




Domestic work or not, leave everything to her! (Oh, uhh? B-but I'm not that good!) She's obedient, diligent and responsible, and not afraid of a little hard work! (One moment please! That's really not me!) She'll never let her companions suffer, and always takes responsibility! (Please listen to me! Such exaggeration will make customers misunderstand!) You'll find no better maid than Corin! (Oooh, please, please don't send this report out! This isn't the real me!)
To learn more about Corin check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Corin has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review/pros & cons update
Patch 2.3
Last build/calcs update
Patch 1.5
Last teams/synergies update
Patch 1.6
Last profile update*
October 14th, 2025
*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.
To learn more about Corin check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
SD/DA Analytics
Teams & Synergy
Calculations
Profile
Core Passive Hyperfocus
After holding or tapping repeatedly, Corin unleashes a continuous extended slash with her Chainsaw, the skill's DMG increases by 18.7%.
CRIT DMG 0
BASE ATK: 0
Additional Ability Cleanup Assistance
When another character in your squad shares the same Attribute or Faction:
Corin deals 35% more DMG to Stunned enemies.
Basic Attack: Wipeout
Dodge: Shoo!
Dash Attack: Oopsy-Daisy!
Dodge Counter: Nope!
Special Attack: Clean Sweep
EX Special Attack: Beware the Skirt
Chain Attack: Sorry...
Ultimate: Very, Very Sorry!
Quick Assist: Emergency Measures
Defensive Assist: P—Please allow me!
Assist Follow-Up: Quick Sweep
Open Trauma
Mindscape 1
Atomic Smash
Mindscape 2
Amatuer Maid
Mindscape 3
Battlefield Retainer
Mindscape 4
Special Ops Maid
Mindscape 5
Accumulated Release
Mindscape 6
Corin Stats at level 60 (including Core passive bonuses).
Corin images aren't available yet. They will be added soon!
Review
This tier list assesses Agents (characters) based on their combat potential in Zenless Zone Zero’s most demanding contents - Deadly Assault (DA) and Shiyu Defense (SD). Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.
Endgame Modes
Surprisingly high damage potential with a high skill ceiling. Can give surprisingly good results under the right conditions;
Extremely accessible W-Engines, ready to go with permanent banner options;
Is free!
Particularly reliant on player skill and the right teammates to perform. Wants proper management of Decibels and Assist Follow-Ups to access Ultimate every Stun which is complex in her best teams, also wants proper combos that are swap-intensive;
Has a huge gap in performance going from her best teammates to more accessible, or even second-best options;
Performance will also vastly vary depending on match-up. Particularly good against Physical-weak enemies and enemies with lots of Perfect Assist opportunities, will face severe drops in performance against other kinds of enemies.
Big thanks to cornzone for helping us with Corin's review and guide.
Corin is an A-rank Physical Attack Agent whose main niche as a main damage dealer is quickswap-styled combos relying on a few key attacks, being her Quick Assist, EX Special, Chain Attack and Ultimate. While she seems slow at first glance due to her weapon of choice being a chainsaw that looks like it’s probably twice her body mass, she can surprisingly play rather quickly and deal really high damage for an A-rank Agent provided you play her properly under the right conditions. Let’s delve into the specifics of her kit so we can understand how to do so:
Some of Corin’s Basic Attacks (3 and 5), her Chain Attack, her Ultimate, her Assist Follow-Up and her EX Special feature possible extensions by repeatedly pressing the correct attack input or holding it (this is the Basic Attack input for all instances except EX Special), during which she slashes with her chainsaw for a longer period of time, dealing higher damage to enemies. This is one of her primary means to deal damage and is essential to her combos.
When she does so, via her Core Passive, the skill’s damage dealt is significantly increased (by 37.5%) which means she always wants to use those extensions. Her Additional Ability increases her damage dealt against Stunned enemies by 35%, which would mean she ideally wants to play around strong Stun combos which will require proper preparation and execution, and while this is indeed true for her optimal playstyle, this Additional Ability’s activation condition is rather difficult to fulfill with Corin’s current meta teams, so it will go unused in favour of stronger teammates in her optimal teams.
The highest portion of Corin’s damage is in her Ultimate. This means her utmost priority is to generate Decibels as quickly and efficiently as possible in order to have an Ultimate available every Stun window.
However, Corin’s Decibel generation is very dependent on the encounter you are facing. While Corin’s Decibel generation doesn’t work differently from the majority of the other Agents in the game, she has a few key actions that generate significantly more Decibels than other actions. The most important of these are Anomaly and Disorder triggers as well as Defensive Assists. With that being said, triggering frequent Assault Anomalies without Yuzuha in the team is rather difficult (and ideally Corin wants to play with Astra Yao and Trigger), so outside of teams featuring Yuzuha, guaranteeing high Decibel generation from Anomalies can’t be considered.
This means that in Corin’s best teams, she will want to perform as many Perfect Assists as possible. As a result, Corin’s Decibel generation will be significantly slowed down against enemies that don’t have a lot of Perfect Assist windows, and more importantly than that, it’ll require Corin players to Perfect Assist with Corin whenever possible. This is rather difficult to guarantee all the time as Corin needs to not be the active party member in order to perform a Defensive Assist, but she also wants active field time in order to deal damage. Thus, guaranteeing an Ultimate every Stun window is very difficult and is what separates the best Corin players from the rest.
With that being said, when it comes to Decibel generation, Chain Attacks and Quick Assists can also be a big help over time, which is part of why Astra Yao is so powerful as a Support alongside her (and also because Astra has the current highest buffing potential for Attack Agents). Additionally, Corin’s EX Specials, Chain Attacks and Basic Attacks are a good chunk of her damage total and can allow her to deal good damage in all scenarios. Hence, while Corin’s potential is undoubtedly hindered against enemies that don’t have a lot of Perfect Assist opportunities, she still can perform to a certain degree, given the right team and setup.
As mentioned earlier, outside of her Ultimate, Corin’s Chain Attack, some Basic Attacks, Assist Follow-Up and EX Special are all very useful tools for her.
Corin’s Basic Attack 1 and 2 are slow and do not deal much damage. As a result, we will always avoid using them. In any scenario, this can be done via her Dash Attack, but ideally we want to exploit Corin’s Assist Follow-Up, Dodge Counter and Quick Assist in order to immediately transition into her Basic Attack 4, and her Chain Attack to immediately transition into her Basic Attack 5.
Corin’s EX Special costs a lot of Energy when extended, but it also costs a lot of movement speed and most importantly, field time. Against more mobile enemies, it can be completely avoided mid-animation and as a result she will ideally only use it during Stun windows. However, it can also be switched out without extending it, which is useful to keep in mind in order not to waste any Energy if a Stun window isn’t readily available, as it still deals a good amount of damage.
Additionally, Corin’s Ultimate has a lot of lag at the end of the move which can be cancelled via a Dash, which is particularly useful if you want to follow it up with her EX Special during a Stun window. It can also follow up into her Basic Attack 5.
This same Basic Attack 5 can be freely switched out of. This will save a significant amount of time as Corin will still perform the attack (which is rather strong) but other actions can be freely inputted by another Agent on the field.
Outside of her Chainsaw extension mechanics, pretty much all of Corin’s attacks work exactly as you’d expect them to, simply dealing damage and having slower animations. Attacks not mentioned earlier hence have no intricacies whatsoever and typically go unused.
We’ll immediately lay our cards on the table here and state that Corin is an off-meta DPS, even if she occasionally sees use in Seed teams. When played as the main carry however, she has a large performance discrepancy between her best teammates and her more accessible ones. Her reliance on Astra Yao as a Support is particularly notable, and she also strongly benefits from inactive Stun Agents such as Trigger and Ju Fufu. While she does have other options, and from a Disk Drive and W-Engine perspective she is rather easy to build, Corin’s performance depends vastly on what teammates you have access to and what enemy you are facing.
Trigger is especially worth mentioning, since Trigger’s chain attack will position Corin behind the enemy, allowing Corin to get the most use out of Steel Cushion (one of her best W-Engines) without any extra effort such as manually moving behind the enemy - which costs time and hence also damage.
As a result, Corin is a niche DPS that can function very well and has a surprisingly high skill ceiling. She is one of those characters who can definitely output some crazy scores and clear times for an A-rank DPS Agent, but it comes at a cost: her performance isn’t higher than current meta DPS and it is also extremely variable depending on the encounter and teammates. To boot, her ideal teammates are highly competitive in the meta and may end up being used with greater efficiency on other teams.
In conclusion, Corin definitely can get good results, way better than what one may initially expect. However, this typically comes at a cost where from a pure meta perspective, resources and time spent building and learning how to play her could definitely be used on other characters. With that being said, if you really like Corin’s character or playstyle, she can definitely provide good results and can be considered as a potential addition to your DPS Agent roster!
Build and teams
The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.
The top number shows the relative performance of the W-Engine when looking at Corin playing with teammates, while the bottom number in the 'vacuum', so just Corin's performance solo. You can find more information about them in the Calculations tab.
For the team calculations, here's the team setup we used for them:
103.79%
98.72%
Increases CRIT Rate by 15/17/19/21/23%. When the equipper deals DMG with a Basic Attack or EX Special Attack, they gain 1 stack of a buff. Each stack increases the equipper's Electric DMG by 12.5/14.5/16.5/18.5/20%, up to 2 stacks. Each stack lasts 40s. The duration of each stack is calculated separately. Can trigger once per use of a skill. At 2 stacks, the wearer's Basic Attack and Ultimate DMG ignore 20/23/26/29/32% of enemy DEF.
100.81%
100.83%
CRIT DMG increases by 50/57.5/65/72.5/80%. When the equipper enters the battlefield, or activates a Chain Attack or Ultimate, they gain 1 stack of Heartstring. Each stack of Heartstring allows the equipper's Chain Attack and Ultimate to ignore 12.5/14.5/16.5/18.5/20% of the target's Fire RES, stacking up to 2 times and lasting 30s. Repeated triggers reset the duration.
100%
100%
Increases Physical DMG by 20/25/30/35/40%. The equipper's DMG increases by 25/31.5/38/44/50% when attacking the enemy from behind.
94.52%
104.59%
Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 3.5/4.4/5.2/6/7% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.
79.97%
82.25%
While off-field, Energy Regen increases by 0.45/0.52/0.58/0.65/0.72 per second. When an EX Special Attack hits an enemy, the equipper's Physical DMG increases by 3/3.5/4/4.4/4.8%, stacking up to 15 times and lasting 1s. Retriggering refreshes duration.
83.94%
89.29%
Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 12/13.8/15.6/17.4/19.2% for 12s.
100%
A volatile Disc Drive option with big ups and downs depending on the encounter you're facing, your team composition and how well you play around its effect. In the case of Corin, she has big windows of damage concentrated in several key abilities, meaning that she can make good use of this set. As a matter of fact, it is the easiest to use and makes for the highest damage potential during her Stun windows, but be mindful of triggering its effect accidentally.
Best combined with your choice of 2-PC Set:
Substats: CRIT RATE = CRIT DMG > ATK% > PEN = ATK
ATK: 2400 - 3000+
HP: 9000+
DEF: 800+
CRIT RATE: 70% - 80%+
CRIT DMG: 140% - 160%+
Chain Attack
Special Attack
Assist
Dodge
Basic Attack
Teams & Synergy
Below we list only the most important synergies for Corin. The character can work with others if you know what to do and how to use them. For more alternatives, refer to the Teams section.
This section lists most popular teams featuring Corin in the current phase of Shiyu Defense.
This section lists most popular teams featuring Corin in the current phase of Deadly Assault.
Calculations
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables and also the skill of the player is important. As usual, don't compare the numbers between characters.
ZZZ has changed a lot from 1.0 - many new mechanics, enemies and characters have been introduced and biggest of all the game has a new competitive endgame mode Deadly Assault. Deadly Assault is based around dealing as much damage as possible in 180 seconds, because of this we're changing our calculation style away from a focus on burst to instead focus on extended fights over 3 minutes (180s). Also, many Mindscape, Disc Drive and W-enigne calculations can meaningfully change when factoring in the buffs of an Agents best team, for this reason we're also adding a new feature, allowing you to see damage output with one of the agents best teams buffs factored in. We're starting this overhaul off with Alice but will be updating all other characters on the site soon, for this reason, do not compare her calculations to other characters at this time!
This character uses our new calculation format for this reason, do not compare her calculations to older character. We'll be updating all DPS characters soon.
For the team calculations (purple chart), here's the team setup we used for them (keep in mind that with different team members, the damage output will look different):
And here are the W-Engines and Disk Drives used in the calculations.
Increases Physical DMG by 20/25/30/35/40%. The equipper's DMG increases by 25/31.5/38/44/50% when attacking the enemy from behind.
Substats: ATK (18%), CRIT Rate (33.6%), CRIT DMG (67.2%)
Shiyu Defense / Deadly Assault
This section contains information about Corin performance in the latest Shiyu Defense and Deadly Assault cycles (2.2.2). The page will be automatically updated every patch once enough data is gathered.
If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!
Shiyu Defense Stats FormCharacters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Deadly Assault by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
This section lists the characters that were most commonly paired with Corin in the current phase of Shiyu Defense.
This section lists the characters that were most commonly paired with Corin in the current phase of Deadly Assault.
Mindscapes data comes from players who used Corin in the current SD cycle (92) or in the current DA cycle (206).
1.09%
306 s.Mindscape 0
1%
600 s.1.01%
210 s.2.34%
190 s.0.49%
600 s.1.46%
600 s.95.01%
151 s.W-Engines usage data comes from players who used Corin in the current SD cycle (92) or in the current DA cycle (206).
56.07%
150 s.Increases Physical DMG by 20/25/30/35/40%. The equipper's DMG increases by 25/31.5/38/44/50% when attacking the enemy from behind.
22.12%
149 s.While off-field, Energy Regen increases by 0.45/0.52/0.58/0.65/0.72 per second. When an EX Special Attack hits an enemy, the equipper's Physical DMG increases by 3/3.5/4/4.4/4.8%, stacking up to 15 times and lasting 1s. Retriggering refreshes duration.
6%
110 s.CRIT DMG increases by 50/57.5/65/72.5/80%. When the equipper enters the battlefield, or activates a Chain Attack or Ultimate, they gain 1 stack of Heartstring. Each stack of Heartstring allows the equipper's Chain Attack and Ultimate to ignore 12.5/14.5/16.5/18.5/20% of the target's Fire RES, stacking up to 2 times and lasting 30s. Repeated triggers reset the duration.
3.03%
199 s.Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 3.5/4.4/5.2/6/7% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.
2.72%
190 s.When an EX Special Attack or Chain Attack hits an enemy, the equipper's ATK increases by 6/6.9/7.8/8.7/9.6% for 8s. While the target is under an Attribute Anomaly, this effect is increased by an additional 6/6.9/7.8/8.7/9.6%.
2.4%
600 s.Increases CRIT DMG by 45/51.75/58.5/65.25/72%. When using an EX Special Attack, Chain Attack, or Ultimate to deal Ice DMG, the equipper gains the Absolute Zero Death Sentence effect for 3s. While Absolute Zero Death Sentence is active, the character ignores 25/28.75/32.5/36.25/40% of the enemy's DEF when landing a hit.
Disk Drives usage data comes from players who used Corin in the current SD cycle (92) or in the current DA cycle (206).
15.17%
158 s.13.34%
170 s.12.21%
174 s.7.08%
163 s.7.01%
163 s.5.62%
150 s.Copyright © 2025 Prydwen.gg