





To learn more about Pulchra check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Pulchra has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review/pros & cons update
Patch 1.6
Last build/calcs update
Patch 1.6
Last teams/synergies update
Patch 1.6
Last profile update*
March 12th, 2025
*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.
To learn more about Pulchra check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
SD/DA Analytics
Rotation & Teams
Calculations
Profile
Core Passive Hunter's Instinct
When Pulchra activates an EX Special Attack, Assist Follow-Up, Chain Attack, or Ultimate, she enters the Hunter's Gait state, increasing the Daze she deals by 15% for 6s.
After switching to another character, if Pulchra is still in the Hunter's Gait state, the state will last until Pulchra switches back in. While in the Hunter's Gait state and as the active character, when Pulchra lands a heavy attack on enemies, she can trigger a Quick Assist from the previous character in the squad.
Impact 0
BASE ATK: 0
Additional Ability Business Partner
When another character in your squad is an Attack character or shares the same Faction:
When Pulchra hits enemies with Special Attack: Rending Claw - Nightmare Shadow, an EX Special Attack, Assist Follow-Up, Chain Attack, or Ultimate, it applies the Binding Trap effect for 15s. After applying Binding Trap, all units' Aftershock DMG against the target is increased by 30%.
Basic Attack: Swift Strike
Basic Attack: Leaping Strike
Dodge: Reversal Shot
Dash Attack: First Strike Advantage
Dodge Counter: Relentless Retribution
Special Attack: Rending Claw
Special Attack: Rending Claw - Nightmare Shadow
EX Special Attack: Rending Claw - Flashstep
Chain Attack: Hey, Didn't Expect That, Right?
Ultimate: Oh, Time to Play?
Quick Assist: Contract - Bodyguard
Evasive Assist: Contract - Outsourced Combat
Assist Follow-Up: Independent Pricing
Self-Interest
Mindscape 1
Opportunistic
Mindscape 2
Territorial
Mindscape 3
Joy of the Hunt
Mindscape 4
Tail Game
Mindscape 5
Behind the Mask
Mindscape 6
Pulchra Stats at level 60 (including Core passive bonuses).
Pulchra images aren't available yet. They will be added soon!
Review
Completely free unit everyone will get on their account,
Offers a team-wide buff for Aftershock Agents (All Agents at M6) while dealing solid Daze,
Uses incredibly minimal field to implement her entire kit.
Has limited options to support with only 1 other Aftershock character in the game,
Requires M6 to unlock her more generic supportive capabilities.
Pulchra is our latest A Rank and the first Physical Stun Agent. Despite not being S Rank, she can certainly find a place in quite a number of teams as a competitive choice! Pulchra, like S0 Anby who releases alongside her, is all about the new damage type and mechanic - Aftershock, which revolves around dealing damage and Daze via triggers instead of directly through abilities (Similar to how Burnice’s Afterburn works). Unlike S0 Anby, Pulchra’s Aftershocks all consist of off-field attacks that can occur while you’re playing another Agent! This fact is the defining feature of Pulchra’s playstyle and it’s no exaggeration to say that she’ll be attacking more from off field than she will from on field.
Pulchra’s off-field Aftershock attacks are tied to her unique resource gauge, which takes the form of a row of Jagged Fangs consisting of 6 Fangs initially but reaching up to 8 at M6. To accumulate these Fangs Pulchra must first enter Hunter’s Gait, a special state granted each time she uses an EX-Special Attack, Assist Follow-Up, Chain Attack or Ultimate, upon doing so she’ll fully recover all her Fangs as well as gain a 30% increased Daze multiplier.
When off-field and while she’s in Hunters Gait with Fangs available, whenever another Agent lands a Heavy Attack with either a Special Attack or EX-Special Attack, Pulchra will start her sequence of Aftershock attacks consisting of multiple instances of her Special Attack: Rending Claw - Nightmare Shadow. Each Rending Claw will consume 1 Fang out of Pulchra’s resource gauge and after the first Rending Claw is triggered via a Heavy Special/EX, every subsequent attack landed by an ally will trigger a Rending Claw until Pulchra’s resource gauge is empty. As an extra bonus when consuming the last Fang of her resource gauge, Pulchra’s final Rending Claw will be enhanced.
This creates the incredibly simple playstyle of landing an ability that refreshes Pulchra’s Hunter’s Gait and Fangs, swapping off her, landing a heavy attack with an ally's Special or EX and then unloading all of Pulchra’s Fangs with your choice of ally attacks until she’s empty, rinse, repeat. When looking to optimize this playstyle it’s worth noting that her most seamless and effective means of easily accessing Hunter’s Gait is her Evasive Assist + Assist Follow-up and her EX-Special Attack. Here is an example of how a Pulchra Rotation might play out at M0:
Evasive Assist: Contract - Outsourced Combat
Assist Follow-Up: Independent Pricing
Swap
Allied Heavy EX/Special Attack
Special Attack Rending Claw - Nightmare Shadow x 5
Special Attack Rending Claw - Nightmare Shadow (Finisher)
EX Special Attack: Rending Claw - Flash Step
Swap
Allied Heavy EX/Special Attack
Special Attack Rending Claw - Nightmare Shadow x 5
Special Attack Rending Claw - Nightmare Shadow (Finisher)
Evasive Assist: Contract - Outsourced Combat
Assist Follow-Up: Independent Pricing
Swap
Allied Heavy EX/Special Attack
Special Attack Rending Claw - Nightmare Shadow x 5
Special Attack Rending Claw - Nightmare Shadow (Finisher)
Ultimate: Oh, Time to Play?
Swap
Allied Heavy EX/Special Attack
Special Attack Rending Claw - Nightmare Shadow x 5
Special Attack Rending Claw - Nightmare Shadow (Finisher)
Outside of this, Pulchra brings one more thing to the table thanks to her Additional Ability: Business Partner. While active, any time she hits an enemy with her Special Attack: Rending Claw - Nightmare Shadow, EX-Special Attack, Assist Follow-Up, Chain or Ultimate she applies Binding Trap for 15 seconds. While Binding Trap is active, the entire squad's Aftershock DMG is increased by 30% and at M6 this applies to all damage instead of just Aftershock!
To summarize, what makes Pulchra unique is her ability to deal considerable damage without being on the field for most part - this frees up field time for the rest of your agents to do what they need to and makes her a potent pick for teams that favor this playstyle. In addition to this, she is a great carrier of either the Astral Voice or Proto Punk Disc Drive Sets, which when combined with her Additional Ability, make for some reasonable team buffs for an A ranked stunner (especially at M6).
While she definitely has her place, she has a few downsides. Namely, the fact that one of her best Hunter’s Gait enablers (the combo of Evasive Assist + Assist Follow-up) consumes 2 Assist points instead of the standard 1, and the fact that before M6, she has limited buffing capabilities outside of Aftershock focused teams.
This tier list assesses characters based on their combat potential in Zenless Zone Zero’s current most demanding content, Shiyu Defense (SD). SD is a mode similar to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires multiple teams, Disk Drives and good W-Engines. This mode offers a reasonable mix of Boss encounters (single target) and Elite packs (2-3 targets), allowing multiple characters to find a niche but in the end, there is a bias toward single target focused characters at the top-end and tier list ratings will reflect that.
Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.
Shiyu Defense
Build and teams
The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.
The top number shows the performance of the W-Engine when applying Daze while the bottom number when dealing Damage. You can find more information about them in the Calculations tab.
109.57%
93.72%
Upon launching a Quick Assist or Perfect Assist, the equipper's Impact increases by 25/28.75/32.5/36.25/40% for 8s. When the equipper launches and hits an enemy with a Basic Attack, apply Wilt to the target for 30s, stacking up to 20 times, repeated triggers reset the duration. When any squad member hits an enemy, for every stack of Wilt applied to the target, the CRIT DMG of the Ice DMG and Fire DMG dealt by that attack increases by 1.5/1.72/1.95/2.17/2.4%. Only one of this effect can be active at a time in the same squad.
100%
100%
Upon launching an Aftershock, the equipper's Physical DMG increases by 15/17.3/19.5/21.8/24%, and Daze inflicted increases by 10/11.5/13/14.5/16%, lasting 10s.
99.77%
86.98%
For every 10 Energy accumulated, the equipper's Impact is increased by 2/2.3/2.6/2.9/3.2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.
98.18%
92.08%
When off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. When using an EX Special Attack, the equipper's Impact is increased by 10/12.5/15/17.5/20% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.
95.89%
95.75%
Upon launching an Aftershock, the equipper's Physical DMG increases by 15/17.3/19.5/21.8/24%, and Daze inflicted increases by 10/11.5/13/14.5/16%, lasting 10s.
95.89%
86.98%
When the target's HP is no lower than 50%, the equipper inflicts 10/11.5/13/14.5/16% more Daze. When the target's HP is no lower than 75%, this bonus is further enhanced by 10/11.5/13/14.5/16%.
95.16%
80.24%
The equipper's attacks inflict 8/9/10/11/12% more Daze on their main target.
91.61%
86.98%
The equipper gains a Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks, and each stack increases the Daze inflicted by 4/4.6/5.2/5.8/6.4%.
1
Pulchra triggers Quick Assists for her fellow agents after the majority of her most common abilities, allowing her to stack up and maintain Astral Voices 4P set bonus quite easily and efficiently, making it one of her better supportive sets.
Best combined with your choice of 2-PC Set:
2
An alternative buffing option to 4P Astral Voice and a reasonable choice if another character is already covering that set bonus. Pulchra utilizes Evasive Assists frequently, thanks to her Evasive Assist/Assist Follow-up combo used to establish her Hunter's Gait and resource gauge. Because of this, she is able to stack and maintain reasonable uptime on the Proto Punk 4P set bonus.
Best combined with your choice of 2-PC Set:
Substats: [CRIT RATE = CRIT DMG > ATK% > PEN = ATK] or [Anomaly Profiency > ATK% > PEN > ATK]
Choose a sub stat priority depending on which damage profile you're aiming for on Pulchra. She can either be built to deal Anomaly DMG which is preferable in Anomaly based teams or direct damage via CRIT scaling which is preferable in teams that do not leverage Anomaly. When building for Anomaly use the Anomaly sub stat recommendations when building for CRIT use the CRIT recommendations.
ATK: 1800 - 2200+ (Optional)
HP: 10000+
DEF: 850+
IMPACT: 169 - 189+ (Most Important Stat)
Choose one:
Option 1 (Anomaly teams):
Anomaly Proficiency: 250 - 300+ (Optional)
Anomaly Mastery: 92+ (Optional)
Option 2 (Crit teams):
CRIT RATE: 50 - 60%+ (Optional)
CRIT DMG: 100 - 120%+ (Optional)
Special Attack
Chain Attack
Assist
Basic Attack
Dodge
Rotation & Teams
Pulchra is a free unit and while she has few direct synergies, she can be used as the new go-to generic Stunner when one would be beneficial over using two Support agents. With that said, upon reaching M6 Pulchra's horizons open up and she can be used far more widely in any team that requires an additional Stunner that doesn't need to much field time.
Pulchra amplifies all Aftershock damage of which S0 Anby deals a considerable amount. Pulchra also takes up very little field time while delivering a respectable amount of Daze, thanks to her Hunters Gait mechanic. This field time can be used by Anby to accumulate resources for her Burst or execute her non-Burst attack rotations - both of which are useful.
If a column has multiple characters, the bigger one is the priority choice for the team while the smaller ones are alternatives. If they are the same size, either of them can be used.
Bangboo options:
For more team ideas, check this video:
Calculations
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables and also the skill of the player is important. As usual, don't compare the numbers between characters.
Important! Pulchra spends the majority of her time off the field - because of this her Daze Per Second and DPS vs actual field time is technically much higher than other characters and what is represented here. In the calculations below we have counted the time it takes for Pulchra to perform her Rending Claw attacks as time in her rotation despite the fact she is off field. The reason we've done this is we feel the most important part of a Stunner is how quickly they Stun. By doing this, we are able to accurately represent how much stun per second Pulchra is delivering in a fixed amount of combat time. For those looking for specifically Daze or Damage compared to field time both are technically much higher than this as the majority of her attacks occur off the field.
Rotation time: 17.58s.
Attention!!! Calculations between characters that use Quick Swap Daze vs Main Field Daze Rotations should not be compared as they are two different playstyles!
Pulchra has no set rotation as all she needs to do in combat is ensure she doesn't overcap on resources while also keeping her Hunters Gait and resource gauge active throughout combat as long as possible while triggering as many Aftershock attacks as she can. As a result of this, the rotation present below is just an estimation of how Pulchra's abilities may play out for the purpose of Damage and Daze calculations.
Daze Rotation
- Evasive Assist: Contract - Outsourced Combat
- Assist Follow-Up: Independent Pricing
- Special Attack: Rending Claw - Nightmare Shadow
- Special Attack: Rending Claw - Nightmare Shadow
- Special Attack: Rending Claw - Nightmare Shadow
- Special Attack: Rending Claw - Nightmare Shadow
- Special Attack: Rending Claw - Nightmare Shadow
- Special Attack: Rending Claw - Nightmare Shadow (Finishing Move)
- EX Special Attack: Rending Claw - Flashstep
- Special Attack: Rending Claw - Nightmare Shadow
- Special Attack: Rending Claw - Nightmare Shadow
- Special Attack: Rending Claw - Nightmare Shadow
- Special Attack: Rending Claw - Nightmare Shadow
- Special Attack: Rending Claw - Nightmare Shadow
- Special Attack: Rending Claw - Nightmare Shadow (Finishing Move)
- Evasive Assist: Contract - Outsourced Combat
- Assist Follow-Up: Independent Pricing
- Special Attack: Rending Claw - Nightmare Shadow
- Special Attack: Rending Claw - Nightmare Shadow
- Special Attack: Rending Claw - Nightmare Shadow
- Special Attack: Rending Claw - Nightmare Shadow
- Special Attack: Rending Claw - Nightmare Shadow
- Special Attack: Rending Claw - Nightmare Shadow (Finishing Move)
- Ultimate: Oh, Time to Play?
And here are the W-Engines and Disk Drives used in the calculations.
Upon launching an Aftershock, the equipper's Physical DMG increases by 15/17.3/19.5/21.8/24%, and Daze inflicted increases by 10/11.5/13/14.5/16%, lasting 10s.
Substats: ATK (18%), CRIT Rate (33.6%), CRIT DMG (67.2%)
Shiyu Defense / Deadly Assault
This section contains information about Pulchra performance in the latest Shiyu Defense and Deadly Assault cycles (1.6.1). The page will be automatically updated every patch once enough data is gathered.
If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!
Shiyu Defense Stats FormCharacters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Deadly Assault by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
This section lists the characters that were most commonly paired with Pulchra in the current phase of Shiyu Defense.
This section lists the characters that were most commonly paired with Pulchra in the current phase of Deadly Assault.
This section lists most popular teams featuring Pulchra in the current phase of Shiyu Defense.
Mindscapes data comes from players who used Pulchra in the current SD cycle (446) or in the current DA cycle (282).
5.38%
182 s.Mindscape 0
8.37%
164 s.10.64%
150 s.10.98%
153 s.8.31%
142 s.6.89%
141 s.49.43%
135 s.W-Engines usage data comes from players who used Pulchra in the current SD cycle (446) or in the current DA cycle (282).
72.7%
140 s.Upon launching an Aftershock, the equipper's Physical DMG increases by 15/17.3/19.5/21.8/24%, and Daze inflicted increases by 10/11.5/13/14.5/16%, lasting 10s.
11.46%
173 s.For every 10 Energy accumulated, the equipper's Impact is increased by 2/2.3/2.6/2.9/3.2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.
7.45%
139 s.When off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. When using an EX Special Attack, the equipper's Impact is increased by 10/12.5/15/17.5/20% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.
4.56%
150 s.When the target's HP is no lower than 50%, the equipper inflicts 10/11.5/13/14.5/16% more Daze. When the target's HP is no lower than 75%, this bonus is further enhanced by 10/11.5/13/14.5/16%.
1.01%
166 s.Increases Electric DMG by 15/17.5/20/22/24%. When the equipper hits an enemy with Dodge Counter or Assist Attack, their Energy Generation Rate increases by 18/20.5/23/25/27.5% for 8s.
0.96%
198 s.The equipper gains a Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks, and each stack increases the Daze inflicted by 4/4.6/5.2/5.8/6.4%.
Disk Drives usage data comes from players who used Pulchra in the current SD cycle (446) or in the current DA cycle (282).
35.54%
146 s.26.53%
145 s.10.07%
135 s.6.05%
151 s.1.68%
132 s.1.36%
138 s.Copyright © 2025 Prydwen.gg