To learn more about Caesar check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Caesar has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review/pros & cons update
Patch 1.2
Last build/calcs update
Patch 1.2
Last teams/synergies update
Patch 1.4
Last profile update*
September 25th, 2024
*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.
To learn more about Caesar check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Shiyu Defense
Rotation & Teams
Calculations
Profile
Core Passive Barrier of Resilience
When Caesar activates EX Special Attack: Parry Counter, Chain Attack, Ultimate, or triggers EX Special Attack: Overpowered Shield Bash through Retaliation, she buffs the entire team with a Radiant Aegis shield equal to 300% of her base Impact +300 The shield lasts for 90s and is equipped by the on-field character, with its value shared among the entire team. Any single instance of DMG will not exceed the Shield value.
While Radiant Aegis is active, the shield bearer's Anti-Interrupt level is increased, and their ATK is increased by 40. After Radiant Aegis expires, the buff remains for an additional 5s.
Impact 0
BASE ATK: 0
Additional Ability Battle Spirit
When another character in your squad can activate Defensive Assist or shares the same Faction:
When Caesar activates Perfect Block, Retaliation, Defensive Assist, or Basic Attack: Dead End, she applies a Debuff effect to enemies within a 7m radius, increasing the damage they take from all teammates by 25% for 30s.
Basic Attack: Rampaging Slash
Basic Attack: Dead End
Dodge: Adrift
Dash Attack: Hog Rush
Dodge Counter: Eye For an Eye
Special Attack: Shockwave Shield Bash
Special Attack: Roaring Thrust
EX Special Attack: Parry Counter
EX Special Attack: Overpowered Shield Bash
Stance Switch
Chain Attack: Road Rage Slam
Ultimate: Savage Smash
Quick Assist: Lane Change
Defensive Assist: Aegis Shield
Assist Follow-Up: Aiding Blade
Spearhead Advance
Mindscape 1
Legacy of the Far Lands
Mindscape 2
Absolute Trust
Mindscape 3
Aries the Battering-Ram
Mindscape 4
Romantic Conquest
Mindscape 5
Overlord's Will
Mindscape 6
Caesar Stats at level 60 (including Core passive bonuses).
Caesar images aren't available yet. They will be added soon!
Review
Huge refreshable Shield with Anti-Interrupt attached to it.
Massive Attack buff with near permanent uptime.
Strong generic damage increase which is easy to keep up.
Amazing Daze application for a character who isn’t a dedicated Stunner.
Supreme team flexibility - allows her to be played with many characters and in multiple roles.
The ability to inflict top-tier Daze is reliant on executing Defensive Assists at the cost of Assist Points. It's less effective when Defensive Assists are not possible or less available.
The motorbike is not available in combat… yet.
Caesar is S-Rank Melee Physical Defense Agent, excelling at providing both offensive and defensive buffs, while inflicting Daze equivalent to Stun Agents. What sets her apart from others is her amazing Shield “Radiant Aegis” that for sure is the strongest support skill in the game (at the time of her release). This combined with her Support and Stun skills makes her an incredible addition to various endgame compositions.
The entirety of her kit revolves around the “Radiant Aegis” Shield, granted by her Core Passive - Barrier of Resilience. It allows “Radiant Aegis” to be gained by any of the following actions:
EX Special Attack: Parry Counter
EX Special Attack: Overpowered Shield Bash (When triggered via retaliation)
Chain Attack: Road Rage Slam
Ultimate: Savage Smash
Once used, “Radiant Aegis” protects the entire team with a Shield equal to Caesar’s 1400% of Base Impact + 1400 (at maximum rank). The shield boasts incredible uptime, has no re-application cooldown, and transfers to active character on the field without delay, allowing you permanent access as long as you retrigger it as needed. “Radiant Aegis” is more than a Barrier - it increases Attack by 1000, and increases their Anti-Interrupt value for the duration of Shield + for additional 5 seconds after it breaks. Furthermore, no single instance of damage can exceed the Shield’s total value, granting protection from being one-shotted/massive hits. As such, the versatility and strength of this Shield makes it one of strongest buffs available, providing her team with a powerful mix of Survivability and Damage.
Her Additional Ability - Battle Spirit, requires at least one teammate who can perform a Defensive Assist or belongs to the same Faction to activate. Enhancing her Support capabilities, Caesar applies 25% Damage Increase debuff to enemies with a 7m radius lasting for 30 seconds, when hitting with any of the following abilities:
Triggering a Retaliation via Ability use or Perfect Block (Special mechanics we’ll cover below)
Defensive Assist: Aegis Shield
Basic Attack: Dead End
We will analyze each of them soon, but the important part is that the debuff is easy to apply, lasts long and will always be active.
The combination of these Abilities is the driving force behind her kit - with her goal in combat being keeping these buffs active while dishing out as much Daze as possible. To understand the optimal method, let us dive into her Active Abilities.
She possesses two different Basic Attacks. Her 6 Part Attack Combo has low damage and Daze multipliers, limiting its usage. On the other hand, her held Basic Attack - Dead End is much more impactful - it requires an Assist Point to perform and launches Shields in all directions, pulling enemies closer, granting her Temporary Invulnerability. Most importantly it applies her Additional Ability - Battle Spirit, without relying on enemies attacking her. This Basic Attack is not part of her main game plan but can be a powerful asset to trigger her Additional Ability in a pinch when the enemy isn’t attacking you.
Her Special Attack and EX Special Attack feature two variants each, sharing somewhat similar mechanics. With her Special Attack being more situational in use, we will be focusing on her EX Special Attack in this guide, as its primary focus of most of her combos .
The two types of her EX are as follows:
EX Special Attack: Parry Counter (1st EX)
EX Special Attack: Overpowered Shield Bash (2nd EX)
EX Special Attack - Parry Counter is Forward Shield Slam dealing Physical Damage and strong Daze, costing 40 Energy. Her second EX Special Attack - Overpowered Shield Bash deals even stronger damage and Daze at half the cost (20 Energy), but you need to:
Launch her EX Special Attack: Parry Counter (1st EX) first.
Gain Retaliation via an Ability or a Perfect Block.
The first condition is easy and allows you to use two EX’s back to back forming one of Caesar’s more effective combos:
EX Special Attack: Parry Counter (1st EX)
EX Special Attack: Overpowered Shield Bash (2nd EX)
The second condition “Retaliation” is a special state granted to Caesar after using some of her Abilities or by executing a “Perfect Block”. Perfect Block is a special mechanic associated exclusively with the following abilities:
EX Special Attack: Parry Counter (1st EX)
EX Special Attack: Overpowered Shield Bash (2nd EX)
Special Attack: Shockwave Shield Bash
When using any of these abilities while an enemy is attacking her, she will instead perform a “Perfect Block” empowered version of the ability, gaining Immunity from attack and staggering the enemy. Of course, she can immediately execute her 2nd EX Special Attack right after.
Using her 1st EX Special Attack grants her access to 2nd EX Special Attack already, so when performing a Perfect Block with 1st EX, it instead reduces the subsequent 2nd EX Special Attack energy cost from 20 to 0. Meanwhile, performing Perfect Block with her 2nd EX Special Attack refunds the 20 energy used to cast it, without allowing her to trigger it again.
Her EX’s are indeed a bit confusing so just remember, if possible, to use her EX to interrupt enemy attacks to gain some additional benefits and whenever gaining Retaliation, ensure you make a quick use of her 2nd EX Special Attack.
Her Dodge Abilities are decent, but are a little more specific in usage and aren't regularly used as other characters. When an enemy attacks it’s generally preferred to trigger a Defensive Assist or go for a Perfect Block with her Special Ability over a Dodge or Dash Attack. With that said, her Dodge Counter deals good Daze to enemies and her Dash Attack, if timed perfectly, can allow her access to Retaliation without the bonus of a Perfect Block.
Her Quick Assist is simple and won’t be utilized often. But the combo of her Defensive Assist and Assist Follow-Up is incredibly strong and integral to her gameplay. Her Defensive Assist parries attack, similar to most characters and applies her Additional Ability debuff, but the Assist Follow Up you can execute right after is particularly amazing. Using it causes reasonable damage, strong Daze and allows Caesar to immediately enter Retaliation and follow-up with her 2nd EX Special Attack - Overpowered Shield Bash. The combination of these 3 abilities form the Core of her kit as executing them mitigates an enemy attack, deal strong Daze, activate/refresh her Core Passive Shield, grant an Attack Boost and apply her Damage Taken Increase debuff to all enemies in minimal field time at and cheap cost of 1 Assist Point and 20 Energy. To Sum it up:
Caesar Core Combo:
Defensive Assist: Aegis Shield (Activates Additional Ability: Battle Spirit)
Assist Follow-Up: Aiding Blade (Gain Retaliation)
EX Special Attack: Overpowered Shield Bash (Activates Core Ability: Radiant Aegis)
This specific combo lets Caesar inflict Daze per second equivalent to some of the strongest Stun Type Agents in the game, allowing her to substitute for that role while bringing a multitude of supportive capabilities. This combo achieves most of what Caesar aims to provide and keeping her off field, barring taking her out to trigger Defensive Assists or dump excess Energy is a completely viable and recommended way to play even.
Her Ultimate and Chain Attack feature two Unique benefits. Her Ultimate deals additional 100% Daze to enemies with Shield whereas her Chain Attack has a very short animation. These features can help optimize certain fights or against certain Bosses, but otherwise remain less important as she is primarily a Support Agent. As such other characters Ultimates will take precedence over her usually.
Rounding off her kit, she has one more Passive bonus up her sleeve. Whenever she gains Retaliation or performs a Perfect Block or executes a Defensive Assist, she gets a buff called Stance Switch, granting her 20% Combat Impact for 3s (At Maximum). This makes the combo mentioned prior even stronger and doubles down on performing Retaliations, Perfect Blocks and Defensive Assists above anything else.
Caesar is one of the easiest to use and most impactful agents at the time of her release, offering insane damage increases, a busted Barrier that prevents damage, Interrupts attacks, and inflicts strong Daze with Defensive Assists in mind. Having both Defensive and Offensive utility, flexibility in team building, and strong numbers across the board makes her the best Support in the game and she will potentially remain there for quite a long time.
For optimal strategies for combining all of Caesar’s skills, refer to the Rotation & Teams section of this guide.
This tier list assesses characters based on their combat potential in Zenless Zone Zero’s current most demanding content, Shiyu Defense (SD). SD is a mode similar to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires multiple teams, Disk Drives and good W-Engines. This mode offers a reasonable mix of Boss encounters (single target) and Elite packs (2-3 targets), allowing multiple characters to find a niche but in the end, there is a bias toward single target focused characters at the top-end and tier list ratings will reflect that.
Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.
Shiyu Defense
Build and teams
The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.
The top number shows the performance of the W-Engine when applying Daze while the bottom number when dealing Damage. You can find more information about them in the Calculations tab.
Important! At the time of her release Caesar lacks good Stun/Support Defense W-Engine options that synergise with her kit. For this reason using an S or A rank Stun W-Engine with a secondary stat of Impact % can be a reasonable alternative to her Signature - potentially stronger than any other Defense option visible on the graph above. The Impact% grants an increase to Caesar's Aegis size and Daze capabilities unconditionally which is a reasonable choice when measured against options outside her Signature - especially for F2P.
100%
100%
The Shield value provided by the equipper increases by 30/38/46/52/60%. When any squad member triggers Interrupt or Perfect Dodge, all squad members' DMG increases by 18/22.5/27/31.5/36% and Daze dealt increases by 12/15/18/21/24% for 20s. Passive effects of the same name do not stack.
88.45%
85.42%
Increases Max HP by 8/9/10/11/12.5%. When attacked, the equipper's Impact is increased by 10/11.5/13/14.5/16% for 12s.
77.97%
95.05%
Reduces DMG taken 7.5/8.5/9.5/10.5/12%. When attacked, the equipper's Energy Generation Rate increased by 10/11.5/13/14.5/16% for 12s. When the equipper switches off-field, this buff will be transferred to the new on-field character with its duration refreshed. Passive effects of the same name do not stack.
77.97%
98.95%
While Shielded, the equipper's Energy Regen increases by 0.4/s. The Anomaly Buildup of EX Special Attacks and Assist Follow-Ups increase by 36%.
1
An alternative buffing option to Swing Jazz and ideal for Caesar if another character is already covering that set bonus. Grants the team 15% increased DMG for 10 seconds whenever any squad member triggers a Defensive or Evasive assist. Caesar's primary combo revolves completely around Defensive Assists so keeping this buff active during standard combat isn't hard. Though, aligning its duration or a Defensive/Evasive assist right before a Stun window can be challenging, making this set a little more difficult to use for teams focused on dealing most of their damage during stun windows.
Best combined with your choice of 2-PC Set:
2
Strong set option for Caesar when supporting teams with mainly Physical Anomaly characters. Causes all EX Special Attacks to apply an additional 20% Anomaly Buildup Resistance reduction of the character's element (Physical) for 8 seconds to all enemies hit, resulting in effectively 20% more Assaults for the team (before Anomaly cap and cooldown). This set bonus is easier to apply for Caesar than most thanks to her EX being an integral and accessible part of her kit - timing her EX's to align with your anomaly characters burst windows will still be essential though.
Best combined with your choice of 2-PC Set:
3
This set is a strong option in burst damage teams and offers the entire squad a 15% Damage increase for 12 seconds after the wearer launches a Chain Attack or Ultimate. It’s particularly effective when activated through a Chain Attack, as it perfectly buffs all allies just before the team’s largest damage window during a Stun. However, its value diminishes in team compositions or combat situations where Stuns are less frequent.
Best combined with your choice of 2-PC Set:
Substats: [CRIT RATE = CRIT DMG > ATK% > PEN = ATK] OR [Anomaly Profiency > ATK% > PEN > ATK]
Choose a sub stat priority depending on which damage profile you're aiming for on Caesar. Neither set of stat priorities are relevant for her supportive capabilities and should only be considered as nice bonuses.
ATK: 1400 - 2000+ (Optional)
HP: 12000+
DEF: 1000+
IMPACT: 145 - 170+ (Most Important Stat)
CHOOSE 1 (based on the team you use Caesar in):
Anomaly Proficiency: 250 - 330+ (Optional)
Anomaly Mastery: 87+ (Optional)
OR
CRIT RATE: 50 - 60%+ (Optional)
CRIT DMG: 100 - 120%+ (Optional)
Assist
Special Attack
Basic Attack
Dodge
Chain Attack
Rotation & Teams
Caesar is incredibly versatile and can find a place in most team compositions thanks to her Defensive and Offensive buffs, flexible roles and strong kit. Because of this, Caesar synergises excellently with most of the characters in-game and it’s very likely any team you have in mind for her will work.
If a column has multiple characters, the bigger one is the priority choice for the team while the smaller ones are alternatives. If they are the same size, either of them can be used.
Soldier 11 Team
Caesar’s goal in battle is to maintain her Core Passive and Additional Ability at all times while inflicting as much Daze as possible in as little field time as possible. Fortunately, all of this can be achieved easily via two simple combos.
Defensive Assist Core Combo:
- Enemy Attacks while Caesar is not on field,
- Quick-Swap to Caesar,
- Defensive Assist: Aegis Shield (Activates Additional Ability: Battle Spirit),
- Assist Follow-Up: Aiding Blade (Gain Retaliation),
- EX Special Attack: Overpowered Shield Bash (Activates Core Ability: Radiant Aegis),
- Swap Back to Main Field Character of choice.
This combo is her strongest - as it activates both her Core Passive and Additional Ability, takes minimal field time, deals tremendous Daze per second at cost of 1 Assist Point and 20 Energy, making it consistent and economical to execute in most scenarios. This combo is suitable when playing her as a Support or as a Stunner alongside teammates who are more hungry for field time.
Alternatively if the enemy isn’t attacking or you wish to make use of Defensive Assist on other characters the following combo can be used:
Non-Defensive Assist Combo:
- EX Special Attack: Parry Counter (Activates Core Ability: Radiant Aegis)
- EX Special Attack: Overpowered Shield Bash
- Basic Attack: Dead End (Activates Additional Ability: Battle Spirit)
This combo can be utilized anytime and doesn't rely on enemies attacking into a Defensive Assist making it useful in a pinch and for teams that prefer triggering Defensive Assist on other characters. However, unlike the Defensive Assist combo, this combo is much easier to time and land a Perfect Block with, and if done, you can skip using Basic Attack - Dead End as the Perfect Block will apply the Additional Ability instead, saving an Assist Point and field time.
If Caesar is approaching maximum Energy it’s recommended you execute a quick Double EX Special Attack combo for extra Daze to ensure you don’t waste resources as long as it doesn’t interrupt your team's game plan.
- EX Special Attack: Parry Counter
- EX Special Attack: Overpowered Shield Bash
At all times whenever possible it’s always beneficial to attempt Perfect Blocks with eligible abilities. Outside of this and what we’ve covered Caesar has quite a few other tricks, interactions and potential combos at her disposal but in most teams and combat situations sticking to the basics should be for the most part sufficient.
Calculations
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables and also the skill of the player is important. As usual, don't compare the numbers between characters.
Important!
Rotation time: 4.05s.
Attention!!! Calculations between characters that use Quick Swap Daze vs Main Field Daze Rotations should not be compared as they are two different playstyles!
The rotation below is one of the most common combinations of Caesar's abilities which she'll often repeat multiple times throughout a fight but not the only one. The inclusion of additonal/different combos and perfect blocks will alter the total value of Mindscapes listed. For this reason treat these calculations as a guideline and not the exact performance of the character in all scenarios.
Core Rotation
- Defensive Assist: Aegis Shield
- Assist Follow-Up: Aiding Blade
- EX Special Attack: Overpowered Shield Bash
And here are the W-Engines and Disk Drives used in the calculations.
The Shield value provided by the equipper increases by 30/38/46/52/60%. When any squad member triggers Interrupt or Perfect Dodge, all squad members' DMG increases by 18/22.5/27/31.5/36% and Daze dealt increases by 12/15/18/21/24% for 20s. Passive effects of the same name do not stack.
Substats: ATK (18%), CRIT Rate (33.6%), CRIT DMG (67.2%)
Shiyu Defense
This section contains information about Caesar performance in the latest Shiyu Defense cycle (1.3.2). The page will be automatically updated every patch once enough data is gathered.
If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!
Shiyu Defense Stats FormCharacters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
This section lists the characters that were most commonly paired with Caesar in the current phase of Shiyu Defense.
This section lists most popular teams featuring Caesar in the current phase of Shiyu Defense.
Mindscapes data comes from 1751 players we have scanned who used Caesar in the current Shiyu Defense.
89.15%
2.89 scoreMindscape 0
6.17%
2.94 score3.14%
3 score0.51%
3 score0%
No score0%
No score1.03%
2.94 scoreW-Engines usage data comes from 1751 players we have scanned who used Caesar in the current Shiyu Defense.
49.23%
2.92 scoreThe Shield value provided by the equipper increases by 30/38/46/52/60%. When any squad member triggers Interrupt or Perfect Dodge, all squad members' DMG increases by 18/22.5/27/31.5/36% and Daze dealt increases by 12/15/18/21/24% for 20s. Passive effects of the same name do not stack.
19.13%
2.82 scoreIncreases Max HP by 8/9/10/11/12.5%. When attacked, the equipper's Impact is increased by 10/11.5/13/14.5/16% for 12s.
9.99%
2.9 scoreIncreases Electric DMG by 15/17.5/20/22/24%. When the equipper hits an enemy with Dodge Counter or Assist Attack, their Energy Generation Rate increases by 18/20.5/23/25/27.5% for 8s.
7.08%
2.92 scoreWhen the target's HP is no lower than 50%, the equipper inflicts 10/11.5/13/14.5/16% more Daze. When the target's HP is no lower than 75%, this bonus is further enhanced by 10/11.5/13/14.5/16%.
4.23%
2.94 scoreWhen off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. When using an EX Special Attack, the equipper's Impact is increased by 10/12.5/15/17.5/20% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.
4%
2.96 scoreWhen an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6/7.5/9/10.5/12% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.
Disk Drives usage data comes from 1751 players we have scanned who used Caesar in the current Shiyu Defense.
83.89%
2.9 score8%
2.91 score1.71%
2.76 score0.57%
2.71 score0.51%
3 score0.51%
3 scoreCaesar stats aren't available yet. They will be added soon.
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