Last updated: 06/08/2025
Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it’s only by combining both these factors to the highest level a character can reach optimal performance.
This tier list assesses Agents (characters) based on their combat potential in Zenless Zone Zero’s most demanding contents -Deadly Assault (DA) and Shiyu Defense (SD).
SD is a similar mode to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires 2 teams of 3 Agents with good Disk Drives and W-Engines. This mode offers a reasonable mix of Boss encounters (single-target) and Elite packs (2-3 targets), allowing multiple characters to find a niche. With that being said, there is a bias towards single-target performance, which may reflect in select character ratings. Additionally, since this content’s goal is to kill all enemies within the shortest time frame possible, Agents who dish out lots of damage quickly instead of damage over time are favoured. This Tier List focuses on Agents’ ability to clear within 150s (2m30s) out of the 300s (5m) needed to obtain all rewards.
DA is a very unique mode in Zenless Zone Zero which offers Boss encounters exclusively, meaning other types of damage than single-target are rarely impactful (if ever). It requires a total of 3 teams to maximize all possible rewards, however only 2 well-geared teams are necessary to maximize Polychrome (premium pull currency) rewards (which are the most important and as a result are what we consider for this Tier List). The goal of this gamemode is to inflict as much damage to a boss as possible in a total time span of 3 minutes, meaning sustainable damage within long time windows is favoured. A maximum of 65000 score points can be obtained by fully depleting a boss’s HP, however this is unrealistic for the overwhelming majority of players while being unnecessary to maximize rewards. Only 20000 points is needed to maximize said rewards, with up to 5000 points being obtainable via Performance (obtained via performing certain actions on specific Boss enemies). Agents’ ability to reach this threshold of 20000 points is what the Tier List focuses upon.
As an action-combat game, Zenless Zone Zero offers many combat options to players - some of which are not easily executed but boost certain Agents’ power budget substantially. Examples include Agents who benefit heavily from perfect timings, such as tight combo windows, or a substantial increase in performance based on certain actions such as Perfect Dodges, Perfect Assists, precise Anomaly applications and so on, or Agents who require additional techniques in order to reach higher ceilings (Quick Swap playstyles, Manual Chain Attacks, unique character mechanics, etc).
Such techniques won’t be for everyone, however a tier list must assess characters based on their maximum potential in their best teams, up to a reasonable standard. Our goal is therefore not to assess Agents based on speedrun-level performance as Zenless Zone Zero is a game played overwhelmingly by very casual players trying to max out on endgame rewards (these kinds of players making up for the majority of our audience). Our Tier List caters to this audience by focusing primarily on average ability to obtain full rewards in Shiyu Defense (<300s clear) and Deadly Assault (20000+ Score on 2 stages). As a result, only the most powerful techniques are considered, such as essential Swap Cancels, and favours combos that are easy in execution. Techniques that can be reasonably expected are efficient management of Perfect Assists, Stun windows (starting from Chain Attacks), and Perfect Dodges.
Agents will be assessed using the more simple Automatic Chain Attack mode (used by default in game) as efficient management of Manual Chain Attacks requires a much higher skill ceiling than what is necessary to clear. If Agents benefit heavily from techniques we do not consider for our base assessments, and using such techniques impacts their rating significantly relative to other Agents, special Tags illustrate this (Expert tag, Quick Swap tag to an extent).
To assess any Agent’s value on this combined Tier List, we proceed as follows:
Assessments are based, for every Agent, on all of the following indicators at once:
All of this information is filtered following our Criteria (detailed in the drop-down section right below this one).
We compare characters within their role - so Primary DPS are compared to other Primary DPS and the ratings are adjusted based on their performance within their role. Please do not compare characters between roles as their ratings hold different meanings and are based on separate criteria.
Primary DPS
Primary DPS Agents cover the Attack class that focuses on dealing direct and immediate damage (usually through CRIT scaling) and the Anomaly class that instead focuses on scaling Anomaly Proficiency and Anomaly Mastery to deal Attribute Anomaly damage. Their main goal is to kill stuff - as efficiently and quickly as possible.
Main criteria that impacts ratings for Primary DPS:
Secondary DPS
Secondary DPS Agents cover a particular section of Attack & Anomaly Agents who play a role, as their name implies, as the secondary damage dealer in the team. They deal damage in short windows of time and leave the field quickly, often doing damage even while off-field to let the on-field DPS Agent shine. In any case, these Agents can be summed up to characters with the ability to provide supportive firepower for their teams, whether that is to act purely as a secondary source of damage, or to buff the on-field DPS Agent and apply Anomaly all the while if desirable.
Main criteria that impacts ratings for Secondary DPS:
Stun
Stun Agents directly support the entire team and are generally made up of the Stun class, sometimes joined by Defense characters. Their goal is to grant faster access to Stun windows where Agents deal significantly higher damage for a short period of time and can execute Chain Attacks. They may not synergize with all types of teams, being especially necessary in teams that want to deal damage in short burst windows and not fitting well with most Anomaly Agents, pairing with Attack Agents more often (exceptions can apply). They are desirable in a lot of teams because they bring tremendous amounts of Daze, often with secondary roles such as contributing to Anomaly Buildup, or granting buffs/debuffs to further increase team damage.
Main criteria that impacts ratings for Stun:
Support
Support Agents directly buff the team or debuff the enemy in a major way, enough that bringing them equals or outweighs the benefit or bringing another DPS or Stun character. The best Support Agents take up as little time as possible while granting full access to their array of supportive capabilities, in order to boost your party quickly and effectively. Certain Support Agents may additionally provide Sustain abilities that allow your party to better resist enemy attacks by providing healing, shielding, etc.
Criteria that impact ratings for Supports:
Tags represent the most defining features of a character's kit and what archetype they may belong to.
In this update we’re merging the Stun and Support categories into one category. The reason behind this is that both character types often filled the same supportive team slots in compositions interchangeably (albeit with slightly different flavors). With this change stunners and “old supports” will now be ranked against each other which we feel is closer to how players build teams in game.
With that said, to highlight the difference in style between “old supports” and stun units we are adding a new [Stun] tag to the old stun category units. This includes: Lighter, Lycaon, Trigger, Ju Fufu, Qingyi, Pulchra, Koleda and Anby. Stun Tag description: Agent belongs in the Stun category in-game, characterized by their shared ability to apply much more Daze than other Agents, generally focusing on Stun-related Disk Drives and stats.
We’re also cleaning up some tags that no longer make sense or aren’t needed in the current state of the game.
In addition to this we’re also further clarifying which characters the partner tag refers to. This can be seen on:
Note that Partner tags go one way, but not the other (Miyabi is not partner tagged with Soukaku, however Soukaku is partner tagged with Miyabi, due to needing her to reach her level of performance but not the other way around).
Now into the actual Tier List placement changes:
We’ll be forward and say this Tier List update won’t shake up the meta too much — Yuzuha’s arrival has changed a lot to the max potential of a number of Anomaly teams, and spoiler alert, she’s definitely cementing herself as a top meta Support. However, we deemed her impact on the teams she’s best in does not change most characters’ positions on the Tier List. Nonetheless, we welcome all feedback and will take your feedback into account for our next Tier List update!
Without further ado, below are the 2 changes we’re doing:
Along with Ju Fufu’s release, we did some further testing with Yixuan to finalize her placement along with a good chunk of other Stun and Support Agents. The changes are as follows:
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