BurniceBuild and Guide

Character
Introduction

Burnice is an
S Rank
rank character with the Fire attribute who belongs to the
Anomaly
Anomaly Specialty and who is part of the
Sons of Calydon
Sons of Calydon faction.

Burnice, the Nitro-Fuel bartender for the Sons of Calydon. A hopeless fuel lover. She is responsible for all the fuel used by the machinery owned by the Sons of Calydon. She seems to have a passion for fuel that overwhelms all else.

To learn more about Burnice check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

Burnice has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Last updated

Burnice profile has been last updated on October 17th, 2024.

To learn more about Burnice check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Shiyu Defense

Rotation & Teams

Calculations

Profile

Core skills
Core

Core Passive Nitro-Fuel Cocktail

Lv. 1

When Burnice expends Energy, she accumulates Heat, up to a max of 100. She gains 1.4 Heat for each 1 point of Energy consumed. At 50 Heat, she enters the Nitro-Fuel Cocktail state until all Heat is expended. Upon entering the battlefield, Burnice instantly accumulates 100 Heat.

While in the Nitro-Fuel Cocktail state, when Burnice hits an enemy with a Basic Attack: Mixed Flame Blend, EX Special Attack, Chain Attack, or Ultimate, she applies the Scorched effect to the target until she exits the Nitro-Fuel Cocktail state. When other squad members hit enemies under the Scorched status, it triggers the Afterburn effect, expending 8 Heat to deal Fire DMG equal to 175 of Burnice's ATK and accumulate Fire Anomaly Buildup. This effect can trigger once every 1.5s. For every 10 Anomaly Proficiency, Afterburn DMG increases by 1%, up to a max of 30%. DMG from the Afterburn effect is considered Assist Attack DMG.

Base Energy Regen 0

BASE ATK: 0

Core

Additional Ability Fire Kindling

When another character in your squad is an Anomaly character or shares the same Faction:

When Burnice's Basic Attack: Mixed Flame Blend, EX Special Attack: Intense Heat Stirring Method or EX Special Attack: Intense Heat Stirring Method - Double Shot hits an enemy, or when the Afterburn effect is triggered, the move's accumulated Anomaly Buildup increases by 65%. When any squad member applies the Burn effect to an enemy, the duration of that effect is extended by 3s.

Skills
Basic
Basic
Dodge
Dodge
Assist
Assist
Special
Special
qte
Chain
Core

Basic Attack: Direct Flame Blend

Press to activate: Unleashes up to 5 attacks in front, dealing Physical DMG and Fire DMG..

Lv. 1
1st-Hit DMG Multiplier
44.80%
1st-Hit Daze Multiplier
18.70%
2nd-Hit DMG Multiplier
43.50%
2nd-Hit Daze Multiplier
30.80%
3rd-Hit DMG Multiplier
71.70%
3rd-Hit Daze Multiplier
47.80%
4th-Hit DMG Multiplier
66.60%
4th-Hit Daze Multiplier
30.40%
5th-Hit DMG Multiplier
96.30%
5th-Hit Daze Multiplier
52.00%
Core

Basic Attack: Mixed Flame Blend

In the Nitro-Fuel Cocktail state, hold to activate: Spin continuously while spraying flames around, followed by a Finishing Move that inflicts Fire DMG. Continuing to hold extends the flame-spraying duration. When the move is activated, it consumes 20 Heat; Anti-Interrupt level is increased while using this skill. After executing the Finishing Move, press to immediately follow up with EX Special Attack: Intense Heat Stirring Method - Double Shot.

Lv. 1
Continuous Spray DMG Multiplier
125.40%
Continuous Spray Daze Multiplier
96.50%
Finishing Move DMG Multiplier
232.80%
Finishing Move Daze Multiplier
179.10%
Core

Dodge: Fiery Phantom Dash

Press to activate. A quick dash dodge. Character is invulnerable while using this skill.
Core

Dash Attack: Dangerous Fermentation

Press during a dodge to activate: Perform a forward rush attack with the flamethrower, dealing Fire DMG.

Lv. 1
DMG Multiplier
67.90%
Daze Multiplier
34.00%
Core

Dodge Counter: Fluttering Steps

Press during a Perfect Dodge to activate. SLaunch a series of attacks on enemies in front while spraying flames, dealing Physical DMG and Fire DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
219.70%
Daze Multiplier
194.40%
Core

Special Attack: Intense Heat Aging Method

Press to activate. Unleash a fire blast forward, inflicting Fire DMG; Press and hold to charge, boosting the moves power. Anti-Interrupt level is increased while using this skill.

Lv. 1
DMG Multiplier
57.80%
Daze Multiplier
57.80%
Charged Attack DMG Multiplier
62.40%
Charged Attack Daze Multiplier
62.40%
Core

EX Special Attack: Intense Heat Stirring Method - Double Shot

While using EX Special Attack: Intense Heat Stirring Method, with enough Energy, press to activate: Use both flamethrowers to continuously spray flames, followed by a fire blast in a front line, dealing massive Fire DMG. Keep holding to continue consuming Energy and extend the sprays duration. Character is invulnerable during the moment the spray is activated and during the activation of the fire blast. Anti-Interrupt Level is increased while spraying, and DMG received is reduced by 40%.

Lv. 1
Continuous Spray DMG Multiplier
958.10%
Continuous Spray Daze Multiplier
585.70%
Fire Blast DMG Multiplier
287.10%
Fire Blast Daze Multiplier
207.80%
Energy Cost to Use
10
Continuous Spray Energy Cost per second
25
Fire Blast Energy Cost
10
Core

EX Special Attack: Intense Heat Stirring Method

With enough energy, press to activate: Continuously spray flames with a one-handed flamethrower, then release a fire blast in a straight line ahead, dealing massive Fire DMG. Continue holding to steadily consume energy and extend the sprays duration. While continuously spraying, drag the stick/joystick to execute a sidestep dodge, adjusting your position in the corresponding direction. Anti-Interrupt Level is increased while continuously spraying, and DMG taken is reduced by 40%. Character is invulnerable during sidestep dodge and fire blast.

Lv. 1
Continuous Spray DMG Multiplier
543.80%
Continuous Spray Daze Multiplier
378.60%
Fire Blast DMG Multiplier
96.70%
Fire Blast Daze Multiplier
65.70%
Energy Cost to Use
40
Continuous Spray Energy Cost per second
12.5
Fire Blast Energy Cost
5
Core

Chain Attack: Fuel-Fed Flame

When a Chain Attack is triggered, select the character to activate: Quickly dash forward while spraying flames in all directions, then launch a fire blast in a fan-shaped area ahead, dealing massive Fire DMG. After using the skill, press to immediately follow up with EX Special Attack: Intense Heat Stirring Method - Double Shot. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
680.90%
Daze Multiplier
242.00%
Core

Ultimate: Glorious Inferno

When Decibel Rating is at Maximum, press to activate. Dash forward quickly, then leap into the air and continuously spray flames over a wide area ahead, dealing massive Fire DMG. When leaping into the air, a Quick Assist will be triggered. If the Quick Assist is activated, Burnice will extend the duration of her flame spray. Upon activation, recover 50 Heat. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
2012.20%
Daze Multiplier
106.40%
Daze Increase
45.00%
Core

Quick Assist: Energizing Specialty Drink

When the on-field character is launched, press to activate. Unleash a flurry of attacks on enemies in front while spraying flames, dealing Physical DMG and Fire DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
84.40%
Daze Multiplier
84.40%
Core

Defensive Assist: Smoky Cauldron

When the character on field is about to be attacked, press to activate. Parries the enemy's attack, inflicting massive Daze. Character is invulnerable while using this skill.

Lv. 1
Light Defensive Daze Multiplier
271.30%
Heavy Defensive Daze Multiplier
342.80%
Chain Defensive Daze Multiplier
166.80%
Core

Assist Follow-Up: Scorching Dew

Press after a Defensive Assist to activate: Leap into the air and quickly spin forward while spraying flames in all directions, dealing Fire DMG. After using the skill, press to immediately follow up with EX Special Attack: Intense Heat Stirring Method - Double Shot. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
327.60%
Daze Multiplier
282.40%
Mindscapes
M1

Kindred Flames

Mindscape 1

Increases the limit of Heat from 100 to 140. Upon entering the battlefield, Burnice accumulates an additional 40 Heat. Increases the DMG Multiplier of the Afterburn effect by 100% of Burnice's ATK. Additionally, the accumulated Fire Anomaly Buildup from the Afterburn effect is increased by 25%.
M2

Extra at No Additional Charge

Mindscape 2

When triggering the Afterburn effect, Thermal Penetration is applied to the enemy, stacking up to 5 times and lasting 6s. Repeated triggers reset the duration. When any allied unit in the squad hits the enemy, the attack's PEN Ratio is increased by 4% for each stack of Thermal Penetration, up to a max of 20%.
M3

Optimistic by Nature

Mindscape 3

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M4

Ultimate Fuel Supply

Mindscape 4

When an EX Special Attack or Assist Attack hits an enemy, the move's CRIT Rate increases by 30%. The max flame spray duration of EX Special Attack: Intense Heat Stirring Method - Double Shot is increased by 1s.
M5

Dance of Fire and Ice

Mindscape 5

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M6

Burning Invitation

Mindscape 6

When Burnice hits an enemy with EX Special Attack: Intense Heat Stirring Method - Double Shot, it triggers an additional special Afterburn effect, dealing 60% of Burnice's ATK as Fire DMG to the target. This effect can trigger once every 0.5s and does not consume Heat. After hitting an enemy with EX Special Attack: Intense Heat Stirring Method - Double Shot, while the move is active, EX Special Attack: Intense Heat Stirring Method - Double Shot, special Afterburn effects, and Burn effects will ignore 25% of the target's Fire RES. When EX Special Attack: Intense Heat Stirring Method - Double Shot's fire blast hits an enemy, if that enemy is Burned, trigger an additional instance of Burn DMG equal to 1,800% of the original DMG. This effect can trigger once every 20s for each target.
Stats (Level 60)

Burnice Stats at level 60 (including Core passive bonuses).

Stat
HP
7368
Stat
DEF
601
Stat
ATK
863
Stat
CRIT Rate
5%
Stat
CRIT DMG
50%
Stat
PEN Ratio
0%
Stat
Impact
83
Stat
Anomaly Mastery
118
Anomaly Proficiency
120
Stat
Energy Regen
1.56
Voice Actors
ENG
Risa Mei
JPN
Karin Takahashi (高橋 花林)
CN
-
KR
-
Gallery

Burnice images aren't available yet. They will be added soon!

Review

Pros & Cons
Pros

  • As a Sub-DPS who doesn't need to steal the field time from other characters, she can be easily slotted into various teams.

  • Incredible Fire Anomaly Application - ideal for Burn or Disorder-focused teams.

  • Can deal a significant portion of her damage and Anomaly application while off-field doubling down on her low field-time playstyle.

  • Has surprisingly high direct damage multipliers for an Anomaly character giving her the option to gain extra damage through stats such as Critical Rate and Critical Damage if you find it on gear.

  • Easy To Play.

Cons

  • Reliant on energy and/or Ultimate to generate “Heat” and keep her kit fully functional - as such resource management is required.

Review

Burnice is a S-Rank Melee Fire Anomaly Agent who brings forth a unique playstyle of passively dealing a good part of her damage and Anomaly Buildup while being off-field. Complimenting this, she doesn’t require much time on-field in first place, and to no surprise of anyone, being an Anomaly character she excels at applying and amplifying Burn Disorder quickly and consistently - making her a top choice for Anomaly/Disorder teams, especially ones with characters who can take up the field-time Burnice doesn’t really require. To understand exactly what makes this Pyromaniac cyclist work let's dive into her playstyle and kit!

Her play style primarily focuses on marking enemies with her special “Scorch” status and building & utilizing her special resource “Heat” - all the while taking minimal field time and using her most powerful abilities to apply massive amounts of Fire Anomaly. Enemies that are Scorched by Burnice suffer great damage and Anomaly when hit by any squad member other than Burnice. That's possible thanks to her Core Passive (that works even when she's off-field) at the cost of consuming her “Heat” count slightly. Continuously triggering Afterburn on Scorched targets is her game plan and in order to do the same she needs to build and maintain a good amount of “Heat” consistently. It can be achieved by either using her Ultimate or spending energy. This leads to a gameplay loop of Scorching the enemies, building and maintaining “Heat” with EX-Special/Ultimate, and going off-field. Now with the basics covered let's get into the nitty gritty!

Burnice’s Core Passive - Nitro-Fuel Cocktail is the source of her most important mechanics - “Heat” resource, “Scorch” status and Afterburn damage off-field. Let’s start with “Heat” first Burnice starts the battle with and can hold up to 100 “Heat” at a time. She gains 1.4 “Heat” per 1 energy spent and upon reaching 50 “Heat” enters the Nitro-Fuel Cocktail State which she will maintain until her “Heat” reaches 0. After which she’ll need to reach 50 again to re-enter.

While in the Nitro-Fuel Cocktail State she gains access to a new Enhanced Basic Attack and is able to apply the “Scorch” status when hitting enemies with any of the following abilities:

  • Basic Attack: Mixed Flame Blend (Nitro-Fuel Cocktail Enhanced Basic Attack)

  • Any EX-Special Attack

  • Chain Attack

  • Ultimate

As mentioned earlier, whenever a Scorched enemy takes damage from a squad member other than Burnice, they suffer Afterburn taking up to 350% of Burnice’s ATK as Assist Attack type damage immediately and a good chunk of Fire Anomaly buildup at the cost of 8 “Heat” per activation. Afterburn can only trigger once every 1.5 seconds and as soon as the Nitro-Fuel Cocktail state ends at 0 “Heat” all scorches will be removed immediately. As an added bonus for every 10 Anomaly Proficiency Burnice has, her Afterburn damage is boosted by 1% up to 30% (Requires 300 Anomaly Proficiency).

Burnice’s standard Basic Attack is a multi-part combo consisting of 5 attacks with Physical and Fire hits mixed in. None of these hits deal much damage or interact with “Heat” resource, “Scorch” status, or Afterburn so aren’t usually used.

Bar this she gains access to the Special Charged Basic Attack: Mixed Flame Blend when in the Nitro-Fuel Cocktail State. Upon pressing and holding the Basic Attack button, she immediately consumes up to 20 “Heat” to perform a channeled spinning attack that applies “Scorch”, good Fire Anomaly, and deals reasonable damage. This ability is ideal for quick application of “Scorch” without any conditions or consumption of energy when you have maximum “Heat”, additionally while this ability consumes up to 20 “Heat” it is still useable with even 1 “Heat” as long as you’re still within the Nitro-Fuel Cocktail state.

Burnice’s Dash Attack and Dodge Counter, similar to her standard Basic Attacks, have no bearing on her “Heat” or “Scorch” mechanics so they aren’t used outside of niche scenarios where you need to avoid damage or close a gap.

Also in a similar vein is her Quick Assist and Assist Follow-Up. These attacks do reasonable damage and apply strong Anomaly for their field-time requirements but aren’t critical for her gameplay. As such if the opportunity to use them arises they’re worthwhile but not mandatory in any case.

Her Ultimate as we’ve covered earlier is an ability you should absolutely consider using whenever the team has the Decibels available and her “Heat” isn’t capped out. It hits incredibly hard, deals a tremendous amount of Anomaly, and takes up very little field time for how effective it is - all thanks to the fact that halfway through casting it she triggers a Quick Assist for her teammates and can switch out while she continues casting it off-field. On top of all this, her Ultimate generates her 50 “Heat” allowing her to keep her Afterburn trigger continuously without being solely reliant on her energy if timed correctly. Her Chain attack is also worth using when available as long as no other team member requires their Chain Attack to function - it deals a decent chunk of damage, large amounts of Fire Anomaly build-up, and is relatively quick to use.

Finally let's talk about her Special and EX-Special attacks. As with most characters, Burnice’s standard Special Attack isn’t used. Although when it comes to her EX she has two of them - “Standard Shot” and “Double Shot” - both of them are channeled Flamethrower attacks that deal continuous damage, massive Fire Anomaly, consume energy over a short duration and deal an explosion at the end. The difference between the two is as follows:

  • “Standard Shot” consumes a relatively small amount of energy over its duration, makes use of only one of her Flamethrowers, and allows her to reposition mid-channel by strafing left or right.

  • “Double Shot” on the other hand consumes significantly more energy (over 2x), uses both of her Flamethrowers, deals more Anomaly and damage, lacks repositioning, and has an activation requirement.

In most cases, it’s advisable to use “Double Shot” as it has a similar channel time to “Single Shot” but does significantly more damage and Anomaly application while also converting her energy into “Heat” at a faster pace. In order to access “Double Shot” when using the EX-Special instead of the standard “Single Shot” simply tap the EX twice in quick succession (which will cause it to swap from “Single” to “Double” after a short delay) or make use of the EX immediately after any of the following abilities to skip out on having to double tap the ability (Executes with no delay);

  • Basic Attack: Mixed Flame Blend

  • Chain Attack: Fuel-Fed Flame

  • Assist Follow-Up: Scorching Dew

As a final bonus, her Additional Ability grants her 65% additional Fire Anomaly Buildup to the following abilities;

  • Basic Attack: Mixed Flame Blend

  • Both EX Special Attacks “Single” and “Double”

  • Afterburn

On top of this, it also extends all Burns inflicted by the squad by 3 seconds. It goes without saying this Additional Ability is worth activating and should always be a goal to consider when building a team for Burnice.

Now let’s bring it all together - when playing Burnice all you need to worry about is to keep your enemy consistently Scorched and maintain a healthy amount of “Heat” via timely Ultimate and EX-Special “Double Shot” use. Outside of this other abilities can be optionally used but focusing on granting your allies as much field time as possible while her Afterburn constantly triggers is generally her best play. As it should be clear by now that without “Heat”, she can’t make use of a very large part of her kit and to maintain it she either needs a steady supply of energy for EX’s or the use of her Ultimate. As such she is definitely one of the more energy-hungry characters - more so in long drawn-out fights. To remedy this somewhat ensure no “Heat” is wasted when using EX-Specials or Ultimates.

In conclusion, Burnice serves as a top-tier Anomaly Sub-DPS option especially when paired with characters who can make use of the field-time she frees up. If you’re looking to further invest into Anomaly, specifically Disorder, she's a great addition to any endgame roster. 

Ratings

This tier list assesses characters based on their combat potential in Zenless Zone Zero’s current most demanding content, Shiyu Defense (SD). SD is a mode similar to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires multiple teams, Disk Drives and good W-Engines. This mode offers a reasonable mix of Boss encounters (single target) and Elite packs (2-3 targets), allowing multiple characters to find a niche but in the end, there is a bias toward single target focused characters at the top-end and tier list ratings will reflect that.

Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

T0

Shiyu Defense

Build and teams

Best W-Engines

The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.

100%

While off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. When hitting an enemy with an EX Special Attack or Assist Attack, the equipper's DMG increases by 3.5/4.4/5.2/6.1/7%, stacking up to 10 times and lasting for 6s. This effect can trigger once every 0.3s. While off-field, the stack effect is doubled. Repeated triggers reset the duration. Upon obtaining the DMG increase effect, if the number of current stacks is greater than or equal to 5, then the equipper's Anomaly Proficiency increases by 50/62/75/87/100. This Anomaly Proficiency increase does not stack and lasts for 6s.

Base ATK (Lv 60): 713
Attack (Lv 60): 30%
Best option for Burnice in all scenarios with the slight downside of requiring some ramp-up time at the start of fights. Offers more damage when fully ramped than all other options and also offers Burnice additional Energy Regen while off-field, assisting her with her Energy and Heat management. In incredibly short fights or fights where you're unable to ramp-up stacks quickly this W-Engine can perform slightly worse than represented (we've calculated this engine using a standard length max rating Shiyu run for duration assumptions).

96.70%

When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 10/11.5/13/14.5/16% and they deal an additional 15/17.5/20/22.5/25% more DMG to the target.

Base ATK (Lv 60): 594
Anomaly Proficiency (Lv 60): 75
Next best W-Engine option for Burnice behind her signature. Burnice can fully take advantage of all the stats this W-Engine has to offer while also easily mitigating its usually stiff downside of always needing an Anomaly active on all enemy targets thanks to her absurdly quick and consistent Burn application. This W-Engine becomes even more consistent when playing Burnice in Disorder teams thanks to even more frequent Anomaly application.

88.06%

Increases ATK by 12/15/18/21/24%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 25/31/37/43/50 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
PEN Ratio (Lv 60): 24%
Decent and reasonably accessible option for Burnice offering passable permanent stat boosts and a Combat bonus, which depending how hard you're willing to try can range from just ok to pretty strong. The stackable Anomaly Proficiency boost from this engine triggers every time Burnice starts channelling either of her EXs. This means at minimum when using her EX 1 straight into E2 you'll generate 2 stacks for very little time or energy commitment. If you want to take it further you can start an EX channel and immediately dash to cancel it while also still getting the buff as well. During standard play you'll have 0-2 stacks of this bonus but for the dedicated you can maintain up to 3 a good amount of the time (we've calculated this engine using standard gameplay without cancels).

86.48%

Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30/34/38/42/46, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%
Strong completely F2P option for Burnice especially for Disorder heavy teams with an emphasis on triggering as many Anomalies as possible, allowing for much higher average stack counts for this engine (performance will vary depending on how many enemies are present and how frequently you can apply Anomalies per stun window).

82.45%

For every 10 Energy consumed, the equipper gains a buff that increases ATK by 2.5/2.8/3.2/3.6/4% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
Anomaly Proficiency (Lv 60): 75
Alternative F2P option to Weeping Gemini with a much larger focus on Burst damage due to one of it's biggest bonuses being concentrated in a 10 second window during and after Burnice's EX Special attack. Strong during this burst window but due to the fact a large amount of Burnice damage is spread out throughout the course of a fight this Engine can lose efficacy in more drawn out encounters unless you're able to trigger some very timely Disorder combos.
Best Disk Drives Sets

100%

(2)
Anomaly Proficiency +30.
(4)
Fire DMG and Electric DMG are increased by 15%. When off-field, the damage caused by EX Special Attacks and Assist Attacks is increased by 20%. When the character switches back onto the field, this buff continues for 5s. The lasting effect can be triggered once every 7.5s.

Most flexible and usually the strongest option for Burnice with bonuses tailor made to work with her kit. Grants 30 Anomaly Proficiency and 15% Fire/Electric Dmg% unconditionally as well as a combat buff boosting EX Special and Assist damage by 20% for 5 seconds after switching on field with a 7.5 seconds cooldown. It also grants the buff permanently while Burnice remains off the field meaning it will always be active for her Afterburns.

Best combined with your choice of 2-PC Set:

  • Inferno Metal (Recommended)
  • Freedom Blues
  • Hormone Punk
  • Puffer Electro (if you already have high Pen%)
  • Swing Jazz (if you need more ER)
Best Disk Drives Stats
Disk 4
Anomaly Proficiency
Anomaly Proficiency
Disk 5
Fire DMG
Fire DMG%
>=
PEN Ratio
PEN Ratio%
Disk 6
ATK%
ATK%
=
Anomaly Mastery
Anomaly Mastery

Substats: Anomaly Proficiency > ATK% > PEN = ATK

Best Endgame Stats (Level 60)
  • ATK: 2500-3200+

  • HP: 9500+

  • DEF: 800+

  • Anomaly Mastery: 118 - 153+

  • Anomaly Proficiency: 350 - 400+

Skill priority
Core

Chain Attack

Core

Special Attack

Core

Basic Attack

Core

Assist

Core

Dodge

Video guides

Rotation & Teams

How to play

Playing Burnice is incredibly simple, as her only objectives in combat are:

  • Mark/Remark all high priority enemies with “Scorch”.
  • Maintain consistent uptime of “Scorch” on enemies by ensuring she has “Heat” for the majority of the fight through well timed EX-Special Attacks and Ultimates.
  • Ensure energy and Decibels don’t overcap for too long.
  • Grant as much field time to your other two teammates as possible.
  • Optionally when convenient make use of Dodge Counter, Quick Assists, Defensive Assists and Assist Follow-Ups for additional Anomaly application and damage.
SUSTAINING HEAT TIPS

When considering “Heat” generation it’s important not to waste any or run out of it for extended periods of time. Tere are a few things to note:

  • A fully channeled EX-Special Attack: Intense Heat Stirring Method - Double Shot generates roughly 84 “Heat” (almost a full gauge).
  • Bernice’s Ultimate generates 50 “Heat” (half a gauge).
  • Bernice’s enhanced Basic Attack: Mixed Flame Blend consumes up to 20 “Heat” - using it too frequently at high “Heat” levels can starve her of resources causing “Scorch” and Afterburn to have significant downtime (Strategic use advised). However, using this ability if Burnice is already low on “Heat” (~1-7 “Heat”) is a good way to reduce expenditure while also gaining access to its benefits as long as you can refill right after.

As a general rule:

  • Use EX-Special Attack: Intense Heat Stirring Method - Double Shot when “Heat” is between 0 - 15%.
  • Use Ultimate when “Heat” is between 0 - 50%.
  • Use Basic Attack: Mixed Flame Blend if you have excess field-time and “Heat” or you have very little “Heat” remaining and available field-time.
COMBAT OPENER TIPS

At the beginning of combat Burnice starts in the Nitro-Fuel Cocktail state and with 100 “Heat” - use this to your advantage. Start off by scorching enemies with the use of Basic Attack: Mixed Flame Blend instead of overcapping your “Heat” with an immediate EX use.

After, you can follow up immediately with EX-Special Attack: Intense Heat Stirring Method - Double Shot. For maximum damage, or alternatively Swap-Out Burnice to conserve “Heat” and allow Afterburn to do its thing.

Synergy

Burnice and Yanagi make one of the strongest Anomaly duos in the game at the time of Yanagi’s release, creating an incredibly powerful Disorder team composition. As a main field Disorder Specialist Yanagi prefers team mates who can apply DoT based Anomalies quickly and consistently while taking up as little field time as possible. Burnice more than fulfills all of these requirements giving Yanagi all the field time she needs while constantly applying anomaly through her Afterburn alongside strong burst application from her EX-Specials and Ultimates resulting in frequent and huge Disorder triggers.

Jane is a great Anomaly/Disorder DPS partner for Burnice. She utilizes all available field time Burnice grants the team through her incredibly powerful Basic Attack combos, triggering constant Assaults which synergize excellently with Burnice’s frequent Burns to trigger absolutely monstrous Disorders. Both characters also trigger each other's Additional Ability freeing up the final slot for many different team building options.

Alternative primary Anomaly/Disorder DPS teammate for Burnice who can output excellent Physical Anomaly application during her EX-Special attack, triggering some impressive Disorders when aligned correctly. However, she has far more limited options compared to Jane outside of her main EX combo to fill field time, making her somewhat energy hungry but with careful planning she still forms a powerful synergy with the correct third supporting team mate.

Burnice does her best in double DPS teams where she can truly put her off-field damage on display. As such support characters that are able to buff both DPS are more impactful. Lucy is one of such buffers - by being able to apply her Cheer buff to the whole team all at once and maintain it permanently, she grants a significant Flat Attack boost. Furthermore, Lucy requires very little field time of her own granting even more field time to the main DPS of your choice. However, one potential downside of Lucy is that she applies her own Fire Anomaly sometimes, resulting in a slight dilution of Burnice’s own Burns in pure Fire teams or if you’re not able to trigger Disorder fast enough.

Teams

If a column has multiple characters, the bigger one is the priority choice for the team while the smaller ones are alternatives. If they are the same size, either of them can be used.

Premium Burnice Team

Lucy
Lucy
Caesar
Caesar
Rina
Rina
Support

Budget Assault Disorder Team

Lucy
Lucy
Caesar
Caesar
Rina
Rina
Support

Bangboo options:

  • RocketBoo/Cryboo = If Double Fire or nothing else below applies,
  • Bangvolver = If Double Physical,
  • Red Moccus = Alternative if Double Sons of Calydon,
  • NEPS = Alternative if Double NEPS members.

Calculations

Damage

Important!

  • Burnice Mindscape 1 - Burnice's Mindscape 1 holds more value than the damage increase below shows, thanks to the increase to her total Heat capacity from 100 to 140. This allows Burnice to start with more Heat in a battle and more easily chain together her Ultimate and EX Special Attack for smoother gameplay.
  • Burnice Mindscape 2 - Burnice's Mindscape 2 takes some time to fully ramp up. Because of this it will be weaker against enemies which can be taken out quickly or boss fights that don't last that long. We've calculated this Mindscape against a full length S Clear Shiyu boss encounter but in faster encounters its benefits will be lower. Additionally we've swapped Burnice's 2P set bonus and Fire DMG% Disc Drive to PEN RATIO% for a further damage increase thanks to Defense Shred stacking.

Important! Burnice does a large amount of her damage and anomaly application while off the field thanks to her Afterburn Mechanic. This, combined with the fact she requires very little field time to maintain her kit results in significantly inflated DPS numbers compared to other characters. While Burnice's DPS relative to her field time is high she still takes a significant amount of combat time for that damage to finally be delivered keep in mind DPS figures displayed are total damage dealt in a fight vs field time committed.

Burnice in 1 Target scenario - Burst and Standard rotations

Rotation time: 5.47s for Burst and 3.05s for Standard.

Details about the calculations

Here are the rotations used in the calculations.

Burnice Afterburn Full Rotation

Burnice's goal in combat is to consistently maintain enough Heat to continually activate her Afterburn core passive effect while minimising her field time and triggering as many Burn anomalies as possible. The very streamlined rotation listed below is focused on minimizing field time while maximizing anomaly application and heat efficiency, actual combat may require adjustments based on enemies, team composition and decibel/energy availability.

  • Chain Attack: Fuel-Burnt Flames
  • EX Special Attack: Searing Swing - Double Take (Double Tap Special to Access)
  • Ultimate: Enjoy the Flames
  • Assist: Afterburn
Burnice No Stun Low Resource Rotation:

For comparisons sake we've also included Burnice's damage profile when she doesn't have access to her Ultimate in teams and the enemy doesn't receive a stun frequently enough to be noteworthy. Note maintaining Scorch with the below will require less field time but will also cause Heat management to be entirely reliant on Burnice's energy while also dealing less direct damage and anomaly application.

  • EX Special Attack: Searing Swing - Double Take (Double Tap Special to Access)
  • Assist: Afterburn

And here are the W-Engines and Disk Drives used in the calculations.

While off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. When hitting an enemy with an EX Special Attack or Assist Attack, the equipper's DMG increases by 3.5/4.4/5.2/6.1/7%, stacking up to 10 times and lasting for 6s. This effect can trigger once every 0.3s. While off-field, the stack effect is doubled. Repeated triggers reset the duration. Upon obtaining the DMG increase effect, if the number of current stacks is greater than or equal to 5, then the equipper's Anomaly Proficiency increases by 50/62/75/87/100. This Anomaly Proficiency increase does not stack and lasts for 6s.

Base ATK (Lv 60): 713
Attack (Lv 60): 30%

(2)
Anomaly Proficiency +30.
(4)
Fire DMG and Electric DMG are increased by 15%. When off-field, the damage caused by EX Special Attacks and Assist Attacks is increased by 20%. When the character switches back onto the field, this buff continues for 5s. The lasting effect can be triggered once every 7.5s.

(2)
Fire DMG +10%.
(4)
Upon hitting a Burning enemy, the equipper's CRIT Rate is increased by 28% for 8s.
Disk 4
Anomaly Proficiency
Anomaly Proficiency
Disk 5
Fire DMG
Fire DMG%
Disk 6
ATK%
ATK%

Substats: ATK (42%), Anomaly Proficiency (126), PEN (54)


Details about Anomaly

If you want to learn more about Anomaly characters and how the archetype works, check out this great video:

Shiyu Defense

Shiyu Defense

This section contains information about Burnice performance in the latest Shiyu Defense cycle (1.3.2). The page will be automatically updated every patch once enough data is gathered.

  • The data has been last updated on 15/11/2024,
  • 4890 players shared their 1.3.2 Shiyu Defense clear data with us (1093 of the sample are self-reported players that filled our form, 3797 are from random UIDs that we scanned).

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!

Shiyu Defense Stats Form
Usage rate

Characters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners

This section lists the characters that were most commonly paired with Burnice in the current phase of Shiyu Defense.

Teams

This section lists most popular teams featuring Burnice in the current phase of Shiyu Defense.

Rank 3

App. rate: 10.25%

Avg. Score 2.96

Yanagi
Burnice
Caesar

Rank 4

App. rate: 7.79%

Avg. Score 2.96

Yanagi
Burnice
Lucy

Rank 8

App. rate: 5%

Avg. Score 2.99

Yanagi
Burnice
Rina

Rank 10

App. rate: 4.43%

Avg. Score 2.94

Jane Doe
Burnice
Lucy

Rank 11

App. rate: 3.91%

Avg. Score 2.88

Yanagi
Burnice
Seth

Rank 13

App. rate: 3.77%

Avg. Score 2.92

Jane Doe
Burnice
Caesar

Rank 17

App. rate: 2.73%

Avg. Score 2.88

Piper
Burnice
Lucy

Rank 23

App. rate: 1.67%

Avg. Score 2.83

Jane Doe
Burnice
Seth

Rank 25

App. rate: 1.56%

Avg. Score 2.87

Piper
Burnice
Caesar

Rank 48

App. rate: 0.57%

Avg. Score 2.74

Soldier 11
Burnice
Lucy
Mindscapes

Mindscapes data comes from 1805 players we have scanned who used Burnice in the current Shiyu Defense.

89.58%

2.91 score

Mindscape 0

6.59%

2.92 score

Increases the limit of Heat from 100 to 140. Upon entering the battlefield, Burnice accumulates an additional 40 Heat. Increases the DMG Multiplier of the Afterburn effect by 100% of Burnice's ATK. Additionally, the accumulated Fire Anomaly Buildup from the Afterburn effect is increased by 25%.

2.22%

3 score

When triggering the Afterburn effect, Thermal Penetration is applied to the enemy, stacking up to 5 times and lasting 6s. Repeated triggers reset the duration. When any allied unit in the squad hits the enemy, the attack's PEN Ratio is increased by 4% for each stack of Thermal Penetration, up to a max of 20%.

0.55%

3 score

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

0.06%

3 score

When an EX Special Attack or Assist Attack hits an enemy, the move's CRIT Rate increases by 30%. The max flame spray duration of EX Special Attack: Intense Heat Stirring Method - Double Shot is increased by 1s.

0%

No score

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

1%

3 score

When Burnice hits an enemy with EX Special Attack: Intense Heat Stirring Method - Double Shot, it triggers an additional special Afterburn effect, dealing 60% of Burnice's ATK as Fire DMG to the target. This effect can trigger once every 0.5s and does not consume Heat. After hitting an enemy with EX Special Attack: Intense Heat Stirring Method - Double Shot, while the move is active, EX Special Attack: Intense Heat Stirring Method - Double Shot, special Afterburn effects, and Burn effects will ignore 25% of the target's Fire RES. When EX Special Attack: Intense Heat Stirring Method - Double Shot's fire blast hits an enemy, if that enemy is Burned, trigger an additional instance of Burn DMG equal to 1,800% of the original DMG. This effect can trigger once every 20s for each target.
W-Engines

W-Engines usage data comes from 1805 players we have scanned who used Burnice in the current Shiyu Defense.

38.12%

2.94 score

While off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. When hitting an enemy with an EX Special Attack or Assist Attack, the equipper's DMG increases by 3.5/4.4/5.2/6.1/7%, stacking up to 10 times and lasting for 6s. This effect can trigger once every 0.3s. While off-field, the stack effect is doubled. Repeated triggers reset the duration. Upon obtaining the DMG increase effect, if the number of current stacks is greater than or equal to 5, then the equipper's Anomaly Proficiency increases by 50/62/75/87/100. This Anomaly Proficiency increase does not stack and lasts for 6s.

Base ATK (Lv 60): 713
Attack (Lv 60): 30%

23.43%

2.89 score

Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30/34/38/42/46, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%

16.68%

2.94 score

When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 10/11.5/13/14.5/16% and they deal an additional 15/17.5/20/22.5/25% more DMG to the target.

Base ATK (Lv 60): 594
Anomaly Proficiency (Lv 60): 75

8.59%

2.88 score

When EX Special Attack hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration allowing several effects to be active at once:

  • increases the equipper's ATK by 8/9.2/10.4/11.6/12.8%,

  • increases the equipper's Anomaly Proficiency by 40/46/52/58/64,

  • increases the equipper's Anomaly Buildup Rate by 25/28/32/36/40%.

Base ATK (Lv 60): 624
Attack (Lv 60): 25%

6.65%

2.87 score

Increases ATK by 12/15/18/21/24%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 25/31/37/43/50 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
PEN Ratio (Lv 60): 24%

6.37%

2.86 score

For every 10 Energy consumed, the equipper gains a buff that increases ATK by 2.5/2.8/3.2/3.6/4% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
Anomaly Proficiency (Lv 60): 75
Disk Drives

Disk Drives usage data comes from 1805 players we have scanned who used Burnice in the current Shiyu Defense.

52.85%

2.9 score

(2)
Anomaly Proficiency +30.
(4)
Fire DMG and Electric DMG are increased by 15%. When off-field, the damage caused by EX Special Attacks and Assist Attacks is increased by 20%. When the character switches back onto the field, this buff continues for 5s. The lasting effect can be triggered once every 7.5s.

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.

20.78%

2.91 score

(2)
Anomaly Proficiency +30.
(4)
Fire DMG and Electric DMG are increased by 15%. When off-field, the damage caused by EX Special Attacks and Assist Attacks is increased by 20%. When the character switches back onto the field, this buff continues for 5s. The lasting effect can be triggered once every 7.5s.

(2)
Fire DMG +10%.
(4)
Upon hitting a Burning enemy, the equipper's CRIT Rate is increased by 28% for 8s.

20.17%

2.93 score

(2)
Anomaly Proficiency +30.
(4)
Fire DMG and Electric DMG are increased by 15%. When off-field, the damage caused by EX Special Attacks and Assist Attacks is increased by 20%. When the character switches back onto the field, this buff continues for 5s. The lasting effect can be triggered once every 7.5s.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

1.72%

3 score

(2)
Anomaly Proficiency +30.
(4)
Fire DMG and Electric DMG are increased by 15%. When off-field, the damage caused by EX Special Attacks and Assist Attacks is increased by 20%. When the character switches back onto the field, this buff continues for 5s. The lasting effect can be triggered once every 7.5s.

(2)
ATK +10%.
(4)
Upon entering combat or switching in, its user's ATK increased by 25% for 10s. This effect can be triggered once every 20s.

1.16%

3 score

(2)
Anomaly Proficiency +30.
(4)
Fire DMG and Electric DMG are increased by 15%. When off-field, the damage caused by EX Special Attacks and Assist Attacks is increased by 20%. When the character switches back onto the field, this buff continues for 5s. The lasting effect can be triggered once every 7.5s.

(2)
PEN Ratio +8%.
(4)
Ultimate DMG increases by 20%. Launching an Ultimate increases the equippers ATK by 15% for 12s.

0.83%

2.92 score

(2)
Anomaly Proficiency +30.
(4)
Fire DMG and Electric DMG are increased by 15%. When off-field, the damage caused by EX Special Attacks and Assist Attacks is increased by 20%. When the character switches back onto the field, this buff continues for 5s. The lasting effect can be triggered once every 7.5s.
Flex
Stats

Burnice stats aren't available yet. They will be added soon.