GraceBuild and Guide

Character
Introduction

Grace is an
S Rank
rank character with the Electric attribute who belongs to the
Anomaly
Anomaly Specialty and who is part of the
Belobog Heavy Industries
Belobog Heavy Industries faction.

Such sharp and strong lines, truly beautiful... I can't help but want to open it up and take a look. "Did you say Grace?" Wrench jumped in and answered: "Hm, she's the first person I've met nice enough to give me a massage." "She's genuinely caring," Screw quickly added: "Rather than being tightly wound, I prefer her way of tightening screws just right." Gear joined in at this point: "Her intelligent mind is alluring and elegant as a well-engaged gearbox!" "And very rational," Oil muttered: "In her dictionary, there's no room for 'a little' or 'moderate amount'. It's all precise 'milliliters'."

To learn more about Grace check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

Grace has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review/pros & cons update

Patch 1.0

Last build/calcs update

Patch 1.0

Last teams/synergies update

Patch 1.4

Last profile update*

December 17th, 2024

*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.

To learn more about Grace check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Shiyu Defense

Rotation & Teams

Calculations

Profile

Core skills
Core

Core Passive Pre-Driven Needle

Lv. 1

When Grace's Basic Attack or Dash Attack hits an enemy and deals Physical DMG, she gains 1 stack of Zap (up to 8 stacks). Upon reaching maximum stacks, using a Special Attack or EX Special Attack will consume all stacks of Zap, increasing the accumulated Electric Anomaly Buildup by 65%.

Anomaly Mastery: 0

BASE ATK: 0

Core

Additional Ability Tech Support Dept.

When another character in your squad shares the same Attribute or Faction:

Upon hitting an enemy with an EX Special Attack, the next Shock effect inflicted on the target increases Shock DMG by 18%. This effect can stack up to 2 times, and each enemy can trigger it once per skill use. Resets when the Shock effect ends.

Skills
Basic
Basic
Dodge
Dodge
Assist
Assist
Special
Special
qte
Chain
Core

Basic Attack: High-Pressure Spike

Press to activate. Unleashes up to 4 attacks, dealing Physical DMG and Electric DMG. While launching Basic Attacks, drag the joystick to attack while moving. This allows Grace to reposition herself and deals Physical DMG. While Grace is launching Basic Attacks, her Basic Attack combo will not be interrupted by her Special Attacks, EX Special Attacks, Dodge, Dash Attacks, or Dodge Counter.

Lv. 1
1st-Hit DMG Multiplier
55.10%
1st-Hit Daze Multiplier
18.00%
2nd-Hit DMG Multiplier
59.70%
2nd-Hit Daze Multiplier
34.70%
3rd-Hit DMG Multiplier
124.80%
3rd-Hit Daze Multiplier
71.60%
4th-Hit DMG Multiplier
186.30%
4th-Hit Daze Multiplier
107.20%
Moving Shot DMG Multiplier
40.30%
Moving Shot Daze Multiplier
40.30%
Core

Dodge: Safety Regulation

Press to dodge. A rapid dodge. Character is invulnerable while using this skill.
Core

Dash Attack: Quick Inspection

Press during a dodge to activate. Slide forward while shooting, dealing Physical DMG.

Lv. 1
DMG Multiplier
33.30%
Daze Multiplier
16.70%
Core

Dodge Counter: Violation Penalty

Press during a perfect dodge to activate. Throws a grenade at enemies, dealing Electric DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
164.20%
Daze Multiplier
150.50%
Core

Special Attack: Obstruction Removal

Press to activate. Throws a grenade to the front, dealing Electric DMG. Upon use, drag the joystick to change directions. Anti-Interrupt level is increased while using this skill.

Lv. 1
DMG Multiplier
42.10%
Daze Multiplier
42.10%
Core

EX Special Attack: Supercharged Obstruction Removal

With enough Energy, press to activate: Leap in the air and throw two grenades to the front, dealing massive Electric DMG. Upon use, drag the joystick to change directions. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
166.90% *2
Daze Multiplier
134.20% *2
Energy Cost
40
Core

Chain Attack: Collaborative Construction

When a Chain Attack is triggered, select the corresponding character to activate. Throws three grenades into the air then strafes to detonate them, dealing massive Electric DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
571.30%
Daze Multiplier
152.30%
Core

Ultimate: Demolition Blast - Beware

When Decibel Rating is at Maximum press to activate. Throws a custom grenade which explodes in the air and splits into four smaller grenades, dealing massive Electric DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
1478.80%
Daze Multiplier
133.10%
Core

Quick Assist: Incident Management

When the on-field character is launched in the air, press to activate. Throws a grenade at the enemy, dealing Electric DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
45.50%
Daze Multiplier
45.50%
Core

Evasive Assist: Rapid Risk Response

When the character on field is about to be attacked, press to activate. Dodges the enemy's attack and activates the Vital View. Character is invulnerable while using this skill.
Core

Assist Follow-Up: Counter Volt Needle

Press after an Evasive Assist to activate. Unleashes a spinning hail of bullets against enemies in front and throws a grenade, dealing Electric DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
359.20%
Daze Multiplier
312.80%
Mindscapes
M1

Recharge Chamber

Mindscape 1

When the 4th hit of Grace's Basic Attack hits an enemy, all squad members gain 0.25 Energy. Within the same move, this effect can grant a max of 2 Energy to all squad members.
M2

Lightning Piercer

Mindscape 2

When Grace's grenade hits an enemy during a Basic Attack, Special Attack, or EX Special Attack, the target's Electric RES is reduced by 8.5%, and Electric Anomaly Buildup RES is reduced by 8.5%, lasting for 8s.
M3

Chief Mechanic

Mindscape 3

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M4

Burst Capacitor

Mindscape 4

When Grace uses her EX Special Attack, she gains 6 stacks of Charge (max 6 stacks). When her Basic Attack or Dash Attack hits an enemy, 1 stack of Charge is consumed, increasing her Energy Generation Rate of the attack by 20%.
M5

Frosty Cold Iron Witch

Mindscape 5

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M6

Detonation Trigger

Mindscape 6

When all Zap stacks are consumed to activate a Special Attack or EX Special Attack, Grace's skill is enhanced, tossing an extra grenade and increasing each grenade's DMG to 200%.
Stats (Level 60)

Grace Stats at level 60 (including Core passive bonuses).

Stat
HP
7483
Stat
DEF
601
Stat
ATK
826
Stat
CRIT Rate
5%
Stat
CRIT DMG
50%
Stat
PEN Ratio
0%
Stat
Impact
83
Stat
Anomaly Mastery
152
Anomaly Proficiency
115
Stat
Energy Regen
1.2
Voice Actors
ENG
-
JPN
Shiraishi Haruka (白石 晴香)
CN
Xiǎo gǎn (小敢)
KR
-
Gallery

Grace images aren't available yet. They will be added soon!

Review

Pros & Cons
Pros

  • Most attacks have a movement-based component which is controllable by the player making Grace one of the most mobile characters.

  • Incredibly fast damaging combos allow Grace to be played alongside another damage dealer as a Sub-dps without her competing for field time.

  • Deals the majority of her damage through Shock which after applied can be triggered by other characters while Grace isn’t even on the field.

  • The backbone of the Shock team archetype making her a must-have if you want to play that team on release.

  • Incredibly cheap EX Special meaning it will be available far more frequently than other characters.

  • Incredibly active playstyle requiring accumulation and spending of charges on top of constant movement. Good for players who like a lot of action.

Cons

  • Constant movement on abilities can sometimes lead to Grace being out of position if not controlled correctly.

  • Re-applying a Shock to an already Shocked target will not deal any additional damage but only refresh the duration making spamming out Shocks, while possible, a less efficient use of Grace's resources (Disorder can be used to solve this issue somewhat).

  • Strong damage potential but less straightforward to play as a sole damage dealer than other characters and prefers to be played alongside another damage dealer (such as Anton) in most cases.

  • Her best and incredibly synergistic support (Rina) is an S-Rank and playing without her is noticeable, limiting Grace’s free-to-play power on release unless you get lucky.

Review

Grace review isn't available yet. It will be added soon!

Ratings

This tier list assesses characters based on their combat potential in Zenless Zone Zero’s current most demanding content, Shiyu Defense (SD). SD is a mode similar to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires multiple teams, Disk Drives and good W-Engines. This mode offers a reasonable mix of Boss encounters (single target) and Elite packs (2-3 targets), allowing multiple characters to find a niche but in the end, there is a bias toward single target focused characters at the top-end and tier list ratings will reflect that.

Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

T2

Shiyu Defense

Build and teams

Best W-Engines

The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.

100%

Increases ATK by 12/15/18/21/24%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 25/31/37/43/50 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
PEN Ratio (Lv 60): 24%
Grace's Signature W-Engine and an outstanding all-around choice for most Anomaly characters. Grants 24% Pen Ratio and 12% Combat Attack unconditionally, on top of an easily accessible combat bonus granting a ton of Anomaly Proficiency. To get specific, the combat bonus grants the wearer a stackable - up to 3 times - buff (25 Anomaly Proficiency per stack), lasting 8 seconds, with each stack's duration counted separately. The wearer can easily gain a stack every time they use a Special Attack or EX Special Attack and abilities that activate multiple times or in sequence also grant multiple stacks. A good example of this interaction is Piper's Special + EX combo: Piper will gain a stack from the start of her standard Special channel, another one from starting the EX channel portion and a final stack on the finishing portion of her EX. This Engine is an incredibly strong generic option making it a top option on many Anomaly characters.

95.51%

Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30/34/38/42/46, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%
A solid Free-to-Play accessible for all Anomaly Agents, it grants 25% Standard ATK% unconditionally and offers flexibility with Anomaly Proficiency on semi-permanent basis that stacks when Anomalies are inflicted. It gains 46 Anomaly Proficiency per stack, up to 4 stacks, and remains active as long as enemies with Anomalies are alive or not stunned. When enemy is hit with a stun or it dies, all the accumulated stacks from afflicting Anomalies are lost. Tho, gaining stacks in itself is relatively straightforward, especially when facing enemies with large HP pools that aren’t easily stunned. This engine works best in teams where multiple members can consistently inflict significant amounts of Anomaly buildup, making it a great choice in such cases. Its utility is maximized when your team is designed to maintain continuous Anomaly Pressure by ensuring that the stacks remain active for as long as possible.

92.48%

For every 10 Energy consumed, the equipper gains a buff that increases ATK by 2.5/2.8/3.2/3.6/4% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
Anomaly Proficiency (Lv 60): 75
Another free-to-play option offers 75 Anomaly Proficiency unconditionally and a stackable Combat ATK% buff. The buff stacks with every 10-energy spent, granting 4% Combat ATK% per stack, up to 10 stacks, lasting 10 seconds each, with each stack’s duration counted separately. This engine is a good choice for characters that are all about rapidly using their energy reserves through EX Specials to apply Anomalies in quick and powerful bursts. This engine can offer up to 40% Combat Attack % upon spending 100 energ thereby making it more effective for those who execute singular but large Anomaly-inflicting attacks. As a result, it’s less than optimal for characters whose gameplay revolves around spreading their energy usage over time or apply Anomalies slowly. In such cases alternatives options might be better.

106.55%

100% uptime

When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 10/11.5/13/14.5/16% and they deal an additional 15/17.5/20/22.5/25% more DMG to the target.

Base ATK (Lv 60): 594
Anomaly Proficiency (Lv 60): 75
The Anomaly battle pass W-engine - an expensive engine to acquire and one that can either be exceptionally powerful or fairly weak depending on the combat circumstances, team and gameplay utilized alongside it. Grants 75 Anomaly Proficiency unconditionally and a dual combat effect that comes into play as soon as an enemy is afflicted with an Attribute Anomaly. When this happens, the wearer gains 16% Combat ATK and when attacking an enemy affected by an Anomaly, they'll also deal 25% more DMG to that target. When all the bonuses of this Engine are active, it's one of the best Engine's in the game but when you're not, it falls to being mediocre at best. The catch with this Engine is that the damage of Anomalies is based on the damage your character deals while building the anomaly gauge and unless the enemy already has an Anomaly, the newly applied one will have none of the conditional bonuses of this Engine. This point makes this Engine only recommended for teams that feature a way to apply Anomaly before the wearer of this engine does or is able to upkeep anomaly at all times on relevant enemies.

82.23%

0% uptime

When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 10/11.5/13/14.5/16% and they deal an additional 15/17.5/20/22.5/25% more DMG to the target.

Base ATK (Lv 60): 594
Anomaly Proficiency (Lv 60): 75
The Anomaly battle pass W-engine - an expensive engine to acquire and one that can either be exceptionally powerful or fairly weak depending on the combat circumstances, team and gameplay utilized alongside it. Grants 75 Anomaly Proficiency unconditionally and a dual combat effect that comes into play as soon as an enemy is afflicted with an Attribute Anomaly. When this happens, the wearer gains 16% Combat ATK and when attacking an enemy affected by an Anomaly, they'll also deal 25% more DMG to that target. When all the bonuses of this Engine are active, it's one of the best Engine's in the game but when you're not, it falls to being mediocre at best. The catch with this Engine is that the damage of Anomalies is based on the damage your character deals while building the anomaly gauge and unless the enemy already has an Anomaly, the newly applied one will have none of the conditional bonuses of this Engine. This point makes this Engine only recommended for teams that feature a way to apply Anomaly before the wearer of this engine does or is able to upkeep anomaly at all times on relevant enemies.
Best Disk Drives Sets
Mono-Electric Teams

1

(2)
Electric DMG +10%.
(4)
As long as an enemy in combat is Shocked, the equipper's ATK is increased by 28%.

Competitive option for direct and Anomaly-based Electric damage dealers granting 10% permanent Electric DMG% from the 2-PC and 28% increased combat ATK% as long as any enemy is Shocked. This set is incredibly powerful as Shock lasts for 10 seconds baseline, giving this bonus a long duration and due to the strength of combat ATK% multiplying all a characters standard ATK stats like FLAT ATK and ATK% ((Base ATK * (1 + ATK%)) + Flat ATK) * (1 + Combat ATK%).

This set is primarily suitable for mono-electric Grace teams that go all in on maintaining Shocks on enemies throughout the fights and do not consume them with disorders. This set is not good in Disorder Grace teams as you wont have good Shock uptime as you'll be consuming them with Disorder disabling the 4P bonus.

Best combined with your choice of 2-PC Set:

  • Freedom Blues (Recommended)
  • Hormone Punk
  • Puffer Electro

2

(2)
Anomaly Proficiency +30.
(4)
Fire DMG and Electric DMG are increased by 15%. When off-field, the damage caused by EX Special Attacks and Assist Attacks is increased by 20%. When the character switches back onto the field, this buff continues for 5s. The lasting effect can be triggered once every 7.5s.

Strong and flexible option for Grace's Disorder and Mono electric play styles that synergizes well with her quick swapping play style and powerful amount of EX Anomaly build up application. Grants 30 Anomaly Proficiency and 15% Fire/Electric Dmg% unconditionally as well as a combat buff boosting EX Special and Assist damage by 20% for 5 seconds after switching on field with a 7.5 seconds cooldown, also grants the buff at all times the agent remains off the field.

Best combined with your choice of 2-PC Set:

  • Freedom Blues (Recommended)
  • Hormone Punk
  • Puffer Electro

3

(2)
PEN Ratio +8%.
(4)
Ultimate DMG increases by 20%. Launching an Ultimate increases the equippers ATK by 15% for 12s.

A mix and match of the most beneficial 2P bonuses for Grace. A set combination that falls noticeably behind alternatives but has no conditions on its damage bonuses and can be used freely without penalty or redundancy in both Mono-Electric and Disorder Grace teams.

Paired together with:

  • Freedom Blues
  • Thunder Metal
Disorder Teams

1

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.

A top option for Disorder Grace teams thanks to its effect that causes all EX Special Attacks to apply a 20% Anomaly Buildup Resistance reduction of the same element as the wearer for 8 seconds to all enemies hit. Assuming this debuff is the only source of Anomaly Buildup Resistance reduction it's equivalent to enemies triggering Anomaly at minimum 20% faster of the specific element. This bonus is huge for Grace in Disorder teams as it allows her to apply her Shocks more frequently in order to trigger more Disorder reactions.

Another reason this set is so appealing is that the signature 4P Electric set effect (Thunder Metal) does not function for Grace in Disorder teams.

Best combined with your choice of 2-PC Set:

  • Thunder Metal (Recommended)
  • Puffer Electro

2

(2)
Anomaly Proficiency +30.
(4)
Fire DMG and Electric DMG are increased by 15%. When off-field, the damage caused by EX Special Attacks and Assist Attacks is increased by 20%. When the character switches back onto the field, this buff continues for 5s. The lasting effect can be triggered once every 7.5s.

Strong and flexible option for Grace's Disorder and Mono electric play styles that synergizes well with her quick swapping play style and powerful amount of EX Anomaly build up application. Grants 30 Anomaly Proficiency and 15% Fire/Electric Dmg% unconditionally as well as a combat buff boosting EX Special and Assist damage by 20% for 5 seconds after switching on field with a 7.5 seconds cooldown, also grants the buff at all times the agent remains off the field.

Best combined with your choice of 2-PC Set:

  • Freedom Blues (Recommended)
  • Hormone Punk
  • Puffer Electro

3

(2)
PEN Ratio +8%.
(4)
Ultimate DMG increases by 20%. Launching an Ultimate increases the equippers ATK by 15% for 12s.

A mix and match of the most beneficial 2P bonuses for Grace. A set combination that falls noticeably behind alternatives but has no conditions on its damage bonuses and can be used freely without penalty or redundancy in both Mono-Electric and Disorder Grace teams.

Paired together with:

  • Freedom Blues
  • Thunder Metal
Best Disk Drives Stats
Disk 4
Anomaly Proficiency
Anomaly Proficiency
>
ATK%
ATK%
Disk 5
Electric DMG
Electric DMG%
>
PEN Ratio
PEN Ratio%
=
ATK%
ATK%
Disk 6
Anomaly Mastery
Anomaly Mastery
=
ATK%
ATK%

Substats: Anomaly Proficiency > ATK% > PEN = ATK

Best Endgame Stats (Level 60)
  • ATK: 2300-3000+

  • HP: 9500+

  • DEF: 800+

  • Anomaly Mastery: 150 - 190+

  • Anomaly Proficiency: 350 - 450+

Skill priority
Core

Special Attack

Core

Chain Attack

Core

Basic Attack

Core

Dodge

Core

Assist

Video guides

Rotation & Teams

Synergy

Rina provides Grace with a lot of buffs that are perfect for her. Rina’s first buff grants the entire team a portion of her PEN Ratio + a flat amount up to a cap of 30% - 30% PEN ratio is an incredibly large amount and given PEN Ratio gets stronger the more of it you have, this buff is absolutely nothing to sneeze at - especially when you consider that Rina can keep it active almost permanently with optimal play. Rina’s next buff is a generic 10% Electric DMG increase, but her final buff is the most impactful - it increases all Shocks duration from 10 seconds to 13 seconds, basically extending their damage by 30%.

One of Anton’s kits defining features is his ability to partially trigger any Shock on the target he is hitting every 4th Critical Hit he deals. In order to take most advantage of this ability, Anton wants to attack an enemy with a Shock that is as big as possible so he can trigger it - and who better to help than the Queen of Shocks herself, Grace. Grace is the best character in the game at applying the Shock Anomaly and also applies the largest ones as well making her the perfect accompaniment for Anton.

Grace focuses on quickly building up as much Electric Anomaly on enemies as you can to keep them Shocked consistently. Anby being an Electric character not only activates both her own and Grace's bonus ability but also contributes her own Anomaly allowing Grace and her team to quickly apply more Shocks, something essential when Anton is a part of the team. Furthermore, Anby also brings Daze to the team, while it isn’t always needed in Shock teams, it's still a viable addition.

Teams

If a column has multiple characters, the bigger one is the priority choice for the team while the smaller ones are alternatives. If they are the same size, either of them can be used.

Harumasa Team

Jane Team

Yanagi Team

Caesar
Caesar
Rina
Rina
Seth
Seth
Support

F2P Team

Bangboo options:

  • Plugboo or Electroboo - since you're always playing with 2x Electric characters.

Calculations

Damage

Important!

  • Graces's Mindscape 1 and 4 don't have a direct impact on her damage output but the energy they provide is incredible valuable allowing her to launch more EX Specials and as a result inflict her devastating Shocks more consistently. Her Mindscape 1 is especially useful as it not only buffs up Grace's energy recovery but also the entire teams.
Grace in 1 Target scenario - Burst

Rotation time: 4.43s for Burst

Attention!!! Grace has an incredibly short damage rotation focused around applying an incredibly large Shock right at the end lasting for 10 or more seconds. Grace's DPS is calculated with all damage leading up to and including the Shock which will continue dealing damage long after she leaves the field resulting in a high DPS number for her but damage which will be spread over the next character who switches ins rotation.

Details about the calculations

Here are the rotations used in the calculations.

As an Anomaly character Grace is not anywhere near as reliant on her Ultimate as Attack characters making it an optional addition if you see fit, it will increase her damage but is not essential. Grace can also make use of her rotation equally as well outside of the stun burst window something that can be especially relevant when playing her in teams without stun characters, the only damage related cost of this is the sacrifice of the stun damage multiplier.

Burst rotation (During Stun)
  • Chain Attack: Collaborative Construction
  • Basic Attack: High-Pressure Spike P1
  • Basic Attack: High-Pressure Spike P2
  • Basic Attack: High-Pressure Spike P3
  • EX Special Attack: Supercharged Obstruction Removal
  • Basic Attack: High-Pressure Spike P4
  • EX Special Attack: Supercharged Obstruction Removal

And here are the W-Engines and Disk Drives used in the calculations.

Increases ATK by 12/15/18/21/24%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 25/31/37/43/50 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
PEN Ratio (Lv 60): 24%

(2)
Electric DMG +10%.
(4)
As long as an enemy in combat is Shocked, the equipper's ATK is increased by 28%.

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.
Disk 4
Anomaly Proficiency
Anomaly Proficiency
Disk 5
Electric DMG
Electric DMG%
Disk 6
ATK%
ATK%

Substats: ATK (42%), Anomaly Proficiency (126), PEN (54)


Details about Anomaly

If you want to learn more about Anomaly characters and how the archetype works, check out this great video:

Shiyu Defense

Shiyu Defense

This section contains information about Grace performance in the latest Shiyu Defense cycle (1.3.2). The page will be automatically updated every patch once enough data is gathered.

  • The data has been last updated on 06/12/2024,
  • 4890 players shared their 1.3.2 Shiyu Defense clear data with us (1093 of the sample are self-reported players that filled our form, 3797 are from random UIDs that we scanned).

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!

Shiyu Defense Stats Form
Usage rate

Characters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners

This section lists the characters that were most commonly paired with Grace in the current phase of Shiyu Defense.

Teams

This section lists most popular teams featuring Grace in the current phase of Shiyu Defense.

Rank 40

App. rate: 0.74%

Avg. Score 2.81

Jane Doe
Grace
Seth

Rank 51

App. rate: 0.55%

Avg. Score 2.78

Grace
Burnice
Seth

Rank 53

App. rate: 0.52%

Avg. Score 2.94

Grace
Burnice
Lucy

Rank 53

App. rate: 0.52%

Avg. Score 2.76

Grace
Burnice
Rina

Rank 67

App. rate: 0.36%

Avg. Score 2.85

Anton
Grace
Qingyi

Rank 70

App. rate: 0.33%

Avg. Score 2.86

Yanagi
Grace
Rina

Rank 70

App. rate: 0.33%

Avg. Score 2.67

Yanagi
Grace
Seth

Rank 85

App. rate: 0.25%

Avg. Score 2.89

Anton
Grace
Rina

Rank 85

App. rate: 0.25%

Avg. Score 2.89

Yanagi
Grace
Caesar

Rank 101

App. rate: 0.19%

Avg. Score 3

Grace
Burnice
Caesar
Mindscapes

Mindscapes data comes from 248 players we have scanned who used Grace in the current Shiyu Defense.

62.1%

2.72 score

Mindscape 0

27.42%

2.78 score

When the 4th hit of Grace's Basic Attack hits an enemy, all squad members gain 0.25 Energy. Within the same move, this effect can grant a max of 2 Energy to all squad members.

7.66%

2.4 score

When Grace's grenade hits an enemy during a Basic Attack, Special Attack, or EX Special Attack, the target's Electric RES is reduced by 8.5%, and Electric Anomaly Buildup RES is reduced by 8.5%, lasting for 8s.

2.82%

3 score

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

0%

No score

When Grace uses her EX Special Attack, she gains 6 stacks of Charge (max 6 stacks). When her Basic Attack or Dash Attack hits an enemy, 1 stack of Charge is consumed, increasing her Energy Generation Rate of the attack by 20%.

0%

No score

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

0%

No score

When all Zap stacks are consumed to activate a Special Attack or EX Special Attack, Grace's skill is enhanced, tossing an extra grenade and increasing each grenade's DMG to 200%.
W-Engines

W-Engines usage data comes from 248 players we have scanned who used Grace in the current Shiyu Defense.

33.87%

2.74 score

Increases ATK by 12/15/18/21/24%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 25/31/37/43/50 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
PEN Ratio (Lv 60): 24%

27.02%

2.66 score

Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30/34/38/42/46, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%

21.77%

2.68 score

For every 10 Energy consumed, the equipper gains a buff that increases ATK by 2.5/2.8/3.2/3.6/4% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
Anomaly Proficiency (Lv 60): 75

8.47%

2.94 score

When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 10/11.5/13/14.5/16% and they deal an additional 15/17.5/20/22.5/25% more DMG to the target.

Base ATK (Lv 60): 594
Anomaly Proficiency (Lv 60): 75

2.82%

2.6 score

When EX Special Attack hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration allowing several effects to be active at once:

  • increases the equipper's ATK by 8/9.2/10.4/11.6/12.8%,

  • increases the equipper's Anomaly Proficiency by 40/46/52/58/64,

  • increases the equipper's Anomaly Buildup Rate by 25/28/32/36/40%.

Base ATK (Lv 60): 624
Attack (Lv 60): 25%

1.61%

2.75 score

The equipper's Electric Anomaly Buildup Rate increases by 30/35/40/45/50%. When Special Attacks or EX Special Attacks hit enemies under Attribute Anomalies, the equipper's Anomaly Proficiency increases by 75/85/95/105/115 for 15s.

When the equipper's Anomaly Proficiency is greater than or equal to 375, Disorder DMG inflicted by the equipper increases by 25/27.5/30/32.5/35%.

Base ATK (Lv 60): 714
Attack (Lv 60): 30%
Disk Drives

Disk Drives usage data comes from 248 players we have scanned who used Grace in the current Shiyu Defense.

29.84%

2.67 score

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.

(2)
Electric DMG +10%.
(4)
As long as an enemy in combat is Shocked, the equipper's ATK is increased by 28%.

23.39%

2.73 score

(2)
Electric DMG +10%.
(4)
As long as an enemy in combat is Shocked, the equipper's ATK is increased by 28%.

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.

9.68%

2.67 score

(2)
Anomaly Proficiency +30.
(4)
Fire DMG and Electric DMG are increased by 15%. When off-field, the damage caused by EX Special Attacks and Assist Attacks is increased by 20%. When the character switches back onto the field, this buff continues for 5s. The lasting effect can be triggered once every 7.5s.

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.

6.45%

2.64 score

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

6.05%

2.92 score

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.

(2)
Anomaly Proficiency +30.
(4)
Fire DMG and Electric DMG are increased by 15%. When off-field, the damage caused by EX Special Attacks and Assist Attacks is increased by 20%. When the character switches back onto the field, this buff continues for 5s. The lasting effect can be triggered once every 7.5s.

2.82%

2.83 score

(2)
Anomaly Proficiency +30.
(4)
Fire DMG and Electric DMG are increased by 15%. When off-field, the damage caused by EX Special Attacks and Assist Attacks is increased by 20%. When the character switches back onto the field, this buff continues for 5s. The lasting effect can be triggered once every 7.5s.

(2)
Electric DMG +10%.
(4)
As long as an enemy in combat is Shocked, the equipper's ATK is increased by 28%.
Stats

Grace stats aren't available yet. They will be added soon.