A Midsummer Night's Dance. A delicate and gentle melody flows naturally through Rina's movements. Twisted Fate Concerto. Additional music performed by the dolls, best enjoyed with attentive ears. New World Symphony. Stirring, powerful, and elegant. Rina is as elegant as ever, even when beating people up. Silent Sonata Pathetique. The soundtrack that resonates in many people's minds when they see Rina step into the kitchen.
To learn more about Rina check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Rina has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review/pros & cons update
Patch 1.0
Last build/calcs update
Patch 1.4
Last teams/synergies update
Patch 1.4
Last profile update*
December 17th, 2024
*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.
To learn more about Rina check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Shiyu Defense
Rotation & Teams
Calculations
Profile
Core Passive Mini Destruction Partner
When ordering Drusilla or Anastella to attack, other squad members' PEN Ratio increases together with Rina's, by 25% of Rina's PEN Ratio + 6%, up to 30%. The effect ends when both Drusilla and Anastella return to Rina.
PEN Ratio 0
BASE ATK: 0
Additional Ability Banquet of Perfection
When another character in your squad shares the same Attribute or Faction:
Increases the duration of Shock inflicted on enemies by any character by 3s. When Shocked enemies are on the field, all squad members' Electric DMG increases by 10%.
Basic Attack: Whack the Dimwit
Basic Attack: Shoo the Fool
Dodge: Dress Adjustment
Dash Attack: Sudden Surprise
Dodge Counter: Bangboo Callback
Special Attack: Beat the Blockhead
EX Special Attack: Dimwit Disappearing Trick
Chain Attack: Code of Conduct
Ultimate: The Queen's Attendant
Quick Assist: Duple Meter Allemande
Evasive Assist: Tripple Meter Courante
Assist Follow-Up: Quadruple Meter Gavotte
Dance Duet
Mindscape 1
Master's Paragon
Mindscape 2
Head Maid's Speciality
Mindscape 3
Needle and Hammer
Mindscape 4
Head Maid Perfectionist
Mindscape 5
Stormy Night's Fright
Mindscape 6
Rina Stats at level 60 (including Core passive bonuses).
Rina images aren't available yet. They will be added soon!
Review
Has two pet Bangboo puppets she casts all her abilities with - they hang around on the field after she casts abilities for a short while before returning to her.
Has the incredibly generic buff that while Bangboos are on the field Rina grants 25% of her PEN ratio + a flat amount up to a limit of 30% to all team members, increasing the whole team’s damage tremendously.
Additional ability increases all Shock durations from 10 seconds to 13 seconds resulting in higher Shock uptime and 30% more total damage if all Shocks have the chance to run their full duration (essential for Shock teams). Also grants the team 10% Electric damage while there is a Shocked enemy.
Pen Ratio buff is universal enough to always be helpful in any team and the Shock duration extension is unique enough that it’s unlikely Rina will become replaced too quickly.
Very easy to understand and play outside of ensuring Rina’s Bangboo’s stay deployed.
Very high movement speed,
Dash distance and can attack while slightly moving making Rina one of the highest mobility characters in the game (next to Grace).
Many abilities last multiple seconds and occupy Rina’s Bangboos, restricting her from casting another ability until the last one finishes - this makes the use of Rina’s abilities in quick succession challenging.
Bangboos need to be constantly redeployed in order to take advantage of Rina’s Pen Ratio buff, meaning you’ll need to stay on top of weaving her attacking in between your other characters as much as possible.
Rina review isn't available yet. It will be added soon!
This tier list assesses characters based on their combat potential in Zenless Zone Zero’s current most demanding content, Shiyu Defense (SD). SD is a mode similar to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires multiple teams, Disk Drives and good W-Engines. This mode offers a reasonable mix of Boss encounters (single target) and Elite packs (2-3 targets), allowing multiple characters to find a niche but in the end, there is a bias toward single target focused characters at the top-end and tier list ratings will reflect that.
Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.
Shiyu Defense
Build and teams
The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.
1
While off-field, Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. Attacks from the equipper enhance the squad's DMG against a struck target by 10/12.5/15/17.5/20% for 3 seconds. During this period, this effect is further increased by 1.7/2/2.5/3/3.3% every 0.5s, up to a maximum additional increase of 10.2/12/15/18/19.8%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
2
When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 2.5/2.8/3.2/3.6/4% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.
3
Any squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 20/23/26/29/32 (Dodge) | 25/28.5/32/35.5/40 (Special) | 30/34.5/39/43.5/48 (Assist) | 35/40/45/50/55 (Chain) more Decibels and generates 0.7/0.8/0.9/1/1.1 Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of others. Passive effects of the same name do not stack.
4
Launching an EX Special Attack or Chain Attack increases all squad members' Anomaly Mastery and Anomaly Proficiency by 10/12/13/15/16 for 10s. This effect can trigger once every 20s. Passive effects of the same name do not stack.
5
Launching a Chain Attack or Ultimate increases all squad members' ATK by 8/9/10/11/12% for 10s. This effect can trigger once every 20s. Passive effects of the same name do not stack.
6
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 12/13.5/15.5/17.5/20% for 12s. The bonuses triggered by the same type of passive effects do not stack.
1
New best support set. The buff is triggered off Quick Assists and can be stacked multiple times - if you can stack it 2 times, it already beats Swing Jazz (by 1%, but hey!), and if you can also get a third stack, it puts the set ahead of Swing Jazz (24% vs 15%).
Best combined with your choice of 2-PC Set:
2
Great set for Supports aiming to support direct damage dealers or Anomaly characters that do not require the buff from Freedom Blues. Grants the entire squad a 15% DMG increase for 12 seconds following a Chain Attack or Ultimate. Almost always activated via a Chain Attack which perfectly buffs all allies right before the team's largest damage window during stun.
Best combined with your choice of 2-PC Set:
3
Best set for supports aiming to support Anomaly characters that causes all EX Special Attacks to apply a 20% Anomaly Buildup Resistance reduction for 8 seconds to all enemies hit. If this debuff is the only source of Anomaly Buildup Resistance reduction you have, its equivalent to enemies triggering Anomaly at minimum 20% faster. This set is a huge boon for Anomaly-based teams and is a top priority to have on at least one character in the team.
Best combined with your choice of 2-PC Set:
Substats: Anomaly Proficiency > ATK% > PEN = FLAT ATK
ATK: 2000 - 2600+ (Optional)
HP: 10500+
DEF: 800+
Anomaly Proficiency: 200 - 300 (Optional)
PEN RATIO: 38% - 72% (72% Grants full 30% team buff at Core Passive 6)
Chain Attack
Special Attack
Basic Attack
Assist
Dodge
Rotation & Teams
When playing Yanagi in Electric focused Shock teams Rina makes for a solid choice thanks to her Electric/Shock specific buffs and excellent PEN Ratio bonus which stacks nicely with Yanagi’s “Kagen” Stance PEN Ratio passive. Rina also takes up very little field time allowing Yanagi to combo off as she pleases without restriction. Thanks to Yanagi’s Polarity Disorder - one of the major pain points of pure Shock teams (damage being limited by how many Shock triggers you could achieve) is also diminished.
Rina is a great Electric option for Harumasa as she applies and extends Shocks, assisting with maintaining Thunder Metal and reaching the anomaly bonuses within his kit. Also offers reasonable buffs including Electric DMG% and Pen Ratio%.
Rina provides Grace with a lot of buffs that are perfect for her. Rina’s first buff grants the entire team a portion of her PEN Ratio + a flat amount up to a cap of 30% - 30% PEN ratio is an incredibly large amount and given PEN Ratio gets stronger the more of it you have, this buff is absolutely nothing to sneeze at - especially when you consider that Rina can keep it active almost permanently with optimal play. Rina’s next buff is a generic 10% Electric DMG increase, but her final buff is the most impactful - it increases all Shocks duration from 10 seconds to 13 seconds, basically extending their damage by 30%.
Anton is all about two things - his Burst Mode and ensuring he’s always hitting a Shocked target (preferably a big Shock as well) and Rina absolutely helps with the second one while also bringing Anton a truck load of buffs. One of the major benefits Rina grants Anton is by extending all Shocks by 3 seconds - this increases their damage but more importantly for Anton, increases his window for attacking and triggering Shocks before they expire, making him more consistent and comfortable to play. Rina also grants Anton 10% Electric DMG while there is a Shocked enemy on the field and up to 30% PEN ratio as well. As part of the Shock archetype it’s no surprise Rina has outstanding synergy with Anton.
If a column has multiple characters, the bigger one is the priority choice for the team while the smaller ones are alternatives. If they are the same size, either of them can be used.
Bangboo options:
Calculations
Rina calculations aren't available yet.
Shiyu Defense
This section contains information about Rina performance in the latest Shiyu Defense cycle (1.3.2). The page will be automatically updated every patch once enough data is gathered.
If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!
Shiyu Defense Stats FormCharacters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
This section lists the characters that were most commonly paired with Rina in the current phase of Shiyu Defense.
This section lists most popular teams featuring Rina in the current phase of Shiyu Defense.
Mindscapes data comes from 947 players we have scanned who used Rina in the current Shiyu Defense.
52.8%
2.87 scoreMindscape 0
34.11%
2.88 score9.4%
2.88 score2.64%
3 score0.84%
3 score0.11%
No score0.11%
No scoreW-Engines usage data comes from 947 players we have scanned who used Rina in the current Shiyu Defense.
49.95%
2.88 scoreAny squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 20/23/26/29/32 (Dodge) | 25/28.5/32/35.5/40 (Special) | 30/34.5/39/43.5/48 (Assist) | 35/40/45/50/55 (Chain) more Decibels and generates 0.7/0.8/0.9/1/1.1 Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of others. Passive effects of the same name do not stack.
44.46%
2.89 scoreWhile off-field, Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. Attacks from the equipper enhance the squad's DMG against a struck target by 10/12.5/15/17.5/20% for 3 seconds. During this period, this effect is further increased by 1.7/2/2.5/3/3.3% every 0.5s, up to a maximum additional increase of 10.2/12/15/18/19.8%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
3.38%
2.82 scoreWhen any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 2.5/2.8/3.2/3.6/4% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.
0.95%
2.86 scoreLaunching an EX Special Attack or Chain Attack increases all squad members' Anomaly Mastery and Anomaly Proficiency by 10/12/13/15/16 for 10s. This effect can trigger once every 20s. Passive effects of the same name do not stack.
0.95%
2.43 scoreWhenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 12/13.5/15.5/17.5/20% for 12s. The bonuses triggered by the same type of passive effects do not stack.
0.11%
3 scoreLaunching a Chain Attack or Ultimate increases all squad members' ATK by 8/9/10/11/12% for 10s. This effect can trigger once every 20s. Passive effects of the same name do not stack.
Disk Drives usage data comes from 947 players we have scanned who used Rina in the current Shiyu Defense.
58.92%
2.88 score15.84%
2.94 score4.44%
2.89 score3.59%
2.77 score1.37%
2.6 score1.27%
2.9 scoreRina stats aren't available yet. They will be added soon.
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