Leads Others in His Passion for Work. A senior staff member of Belobog Industries, he's an onsite project manager who's always ready to go. Energetic and Reliable. He's full of vigor and always rises to the occasion. Kind-Hearted Despite Appearances. With a sharp tongue but a soft heart, he can't say "no" to those in need. Strong, Sincere & Straightforward. Open and honest, nothing can seem to upset him.
To learn more about Anton check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
This character has no video guide yet.
Anton profile has been last updated on November 6th, 2024.
To learn more about Anton check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Shiyu Defense
Rotation & Teams
Calculations
Profile
Core Passive Brothers in Arms!
When Anton uses his Pile Driver Attack, the skill's DMG is increased by 12%. When he uses his Drill Attack, the skill's DMG is increased by 20%.
CRIT Rate: 0
BASE ATK: 0
Additional Ability Teamwork
When another character in your squad shares the same Attribute or Faction:
While Anton is in Burst Mode, for every 4 critical hits, the next attack hitting Shocked enemies triggers an additional bout of Shock DMG at 45% of the original DMG. This effect can be triggered once every 0.5s.
Basic Attack: Enthusiastic Drills
Basic Attack: Enthusiastic Drills (Burst Mode)
Dodge: Let's Move
Dash Attack: Fire With Fire
Dodge Counter: Retaliation
Dodge Counter: Overload Drill (Burst Mode)
Special Attack: Spin, Bro!
Special Attack: Explosive Drill (Burst Mode)
EX Special Attack: Smash the Horizon, Bro!
Chain Attack: Go Go Go!
Ultimate: Go Go Go Go Go!
Quick Assist: Shoulder-To-Shoulder
Quick Assist: Protective Drill (Burst Mode)
Defensive Assist: Iron Wrist
Assist Follow-Up: Limit Burst
Warm-up Exercises
Mindscape 1
State of Flow
Mindscape 2
Rotational Training
Mindscape 3
Everyone Get Fired Up!
Mindscape 4
Jack of All Trades
Mindscape 5
Break the Limit
Mindscape 6
Anton Stats at level 60 (including Core passive bonuses).
Anton images aren't available yet. They will be added soon!
Review
Has the unique mechanic to retrigger Shocks every 0.5 seconds after dealing 4 Critical Hits while in Burst mode giving him one of the highest potential kits for an A-rank unit.
Part of one of the top teams (Shock team) as of 1.0 making him one of the only non-support A-Ranks to find a spot in the most competitive compositions.
Has great Mindscapes, giving him good scaling potential as you develop your account. His M1 prolongs his Burst Mode duration by a good amount, and his M4 gives the whole team a Crit Rate buff after he uses a Chain or Ultimate attack for 12 seconds.
Is a Bro.
Has a large amount of his potential damage within his kit tied to his ability to trigger additional damage against Shocked enemies, making him reliant on ensuring enemies remain Shocked as much as possible and for as large amount of damage as possible.
Has limited options outside of S-rank’s when it comes to team building.
Relies heavily on being in Burst Mode to deal the majority of his damage and feels lackluster outside of it, making Anton one of the most energy-reliant characters in the game.
Anton review isn't available yet. It will be added soon!
This tier list assesses characters based on their combat potential in Zenless Zone Zero’s current most demanding content, Shiyu Defense (SD). SD is a mode similar to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires multiple teams, Disk Drives and good W-Engines. This mode offers a reasonable mix of Boss encounters (single target) and Elite packs (2-3 targets), allowing multiple characters to find a niche but in the end, there is a bias toward single target focused characters at the top-end and tier list ratings will reflect that.
Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.
Shiyu Defense
Build and teams
The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.
100%
Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 3.5/4.4/5.2/6/7% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.
86.56%
When launching an EX Special Attack or Chain Attack, Electric DMG from Basic Attacks and Dash Attacks increases by 50/57.5/65/72.5/80% for 10s. This effect can trigger once every 15s.
93.26%
Whenever a squad member launches a Chain Attack, the equipper gains a Charge stack, stacking up to 3 times. Upon activating their own Ultimate, the equipper consumes all Charge stacks, and each stack increases the skill's DMG by 15/17.2/19.5/21.7/24%.
92.96%
Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 12/13.8/15.6/17.4/19.2% for 12s.
90.40%
Increases ATK by 7.5/8.6/9.7/10.8/12%. Attacks that land a CRIT on an enemy will inflict an additional 200% of ATK as DMG. This effect can only be triggered once every 8/7.5/7/6.5/6s.
100%
Competitive option for direct and Anomaly-based Electric damage dealers granting 10% permanent Electric DMG% from the 2-PC and 28% increased combat ATK% as long as any enemy is Shocked. This set is incredibly powerful as Shock lasts for 10 seconds baseline, giving this bonus a long duration and due to the strength of combat ATK% multiplying all a characters standard ATK stats like FLAT ATK and ATK% ((Base ATK * (1 + ATK%)) + Flat ATK) * (1 + Combat ATK%).
Best combined with your choice of 2-PC Set:
88.93%
A top option for burst damage characters aiming to deal most of their damage in a short window following their Ultimate. The set grants 8% permanent PEN Ratio% from the 2-PC, 15% increased combat ATK% for 12 seconds after using an Ultimate and 20% increased Ultimate DMG from the 4P. When evaluating this set we assume you'll gain and save your damaging Ultimate for the enemy Stun window and use it before executing the rest of your combo. If you're unable to gain your Ultimate every stun window, this sets value will drop compared to its listing.
Best combined with your choice of 2-PC Set:
85.59%
Great option for all direct damage dealers that make use of some form of Basic ATK and EX frequently. The set grants 8% permanent CRIT RATE% from the 2-PC and a 9% increased combat ATK% buff for 6 seconds when triggering a CRIT with each a Basic Attack, Dodge Counter or EX Special Attack from the 4P. Each buff belongs to an attack type so you'll need to CRIT with each type every 6 seconds to maintain 3 stacks. You can expect 2 stacks of this set most of the time one from basics and one from either EX's during a burst window or Dodge Counters during downtime granting 18% combat ATK% that multiplies all ATK stats like FLAT ATK and ATK% ((Base ATK * (1 + ATK%)) + Flat ATK) * (1 + Combat ATK%).
Despite all this, the set has ramp-up time and can quickly fall off without access to energy for EX's making it most suitable for characters with cheap EX's, frequent Dodge Counters or concentrated burst damage windows.
Best combined with your choice of 2-PC Set:
Substats: CRIT RATE = CRIT DMG > ATK% > PEN = ATK
ATK: 2300-2800+
HP: 9000+
DEF: 800+
CRIT RATE: 70-100%
CRIT DMG: 120-160%+
Chain Attack
Basic Attack
Special Attack
Assist
Dodge
Anton guide videos aren't available yet.
Rotation & Teams
Anton is all about two things - his Burst Mode and ensuring he’s always hitting a Shocked target (preferably a big Shock as well) and Rina absolutely helps with the second one while also bringing Anton a truck load of buffs. One of the major benefits Rina grants Anton is by extending all Shocks by 3 seconds - this increases their damage but more importantly for Anton, increases his window for attacking and triggering Shocks before they expire, making him more consistent and comfortable to play. Rina also grants Anton 10% Electric DMG while there is a Shocked enemy on the field and up to 30% PEN ratio as well. As part of the Shock archetype it’s no surprise Rina has outstanding synergy with Anton.
One of Anton’s kits defining features is his ability to partially trigger any Shock on the target he is hitting every 4th Critical Hit he deals. In order to take most advantage of this ability, Anton wants to attack an enemy with a Shock that is as big as possible so he can trigger it - and who better to help than the Queen of Shocks herself, Grace. Grace is the best character in the game at applying the Shock Anomaly and also applies the largest ones as well making her the perfect accompaniment for Anton.
If a column has multiple characters, the bigger one is the priority choice for the team while the smaller ones are alternatives. If they are the same size, either of them can be used.
Shock Team
Shock Team (F2P)
Calculations
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables and also the skill of the player is important. As usual, don't compare the numbers between characters.
Important!
Rotation time: 13.73s for Burst.
Here are the rotations used in the calculations.
Anton's Burst rotation is at its strongest if you can enter his Burst Mode state before the enemy becomes stunned to ensure you have as much time as possible to execute his strongest abilities (His EX Special does not have good DPS). Additionally Anton will gain more damage when paired with other characters that have stronger shocks than his own. Anton's baseline is calculated based on his own shocks but we've also included a representation of how much damage he can get when paired with stronger shock based appliers down below.
Burst rotation (During Stun)
- Chain Attack: Go Go Go!
- Quick Assist: Protective Drill (Burst Mode)
- Basic Attack: Enthusiastic Drills P1 (Burst Mode)
- Basic Attack: Enthusiastic Drills P2 (Burst Mode)
- Basic Attack: Enthusiastic Drills P3 (Burst Mode)
- Ultimate: Go Go Go Go Go!
- Basic Attack: Enthusiastic Drills P1 (Burst Mode)
- Basic Attack: Enthusiastic Drills P2 (Burst Mode)
And here are the W-Engines and Disk Drives used in the calculations.
Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 3.5/4.4/5.2/6/7% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.
Substats: ATK (18%), CRIT Rate (33.6%), CRIT DMG (67.2%)
Shiyu Defense
This section contains information about Anton performance in the latest Shiyu Defense cycle (1.3.1). The page will be automatically updated every patch once enough data is gathered.
If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!
Shiyu Defense Stats FormCharacters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
This section lists the characters that were most commonly paired with Anton in the current phase of Shiyu Defense.
This section lists most popular teams featuring Anton in the current phase of Shiyu Defense.
Mindscapes data comes from 224 players we have scanned who used Anton in the current Shiyu Defense.
0.89%
1.5 scoreMindscape 0
3.12%
1.86 score2.23%
2.75 score3.12%
2.67 score3.12%
2.86 score5.8%
2.62 score81.7%
2.79 scoreW-Engines usage data comes from 224 players we have scanned who used Anton in the current Shiyu Defense.
74.55%
2.69 scoreWhen launching an EX Special Attack or Chain Attack, Electric DMG from Basic Attacks and Dash Attacks increases by 50/57.5/65/72.5/80% for 10s. This effect can trigger once every 15s.
8.93%
2.84 scoreLaunching a Dodge Counter or Quick Assist increases the equipper's ATK by 12/13.8/15.6/17.4/19.2% for 12s.
5.8%
2.83 scoreWhenever a squad member launches a Chain Attack, the equipper gains a Charge stack, stacking up to 3 times. Upon activating their own Ultimate, the equipper consumes all Charge stacks, and each stack increases the skill's DMG by 15/17.2/19.5/21.7/24%.
5.36%
2.89 scoreUpon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 3.5/4.4/5.2/6/7% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.
2.23%
3 scoreIncreases ATK by 7.5/8.6/9.7/10.8/12%. Attacks that land a CRIT on an enemy will inflict an additional 200% of ATK as DMG. This effect can only be triggered once every 8/7.5/7/6.5/6s.
1.79%
2.75 scoreATK increases by 6/6.9/7.8/8.7/9.6%, and DMG dealt by EX Special Attacks increases by 15/17.2/19.5/21.8/24%.
Disk Drives usage data comes from 224 players we have scanned who used Anton in the current Shiyu Defense.
75.89%
2.79 score7.14%
2.67 score2.68%
1.83 score2.68%
2.67 score2.23%
2.8 score1.34%
2.67 scoreAnton stats aren't available yet. They will be added soon.
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