PulchraBuild and Guide

Character
Introduction

Pulchra is an
A Rank
rank character with the Physical attribute who belongs to the
Stun
Stun Specialty and who is part of the
Sons of Calydon
Sons of Calydon faction.

To learn more about Pulchra check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

Pulchra has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review/pros & cons update

Patch 1.6

Last build/calcs update

Patch 1.6

Last teams/synergies update

Patch 1.6

Last profile update*

March 12th, 2025

*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.

To learn more about Pulchra check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

SD/DA Analytics

Rotation & Teams

Calculations

Profile

Core skills
Core

Core Passive Hunter's Instinct

Lv. 1

When Pulchra activates an EX Special Attack, Assist Follow-Up, Chain Attack, or Ultimate, she enters the Hunter's Gait state, increasing the Daze she deals by 15% for 6s.

After switching to another character, if Pulchra is still in the Hunter's Gait state, the state will last until Pulchra switches back in. While in the Hunter's Gait state and as the active character, when Pulchra lands a heavy attack on enemies, she can trigger a Quick Assist from the previous character in the squad.

Impact 0

BASE ATK: 0

Core

Additional Ability Business Partner

When another character in your squad is an Attack character or shares the same Faction:

When Pulchra hits enemies with Special Attack: Rending Claw - Nightmare Shadow, an EX Special Attack, Assist Follow-Up, Chain Attack, or Ultimate, it applies the Binding Trap effect for 15s. After applying Binding Trap, all units' Aftershock DMG against the target is increased by 30%.

Skills
Basic
Basic
Dodge
Dodge
Assist
Assist
Special
Special
qte
Chain
Core

Basic Attack: Swift Strike

Press to activate: Unleashes up to 3 attacks forward, dealing Physical DMG.

Lv. 1
1st-Hit DMG Multiplier
35.70%
1st-Hit Daze Multiplier
28.50%
2nd-Hit DMG Multiplier
94.10%
2nd-Hit Daze Multiplier
75.30%
3rd-Hit DMG Multiplier
167.60%
3rd-Hit Daze Multiplier
134.10%
Core

Basic Attack: Leaping Strike

Hold to activate: Leap forward and unleash a series of slashes, dealing Physical DMG.

Lv. 1
DMG Multiplier
135.00%
Daze Multiplier
108.00%
Core

Dodge: Reversal Shot

Press to activate. A quick dash dodge. Character is invulnerable while using this skill.
Core

Dash Attack: First Strike Advantage

Press during a dodge to activate: Dash forward and slash, dealing Physical DMG.

Lv. 1
DMG Multiplier
48.30%
Daze Multiplier
24.20%
Core

Dodge Counter: Relentless Retribution

Press during a Perfect Dodge to activate. Thrust at enemies in front, then follow up with a swift slash, dealing Physical DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
201.80%
Daze Multiplier
178.30%
Core

Special Attack: Rending Claw

Press to activate. Perform a rapid back-and-forth piercing attack, dealing Physical DMG. Anti-Interrupt level is increased while using this skill.

Lv. 1
DMG Multiplier
25.10%
Daze Multiplier
50.10%
Core

Special Attack: Rending Claw - Nightmare Shadow

While Pulchra is in the Hunter's Gait state, and when another active character in the squad hits an enemy with a heavy attack from a Special Attack or EX Special Attack: Dash back-and-forth piercing enemies surrounding the target, dealing Physical DMG. After using this skill, if another active character in the squad hits an enemy, Pulchra will repeat the attack up to 5 additional times, with the final attack being a more powerful Finishing Move. Character is invulnerable while using this skill. Special Attack: Rending Claw - Nightmare Shadow is an Aftershock attack.

Lv. 1
DMG Multiplier
46.30%
Daze Multiplier
29.00%
Finishing Move DMG Multiplier
53.50%
Finishing Move Daze Multiplier
34.80%
Core

EX Special Attack: Rending Claw - Flashstep

With enough Energy, press to activate. Pierce back and forth times, dealing massive Physical DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
347.70%
Daze Multiplier
211.70%
Energy Cost
60
Core

Chain Attack: Hey, Didn't Expect That, Right?

When a Chain Attack is triggered, select the character to activate: Unleashes a charged shot forward, dealing massive Physical DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
534.10%
Daze Multiplier
135.10%
Core

Ultimate: Oh, Time to Play?

When Decibel Rating is at Maximum, press to activate. Unleash a powerful shot at enemies in a large area ahead, dealing massive Physical DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
1393.80%
Daze Multiplier
882.30%
Core

Quick Assist: Contract - Bodyguard

When the on-field character is launched, press to activate. Thrust at enemies in front, followed by rapid slashes, dealing Physical DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
78.30%
Daze Multiplier
78.30%
Core

Evasive Assist: Contract - Outsourced Combat

When the character on field is about to be attacked, press to activate. Dodges the enemy's attack and activates Vital View. Character is invulnerable while using this skill.
Core

Assist Follow-Up: Independent Pricing

Press after an Evasive Assist to activate: Leap forward into the air and fire, dealing Physical DMG. Upon activating this skill, consume 1 Assist Point to enter the Hunter's Gait state. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
307.10%
Daze Multiplier
265.30%
Mindscapes
M1

Self-Interest

Mindscape 1

When dealing DMG to enemies affected by Binding Trap, increase own CRIT Rate by 10%.
M2

Opportunistic

Mindscape 2

While in the Hunter's Gait state from Core Passive: Hunter's Instinct, Pulchra's ATK is increased by an additional 10%.
M3

Territorial

Mindscape 3

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M4

Joy of the Hunt

Mindscape 4

Reduces Energy Cost of activating EX Special Attack: Rending Claw - Flashstep by 5.
M5

Tail Game

Mindscape 5

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M6

Behind the Mask

Mindscape 6

Special Attack: Rending Claw - Nightmare Shadow's DMG is increased by 15%, and the number of times the repeated attack can trigger is increased by 2. Additional Ability: Business Partner's Binding Trap effect now also applies to all damage types, not just Aftershock DMG.
Stats (Level 60)

Pulchra Stats at level 60 (including Core passive bonuses).

Stat
HP
7612
Stat
DEF
606
Stat
ATK
665
Stat
CRIT Rate
5%
Stat
CRIT DMG
50%
Stat
PEN Ratio
0%
Stat
Impact
136
Stat
Anomaly Mastery
92
Anomaly Proficiency
90
Stat
Energy Regen
1.2
Voice Actors
ENG
-
JPN
Natsumi Fujiwara (藤原夏海)
CN
-
KR
-
Gallery

Pulchra images aren't available yet. They will be added soon!

Review

Pros & Cons
Pros

  • Completely free unit everyone will get on their account,

  • Offers a team-wide buff for Aftershock Agents (All Agents at M6) while dealing solid Daze,

  • Uses incredibly minimal field to implement her entire kit.

Cons

  • Has limited options to support with only 1 other Aftershock character in the game,

  • Requires M6 to unlock her more generic supportive capabilities.

Review

Pulchra is our latest A Rank and the first Physical Stun Agent. Despite not being S Rank, she can certainly find a place in quite a number of teams as a competitive choice! Pulchra, like S0 Anby who releases alongside her, is all about the new damage type and mechanic - Aftershock, which revolves around dealing damage and Daze via triggers instead of directly through abilities (Similar to how Burnice’s Afterburn works). Unlike S0 Anby, Pulchra’s Aftershocks all consist of off-field attacks that can occur while you’re playing another Agent! This fact is the defining feature of Pulchra’s playstyle and it’s no exaggeration to say that she’ll be attacking more from off field than she will from on field.

Pulchra’s off-field Aftershock attacks are tied to her unique resource gauge, which takes the form of a row of Jagged Fangs consisting of 6 Fangs initially but reaching up to 8 at M6. To accumulate these Fangs Pulchra must first enter Hunter’s Gait, a special state granted each time she uses an EX-Special Attack, Assist Follow-Up, Chain Attack or Ultimate, upon doing so she’ll fully recover all her Fangs as well as gain a 30% increased Daze multiplier.

When off-field and while she’s in Hunters Gait with Fangs available, whenever another Agent lands a Heavy Attack with either a Special Attack or EX-Special Attack, Pulchra will start her sequence of Aftershock attacks consisting of multiple instances of her Special Attack: Rending Claw - Nightmare Shadow. Each Rending Claw will consume 1 Fang out of Pulchra’s resource gauge and after the first Rending Claw is triggered via a Heavy Special/EX, every subsequent attack landed by an ally will trigger a Rending Claw until Pulchra’s resource gauge is empty. As an extra bonus when consuming the last Fang of her resource gauge, Pulchra’s final Rending Claw will be enhanced.

This creates the incredibly simple playstyle of landing an ability that refreshes Pulchra’s Hunter’s Gait and Fangs, swapping off her, landing a heavy attack with an ally's Special or EX and then unloading all of Pulchra’s Fangs with your choice of ally attacks until she’s empty, rinse, repeat. When looking to optimize this playstyle it’s worth noting that her most seamless and effective means of easily accessing Hunter’s Gait is her Evasive Assist + Assist Follow-up and her EX-Special Attack. Here is an example of how a Pulchra Rotation might play out at M0:

  • Evasive Assist: Contract - Outsourced Combat

  • Assist Follow-Up: Independent Pricing

    • Swap

    • Allied Heavy EX/Special Attack

    • Special Attack Rending Claw - Nightmare Shadow x 5

    • Special Attack Rending Claw - Nightmare Shadow (Finisher)

  • EX Special Attack: Rending Claw - Flash Step

    • Swap

    • Allied Heavy EX/Special Attack

    • Special Attack Rending Claw - Nightmare Shadow x 5

    • Special Attack Rending Claw - Nightmare Shadow (Finisher)

  • Evasive Assist: Contract - Outsourced Combat

  • Assist Follow-Up: Independent Pricing

    • Swap

    • Allied Heavy EX/Special Attack

    • Special Attack Rending Claw - Nightmare Shadow x 5

    • Special Attack Rending Claw - Nightmare Shadow (Finisher)

  • Ultimate: Oh, Time to Play?

    • Swap

    • Allied Heavy EX/Special Attack

    • Special Attack Rending Claw - Nightmare Shadow x 5

    • Special Attack Rending Claw - Nightmare Shadow (Finisher)

Outside of this, Pulchra brings one more thing to the table thanks to her Additional Ability: Business Partner. While active, any time she hits an enemy with her Special Attack: Rending Claw - Nightmare Shadow, EX-Special Attack, Assist Follow-Up, Chain or Ultimate she applies Binding Trap for 15 seconds. While Binding Trap is active, the entire squad's Aftershock DMG is increased by 30% and at M6 this applies to all damage instead of just Aftershock!

To summarize, what makes Pulchra unique is her ability to deal considerable damage without being on the field for most part - this frees up field time for the rest of your agents to do what they need to and makes her a potent pick for teams that favor this playstyle. In addition to this, she is a great carrier of either the Astral Voice or Proto Punk Disc Drive Sets, which when combined with her Additional Ability, make for some reasonable team buffs for an A ranked stunner (especially at M6).

While she definitely has her place, she has a few downsides. Namely, the fact that one of her best Hunter’s Gait enablers (the combo of Evasive Assist + Assist Follow-up) consumes 2 Assist points instead of the standard 1, and the fact that before M6, she has limited buffing capabilities outside of Aftershock focused teams.

Ratings

This tier list assesses characters based on their combat potential in Zenless Zone Zero’s current most demanding content, Shiyu Defense (SD). SD is a mode similar to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires multiple teams, Disk Drives and good W-Engines. This mode offers a reasonable mix of Boss encounters (single target) and Elite packs (2-3 targets), allowing multiple characters to find a niche but in the end, there is a bias toward single target focused characters at the top-end and tier list ratings will reflect that.

Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

T1

Shiyu Defense

Build and teams

Best W-Engines

The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.

The top number shows the performance of the W-Engine when applying Daze while the bottom number when dealing Damage. You can find more information about them in the Calculations tab.

109.57%

93.72%

Upon launching a Quick Assist or Perfect Assist, the equipper's Impact increases by 25/28.75/32.5/36.25/40% for 8s. When the equipper launches and hits an enemy with a Basic Attack, apply Wilt to the target for 30s, stacking up to 20 times, repeated triggers reset the duration. When any squad member hits an enemy, for every stack of Wilt applied to the target, the CRIT DMG of the Ice DMG and Fire DMG dealt by that attack increases by 1.5/1.72/1.95/2.17/2.4%. Only one of this effect can be active at a time in the same squad.

Base ATK (Lv 60): 713
Impact (Lv 60): 18%
Lighter's Signature and Pulchra's best option when it comes to raw daze output, thanks to its high baseline Impact% and absurdly large 25% combat Impact bonus that triggers whenever Pulchra does a Quick Assist or Perfect Assist - which during her rotation is fairly frequently. Pulchra can't take advantage of the supportive Wilt effect of this engine, but it's still a great boost to her Daze.

100%

100%

Upon launching an Aftershock, the equipper's Physical DMG increases by 15/17.3/19.5/21.8/24%, and Daze inflicted increases by 10/11.5/13/14.5/16%, lasting 10s.

Base ATK (Lv 60): 624
Impact (Lv 60): 15%
Pulchra's signature and an outstanding engine for her, granting her increased Impact%, Physical DMG and Daze% with no downtime. Has lower total potential than some other engines but is incredibly consistent due to its effect being tied to Aftershock triggers.

99.77%

86.98%

For every 10 Energy accumulated, the equipper's Impact is increased by 2/2.3/2.6/2.9/3.2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
Energy Regen (Lv 60): 50%
Outstanding F2P accessible A-Rank W-Engine that is among the top options for many Stun characters thanks to its incredibly potent combat effect. With its bonus partially or better yet fully active this will be a very competitive option for most Stun characters when compared to similar rarity engines.

98.18%

92.08%

When off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. When using an EX Special Attack, the equipper's Impact is increased by 10/12.5/15/17.5/20% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
Impact (Lv 60): 18%
Koleda's Signature W-Engine and decent option for Pulchra albeit less so than some other Stun characters due to the fact her Daze and kit is spread out throughout the entire encounter, because of how her Hunter's Gait functions. Most effective when pairing Pulchra's EX use with other high Daze abilities such as her Ultimate.

95.89%

95.75%

Upon launching an Aftershock, the equipper's Physical DMG increases by 15/17.3/19.5/21.8/24%, and Daze inflicted increases by 10/11.5/13/14.5/16%, lasting 10s.

Base ATK (Lv 60): 624
Impact (Lv 60): 15%
Pulchra's signature and an outstanding engine for her, granting her increased Impact%, Physical DMG and Daze% with no downtime. Has lower total potential than some other engines but is incredibly consistent due to its effect being tied to Aftershock triggers.

95.89%

86.98%

When the target's HP is no lower than 50%, the equipper inflicts 10/11.5/13/14.5/16% more Daze. When the target's HP is no lower than 75%, this bonus is further enhanced by 10/11.5/13/14.5/16%.

Base ATK (Lv 60): 594
Impact (Lv 60): 15%
A specialized F2P but strong A-Rank Engine, that trades long term benefit for immediate power. This Engine is ideal for those looking to burst an enemy into the Stunned state initially with little regard for the lower stuns they'll have to deal with later, for this reason it does have endgame uses but over long fights can fall behind other similar investment options.

95.16%

80.24%

The equipper's attacks inflict 8/9/10/11/12% more Daze on their main target.

Base ATK (Lv 60): 475
Impact (Lv 60): 12%
Incredible F2P Stun W-Engine that offers generic Daze boosts to the entire characters kit with no conditionals to play around. Grants 12% Impact unconditionally and a 12% Daze increase against the wearers primary target. This Engine doesn't have any of the additional bonuses such as Energy Regen, Damage increases or burst daze potential - higher rarity options have but is able to mostly keep up in raw Daze output over longer fights making it a good stepping stone option until you can upgrade.

91.61%

86.98%

The equipper gains a Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks, and each stack increases the Daze inflicted by 4/4.6/5.2/5.8/6.4%.

Base ATK (Lv 60): 594
Impact (Lv 60): 15%
The Stun battle pass W-engine - an expensive and timely Engine to acquire but which has great potential for EX Special Burst Daze but still only performs similarly or below other W-Engine's with similar investment over the full course of a fight. This W-Engine offers large spikes of Daze but requires you to space those EX's out to gain maximum benefit. The engine also has no extra benefits like Energy Regen or Damage stats making it a situational choice for those looking for huge burst daze.
Best Disk Drives Sets

1

(2)
ATK +10%.
(4)
Whenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Only one of this effect can be active at a time in the same squad.

Pulchra triggers Quick Assists for her fellow agents after the majority of her most common abilities, allowing her to stack up and maintain Astral Voices 4P set bonus quite easily and efficiently, making it one of her better supportive sets.

Best combined with your choice of 2-PC Set:

  • Shockstar Disco (Recommended),

2

(2)
Shield Effect +15%.
(4)
When any squad member triggers a Defensive Assist or Evasive Assist, all squad members deal 15% increased DMG, lasting 10s. Passive effects of the same name do not stack.

An alternative buffing option to 4P Astral Voice and a reasonable choice if another character is already covering that set bonus. Pulchra utilizes Evasive Assists frequently, thanks to her Evasive Assist/Assist Follow-up combo used to establish her Hunter's Gait and resource gauge. Because of this, she is able to stack and maintain reasonable uptime on the Proto Punk 4P set bonus.

Best combined with your choice of 2-PC Set:

  • Shockstar Disco (Recommended).
Best Disk Drives Stats
Disk 4
CRIT Rate
CRIT Rate%
>=
CRIT DMG
CRIT DMG%
=
Anomaly Proficiency
Anomaly Proficiency
Disk 5
ATK%
ATK%
=
Physical DMG
Physical DMG%
Disk 6
Impact
Impact

Substats: [CRIT RATE = CRIT DMG > ATK% > PEN = ATK] or [Anomaly Profiency > ATK% > PEN > ATK]

Choose a sub stat priority depending on which damage profile you're aiming for on Pulchra. She can either be built to deal Anomaly DMG which is preferable in Anomaly based teams or direct damage via CRIT scaling which is preferable in teams that do not leverage Anomaly. When building for Anomaly use the Anomaly sub stat recommendations when building for CRIT use the CRIT recommendations.

Best Endgame Stats (Level 60)
  • ATK: 1800 - 2200+ (Optional)

  • HP: 10000+

  • DEF: 850+

  • IMPACT: 169 - 189+ (Most Important Stat)

Choose one:

  • Option 1 (Anomaly teams):

    • Anomaly Proficiency: 250 - 300+ (Optional)

    • Anomaly Mastery: 92+ (Optional)

  • Option 2 (Crit teams):

    • CRIT RATE: 50 - 60%+ (Optional)

    • CRIT DMG: 100 - 120%+ (Optional)

Skill priority
Core

Special Attack

Core

Chain Attack

Core

Assist

Core

Basic Attack

Core

Dodge

Video guides

Rotation & Teams

Synergy

Pulchra is a free unit and while she has few direct synergies, she can be used as the new go-to generic Stunner when one would be beneficial over using two Support agents. With that said, upon reaching M6 Pulchra's horizons open up and she can be used far more widely in any team that requires an additional Stunner that doesn't need to much field time.

Teams

If a column has multiple characters, the bigger one is the priority choice for the team while the smaller ones are alternatives. If they are the same size, either of them can be used.

Attack Team

Any Attack Agent
DPS
Astra Yao
Astra Yao
Caesar
Caesar
Lucy
Lucy
Nicole
Nicole
Support

Anomaly Burnice

Bangboo options:

  • The Bangboo choice depends on the main DPS you use.

For more team ideas, check this video:

Calculations

Damage and Daze output

Important! Pulchra spends the majority of her time off the field - because of this her Daze Per Second and DPS vs actual field time is technically much higher than other characters and what is represented here. In the calculations below we have counted the time it takes for Pulchra to perform her Rending Claw attacks as time in her rotation despite the fact she is off field. The reason we've done this is we feel the most important part of a Stunner is how quickly they Stun. By doing this, we are able to accurately represent how much stun per second Pulchra is delivering in a fixed amount of combat time. For those looking for specifically Daze or Damage compared to field time both are technically much higher than this as the majority of her attacks occur off the field.

  • Pulchra M4 - Pulchra's M4 doesn't directly increase her damage or affect her rotation, but will allow her a slightly easier time having Aftershock Special Attacks constantly being present throughout a fight thanks to the reduced EX Special Attack cost.
  • Pulchra M6 - Pulchra's M6 converts her Aftershock bonus to a generic bonus making her more universal as a stunner - this alone makes it her best Eidolon. Outside of raw damage increases, this Mindscape also increases the total Fangs and thus Rending Claws Pulchra can launch per Hunter's Gait from 6 to 8. This wont always be useful in the event you're using her abilities more frequently than you're able to expend her resource gauge, but in a fight where you space out your abilities will be a meaningful increase in damage and daze while taking pressure off the constant need to use abilities. In these calculations we haven't included the additional Rending Claws attacks as we are using abilities frequently enough that there isn't time to trigger them - as a result this Sequence may perform better in Daze and Damage than is represented.
Pulchra in 1 Target scenario - Daze and Damage output in Main Field Rotation.

Rotation time: 17.58s.

Attention!!! Calculations between characters that use Quick Swap Daze vs Main Field Daze Rotations should not be compared as they are two different playstyles!

Details about the calculations

Pulchra has no set rotation as all she needs to do in combat is ensure she doesn't overcap on resources while also keeping her Hunters Gait and resource gauge active throughout combat as long as possible while triggering as many Aftershock attacks as she can. As a result of this, the rotation present below is just an estimation of how Pulchra's abilities may play out for the purpose of Damage and Daze calculations.

Daze Rotation
  • Evasive Assist: Contract - Outsourced Combat
  • Assist Follow-Up: Independent Pricing
  • Special Attack: Rending Claw - Nightmare Shadow
  • Special Attack: Rending Claw - Nightmare Shadow
  • Special Attack: Rending Claw - Nightmare Shadow
  • Special Attack: Rending Claw - Nightmare Shadow
  • Special Attack: Rending Claw - Nightmare Shadow
  • Special Attack: Rending Claw - Nightmare Shadow (Finishing Move)
  • EX Special Attack: Rending Claw - Flashstep
  • Special Attack: Rending Claw - Nightmare Shadow
  • Special Attack: Rending Claw - Nightmare Shadow
  • Special Attack: Rending Claw - Nightmare Shadow
  • Special Attack: Rending Claw - Nightmare Shadow
  • Special Attack: Rending Claw - Nightmare Shadow
  • Special Attack: Rending Claw - Nightmare Shadow (Finishing Move)
  • Evasive Assist: Contract - Outsourced Combat
  • Assist Follow-Up: Independent Pricing
  • Special Attack: Rending Claw - Nightmare Shadow
  • Special Attack: Rending Claw - Nightmare Shadow
  • Special Attack: Rending Claw - Nightmare Shadow
  • Special Attack: Rending Claw - Nightmare Shadow
  • Special Attack: Rending Claw - Nightmare Shadow
  • Special Attack: Rending Claw - Nightmare Shadow (Finishing Move)
  • Ultimate: Oh, Time to Play?

And here are the W-Engines and Disk Drives used in the calculations.

Upon launching an Aftershock, the equipper's Physical DMG increases by 15/17.3/19.5/21.8/24%, and Daze inflicted increases by 10/11.5/13/14.5/16%, lasting 10s.

Base ATK (Lv 60): 624
Impact (Lv 60): 15%

(2)
ATK +10%.
(4)
Whenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Only one of this effect can be active at a time in the same squad.

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.
Disk 4
CRIT Rate
CRIT Rate%
Disk 5
Physical DMG
Physical DMG%
Disk 6
Impact
Impact%

Substats: ATK (18%), CRIT Rate (33.6%), CRIT DMG (67.2%)

Shiyu Defense / Deadly Assault

Shiyu Defense / Deadly Assault

This section contains information about Pulchra performance in the latest Shiyu Defense and Deadly Assault cycles (1.6.1). The page will be automatically updated every patch once enough data is gathered.

  • The data has been last updated on 19/03/2025,
  • 5571 players shared their 1.6.1 Shiyu Defense clear data with us (1584 of the sample are self-reported players that filled our form, 3987 are from random UIDs that we scanned).
  • 5401 players shared their 1.6.1 Deadly Assault clear data with us (1656 of the sample are self-reported players that filled our form, 4144 are from random UIDs that we scanned).

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!

Shiyu Defense Stats Form
Usage rate (SD)

Characters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (DA)

Characters are ranked with appearance rate, which is how often a character was used in Deadly Assault by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (SD)

This section lists the characters that were most commonly paired with Pulchra in the current phase of Shiyu Defense.

Common partners (DA)

This section lists the characters that were most commonly paired with Pulchra in the current phase of Deadly Assault.

Teams (SD)

This section lists most popular teams featuring Pulchra in the current phase of Shiyu Defense.

Rank 21

App. rate: 3.06%

Avg. Time: 2m 5s

Anby: Soldier 0
Pulchra
Astra Yao

Rank 23

App. rate: 2.16%

Avg. Time: 2m 28s

Anby: Soldier 0
Pulchra
Caesar

Rank 53

App. rate: 0.76%

Avg. Time: 2m 38s

Anby: Soldier 0
Pulchra
Rina

Rank 60

App. rate: 0.66%

Avg. Time: 2m 28s

Anby: Soldier 0
Pulchra
Nicole

Rank 63

App. rate: 0.58%

Avg. Time: 2m 31s

Anby: Soldier 0
Pulchra
Lucy

Rank 73

App. rate: 0.49%

Avg. Time: 2m 6s

Evelyn
Pulchra
Astra Yao

Rank 97

App. rate: 0.31%

Avg. Time: 3m 16s

Jane Doe
Burnice
Pulchra

Rank 164

App. rate: 0.1%

Avg. Time: 2m 41s

Nekomata
Pulchra
Astra Yao

Rank 164

App. rate: 0.1%

Avg. Time: 2m 36s

Evelyn
Pulchra
Caesar

Rank 178

App. rate: 0.08%

Avg. Time: 2m 44s

Anby: Soldier 0
Qingyi
Pulchra
Mindscapes

Mindscapes data comes from players who used Pulchra in the current SD cycle (446) or in the current DA cycle (282).

5.38%

182 s.

Mindscape 0

8.37%

164 s.

When dealing DMG to enemies affected by Binding Trap, increase own CRIT Rate by 10%.

10.64%

150 s.

While in the Hunter's Gait state from Core Passive: Hunter's Instinct, Pulchra's ATK is increased by an additional 10%.

10.98%

153 s.

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

8.31%

142 s.

Reduces Energy Cost of activating EX Special Attack: Rending Claw - Flashstep by 5.

6.89%

141 s.

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

49.43%

135 s.

Special Attack: Rending Claw - Nightmare Shadow's DMG is increased by 15%, and the number of times the repeated attack can trigger is increased by 2. Additional Ability: Business Partner's Binding Trap effect now also applies to all damage types, not just Aftershock DMG.
W-Engines

W-Engines usage data comes from players who used Pulchra in the current SD cycle (446) or in the current DA cycle (282).

72.7%

140 s.

Upon launching an Aftershock, the equipper's Physical DMG increases by 15/17.3/19.5/21.8/24%, and Daze inflicted increases by 10/11.5/13/14.5/16%, lasting 10s.

Base ATK (Lv 60): 624
Impact (Lv 60): 15%

11.46%

173 s.

For every 10 Energy accumulated, the equipper's Impact is increased by 2/2.3/2.6/2.9/3.2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
Energy Regen (Lv 60): 50%

7.45%

139 s.

When off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. When using an EX Special Attack, the equipper's Impact is increased by 10/12.5/15/17.5/20% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
Impact (Lv 60): 18%

4.56%

150 s.

When the target's HP is no lower than 50%, the equipper inflicts 10/11.5/13/14.5/16% more Daze. When the target's HP is no lower than 75%, this bonus is further enhanced by 10/11.5/13/14.5/16%.

Base ATK (Lv 60): 594
Impact (Lv 60): 15%

1.01%

166 s.

Increases Electric DMG by 15/17.5/20/22/24%. When the equipper hits an enemy with Dodge Counter or Assist Attack, their Energy Generation Rate increases by 18/20.5/23/25/27.5% for 8s.

Base ATK (Lv 60): 624
Impact (Lv 60): 15%

0.96%

198 s.

The equipper gains a Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks, and each stack increases the Daze inflicted by 4/4.6/5.2/5.8/6.4%.

Base ATK (Lv 60): 594
Impact (Lv 60): 15%
Disk Drives

Disk Drives usage data comes from players who used Pulchra in the current SD cycle (446) or in the current DA cycle (282).

35.54%

146 s.

(2)
The DMG of Aftershocks and Dash Attacks is increased by 15%.
(4)
Upon hitting an enemy with an Aftershock or Dash Attack, if the DMG dealt aligns with the equipper's attribute, the equipper gains 1 stack of a buff effect, at most once per use of a skill. For each stack, the equipper's ATK increases by 4%, and CRIT Rate increases by 4%. The effect can stack up to 3 times and lasts for 15s. Repeated triggers reset the duration.

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

26.53%

145 s.

(2)
ATK +10%.
(4)
Whenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Only one of this effect can be active at a time in the same squad.

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

10.07%

135 s.

(2)
Shield Effect +15%.
(4)
When any squad member triggers a Defensive Assist or Evasive Assist, all squad members deal 15% increased DMG, lasting 10s. Passive effects of the same name do not stack.

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

6.05%

151 s.

(2)
The DMG of Aftershocks and Dash Attacks is increased by 15%.
(4)
Upon hitting an enemy with an Aftershock or Dash Attack, if the DMG dealt aligns with the equipper's attribute, the equipper gains 1 stack of a buff effect, at most once per use of a skill. For each stack, the equipper's ATK increases by 4%, and CRIT Rate increases by 4%. The effect can stack up to 3 times and lasts for 15s. Repeated triggers reset the duration.

(2)
CRIT Rate +8%.
(4)
Triggering a critical hit with a Basic Attack, Dodge Counter or EX Special Attack increases the equippers ATK by 9% for 6s. The buff duration for different skills are calculated separately.

1.68%

132 s.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

1.36%

138 s.

(2)
ATK +10%.
(4)
Whenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Only one of this effect can be active at a time in the same squad.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.