AnbyBuild and Guide

Character
Introduction

Anby is an
A Rank
rank character with the Electric attribute who belongs to the
Stun
Stun Specialty and who is part of the
Gentle House AKA Cunning Hares
Cunning Hares faction.

A mysterious young girl who never talks about her past, almost as if she didn't have one. She is calm and collected, and unusually competent and efficient in combat, almost as if she'd had years of training. In an unexpected incident, Nicole brought her back to the Cunning Hares, and she has an emotional independence on her ever since. She loves watching movies, but due to certain lack of common sense she seems to almost think them real-life stories.

To learn more about Anby check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

This character has no video guide yet.

Update tracker

Last review/pros & cons update

Patch 1.0

Last build/calcs update

Patch 1.0

Last teams/synergies update

Patch 1.4

Last profile update*

December 17th, 2024

*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.

To learn more about Anby check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Shiyu Defense

Rotation & Teams

Calculations

Profile

Core skills
Core

Core Passive Fluctuating Voltage

Lv. 1

Launch a Basic Attack: Thunderbolt, Special Attack, or EX Special Attack after the 3rd-hit of Anby's Basic Attack for an extra 32% Daze.

Impact 0

BASE ATK: 0

Core

Additional Ability Parallel Connection

When another character in your squad shares the same Attribute or Faction:

When Anby's Dodge Counter hits an enemy, she gains an extra 7.2 Energy. This effect can trigger once every 5s.

Skills
Basic
Basic
Dodge
Dodge
Assist
Assist
Special
Special
qte
Chain
Core

Basic Attack: Turbo Volt

Press to activate. Unleashes up to 4 slashes. The first 3 hits deal Physical DMG the 4th hit deals Electric DMG.

Lv. 1
1st-Hit DMG Multiplier
31.20%
1st-Hit Daze Multiplier
15.60%
2nd-Hit DMG Multiplier
33.70%
2nd-Hit Daze Multiplier
28.70%
3rd-Hit DMG Multiplier
113.60%
3rd-Hit Daze Multiplier
89.60%
4th-Hit DMG Multiplier
239.10%
4th-Hit Daze Multiplier
187.40%
Core

Basic Attack: Thunderbolt

After unleashing the 3rd hit of the Basic Attack, hold down or pause for a short while, and then press to activate. Unleashes a downward strike that deals Electric DMG. Anti-Interrupt level is increased while using this skill.

Lv. 1
DMG Multiplier
328.60%
Daze Multiplier
142.40%
Core

Dodge: Slide

Press to dodge. A rapid dodge. Character is invulnerable while using this skill.
Core

Dash Attack: Taser Blast

Press during a dodge to activate. Slashes all nearby enemies, dealing Physical DMG.

Lv. 1
DMG Multiplier
56.70%
Daze Multiplier
28.40%
Core

Dodge Counter: Thunderclap

Press during a Perfect Dodge to activate. Slashes enemies in front, dealing Electric DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
180.20%
Daze Multiplier
161.70%
Core

Special Attack: Fork Lightning

Press to activate. Unleashes an upward slash that deals Electric DMG. This attack launches faster when used after the 3rd-hit of the Basic Attack or Basic Attack: Thunderbolt. Anti-Interrupt level is increased while using this skill.

Lv. 1
DMG Multiplier
93.40%
Daze Multiplier
93.40%
Core

EX Special Attack: Lightning Bolt

With enough energy, press to activate. Unleashes a powerful upward slash that deals Electric DMG. This attack launches faster when used after the 3rd hit of her Basic Attack or Basic Attack: Thunderbolt. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
583.00%
Daze Multiplier
481.80%
Energy Cost
60
Core

Chain Attack: Electro Engine

When a Chain Attack is triggered, select the character to activate. Unleashes a powerful upwards slash at enemies in a small area, dealing massive Electric DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
542.40%
Daze Multiplier
143.40%
Core

Ultimate: Overdrive Engine

When Decibel Rating is at Maximum, press to activate. Unleashes a powerful upward slash at enemies in a small area followed by several falling attacks, dealing massive Electric DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
1512.60%
Daze Multiplier
991.60%
Core

Quick Assist: Thunderfall

When the on-field character is launched, press to activate. Slashes enemies in front, dealing Electric DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
61.70%
Daze Multiplier
61.70%
Core

Defensive Assist: Flash

When the character on field is about to be attacked, press to activate. Parries the enemy's attack, inflicting massive Daze. Character is invulnerable while using this skill.

Lv. 1
Light Defensive Daze Multiplier
246.70%
Heavy Defensive Daze Multiplier
311.70%
Chain Defensive Daze Multiplier
151.70%
Core

Assist Follow-Up: Lightning Whirl

Press after a Defensive Assist to activate. Perform a spinning slash against enemies in front, dealing Electric DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
335.20%
Daze Multiplier
291.40%
Mindscapes
M1

Rapid Charge Mode

Mindscape 1

When the 4th-hit of Anby's Basic Attack hits an enemy, her Energy Generation Rate is increased by 12% for 30s.
M2

Precision Discharge

Mindscape 2

When Basic Attack: Thunderbolt hits a Stunned enemy, its DMG is increased by 30%. When Anby's EX Special Attack hits an enemy that is not Stunned, the Daze inflicted is increased by 10%.
M3

Well-Disciplined

Mindscape 3

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M4

Conducting Charge

Mindscape 4

When Anby launches a Chain Attack or uses her Ultimate, off-field Electric Agents recover 3 Energy. For every 12% Energy Generation Anby Has, recover an additional 2 Energy, up to a maximum of 6.
M5

Street Experience

Mindscape 5

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M6

Charging Field

Mindscape 6

When Anby uses her EX Special Attack, she gains 8 stacks of Charge (max 8 stacks). When she hits an enemy with her Basic Attack or Dash Attack, 1 stack of Charge is consumed, increasing that attack's DMG by 45%.
Stats (Level 60)

Anby Stats at level 60 (including Core passive bonuses).

Stat
HP
7501
Stat
DEF
613
Stat
ATK
659
Stat
CRIT Rate
5%
Stat
CRIT DMG
50%
Stat
PEN Ratio
0%
Stat
Impact
136
Stat
Anomaly Mastery
93
Anomaly Proficiency
94
Stat
Energy Regen
1.2
Voice Actors
ENG
-
JPN
Tanezaki Atsumi (種﨑敦美)
CN
Yan Ning (宴宁)
KR
-
Gallery

Anby images aren't available yet. They will be added soon!

Review

Pros & Cons
Pros

  • The only F2P Stun character available and the go-to choice for team building for those without S-Rank options.

  • Can combo together her EX and Charged Basic Attacks to create high Daze combos allowing for fast and effective Stuns.

  • Anby’s Dodge Counters grant her a good chunk of additional energy allowing her to access her EX’s faster than many other characters when played as a main fielder. 

  • Using Anby’s EX at specific times throughout her combo allows her to increase its speed significantly, speeding her overall Stunning rotation.

Cons

  • Optimal Stun combo requires a combination of Tap and Hold inputs making her a little more challenging than other characters to play.

  • Deals noticeably less Stun than her S-Rank counterparts.

  • Lack of outstanding features outside of her reasonable Daze and Electric-type, which makes her susceptible to power creep.

Review

Anby review isn't available yet. It will be added soon!

Ratings

This tier list assesses characters based on their combat potential in Zenless Zone Zero’s current most demanding content, Shiyu Defense (SD). SD is a mode similar to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires multiple teams, Disk Drives and good W-Engines. This mode offers a reasonable mix of Boss encounters (single target) and Elite packs (2-3 targets), allowing multiple characters to find a niche but in the end, there is a bias toward single target focused characters at the top-end and tier list ratings will reflect that.

Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

T1.5

Shiyu Defense

Build and teams

Best W-Engines

The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.

The top number shows the performance of the W-Engine when applying Daze while the bottom number when dealing Damage. You can find more information about them in the Calculations tab.

104.07%

92.15%

When off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. When using an EX Special Attack, the equipper's Impact is increased by 10/12.5/15/17.5/20% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
Impact (Lv 60): 18%
Koleda's Signature W-Engine and an incredible option for all Stun characters that use their EX Special Attack at least somewhat regularly. Grants 18% Standard Impact unconditionally and 0.6 Energy Regen per second while the wearer remains off the field (at S0). Most importantly, it also grants the wearer 10% Combat Impact for 10 seconds after using an EX Special Attack stacking up to 2 times (each stack is tracked individually). Maintaining at least 1 stack of this buff consistently is expected for most characters using this W-engine but if you can gain 2 stacks even for a moment its value only increases further. Energy Recharge, strong base stats and an incredible combat buff make this Engine a safe option on most characters.

100%

100%

When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6/7.5/9/10.5/12% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
Impact (Lv 60): 18%
Lycaon's Signature W-Engine, an engine with good Stun buffing stats but also higher damage output compared to many other generic options. Grants 18% Standard Impact unconditionally and a stacking buff each time the wearer hits an enemy occurring at most once her skill. This buff can be stacked up to 5 times, lasts 8 seconds and increases the wearers Basic Attack Daze% and DMG% by 6% for a total bonus of 30% DMG and Daze. A reasonable option for all Stun characters with competitive stun buffs, but trades the energy regen of some other stun W-engines in exchange for a damage buff.

102.44%

80.43%

For every 10 Energy accumulated, the equipper's Impact is increased by 2/2.3/2.6/2.9/3.2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
Energy Regen (Lv 60): 50%
Outstanding F2P accessible A-Rank W-Engine that is among the top options for many Stun characters thanks to its incredibly potent combat effect. It grants 50% Energy Regen (0.6 energy/s for most Stun characters) but also a combat ability which reads incredibly confusingly but will grant you 3.2% Combat Impact per stack with a total stack limit of 8 granting a maximum of 25.6% Combat Impact. The easy way to think of this W-engine is to just know that as long as you have and or have spent a combined 80 energy in the last 8 seconds you'll be getting full effect which for most characters is doable or at least close to doable. With the bonus partially or better yet fully active this will be a very competitive option for most Stun characters when compared to similar rarity engines.

98.93%

87.11%

The equipper gains a Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks, and each stack increases the Daze inflicted by 4/4.6/5.2/5.8/6.4%.

Base ATK (Lv 60): 594
Impact (Lv 60): 15%
The Stun battle pass W-engine - an expensive and timely Engine to acquire but which has great potential for EX Special Burst Daze but still only performs similarly or below other W-Engine's with similar investment over the full course of a fight. Grants 15% Standard impact unconditionally and has a combat ability which grants the wearer a charging buff. The wearer gains a charge every 3 seconds with a maximum of 6 charges possible - upon using an EX Special all charges will be consumed increasing that EX's Daze by 6.4% per charge expended up to 38.4% for 6 charges. This W-Engine offers large spikes of Daze but requires you to space those EX's out to gain maximum benefit. The engine also has no extra benefits like Energy Regen or Damage stats making it a situational choice for those looking for huge burst daze.

98.70%

87.11%

When the target's HP is no lower than 50%, the equipper inflicts 10/11.5/13/14.5/16% more Daze. When the target's HP is no lower than 75%, this bonus is further enhanced by 10/11.5/13/14.5/16%.

Base ATK (Lv 60): 594
Impact (Lv 60): 15%
A specialized F2P but strong A-Rank Engine, specializing in trading long term benefit for immediate power. Grants 15% Standard Impact unconditionally and a combat effect that activates based on the enemies current HP%. When attacking an enemy with 50% or higher HP all Daze inflicted against them is increased by 16% and against enemies that are 75% HP or higher that's increased by a further 16% totalling 32%! The result is enemies that are between 75% - 100% will be dealt 32% increased Daze, 50% - 74%, 16% Daze and 49% or lower taking 0% increased Daze. This Engine is ideal for those looking to burst an enemy into the Stunned state initially with little regard for the lower stuns they'll have to deal with later, for this reason it does have endgame uses but over long fights can fall behind other similar investment options.

97.21%

80.43%

The equipper's attacks inflict 8/9/10/11/12% more Daze on their main target.

Base ATK (Lv 60): 475
Impact (Lv 60): 12%
Incredible F2P Stun W-Engine that offers generic Daze boosts to the entire characters kit with no conditionals to play around. Grants 12% Impact unconditionally and a 12% Daze increase against the wearers primary target. This Engine doesn't have any of the additional bonuses such as Energy Regen, Damage increases or burst daze potential - higher rarity options have but is able to mostly keep up in raw Daze output over longer fights making it a good stepping stone option until you can upgrade.

91.56%

102.25%

Increases Electric DMG by 15/17.5/20/22/24%. When the equipper hits an enemy with Dodge Counter or Assist Attack, their Energy Generation Rate increases by 18/20.5/23/25/27.5% for 8s.

Base ATK (Lv 60): 624
Impact (Lv 60): 15%
Best Disk Drives Sets

1

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

Best option for all Stun-focused characters granting 6% permanent Impact% from the 2-PPC and 20% increased Daze for Basic Attacks, Dash Attacks and Dodge Counters. As Stun characters top priority is dealing as much Daze as possible as fast as possible, no other set comes close to this one and the 4-PC should be pursued even at the cost of good sub-stats.

Best combined with your choice of 2-PC Set:

  • Swing Jazz for 20% Energy Regen (Recommended),
  • Freedom Blues for 30 Anomaly Proficiency to boost anomaly damage,
  • Thunder Metal, Puffer Electro or Hormone Punk to boost overall damage.
Best Disk Drives Stats
Disk 4
CRIT Rate
CRIT Rate%
>=
CRIT DMG
CRIT DMG%
Disk 5
Electric DMG
Electric DMG%
Disk 6
Impact
Impact

Substats: CRIT RATE = CRIT DMG > ATK% > PEN = ATK

Best Endgame Stats (Level 60)
  • Impact: 169-190+

  • HP: 9500+

  • DEF: 850+

  • ATK: 1700-2000+ (Optional)

  • CRIT RATE: 50%-60%+ (Optional)

  • CRIT DMG: 100%-120%+ (Optional)

Skill priority
Core

Special Attack

Core

Basic Attack

Core

Dodge

Core

Assist

Core

Chain Attack

Video guides

Anby guide videos aren't available yet.

Rotation & Teams

Synergy

Grace focuses on quickly building up as much Electric Anomaly on enemies as you can to keep them Shocked. Anby being an Electric character not only activates both her own and Grace's bonus ability but also contributes her own Anomaly allowing Grace and her team to quickly apply more Shocks, something essential when Anton is a part of the team. Furthermore, Anby also brings Daze to the team, while it isn’t always needed in Shock teams, it's still a viable addition.

Nekomata has incredibly limited synergizing team mate options when it comes to enabling her Additional Ability, and thankfully Anby can fill that role quite well while also providing Nekomata and her team an excellent amount of Daze. Enabling Nekomata's Additional Ability with Anby allows for the last slot of the team to be used more freely on another DPS or Supporter that complements her better instead of being restricted to selecting specifically a character needed to activate the same.

As a Physical DPS Billy has very little access to Supportive Physical options with the other 3 Physical characters on release all being fellow DPS that take up much of the field time Billy would prefer for himself. Pairing Billy with Anby grants him access to his Additional Ability which provides his entire team solid amount of Daze through parries and EX’s, allowing him to run exactly the Supporters he wants.

Teams

If a column has multiple characters, the bigger one is the priority choice for the team while the smaller ones are alternatives. If they are the same size, either of them can be used.

Cunning Hare Team

Soukaku
Soukaku
Lucy
Lucy
Nicole
Nicole
Support

Grace/Anton Team

F2P Harumasa Team

Bangboo options:

  • Amillion or Bagboo = If 2x Cunning Hare,
  • Bagboo or Bangvolver = if 2x Physical.
  • Plugboo or Electroboo - If 2x Electric,

Calculations

Damage and Daze output

Important!

  • Anby's Mindscape 1 and 4 don't directly impact her Main Field Daze Rotation used for calculations but still hold combat value upon activation. Her M1 can be optionally activated and maintained to boost Energy Generation at the small cost of lowering the Daze of 1 basic combo. Anby's M4 can grant other Electric Agents a meaningful amount of energy potentially granting them an additional EX over the course of longer fights.
Anby in 1 Target scenario - Daze and Damage output in Main Field Rotation.

Rotation time: 14.32s.

Attention!!! Calculations between characters that use Quick Swap Daze vs Main Field Daze Rotations should not be compared as they are two different playstyles!

Details about the calculations

This rotation is a rough representation of the character's Main Field Daze Rotation for the purpose of calculations. In combat you may need to interrupt your Basic Attack sequences to perform Dodges and may also find you gain more or less Dodge Counters than represented here.

Attention!!! Calculations between characters that use Quick Swap Daze vs Main Field Daze Rotations should not be compared as they are two different playstyles!

Main Field Daze Rotation
  • Dodge Counter: Thunderclap
  • Basic Attack: Turbo Volt P1
  • Basic Attack: Turbo Volt P2
  • Basic Attack: Turbo Volt P3
  • EX Special Attack: Lightning Bolt
  • Basic Attack: Thunderbolt
  • Dodge Counter: Thunderclap
  • Basic Attack: Turbo Volt P1
  • Basic Attack: Turbo Volt P2
  • Basic Attack: Turbo Volt P3
  • Basic Attack: Thunderbolt
  • Dodge Counter: Thunderclap
  • Basic Attack: Turbo Volt P1
  • Basic Attack: Turbo Volt P2
  • Basic Attack: Turbo Volt P3
  • EX Special Attack: Lightning Bolt
  • Basic Attack: Thunderbolt
  • Dodge Counter: Thunderclap

And here are the W-Engines and Disk Drives used in the calculations.

When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6/7.5/9/10.5/12% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
Impact (Lv 60): 18%

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.
Disk 4
CRIT Rate
CRIT Rate%
Disk 5
Electric DMG
Electric DMG%
Disk 6
Impact
Impact%

Substats: ATK (18%), CRIT Rate (33.6%), CRIT DMG (67.2%)

Shiyu Defense

Shiyu Defense

This section contains information about Anby performance in the latest Shiyu Defense cycle (1.3.2). The page will be automatically updated every patch once enough data is gathered.

  • The data has been last updated on 06/12/2024,
  • 4890 players shared their 1.3.2 Shiyu Defense clear data with us (1093 of the sample are self-reported players that filled our form, 3797 are from random UIDs that we scanned).

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!

Shiyu Defense Stats Form
Usage rate

Characters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners

This section lists the characters that were most commonly paired with Anby in the current phase of Shiyu Defense.

Teams

This section lists most popular teams featuring Anby in the current phase of Shiyu Defense.

Rank 5

App. rate: 6.56%

Avg. Score 2.89

Zhu Yuan
Anby
Nicole

Rank 28

App. rate: 1.31%

Avg. Score 2.69

Ellen
Anby
Soukaku

Rank 37

App. rate: 0.79%

Avg. Score 2.76

Yanagi
Anby
Rina

Rank 42

App. rate: 0.71%

Avg. Score 2.62

Yanagi
Anby
Seth

Rank 62

App. rate: 0.38%

Avg. Score 2.85

Yanagi
Anby
Nicole

Rank 70

App. rate: 0.33%

Avg. Score 2.88

Jane Doe
Anby
Seth

Rank 93

App. rate: 0.22%

Avg. Score 2.38

Anton
Anby
Rina

Rank 93

App. rate: 0.22%

Avg. Score 2.86

Yanagi
Anby
Lucy

Rank 93

App. rate: 0.22%

Avg. Score 2.5

Nekomata
Anby
Nicole

Rank 101

App. rate: 0.19%

Avg. Score 3

Billy
Anby
Nicole
Mindscapes

Mindscapes data comes from 475 players we have scanned who used Anby in the current Shiyu Defense.

1.68%

2.5 score

Mindscape 0

1.47%

2.33 score

When the 4th-hit of Anby's Basic Attack hits an enemy, her Energy Generation Rate is increased by 12% for 30s.

3.58%

2.44 score

When Basic Attack: Thunderbolt hits a Stunned enemy, its DMG is increased by 30%. When Anby's EX Special Attack hits an enemy that is not Stunned, the Daze inflicted is increased by 10%.

5.89%

2.93 score

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

3.79%

2.71 score

When Anby launches a Chain Attack or uses her Ultimate, off-field Electric Agents recover 3 Energy. For every 12% Energy Generation Anby Has, recover an additional 2 Energy, up to a maximum of 6.

6.32%

2.83 score

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

77.26%

2.79 score

When Anby uses her EX Special Attack, she gains 8 stacks of Charge (max 8 stacks). When she hits an enemy with her Basic Attack or Dash Attack, 1 stack of Charge is consumed, increasing that attack's DMG by 45%.
W-Engines

W-Engines usage data comes from 475 players we have scanned who used Anby in the current Shiyu Defense.

60.63%

2.72 score

Increases Electric DMG by 15/17.5/20/22/24%. When the equipper hits an enemy with Dodge Counter or Assist Attack, their Energy Generation Rate increases by 18/20.5/23/25/27.5% for 8s.

Base ATK (Lv 60): 624
Impact (Lv 60): 15%

13.89%

2.88 score

For every 10 Energy accumulated, the equipper's Impact is increased by 2/2.3/2.6/2.9/3.2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
Energy Regen (Lv 60): 50%

10.53%

2.87 score

When off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. When using an EX Special Attack, the equipper's Impact is increased by 10/12.5/15/17.5/20% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
Impact (Lv 60): 18%

8.42%

2.85 score

When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6/7.5/9/10.5/12% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
Impact (Lv 60): 18%

3.16%

2.85 score

When the target's HP is no lower than 50%, the equipper inflicts 10/11.5/13/14.5/16% more Daze. When the target's HP is no lower than 75%, this bonus is further enhanced by 10/11.5/13/14.5/16%.

Base ATK (Lv 60): 594
Impact (Lv 60): 15%

0.63%

2.67 score

The equipper gains a Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks, and each stack increases the Daze inflicted by 4/4.6/5.2/5.8/6.4%.

Base ATK (Lv 60): 594
Impact (Lv 60): 15%
Disk Drives

Disk Drives usage data comes from 475 players we have scanned who used Anby in the current Shiyu Defense.

53.89%

2.83 score

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

23.79%

2.67 score

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

(2)
Electric DMG +10%.
(4)
As long as an enemy in combat is Shocked, the equipper's ATK is increased by 28%.

8%

2.7 score

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

(2)
CRIT Rate +8%.
(4)
Triggering a critical hit with a Basic Attack, Dodge Counter or EX Special Attack increases the equippers ATK by 9% for 6s. The buff duration for different skills are calculated separately.

3.16%

2.8 score

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.
Flex

2.11%

3 score

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.

2.11%

3 score

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

(2)
ATK +10%.
(4)
Upon entering combat or switching in, its user's ATK increased by 25% for 10s. This effect can be triggered once every 20s.
Stats

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