RinaBuild and Guide

Character
Introduction

Rina is an
S Rank
rank character with the Electric attribute who belongs to the
Support
Support Specialty and who is part of the
Victoria Housekeeping Co.
Victoria Housekeeping Co. faction.

A Midsummer Night's Dance. A delicate and gentle melody flows naturally through Rina's movements. Twisted Fate Concerto. Additional music performed by the dolls, best enjoyed with attentive ears. New World Symphony. Stirring, powerful, and elegant. Rina is as elegant as ever, even when beating people up. Silent Sonata Pathetique. The soundtrack that resonates in many people's minds when they see Rina step into the kitchen.

To learn more about Rina check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

Rina has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review/pros & cons update

Patch 1.0

Last build/calcs update

Patch 1.4

Last teams/synergies update

Patch 1.4

Last profile update*

December 17th, 2024

*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.

To learn more about Rina check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Shiyu Defense

Rotation & Teams

Calculations

Profile

Core skills
Core

Core Passive Mini Destruction Partner

Lv. 1

When ordering Drusilla or Anastella to attack, other squad members' PEN Ratio increases together with Rina's, by 25% of Rina's PEN Ratio + 6%, up to 30%. The effect ends when both Drusilla and Anastella return to Rina.

PEN Ratio 0

BASE ATK: 0

Core

Additional Ability Banquet of Perfection

When another character in your squad shares the same Attribute or Faction:

Increases the duration of Shock inflicted on enemies by any character by 3s. When Shocked enemies are on the field, all squad members' Electric DMG increases by 10%.

Skills
Basic
Basic
Dodge
Dodge
Assist
Assist
Special
Special
qte
Chain
Core

Basic Attack: Whack the Dimwit

Press to activate. Order Drusilla and Anastella to attack up to 4 times, dealing Physical DMG and Electric DMG. Performing other actions during Drusilla and Anastella's attacks will not interrupt Rina's Basic Attack combo count.

Lv. 1
1st-Hit DMG Multiplier
44.00%
1st-Hit Daze Multiplier
24.50%
2nd-Hit DMG Multiplier
111.40%
2nd-Hit Daze Multiplier
88.40%
3rd-Hit DMG Multiplier
117.10%
3rd-Hit Daze Multiplier
96.60%
4th-Hit DMG Multiplier
183.90%
4th-Hit Daze Multiplier
146.80%
Core

Basic Attack: Shoo the Fool

Hold or to activate. Calls back Drusilla and Anastella to swing them around for a ranged attack, dealing Electric DMG. Anti-Interrupt level is increased while using this skill.

Lv. 1
DMG Multiplier
315.10%
Daze Multiplier
315.10%
Core

Dodge: Dress Adjustment

Press to dodge. A rapid dodge. Character is invulnerable while using this skill.
Core

Dash Attack: Sudden Surprise

Press during a dodge to activate. Order Drusilla and Anastella to execute a piercing attack, dealing Physical DMG.

Lv. 1
DMG Multiplier
105.00%
Daze Multiplier
52.50%
Core

Dodge Counter: Bangboo Callback

Press during a Perfect Dodge to activate. Order Drusilla and Anastella to spin forward and trigger an explosion, dealing Electric DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
227.60%
Daze Multiplier
227.60%
Core

Special Attack: Beat the Blockhead

Press to activate. Order Anastella to execute a downward smash, dealing Electric DMG. Anti-Interrupt level is increased while using this skill.

Lv. 1
DMG Multiplier
61.30%
Daze Multiplier
61.30%
Core

EX Special Attack: Dimwit Disappearing Trick

With enough energy, press to activate: Order Anastella to execute multiple downward smashes, dealing massive Electric DMG. Character is invulnerable while using this skill. A Quick Assist is triggered when this skill hits an enemy.

Lv. 1
DMG Multiplier
546.00%
Daze Multiplier
444.50%
Energy Cost
60
Core

Chain Attack: Code of Conduct

When Chain Attack is triggered, select the character to activate. Order Drusilla and Anastella push forward and generate a ball-shaped electrical field that deals massive Electric DMG. During this skill, Drusilla and Anastella are unable to perform Basic Attacks, Dash Attacks, Special Attacks, EX Special Attacks, but can be recalled to Rina's side through Basic Attack: Shoo the Fool. Character is invulnerable while using this skill. A Quick Assist is triggered when this skill hits an enemy.

Lv. 1
DMG Multiplier
1013.00%
Daze Multiplier
175.10%
Core

Ultimate: The Queen's Attendant

When Decibel Rating is at Maximum, press to activate: Order Drusilla and Anastella to spin forward,dealing massive Electric DMG. During this skill, Drusilla and Anastella are unable to respond to Basic Attack, Dash Attack, Special Attack, EX Special Attack, but can be recalled to Rina's side through Basic Attack: Shoo the Fool. Upon activating this skill, the other squad members recover 10 Energy. The next character to switch in recovers an additional 20 energy. Character is invulnerable while using this skill. A Quick Assist is triggered when this skill hits an enemy.

Lv. 1
DMG Multiplier
2116.70%
Daze Multiplier
113.80%
Core

Quick Assist: Duple Meter Allemande

When the character on field is launched, press to activate. Order Drusilla and Anastella to spin forward and trigger an explosion, dealing Electric DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
122.60%
Daze Multiplier
122.60%
Core

Evasive Assist: Tripple Meter Courante

When the character on field is about to be attacked, press to activate. Dodges the enemy's attack and activates the Vital View. Character is invulnerable while using this skill.
Core

Assist Follow-Up: Quadruple Meter Gavotte

Press after an Evasive Assist to trigger. Order Drusilla and Anastella to push forward and generate an electrical vortex, dealing Electric DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
349.40%
Daze Multiplier
303.60%
Mindscapes
M1

Dance Duet

Mindscape 1

After being sent out to launch an attack, Drusilla and Anastella stay in place for an additional 5.5s before returning to Rina. The effect gained from Core Passive: Mini Destruction Partner by characters within 10m is increased to 130%.
M2

Master's Paragon

Mindscape 2

Upon entering combat or switching in, Rina's DMG increases by 15% for 12s. This effect can trigger once every 18s.
M3

Head Maid's Speciality

Mindscape 3

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M4

Needle and Hammer

Mindscape 4

Rina's Energy Regen increases by 0.5/s when both Drusilla and Anastella are deployed. The effect ends when Drusilla or Anastella returns to Rina.
M5

Head Maid Perfectionist

Mindscape 5

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M6

Stormy Night's Fright

Mindscape 6

When an EX Special Attack, Chain Attack or Ultimate hits an enemy, the entire squad's Electric DMG is increased by 15% for 8s.
Stats (Level 60)

Rina Stats at level 60 (including Core passive bonuses).

Stat
HP
8609
Stat
DEF
601
Stat
ATK
717
Stat
CRIT Rate
5%
Stat
CRIT DMG
50%
Stat
PEN Ratio
14.4%
Stat
Impact
83
Stat
Anomaly Mastery
92
Anomaly Proficiency
93
Stat
Energy Regen
1.2
Voice Actors
ENG
-
JPN
Arai Satomi (新井 里美)
CN
Zhāngruòyú (张若瑜)
KR
-
Gallery

Rina images aren't available yet. They will be added soon!

Review

Pros & Cons
Pros

  • Has two pet Bangboo puppets she casts all her abilities with - they hang around on the field after she casts abilities for a short while before returning to her.

  • Has the incredibly generic buff that while Bangboos are on the field Rina grants 25% of her PEN ratio + a flat amount up to a limit of 30% to all team members, increasing the whole team’s damage tremendously.

  • Additional ability increases all Shock durations from 10 seconds to 13 seconds resulting in higher Shock uptime and 30% more total damage if all Shocks have the chance to run their full duration (essential for Shock teams). Also grants the team 10% Electric damage while there is a Shocked enemy.

  • Pen Ratio buff is universal enough to always be helpful in any team and the Shock duration extension is unique enough that it’s unlikely Rina will become replaced too quickly.

  • Very easy to understand and play outside of ensuring Rina’s Bangboo’s stay deployed.

  • Very high movement speed,

  • Dash distance and can attack while slightly moving making Rina one of the highest mobility characters in the game (next to Grace).

Cons

  • Many abilities last multiple seconds and occupy Rina’s Bangboos, restricting her from casting another ability until the last one finishes - this makes the use of Rina’s abilities in quick succession challenging.

  • Bangboos need to be constantly redeployed in order to take advantage of Rina’s Pen Ratio buff, meaning you’ll need to stay on top of weaving her attacking in between your other characters as much as possible.

Review

Rina review isn't available yet. It will be added soon!

Ratings

This tier list assesses characters based on their combat potential in Zenless Zone Zero’s current most demanding content, Shiyu Defense (SD). SD is a mode similar to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires multiple teams, Disk Drives and good W-Engines. This mode offers a reasonable mix of Boss encounters (single target) and Elite packs (2-3 targets), allowing multiple characters to find a niche but in the end, there is a bias toward single target focused characters at the top-end and tier list ratings will reflect that.

Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

T0.5

Shiyu Defense

Build and teams

Best W-Engines

The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.

1

While off-field, Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. Attacks from the equipper enhance the squad's DMG against a struck target by 10/12.5/15/17.5/20% for 3 seconds. During this period, this effect is further increased by 1.7/2/2.5/3/3.3% every 0.5s, up to a maximum additional increase of 10.2/12/15/18/19.8%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.

Base ATK (Lv 60): 684
PEN Ratio (Lv 60): 24%

2

When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 2.5/2.8/3.2/3.6/4% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.

Base ATK (Lv 60): 624
Energy Regen (Lv 60): 50%

3

Any squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 20/23/26/29/32 (Dodge) | 25/28.5/32/35.5/40 (Special) | 30/34.5/39/43.5/48 (Assist) | 35/40/45/50/55 (Chain) more Decibels and generates 0.7/0.8/0.9/1/1.1 Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of others. Passive effects of the same name do not stack.

Base ATK (Lv 60): 594
PEN Ratio (Lv 60): 20%

4

Launching an EX Special Attack or Chain Attack increases all squad members' Anomaly Mastery and Anomaly Proficiency by 10/12/13/15/16 for 10s. This effect can trigger once every 20s. Passive effects of the same name do not stack.

Base ATK (Lv 60): 475
Energy Regen (Lv 60): 40%

5

Launching a Chain Attack or Ultimate increases all squad members' ATK by 8/9/10/11/12% for 10s. This effect can trigger once every 20s. Passive effects of the same name do not stack.

Base ATK (Lv 60): 475
HP (Lv 60): 20%

6

Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 12/13.5/15.5/17.5/20% for 12s. The bonuses triggered by the same type of passive effects do not stack.

Base ATK (Lv 60): 594
Energy Regen (Lv 60): 50%
Best Disk Drives Sets

1

(2)
ATK +10%.
(4)
Whenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Only one of this effect can be active at a time in the same squad.

New best support set. The buff is triggered off Quick Assists and can be stacked multiple times - if you can stack it 2 times, it already beats Swing Jazz (by 1%, but hey!), and if you can also get a third stack, it puts the set ahead of Swing Jazz (24% vs 15%).

Best combined with your choice of 2-PC Set:

  • Swing Jazz for the Energy Regen (Recommended),
  • Freedom Blues or Chaos Jazz for 30 Anomaly Proficiency to boost Anomaly damage.

2

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

Great set for Supports aiming to support direct damage dealers or Anomaly characters that do not require the buff from Freedom Blues. Grants the entire squad a 15% DMG increase for 12 seconds following a Chain Attack or Ultimate. Almost always activated via a Chain Attack which perfectly buffs all allies right before the team's largest damage window during stun.

Best combined with your choice of 2-PC Set:

  • Puffer Electro to maximize Rina's PEN Ratio buff (Recommended),
  • Freedom Blues for 30 Anomaly Proficiency to boost Anomaly damage,
  • Hormone Punk or Thunder Metal to buff overall damage.

3

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.

Best set for supports aiming to support Anomaly characters that causes all EX Special Attacks to apply a 20% Anomaly Buildup Resistance reduction for 8 seconds to all enemies hit. If this debuff is the only source of Anomaly Buildup Resistance reduction you have, its equivalent to enemies triggering Anomaly at minimum 20% faster. This set is a huge boon for Anomaly-based teams and is a top priority to have on at least one character in the team.

Best combined with your choice of 2-PC Set:

  • Puffer Electro to maximize Rina's PEN Ratio buff (Recommended),
  • Swing Jazz for 20% Energy Regen,
  • Hormone Punk or Thunder Metal to buff overall damage.
Best Disk Drives Stats
Disk 4
ATK%
ATK%
=
Anomaly Proficiency
Anomaly Proficiency
Disk 5
PEN Ratio
PEN Ratio%
Disk 6
Energy Regen
Energy Regen
>=
ATK%
ATK%

Substats: Anomaly Proficiency > ATK% > PEN = FLAT ATK

Best Endgame Stats (Level 60)
  • ATK: 2000 - 2600+ (Optional)

  • HP: 10500+

  • DEF: 800+

  • Anomaly Proficiency: 200 - 300 (Optional)

  • PEN RATIO: 38% - 72% (72% Grants full 30% team buff at Core Passive 6)

Skill priority
Core

Chain Attack

Core

Special Attack

Core

Basic Attack

Core

Assist

Core

Dodge

Video guides

Rotation & Teams

Synergy

When playing Yanagi in Electric focused Shock teams Rina makes for a solid choice thanks to her Electric/Shock specific buffs and excellent PEN Ratio bonus which stacks nicely with Yanagi’s “Kagen” Stance PEN Ratio passive. Rina also takes up very little field time allowing Yanagi to combo off as she pleases without restriction. Thanks to Yanagi’s Polarity Disorder - one of the major pain points of pure Shock teams (damage being limited by how many Shock triggers you could achieve) is also diminished.

Rina provides Grace with a lot of buffs that are perfect for her. Rina’s first buff grants the entire team a portion of her PEN Ratio + a flat amount up to a cap of 30% - 30% PEN ratio is an incredibly large amount and given PEN Ratio gets stronger the more of it you have, this buff is absolutely nothing to sneeze at - especially when you consider that Rina can keep it active almost permanently with optimal play. Rina’s next buff is a generic 10% Electric DMG increase, but her final buff is the most impactful - it increases all Shocks duration from 10 seconds to 13 seconds, basically extending their damage by 30%.

Anton is all about two things - his Burst Mode and ensuring he’s always hitting a Shocked target (preferably a big Shock as well) and Rina absolutely helps with the second one while also bringing Anton a truck load of buffs. One of the major benefits Rina grants Anton is by extending all Shocks by 3 seconds - this increases their damage but more importantly for Anton, increases his window for attacking and triggering Shocks before they expire, making him more consistent and comfortable to play. Rina also grants Anton 10% Electric DMG while there is a Shocked enemy on the field and up to 30% PEN ratio as well. As part of the Shock archetype it’s no surprise Rina has outstanding synergy with Anton.

Teams

If a column has multiple characters, the bigger one is the priority choice for the team while the smaller ones are alternatives. If they are the same size, either of them can be used.

Miyabi Quick Swap

'Mono' Electric

Caesar
Caesar
Qingyi
Qingyi
Seth
Seth
Anby
Anby
Support / Stun

Victoria Housekeeping

Bangboo options:

  • Butler = If 2x Victoria Housekeeping,
  • Plugboo/Electrobo = If 2x Electric,
  • Knightboo = Generic option.

Calculations

Calculations

Rina calculations aren't available yet.

Shiyu Defense

Shiyu Defense

This section contains information about Rina performance in the latest Shiyu Defense cycle (1.3.2). The page will be automatically updated every patch once enough data is gathered.

  • The data has been last updated on 06/12/2024,
  • 4890 players shared their 1.3.2 Shiyu Defense clear data with us (1093 of the sample are self-reported players that filled our form, 3797 are from random UIDs that we scanned).

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!

Shiyu Defense Stats Form
Usage rate

Characters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners

This section lists the characters that were most commonly paired with Rina in the current phase of Shiyu Defense.

Teams

This section lists most popular teams featuring Rina in the current phase of Shiyu Defense.

Rank 7

App. rate: 5.19%

Avg. Score 2.9

Yanagi
Seth
Rina

Rank 8

App. rate: 5%

Avg. Score 2.99

Yanagi
Burnice
Rina

Rank 14

App. rate: 3.61%

Avg. Score 2.99

Yanagi
Rina
Caesar

Rank 21

App. rate: 1.83%

Avg. Score 2.73

Jane Doe
Seth
Rina

Rank 24

App. rate: 1.61%

Avg. Score 2.91

Yanagi
Qingyi
Rina

Rank 34

App. rate: 0.87%

Avg. Score 2.88

Anton
Qingyi
Rina

Rank 37

App. rate: 0.79%

Avg. Score 2.76

Yanagi
Anby
Rina

Rank 46

App. rate: 0.6%

Avg. Score 2.75

Ellen
Lycaon
Rina

Rank 48

App. rate: 0.57%

Avg. Score 2.93

Corin
Qingyi
Rina

Rank 48

App. rate: 0.57%

Avg. Score 2.67

Ellen
Soukaku
Rina
Mindscapes

Mindscapes data comes from 947 players we have scanned who used Rina in the current Shiyu Defense.

52.8%

2.87 score

Mindscape 0

34.11%

2.88 score

After being sent out to launch an attack, Drusilla and Anastella stay in place for an additional 5.5s before returning to Rina. The effect gained from Core Passive: Mini Destruction Partner by characters within 10m is increased to 130%.

9.4%

2.88 score

Upon entering combat or switching in, Rina's DMG increases by 15% for 12s. This effect can trigger once every 18s.

2.64%

3 score

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

0.84%

3 score

Rina's Energy Regen increases by 0.5/s when both Drusilla and Anastella are deployed. The effect ends when Drusilla or Anastella returns to Rina.

0.11%

No score

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

0.11%

No score

When an EX Special Attack, Chain Attack or Ultimate hits an enemy, the entire squad's Electric DMG is increased by 15% for 8s.
W-Engines

W-Engines usage data comes from 947 players we have scanned who used Rina in the current Shiyu Defense.

49.95%

2.88 score

Any squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 20/23/26/29/32 (Dodge) | 25/28.5/32/35.5/40 (Special) | 30/34.5/39/43.5/48 (Assist) | 35/40/45/50/55 (Chain) more Decibels and generates 0.7/0.8/0.9/1/1.1 Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of others. Passive effects of the same name do not stack.

Base ATK (Lv 60): 594
PEN Ratio (Lv 60): 20%

44.46%

2.89 score

While off-field, Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. Attacks from the equipper enhance the squad's DMG against a struck target by 10/12.5/15/17.5/20% for 3 seconds. During this period, this effect is further increased by 1.7/2/2.5/3/3.3% every 0.5s, up to a maximum additional increase of 10.2/12/15/18/19.8%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.

Base ATK (Lv 60): 684
PEN Ratio (Lv 60): 24%

3.38%

2.82 score

When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 2.5/2.8/3.2/3.6/4% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.

Base ATK (Lv 60): 624
Energy Regen (Lv 60): 50%

0.95%

2.86 score

Launching an EX Special Attack or Chain Attack increases all squad members' Anomaly Mastery and Anomaly Proficiency by 10/12/13/15/16 for 10s. This effect can trigger once every 20s. Passive effects of the same name do not stack.

Base ATK (Lv 60): 475
Energy Regen (Lv 60): 40%

0.95%

2.43 score

Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 12/13.5/15.5/17.5/20% for 12s. The bonuses triggered by the same type of passive effects do not stack.

Base ATK (Lv 60): 594
Energy Regen (Lv 60): 50%

0.11%

3 score

Launching a Chain Attack or Ultimate increases all squad members' ATK by 8/9/10/11/12% for 10s. This effect can trigger once every 20s. Passive effects of the same name do not stack.

Base ATK (Lv 60): 475
HP (Lv 60): 20%
Disk Drives

Disk Drives usage data comes from 947 players we have scanned who used Rina in the current Shiyu Defense.

58.92%

2.88 score

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

(2)
PEN Ratio +8%.
(4)
Ultimate DMG increases by 20%. Launching an Ultimate increases the equippers ATK by 15% for 12s.

15.84%

2.94 score

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.

(2)
PEN Ratio +8%.
(4)
Ultimate DMG increases by 20%. Launching an Ultimate increases the equippers ATK by 15% for 12s.

4.44%

2.89 score

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

3.59%

2.77 score

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.

1.37%

2.6 score

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

(2)
Electric DMG +10%.
(4)
As long as an enemy in combat is Shocked, the equipper's ATK is increased by 28%.

1.27%

2.9 score

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.
Flex
Stats

Rina stats aren't available yet. They will be added soon.