Although his appearance may be one of indolence, the Cloud Knight general who commands the Xianzhou Luofu is more meticulous than seemingly meets the eye. He does not consider saving a situation from the brink of disaster to be a show of wisdom, and is thus fastidious with routine affairs to avoid any potential problems. Due to his careful management, the Xianzhou have enjoyed many years of peace, with Jing Yuan's seemingly lazy demeanor having earned him the moniker of "Dozing General."
To learn more about Jing Yuan check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Jing Yuan has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review update
Patch 2.7
Last major build/calcs update
Patch 2.7
Last profile update*
December 3rd, 2024
*Profile update means smaller edits to relics, stats, synergies or teams that don't require new calculations.
To learn more about Jing Yuan check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Profile
Review
Build and teams
MoC/PF/AS Statistics
Calculations
Profile
Glistening Light
Single Target
Energy gain: 20
Break: 10
Rifting Zenith
AoE
Energy gain: 30
Break: 10
Lightbringer
AoE | 130 energy cost
Energy gain: 5
Break: 20
Prana Extirpated
Bounce
Energy gain: 0
Break: 5
Spirit Invocation
Enhance
Energy gain: 0
Break: -
Battalia Crush
Savant Providence
War Marshal
Slash, Seas Split
Eidolon 1
When Lightning-Lord attacks, the DMG multiplier on enemies adjacent to the target enemy increases by an extra amount equal to 25% of the DMG multiplier against the target enemy.
Swing, Skies Squashed
Eidolon 2
After Lightning-Lord takes action, DMG caused by Jing Yuan's Basic ATK, Skill, and Ultimate increases by 20% for 2 turn(s).
Strike, Suns Subdued
Eidolon 3
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Spin, Stars Sieged
Eidolon 4
For each hit performed by the Lightning-Lord when it takes action, Jing Yuan regenerates 2 Energy.
Stride, Spoils Seized
Eidolon 5
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
Sweep, Souls Slain
Eidolon 6
Each hit performed by the Lightning-Lord when it takes action will make the target enemy Vulnerable. While Vulnerable, enemies receive 12% more DMG until the end of the Lightning-Lord's current turn, stacking up to 3 time(s).
Review
Great AoE damage combined with decent single-target damage,
Very versatile, making him a viable choice in any mode,
Great at Breaking as each Lightning Lord attack is treated as a separate damage instance,
Indirectly buffed by Hoyo every other patch by releasing new Relics or characters (like Sunday),
A freaking Stand.
Crowd Control - if Jing Yuan gets CCed, Lightning Lord will lose its turn which is a massive damage loss,
If you don't have Sunday, his performance is drastically reduced - no other Amplifier can currently replace him.
The Dozing General of the Xianzhou Luofu is undeniably a strong and intimidating character. He’s a character who performs well in spite of him being on the Path of Erudition; Jing Yuan is able to dole out great single-target damage in addition to already impressive AoE damage, and has bonus Crit stats for free that turn his already impressive damage up a notch.
Interestingly enough, you wouldn’t be able to tell how strong he can be with just a glance at his overall multipliers—they look rather modest, and that’s putting it generously… right? You wouldn’t know it, but the vast majority of Jing Yuan’s damage in combat comes from his talent! Where on earth does that damage come from?
Well, this is unfortunately a failure on the part of the skill description of Jing Yuan’s talent mostly. See, Jing Yuan is always shadowed by an additional in-combat entity, his Lightning Lord. Lightning Lord has its own Speed value and will act independently of Jing Yuan, and if Jing Yuan is downed in combat, Lightning Lord will also peace out.
The talent description is quite verbose and is rather confusing, resulting in many people severely underrating Jing Yuan as a character. Let’s try and break it down.
Lightning Lord’s attacks target a random enemy, dealing 25% of its damage to adjacent targets. Its attacks are considered follow-ups, and Lightning Lord has the base values of 60 Speed, and an Attack Count of 3. One Attack Count equates to dealing up to 66% of Jing Yuan’s atk at max trace level, which means Lightning Lord’s base damage with its base 3 Attack Count is up to 198% of Jing Yuan’s atk. Any further increases to this Attack Count will add on the value of 1 Attack Count to the current total.
This means that you just take the base multiplier and multiply it by the current Attack Count to work out how much damage Lightning Lord’s attack will deal. Since the absolute maximum amount of Attack Count is 10, this means Lightning Lord’s attack can deal at most up to 660% of Jing Yuan’s attack, and that’s if it’s only on one target. If there are multiple enemies all taking splash damage from each hit, it skyrockets to a theoretical maximum of 990%. Yeah, now you see where the ridiculous damage comes from.
An important clarification is that each Attack Count introduces the increased damage as a whole new instance of damage. This means at 10 stacks, it deals that 660% multiplier as 10 separate hits of 66%, with each one targeting different enemies and splashing onto foes adjacent to them. This spreads the total damage out relatively evenly across all targets, with only some slight losses occurring if some of the damage targets corner targets (thus losing half of the splash damage), but overall is a quite consistent AoE damage tool. More obviously, in single-target scenarios, all of that damage gets concentrated on that one target, creating quite the damage nuke.
In addition to this, every time Lightning Lord’s Attack Count increases by 1, it will gain 10 extra Speed. This pushes its turn forward and allows Lightning Lord to get more attacks over the course of a fight. The reason this is important to facilitate is that as mentioned previously, the max Attack Count is 10, so if Jing Yuan is somehow able to act again before Lightning Lord attacks, you can end up losing out on damage due to overcapping the Attack Count. In practice, this is extremely unlikely unless you turbo-stack Speed onto Jing Yuan.
Because each Attack Count adds the same amount of damage to Lightning Lord’s next attack, the damage gains from each stack are entirely linear (with one caveat discussed later), but you ideally want to be getting stacks as high as possible for speed purposes. After Lightning Lord attacks, its Attack Count will return back to the base value of 3, and its speed will also return to the base value of 60.
The way Jing Yuan increases the Attack Count of Lightning Lord is through his Skill and his Ultimate, and getting more uses out of each will increase the rate at which Lightning Lord can slam its heavenly spear directly through your enemies.
Jing Yuan’s skill deals AoE damage to all foes on the field, up to 100% atk to all at max trace level. A very unimpressive multiplier, but as we now know, this is not the main source of Jing Yuan’s damage; using this skill will increase Lightning Lord’s Attack Count by 2.
Jing Yuan’s ultimate is also an AoE attack, cleaving all enemies for up to 200% atk at max trace level, and simultaneously increasing Lightning Lord’s Attack Count by 3. This is a great way of instantly increasing the Attack Count, but it comes at a steep above-average energy cost of 130.
Because these two attacks increase Lightning Lord’s Attack Count—and more importantly, because basic attack does NOT increase Attack Count at all—Jing Yuan always wants to be spending SP to use his skill, as this will increase Lightning Lord’s Count, and will also regenerate more energy for Jing Yuan to get more ultimates off.
His bonus traces are expertly tailored to improve his performance and serve to increase his scaling even further. Remember that one caveat that was alluded to earlier? Well, his A2 bonus trace is where this caveat is. I said earlier that each stack of Attack Count is a linear increase in damage, and that’s true… up until you unlock his A2.
A2 makes it so that if Lightning Lord’s Attack Count is at 6 or above when it next attacks, its Crit Damage will be increased by 25%. This is an absurd bonus that will basically always be active unless Jing Yuan has his turn delayed. With even a small amount of investment into speed, 6 stacks is hardly a challenge to obtain otherwise, and you should always strive to reach at least 6 before Lightning Lord’s next turn.
This synergizes very well with Jing Yuan’s A6, which increases his crit rate by 10% for 2 turns after using his skill, meaning Jing Yuan has easy access to free crit stats in his kit, something that is usually only seen on Hunt characters. A4 also gives Jing Yuan a bonus 15 energy at the start of a battle, giving him a head-start in reaching his ultimate and stacking Lightning Lord to the max.
I do need to point out that maximizing Jing Yuan’s effectiveness means you need to pay extra attention to your skill order and rotation; if you’re the kind of person who is likely to be using Jing Yuan’s skill when he’s already at full energy, just as an example, you may notice that you inevitably run into scenarios where Lightning Lord is attacking before at least 6 stacks.
You may also want to specifically try and concentrate all of Lightning Lord’s immense power onto a single target, and so you’d ideally want to focus-fire any surrounding lesser foes before Lightning Lord strikes to maximize the number of Attack Counts going onto the main foe. Either way, Jing Yuan benefits a lot from more attentive play, as even small overcaps on energy can add up a lot over the course of an entire encounter.
However, despite the huge multiplier that Lightning Lord provides, it, unfortunately, does not always benefit fully from outside buff sources, meaning Jing Yuan loses out on a lot of the usefulness of potentially powerful buffs. But everything changed when the Fire Nation attacked... wrong story - when Sunday was released. He fixes all the issues Jing Yuan has, finally giving us the ability to pull Lightning Lord forward - gone are the days of LL lazying around, barely doing anything. Still, if you don't have Sunday, while there are some good options for Amplifiers, they are all lagging behind the Charmony Dove. So if you love your General, give him the best he deserves. Give him Sunday.
Jing Yuan is a great character owing to his fantastic talent scaling and inherent crit buffs. He works well in almost all circumstances but requires extensive knowledge about buff timing and turn order to truly maximize. He is not a cheap unit and demands a lot, but he can definitely be worth your while.
He also has spectacular hair. Even a general needs to look his best~
Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.
Character at 5★ are rated at their Eidolon 0 with their best in slot non-limited Light Cone.
Available ratings:
MoC
PF
AS
Build and teams
Jing Yuan Relic and Light Cone calculations are based on fighting against 3 targets.
The numbers show the percentage damage output increase/decrease compared to the Light Cone marked with 100%.
107.70%
Increases the wearer's CRIT DMG by 36/42/48/54/60%. Increases the wearer's Skill and Ultimate DMG by 18/21/24/27/30%. After the wearer uses their Skill or Ultimate, they gain Somnus Corpus. Upon triggering a follow-up attack, Somnus Corpus will be consumed and the follow-up attack DMG increases by 48/56/64/72/80%.
Source: Event Warp (limited)
100%
After entering battle, increases the wearer's DMG based on their Max Energy. DMG increases by 0.2/0.25/0.3/0.35/0.4% per point of Energy, up to 160 Energy.
Source: Nameless Glory
95.02%
Increases the wearer's ATK by 16/20/24/28/32%. When the wearer defeats an enemy, the wearer's CRIT DMG increases by 24/30/36/42/48% for 3 turn(s).
Source: Stellar Warp
91.21%
Increases the wearer's DMG by 12/15/18/21/24%. For every defeated enemy, the wearer's ATK increases by 4/5/6/7/8%, stacking up to 3 time(s).
Source: Echo of War | Forgotten Hall Store | Mission Reward
Jing Yuan Relic and Light Cone calculations are based on fighting against 3 targets.
The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.
100%
Increases follow-up attack DMG by 20%.
When the wearer uses follow-up attacks against the target enemy, increase the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack for a maximum of 8 times and lasts for 3 turns. This effect is removed the next time the wearer uses a follow-up attack.
93.53%
Increases Lightning DMG by 10%.
When the wearer uses Skill, increases the wearer's ATK by 20% for 1 turn(s).
91.12%
Increases follow-up attack DMG by 20%.
When the wearer uses follow-up attacks against the target enemy, increase the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack for a maximum of 8 times and lasts for 3 turns. This effect is removed the next time the wearer uses a follow-up attack.
If you can't put together a top recommended 4P set with satisfactory sub/main stats, mix and match the 2P Bonuses from the following instead:
100%
Increases the wearer's CRIT DMG by 16%. When a target summoned by the wearer is on the field, CRIT DMG additionally increases by 32%.
93.12%
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.
Speed (Until breakpoint to make -1 Speed setup work) > CRIT RATE = CRIT DMG > ATK%
HP: 2800 - 3000+
DEF: 900 - 1100+
ATK: 2600 - 3000+
CRIT RATE: 80% - 90%+ (with buffs up)
CRIT DMG: 140% - 160%+
For Speed, you have two options:
134+ Speed when you play Jing Yuan with Sunday in the -1 Speed setup. You can aim for more Speed, but make sure that Sunday is always 1 Speed slower than Jing Yuan (preferred option),
Base Speed when you play Jing Yuan with Sparkle in the Hyperspeed setup or when you play him with very, very fast Hanya (alternative and less optimal setup for those who don't have Sunday yet and have to use Sparkle or who play Sunday with Hanya as they don't have Robin).
Talent > Skill = Ultimate > Basic
War Marshal (A6) > Battalia Crush (A2) > Savant Providence (A4)
Below you can find a list of some of the stronger synergies between this character and others.
The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.
MoC/PF/AS Statistics
This section contains information about Jing Yuan performance in the latest Memory of Chaos cycle (2.6), latest Pure Fiction (2.6) and the latest Apocalyptic Shadow (2.7), and the commonly used Relics and Cones in both modes. The page will be automatically updated every 2 weeks once enough data is gathered in the current cycle.
If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!
MoC/PF/AS Stats FormCharacters are ranked with appearance rate, which is how often a character was used in Memory of Chaos by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Pure Fiction by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Apocalyptic Shadow by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
This section lists the characters that were most commonly paired with Jing Yuan in the current phase of Memory of Chaos.
This section lists the characters that were most commonly paired with Jing Yuan in the current phase of Pure Fiction.
This section lists the characters that were most commonly paired with Jing Yuan in the current phase of Apocalyptic Shadow.
Eidolons data comes from players we have scanned who used Jing Yuan in the current MoC cycle (172), in the current PF cycle (123) or in the current AS cycle (1875) and had the character placed in their Profile. Use the switcher below to show Jing Yuan Eidolon performance in the endgame modes (Default MoC) - the percentage doesn't change as it takes into account all modes already.
MoC
PF
AS
74.25%
9.25 cyc.Eidolon 0
17.09%
8.27 cyc.When Lightning-Lord attacks, the DMG multiplier on enemies adjacent to the target enemy increases by an extra amount equal to 25% of the DMG multiplier against the target enemy.
4.14%
9.75 cyc.After Lightning-Lord takes action, DMG caused by Jing Yuan's Basic ATK, Skill, and Ultimate increases by 20% for 2 turn(s).
0.38%
9 cyc.Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
0.4%
10 cyc.For each hit performed by the Lightning-Lord when it takes action, Jing Yuan regenerates 2 Energy.
1%
99.99 cyc.Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
3.77%
7.4 cyc.Each hit performed by the Lightning-Lord when it takes action will make the target enemy Vulnerable. While Vulnerable, enemies receive 12% more DMG until the end of the Lightning-Lord's current turn, stacking up to 3 time(s).
Light Cones are ranked with usage rate among the players we have scanned who used Jing Yuan in the current MoC cycle (172), in the current PF cycle (123) or in the current AS cycle (1875) and had the character placed in their Profile. Use the switcher below to show Jing Yuan Light Cones performance in the endgame modes (Default MoC) - the percentage doesn't change as it takes into account all modes already.
MoC
PF
AS
79.66%
9.16 cyc.Increases the wearer's CRIT DMG by 36/42/48/54/60%. Increases the wearer's Skill and Ultimate DMG by 18/21/24/27/30%. After the wearer uses their Skill or Ultimate, they gain Somnus Corpus. Upon triggering a follow-up attack, Somnus Corpus will be consumed and the follow-up attack DMG increases by 48/56/64/72/80%.
Source: Event Warp (limited)
8.08%
8.5 cyc.After entering battle, increases the wearer's DMG based on their Max Energy. DMG increases by 0.2/0.25/0.3/0.35/0.4% per point of Energy, up to 160 Energy.
Source: Nameless Glory
3.21%
8 cyc.For every enemy on the field, increases the wearer's ATK by 9/10.5/12/13.5/15%, up to 5 stacks. When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 30/35/40/45/50% for 1 turn.
Source: Stellar Warp
2.79%
99.99 cyc.Increases the wearer's ATK by 16/20/24/28/32%. When the wearer defeats an enemy, the wearer's CRIT DMG increases by 24/30/36/42/48% for 3 turn(s).
Source: Stellar Warp
2.54%
99.99 cyc.Increases the wearer's DMG by 12/15/18/21/24%. For every defeated enemy, the wearer's ATK increases by 4/5/6/7/8%, stacking up to 3 time(s).
Source: Echo of War | Forgotten Hall Store | Mission Reward
1.28%
99.99 cyc.Increases the wearer's ATK by 8/9/10/11/12%. After using an attack, for each enemy target hit, additionally increases ATK by 4/5/6/7/8%. This effect can stack 5 times and lasts until the next attack. If there are 3 or more enemy targets hit, this unit's SPD increases by 8/10/12/14/16%, lasting for 1 turn(s).
Source: Herta's Store
1.23%
9 cyc.Increases the wearer's ATK by 16/18/20/22/24%. When the wearer uses an attack and affects no fewer than 2 attacked enemies with a corresponding Weakness, the wearer's CRIT DMG increases by 20/25/30/35/40% for 2 turn(s).
Source: Forgotten Hall Store
0.75%
99.99 cyc.Increases DMG dealt by the wearer's follow-up attacks by 24/30/36/42/48%. If the current HP of the target enemy is below 50% of their Max HP, increases DMG dealt by follow-up attacks by an extra 24/30/36/42/48%.
Source: Stellar Warp
0.24%
99.99 cyc.Increases the wearer's CRIT Rate by 16/19/22/25/28%. While the wearer is in battle, for every 20% CRIT DMG that exceeds 120%, the DMG dealt by follow-up attack increases by 12/14/16/18/20%. This effect can stack up to 4 time(s). When the battle starts or after the wearer uses their Basic ATK, enables Ultimate or the DMG dealt by follow-up attack to ignore 20/24/28/32/36% of the target's DEF, lasting for 2 turn(s).
Source: Event Warp (limited)
0.1%
99.99 cyc.The wearer regenerates 20/23/26/29/32 Energy immediately upon entering battle, and increases Ultimate DMG by 32/40/48/56/64%.
Source: Stellar Warp
Relic Sets are ranked with usage rate among the players we have scanned who used Jing Yuan in the current MoC cycle (172), in the current PF cycle (123) or in the current AS cycle (1875) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.
91.33%
Increases follow-up attack DMG by 20%.
When the wearer uses follow-up attacks against the target enemy, increase the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack for a maximum of 8 times and lasts for 3 turns. This effect is removed the next time the wearer uses a follow-up attack.
2.37%
Increases Lightning DMG by 10%.
When the wearer uses Skill, increases the wearer's ATK by 20% for 1 turn(s).
1.22%
Increases Lightning DMG by 10%.
When the wearer uses Skill, increases the wearer's ATK by 20% for 1 turn(s).
Increases follow-up attack DMG by 20%.
When the wearer uses follow-up attacks against the target enemy, increase the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack for a maximum of 8 times and lasts for 3 turns. This effect is removed the next time the wearer uses a follow-up attack.
1.09%
ATK increases by 12%.
The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.
Increases follow-up attack DMG by 20%.
When the wearer uses follow-up attacks against the target enemy, increase the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack for a maximum of 8 times and lasts for 3 turns. This effect is removed the next time the wearer uses a follow-up attack.
0.8%
Increases follow-up attack DMG by 20%.
When the wearer uses follow-up attacks against the target enemy, increase the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack for a maximum of 8 times and lasts for 3 turns. This effect is removed the next time the wearer uses a follow-up attack.
52.82%
Increases the wearer's CRIT DMG by 16%. When a target summoned by the wearer is on the field, CRIT DMG additionally increases by 32%.
43.1%
Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.
1.37%
Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.
0.57%
When allies use follow-up attacks, the wearer receives 1 stack of Merit, stacking up to 5 times. Every stack of Merit increases the DMG dealt by the wearer's follow-up attacks by 5%. When there are 5 stacks, additionally increases the wearer's CRIT DMG by 25%.
0.28%
Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.
Relic Stats are shown based on the Relics used by the players we have scanned who used Jing Yuan in the current MoC cycle (172), in the current PF cycle (123) or in the current AS cycle (1875) and had the character placed in their Profile.
Calculations
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables. Use the numbers only to supplement your knowledge and treat them as the 'floor' of a character's damage output which you can further scale with proper team and investment.
The simulation showcases characters damage potential in the 5 cycle turn limit of Memory of Chaos against 1 target and 3 targets. The section below has all the rules listed.
General:
Enemies:
Units:
And here are the Relics and the Light Cone used in the calculations above:
After entering battle, increases the wearer's DMG based on their Max Energy. DMG increases by 0.2/0.25/0.3/0.35/0.4% per point of Energy, up to 160 Energy.
Source: Nameless Glory
Increases follow-up attack DMG by 20%.
When the wearer uses follow-up attacks against the target enemy, increase the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack for a maximum of 8 times and lasts for 3 turns. This effect is removed the next time the wearer uses a follow-up attack.
Increases the wearer's CRIT DMG by 16%. When a target summoned by the wearer is on the field, CRIT DMG additionally increases by 32%.
Crit Rate (35%), CRIT DMG (70.5%), Speed (11.5)
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This is your typical DPS build that focuses on the holy trifecta - ATK, Crit Rate, and Crit DMG. For every 1% of Crit try to have 2% of Crit DMG.