NekomataBuild and Guide

Character
Introduction

Nekomata is an
S Rank
rank character with the Physical attribute who belongs to the
Attack
Attack Specialty and who is part of the
Gentle House AKA Cunning Hares
Cunning Hares faction.

"The best mackerel is always the one you haven't eaten yet~" — Nekomiya Mana. Spirited and mischievous, she likes to play tricks on others. Your wallet is her wallet. (Really... It's hers now.) Athletic and daring, no Hollow is too dangerous for her. "Cats love fish" is actually an incorrect stereotype. But Nekomata does love fish... She's seen a lot of cat-astrophy and "curiosity killed the cat" moments, and seen many a secret that can't be told.

To learn more about Nekomata check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

Nekomata has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Last updated

Nekomata profile has been last updated on November 6th, 2024.

To learn more about Nekomata check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Shiyu Defense

Rotation & Teams

Calculations

Profile

Core skills
Core

Core Passive Stealthy Paws

Lv. 1

When Nekomata's Dodge Counter or Quick Assist hits an enemy, her DMG increases by 30% for 6s.

CRIT Rate: 0

BASE ATK: 0

Core

Additional Ability Catwalk

When another character in your squad shares the same Attribute or Faction:

After any character inflicts Assault, increases the DMG of Nekomata's next EX Special Attack by 35%, stacking up to 2 times.

Skills
Basic
Basic
Dodge
Dodge
Assist
Assist
Special
Special
qte
Chain
Core

Basic Attack: Kitty Slash

Press to activate. Unleashes up to 5 slashes, dealing Physical DMG. On the last hit, there is a 33.3% chance to repeat this hit 3 times.

Lv. 1
1st-Hit DMG Multiplier
55.20%
1st-Hit Daze Multiplier
18.00%
2nd-Hit DMG Multiplier
62.60%
2nd-Hit Daze Multiplier
37.10%
3rd-Hit DMG Multiplier
72.70%
3rd-Hit Daze Multiplier
46.70%
4th-Hit DMG Multiplier
170.20%
4th-Hit Daze Multiplier
103.70%
5th-Hit DMG Multiplier
123.60%
5th-Hit Daze Multiplier
58.90%
Core

Basic Attack: Crimson Blade

Hold down during the first 3 hits of Nekomata's Basic Attack to activate. Slashes enemies in front and passes through them, dealing Physical DMG. Upon activation, there is a 33.3% chance to repeat this attack 3 times.

Lv. 1
DMG Multiplier
71.80%
Daze Multiplier
58.90%
Core

Dodge: Can't Touch Me-ow~

Press to dodge. A rapid dodge. Character is invulnerable while using this skill.
Core

Dash Attack: Over Here!

Press during a dodge to activate. Slashes enemies in front, dealing Physical DMG.

Lv. 1
DMG Multiplier
35.10%
Daze Multiplier
17.60%
Core

Dodge Counter: Phantom Claws

Press during a Perfect Dodge to activate. Slashes enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
227.90%
Daze Multiplier
199.50%
Core

Special Attack: Surprise Attack

Press to activate. Unleashes a downward strike, dealing Physical DMG. Anti-Interrupt level is increased while using this skill.

Lv. 1
DMG Multiplier
47.30%
Daze Multiplier
47.30%
Core

EX Special Attack: Super Surprise Attack!

With enough energy, press to activate. Unleashes a powerful falling slash that deals massive Physical DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
539.70%
Daze Multiplier
455.40%
Energy Cost
40
Core

Chain Attack: Claw Swipe

When a Chain Attack is triggered, select the character to activate. Unleashes a powerful slash at enemies ahead in a large area, dealing massive Physical DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
536.20%
Daze Multiplier
159.20%
Core

Ultimate: Claw Smash

When Decibel Rating is at Maximum, press to activate. Unleashes powerful slashes at enemies ahead in a large area, dealing massive Physical DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
1571.10%
Daze Multiplier
118.10%
Core

Quick Assist: Cat's Paw

When the on-field character is launched, press to activate. Slashes enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
94.50%
Daze Multiplier
94.50%
Core

Defensive Assist: Desperate Defense

When the character on field is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.

Lv. 1
Light Defensive Daze Multiplier
259.00%
Heavy Defensive Daze Multiplier
327.30%
Chain Defensive Daze Multiplier
159.30%
Core

Assist Follow-Up: Shadow Strike

Press after a Defensive Assist to activate. Charge and slash enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
300.40%
Daze Multiplier
258.10%
Mindscapes
M1

Bird Hunter

Mindscape 1

When Nekomata hits an enemy from behind, she ignores 16% of the target's Physical RES. If the enemy is Stunned, all Nekomata's attacks are considered back attacks.
M2

Cat & Mouse

Mindscape 2

When there's only one enemy on the field and Nekomata is in combat, her Energy Generation Rate is increased by 25%.
M3

Curious Left Tail

Mindscape 3

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M4

Sharpen Claws

Mindscape 4

When Nekomata uses her EX Special Attack, her CRIT Rate increases by 7% for 15s, stacking up to 2 times, with each stack's duration being calculated separately.
M5

Lucky Right Tail

Mindscape 5

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M6

Predator Lineage

Mindscape 6

When Nekomata launches a Chain Attack or uses her Ultimate, her CRIT DMG increases by 18%, stacking up to 3 times, and expiring when she's no longer in-combat. This effect gains maximum stacks immediately on defeating an enemy.
Stats (Level 60)

Nekomata Stats at level 60 (including Core passive bonuses).

Stat
HP
7560
Stat
DEF
588
Stat
ATK
911
Stat
CRIT Rate
19.4%
Stat
CRIT DMG
50%
Stat
PEN Ratio
0%
Stat
Impact
92
Stat
Anomaly Mastery
96
Anomaly Proficiency
97
Stat
Energy Regen
1.2
Voice Actors
ENG
-
JPN
Hara Sayuri (原 紗友里)
CN
Huā líng (花铃)
KR
-
Gallery

Nekomata images aren't available yet. They will be added soon!

Review

Pros & Cons
Pros

  • Has great AoE coverage on her Ultimate, Chain, and Dodge Counter allowing for easy cleanup of weaker enemies.

  • Multiple team synergies among free-to-play characters even if they aren’t as strong as other characters' best teams.

  • Incredible mobility with a Dash Attack that is a borderline teleport.

  • Fast attacking and dodge-based kit perfect for those who enjoy a fast-paced playstyle.

  • Incredibly cheap EX Special meaning it will be available far more frequently than other characters.

Cons

  • Requires constant use of Dodge Counters or Quick Assists in order to keep her Core passive ability active whereas many other characters get theirs permanently active for free.

  • During Stun damage windows when the enemy cannot attack, Nekomata must rely on her Support to grant her a Quick Assist or go without a large damage bonus.

  • Is a Physical damage dealer and there are three A-Rank characters from this element - one of which is free - meaning she has by far the most competition for her role within her element, making her relative value compared to other elemental S-Rank drop.

  • Has incredibly limited team synergy options. There is no Physical support or Stun characters and the characters from her faction Cunning Hares only have mediocre synergy with her at best. This results in lower endgame potential for her at the time of her release.

Review

Nekomata review isn't available yet. It will be added soon!

Ratings

This tier list assesses characters based on their combat potential in Zenless Zone Zero’s current most demanding content, Shiyu Defense (SD). SD is a mode similar to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires multiple teams, Disk Drives and good W-Engines. This mode offers a reasonable mix of Boss encounters (single target) and Elite packs (2-3 targets), allowing multiple characters to find a niche but in the end, there is a bias toward single target focused characters at the top-end and tier list ratings will reflect that.

Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

T2

Shiyu Defense

Build and teams

Best W-Engines

The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.

The top number shows the performance of the W-Engine in the Burst rotation while the bottom number in the Standard rotation. You can find more information about them in the Calculations tab.

100%

100%

Increases Physical DMG by 20/25/30/35/40%. The equipper's DMG increases by 25/31.5/38/44/50% when attacking the enemy from behind.

Base ATK (Lv 60): 684
Crit Rate (Lv 60): 24%
Nekomata's Signature W-Engine - a strong option for Physical Attack Agents and also a usable option for others but with the requirement for both being that the player must actively aim to attack from behind targets wherever possible in order to get good performance compared to alternatives. Grants 24% CRIT Rate and 20% Physical DMG unconditionally but also an additional bonus to the wearer when hitting enemies from behind granting a further 25% generic DMG increase. This W-engine is a top choice without even considering the conditional behind bonus but only becomes even stronger with it. For non-Physical agents this W-engine is only competitive if you can attack from behind at least 50% or more of the time - especially with your highest value abilities like your Ultimate. This W-engines rating assume's you'll achieve 50% uptime on the behind bonus, if you can't you should consider its rating lower.

87.67%

95.73%

Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 12/13.8/15.6/17.4/19.2% for 12s.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%
A solid all-around Free To Play accessible option for all Attack Agents. Grants 25% unconditional Standard Attack and a further 19.2% (At S5) Combat Attack buff after performing a Dodge Counter or Quick Assist lasting 12 seconds. This buff is reasonably easy for all Attack Agents to achieve in both their standard and burst rotations, assuming a Support character is present on the team. When executing your standard rotation ensure you weave in at least 1 Dodge Counter every 12 seconds and when executing your burst rotation, ensure your Support is the last Chain Attack in the sequence so you can perform a Quick Assist right after and proceed into your burst combo during the enemy stun window.

87.27%

97.41%

Increases ATK by 7.5/8.6/9.7/10.8/12%. Attacks that land a CRIT on an enemy will inflict an additional 200% of ATK as DMG. This effect can only be triggered once every 8/7.5/7/6.5/6s.

Base ATK (Lv 60): 594
Crit Rate (Lv 60): 20%
The Combat battle pass W-engine - an expensive engine to acquire which while incredibly consistent still only performs similarly to other W-Engine's with similar investment. At S5 grants 20% CRIT Rate and 12% Combat Attack unconditionally with an additional effect that triggers when the wearer lands a CRIT on an enemy. This additional effect will deal damage equal to 200% of the wearers ATK to the target hit with a cooldown of 6 seconds (at S5). The catch with this activated ability is that the damage is Physical and cannot CRIT meaning for non-physical characters you'll be losing all elemental DMG% boosts on this damage and for all characters not CRITing is a big downside making the damage from this unimpactful. Cannon Rotor's abilities will always be active without you having to do anything at all in both standard and burst rotations but it has little to no edge over W-engines outside of that making it a steep investment just for that consistency.

83.94%

80.31%

Whenever a squad member launches a Chain Attack, the equipper gains a Charge stack, stacking up to 3 times. Upon activating their own Ultimate, the equipper consumes all Charge stacks, and each stack increases the skill's DMG by 15/17.2/19.5/21.7/24%.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%
A decent but somewhat niche Free To Play accessible option for all Attack Agents. Grants 25% unconditional Standard Attack and has an additional effect that grants the wearer a Charge every time any squad member performs a Chain Attack with a limit of 3. Each Charge will grant the wearer 24% increased ultimate DMG (at S5) and after an Ultimate is performed all Charges will be consumed. Against bosses you can guarantee 3 Chain Attacks every time you Stun them, meaning this W-engine's effect essentially grants 72% Ultimate damage. These bonuses allow it to be a competitive option during burst rotations with the ultimate available, but when the ultimate isn't available or executing a standard rotation this W-engine falls behind.
Best Disk Drives Sets

The top number shows the performance of the Disk Drive in the Burst rotation while the bottom number in the Standard rotation. You can find more information about them in the Calculations tab.

100%

100%

(2)
Physical DMG +10%.
(4)
Whenever a squad member inflicts Assault on an enemy, the equipper deals 35% increased damage to the target for 12s.

Competitive option for direct and Anomaly-based Physical damage dealers granting 10% permanent Physical DMG% from the 2-PC and 35% increased DMG against enemies inflicted by Assault by any party member for 12 seconds. DMG% bonus against enemies will be up the majority of most fights against boss-type enemies thanks to its long duration and ability to trigger from any team member allowing a Physical based Bangboo/teammate to assist with uptime via their own Assaults.

Best combined with your choice of 2-PC Set:

  • Woodpecker Electro (Recommended)
  • Hormone Punk
  • Puffer Electro

95.47%

100.61%

(2)
CRIT Rate +8%.
(4)
Triggering a critical hit with a Basic Attack, Dodge Counter or EX Special Attack increases the equippers ATK by 9% for 6s. The buff duration for different skills are calculated separately.

Great option for all direct damage dealers that make use of some form of Basic ATK and EX frequently. The set grants 8% permanent CRIT RATE% from the 2-PC and a 9% increased combat ATK% buff for 6 seconds when triggering a CRIT with each a Basic Attack, Dodge Counter or EX Special Attack from the 4P. Each buff belongs to an attack type so you'll need to CRIT with each type every 6 seconds to maintain 3 stacks. You can expect 2 stacks of this set most of the time one from basics and one from either EX's during a burst window or Dodge Counters during downtime granting 18% combat ATK% that multiplies all ATK stats like FLAT ATK and ATK% ((Base ATK * (1 + ATK%)) + Flat ATK) * (1 + Combat ATK%).

Despite all this, the set has ramp-up time and can quickly fall off without access to energy for EX's making it most suitable for characters with cheap EX's, frequent Dodge Counters or concentrated burst damage windows.

Best combined with your choice of 2-PC Set:

  • Puffer Electro (Recommended)
  • Hormone Punk
  • Fanged Metal

100.08%

84.43%

(2)
PEN Ratio +8%.
(4)
Ultimate DMG increases by 20%. Launching an Ultimate increases the equippers ATK by 15% for 12s.

A top option for burst damage characters aiming to deal most of their damage in a short window following their Ultimate. The set grants 8% permanent PEN Ratio% from the 2-PC, 15% increased combat ATK% for 12 seconds after using an Ultimate and 20% increased Ultimate DMG from the 4P. When evaluating this set we assume you'll gain and save your damaging Ultimate for the enemy Stun window and use it before executing the rest of your combo. If you're unable to gain your Ultimate every stun window, this sets value will drop compared to its listing.

Best combined with your choice of 2-PC Set:

  • Woodpecker Electro (Recommended)
  • Hormone Punk
  • Fanged Metal
Best Disk Drives Stats
Disk 4
CRIT Rate
CRIT Rate%
=
CRIT DMG
CRIT DMG%
Disk 5
ATK%
ATK%
>=
Physical DMG
Physical DMG%
Disk 6
ATK%
ATK%

Substats: CRIT RATE = CRIT DMG > ATK% > PEN = ATK

Best Endgame Stats (Level 60)
  • ATK: 2500-3100+

  • HP: 9500+

  • DEF: 800+

  • CRIT RATE: 70% - 80%+

  • CRIT DMG: 140% - 160%+

Skill priority
Core

Special Attack

Core

Chain Attack

Core

Basic Attack

Core

Dodge

Core

Assist

Video guides

Rotation & Teams

Synergy

Nicole and Nekomata enable each other’s Additional Ability, opening up the last slot of a team member to your choice. Nicole also provides Nekomata an incredibly impactful Defense Shred debuff on enemies which when timed right can significantly increase Nekomata’s total damage output. On other hand, Nekomata appreciates an ally who can allow her to perform Quick Assist in order to activate her Core Ability and Nicole is not only capable of that but also very good at making it happen as her playstyle revolves around weaving her EX into combat often in order to keep her Defense Shred active. Nicole wants to keep her Defense Shred up using her EX which grants Nekomata a Quick Assist which keeps Nekomata’s buff up ending in a nice synergy giving her the tool’s she needs to deal max damage even when she can’t perform Dodge Counter.

Nekomata has incredibly limited synergizing team mate options when it comes to enabling her Additional Ability, and thankfully Anby can fill that role quite well while also providing Nekomata and her team an excellent amount of Daze. Enabling Nekomata's Additional Ability with Anby allows for the last slot of the team to be used more freely on another DPS or Supporter that complements her better instead of being restricted to selecting specifically a character needed to activate the same.

Teams

If a column has multiple characters, the bigger one is the priority choice for the team while the smaller ones are alternatives. If they are the same size, either of them can be used.

Nekomata Team

Soukaku
Soukaku
Lucy
Lucy
Nicole
Nicole
Support

Calculations

Damage output

Important!

  • Nekomata's Mindscape 2 doesn't have a direct impact on her damage output making its value difficult to portray in the calculations below - that doesn't mean they aren't useful though the bonus energy can result in 1, 2 or even 3 extra EX's over the course of a fight.
  • Nekomata's Mindscape 1 is reliant on her attacking enemies while behind and grants her the ability to always be treated as behind while attacking Stunned enemies. As the enemy is stunned for the majority of the burst rotation this bonus is almost always active. Additionally as Nekomata is using her signature W-Engine in these calculations she also gains higher benefit from the engine thanks to the permanent behind status. For all these reasons while the enemy is not Stunned and actively attempts to face you during the standard rotation this Mindscape loses a lot of it's potential unless in the hands of an incredibly skilled player.
  • After unlocking Nekomata's Mindscape 4 it's recommended you perform 2 EX Special's before her Ultimate in the burst rotation. Also, during Nekomata's standard rotation you may or may not have duration of this buff - if you have it active you can expect the damage increase listed on the chart, if you don't you will lose a portion or all the damage gains for this Mindscape during the standard rotation.
  • In these calculations we assume Nekomata's Mindscape 6 is active for the full rotation listed as it has no set duration after it is active and can be swiftly gained in combat through a number of different ways. If you're slow to ramp up this buff you can expect lower performance than listed.
Nekomata in 1 Target scenario - Burst and Standard rotations

Rotation time: 13.1s for Burst and 4.7s for Standard.

Details about the calculations

Here are the rotations used in the calculations.

During Nekomata's Burst rotation her Core Ability does not remain active for its full duration as she only gains it once at the start via a Quick Assist. Reapplying the Core Passive is challenging - solo boss enemies while stunned will not attack you so you cannot Dodge Counter and triggering another Quick Assist takes up valuable Stun duration. For this reason it's imperative you fit in all your most potent attacks immediately after performing a quick assist as listed below.

Burst rotation (During Stun)
  • Chain Attack: Claw Swipe
  • Quick Assist: Cat's Paw
  • EX Special Attack: Super Suprise Attack!
  • Ultimate: Claw Smash
  • EX Special Attack: Super Suprise Attack!
  • EX Special Attack: Super Suprise Attack!
  • Basic Attack: Kitty Slash P1
  • Basic Attack: Kitty Slash P2
  • Basic Attack: Kitty Slash P3
  • Basic Attack: Kitty Slash P4
  • Basic Attack: Kitty Slash P5 (Optionally repeat if activates)
Standard rotation (Downtime)
  • Dodge Counter: Phantom Claws (Use at least every 6 seconds)
  • Basic Attack: Kitty Slash P1
  • Basic Attack: Kitty Slash P2
  • Basic Attack: Kitty Slash P3
  • Basic Attack: Kitty Slash P4
  • Basic Attack: Kitty Slash P5 (Optionally repeat if activates)

And here are the W-Engines and Disk Drives used in the calculations.

Increases Physical DMG by 20/25/30/35/40%. The equipper's DMG increases by 25/31.5/38/44/50% when attacking the enemy from behind.

Base ATK (Lv 60): 684
Crit Rate (Lv 60): 24%

(2)
Physical DMG +10%.
(4)
Whenever a squad member inflicts Assault on an enemy, the equipper deals 35% increased damage to the target for 12s.

(2)
CRIT Rate +8%.
(4)
Triggering a critical hit with a Basic Attack, Dodge Counter or EX Special Attack increases the equippers ATK by 9% for 6s. The buff duration for different skills are calculated separately.
Disk 4
CRIT DMG
CRIT DMG%
Disk 5
ATK%
ATK%
Disk 6
ATK%
ATK%

Substats: ATK (18%), CRIT Rate (33.6%), CRIT DMG (67.2%)

Shiyu Defense

Shiyu Defense

This section contains information about Nekomata performance in the latest Shiyu Defense cycle (1.3.1). The page will be automatically updated every patch once enough data is gathered.

  • The data has been last updated on 15/11/2024,
  • 6581 players shared their 1.3.1 Shiyu Defense clear data with us (1269 of the sample are self-reported players that filled our form, 5312 are from random UIDs that we scanned).

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!

Shiyu Defense Stats Form
Usage rate

Characters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners

This section lists the characters that were most commonly paired with Nekomata in the current phase of Shiyu Defense.

Teams

This section lists most popular teams featuring Nekomata in the current phase of Shiyu Defense.

Rank 33

App. rate: 0.95%

Avg. Score 2.81

Nekomata
Lucy
Caesar

Rank 49

App. rate: 0.47%

Avg. Score 2.94

Nekomata
Qingyi
Nicole

Rank 49

App. rate: 0.47%

Avg. Score 2.87

Nekomata
Piper
Lucy

Rank 79

App. rate: 0.25%

Avg. Score 2.82

Nekomata
Piper
Caesar

Rank 96

App. rate: 0.19%

Avg. Score 2.88

Nekomata
Nicole
Caesar

Rank 96

App. rate: 0.19%

Avg. Score 2.67

Nekomata
Anby
Nicole

Rank 100

App. rate: 0.16%

Avg. Score 2.86

Nekomata
Jane Doe
Seth

Rank 116

App. rate: 0.14%

Avg. Score 2.83

Nekomata
Burnice
Caesar

Rank 116

App. rate: 0.14%

Avg. Score 2.71

Nekomata
Piper
Nicole

Rank 135

App. rate: 0.1%

Avg. Score 2.75

Nekomata
Burnice
Lucy
Mindscapes

Mindscapes data comes from 180 players we have scanned who used Nekomata in the current Shiyu Defense.

55.56%

2.82 score

Mindscape 0

31.67%

2.84 score

When Nekomata hits an enemy from behind, she ignores 16% of the target's Physical RES. If the enemy is Stunned, all Nekomata's attacks are considered back attacks.

10%

2.62 score

When there's only one enemy on the field and Nekomata is in combat, her Energy Generation Rate is increased by 25%.

1.11%

3 score

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

1.11%

2.5 score

When Nekomata uses her EX Special Attack, her CRIT Rate increases by 7% for 15s, stacking up to 2 times, with each stack's duration being calculated separately.

0%

No score

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

0.56%

No score

When Nekomata launches a Chain Attack or uses her Ultimate, her CRIT DMG increases by 18%, stacking up to 3 times, and expiring when she's no longer in-combat. This effect gains maximum stacks immediately on defeating an enemy.
W-Engines

W-Engines usage data comes from 180 players we have scanned who used Nekomata in the current Shiyu Defense.

47.78%

2.83 score

Increases Physical DMG by 20/25/30/35/40%. The equipper's DMG increases by 25/31.5/38/44/50% when attacking the enemy from behind.

Base ATK (Lv 60): 684
Crit Rate (Lv 60): 24%

26.67%

2.79 score

Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 12/13.8/15.6/17.4/19.2% for 12s.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%

9.44%

2.76 score

ATK increases by 6/6.9/7.8/8.7/9.6%, and DMG dealt by EX Special Attacks increases by 15/17.2/19.5/21.8/24%.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%

8.33%

2.79 score

Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 3.5/4.4/5.2/6/7% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
Attack (Lv 60): 30%

5%

3 score

Increases ATK by 7.5/8.6/9.7/10.8/12%. Attacks that land a CRIT on an enemy will inflict an additional 200% of ATK as DMG. This effect can only be triggered once every 8/7.5/7/6.5/6s.

Base ATK (Lv 60): 594
Crit Rate (Lv 60): 20%

2.22%

2 score

Whenever a squad member launches a Chain Attack, the equipper gains a Charge stack, stacking up to 3 times. Upon activating their own Ultimate, the equipper consumes all Charge stacks, and each stack increases the skill's DMG by 15/17.2/19.5/21.7/24%.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%
Disk Drives

Disk Drives usage data comes from 180 players we have scanned who used Nekomata in the current Shiyu Defense.

46.11%

2.76 score

(2)
Physical DMG +10%.
(4)
Whenever a squad member inflicts Assault on an enemy, the equipper deals 35% increased damage to the target for 12s.

(2)
CRIT Rate +8%.
(4)
Triggering a critical hit with a Basic Attack, Dodge Counter or EX Special Attack increases the equippers ATK by 9% for 6s. The buff duration for different skills are calculated separately.

27.78%

2.86 score

(2)
CRIT Rate +8%.
(4)
Triggering a critical hit with a Basic Attack, Dodge Counter or EX Special Attack increases the equippers ATK by 9% for 6s. The buff duration for different skills are calculated separately.

(2)
Physical DMG +10%.
(4)
Whenever a squad member inflicts Assault on an enemy, the equipper deals 35% increased damage to the target for 12s.

6.67%

3 score

(2)
Physical DMG +10%.
(4)
Whenever a squad member inflicts Assault on an enemy, the equipper deals 35% increased damage to the target for 12s.

(2)
ATK +10%.
(4)
Upon entering combat or switching in, its user's ATK increased by 25% for 10s. This effect can be triggered once every 20s.

2.22%

2.67 score

(2)
CRIT Rate +8%.
(4)
Triggering a critical hit with a Basic Attack, Dodge Counter or EX Special Attack increases the equippers ATK by 9% for 6s. The buff duration for different skills are calculated separately.

(2)
PEN Ratio +8%.
(4)
Ultimate DMG increases by 20%. Launching an Ultimate increases the equippers ATK by 15% for 12s.

2.22%

3 score

(2)
CRIT Rate +8%.
(4)
Triggering a critical hit with a Basic Attack, Dodge Counter or EX Special Attack increases the equippers ATK by 9% for 6s. The buff duration for different skills are calculated separately.

(2)
ATK +10%.
(4)
Upon entering combat or switching in, its user's ATK increased by 25% for 10s. This effect can be triggered once every 20s.

2.22%

2.5 score

(2)
ATK +10%.
(4)
Upon entering combat or switching in, its user's ATK increased by 25% for 10s. This effect can be triggered once every 20s.

(2)
Physical DMG +10%.
(4)
Whenever a squad member inflicts Assault on an enemy, the equipper deals 35% increased damage to the target for 12s.
Stats

Nekomata stats aren't available yet. They will be added soon.