warp

2.79%

99.99 cyc.

Increases the wearer's ATK by 16/20/24/28/32%. When the wearer defeats an enemy, the wearer's CRIT DMG increases by 24/30/36/42/48% for 3 turn(s).

Source: Stellar Warp

2.54%

99.99 cyc.

Increases the wearer's DMG by 12/15/18/21/24%. For every defeated enemy, the wearer's ATK increases by 4/5/6/7/8%, stacking up to 3 time(s).

Source: Echo of War  | Forgotten Hall Store  | Mission Reward

1.28%

99.99 cyc.

Increases the wearer's ATK by 8/9/10/11/12%. After using an attack, for each enemy target hit, additionally increases ATK by 4/5/6/7/8%. This effect can stack 5 times and lasts until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 8/10/12/14/16%, lasting for 1 turn(s).

Source: Herta's Store

1.23%

9 cyc.

Increases the wearer's ATK by 16/18/20/22/24%. When the wearer uses an attack and affects no fewer than 2 attacked enemies with a corresponding Weakness, the wearer's CRIT DMG increases by 20/25/30/35/40% for 2 turn(s).

Source: Forgotten Hall Store

0.75%

99.99 cyc.

Increases DMG dealt by the wearer's follow-up attacks by 24/30/36/42/48%. If the current HP of the target enemy is below 50% of their Max HP, increases DMG dealt by follow-up attacks by an extra 24/30/36/42/48%.

Source: Stellar Warp

0.24%

99.99 cyc.

Increases the wearer's CRIT Rate by 16/19/22/25/28%. While the wearer is in battle, for every 20% CRIT DMG that exceeds 120%, the DMG dealt by follow-up attack increases by 12/14/16/18/20%. This effect can stack up to 4 time(s). When the battle starts or after the wearer uses their Basic ATK, enables Ultimate or the DMG dealt by follow-up attack to ignore 20/24/28/32/36% of the target's DEF, lasting for 2 turn(s).

Source: Event Warp (limited)

0.1%

99.99 cyc.

The wearer regenerates 20/23/26/29/32 Energy immediately upon entering battle, and increases Ultimate DMG by 32/40/48/56/64%.

Source: Stellar Warp

Relic Sets

Relic Sets are ranked with usage rate among the players we have scanned who used Jing Yuan in the current MoC cycle (172), in the current PF cycle (123) or in the current AS cycle (1875) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.

Relic Sets

91.33%

(2)

Increases follow-up attack DMG by 20%.

(4)

When the wearer uses follow-up attacks against the target enemy, increase the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack for a maximum of 8 times and lasts for 3 turns. This effect is removed the next time the wearer uses a follow-up attack.

2.37%

(2)

Increases Lightning DMG by 10%.

(4)

When the wearer uses Skill, increases the wearer's ATK by 20% for 1 turn(s).

1.22%

(2)

Increases Lightning DMG by 10%.

(4)

When the wearer uses Skill, increases the wearer's ATK by 20% for 1 turn(s).

(2)

Increases follow-up attack DMG by 20%.

(4)

When the wearer uses follow-up attacks against the target enemy, increase the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack for a maximum of 8 times and lasts for 3 turns. This effect is removed the next time the wearer uses a follow-up attack.

1.09%

(2)

ATK increases by 12%.

(4)

The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.

(2)

Increases follow-up attack DMG by 20%.

(4)

When the wearer uses follow-up attacks against the target enemy, increase the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack for a maximum of 8 times and lasts for 3 turns. This effect is removed the next time the wearer uses a follow-up attack.

0.8%

(2)

Increases follow-up attack DMG by 20%.

(4)

When the wearer uses follow-up attacks against the target enemy, increase the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack for a maximum of 8 times and lasts for 3 turns. This effect is removed the next time the wearer uses a follow-up attack.

Flex
Planetary Sets

52.82%

(2)

Increases the wearer's CRIT DMG by 16%. When a target summoned by the wearer is on the field, CRIT DMG additionally increases by 32%.

43.1%

(2)

Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.

1.37%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.

0.57%

(2)

When allies use follow-up attacks, the wearer receives 1 stack of Merit, stacking up to 5 times. Every stack of Merit increases the DMG dealt by the wearer's follow-up attacks by 5%. When there are 5 stacks, additionally increases the wearer's CRIT DMG by 25%.

0.28%

(2)

Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.

Relic Stats

Relic Stats are shown based on the Relics used by the players we have scanned who used Jing Yuan in the current MoC cycle (172), in the current PF cycle (123) or in the current AS cycle (1875) and had the character placed in their Profile.

Main stats
Body
CRIT DMG
CRIT DMG
- 51.76%
CRIT Rate
CRIT Rate
- 47.02%
ATK
ATK
- 1.18%
Feet
Speed
Speed
- 73.54%
ATK
ATK
- 26.47%
Planar Sphere
Lightning DMG
Lightning DMG
- 82.79%
ATK
ATK
- 17.21%
Link Rope
ATK
ATK
- 98.67%
Energy Regen
Energy Regen Rate
- 1.07%
Break Effect
Break Effect
- 0.06%
Average stats
Average stats
HP
HP
- 3206.57
ATK
ATK
- 3033.13
DEF
DEF
- 1173.6
Speed
Speed
- 133.13
CRIT Rate
CRIT Rate
- 66.13%
CRIT DMG
CRIT DMG
- 188.14%
Lightning DMG
Lightning DMG
- 32.48%
Energy Regen
Energy Regen Rate
- 0.24%
Effect RES
Effect RES
- 7.75%
Effect HIT Rate
Effect HIT Rate
- 7.77%
Break Effect
Break Effect
- 12.28%
Average sub stats
Average sub stats
HP
HP
- 8.49%
ATK
ATK
- 15.91%
DEF
DEF
- 11.58%
Speed
Speed
- 10.63
CRIT Rate
CRIT Rate
- 30.29%
CRIT DMG
CRIT DMG
- 66.14%
Effect RES
Effect RES
- 7.75%
Effect HIT Rate
Effect HIT Rate
- 7.77%
Break Effect
Break Effect
- 12.44%
Other stats
Average stats
Character level - 80
Light Cone level - 79.83
Basic level - 4.34
Skill level - 9.84
Ultimate level - 9.87
Talent level - 10.03

Calculations

Damage Output

The simulation showcases characters damage potential in the 5 cycle turn limit of Memory of Chaos against 1 target and 3 targets. The section below has all the rules listed.

General:

  • Combat is simulated at 5 cycles of in-game time or 850 Action Points,
  • Units are considered to gain 5 additional energy per rotation through combat (taking a hit, killing an enemy or through party members and their Light Cone),
  • Characters and Light Cones are calculated at maximum output starting battle with ramp time removed from stacking buffs (intended to give a constant evaluation of power not dependant on length of fight that can be used to assess maximum power). Additional information about loss of damage due to ramp time can be round attached to related Light Cones, relics and characters,
  • Character rotations are smoothed removing breakpoints relating to Speed and Energy (finishing a fight with 90% energy full or 2 AV off next ability leading to skewed results).

Enemies:

  • Enemies are considered to always have a Break Bar resulting in units all doing 90% of real damage (this doesn't apply to Break characters - they simulate the Break bar correctly),
  • Enemies Speed is set to 140,
  • Enemies are assumed to be at 100% of HP at start of battle and to die at exactly at the end of combat. Which means halfway through the fight they are at 50% HP,
  • Enemies are assumed to have 0 Resistance,
  • Enemies are always considered vulnerable to the attackers element,
  • Enemies are considered level 95 and with DEF included.

Units:

  • All units are level 80,
  • Traces are all unlocked, skills at Level 10 and Basic at Level 6,
  • All units have fully upgraded 5 star relics with 24 desired sub stats out of a possible 54,
  • All units use their Best In Slot 2 and 4 piece sets,
  • All units use Light Cones that are realistically obtainable by all player (excluding Limited LC).
Jing Yuan in 1 Target scenario
Jing Yuan in 3 Targets scenario

And here are the Relics and the Light Cone used in the calculations above:

Light Cone

After entering battle, increases the wearer's DMG based on their Max Energy. DMG increases by 0.2/0.25/0.3/0.35/0.4% per point of Energy, up to 160 Energy.

Source: Nameless Glory

Relic Set

(2)

Increases follow-up attack DMG by 20%.

(4)

When the wearer uses follow-up attacks against the target enemy, increase the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack for a maximum of 8 times and lasts for 3 turns. This effect is removed the next time the wearer uses a follow-up attack.

Planetary Sets

(2)

Increases the wearer's CRIT DMG by 16%. When a target summoned by the wearer is on the field, CRIT DMG additionally increases by 32%.

Relic Stats
Body
CRIT Rate
CRIT Rate
Feet
Speed
Speed
Planar Sphere
Lightning DMG
Lightning DMG
Link Rope
ATK
ATK%
Substats:

Crit Rate (35%), CRIT DMG (70.5%), Speed (11.5)