A mysterious young girl who never talks about her past, almost as if she didn't have one. She is calm and collected, and unusually competent and efficient in combat, almost as if she'd had years of training. In an unexpected incident, Nicole brought her back to the Cunning Hares, and she has an emotional independence on her ever since. She loves watching movies, but due to certain lack of common sense she seems to almost think them real-life stories.
To learn more about Anby check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
This character has no video guide yet.
Last review/pros & cons update
Patch 1.0
Last build/calcs update
Patch 1.0
Last teams/synergies update
Patch 1.4
Last profile update*
December 17th, 2024
*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.
To learn more about Anby check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Shiyu Defense
Rotation & Teams
Calculations
Profile
Core Passive Fluctuating Voltage
Launch a Basic Attack: Thunderbolt, Special Attack, or EX Special Attack after the 3rd-hit of Anby's Basic Attack for an extra 32% Daze.
Impact 0
BASE ATK: 0
Additional Ability Parallel Connection
When another character in your squad shares the same Attribute or Faction:
When Anby's Dodge Counter hits an enemy, she gains an extra 7.2 Energy. This effect can trigger once every 5s.
Basic Attack: Turbo Volt
Basic Attack: Thunderbolt
Dodge: Slide
Dash Attack: Taser Blast
Dodge Counter: Thunderclap
Special Attack: Fork Lightning
EX Special Attack: Lightning Bolt
Chain Attack: Electro Engine
Ultimate: Overdrive Engine
Quick Assist: Thunderfall
Defensive Assist: Flash
Assist Follow-Up: Lightning Whirl
Rapid Charge Mode
Mindscape 1
Precision Discharge
Mindscape 2
Well-Disciplined
Mindscape 3
Conducting Charge
Mindscape 4
Street Experience
Mindscape 5
Charging Field
Mindscape 6
Anby Stats at level 60 (including Core passive bonuses).
Anby images aren't available yet. They will be added soon!
Review
The only F2P Stun character available and the go-to choice for team building for those without S-Rank options.
Can combo together her EX and Charged Basic Attacks to create high Daze combos allowing for fast and effective Stuns.
Anby’s Dodge Counters grant her a good chunk of additional energy allowing her to access her EX’s faster than many other characters when played as a main fielder.
Using Anby’s EX at specific times throughout her combo allows her to increase its speed significantly, speeding her overall Stunning rotation.
Optimal Stun combo requires a combination of Tap and Hold inputs making her a little more challenging than other characters to play.
Deals noticeably less Stun than her S-Rank counterparts.
Lack of outstanding features outside of her reasonable Daze and Electric-type, which makes her susceptible to power creep.
Anby review isn't available yet. It will be added soon!
This tier list assesses characters based on their combat potential in Zenless Zone Zero’s current most demanding content, Shiyu Defense (SD). SD is a mode similar to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires multiple teams, Disk Drives and good W-Engines. This mode offers a reasonable mix of Boss encounters (single target) and Elite packs (2-3 targets), allowing multiple characters to find a niche but in the end, there is a bias toward single target focused characters at the top-end and tier list ratings will reflect that.
Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.
Shiyu Defense
Build and teams
The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.
The top number shows the performance of the W-Engine when applying Daze while the bottom number when dealing Damage. You can find more information about them in the Calculations tab.
104.07%
92.15%
When off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. When using an EX Special Attack, the equipper's Impact is increased by 10/12.5/15/17.5/20% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.
100%
100%
When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6/7.5/9/10.5/12% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.
102.44%
80.43%
For every 10 Energy accumulated, the equipper's Impact is increased by 2/2.3/2.6/2.9/3.2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.
98.93%
87.11%
The equipper gains a Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks, and each stack increases the Daze inflicted by 4/4.6/5.2/5.8/6.4%.
98.70%
87.11%
When the target's HP is no lower than 50%, the equipper inflicts 10/11.5/13/14.5/16% more Daze. When the target's HP is no lower than 75%, this bonus is further enhanced by 10/11.5/13/14.5/16%.
97.21%
80.43%
The equipper's attacks inflict 8/9/10/11/12% more Daze on their main target.
91.56%
102.25%
Increases Electric DMG by 15/17.5/20/22/24%. When the equipper hits an enemy with Dodge Counter or Assist Attack, their Energy Generation Rate increases by 18/20.5/23/25/27.5% for 8s.
1
Best option for all Stun-focused characters granting 6% permanent Impact% from the 2-PPC and 20% increased Daze for Basic Attacks, Dash Attacks and Dodge Counters. As Stun characters top priority is dealing as much Daze as possible as fast as possible, no other set comes close to this one and the 4-PC should be pursued even at the cost of good sub-stats.
Best combined with your choice of 2-PC Set:
Substats: CRIT RATE = CRIT DMG > ATK% > PEN = ATK
Impact: 169-190+
HP: 9500+
DEF: 850+
ATK: 1700-2000+ (Optional)
CRIT RATE: 50%-60%+ (Optional)
CRIT DMG: 100%-120%+ (Optional)
Special Attack
Basic Attack
Dodge
Assist
Chain Attack
Anby guide videos aren't available yet.
Rotation & Teams
Grace focuses on quickly building up as much Electric Anomaly on enemies as you can to keep them Shocked. Anby being an Electric character not only activates both her own and Grace's bonus ability but also contributes her own Anomaly allowing Grace and her team to quickly apply more Shocks, something essential when Anton is a part of the team. Furthermore, Anby also brings Daze to the team, while it isn’t always needed in Shock teams, it's still a viable addition.
Nekomata has incredibly limited synergizing team mate options when it comes to enabling her Additional Ability, and thankfully Anby can fill that role quite well while also providing Nekomata and her team an excellent amount of Daze. Enabling Nekomata's Additional Ability with Anby allows for the last slot of the team to be used more freely on another DPS or Supporter that complements her better instead of being restricted to selecting specifically a character needed to activate the same.
As a Physical DPS Billy has very little access to Supportive Physical options with the other 3 Physical characters on release all being fellow DPS that take up much of the field time Billy would prefer for himself. Pairing Billy with Anby grants him access to his Additional Ability which provides his entire team solid amount of Daze through parries and EX’s, allowing him to run exactly the Supporters he wants.
If a column has multiple characters, the bigger one is the priority choice for the team while the smaller ones are alternatives. If they are the same size, either of them can be used.
Bangboo options:
Calculations
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables and also the skill of the player is important. As usual, don't compare the numbers between characters.
Important!
Rotation time: 14.32s.
Attention!!! Calculations between characters that use Quick Swap Daze vs Main Field Daze Rotations should not be compared as they are two different playstyles!
This rotation is a rough representation of the character's Main Field Daze Rotation for the purpose of calculations. In combat you may need to interrupt your Basic Attack sequences to perform Dodges and may also find you gain more or less Dodge Counters than represented here.
Attention!!! Calculations between characters that use Quick Swap Daze vs Main Field Daze Rotations should not be compared as they are two different playstyles!
Main Field Daze Rotation
- Dodge Counter: Thunderclap
- Basic Attack: Turbo Volt P1
- Basic Attack: Turbo Volt P2
- Basic Attack: Turbo Volt P3
- EX Special Attack: Lightning Bolt
- Basic Attack: Thunderbolt
- Dodge Counter: Thunderclap
- Basic Attack: Turbo Volt P1
- Basic Attack: Turbo Volt P2
- Basic Attack: Turbo Volt P3
- Basic Attack: Thunderbolt
- Dodge Counter: Thunderclap
- Basic Attack: Turbo Volt P1
- Basic Attack: Turbo Volt P2
- Basic Attack: Turbo Volt P3
- EX Special Attack: Lightning Bolt
- Basic Attack: Thunderbolt
- Dodge Counter: Thunderclap
And here are the W-Engines and Disk Drives used in the calculations.
When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6/7.5/9/10.5/12% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.
Substats: ATK (18%), CRIT Rate (33.6%), CRIT DMG (67.2%)
Shiyu Defense
This section contains information about Anby performance in the latest Shiyu Defense cycle (1.3.2). The page will be automatically updated every patch once enough data is gathered.
If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!
Shiyu Defense Stats FormCharacters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
This section lists the characters that were most commonly paired with Anby in the current phase of Shiyu Defense.
This section lists most popular teams featuring Anby in the current phase of Shiyu Defense.
Mindscapes data comes from 475 players we have scanned who used Anby in the current Shiyu Defense.
1.68%
2.5 scoreMindscape 0
1.47%
2.33 score3.58%
2.44 score5.89%
2.93 score3.79%
2.71 score6.32%
2.83 score77.26%
2.79 scoreW-Engines usage data comes from 475 players we have scanned who used Anby in the current Shiyu Defense.
60.63%
2.72 scoreIncreases Electric DMG by 15/17.5/20/22/24%. When the equipper hits an enemy with Dodge Counter or Assist Attack, their Energy Generation Rate increases by 18/20.5/23/25/27.5% for 8s.
13.89%
2.88 scoreFor every 10 Energy accumulated, the equipper's Impact is increased by 2/2.3/2.6/2.9/3.2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.
10.53%
2.87 scoreWhen off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. When using an EX Special Attack, the equipper's Impact is increased by 10/12.5/15/17.5/20% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.
8.42%
2.85 scoreWhen an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6/7.5/9/10.5/12% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.
3.16%
2.85 scoreWhen the target's HP is no lower than 50%, the equipper inflicts 10/11.5/13/14.5/16% more Daze. When the target's HP is no lower than 75%, this bonus is further enhanced by 10/11.5/13/14.5/16%.
0.63%
2.67 scoreThe equipper gains a Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks, and each stack increases the Daze inflicted by 4/4.6/5.2/5.8/6.4%.
Disk Drives usage data comes from 475 players we have scanned who used Anby in the current Shiyu Defense.
53.89%
2.83 score23.79%
2.67 score8%
2.7 score3.16%
2.8 score2.11%
3 score2.11%
3 scoreAnby stats aren't available yet. They will be added soon.
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