Zenless Zone Zero (ZZZ)BurniceBuild and Guide

Character

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Introduction

Best guide and build for Burnice from ZZZ (Zenless Zone Zero). Burnice is an
S
rank character with the Fire attribute who belongs to the
Anomaly
Anomaly Specialty and who is part of the
Sons of Calydon
Sons of Calydon faction.

Burnice, the Nitro-Fuel bartender for the Sons of Calydon. A hopeless fuel lover. She is responsible for all the fuel used by the machinery owned by the Sons of Calydon. She seems to have a passion for fuel that overwhelms all else.

To learn more about Burnice check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

Burnice has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review/pros & cons update

Patch 2.5

Last build/calcs update

Patch 2.5

Last teams/synergies update

Patch 2.5

Last profile update*

December 29th, 2025

*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.

To learn more about Burnice check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

SD/DA Analytic

Teams & Synergy

Calculation

Profile

Core skills
Core

Core Passive Nitro-Fuel Cocktail

Lv. 1

When Burnice expends Energy, she accumulates Heat, up to a max of 100. She gains 1.4 Heat for each 1 point of Energy consumed. At 50 Heat, she enters the Nitro-Fuel Cocktail state until all Heat is expended. Upon entering the battlefield, Burnice instantly accumulates 100 Heat.

While in the Nitro-Fuel Cocktail state, when Burnice hits an enemy with a Basic Attack: Mixed Flame Blend, EX Special Attack: Intense Heat Stirring Method, EX Special Attack: Intense Heat Stirring Method - Double Shot, Chain Attack: Fuel-Fed Flame, or Ultimate: Glorious Inferno, she applies the Scorched effect to the target until she exits the Nitro-Fuel Cocktail state. When other squad members hit enemies under the Scorched status, it triggers the Afterburn effect, expending 8 Heat to deal Fire DMG equal to 175 of Burnice's ATK and accumulate Fire Anomaly Buildup. This effect can trigger once every 1.5s. For every 10 Anomaly Proficiency, Afterburn DMG increases by 1%, up to a max of 30%. DMG from the Afterburn effect is considered Assist Attack DMG.

Base Energy Regen 0

BASE ATK: 0

Core

Additional Ability Fire Kindling

When another character in your squad is an Anomaly character or shares the same Faction:

When Burnice's Basic Attack: Mixed Flame Blend, EX Special Attack: Intense Heat Stirring Method or EX Special Attack: Intense Heat Stirring Method - Double Shot hits an enemy, or when the Afterburn effect is triggered, the move's accumulated Anomaly Buildup increases by 65%. When any squad member applies the Burn effect to an enemy, the duration of that effect is extended by 3s.

Potential
Potential

Awakened Potential: Boiling Point Party

Lv. 1
At Potential level 1, the character unlocks all of their kit and gameplay changes, but has no Additional Ability stat enhancements.
Skills
Basic
Basic
Dodge
Dodge
Assist
Assist
Special
Special
qte
Chain
Core

Basic Attack: Direct Flame Blend

Press to activate: Unleashes up to 5 attacks in front, dealing Physical DMG and Fire DMG.

Lv. 1
1st-Hit DMG Multiplier
44.80%
1st-Hit Daze Multiplier
18.70%
2nd-Hit DMG Multiplier
43.50%
2nd-Hit Daze Multiplier
30.80%
3rd-Hit DMG Multiplier
71.70%
3rd-Hit Daze Multiplier
47.80%
4th-Hit DMG Multiplier
66.60%
4th-Hit Daze Multiplier
30.40%
5th-Hit DMG Multiplier
96.30%
5th-Hit Daze Multiplier
52.00%
Core

Basic Attack: Mixed Flame Blend

In the Nitro-Fuel Cocktail state, hold to activate: Spins continuously while spraying flames around, followed by a Finishing Move, then triggers an extra instance of Afterburn that doesn't cost Heat and deals Fire DMG. Continuing to hold extends the flame-spraying duration. The DMG dealt by this skill also counts as Assist Attack DMG. Upon activation, it consumes 20 Heat. Anti-Interrupt level is increased while using this skill. After executing the Finishing Move, press to immediately follow up with EX Special Attack: Intense Heat Stirring Method - Double Shot.

Lv. 1
Continuous Spray DMG Multiplier
125.40%
Continuous Spray Daze Multiplier
96.50%
Finishing Move DMG Multiplier
232.80%
Finishing Move Daze Multiplier
179.10%
Core

Dodge: Fiery Phantom Dash

Press to activate. A quick dash dodge. Character is invulnerable while using this skill.
Core

Dash Attack: Dangerous Fermentation

Press during a dodge to activate: Perform a forward rush attack with the flamethrower, dealing Fire DMG.

Lv. 1
DMG Multiplier
67.90%
Daze Multiplier
34.00%
Core

Dodge Counter: Fluttering Steps

Press during a Perfect Dodge to activate. SLaunch a series of attacks on enemies in front while spraying flames, dealing Physical DMG and Fire DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
219.70%
Daze Multiplier
194.40%
Core

Special Attack: Intense Heat Aging Method

Press to activate. Unleash a fire blast forward, inflicting Fire DMG; Press and hold to charge, boosting the moves power. Anti-Interrupt level is increased while using this skill.

Lv. 1
DMG Multiplier
57.80%
Daze Multiplier
57.80%
Charged Attack DMG Multiplier
62.40%
Charged Attack Daze Multiplier
62.40%
Core

EX Special Attack: Intense Heat Stirring Method - Double Shot

While using EX Special Attack: Intense Heat Stirring Method, with enough Energy, press to activate: Use both flamethrowers to continuously spray flames, followed by a fire blast in a front line, dealing massive Fire DMG. Keep holding to continue consuming Energy and extend the spray's duration. Character is invulnerable during the moment the spray is activated and during the activation of the fire blast. Anti-Interrupt Level is increased while spraying, and DMG received is reduced by 60%.

Lv. 1
Continuous Spray DMG Multiplier
958.10%
Continuous Spray Daze Multiplier
585.70%
Fire Blast DMG Multiplier
287.10%
Fire Blast Daze Multiplier
207.80%
Energy Cost to Use
10
Continuous Spray Energy Cost per second
25
Fire Blast Energy Cost
10
Core

EX Special Attack: Intense Heat Stirring Method

With enough energy, press to activate: Continuously spray flames with a one-handed flamethrower, then release a fire blast in a straight line ahead, dealing massive Fire DMG. Continue holding to steadily consume Energy and extend the spray's duration. While continuously spraying, drag the stick/joystick to execute a sidestep dodge, adjusting your position in the corresponding direction. Anti-Interrupt Level is increased while continuously spraying, and DMG taken is reduced by 60%. Character is invulnerable during sidestep dodge and fire blast.

Lv. 1
Continuous Spray DMG Multiplier
543.80%
Continuous Spray Daze Multiplier
378.60%
Fire Blast DMG Multiplier
96.70%
Fire Blast Daze Multiplier
65.70%
Energy Cost to Use
40
Continuous Spray Energy Cost per second
12.5
Fire Blast Energy Cost
5
Core

Chain Attack: Fuel-Fed Flame

When a Chain Attack is triggered, select the character to activate: Quickly dash forward while spraying flames in all directions, then launch a fire blast in a fan-shaped area ahead, dealing massive Fire DMG. After using the skill, press to immediately follow up with EX Special Attack: Intense Heat Stirring Method - Double Shot. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
680.90%
Daze Multiplier
242.00%
Core

Ultimate: Glorious Inferno

When Decibel Rating is at Maximum, press to activate. Dash forward quickly, then leap into the air and continuously spray flames over a wide area ahead, dealing massive Fire DMG. When leaping into the air, a Quick Assist will be triggered. If the Quick Assist is activated, Burnice will extend the duration of her flame spray. Upon activation, recover 50 Heat. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
2012.20%
Daze Multiplier
106.40%
Core

Quick Assist: Energizing Specialty Drink

When the on-field character is launched, press to activate. Launches a series of attacks at enemies ahead and sprays flames, dealing Physical DMG and Fire DMG. Character is invulnerable while using this skill. After using this skill, press to immediately follow up with EX Special Attack: Intense Heat Stirring Method - Double Shot.

Lv. 1
DMG Multiplier
84.40%
Daze Multiplier
84.40%
Core

Defensive Assist: Smoky Cauldron

When the character on field is about to be attacked, press to activate. Parries the enemy's attack, inflicting massive Daze. Character is invulnerable while using this skill.

Lv. 1
Light Defensive Daze Multiplier
271.30%
Heavy Defensive Daze Multiplier
342.80%
Chain Defensive Daze Multiplier
166.80%
Core

Assist Follow-Up: Scorching Dew

Press after a Defensive Assist to activate: Leap into the air and quickly spin forward while spraying flames in all directions, dealing Fire DMG. After using the skill, press to immediately follow up with EX Special Attack: Intense Heat Stirring Method - Double Shot. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
327.60%
Daze Multiplier
282.40%
Mindscapes
M1

Kindred Flames

Mindscape 1

Increases the limit of Heat from 100 to 140. Upon entering the battlefield, Burnice accumulates an additional 40 Heat. Increases the DMG Multiplier of the Afterburn effect by 100% of Burnice's ATK. Additionally, the accumulated Fire Anomaly Buildup from the Afterburn effect is increased by 25%.
M2

Extra at No Additional Charge

Mindscape 2

When triggering the Afterburn effect, Thermal Penetration is applied to the enemy, stacking up to 5 times and lasting 6s. Repeated triggers reset the duration. When any allied unit in the squad hits the enemy, the attack's PEN Ratio is increased by 4% for each stack of Thermal Penetration, up to a max of 20%.
M3

Optimistic by Nature

Mindscape 3

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M4

Ultimate Fuel Supply

Mindscape 4

When an EX Special Attack or Assist Attack hits an enemy, the move's CRIT Rate increases by 30%. The max flame spray duration of EX Special Attack: Intense Heat Stirring Method - Double Shot is increased by 1s.
M5

Dance of Fire and Ice

Mindscape 5

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M6

Burning Invitation

Mindscape 6

When Burnice hits an enemy with EX Special Attack: Intense Heat Stirring Method - Double Shot, it triggers an additional special Afterburn effect, dealing 60% of Burnice's ATK as Fire DMG to the target. This effect can trigger once every 0.5s and does not consume Heat. After hitting an enemy with EX Special Attack: Intense Heat Stirring Method - Double Shot, while the move is active, EX Special Attack: Intense Heat Stirring Method - Double Shot, special Afterburn effects, and Burn effects will ignore 25% of the target's Fire RES. When EX Special Attack: Intense Heat Stirring Method - Double Shot's fire blast hits an enemy, if that enemy is Burned, trigger an additional instance of Burn DMG equal to 1,800% of the original DMG. This effect can trigger once every 20s for each target.
Stats (Level 60)

Burnice Stats at level 60 (including Core passive bonuses).

Stat
HP
7368
Stat
DEF
600
Stat
ATK
863
Stat
CRIT Rate
5%
Stat
CRIT DMG
50%
Stat
PEN Ratio
0%
Stat
Impact
83
Stat
Anomaly Mastery
118
Anomaly Proficiency
120
Stat
Energy Regen
1.56
Voice Actors
ENG
Risa Mei
JPN
Karin Takahashi (高橋 花林)
CN
-
KR
-
Gallery

Burnice images aren't available yet. They will be added soon!

Review

Ratings

This tier list assesses Agents (characters) based on their combat potential in Zenless Zone Zero’s most demanding contents - Deadly Assault (DA) and Shiyu Defense (SD). Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

Anomaly DPS
T1

Endgame Modes

Pros & Cons
Pros

  • Requires minimal field time to function, thanks to off-field playstyle;

  • Strong Fire Anomaly Application - ideal for Burn or Disorder-focused teams;

  • Easy To Play.

Cons

  • Reliant on energy and/or Ultimate to generate “Heat” and keep her kit fully functional - as such resource management is required.

Review
Intro & Unique Mechanic

Burnice is an S-rank Fire Anomaly Agent who specializes in dealing damage and applying Anomaly from off-field via her Afterburn mechanic. Taking part in occasional short bursts of field time to restore her resources and proc “Ablooms” while letting the primary damage dealer of the team shine is what defines her playstyle.

Burnice has her own unique resource called Heat, tracked via a gauge underneath her portrait in combat and building up to 100 points. She enters the battlefield with 100 Heat and per point of Energy consumed, she restores 1.4 Heat.

When at 50 Heat or above, Burnice is in the “Nitro-Fuel Cocktail” state and will remain in it even after dropping below the threshold, exiting only when all Heat is expended.

In this state, hitting an enemy with an EX Special, Chain Attack, Ultimate or Charged Basic Attack applies the Scorched effect to enemies, which lasts until she exits Nitro-Fuel Cocktail state. 

Any squad member’s attacks other than her own will consume 8 Heat to trigger “Afterburn”, with a 1.5s CD, but by Potential Awakening 2 and above, this reduces to 1.35s CD. This is an instance of damage that functions like a regular attack hit, building Anomaly and being able to critically hit despite Burnice being off-field. 

It scales with Burnice’s ATK and gains a DMG Bonus for every 10 points of Anomaly Proficiency she has, maxing out at 30% DMG Bonus when at 300 AP and above. All damage from it is treated as Assist DMG.

With her Additional Ability active - requiring either Anomaly or same Faction Agents - the Anomaly Buildup of her Afterburn as well as those from her EX Special and Charged Basic Attack gain 65% extra Anomaly Build-up rate. In addition, the duration of Burn is increased by 3s, which also influences the maximum damage dealt by Burn Disorders.

As her Potential increases, Burnice also gets more Anomaly Mastery and DMG Bonus for every 0.1 point of initial Energy Regen over 1.8, capping out at 25% and 20% respectively.

Kit Breakdown

Burnice’s Charged Basic Attack has some unique properties. Despite it being a Basic Attack, like her Afterburn it is treated as Assist DMG. It costs 20 Heat to use - being the only non-Afterburn skill in her kit that consumes Heat - but in turn it will trigger an Afterburn that does not consume Heat nor share a cooldown with it.

As her Heat can get depleted quickly while using it, it needs frequent refills. 

Burnice’s Ultimate can generate 50 Heat on cast, and has the added benefit of triggering a Quick Assist. This prompt should always be taken as doing so will extend the duration of her Ultimate, increasing its value. Her Chain Attack does not have any Heat generation, but it has some of the highest Anomaly build-up in the entire game (higher than even her Ultimate’s). Since Heat can also be restored by consuming Energy, EX Specials will make up the majority of its maintenance. By default, pressing the Special button with at least 40 Energy available will cast EX Special: Intense Heat Stirring Method, a single flamethrower stream that will consume 12.5 Energy p/s to deal damage and apply a fair bit of Anomaly.

Pressing it again will transition into EX Special: Intense Heat Stirring Method - Double Shot, consuming double the Energy but also dealing roughly double the damage, Daze and even more Anomaly. Some skills however, namely her Charged Basic Attack, Quick Assist, Assist Follow-Up, Chain Attack and EX Special: Intense Heat Tossing Method can bypass the base skill and shortcut to Double Shot.

The last on that list is brought about by Burnice’s Potential Awakening. When Afterburn is triggered 12 times, Burnice will gain Emberflow, indicated by the glowing dot on her gauge. Her Hold Basic Attack’s extra Afterburn triggers count for this too. 

While she has it, Afterburn procs won’t build up to another Emberflow, so using up is the priority, This is done by switching into Burnice, which then casts EX Special: Intense Heat Tossing Method to deal a decent amount of damage, Daze, Anomaly and trigger an Abloom. Despite it being an EX Special, this cast-on-swap behaviour has it function like an Entry Skill, and therefore it’s considered a Quick Assist.

An Abloom is an extra tick of Anomaly damage: whenever a character is suffering from any Attribute Anomaly of the 5 standard elements (Ether, Electric, Fire, Ice, Physical), Abloom will deal a percentage of the existing Anomaly currently inflicted. For Burnice, if an enemy is taking 10,000 DMG Burn ticks, the scaling rate on her Heat Tossing Method means it’d trigger a 60,000 DMG Abloom..

The more Heat Tossing Methods Burnice gets in a fight, the higher her total damage contribution becomes, being an additional source of damage besides her raw multipliers or Anomaly and Disorder triggers.

How to play

Burnice’s gameplan then amounts to a pretty simple flowchart:

  • Apply Scorch to enemies (most likely with her Hold Basic Attack at the start of combat to reserve Energy).

  • Stay off-field and allow squad members to trigger Afterburn procs to build Emberflow.

  • Swap in occasionally to restore Heat via EX Special casts, ideally with a skill that allows her to shortcut to Double Shot (like an Assist Follow-Up or a Chain Attack).

  • If there’s enough Energy Regen to allow for frequent refills, using the occasional Hold Basic Attack for more Afterburn procs can help.

  • Once Emberflow is stocked, use it up immediately for an Abloom trigger.

There are some optimisations that can be done to her general play. As she’s likely to be running Chaos Jazz 4-piece, the 7.5s CD on its effect upon switching in should be respected else risk losing its bonus when coming in to refill Heat.

Ultimate is always a good option for an immediate top-up that is independent from Energy consumption, buying time for resources to recover. Keep in mind that ideally it shouldn’t be used when at over 50 Heat so as to not waste gauge.

Anything more would be comp and encounter specific, like looking to balance out Defensive Assists with the main damage dealer for Decibel management which may require Burnice to come on-field slightly more frequently, or making use of her Ultimate to bypass Anomaly/Disorder ICDs with Alice.

The greatest gains in score for Burnice are less about how she in particular is played and more on how to route a fight, specifically by getting good at sustaining Heat and balancing out Anomaly build-up across the team.

Build and teams

Best W-Engines

The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.

Full team calculations

As Anomaly Agents are frequently played in dual damage dealer teams, the proportion of each character's damage contribution will look worse than single damage dealer teams. For a fairer view of their performance, the below make use of full team calculations. Here's the team setup:

100.00%

While off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. When hitting an enemy with an EX Special Attack or Assist Attack, the equipper's DMG increases by 3.5/4.4/5.2/6.1/7%, stacking up to 10 times and lasting for 6s. This effect can trigger once every 0.3s. While off-field, the stack effect is doubled. Repeated triggers reset the duration. Upon obtaining the DMG increase effect, if the number of current stacks is greater than or equal to 5, then the equipper's Anomaly Proficiency increases by 50/62/75/87/100. This Anomaly Proficiency increase does not stack and lasts for 6s.

Base ATK (Lv 60): 713
Attack (Lv 60): 30%
Best option for Burnice in all scenarios, with the slight downside of requiring some ramp-up time at the start of fights. Offers more damage when fully ramped than all other options, and also offers Burnice additional Energy Regen while off-field, assisting her Heat management.
Usage: 57.37%
Shiyu Defense: 29437
Deadly Assault: 17651

99.04%

The equipper's Anomaly Mastery increases by 60/69/78/87/96. When inflicting Assault, the equipper's Physical DMG increases by 20/23/26/29/32% for 20s, stacking up to 2 times. Repeated triggers reset the duration. When the equipper enters combat, immediately gain 2 stacks.

Base ATK (Lv 60): 713
Attack (Lv 60): 30%
Alice's Signature is not quite the best option for Burnice, but it comes close, with the raw amount of Anomaly Mastery that it provides making ER on D6 an easy choice. As Burnice's Potential Awakenings are dependent on initial ER, Flamemaker Shaker doesn't have that great an advantage; although the latter does allow for a more active playstyle (i.e. more frequent uses of Hold Basic for Emberflow build), Practiced Perfection is plenty strong and easy to use.
Usage: 0.05%
Shiyu Defense: 600
Deadly Assault: 20647

96.02%

When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 10/11.5/13/14.5/16% and they deal an additional 15/17.5/20/22.5/25% more DMG to the target.

Base ATK (Lv 60): 594
Anomaly Proficiency (Lv 60): 75
Burnice can fully take advantage of all the stats this W-Engine has to offer, while also easily mitigating it's usually stiff downside of always needing an Anomaly active on all enemy targets, thanks to her absurdly quick and consistent Burn application. This W-Engine only becomes more consistent when playing Burnice in Disorder teams, thanks to even more frequent Anomaly application.
Usage: 7.46%
Shiyu Defense: 26650
Deadly Assault: 16793

95.80%

Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30/34/38/42/46, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%
The best fully F2P-accessible A-rank option for many Anomaly Agents, Burnice being no exception to this. Grants a massive boost to Anomaly Proficiency when any squad member inflicts an Attribute Anomaly on enemies, while providing good permanent ATK via its main stats. Not comparable to her Signature, but a viable alternative if you don't have access to it.
Usage: 18.19%
Shiyu Defense: 27614
Deadly Assault: 16206
Best Disk Drives Sets

100.00%

(2)
Anomaly Proficiency +30.
(4)
Fire DMG and Electric DMG are increased by 15%. When off-field, the damage caused by EX Special Attacks and Assist Attacks is increased by 20%. When the character switches back onto the field, this buff continues for 5s. The lasting effect can be triggered once every 7.5s.

Most flexible and usually strongest option for Burnice, with bonuses tailor-made to work excellently with her kit and game plan. Grants 30 Anomaly Proficiency and 15% Fire/Electric Dmg% unconditionally as well as a combat buff boosting EX Special and Assist damage by 20% for 5 seconds after switching on field with a 7.5 seconds cooldown, but also grants the buff permanently while Burnice remains off-field, meaning it will always be active for her Afterburns.

Best combined with your choice of 2-PC Set:

  • 2P
    Puffer Electro

    Puffer Electro

    (Recommended)
  • 2P
    Phaethon's Melody

    Phaethon's Melody

  • 2P
    Freedom Blues

    Freedom Blues

  • 2P
    Astral Voice

    Astral Voice

    Hormone Punk

    Hormone Punk

  • 2P
    Inferno Metal

    Inferno Metal

Best Disk Drives Stats
Disk 4
Anomaly Proficiency
Disk 5
PEN Ratio% >= Fire DMG%
Disk 6
Anomaly Mastery

Substats: Anomaly Proficiency > ATK% > PEN > ATK

Best Endgame Stats (Level 60)
  • ATK: 2500 - 3200+ (Depends on the W-engine and Drive main stats)

  • HP: 9500 - 10000+

  • DEF: 800+

  • Anomaly Proficiency: 350 - 400+

  • Anomaly Mastery: 153+

Skill priority
Special Attack

Special Attack

 Chain Attack

Chain Attack

 Basic Attack

Basic Attack

 Assist

Assist

 Dodge

Dodge

Video guides

Teams & Synergy

Synergy

Below we list only the most important synergies for Burnice. The character can work with others if you know what to do and how to use them.

Teams (Shiyu Defense)

This section lists most popular teams featuring Burnice in the current phase of Shiyu Defense.

Rank 24

App. rate: 2.66%

Avg. time: 33891

Miyabi
Burnice
Yuzuha

Rank 25

App. rate: 2.59%

Avg. time: 26114

Jane Doe
Burnice
Yuzuha

Rank 30

App. rate: 2.29%

Avg. time: 29491

Alice
Burnice
Yuzuha

Rank 41

App. rate: 1.26%

Avg. time: 33053

Miyabi
Burnice
Astra Yao

Rank 48

App. rate: 0.88%

Avg. time: 28322

Miyabi
Burnice
Lucy

Rank 74

App. rate: 0.51%

Avg. time: 29184

Yanagi
Burnice
Yuzuha

Rank 79

App. rate: 0.46%

Avg. time: 27306

Piper
Burnice
Yuzuha

Rank 109

App. rate: 0.29%

Avg. time: 24970

Miyabi
Burnice
Soukaku

Rank 123

App. rate: 0.24%

Avg. time: 25339

Burnice
Vivian
Yuzuha

Rank 139

App. rate: 0.18%

Avg. time: 27727

Miyabi
Burnice
Nicole
Teams (Deadly Assault)

This section lists most popular teams featuring Burnice in the current phase of Deadly Assault.

Rank 26

App. rate: 1.86%

Avg. score: 19599

Miyabi
Burnice
Yuzuha

Rank 30

App. rate: 1.6%

Avg. score: 18709

Miyabi
Burnice
Astra Yao

Rank 54

App. rate: 0.68%

Avg. score: 15190

Jane Doe
Burnice
Yuzuha

Rank 60

App. rate: 0.51%

Avg. score: 14922

Miyabi
Burnice
Lucy

Rank 74

App. rate: 0.36%

Avg. score: 18878

Alice
Burnice
Yuzuha

Rank 108

App. rate: 0.22%

Avg. score: 13409

Miyabi
Burnice
Soukaku

Rank 165

App. rate: 0.1%

Avg. score: 14389

Piper
Burnice
Yuzuha

Rank 165

App. rate: 0.1%

Avg. score: 12379

Miyabi
Yanagi
Burnice

Rank 177

App. rate: 0.09%

Avg. score: 15249

Miyabi
Burnice
Nicole

Rank 177

App. rate: 0.09%

Avg. score: 13224

Burnice
Vivian
Yuzuha

Calculations

Damage
New Calculations

ZZZ has changed a lot from 1.0 - many new mechanics, enemies characters have been introduced and biggest of all the game has a new competitive endgame mode Deadly Assault. Deadly Assault is based around dealing as much damage as possible in 180 seconds, because of this we're changing our calculation style away from a focus on burst to instead focus on extended fights over 3 minutes (180s). Also, many Mindscapes, Disc Drive and W-engine calculations can meaningfully change when factoring in the buffs of an Agents best team, for this reason we're also adding a new feature, allowing you to see damage output with one of the agents best teams buffs factored in.

Mindscape Notes
  • Burnice Mindscape 1 - Burnice's Mindscape 1 holds more value than the damage increase below shows, thanks to the increase to her total Heat capacity from 100 to 140. This allows Burnice to start with more Heat in a battle and more easily chain together her Ultimate and EX Special Attack for smoother gameplay.
  • Burnice Mindscape 2 - Burnice's Mindscape 2 takes some time to fully ramp up. Because of this it will be weaker against enemies which can be taken out quickly or boss fights that don't last that long. We've calculated this Mindscape against a full length S Clear Shiyu boss encounter but in faster encounters its benefits will be lower. Additionally we've swapped Burnice's 2P set bonus and Fire DMG% Disc Drive to PEN RATIO% for a further damage increase thanks to Defense Shred stacking.
Full team calculations

As Anomaly Agents are frequently played in dual damage dealer teams, the proportion of each character's damage contribution will look worse than single damage dealer teams. For a fairer view of their performance, the below make use of full team calculations. Here's the team setup:

Burnice in 1 Target scenario [Mindscape Calculations]

Rotation time: consistent DPS over 180s.

Burnice in 1 Target scenario [Potential Calculations]

Rotation time: consistent DPS over 180s.

Details about the calculations

And here are the W-Engines and Disk Drives used in the calculations.

While off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. When hitting an enemy with an EX Special Attack or Assist Attack, the equipper's DMG increases by 3.5/4.4/5.2/6.1/7%, stacking up to 10 times and lasting for 6s. This effect can trigger once every 0.3s. While off-field, the stack effect is doubled. Repeated triggers reset the duration. Upon obtaining the DMG increase effect, if the number of current stacks is greater than or equal to 5, then the equipper's Anomaly Proficiency increases by 50/62/75/87/100. This Anomaly Proficiency increase does not stack and lasts for 6s.

Base ATK (Lv 60): 713
Attack (Lv 60): 30%

(2)
Anomaly Proficiency +30.
(4)
Fire DMG and Electric DMG are increased by 15%. When off-field, the damage caused by EX Special Attacks and Assist Attacks is increased by 20%. When the character switches back onto the field, this buff continues for 5s. The lasting effect can be triggered once every 7.5s.

(2)
Anomaly Mastery +8%.
(4)
When any squad member uses an EX Special Attack, the equipper's Anomaly Proficiency increases by 45 for 8s. If the character using the EX Special Attack is not the equipper, the equipper's Ether DMG is increased by 25%.
Disk 4
Anomaly Proficiency
Anomaly Proficiency
Disk 5
PEN Ratio
PEN Ratio%
Disk 6
Anomaly Mastery
Anomaly Mastery

Substats: ATK (42%), Anomaly Proficiency (126), PEN (54)

Shiyu Defense / Deadly Assault

Shiyu Defense / Deadly Assault

This section contains information about Burnice performance in the latest Shiyu Defense and Deadly Assault cycles (2.5.1). The page will be automatically updated every patch once enough data is gathered.

  • The data has been last updated on 07/01/2026,
  • 24137 players shared their 2.5.1 Shiyu Defense clear data with us (22031 of the sample are self-reported players that filled our form, 2106 are from random UIDs that we scanned).
  • 21285 players shared their 2.5.1 Deadly Assault clear data with us (19441 of the sample are self-reported players that filled our form, 1844 are from random UIDs that we scanned).

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!

Shiyu Defense Stats Form
Usage rate (SD)

Characters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (DA)

Characters are ranked with appearance rate, which is how often a character was used in Deadly Assault by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (SD)

This section lists the characters that were most commonly paired with Burnice in the current phase of Shiyu Defense.

Common partners (DA)

This section lists the characters that were most commonly paired with Burnice in the current phase of Deadly Assault.

Mindscapes

Mindscapes data comes from players who used Burnice in the current SD cycle (3295) or in the current DA cycle (1426).

Change mode:

SD

DA

81.8%

28211

Mindscape 0

11.38%

31166

Increases the limit of Heat from 100 to 140. Upon entering the battlefield, Burnice accumulates an additional 40 Heat. Increases the DMG Multiplier of the Afterburn effect by 100% of Burnice's ATK. Additionally, the accumulated Fire Anomaly Buildup from the Afterburn effect is increased by 25%.

4.24%

34465

When triggering the Afterburn effect, Thermal Penetration is applied to the enemy, stacking up to 5 times and lasting 6s. Repeated triggers reset the duration. When any allied unit in the squad hits the enemy, the attack's PEN Ratio is increased by 4% for each stack of Thermal Penetration, up to a max of 20%.

1%

35937

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

0.3%

35308

When an EX Special Attack or Assist Attack hits an enemy, the move's CRIT Rate increases by 30%. The max flame spray duration of EX Special Attack: Intense Heat Stirring Method - Double Shot is increased by 1s.

0.21%

32319

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

1.06%

35767

When Burnice hits an enemy with EX Special Attack: Intense Heat Stirring Method - Double Shot, it triggers an additional special Afterburn effect, dealing 60% of Burnice's ATK as Fire DMG to the target. This effect can trigger once every 0.5s and does not consume Heat. After hitting an enemy with EX Special Attack: Intense Heat Stirring Method - Double Shot, while the move is active, EX Special Attack: Intense Heat Stirring Method - Double Shot, special Afterburn effects, and Burn effects will ignore 25% of the target's Fire RES. When EX Special Attack: Intense Heat Stirring Method - Double Shot's fire blast hits an enemy, if that enemy is Burned, trigger an additional instance of Burn DMG equal to 1,800% of the original DMG. This effect can trigger once every 20s for each target.
W-Engines

W-Engines usage data comes from players who used Burnice in the current SD cycle (3295) or in the current DA cycle (1426).

Change mode:

SD

DA

57.37%

29437

While off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. When hitting an enemy with an EX Special Attack or Assist Attack, the equipper's DMG increases by 3.5/4.4/5.2/6.1/7%, stacking up to 10 times and lasting for 6s. This effect can trigger once every 0.3s. While off-field, the stack effect is doubled. Repeated triggers reset the duration. Upon obtaining the DMG increase effect, if the number of current stacks is greater than or equal to 5, then the equipper's Anomaly Proficiency increases by 50/62/75/87/100. This Anomaly Proficiency increase does not stack and lasts for 6s.

Base ATK (Lv 60): 713
Attack (Lv 60): 30%

18.19%

27614

Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30/34/38/42/46, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%

7.46%

26650

When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 10/11.5/13/14.5/16% and they deal an additional 15/17.5/20/22.5/25% more DMG to the target.

Base ATK (Lv 60): 594
Anomaly Proficiency (Lv 60): 75

6.24%

26711

When EX Special Attack hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration allowing several effects to be active at once:

  • increases the equipper's ATK by 8/9.2/10.4/11.6/12.8%,

  • increases the equipper's Anomaly Proficiency by 40/46/52/58/64,

  • increases the equipper's Anomaly Buildup Rate by 25/28/32/36/40%.

Base ATK (Lv 60): 624
Attack (Lv 60): 25%

5.29%

27729

Increases ATK by 12/15/18/21/24%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 25/31/37/43/50 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
PEN Ratio (Lv 60): 24%

4.74%

25545

For every 10 Energy consumed, the equipper gains a buff that increases ATK by 2.5/2.8/3.2/3.6/4% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
Anomaly Proficiency (Lv 60): 75
Disk Drives

Disk Drives usage data comes from players who used Burnice in the current SD cycle (3295) or in the current DA cycle (1426).

Change mode:

SD

DA

47.18%

27079

(2)
Anomaly Proficiency +30.
(4)
Fire DMG and Electric DMG are increased by 15%. When off-field, the damage caused by EX Special Attacks and Assist Attacks is increased by 20%. When the character switches back onto the field, this buff continues for 5s. The lasting effect can be triggered once every 7.5s.

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.

18.62%

29090

(2)
Anomaly Proficiency +30.
(4)
Fire DMG and Electric DMG are increased by 15%. When off-field, the damage caused by EX Special Attacks and Assist Attacks is increased by 20%. When the character switches back onto the field, this buff continues for 5s. The lasting effect can be triggered once every 7.5s.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

9.53%

29487

(2)
Anomaly Proficiency +30.
(4)
Fire DMG and Electric DMG are increased by 15%. When off-field, the damage caused by EX Special Attacks and Assist Attacks is increased by 20%. When the character switches back onto the field, this buff continues for 5s. The lasting effect can be triggered once every 7.5s.

(2)
Anomaly Mastery +8%.
(4)
When any squad member uses an EX Special Attack, the equipper's Anomaly Proficiency increases by 45 for 8s. If the character using the EX Special Attack is not the equipper, the equipper's Ether DMG is increased by 25%.

8.93%

27045

(2)
Anomaly Proficiency +30.
(4)
Fire DMG and Electric DMG are increased by 15%. When off-field, the damage caused by EX Special Attacks and Assist Attacks is increased by 20%. When the character switches back onto the field, this buff continues for 5s. The lasting effect can be triggered once every 7.5s.

(2)
Fire DMG +10%.
(4)
Upon hitting a Burning enemy, the equipper's CRIT Rate is increased by 28% for 8s.

7.64%

31756

(2)
Anomaly Proficiency +30.
(4)
Fire DMG and Electric DMG are increased by 15%. When off-field, the damage caused by EX Special Attacks and Assist Attacks is increased by 20%. When the character switches back onto the field, this buff continues for 5s. The lasting effect can be triggered once every 7.5s.

(2)
Energy Regen +20%.
(4)
When the equipper is a Support character and uses an EX Special Attack or Ultimate, the DMG dealt by all squad members increases by 18% for 25s. Repeated triggers reset the duration. Passive effects of the same name do not stack.

1.56%

30506

(2)
Anomaly Proficiency +30.
(4)
Fire DMG and Electric DMG are increased by 15%. When off-field, the damage caused by EX Special Attacks and Assist Attacks is increased by 20%. When the character switches back onto the field, this buff continues for 5s. The lasting effect can be triggered once every 7.5s.

(2)
PEN Ratio +8%.
(4)
Ultimate DMG increases by 20%. Launching an Ultimate increases the equippers ATK by 15% for 12s.
Character Stats
Main stats
Slot 4
Anomaly Proficiency
Anomaly Proficiency
- 95.45%
CRIT DMG
CRIT DMG%
- 1.96%
ATK%
ATK%
- 1.46%
Slot 5
Fire DMG
Fire DMG%
- 65.73%
PEN Ratio
PEN Ratio%
- 19.74%
ATK%
ATK%
- 13.44%
Slot 6
Anomaly Mastery
Anomaly Mastery
- 51.01%
Energy Regen
Energy Regen
- 44.04%
ATK%
ATK%
- 4.61%
Average stats
Average stats
HP
HP
- 10607.86
ATK
ATK
- 2877.95
DEF
DEF
- 923.83
CRIT Rate
CRIT Rate%
- 16.28%
CRIT DMG
CRIT DMG%
- 71.81%
Fire DMG
Fire DMG%
- 20.84%
Energy Regen
Energy Regen%
- 206.92
Anomaly Mastery
Anomaly Mastery
- 136.79
Anomaly Proficiency
Anomaly Proficiency
- 353.24
PEN Ratio
PEN Ratio%
- 5.65%
PEN
PEN
- 33.6
Average sub stats
Average sub stats
HP
HP
- 9.89%
ATK
ATK
- 28.39%
DEF
DEF
- 16.04%
CRIT Rate
CRIT Rate%
- 11.05%
CRIT DMG
CRIT DMG%
- 20.65%
PEN
PEN
- 33.6
Anomaly Proficiency
Anomaly Proficiency
- 99.97
Other stats
Average stats
Character level - 60
W-Engine level - 59.56
Basic level - 10
Special level - 11.68
Ultimate level - 11.21
Dodge level - 7.3
Assist level - 9.26
Core level - 6.98