CaesarBuild and Guide

Character
Introduction

Caesar is an
S Rank
rank character with the Physical attribute who belongs to the
Defence
Defence Specialty and who is part of the
Sons of Calydon
Sons of Calydon faction.

To learn more about Caesar check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

Caesar has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review/pros & cons update

Patch 1.2

Last build/calcs update

Patch 1.2

Last teams/synergies update

Patch 1.4

Last profile update*

September 25th, 2024

*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.

To learn more about Caesar check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Shiyu Defense

Rotation & Teams

Calculations

Profile

Core skills
Core

Core Passive Barrier of Resilience

Lv. 1

When Caesar activates EX Special Attack: Parry Counter, Chain Attack, Ultimate, or triggers EX Special Attack: Overpowered Shield Bash through Retaliation, she buffs the entire team with a Radiant Aegis shield equal to 300% of her base Impact +300 The shield lasts for 90s and is equipped by the on-field character, with its value shared among the entire team. Any single instance of DMG will not exceed the Shield value.

While Radiant Aegis is active, the shield bearer's Anti-Interrupt level is increased, and their ATK is increased by 40. After Radiant Aegis expires, the buff remains for an additional 5s.

Impact 0

BASE ATK: 0

Core

Additional Ability Battle Spirit

When another character in your squad can activate Defensive Assist or shares the same Faction:

When Caesar activates Perfect Block, Retaliation, Defensive Assist, or Basic Attack: Dead End, she applies a Debuff effect to enemies within a 7m radius, increasing the damage they take from all teammates by 25% for 30s.

Skills
Basic
Basic
Dodge
Dodge
Assist
Assist
Special
Special
qte
Chain
Core

Basic Attack: Rampaging Slash

Press to activate: Unleashes up to 6 slashes ahead, dealing Physical DMG.

Lv. 1
1st-Hit DMG Multiplier
47.20%
1st-Hit Daze Multiplier
21.30%
2nd-Hit DMG Multiplier
40.90%
2nd-Hit Daze Multiplier
33.80%
3rd-Hit DMG Multiplier
148.30%
3rd-Hit Daze Multiplier
110.00%
3rd-Hit (ALT) DMG Multiplier
118.40%
3rd-Hit (ALT) Daze Multiplier
73.60%
4th-Hit DMG Multiplier
78.80%
4th-Hit Daze Multiplier
67.50%
5th-Hit DMG Multiplier
198.60%
5th-Hit Daze Multiplier
137.50%
6th-Hit DMG Multiplier
399.90%
6th-Hit Daze Multiplier
262.60%
Core

Basic Attack: Dead End

When there are sufficient Assist Points, hold to activate: Consume 1 Assist Point to toss the shield and attack nearby enemies in all directions, dealing Physical DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
126.30%
Daze Multiplier
93.20%
Assist Point Cost DMG Multiplier
1.00%
Assist Point Cost Daze Multiplier
0.00%
Core

Dodge: Adrift

Press to activate. A quick dash dodge. Character is invulnerable while using this skill.
Core

Dash Attack: Hog Rush

While dodging, press to activate. Strikes forward with the shield, dealing Physical DMG. During skill activation, damage taken is reduced by 40%. When attacked by an enemy Caesar blocks with the shield and gets slightly knocked back. Press or to trigger Retaliation and activate Special Attack: Roaring Thrust or EX Special Attack: Overpowered Shield Bash.

Lv. 1
DMG Multiplier
62.30%
Daze Multiplier
31.20%
Core

Dodge Counter: Eye For an Eye

Press during a Perfect Dodge to activate. Slashes enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
193.50%
Daze Multiplier
174.20%
Core

Special Attack: Shockwave Shield Bash

Press to activate. Strike forward with the shield, dealing Physical DMG. If Caesar is hit by an enemy at the beginning of the skill activation, it will trigger a Perfect Block, negating the damage once and automatically following up with a Special Attack: Roaring Thrust. After using the skill, Caesar enters a guard stance, reducing incoming damage by 40%. When attacked by an enemy Caesar blocks with the shield and gets slightly knocked back. Press or to trigger Retaliation, activating Special Attack: Roaring Thrust or EX Special Attack: Overpowered Shield Bash. When Retaliation is triggered, Caesar is invulnerable while using the skill.

Lv. 1
DMG Multiplier
53.30%
Daze Multiplier
24.00%
[Perfect Block] Daze Multiplier
77.00%
Core

Special Attack: Roaring Thrust

After activating Special Attack: Shockwave Shield Bash, press to activate: Thrusts forward, dealing Physical DMG. If Perfect Block or Retaliation is not triggered, the Anti-Interrupt level is increased while using this skill. Character is invulnerable while using this skill when Perfect Block or Retaliationis triggered.

Lv. 1
DMG Multiplier
58.80%
Daze Multiplier
26.50%
Core

EX Special Attack: Parry Counter

With enough energy, press to activate: Strikes forward with the shield, followed by a powerful thrust, dealing massive Physical DMG. If Caesar is hit by an enemy at the beginning of the skill activation or a Interrupt is triggered with the shield strike, it will trigger Perfect Block, negating incoming damage once and countering with a shield bash. After triggering Perfect Block, press to activate EX Special Attack: Overpowered Shield Bash without consuming energy. After using the skill, Caesar enters a guard stance, reducing incoming damage by 40%. When attacked by an enemy, Caesar blocks the attack and is slightly knocked back. Press or to trigger Retaliation and activate Special Attack: Roaring Thrust or EX Special Attack: Overpowered Shield Bash. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
387.20%
Daze Multiplier
252.60%
[Perfect Block] Daze Multiplier
154.00%
[Perfect Block] Counter DMG Multiplier
387.20%
[Perfect Block] Counter Daze Multiplier
252.60%
Energy Cost per second
40
Core

EX Special Attack: Overpowered Shield Bash

After activating EX Special Attack: Parry Counter, with enough energy, press to activate: Strikes forward with the shield, dealing massive Physical DMG. If Caesar is hit by an enemy at the beginning of the skill activation or a Interrupt is triggered with a shield strike, it will trigger Perfect Block, negating incoming damage once and recovering the Energy used to activate the skill. When the skill is activated through Perfect Block or Retaliation, Perfect Block cannot be triggered again. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
425.70%
Daze Multiplier
288.40%
[Perfect Block] Daze Multiplier
154.00%
Activation Energy Cost
20
Core

Stance Switch

When Caesar triggers a Perfect Block, Retaliation, or Defensive Assist, her impact is increased for 3s.

Lv. 1
Impact Increase DMG Multiplier
9.00%
Impact Increase Daze Multiplier
0.00%
Core

Chain Attack: Road Rage Slam

When a Chain Attack is triggered, select the character to activate: Unleashes a powerful downward strike at enemies ahead, dealing massive Physical DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
638.80%
Daze Multiplier
199.90%
Core

Ultimate: Savage Smash

When Decibel Rating is at Maximum, press to activate. Tosses the shield forward, unleashing a powerful spinning attack on enemies in front, followed by a downward strike, dealing massive Physical DMG. When hitting shielded enemies, the Daze dealt is increased. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
2012.30%
Daze Multiplier
278.70%
Daze Increase
45.00%
Core

Quick Assist: Lane Change

When the on-field character is launched, press to activate. Slashes enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
64.20%
Daze Multiplier
64.20%
Core

Defensive Assist: Aegis Shield

When the character on field is about to be attacked, press to activate. Parries the enemy's attack, inflicting massive Daze. This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill.

Lv. 1
Light Defensive Daze Multiplier
271.30%
Heavy Defensive Daze Multiplier
345.30%
Chain Defensive Daze Multiplier
169.30%
Core

Assist Follow-Up: Aiding Blade

After activating Defensive Assist, press to activate: Tosses the shield forward, unleashing a powerful spinning attack on enemies in front, followed by a slash that deals Physical DMG. After activating the skill, press or or to trigger a Retaliation, activating Special Attack: Roaring Thrust or EX Special Attack: Overpowered Shield Bash. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
407.20%
Daze Multiplier
356.30%
Mindscapes
M1

Spearhead Advance

Mindscape 1

When Caesar enters combat or switches in, she instantly buffs the entire team with a Radiant Aegis shield, which can be can be triggered once every 300s. While Radiant Aegis is active, enemies within a 5m radius of the shield bearer suffer a 15% Attribute DMG RES reduction.
M2

Legacy of the Far Lands

Mindscape 2

While Radiant Aegis is active during Core Passive: Barrier of Resilience, Caesar's Energy Generation increases by 10%, and the shield bearer's attack boost is increased to 150% of its original value.
M3

Absolute Trust

Mindscape 3

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M4

Aries the Battering-Ram

Mindscape 4

When Caesar uses a Chain Attack or Ultimate, she gains 3 additional Assist Points. If her Energy is below 20, she can activate EX Special Attack: Overpowered Shield Bash with 1 Assist Point instead. This substitution can only be triggered once every 5s.
M5

Romantic Conquest

Mindscape 5

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M6

Overlord's Will

Mindscape 6

EX Special Attack: Overpowered Shield Bash and Assist Follow-Up is guaranteed to trigger a critical hit. The skill's DMG is increased by 50% with an additional damage of 50% dealt to the primary target. When Caesar uses EX Special Attack: Overpowered Shield Bash or Assist Follow-Up, her CRIT Rate is increased by 30% and her CRIT DMG is increased by 60% for 15s. Repeated triggers reset the duration.
Stats (Level 60)

Caesar Stats at level 60 (including Core passive bonuses).

Stat
HP
9526
Stat
DEF
754
Stat
ATK
712
Stat
CRIT Rate
5%
Stat
CRIT DMG
50%
Stat
PEN Ratio
0%
Stat
Impact
123
Stat
Anomaly Mastery
87
Anomaly Proficiency
90
Stat
Energy Regen
1.2
Voice Actors
ENG
Jennifer Sun Bell
JPN
Rina Satō (佐藤 利奈)
CN
-
KR
-
Gallery

Caesar images aren't available yet. They will be added soon!

Review

Pros & Cons
Pros

  • Huge refreshable Shield with Anti-Interrupt attached to it.

  • Massive Attack buff with near permanent uptime.

  • Strong generic damage increase which is easy to keep up.

  • Amazing Daze application for a character who isn’t a dedicated Stunner.

  • Supreme team flexibility - allows her to be played with many characters and in multiple roles.

Cons

  • The ability to inflict top-tier Daze is reliant on executing Defensive Assists at the cost of Assist Points. It's less effective when Defensive Assists are not possible or less available.

  • The motorbike is not available in combat… yet.

Review

Caesar is S-Rank Melee Physical Defense Agent, excelling at providing both offensive and defensive buffs, while inflicting Daze equivalent to Stun Agents. What sets her apart from others is her amazing Shield “Radiant Aegis” that for sure is the strongest support skill in the game (at the time of her release). This combined with her Support and Stun skills makes her an incredible addition to various endgame compositions.

The entirety of her kit revolves around the “Radiant Aegis” Shield, granted by her Core Passive - Barrier of Resilience. It allows “Radiant Aegis” to be gained by any of the following actions:

  • EX Special Attack: Parry Counter

  • EX Special Attack: Overpowered Shield Bash (When triggered via retaliation)

  • Chain Attack: Road Rage Slam

  • Ultimate: Savage Smash

Once used, “Radiant Aegis” protects the entire team with a Shield equal to Caesar’s 1400% of Base Impact + 1400 (at maximum rank). The shield boasts incredible uptime, has no re-application cooldown, and transfers to active character on the field without delay, allowing you permanent access as long as you retrigger it as needed. “Radiant Aegis” is more than a Barrier - it increases Attack by 1000, and increases their Anti-Interrupt value for the duration of Shield + for additional 5 seconds after it breaks. Furthermore, no single instance of damage can exceed the Shield’s total value, granting protection from being one-shotted/massive hits. As such, the versatility and strength of this Shield makes it one of strongest buffs available, providing her team with a powerful mix of Survivability and Damage.

Her Additional Ability - Battle Spirit, requires at least one teammate who can perform a Defensive Assist or belongs to the same Faction to activate. Enhancing her Support capabilities, Caesar applies 25% Damage Increase debuff to enemies with a 7m radius lasting for 30 seconds, when hitting with any of the following abilities:

  • Triggering a Retaliation via Ability use or Perfect Block (Special mechanics we’ll cover below)

  • Defensive Assist: Aegis Shield

  • Basic Attack: Dead End

We will analyze each of them soon, but the important part is that the debuff is easy to apply, lasts long and will always be active. 

The combination of these Abilities is the driving force behind her kit - with her goal in combat being keeping these buffs active while dishing out as much Daze as possible. To understand the optimal method, let us dive into her Active Abilities.

She possesses two different Basic Attacks. Her 6 Part Attack Combo has low damage and Daze multipliers, limiting its usage. On the other hand, her held Basic Attack - Dead End is much more impactful - it requires an Assist Point to perform and launches Shields in all directions, pulling enemies closer, granting her Temporary Invulnerability. Most importantly it applies her Additional Ability - Battle Spirit, without relying on enemies attacking her. This Basic Attack is not part of her main game plan but can be a powerful asset to trigger her Additional Ability in a pinch when the enemy isn’t attacking you.

Her Special Attack and EX Special Attack feature two variants each, sharing somewhat similar mechanics. With her Special Attack being more situational in use, we will be focusing on her EX Special Attack in this guide, as its primary focus of most of her combos .

The two types of her EX are as follows:

  • EX Special Attack: Parry Counter (1st EX)

  • EX Special Attack: Overpowered Shield Bash (2nd EX)

EX Special Attack - Parry Counter is Forward Shield Slam dealing Physical Damage and strong Daze, costing 40 Energy. Her second EX Special Attack - Overpowered Shield Bash deals even stronger damage and Daze at half the cost (20 Energy), but you need to:

  • Launch her EX Special Attack: Parry Counter (1st EX) first.

  • Gain Retaliation via an Ability or a Perfect Block.

The first condition is easy and allows you to use two EX’s back to back forming one of Caesar’s more effective combos:

  • EX Special Attack: Parry Counter (1st EX)

  • EX Special Attack: Overpowered Shield Bash (2nd EX)

The second condition “Retaliation” is a special state granted to Caesar after using some of her Abilities or by executing a “Perfect Block”. Perfect Block is a special mechanic associated exclusively with the following abilities:

  • EX Special Attack: Parry Counter (1st EX)

  • EX Special Attack: Overpowered Shield Bash (2nd EX)

  • Special Attack: Shockwave Shield Bash

When using any of these abilities while an enemy is attacking her, she will instead perform a “Perfect Block” empowered version of the ability, gaining Immunity from attack and staggering the enemy. Of course, she can immediately execute her 2nd EX Special Attack right after.

Using her 1st EX Special Attack grants her access to 2nd EX Special Attack already, so when performing a Perfect Block with 1st EX, it instead reduces the subsequent 2nd EX Special Attack energy cost from 20 to 0. Meanwhile, performing Perfect Block with her 2nd EX Special Attack refunds the 20 energy used to cast it, without allowing her to trigger it again.

Her EX’s are indeed a bit confusing so just remember, if possible, to use her EX to interrupt enemy attacks to gain some additional benefits and whenever gaining Retaliation, ensure you make a quick use of her 2nd EX Special Attack.

Her Dodge Abilities are decent, but are a little more specific in usage and aren't regularly used as other characters. When an enemy attacks it’s generally preferred to trigger a Defensive Assist or go for a Perfect Block with her Special Ability over a Dodge or Dash Attack. With that said, her Dodge Counter deals good Daze to enemies and her Dash Attack, if timed perfectly, can allow her access to Retaliation without the bonus of a Perfect Block.

Her Quick Assist is simple and won’t be utilized often. But the combo of her Defensive Assist and Assist Follow-Up is incredibly strong and integral to her gameplay. Her Defensive Assist parries attack, similar to most characters and applies her Additional Ability debuff, but the Assist Follow Up you can execute right after is particularly amazing. Using it causes reasonable damage, strong Daze and allows Caesar to immediately enter Retaliation and follow-up with her 2nd EX Special Attack - Overpowered Shield Bash. The combination of these 3 abilities form the Core of her kit as executing them mitigates an enemy attack, deal strong Daze, activate/refresh her Core Passive Shield, grant an Attack Boost and apply her Damage Taken Increase debuff to all enemies in minimal field time at and cheap cost of 1 Assist Point and 20 Energy. To Sum it up: 

Caesar Core Combo:

  • Defensive Assist: Aegis Shield (Activates Additional Ability: Battle Spirit)

  • Assist Follow-Up: Aiding Blade (Gain Retaliation)

  • EX Special Attack: Overpowered Shield Bash (Activates Core Ability: Radiant Aegis)

This specific combo lets Caesar inflict Daze per second equivalent to some of the strongest Stun Type Agents in the game, allowing her to substitute for that role while bringing a multitude of supportive capabilities. This combo achieves most of what Caesar aims to provide and keeping her off field, barring taking her out to trigger Defensive Assists or dump excess Energy is a completely viable and recommended way to play even.

Her Ultimate and Chain Attack feature two Unique benefits. Her Ultimate deals additional 100% Daze to enemies with Shield whereas her Chain Attack has a very short animation. These features can help optimize certain fights or against certain Bosses, but otherwise remain less important as she is primarily a Support Agent. As such other characters Ultimates will take precedence over her usually.

Rounding off her kit, she has one more Passive bonus up her sleeve. Whenever she gains Retaliation or performs a Perfect Block or executes a Defensive Assist, she gets a buff called Stance Switch, granting her 20% Combat Impact for 3s (At Maximum). This makes the combo mentioned prior even stronger and doubles down on performing Retaliations, Perfect Blocks and Defensive Assists above anything else.

Caesar is one of the easiest to use and most impactful agents at the time of her release, offering insane damage increases, a busted Barrier that prevents damage, Interrupts attacks, and inflicts strong Daze with Defensive Assists in mind. Having both Defensive and Offensive utility, flexibility in team building, and strong numbers across the board makes her the best Support in the game and she will potentially remain there for quite a long time.

For optimal strategies for combining all of Caesar’s skills, refer to the Rotation & Teams section of this guide.

Ratings

This tier list assesses characters based on their combat potential in Zenless Zone Zero’s current most demanding content, Shiyu Defense (SD). SD is a mode similar to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires multiple teams, Disk Drives and good W-Engines. This mode offers a reasonable mix of Boss encounters (single target) and Elite packs (2-3 targets), allowing multiple characters to find a niche but in the end, there is a bias toward single target focused characters at the top-end and tier list ratings will reflect that.

Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

T0

Shiyu Defense

Build and teams

Best W-Engines

The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.

The top number shows the performance of the W-Engine when applying Daze while the bottom number when dealing Damage. You can find more information about them in the Calculations tab.

Important! At the time of her release Caesar lacks good Stun/Support Defense W-Engine options that synergise with her kit. For this reason using an S or A rank Stun W-Engine with a secondary stat of Impact % can be a reasonable alternative to her Signature - potentially stronger than any other Defense option visible on the graph above. The Impact% grants an increase to Caesar's Aegis size and Daze capabilities unconditionally which is a reasonable choice when measured against options outside her Signature - especially for F2P.

100%

100%

The Shield value provided by the equipper increases by 30/38/46/52/60%. When any squad member triggers Interrupt or Perfect Dodge, all squad members' DMG increases by 18/22.5/27/31.5/36% and Daze dealt increases by 12/15/18/21/24% for 20s. Passive effects of the same name do not stack.

Base ATK (Lv 60): 713
Impact (Lv 60): 18%
Caesar's signature and by far her best option. Offers 18% Impact and a 30% increase to all Shields triggered by the wearer massively increasing her Aegis size and boosting her Daze output nicely. Also possesses a combat buff that affects the entire squad - whenever a squad member triggers either an Interrupt or a Perfect Dodge all squad members gain 18% increased DMG and 12% increased Daze for 20 seconds, further boosting Caesar's supportive capabilities and Daze output even more.

88.45%

85.42%

Increases Max HP by 8/9/10/11/12.5%. When attacked, the equipper's Impact is increased by 10/11.5/13/14.5/16% for 12s.

Base ATK (Lv 60): 594
HP (Lv 60): 25%
Only Daze focused option available within the catalogue of Defense W-engine's outside of Caesar's Signature. Grants a massive amount of HP% and Combat HP% unconditionally and a temporary Combat Impact% boost after Caesar is hit, improving her Daze capabilities. Unfortunately Caesar's Aegis scaling is based on base Impact only and Combat Impact does not increase the shields potency - for this reason this engine loses out to an S or A rank Stun Engine unless you require the additional HP boost.

77.97%

95.05%

Reduces DMG taken 7.5/8.5/9.5/10.5/12%. When attacked, the equipper's Energy Generation Rate increased by 10/11.5/13/14.5/16% for 12s. When the equipper switches off-field, this buff will be transferred to the new on-field character with its duration refreshed. Passive effects of the same name do not stack.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%
A specialist support W-Engine granting energy generation to an ally of your choosing when played around while also offering some offensive stats in the form of an ATK% boost. After taking damage the wearer gains a 16% Energy Regen boost for 12 seconds - upon switching to another squad member this buff is transferred to them instead. Given Caesar's Defensive Assist spamming playstyle this engine is very easy to trigger and constantly transfer again and again to a character of your choice making it a strong option for those who desire its supportive effect at the cost of Aegis potency and Daze potential.

77.97%

98.95%

While Shielded, the equipper's Energy Regen increases by 0.4/s. The Anomaly Buildup of EX Special Attacks and Assist Follow-Ups increase by 36%.

Base ATK (Lv 60): 624
Attack (Lv 60): 25%
An anomaly-themed damaging option for Caesar with the niche of increasing her Anomaly build-up which can be handy for Anomaly specific teams - especially ones aiming to trigger Disorder. These bonuses are at the cost of additional Daze and Aegis Potency though.
Best Disk Drives Sets

1

(2)
Shield Effect +15%.
(4)
When any squad member triggers a Defensive Assist or Evasive Assist, all squad members deal 15% increased DMG, lasting 10s. Passive effects of the same name do not stack.

An alternative buffing option to Swing Jazz and ideal for Caesar if another character is already covering that set bonus. Grants the team 15% increased DMG for 10 seconds whenever any squad member triggers a Defensive or Evasive assist. Caesar's primary combo revolves completely around Defensive Assists so keeping this buff active during standard combat isn't hard. Though, aligning its duration or a Defensive/Evasive assist right before a Stun window can be challenging, making this set a little more difficult to use for teams focused on dealing most of their damage during stun windows.

Best combined with your choice of 2-PC Set:

  • Swing Jazz for Energy Regen,
  • Shockstar Disco for max Daze.

2

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.

Strong set option for Caesar when supporting teams with mainly Physical Anomaly characters. Causes all EX Special Attacks to apply an additional 20% Anomaly Buildup Resistance reduction of the character's element (Physical) for 8 seconds to all enemies hit, resulting in effectively 20% more Assaults for the team (before Anomaly cap and cooldown). This set bonus is easier to apply for Caesar than most thanks to her EX being an integral and accessible part of her kit - timing her EX's to align with your anomaly characters burst windows will still be essential though.

Best combined with your choice of 2-PC Set:

  • Swing Jazz for energy regen,
  • Shockstar Disco for max Daze.

3

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

This set is a strong option in burst damage teams and offers the entire squad a 15% Damage increase for 12 seconds after the wearer launches a Chain Attack or Ultimate. It’s particularly effective when activated through a Chain Attack, as it perfectly buffs all allies just before the team’s largest damage window during a Stun. However, its value diminishes in team compositions or combat situations where Stuns are less frequent.

Best combined with your choice of 2-PC Set:

  • Proto Punk for larger Aegis shields.
  • Shockstar Disco for max Daze.
Best Disk Drives Stats
Disk 4
CRIT Rate
CRIT Rate%
=
Anomaly Proficiency
Anomaly Proficiency
Disk 5
Physical DMG
Physical DMG%
>
ATK%
ATK%
=
PEN Ratio
PEN Ratio%
Disk 6
Impact
Impact%

Substats: [CRIT RATE = CRIT DMG > ATK% > PEN = ATK] OR [Anomaly Profiency > ATK% > PEN > ATK]

Choose a sub stat priority depending on which damage profile you're aiming for on Caesar. Neither set of stat priorities are relevant for her supportive capabilities and should only be considered as nice bonuses.

Best Endgame Stats (Level 60)
  • ATK: 1400 - 2000+ (Optional)

  • HP: 12000+

  • DEF: 1000+

  • IMPACT: 145 - 170+ (Most Important Stat)

CHOOSE 1 (based on the team you use Caesar in):

  • Anomaly Proficiency: 250 - 330+ (Optional)

  • Anomaly Mastery: 87+ (Optional)

OR

  • CRIT RATE: 50 - 60%+ (Optional)

  • CRIT DMG: 100 - 120%+ (Optional)

Skill priority
Core

Assist

Core

Special Attack

Core

Basic Attack

Core

Dodge

Core

Chain Attack

Video guides

Rotation & Teams

Synergy

Caesar is incredibly versatile and can find a place in most team compositions thanks to her Defensive and Offensive buffs, flexible roles and strong kit. Because of this, Caesar synergises excellently with most of the characters in-game and it’s very likely any team you have in mind for her will work.

Teams

If a column has multiple characters, the bigger one is the priority choice for the team while the smaller ones are alternatives. If they are the same size, either of them can be used.

Jane Doe Team

Soldier 11 Team

How to play

Caesar’s goal in battle is to maintain her Core Passive and Additional Ability at all times while inflicting as much Daze as possible in as little field time as possible. Fortunately, all of this can be achieved easily via two simple combos.

Defensive Assist Core Combo:

  • Enemy Attacks while Caesar is not on field,
  • Quick-Swap to Caesar,
  • Defensive Assist: Aegis Shield (Activates Additional Ability: Battle Spirit),
  • Assist Follow-Up: Aiding Blade (Gain Retaliation),
  • EX Special Attack: Overpowered Shield Bash (Activates Core Ability: Radiant Aegis),
  • Swap Back to Main Field Character of choice.

This combo is her strongest - as it activates both her Core Passive and Additional Ability, takes minimal field time, deals tremendous Daze per second at cost of 1 Assist Point and 20 Energy, making it consistent and economical to execute in most scenarios. This combo is suitable when playing her as a Support or as a Stunner alongside teammates who are more hungry for field time.

Alternatively if the enemy isn’t attacking or you wish to make use of Defensive Assist on other characters the following combo can be used:

Non-Defensive Assist Combo:

  • EX Special Attack: Parry Counter (Activates Core Ability: Radiant Aegis)
  • EX Special Attack: Overpowered Shield Bash
  • Basic Attack: Dead End (Activates Additional Ability: Battle Spirit)

This combo can be utilized anytime and doesn't rely on enemies attacking into a Defensive Assist making it useful in a pinch and for teams that prefer triggering Defensive Assist on other characters. However, unlike the Defensive Assist combo, this combo is much easier to time and land a Perfect Block with, and if done, you can skip using Basic Attack - Dead End as the Perfect Block will apply the Additional Ability instead, saving an Assist Point and field time.

If Caesar is approaching maximum Energy it’s recommended you execute a quick Double EX Special Attack combo for extra Daze to ensure you don’t waste resources as long as it doesn’t interrupt your team's game plan.

  • EX Special Attack: Parry Counter
  • EX Special Attack: Overpowered Shield Bash

At all times whenever possible it’s always beneficial to attempt Perfect Blocks with eligible abilities. Outside of this and what we’ve covered Caesar has quite a few other tricks, interactions and potential combos at her disposal but in most teams and combat situations sticking to the basics should be for the most part sufficient.

Calculations

Damage and Daze output

Important!

  • Caesar's Mindscape 1 is balanced around the benefits it provides to the entire team - not her personal damage or Daze output. The impact on Caesar's kit itself is small but this Mindscape is tremendously powerful in the context of the entire teams damage output.
  • Caesar's Mindscape 2 similar to her Mindscape 1 is support focused and boosts her maximum flat Attack boost from 1000 to 1500. Again a very powerful team buff which has its value understated when only looking at its impact on Caesar's kit.
  • Caesar's Mindscape 4 is pure Quality of Life and does not increase her or her teams throughput. The additional assist points from this Mindscape will ensure Caesar is able to much more consistently execute many Defensive Assist combos in combat though.
Caesar in 1 Target scenario - Daze and Damage output in Main Field Rotation.

Rotation time: 4.05s.

Attention!!! Calculations between characters that use Quick Swap Daze vs Main Field Daze Rotations should not be compared as they are two different playstyles!

Details about the calculations

The rotation below is one of the most common combinations of Caesar's abilities which she'll often repeat multiple times throughout a fight but not the only one. The inclusion of additonal/different combos and perfect blocks will alter the total value of Mindscapes listed. For this reason treat these calculations as a guideline and not the exact performance of the character in all scenarios.

Core Rotation
  • Defensive Assist: Aegis Shield
  • Assist Follow-Up: Aiding Blade
  • EX Special Attack: Overpowered Shield Bash

And here are the W-Engines and Disk Drives used in the calculations.

The Shield value provided by the equipper increases by 30/38/46/52/60%. When any squad member triggers Interrupt or Perfect Dodge, all squad members' DMG increases by 18/22.5/27/31.5/36% and Daze dealt increases by 12/15/18/21/24% for 20s. Passive effects of the same name do not stack.

Base ATK (Lv 60): 713
Impact (Lv 60): 18%

(2)
Shield Effect +15%.
(4)
When any squad member triggers a Defensive Assist or Evasive Assist, all squad members deal 15% increased DMG, lasting 10s. Passive effects of the same name do not stack.

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.
Disk 4
CRIT Rate
CRIT Rate%
Disk 5
Physical DMG
Physical DMG%
Disk 6
Impact
Impact%

Substats: ATK (18%), CRIT Rate (33.6%), CRIT DMG (67.2%)

Shiyu Defense

Shiyu Defense

This section contains information about Caesar performance in the latest Shiyu Defense cycle (1.3.2). The page will be automatically updated every patch once enough data is gathered.

  • The data has been last updated on 06/12/2024,
  • 4890 players shared their 1.3.2 Shiyu Defense clear data with us (1093 of the sample are self-reported players that filled our form, 3797 are from random UIDs that we scanned).

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!

Shiyu Defense Stats Form
Usage rate

Characters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners

This section lists the characters that were most commonly paired with Caesar in the current phase of Shiyu Defense.

Teams

This section lists most popular teams featuring Caesar in the current phase of Shiyu Defense.

Rank 3

App. rate: 10.25%

Avg. Score 2.96

Yanagi
Burnice
Caesar

Rank 6

App. rate: 5.3%

Avg. Score 2.88

Ellen
Soukaku
Caesar

Rank 12

App. rate: 3.88%

Avg. Score 2.94

Ellen
Lycaon
Caesar

Rank 13

App. rate: 3.77%

Avg. Score 2.92

Jane Doe
Burnice
Caesar

Rank 14

App. rate: 3.61%

Avg. Score 2.99

Yanagi
Rina
Caesar

Rank 16

App. rate: 2.76%

Avg. Score 2.89

Zhu Yuan
Nicole
Caesar

Rank 18

App. rate: 2.68%

Avg. Score 2.81

Jane Doe
Seth
Caesar

Rank 22

App. rate: 1.78%

Avg. Score 2.79

Soldier 11
Lucy
Caesar

Rank 25

App. rate: 1.56%

Avg. Score 2.87

Piper
Burnice
Caesar

Rank 26

App. rate: 1.45%

Avg. Score 2.95

Yanagi
Seth
Caesar
Mindscapes

Mindscapes data comes from 1751 players we have scanned who used Caesar in the current Shiyu Defense.

89.15%

2.89 score

Mindscape 0

6.17%

2.94 score

When Caesar enters combat or switches in, she instantly buffs the entire team with a Radiant Aegis shield, which can be can be triggered once every 300s. While Radiant Aegis is active, enemies within a 5m radius of the shield bearer suffer a 15% Attribute DMG RES reduction.

3.14%

3 score

While Radiant Aegis is active during Core Passive: Barrier of Resilience, Caesar's Energy Generation increases by 10%, and the shield bearer's attack boost is increased to 150% of its original value.

0.51%

3 score

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

0%

No score

When Caesar uses a Chain Attack or Ultimate, she gains 3 additional Assist Points. If her Energy is below 20, she can activate EX Special Attack: Overpowered Shield Bash with 1 Assist Point instead. This substitution can only be triggered once every 5s.

0%

No score

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

1.03%

2.94 score

EX Special Attack: Overpowered Shield Bash and Assist Follow-Up is guaranteed to trigger a critical hit. The skill's DMG is increased by 50% with an additional damage of 50% dealt to the primary target. When Caesar uses EX Special Attack: Overpowered Shield Bash or Assist Follow-Up, her CRIT Rate is increased by 30% and her CRIT DMG is increased by 60% for 15s. Repeated triggers reset the duration.
W-Engines

W-Engines usage data comes from 1751 players we have scanned who used Caesar in the current Shiyu Defense.

49.23%

2.92 score

The Shield value provided by the equipper increases by 30/38/46/52/60%. When any squad member triggers Interrupt or Perfect Dodge, all squad members' DMG increases by 18/22.5/27/31.5/36% and Daze dealt increases by 12/15/18/21/24% for 20s. Passive effects of the same name do not stack.

Base ATK (Lv 60): 713
Impact (Lv 60): 18%

19.13%

2.82 score

Increases Max HP by 8/9/10/11/12.5%. When attacked, the equipper's Impact is increased by 10/11.5/13/14.5/16% for 12s.

Base ATK (Lv 60): 594
HP (Lv 60): 25%

9.99%

2.9 score

Increases Electric DMG by 15/17.5/20/22/24%. When the equipper hits an enemy with Dodge Counter or Assist Attack, their Energy Generation Rate increases by 18/20.5/23/25/27.5% for 8s.

Base ATK (Lv 60): 624
Impact (Lv 60): 15%

7.08%

2.92 score

When the target's HP is no lower than 50%, the equipper inflicts 10/11.5/13/14.5/16% more Daze. When the target's HP is no lower than 75%, this bonus is further enhanced by 10/11.5/13/14.5/16%.

Base ATK (Lv 60): 594
Impact (Lv 60): 15%

4.23%

2.94 score

When off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. When using an EX Special Attack, the equipper's Impact is increased by 10/12.5/15/17.5/20% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
Impact (Lv 60): 18%

4%

2.96 score

When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6/7.5/9/10.5/12% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
Impact (Lv 60): 18%
Disk Drives

Disk Drives usage data comes from 1751 players we have scanned who used Caesar in the current Shiyu Defense.

83.89%

2.9 score

(2)
Shield Effect +15%.
(4)
When any squad member triggers a Defensive Assist or Evasive Assist, all squad members deal 15% increased DMG, lasting 10s. Passive effects of the same name do not stack.

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

8%

2.91 score

(2)
Shield Effect +15%.
(4)
When any squad member triggers a Defensive Assist or Evasive Assist, all squad members deal 15% increased DMG, lasting 10s. Passive effects of the same name do not stack.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

1.71%

2.76 score

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

0.57%

2.71 score

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

0.51%

3 score

(2)
Shield Effect +15%.
(4)
When any squad member triggers a Defensive Assist or Evasive Assist, all squad members deal 15% increased DMG, lasting 10s. Passive effects of the same name do not stack.

(2)
Physical DMG +10%.
(4)
Whenever a squad member inflicts Assault on an enemy, the equipper deals 35% increased damage to the target for 12s.

0.51%

3 score

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

(2)
Shield Effect +15%.
(4)
When any squad member triggers a Defensive Assist or Evasive Assist, all squad members deal 15% increased DMG, lasting 10s. Passive effects of the same name do not stack.
Stats

Caesar stats aren't available yet. They will be added soon.