Zenless Zone Zero (ZZZ)BurniceBuild and Guide

Character

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Introduction

Best guide and build for Burnice from ZZZ (Zenless Zone Zero). Burnice is an
S
rank character with the Fire attribute who belongs to the
Anomaly
Anomaly Specialty and who is part of the
Sons of Calydon
Sons of Calydon faction.

Burnice, the Nitro-Fuel bartender for the Sons of Calydon. A hopeless fuel lover. She is responsible for all the fuel used by the machinery owned by the Sons of Calydon. She seems to have a passion for fuel that overwhelms all else.

To learn more about Burnice check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

Burnice has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review/pros & cons update

Patch 2.3

Last build/calcs update

Patch 2.3

Last teams/synergies update

Patch 2.3

Last profile update*

October 14th, 2025

*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.

To learn more about Burnice check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

SD/DA Analytics

Teams & Synergy

Calculations

Profile

Core skills
Core

Core Passive Nitro-Fuel Cocktail

Lv. 1

When Burnice expends Energy, she accumulates Heat, up to a max of 100. She gains 1.4 Heat for each 1 point of Energy consumed. At 50 Heat, she enters the Nitro-Fuel Cocktail state until all Heat is expended. Upon entering the battlefield, Burnice instantly accumulates 100 Heat.

While in the Nitro-Fuel Cocktail state, when Burnice hits an enemy with a Basic Attack: Mixed Flame Blend, EX Special Attack, Chain Attack, or Ultimate, she applies the Scorched effect to the target until she exits the Nitro-Fuel Cocktail state. When other squad members hit enemies under the Scorched status, it triggers the Afterburn effect, expending 8 Heat to deal Fire DMG equal to 175 of Burnice's ATK and accumulate Fire Anomaly Buildup. This effect can trigger once every 1.5s. For every 10 Anomaly Proficiency, Afterburn DMG increases by 1%, up to a max of 30%. DMG from the Afterburn effect is considered Assist Attack DMG.

Base Energy Regen 0

BASE ATK: 0

Core

Additional Ability Fire Kindling

When another character in your squad is an Anomaly character or shares the same Faction:

When Burnice's Basic Attack: Mixed Flame Blend, EX Special Attack: Intense Heat Stirring Method or EX Special Attack: Intense Heat Stirring Method - Double Shot hits an enemy, or when the Afterburn effect is triggered, the move's accumulated Anomaly Buildup increases by 65%. When any squad member applies the Burn effect to an enemy, the duration of that effect is extended by 3s.

Skills
Basic
Basic
Dodge
Dodge
Assist
Assist
Special
Special
qte
Chain
Core

Basic Attack: Direct Flame Blend

Press to activate: Unleashes up to 5 attacks in front, dealing Physical DMG and Fire DMG..

Lv. 1
1st-Hit DMG Multiplier
44.80%
1st-Hit Daze Multiplier
18.70%
2nd-Hit DMG Multiplier
43.50%
2nd-Hit Daze Multiplier
30.80%
3rd-Hit DMG Multiplier
71.70%
3rd-Hit Daze Multiplier
47.80%
4th-Hit DMG Multiplier
66.60%
4th-Hit Daze Multiplier
30.40%
5th-Hit DMG Multiplier
96.30%
5th-Hit Daze Multiplier
52.00%
Core

Basic Attack: Mixed Flame Blend

In the Nitro-Fuel Cocktail state, hold to activate: Spin continuously while spraying flames around, followed by a Finishing Move that inflicts Fire DMG. Continuing to hold extends the flame-spraying duration. When the move is activated, it consumes 20 Heat; Anti-Interrupt level is increased while using this skill. After executing the Finishing Move, press to immediately follow up with EX Special Attack: Intense Heat Stirring Method - Double Shot.

Lv. 1
Continuous Spray DMG Multiplier
125.40%
Continuous Spray Daze Multiplier
96.50%
Finishing Move DMG Multiplier
232.80%
Finishing Move Daze Multiplier
179.10%
Core

Dodge: Fiery Phantom Dash

Press to activate. A quick dash dodge. Character is invulnerable while using this skill.
Core

Dash Attack: Dangerous Fermentation

Press during a dodge to activate: Perform a forward rush attack with the flamethrower, dealing Fire DMG.

Lv. 1
DMG Multiplier
67.90%
Daze Multiplier
34.00%
Core

Dodge Counter: Fluttering Steps

Press during a Perfect Dodge to activate. SLaunch a series of attacks on enemies in front while spraying flames, dealing Physical DMG and Fire DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
219.70%
Daze Multiplier
194.40%
Core

Special Attack: Intense Heat Aging Method

Press to activate. Unleash a fire blast forward, inflicting Fire DMG; Press and hold to charge, boosting the moves power. Anti-Interrupt level is increased while using this skill.

Lv. 1
DMG Multiplier
57.80%
Daze Multiplier
57.80%
Charged Attack DMG Multiplier
62.40%
Charged Attack Daze Multiplier
62.40%
Core

EX Special Attack: Intense Heat Stirring Method - Double Shot

While using EX Special Attack: Intense Heat Stirring Method, with enough Energy, press to activate: Use both flamethrowers to continuously spray flames, followed by a fire blast in a front line, dealing massive Fire DMG. Keep holding to continue consuming Energy and extend the sprays duration. Character is invulnerable during the moment the spray is activated and during the activation of the fire blast. Anti-Interrupt Level is increased while spraying, and DMG received is reduced by 40%.

Lv. 1
Continuous Spray DMG Multiplier
958.10%
Continuous Spray Daze Multiplier
585.70%
Fire Blast DMG Multiplier
287.10%
Fire Blast Daze Multiplier
207.80%
Energy Cost to Use
10
Continuous Spray Energy Cost per second
25
Fire Blast Energy Cost
10
Core

EX Special Attack: Intense Heat Stirring Method

With enough energy, press to activate: Continuously spray flames with a one-handed flamethrower, then release a fire blast in a straight line ahead, dealing massive Fire DMG. Continue holding to steadily consume energy and extend the sprays duration. While continuously spraying, drag the stick/joystick to execute a sidestep dodge, adjusting your position in the corresponding direction. Anti-Interrupt Level is increased while continuously spraying, and DMG taken is reduced by 40%. Character is invulnerable during sidestep dodge and fire blast.

Lv. 1
Continuous Spray DMG Multiplier
543.80%
Continuous Spray Daze Multiplier
378.60%
Fire Blast DMG Multiplier
96.70%
Fire Blast Daze Multiplier
65.70%
Energy Cost to Use
40
Continuous Spray Energy Cost per second
12.5
Fire Blast Energy Cost
5
Core

Chain Attack: Fuel-Fed Flame

When a Chain Attack is triggered, select the character to activate: Quickly dash forward while spraying flames in all directions, then launch a fire blast in a fan-shaped area ahead, dealing massive Fire DMG. After using the skill, press to immediately follow up with EX Special Attack: Intense Heat Stirring Method - Double Shot. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
680.90%
Daze Multiplier
242.00%
Core

Ultimate: Glorious Inferno

When Decibel Rating is at Maximum, press to activate. Dash forward quickly, then leap into the air and continuously spray flames over a wide area ahead, dealing massive Fire DMG. When leaping into the air, a Quick Assist will be triggered. If the Quick Assist is activated, Burnice will extend the duration of her flame spray. Upon activation, recover 50 Heat. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
2012.20%
Daze Multiplier
106.40%
Daze Increase
45.00%
Core

Quick Assist: Energizing Specialty Drink

When the on-field character is launched, press to activate. Unleash a flurry of attacks on enemies in front while spraying flames, dealing Physical DMG and Fire DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
84.40%
Daze Multiplier
84.40%
Core

Defensive Assist: Smoky Cauldron

When the character on field is about to be attacked, press to activate. Parries the enemy's attack, inflicting massive Daze. Character is invulnerable while using this skill.

Lv. 1
Light Defensive Daze Multiplier
271.30%
Heavy Defensive Daze Multiplier
342.80%
Chain Defensive Daze Multiplier
166.80%
Core

Assist Follow-Up: Scorching Dew

Press after a Defensive Assist to activate: Leap into the air and quickly spin forward while spraying flames in all directions, dealing Fire DMG. After using the skill, press to immediately follow up with EX Special Attack: Intense Heat Stirring Method - Double Shot. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
327.60%
Daze Multiplier
282.40%
Mindscapes
M1

Kindred Flames

Mindscape 1

Increases the limit of Heat from 100 to 140. Upon entering the battlefield, Burnice accumulates an additional 40 Heat. Increases the DMG Multiplier of the Afterburn effect by 100% of Burnice's ATK. Additionally, the accumulated Fire Anomaly Buildup from the Afterburn effect is increased by 25%.
M2

Extra at No Additional Charge

Mindscape 2

When triggering the Afterburn effect, Thermal Penetration is applied to the enemy, stacking up to 5 times and lasting 6s. Repeated triggers reset the duration. When any allied unit in the squad hits the enemy, the attack's PEN Ratio is increased by 4% for each stack of Thermal Penetration, up to a max of 20%.
M3

Optimistic by Nature

Mindscape 3

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M4

Ultimate Fuel Supply

Mindscape 4

When an EX Special Attack or Assist Attack hits an enemy, the move's CRIT Rate increases by 30%. The max flame spray duration of EX Special Attack: Intense Heat Stirring Method - Double Shot is increased by 1s.
M5

Dance of Fire and Ice

Mindscape 5

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M6

Burning Invitation

Mindscape 6

When Burnice hits an enemy with EX Special Attack: Intense Heat Stirring Method - Double Shot, it triggers an additional special Afterburn effect, dealing 60% of Burnice's ATK as Fire DMG to the target. This effect can trigger once every 0.5s and does not consume Heat. After hitting an enemy with EX Special Attack: Intense Heat Stirring Method - Double Shot, while the move is active, EX Special Attack: Intense Heat Stirring Method - Double Shot, special Afterburn effects, and Burn effects will ignore 25% of the target's Fire RES. When EX Special Attack: Intense Heat Stirring Method - Double Shot's fire blast hits an enemy, if that enemy is Burned, trigger an additional instance of Burn DMG equal to 1,800% of the original DMG. This effect can trigger once every 20s for each target.
Stats (Level 60)

Burnice Stats at level 60 (including Core passive bonuses).

Stat
HP
7368
Stat
DEF
600
Stat
ATK
863
Stat
CRIT Rate
5%
Stat
CRIT DMG
50%
Stat
PEN Ratio
0%
Stat
Impact
83
Stat
Anomaly Mastery
118
Anomaly Proficiency
120
Stat
Energy Regen
1.56
Voice Actors
ENG
Risa Mei
JPN
Karin Takahashi (高橋 花林)
CN
-
KR
-
Gallery

Burnice images aren't available yet. They will be added soon!

Review

Ratings

This tier list assesses Agents (characters) based on their combat potential in Zenless Zone Zero’s most demanding contents - Deadly Assault (DA) and Shiyu Defense (SD). Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

Secondary DPS
T1

Endgame Modes

Pros & Cons
Pros

  • Requires minimal field time to function, thanks to off-field playstyle;

  • Strong Fire Anomaly Application - ideal for Burn or Disorder-focused teams;

  • Easy To Play.

Cons

  • Reliant on energy and/or Ultimate to generate “Heat” and keep her kit fully functional - as such resource management is required.

Review

Burnice is an S-rank Fire Anomaly Agent and one of the first Secondary characters who specializes in dealing damage and applying Anomaly from off-field via her Afterburn mechanic. Taking part in occasional short bursts of field time while letting the Primary DPS of the team shine is what defines her playstyle.

Key Mechanics

Burnice has her own unique resource called Heat, up to 100 points at Mindscape 0, displayed below her HP bar. Using her EX Special replenishes this gauge progressively as Energy is consumed (1.4 Heat per Energy), while using her Ultimate always restores 50 Heat. She also enters battle at 100 Heat by default, and enters a state called Nitro-Fuel Cocktail automatically at 50 Heat or above until all Heat is expended.

In this state, hitting an enemy with an EX Special, Chain Attack, Ultimate or Charged Basic Attack applies the Scorched effect to enemies, which lasts until she exits Nitro-Fuel Cocktail state. This effect allows any party member’s attacks other than her own to trigger an effect called Afterburn. Afterburn is an instance of damage that requires and expends 8 Heat when triggered, applying Anomaly off-field and being able to critically hit. This damage is dependent on Burnice’s ATK and up to 300 Anomaly Proficiency giving it 30% DMG Bonus, and is considered Assist Attack DMG.

With her Additional Ability active, the Anomaly Buildup of all the attacks listed earlier that trigger the Scorched effect as well as Afterburn is increased by up to 65% when they hit enemies.  In addition, the duration of Burn is increased by 3s, which also influences the maximum damage dealt by Burn Disorders. 

EX Special

Burnice’s EX Special has 2 variants: the normal variant and the Double Shot variant. Double Shot will always want to be used as it is the fastest way to expend Energy and in other words accumulate Heat in this process. It also deals roughly double the damage of her regular EX Special, applies more Anomaly and higher Daze so there is no reason not to use it. Double Shot can be activated by pressing EX Special after casting the normal variant, and it can also be quickly accessed after her Charged Basic Attack’s finishing move or her Assist Follow-Up. 

Basic Attack

Burnice’s 5-part Basic Attack string is typically not worth using and works as expected. More interestingly however, holding her Basic Attack with at least 20 Heat stored will consume 20 Heat for Burnice to trigger a Charged Basic Attack, ending it with a finishing move. This move is however always a damage loss while also expanding Heat, which is a resource heavily limited by her energy regeneration and hence should essentially never be used.

Chain Attack & Ultimate

While Burnice’s Chain Attack is nothing too special, her Ultimate is interesting as it triggers a Quick Assist in the middle of its animation, as Burnice leaps into the air. When this Quick Assist is activated, the Ultimate will be extended, dealing more damage, Daze and inflicting higher Anomaly. 

Unused/Redundant parts of her kit

Burnice’s regular Basic Attack string, regular Special, Dodge and Assist-related moves all work as you’d expect them to. Aside from her Assist Follow-Up allowing her to immediately use her Double Shot EX Special, none do anything special so we will not go over them in detail.

Meta Position & Conclusion

Burnice is a character who mostly operates off-field and this makes playing her optimally really easy. Locked behind her Energy and Decibels to deal big damage and trigger Afterburn, she will operate on-field every once in a while, ideally switching in from a Perfect Assist or simply when Heat needs to be replenished. Because Defensive Assists generate a lot of decibels, parrying with Burnice is pretty important for maintaining a high count of decibels for frequent ultimate and hence heat generation access. Once it is replenished, she switches out and deals Afterburn off-field damage. In other words, she is characterized by short but big on-field bursts of Anomaly and damage, and long off-field phases from which she provides a secondary source of damage and Anomaly application. This makes Burnice a good choice for Disorder teams with a main on-field Anomaly Agent like Yanagi, Jane Doe, Piper or Alice for example. 

However, Burnice does face a lot of comparison to another Anomaly Agent who doesn’t come on-field often, being Vivian. Vivian deals significantly more damage than Burnice does, hence the gap in firepower between the two is more than enough to justify Vivian’s presence on the team over Burnice’s, pretty much regardless of match-ups. Hence, in the Anomaly Secondary DPS department, she tends to be rather outclassed nowadays. 

With that being said, Burnice remains a strong contender for Anomaly teams as a primarily off-field Secondary DPS Agent, and while she does get compared to more recent releases nowadays, she remains strong enough in her role to be taken into account when building a lot of Anomaly teams where she’s effective and very easy to play all at once.

How to play

Playing Burnice is incredibly simple, as her only objectives in combat are:

  • Mark/Remark all high priority enemies with “Scorch”.
  • Maintain consistent uptime of “Scorch” on enemies by ensuring she has “Heat” for the majority of the fight through well timed EX-Special Attacks and Ultimates.
  • Ensure energy and Decibels don’t overcap for too long.
  • Grant as much field time to your other two teammates as possible.
  • Optionally when convenient make use of Dodge Counter, Quick Assists, Defensive Assists and Assist Follow-Ups for additional Anomaly application and damage.
SUSTAINING HEAT TIPS

When considering “Heat” generation it’s important not to waste any or run out of it for extended periods of time. Tere are a few things to note:

  • A fully channeled EX-Special Attack: Intense Heat Stirring Method - Double Shot generates roughly 84 “Heat” (almost a full gauge).
  • Bernice’s Ultimate generates 50 “Heat” (half a gauge).
  • Bernice’s enhanced Basic Attack: Mixed Flame Blend consumes up to 20 “Heat” - using it too frequently at high “Heat” levels can starve her of resources causing “Scorch” and Afterburn to have significant downtime (Strategic use advised). However, using this ability if Burnice is already low on “Heat” (~1-7 “Heat”) is a good way to reduce expenditure while also gaining access to its benefits as long as you can refill right after.

As a general rule:

  • Use EX-Special Attack: Intense Heat Stirring Method - Double Shot when “Heat” is between 0 - 15%.
  • Use Ultimate when “Heat” is between 0 - 50%.
  • Use Basic Attack: Mixed Flame Blend if you have excess field-time and “Heat” or you have very little “Heat” remaining and available field-time.
COMBAT OPENER TIPS

At the beginning of combat Burnice starts in the Nitro-Fuel Cocktail state and with 100 “Heat” - use this to your advantage. Start off by scorching enemies with the use of Basic Attack: Mixed Flame Blend instead of overcapping your “Heat” with an immediate EX use.

After, you can follow up immediately with EX-Special Attack: Intense Heat Stirring Method - Double Shot. For maximum damage, or alternatively Swap-Out Burnice to conserve “Heat” and allow Afterburn to do its thing.

Build and teams

Best W-Engines

The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.

The top number shows the relative performance of the W-Engine when looking at Burnice playing with teammates, while the bottom number in the 'vacuum', so just Burnice's performance solo. You can find more information about them in the Calculations tab.

For the team calculations, here's the team setup we used for them:

100%

While off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. When hitting an enemy with an EX Special Attack or Assist Attack, the equipper's DMG increases by 3.5/4.4/5.2/6.1/7%, stacking up to 10 times and lasting for 6s. This effect can trigger once every 0.3s. While off-field, the stack effect is doubled. Repeated triggers reset the duration. Upon obtaining the DMG increase effect, if the number of current stacks is greater than or equal to 5, then the equipper's Anomaly Proficiency increases by 50/62/75/87/100. This Anomaly Proficiency increase does not stack and lasts for 6s.

Base ATK (Lv 60): 713
Attack (Lv 60): 30%
Best option for Burnice in all scenarios, with the slight downside of requiring some ramp-up time at the start of fights. Offers more damage when fully ramped than all other options, and also offers Burnice additional Energy Regen while off-field, assisting her Heat management.
Usage: 42.58%
Shiyu Defense: 125s
Deadly Assault: 23414

90.07%

When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 10/11.5/13/14.5/16% and they deal an additional 15/17.5/20/22.5/25% more DMG to the target.

Base ATK (Lv 60): 594
Anomaly Proficiency (Lv 60): 75
Burnice can fully take advantage of all the stats this W-Engine has to offer, while also easily mitigating it's usually stiff downside of always needing an Anomaly active on all enemy targets, thanks to her absurdly quick and consistent Burn application. This W-Engine only becomes more consistent when playing Burnice in Disorder teams, thanks to even more frequent Anomaly application.
Usage: 12.78%
Shiyu Defense: 130s
Deadly Assault: 22129

86.48%

Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30/34/38/42/46, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%
The best fully F2P-accessible A-rank option for many Anomaly Agents, Burnice being no exception to this. Grants a massive boost to Anomaly Proficiency when any squad member inflicts an Attribute Anomaly on enemies, while providing good permanent ATK via its main stats. Not comparable to her Signature, but a viable alternative if you don't have access to it.
Usage: 23.78%
Shiyu Defense: 132s
Deadly Assault: 22005
Best Disk Drives Sets

100%

(2)
Anomaly Proficiency +30.
(4)
Fire DMG and Electric DMG are increased by 15%. When off-field, the damage caused by EX Special Attacks and Assist Attacks is increased by 20%. When the character switches back onto the field, this buff continues for 5s. The lasting effect can be triggered once every 7.5s.

Most flexible and usually strongest option for Burnice, with bonuses tailor-made to work excellently with her kit and game plan. Grants 30 Anomaly Proficiency and 15% Fire/Electric Dmg% unconditionally as well as a combat buff boosting EX Special and Assist damage by 20% for 5 seconds after switching on field with a 7.5 seconds cooldown, but also grants the buff permanently while Burnice remains off-field, meaning it will always be active for her Afterburns.

Best combined with your choice of 2-PC Set:

  • Puffer Electro (Recommended)
  • Phaethon's Melody (Recommended)
  • Freedom Blues
  • Astral Voice/Hormone Punk
Best Disk Drives Stats
Disk 4
Anomaly Proficiency
Anomaly Proficiency
Disk 5
PEN Ratio
PEN Ratio%
>=
Fire DMG
Fire DMG%
Disk 6
Anomaly Mastery
Anomaly Mastery

Substats: Anomaly Proficiency > ATK% > PEN > ATK

Best Endgame Stats (Level 60)
  • ATK: 2500 - 3200+ (Depends on the W-engine and Drive main stats)

  • HP: 9500 - 10000+

  • DEF: 800+

  • Anomaly Proficiency: 350 - 400+

  • Anomaly Mastery: 153+

Skill priority
Core

Chain Attack

Core

Special Attack

Core

Basic Attack

Core

Assist

Core

Dodge

Video guides

Teams & Synergy

Synergy

Below we list only the most important synergies for Burnice. The character can work with others if you know what to do and how to use them. For more alternatives, refer to the Teams section.

Teams (Shiyu Defense)

This section lists most popular teams featuring Burnice in the current phase of Shiyu Defense.

Rank 22

App. rate: 2.16%

Avg. time: 1m 45s

Miyabi
Burnice
Yuzuha

Rank 67

App. rate: 0.44%

Avg. time: 1m 46s

Yanagi
Burnice
Yuzuha

Rank 50

App. rate: 0.69%

Avg. time: 1m 56s

Miyabi
Burnice
Astra Yao

Rank 6

App. rate: 7.39%

Avg. time: 1m 59s

Alice
Burnice
Yuzuha

Rank 236

App. rate: 0.05%

Avg. time: 2m 10s

Burnice
Lighter
Yuzuha

Rank 236

App. rate: 0.05%

Avg. time: 2m 13s

Yanagi
Burnice
Astra Yao

Rank 3

App. rate: 7.97%

Avg. time: 2m 14s

Jane Doe
Burnice
Yuzuha

Rank 29

App. rate: 1.66%

Avg. time: 2m 17s

Piper
Burnice
Yuzuha

Rank 461

App. rate: 0.01%

Avg. time: 2m 18s

Yanagi
Burnice
Trigger

Rank 113

App. rate: 0.2%

Avg. time: 2m 21s

Alice
Burnice
Astra Yao
Teams (Deadly Assault)

This section lists most popular teams featuring Burnice in the current phase of Deadly Assault.

Rank 31

App. rate: 2.07%

Avg. score: 28871

Miyabi
Burnice
Yuzuha

Rank 17

App. rate: 3.47%

Avg. score: 25817

Alice
Burnice
Yuzuha

Rank 64

App. rate: 0.63%

Avg. score: 25792

Burnice
Vivian
Yuzuha

Rank 52

App. rate: 1.03%

Avg. score: 25721

Miyabi
Burnice
Astra Yao

Rank 378

App. rate: 0.04%

Avg. score: 25236

Burnice
Lighter
Yuzuha

Rank 48

App. rate: 1.09%

Avg. score: 24319

Piper
Burnice
Yuzuha

Rank 97

App. rate: 0.4%

Avg. score: 24121

Yanagi
Burnice
Yuzuha

Rank 122

App. rate: 0.28%

Avg. score: 24083

Alice
Burnice
Astra Yao

Rank 145

App. rate: 0.22%

Avg. score: 23910

Burnice
Vivian
Astra Yao

Rank 423

App. rate: 0.03%

Avg. score: 23601

Yixuan
Burnice
Caesar

Calculations

Damage output
New Calculations

ZZZ has changed a lot from 1.0 - many new mechanics, enemies and characters have been introduced and biggest of all the game has a new competitive endgame mode Deadly Assault. Deadly Assault is based around dealing as much damage as possible in 180 seconds, because of this we're changing our calculation style away from a focus on burst to instead focus on extended fights over 3 minutes (180s). Also, many Mindscape, Disc Drive and W-enigne calculations can meaningfully change when factoring in the buffs of an Agents best team, for this reason we're also adding a new feature, allowing you to see damage output with one of the agents best teams buffs factored in. We're starting this overhaul off with Alice but will be updating all other characters on the site soon, for this reason, do not compare her calculations to other characters at this time!

This character uses our new calculation format for this reason, do not compare her calculations to older character. We'll be updating all DPS characters soon.

Mindscape Disclaimers
  • M1: Burnice's Mindscape 1 holds more value than the damage increase listed represents thanks to the increase to her total heat capacity from 100 to 140. This allows Burnice to start with more heat in a battle and more easily chain together her Ultimate and EX Special Attack for smoother gameplay.
  • M2: Burnice's Mindscape 2 takes some time to fully ramp up, because of this it will be weaker against enemies which can be taken out quickly or boss fights that don't last that long. We've calculated this mindscape against a full length S Clear Shiyu boss encounter but in faster encounters its benefits will be lower. Additionally we've swapped Burnice's 2P set bonus and Fire DMG% Disc Drive to PEN RATIO% for a further damage increase thanks to Defense Shred stacking.
Team setup

For the team calculations (purple chart), here's the team setup we used for them (keep in mind that with different team members, the damage output will look different):

Burnice in 1 Target scenario - Team Damage and Solo Damage output.
Details about the calculations

And here are the W-Engines and Disk Drives used in the calculations.

While off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. When hitting an enemy with an EX Special Attack or Assist Attack, the equipper's DMG increases by 3.5/4.4/5.2/6.1/7%, stacking up to 10 times and lasting for 6s. This effect can trigger once every 0.3s. While off-field, the stack effect is doubled. Repeated triggers reset the duration. Upon obtaining the DMG increase effect, if the number of current stacks is greater than or equal to 5, then the equipper's Anomaly Proficiency increases by 50/62/75/87/100. This Anomaly Proficiency increase does not stack and lasts for 6s.

Base ATK (Lv 60): 713
Attack (Lv 60): 30%

(2)
Anomaly Proficiency +30.
(4)
Fire DMG and Electric DMG are increased by 15%. When off-field, the damage caused by EX Special Attacks and Assist Attacks is increased by 20%. When the character switches back onto the field, this buff continues for 5s. The lasting effect can be triggered once every 7.5s.

(2)
PEN Ratio +8%.
(4)
Ultimate DMG increases by 20%. Launching an Ultimate increases the equippers ATK by 15% for 12s.
Disk 4
Anomaly Proficiency
Anomaly Proficiency
Disk 5
PEN Ratio
PEN Ratio%
Disk 6
Anomaly Mastery
Anomaly Mastery

Substats: ATK (42%), Anomaly Proficiency (126), PEN (54)

Shiyu Defense / Deadly Assault

Shiyu Defense / Deadly Assault

This section contains information about Burnice performance in the latest Shiyu Defense and Deadly Assault cycles (2.2.2). The page will be automatically updated every patch once enough data is gathered.

  • The data has been last updated on 10/09/2025,
  • 23134 players shared their 2.2.2 Shiyu Defense clear data with us (21170 of the sample are self-reported players that filled our form, 1964 are from random UIDs that we scanned).
  • 23685 players shared their 2.2.2 Deadly Assault clear data with us (20341 of the sample are self-reported players that filled our form, 2238 are from random UIDs that we scanned).

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!

Shiyu Defense Stats Form
Usage rate (SD)

Characters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (DA)

Characters are ranked with appearance rate, which is how often a character was used in Deadly Assault by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (SD)

This section lists the characters that were most commonly paired with Burnice in the current phase of Shiyu Defense.

Common partners (DA)

This section lists the characters that were most commonly paired with Burnice in the current phase of Deadly Assault.

Mindscapes

Mindscapes data comes from players who used Burnice in the current SD cycle (5117) or in the current DA cycle (5753).

87.84%

131 s.

Mindscape 0

8.27%

114 s.

Increases the limit of Heat from 100 to 140. Upon entering the battlefield, Burnice accumulates an additional 40 Heat. Increases the DMG Multiplier of the Afterburn effect by 100% of Burnice's ATK. Additionally, the accumulated Fire Anomaly Buildup from the Afterburn effect is increased by 25%.

2.52%

99 s.

When triggering the Afterburn effect, Thermal Penetration is applied to the enemy, stacking up to 5 times and lasting 6s. Repeated triggers reset the duration. When any allied unit in the squad hits the enemy, the attack's PEN Ratio is increased by 4% for each stack of Thermal Penetration, up to a max of 20%.

0.56%

98 s.

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

0.08%

128 s.

When an EX Special Attack or Assist Attack hits an enemy, the move's CRIT Rate increases by 30%. The max flame spray duration of EX Special Attack: Intense Heat Stirring Method - Double Shot is increased by 1s.

0.06%

121 s.

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

0.69%

77 s.

When Burnice hits an enemy with EX Special Attack: Intense Heat Stirring Method - Double Shot, it triggers an additional special Afterburn effect, dealing 60% of Burnice's ATK as Fire DMG to the target. This effect can trigger once every 0.5s and does not consume Heat. After hitting an enemy with EX Special Attack: Intense Heat Stirring Method - Double Shot, while the move is active, EX Special Attack: Intense Heat Stirring Method - Double Shot, special Afterburn effects, and Burn effects will ignore 25% of the target's Fire RES. When EX Special Attack: Intense Heat Stirring Method - Double Shot's fire blast hits an enemy, if that enemy is Burned, trigger an additional instance of Burn DMG equal to 1,800% of the original DMG. This effect can trigger once every 20s for each target.
W-Engines

W-Engines usage data comes from players who used Burnice in the current SD cycle (5117) or in the current DA cycle (5753).

42.58%

125 s.

While off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. When hitting an enemy with an EX Special Attack or Assist Attack, the equipper's DMG increases by 3.5/4.4/5.2/6.1/7%, stacking up to 10 times and lasting for 6s. This effect can trigger once every 0.3s. While off-field, the stack effect is doubled. Repeated triggers reset the duration. Upon obtaining the DMG increase effect, if the number of current stacks is greater than or equal to 5, then the equipper's Anomaly Proficiency increases by 50/62/75/87/100. This Anomaly Proficiency increase does not stack and lasts for 6s.

Base ATK (Lv 60): 713
Attack (Lv 60): 30%

23.78%

132 s.

Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30/34/38/42/46, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%

12.78%

130 s.

When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 10/11.5/13/14.5/16% and they deal an additional 15/17.5/20/22.5/25% more DMG to the target.

Base ATK (Lv 60): 594
Anomaly Proficiency (Lv 60): 75

7.05%

131 s.

Increases ATK by 12/15/18/21/24%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 25/31/37/43/50 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
PEN Ratio (Lv 60): 24%

6.87%

142 s.

When EX Special Attack hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration allowing several effects to be active at once:

  • increases the equipper's ATK by 8/9.2/10.4/11.6/12.8%,

  • increases the equipper's Anomaly Proficiency by 40/46/52/58/64,

  • increases the equipper's Anomaly Buildup Rate by 25/28/32/36/40%.

Base ATK (Lv 60): 624
Attack (Lv 60): 25%

6.09%

145 s.

For every 10 Energy consumed, the equipper gains a buff that increases ATK by 2.5/2.8/3.2/3.6/4% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
Anomaly Proficiency (Lv 60): 75
Disk Drives

Disk Drives usage data comes from players who used Burnice in the current SD cycle (5117) or in the current DA cycle (5753).

55.84%

133 s.

(2)
Anomaly Proficiency +30.
(4)
Fire DMG and Electric DMG are increased by 15%. When off-field, the damage caused by EX Special Attacks and Assist Attacks is increased by 20%. When the character switches back onto the field, this buff continues for 5s. The lasting effect can be triggered once every 7.5s.

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.

12.86%

131 s.

(2)
Anomaly Proficiency +30.
(4)
Fire DMG and Electric DMG are increased by 15%. When off-field, the damage caused by EX Special Attacks and Assist Attacks is increased by 20%. When the character switches back onto the field, this buff continues for 5s. The lasting effect can be triggered once every 7.5s.

(2)
Fire DMG +10%.
(4)
Upon hitting a Burning enemy, the equipper's CRIT Rate is increased by 28% for 8s.

12.72%

130 s.

(2)
Anomaly Proficiency +30.
(4)
Fire DMG and Electric DMG are increased by 15%. When off-field, the damage caused by EX Special Attacks and Assist Attacks is increased by 20%. When the character switches back onto the field, this buff continues for 5s. The lasting effect can be triggered once every 7.5s.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

10.12%

122 s.

(2)
Anomaly Proficiency +30.
(4)
Fire DMG and Electric DMG are increased by 15%. When off-field, the damage caused by EX Special Attacks and Assist Attacks is increased by 20%. When the character switches back onto the field, this buff continues for 5s. The lasting effect can be triggered once every 7.5s.

(2)
Anomaly Mastery +8%.
(4)
When any squad member uses an EX Special Attack, the equipper's Anomaly Proficiency increases by 45 for 8s. If the character using the EX Special Attack is not the equipper, the equipper's Ether DMG is increased by 25%.

1.7%

117 s.

(2)
Anomaly Proficiency +30.
(4)
Fire DMG and Electric DMG are increased by 15%. When off-field, the damage caused by EX Special Attacks and Assist Attacks is increased by 20%. When the character switches back onto the field, this buff continues for 5s. The lasting effect can be triggered once every 7.5s.

(2)
ATK +10%.
(4)
Whenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Only one of this effect can be active at a time in the same squad.

1.4%

120 s.

(2)
Anomaly Proficiency +30.
(4)
Fire DMG and Electric DMG are increased by 15%. When off-field, the damage caused by EX Special Attacks and Assist Attacks is increased by 20%. When the character switches back onto the field, this buff continues for 5s. The lasting effect can be triggered once every 7.5s.

(2)
ATK +10%.
(4)
Upon entering combat or switching in, its user's ATK increased by 25% for 10s. This effect can be triggered once every 20s.
Character Stats
Main stats
Slot 4
Anomaly Proficiency
Anomaly Proficiency
- 95.96%
ATK%
ATK%
- 1.98%
CRIT DMG
CRIT DMG%
- 0.64%
Slot 5
Fire DMG
Fire DMG%
- 79.4%
ATK%
ATK%
- 12.43%
PEN Ratio
PEN Ratio%
- 7.63%
Slot 6
Anomaly Mastery
Anomaly Mastery
- 81.97%
ATK%
ATK%
- 9.6%
Energy Regen
Energy Regen
- 8.16%
Average stats
Average stats
HP
HP
- 10693.34
ATK
ATK
- 2801.45
DEF
DEF
- 927.65
CRIT Rate
CRIT Rate%
- 16.45%
CRIT DMG
CRIT DMG%
- 71.57%
Fire DMG
Fire DMG%
- 25.23%
Energy Regen
Energy Regen%
- 167.09
Anomaly Mastery
Anomaly Mastery
- 147.85
Anomaly Proficiency
Anomaly Proficiency
- 358.28
PEN Ratio
PEN Ratio%
- 3.29%
PEN
PEN
- 36.22
Average sub stats
Average sub stats
HP
HP
- 10.73%
ATK
ATK
- 26.62%
DEF
DEF
- 16.62%
CRIT Rate
CRIT Rate%
- 11.13%
CRIT DMG
CRIT DMG%
- 21.05%
PEN
PEN
- 36.22
Anomaly Proficiency
Anomaly Proficiency
- 94.21
Other stats
Average stats
Character level - 60
W-Engine level - 59.75
Basic level - 9.82
Special level - 11.59
Ultimate level - 11.06
Dodge level - 7.06
Assist level - 8.89
Core level - 6.98