QingyiBuild and Guide

Character
Introduction

Qingyi is an
S Rank
rank character with the Electric attribute who belongs to the
Stun
Stun Specialty and who is part of the
N.E.P.S.
N.E.P.S. faction.

To learn more about Qingyi check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

Qingyi has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review/pros & cons update

Patch 1.1

Last build/calcs update

Patch 1.1

Last teams/synergies update

Patch 1.4

Last profile update*

September 10th, 2024

*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.

To learn more about Qingyi check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Shiyu Defense

Rotation & Teams

Calculations

Profile

Core skills
Core

Core Passive Eternal Seasons

Lv. 1

When Qingyi lands a Finishing Strike on an enemy with her Basic Attack: Enchanted Moonlit Blossoms, it applies 5 stacks of Subjugation to the enemy, stacking up to 20 times. Each stack of Subjugation increases the target's Stun DMG Multiplier by 2%. For each rush attack during Basic Attack: Enchanted Moonlit Blossoms, the finishing strike will apply an extra stack of Subjugation.

If Perfect Dodge is triggered when using finishing strike, it directly applies 10 stacks of Subjugation. When applying Subjugation to normal or elite enemies, the applied stacks are doubled. When the target recovers from being Stunned, the corresponding stacks of Subjugation are reset.

Impact 0

BASE ATK: 0

Core

Additional Ability Three Verses of Farewell at Yang Pass

Activated when there is at least 1 Attack-type character or a character from the same faction in your squad:

Basic Attacks deal 20% increased Daze. If Qingyi's Impact is greater than 120, each point over increases her Attack by 6, up to a maximum of 600.

Skills
Basic
Basic
Dodge
Dodge
Assist
Assist
Special
Special
qte
Chain
Core

Basic Attack: Penultimate

Press to activate: Launch up to four attacks forward, dealing Physical and Electric DMG. During the 3rd-hit, repeatedly press to continue the attack, continuously striking the enemy. Using Dodge during this period will not interrupt Qingyis Basic Attack combo count. During the 3rd hit, stop pressing to interrupt the continuous attack, transitioning automatically to the 4th hit. If the continuous attack lasts for a certain time, the 4th hit will be enhanced. Anti-Interrupt Level is increased and DMG received is reduced by 40% during the 3rd and 4th hit.

Lv. 1
1st-Hit DMG Multiplier
47.20%
1st-Hit Daze Multiplier
23.60%
1st-Hit (Alt) DMG Multiplier
110.30%
1st-Hit (Alt) Daze Multiplier
55.20%
2nd-Hit DMG Multiplier
122.10%
2nd-Hit Daze Multiplier
82.20%
3rd-Hit DMG Multiplier
17.60%
3rd-Hit Daze Multiplier
19.00%
4th-Hit DMG Multiplier
106.40%
4th-Hit Daze Multiplier
106.30%
4th-Hit (Enhanced) DMG Multiplier
234.40%
4th-Hit (Enhanced) Daze Multiplier
204.60%
Core

Basic Attack: Enchanted Blossoms

Press to activate: Launches a forward rush attack, dealing Electric DMG. Anti-Interrupt level is increased while using this skill.

Lv. 1
DMG Multiplier
85.60%
Daze Multiplier
85.60%
Core

Basic Attack: Flash Connect

When Qingyi deals Electric DMG with a skill, she accumulates Flash Connect Voltage. When Flash Connect Voltage reaches 75%, she will enter the Flash Connect state. When using her Basic Attack: Enchanted Moonlit Blossoms, Qingyi will consume all Flash Connect Voltage and exit the Flash Connect state. For every 1% of Flash Connect Voltage consumed over 75%, her Damage and Daze inflicted by this skill will be increased by 1%/0.5%. Basic Attack: Enchanted Moonlit Blossoms itself does not accumulate Flash Connect Voltage.
Core

Basic Attack: Enchanted Moonlit Blossoms

During the Flash Connect state, hold to activate: Launch five consecutive forward rush attacks, then execute a Finishing Move that inflicts massive Electric DMG. Release during the move to trigger the Finishing Move early. Activate the Finishing Move just before the character is attacked to trigger Perfect Dodge. Anti-Interrupt level is increased during the rush attack and DMG received is reduced by 40%. Qingyi is invulnerable during the Finishing Move.

Lv. 1
Rush Attack DMG Multiplier
448.70%
Rush Attack Daze Multiplier
271.90%
Finishing Strike DMG Multiplier
394.40%
Finishing Strike Daze Multiplier
217.60%
Core

Dodge: Swan Song

Press to activate. A quick dash dodge. Character is invulnerable while using this skill.
Core

Dash Attack: Breach

Press during a dodge to activate. Dash forward and then launch an upward slash, dealing Physical DMG.

Lv. 1
DMG Multiplier
49.50%
Daze Multiplier
24.80%
Core

Dodge Counter: Lingering Sentiments

Press during a Perfect Dodge to activate. Leap into the air and then perform a downward strike, dealing Electric DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
284.00%
Daze Multiplier
190.40%
Core

Special Attack: Sunlit Glory

Press to activate. Quickly strikes upward, followed by a downward smash, dealing Electric DMG. Anti-Interrupt level is increased while using this skill.

Lv. 1
DMG Multiplier
62.40%
Daze Multiplier
62.40%
Core

EX Special Attack: Moonlit Begonia

When Qingyi has enough energy, press to activate: Quickly strikes upward and leaps into the air, turning around to launch a series of strikes, then follows up with a powerful downward smash, dealing massive Electric DMG. Hold to consume additional energy to increase the combo hits of the series of strikes. Character is invulnerable while using this skill. After executing the move, you can directly follow up with the 3rd-hit of a Basic Attack.

Lv. 1
DMG Multiplier
602.80%
Daze Multiplier
444.30%
Energy Cost per second
60
Additional Energy Cost per second
20
Core

Chain Attack: Tranquil Serenade

When a Chain Attack is triggered, select Qingyi to activate: Launch a series of powerful strikes over a large area in front, dealing massive Electric DMG. When this attack hits an enemy, the skills DMG increases by 3% for every stack of Subjugation in Core Passive: Eternal Seasons the target has. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
647.90%
Daze Multiplier
209.00%
Core

Ultimate: Eight Sounds of Ganzhou

When Decibel Rating is at Maximum, press to activate. Launch a series of powerful strikes over a large area in front, followed by a finishing move, dealing massive Electric DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
1670.70%
Daze Multiplier
1097.10%
Core

Quick Assist: Wind Through the Pines

When the on-field character is launched, press to activate. Leap into the air and perform a downward strike, dealing Electric DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
133.90%
Daze Multiplier
133.90%
Core

Defensive Assist: Graceful Embellishment

When the character on field is about to be attacked, press to activate. Parries the enemy's attack, inflicting massive Daze. Character is invulnerable while using this skill.

Lv. 1
Light Defensive Daze Multiplier
249.30%
Heavy Defensive Daze Multiplier
304.30%
Chain Defensive Daze Multiplier
128.30%
Core

Assist Follow-Up: Song of the Clear River

Press after a Defensive Assist to activate. Dash forward quickly and inject electrical energy into the ground, then pull back to trigger an explosion, dealing Electric DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
376.40%
Daze Multiplier
279.00%
Mindscapes
M1

Insulation Breakdown

Mindscape 1

When Qingyi enters combat, Flash Connect Voltage is instantly restored to its maximum, and the accumulation rate is increased by 30%. When using her Basic Attack: Enchanted Moonlit Blossoms, if Flash Connect Voltage is at its maximum, the attack will reduce the defense of the enemy it hits by 15%, and Qingyi's CRIT Rate against that enemy will increase by 20% for 15s.
M2

Minimal Effort, Maximum Impact

Mindscape 2

The Stun DMG Multiplier increase provided by each stack of Subjugation in Core Passive: Eternal Seasons increases to 135% of its original value. When Qingyi's attack hits an enemy and the stacks of Subjugation she applies reaches its maximum stacks, her Daze dealt to the target increases by 15%.
M3

Drink Hot Water

Mindscape 3

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M4

Stable Arc Barrier

Mindscape 4

Upon entering or exiting Flash Connect state, gain a shield equal to 10% of Qingyi's max HP. If a previous shield is still active when the shield effect refreshes, Qingyi generates 5 Energy. This Energy generation effect can be triggered once every 10s.
M5

Youthful Spirit

Mindscape 5

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M6

Eight Meridians

Mindscape 6

The Interrupt Level of Basic Attack: Enchanted Moonlit Blossoms is greatly increased, and the CRIT DMG is increased by an additional 100%. When Qingyi hits an enemy with her Basic Attack: Enchanted Moonlit Blossoms, the target's Resistance to all Attribute DMG is reduced by 20% for 15s.
Stats (Level 60)

Qingyi Stats at level 60 (including Core passive bonuses).

Stat
HP
8251
Stat
DEF
613
Stat
ATK
758
Stat
CRIT Rate
5%
Stat
CRIT DMG
50%
Stat
PEN Ratio
0%
Stat
Impact
136
Stat
Anomaly Mastery
94
Anomaly Proficiency
93
Stat
Energy Regen
1.2
Voice Actors
ENG
Kira Buckland
JPN
Maria Abo (阿保まりあ)
CN
-
KR
-
Gallery

Qingyi images aren't available yet. They will be added soon!

Review

Pros & Cons
Pros

  • Strong Daze output capable of stunning enemies in short order.

  • Satisfying combo playstyle that after some practice flows smoothly.

  • Multiple Damage Reductions, Anti-Interrupt buffs and Immunities throughout all of her combos.

  • Applies a completely Generic and tremendous Damage Amplification during the Stun window allowing burst DPS to reach new heights.

  • Can effortlessly slot into almost any team thanks to her flexible Additional Ability requirements.

Cons

  • Requires a massive amount of the team's field time outside of the Stun window.

  • Combos take a good chunk of time to fully execute, sometimes making combat encounters awkward.

  • May not always be able to fully unleash all 20 stacks of Subjugation on Boss enemies if they’re Stunned too fast or Qingyi can’t generate enough Voltage in time.

Review

Qingyi is an Electric S-Rank Melee Stun Agent, with strong Combo attacks that overwhelm enemies with Daze and amplify Stun damage multipliers to next level. This unique combination makes Qingyi one of the top Support/Stun characters in the game, especially valuable for burst DPS aiming to maximize damage during the Stun window.

However, as a combo-based character, Qingyi requires significant field time to be played optimally. You can expect her to dominate the majority of the team's on-field time while the enemy is not Stunned.

Qingyi's kit revolves around building and spending her unique resource gauge, Flash Connect Voltage, or simply Voltage. All of Qingyi’s Electric damage attacks generate Voltage, which she can store up to 100 units. Voltage is essential for activating her empowered Basic Attack, Enchanted Moonlit Blossoms, which requires a minimum of 75 Voltage. This attack is important for maximizing Daze potential and applying her powerful Stun damage multiplier. Qingyi’s primary objective on the field is to build and spend Voltage as quickly and efficiently as possible. In order to learn how to do that, let’s take an in-depth look at her abilities.

Qingyi's Basic Attack sequence consists of four attacks and a charged Basic Attack, accessible by pressing and holding. Each of these attacks have multiple variants – some being must-use, while others being worthless.

The first two attacks deal Physical Damage. These are relatively weak compared to her later attacks and should be not used whenever possible - the reason being 3rd and 4th attack combo being superior in damage, able to generate Voltage, making it important that you try to minimize these attacks to only be used during any downtime.

The third attack is a multi-hit Electric assault that generates significant Voltage and can be repeated indefinitely by rapidly tapping the Basic Attack button. This attack is essential for Voltage generation and can be combined with Dodges to maintain positioning without interrupting the combo.

After sustaining the third attack for a set period of time, Qingyi emits a flash, empowering her fourth attack. It is recommended to finish off the Basic Attack combo at this point. Her 4th attack can be immediately executed by halting execution of the 3rd attack. This final stage of the combo comes in two variants – Standard and Empowered, with the latter requiring flash mentioned earlier (which takes around 1.3-1.5 seconds of continuously tapping Basic Attack 3) both of these deal substantial Electric damage and generate more Voltage, especially in its empowered form, which should always be prioritized.

Qingyi can also charge her Basic Attack for a powerful variant by holding it down. The unempowered charge is weak, but the empowered version unleashes a six-part sequence of dashing attacks, ending in a final smash. It features high damage, Daze multipliers and can access her Core Passive. It can be ended early by releasing the hold, causing her to skip to final smash at the cost of other dash attacks. While executing the final smash, Qingyi becomes Invulnerable and if you can time it just before the enemy strikes, she performs a Perfect Dodge. This empowered sequence is vital for Qingyi’s rotation and should be the focal point of her gameplay.

To gain access to the empowered variant of her held Basic Attack, Qingyi must first have at least 75 Voltage, after which she’ll consume all of it in order to execute the empowered attack sequence. Any voltage consumed over the minimum 75 required will grant the attack an additional 1% damage and 0.5% Daze for a total possible increase of 25% increased damage and 12.5% increased Daze at 100 voltage. However despite this bonus, it is generally recommended to execute more frequent empowered Basic Attacks instead. As an extra bonus when executing Qingyi empowered Held Basic Attack, Basic Part 3 and Basic Part 4 she gains Anti-Interrupt and 40% Damage Reduction.

Qingyi's standard Special Attack is rarely used, but her EX-Special is pivotal to her playstyle. This ability delivers a powerful Electric strike, generating Voltage and strong Daze, and allows Qingyi to skip directly to the third stage of her Basic Attack combo when immediately followed by tapping the Basic Attack. This interaction forms the backbone of Qingyi's optimal combo sequence:

  • EX-Special Attack: Moonlit Begonia

  • Basic Attack: Penultimate P3 (Tap until empowered P4 is available and Voltage is close to 75)

  • Basic Attack: Penultimate P4 (Empowered)

  • Basic Attack: Enchanted Moonlit Blossoms (Consumes 75 Voltage)

This combo unleashes a large amount of Daze and fully utilizes Qingyi’s kit. The EX-Special can be charged by holding it, increasing the energy cost from 60 to 80, allowing for increased damage, Voltage generation and Daze but at the cost of fewer combo opportunities. Whether to use the standard or charged EX depends on the player's preference for frequency versus power.

A tip for Qingyi’s EX-Special would be that it can miss some of its strikes unless you’re in very close proximity to your target resulting in less Daze, damage and Voltage so stick as close to enemies as possible when using this ability.

Qingyi’s Chain attack and Ultimate both deliver powerful Electric strikes with solid multiplier values. Qingyi’s Chain attack can be used on Bosses for some additional damage and Voltage generation but generally isn’t as useful to use as a supportive or damage focused Chain from the rest of your team on Elite and Normal enemies. While Qingyi’s Ultimate has the bonus of recovering her entire Voltage gauge on use, those decibels are best used elsewhere generally.

Qingyi’s Dash Attack simply executes a forward strike dealing Physical Damage. Qingyi’s Dodge Counter is another powerful skill. It allows her to skip the first two stages of her Basic Attack combo and jump straight into the third, dealing significant Daze and generating Voltage. This ability enables an alternative combo sequence without relying on EX:

  • Dodge Counter: Lingering Sentiments

  • Basic Attack: Penultimate P3 (Tap until empowered P4 is available and Voltage is close to 75)

  • Basic Attack: Penultimate P4 (Empowered)

  • Basic Attack: Enchanted Moonlit Blossoms (Consumes 75 Voltage)

For a High Voltage & Daze Combo using both EX and Dodge Counter:

  • Dodge Counter: Lingering Sentiments

  • Basic Attack: Penultimate P3 (Tap only until empowered P4 available)

  • Basic Attack: Penultimate P4 (Empowered)

  • EX Special Attack: Moonlit Begonia

  • Basic Attack: Enchanted Moonlit Blossoms (Consumes 85 -100 Voltage)

Qingyi’s Quick Assist and Assist Follow-up don’t do anything special and simply deal Electric damage, Daze and generate some Voltage. These moves generally aren’t used though as Qingyi much prefers to spend all her time on field executing combos or making use of Dodge Counters.

Qingyi's Core Passive revolves around the Subjugation debuff, which increases the Stun damage multiplier on enemies by 4% per stack when their Daze bar is maxed. Subjugation can stack up to 20 times, potentially raising a boss’s stun damage multiplier from 150% to 230% lasting until they recover from Stun.

Qingyi applies Subjugation through her empowered charged Basic Attack, making it essential to her supportive capabilities. Final smash applies 5 Subjugation stacks and 1 additional stack per Dash Attack executed before for a total of 10 stacks. Thus requiring her to execute 2 empowered combos to get full benefit from her Core Passive, however against non-boss enemies, Qingyi applies double Subjugation stacks, allowing her to reach maximum stacks with a single empowered charged Basic Attack.

Additionally, if you end your empowered charged Basic Attack early to take advantage of the Dodge Component of the ability and manage to land it, the final smash will be set to 10 Subjugation stacks regardless of how many Dash Attacks were executed prior.

Wrapping up her kit, Qingyi’s Additional Ability grants her 20% increased Daze to her Basics (which make up a big chunk of her overall Daze capabilities) and 6 Flat Combat Attack for every point of Impact she has over 120 up to a maximum of 600. In endgame gear with an Impact-increasing W-engine (Preferably with a Combat Impact% Bonus) it is possible to max out this bonus consistently, granting Qingyi a nice bit of bonus damage. What makes this Additional Ability so great though is that all that’s needed to activate it is teaming Qingyi with ANY Combat character or of course a member of her faction.

Qingyi stands out as one of the best Stunning characters in the game at the time of her release, thanks to her large and universal Stun damage amplification and solid Daze output. However, her demanding playstyle requires her to occupy the majority of field time outside the Stun window to maximize her Voltage generation and Subjugation stacks application. While this might not suit every player, Qingyi’s position at the top of the meta is unquestionable, making her a valuable addition to any team focused on Stun mechanics.

Ratings

This tier list assesses characters based on their combat potential in Zenless Zone Zero’s current most demanding content, Shiyu Defense (SD). SD is a mode similar to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires multiple teams, Disk Drives and good W-Engines. This mode offers a reasonable mix of Boss encounters (single target) and Elite packs (2-3 targets), allowing multiple characters to find a niche but in the end, there is a bias toward single target focused characters at the top-end and tier list ratings will reflect that.

Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

T0

Shiyu Defense

Build and teams

Best W-Engines

The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.

The top number shows the performance of the W-Engine when applying Daze while the bottom number when dealing Damage. You can find more information about them in the Calculations tab.

100%

100%

When a Basic Attack hits an enemy, gain 1 stack of Tea-riffic. Each stack of Tea-riffic increases the user's Impact by 0.7/0.88/1.05/1.22/1.4%, stacking up to 30 times, and lasting for 8s. The duration of each stack is calculated separately. Upon acquiring Tea-riffic, if the equipper possesses stacks of Tea-riffic greater than or equal to 15, all squad members' DMG is increased by 20/23/26/29/32% for 10s. Passive effects of the same name do not stack.

Base ATK (Lv 60): 713
Impact (Lv 60): 18%
Qingyi's Signature W-Engine specifically designed for her but it can be used by other Stun characters with incredibly quick and frequent Basic Attack damage. It grants 18% Standard Impact and an in combat effect that allows the wearer to gain stacks of Tea-riffic each time any Basic Attack deals any instance of damage up to 30 stacks each of which last 8 seconds. Each stack of Tea-riffic grants 0.7% Combat Impact for a whopping total of 21% and as each instance of damage in a basic attack grants a stack, characters with Basic Attacks that are split up into multiple tiny hits can stack and maintain this effect with relative ease (Qingyi herself should always have 30 stacks). On top of this any time the wearer acquires a stack of Tea-riffic while they already have 15 or more stacks they increase the whole squads damage by 20% for 10 seconds providing a nice damage bonus if you line its duration up with burst damage correctly.

94.40%

92.03%

When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6/7.5/9/10.5/12% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
Impact (Lv 60): 18%
Lycaon's Signature W-Engine, an engine with good Stun buffing stats but also higher damage output compared to many other generic options. Grants 18% Standard Impact unconditionally and a stacking buff each time the wearer hits an enemy occurring at most once her skill. This buff can be stacked up to 5 times, lasts 8 seconds and increases the wearers Basic Attack Daze% and DMG% by 6% for a total bonus of 30% DMG and Daze. A reasonable option for all Stun characters with competitive stun buffs, but trades the energy regen of some other stun W-engines in exchange for a damage buff.

91.42%

85.61%

When off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. When using an EX Special Attack, the equipper's Impact is increased by 10/12.5/15/17.5/20% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
Impact (Lv 60): 18%
Koleda's Signature W-Engine and an incredible option for all Stun characters that use their EX Special Attack at least somewhat regularly. Grants 18% Standard Impact unconditionally and 0.6 Energy Regen per second while the wearer remains off the field (at S0). Most importantly, it also grants the wearer 10% Combat Impact for 10 seconds after using an EX Special Attack stacking up to 2 times (each stack is tracked individually). Maintaining at least 1 stack of this buff consistently is expected for most characters using this W-engine but if you can gain 2 stacks even for a moment its value only increases further. Energy Recharge, strong base stats and an incredible combat buff make this Engine a safe option on most characters.

91.34%

81.88%

For every 10 Energy accumulated, the equipper's Impact is increased by 2/2.3/2.6/2.9/3.2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
Energy Regen (Lv 60): 50%
Outstanding F2P accessible A-Rank W-Engine that is among the top options for many Stun characters thanks to its incredibly potent combat effect. It grants 50% Energy Regen (0.6 energy/s for most Stun characters) but also a combat ability which reads incredibly confusingly but will grant you 3.2% Combat Impact per stack with a total stack limit of 8 granting a maximum of 25.6% Combat Impact. The easy way to think of this W-engine is to just know that as long as you have and or have spent a combined 80 energy in the last 8 seconds you'll be getting full effect which for most characters is doable or at least close to doable. With the bonus partially or better yet fully active this will be a very competitive option for most Stun characters when compared to similar rarity engines.

89.82%

78.33%

The equipper gains a Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks, and each stack increases the Daze inflicted by 4/4.6/5.2/5.8/6.4%.

Base ATK (Lv 60): 594
Impact (Lv 60): 15%
The Stun battle pass W-engine - an expensive and timely Engine to acquire but which has great potential for EX Special Burst Daze but still only performs similarly or below other W-Engine's with similar investment over the full course of a fight. Grants 15% Standard impact unconditionally and has a combat ability which grants the wearer a charging buff. The wearer gains a charge every 3 seconds with a maximum of 6 charges possible - upon using an EX Special all charges will be consumed increasing that EX's Daze by 6.4% per charge expended up to 38.4% for 6 charges. This W-Engine offers large spikes of Daze but requires you to space those EX's out to gain maximum benefit. The engine also has no extra benefits like Energy Regen or Damage stats making it a situational choice for those looking for huge burst daze.

88.83%

78.33%

When the target's HP is no lower than 50%, the equipper inflicts 10/11.5/13/14.5/16% more Daze. When the target's HP is no lower than 75%, this bonus is further enhanced by 10/11.5/13/14.5/16%.

Base ATK (Lv 60): 594
Impact (Lv 60): 15%
A specialized F2P but strong A-Rank Engine, specializing in trading long term benefit for immediate power. Grants 15% Standard Impact unconditionally and a combat effect that activates based on the enemies current HP%. When attacking an enemy with 50% or higher HP all Daze inflicted against them is increased by 16% and against enemies that are 75% HP or higher that's increased by a further 16% totalling 32%! The result is enemies that are between 75% - 100% will be dealt 32% increased Daze, 50% - 74%, 16% Daze and 49% or lower taking 0% increased Daze. This Engine is ideal for those looking to burst an enemy into the Stunned state initially with little regard for the lower stuns they'll have to deal with later, for this reason it does have endgame uses but over long fights can fall behind other similar investment options.

88.20%

72.84%

The equipper's attacks inflict 8/9/10/11/12% more Daze on their main target.

Base ATK (Lv 60): 475
Impact (Lv 60): 12%
Incredible F2P Stun W-Engine that offers generic Daze boosts to the entire characters kit with no conditionals to play around. Grants 12% Impact unconditionally and a 12% Daze increase against the wearers primary target. This Engine doesn't have any of the additional bonuses such as Energy Regen, Damage increases or burst daze potential - higher rarity options have but is able to mostly keep up in raw Daze output over longer fights making it a good stepping stone option until you can upgrade.
Best Disk Drives Sets

1

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

Best option for all Stun-focused characters granting 6% permanent Impact% from the 2-PPC and 20% increased Daze for Basic Attacks, Dash Attacks and Dodge Counters. As Stun characters top priority is dealing as much Daze as possible as fast as possible, no other set comes close to this one and the 4-PC should be pursued even at the cost of good sub-stats.

Best combined with your choice of 2-PC Set:

  • Swing Jazz for 20% Energy Regen (Recommended),
  • Thunder Metal, Puffer Electro or Woodpecker Electro to boost overall damage.
Best Disk Drives Stats
Disk 4
CRIT Rate
CRIT Rate%
>=
CRIT DMG
CRIT DMG%
Disk 5
Electric DMG
Electric DMG%
Disk 6
Impact
Impact

Substats: CRIT RATE = CRIT DMG > ATK% > PEN = ATK

Best Endgame Stats (Level 60)
  • Impact: 169-193+

  • HP: 10000+

  • DEF: 800+

  • ATK: 1800-2000+ (Optional)

  • CRIT RATE: 50%-60%+ (Optional)

  • CRIT DMG: 100%-120%+ (Optional)

Skill priority
Core

Basic Attack

Core

Special Attack

Core

Dodge

Core

Assist

Core

Chain Attack

Video guides

Rotation & Teams

Synergy

Qingyi is truly flexible and can be played with every Combat character in the game thanks to her incredibly easy to satisfy Additional Ability condition along with her universal Stun damage multiplier. As she’s good with everyone she currently lacks any specific must build/pull synergies however, she is strongest in Zhu Yuan’s team at the time of her release.

Qingyi is Harumasa's best Stun based teammate - shares his element applying Shock anomaly to assist with his goal of keeping Shock active for Thunder Metal and his passives but also assists Harumasa with quick access to the Quivers granted via Anomaly thanks to both units working toward the same Anomaly gauge goal. Qingyi also provides enormous damage multipliers during the Stun window - something that doubles down on Harumasa's identity as a burst damage dealer with the goal of unloading destruction as soon as Stun lands.

Teams

If a column has multiple characters, the bigger one is the priority choice for the team while the smaller ones are alternatives. If they are the same size, either of them can be used.

Due to the way Qingyi's additional ability team requirements work she can be quite literally played in almost all standard team compositions consisting of a Stunner, Attacker and Support and is in many cases actually the best in slot as well. For this reason treat the teams below simply as samples of the teams she can be played in - not the only teams.

Zhu Yuan Team

Harumasa Team

Rina
Rina
Burnice
Burnice
Grace
Grace
Support / DPS

Bangboo options:

  • The choice of your Banbgoo depeds on who you're pairing Qingyi with.
How to play

Despite Qingyi's complex kit, her gameplay is surprisingly straightforward, focusing on a few key combos and a loose priority order. The essence of playing Qingyi lies in accumulating and spending Voltage on her Enhanced Charged Basic attacks to apply Subjugation stacks effectively. To maximize her impact, it’s crucial to execute the full Enhanced Charged Basic attack with all five dash attacks, unless you’re confident in triggering the bonus dodge with the final blow.

Qingyi's gameplay centers around two primary combos, each tailored to specific battle conditions.

This combo is optimal when you have enough energy to execute an EX attack, allowing you to maximize Qingyi's damage and Daze potential:

  • EX Special Attack: Moonlit Begonia
  • Basic Attack: Penultimate P3 (Tap until empowered P4 is available and Voltage is close to 75)
  • Basic Attack: Penultimate P4 (Empowered)
  • Basic Attack: Enchanted Moonlit Blossoms (Consumes 75 Voltage)

This combo is ideal when you don't have enough energy for an EX but can rely on a Dodge Counter to initiate the sequence. It requires a bit more time spent tapping Basic P3.

  • EX Special Attack: Moonlit Begonia
  • Basic Attack: Penultimate P3 (Tap until empowered P4 is available and Voltage is close to 75)
  • Basic Attack: Penultimate P4 (Empowered)
  • Basic Attack: Enchanted Moonlit Blossoms (Consumes 75 Voltage)

If you’re out of energy for an EX and lack an opportunity for a Dodge Counter, you can fall back on a standard combo:

  • Basic Attack: Penultimate P1
  • Basic Attack: Penultimate P2
  • Basic Attack: Penultimate P3 (Tap until empowered P4 is available and Voltage is close to 75)
  • Basic Attack: Penultimate P4 (Empowered)
  • Basic Attack: Enchanted Moonlit Blossoms (Consumes 75 Voltage)

This combo is less efficient, as the first two attacks don’t generate Voltage, deal less Daze, and offer lower damage output. It should only be used to fill time between Dodge Counters and EX Specials.

When you have an abundance of energy or need to Stun an enemy quickly, you can hold down Qingyi’s EX for a burst of high damage, Voltage and Daze per second but makes you more reliant on Dodge Counters or the Standard combo as you’ll have less energy to work with.

When faced with a flurry of opportunities to perform Dodge Counters and/or you find yourself with a tonne of energy, the EX and Dodge counter combo can be combined to shoot for a very high Voltage finisher with minimal Basic 3 tapping time required.

For a High Voltage & Daze Combo using both EX and Dodge Counter:

  • Dodge Counter: Lingering Sentiments
  • Basic Attack: Penultimate P3 (Tap only until empowered P4 available)
  • Basic Attack: Penultimate P4 (Empowered)
  • EX Special Attack: Moonlit Begonia
  • Basic Attack: Enchanted Moonlit Blossoms (Consumes 85 -100 Voltage)

This combo offers a powerful high Voltage finisher with minimal Basic P3 tapping. However, it’s important to remember that the difference between a 100 Voltage Charged Enhanced Basic and a 75 Voltage one isn’t significant. Therefore, don’t delay stacking Subjugation just to gain a slight Daze increase unless the resources and situation align perfectly.

Calculations

Damage and Daze output

Important!

  • Qingyi's Mindscape 1 offers a myriad of effects - some of which are easily displayed in calculations such as the damage bonuses and others which are harder to display such as her increased access to her "Voltage" Gauge. The initial full "Voltage" gauge offered by this Mindscape is great quality of life and allows Qingyi to start off combat with a good amount of Subjugation stacks and Daze but only works once, meaning we can't accurately include it in calculations. Also the 30% increased accumulation rate of "Voltage" has varying degrees of impact depending on how you sequence Qingyi's abilities. In the rotation we chose for our calculations we already generated close to the limit of "Voltage" (90) before executing her finishing attack Moonlit Blossoms. In attack sequences that only generate the bare minimum "Voltage" to execute Qingyi's finisher (75) you can expect a higher increase from this mindscape to both damage and daze.
  • Qingyi's Mindscape 2 offers a solid increase to her team supportive capabilities which is not represented in her personal Daze or damage calculations. It upgrades her maximum Stun multiplier from 230% (20 stacks of subjugation) to 258% giving her and her team a solid burst damage boost. Also of note is that the additional Daze bonus provided by Mindscape 2 varies in how hard it is to activate. Against normal/elite enemies you can expect to gain the bonus below thanks to Qingyi applying 20 stacks per Moonlit Blossoms finisher. Against bosses though the bonus will have lower uptime and less benefit than is represented as Qingyi will gain maximum stacks much later in her rotation.
  • Qingyi's Mindscape 4 is great quality of life when it triggers granting additional energy and a shield but is not consistent or transformative enough to alter her rotation which is why it doesn't offer any increases below.
  • Qingyi's Mindscape 6 is an absurd team wide damage boost dramatically increasing her own personal damage and supportive capabilities on any team she's present in - it's by far her best Mindscape.
Qingyi in 1 Target scenario - Daze and Damage output in Main Field Rotation.

Rotation time: 17.83s.

Attention!!! Calculations between characters that use Quick Swap Daze vs Main Field Daze Rotations should not be compared as they are two different playstyles!

Details about the calculations

This rotation is a rough representation of Qingyi's Main Field Daze Rotation for the purpose of calculations. In actual combat you should expect to find yourself sequencing abilities slightly differently based on your access to EX's, Dodge Counters and how attentive you are with the "Voltage" gauge. Opting to continue executing Basic attack Part 3 for longer durations to build additional "Voltage" or using the Non-held EX are also completely viable.

Main Field Daze Rotation
  • Dodge Counter: Lingering Sentiments
  • Basic Attack: Penultimate P3 (Tap Until Flash)
  • Basic Attack: Penultimate P4 (Enhanced)
  • EX Special Attack: Moonlit Begonia (Hold)
  • Basic Attack: Enchanted Moonlit Blossoms: Rush ATK (All 5 Hits)
  • Basic Attack: Enchanted Moonlit Blossoms: Finishing ATK
  • Dodge Counter: Lingering Sentiments
  • Basic Attack: Penultimate P3 (Tap Until Flash)
  • Basic Attack: Penultimate P4 (Enhanced)
  • EX Special Attack: Moonlit Begonia (Hold)
  • Basic Attack: Enchanted Moonlit Blossoms: Rush ATK (All 5 Hits)
  • Basic Attack: Enchanted Moonlit Blossoms: Finishing ATK

And here are the W-Engines and Disk Drives used in the calculations.

When a Basic Attack hits an enemy, gain 1 stack of Tea-riffic. Each stack of Tea-riffic increases the user's Impact by 0.7/0.88/1.05/1.22/1.4%, stacking up to 30 times, and lasting for 8s. The duration of each stack is calculated separately. Upon acquiring Tea-riffic, if the equipper possesses stacks of Tea-riffic greater than or equal to 15, all squad members' DMG is increased by 20/23/26/29/32% for 10s. Passive effects of the same name do not stack.

Base ATK (Lv 60): 713
Impact (Lv 60): 18%

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.
Disk 4
CRIT Rate
CRIT Rate%
Disk 5
Electric DMG
Electric DMG%
Disk 6
Impact
Impact%

Substats: ATK (18%), CRIT Rate (33.6%), CRIT DMG (67.2%)

Additional calculations

Shiyu Defense

Shiyu Defense

This section contains information about Qingyi performance in the latest Shiyu Defense cycle (1.3.2). The page will be automatically updated every patch once enough data is gathered.

  • The data has been last updated on 06/12/2024,
  • 4890 players shared their 1.3.2 Shiyu Defense clear data with us (1093 of the sample are self-reported players that filled our form, 3797 are from random UIDs that we scanned).

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!

Shiyu Defense Stats Form
Usage rate

Characters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners

This section lists the characters that were most commonly paired with Qingyi in the current phase of Shiyu Defense.

Teams

This section lists most popular teams featuring Qingyi in the current phase of Shiyu Defense.

Rank 1

App. rate: 31.98%

Avg. Score 2.94

Zhu Yuan
Qingyi
Nicole

Rank 9

App. rate: 4.95%

Avg. Score 2.85

Ellen
Qingyi
Soukaku

Rank 24

App. rate: 1.61%

Avg. Score 2.91

Yanagi
Qingyi
Rina

Rank 34

App. rate: 0.87%

Avg. Score 2.88

Anton
Qingyi
Rina

Rank 35

App. rate: 0.82%

Avg. Score 2.89

Soldier 11
Qingyi
Lucy

Rank 37

App. rate: 0.79%

Avg. Score 2.64

Jane Doe
Qingyi
Seth

Rank 39

App. rate: 0.77%

Avg. Score 2.89

Yanagi
Qingyi
Seth

Rank 48

App. rate: 0.57%

Avg. Score 2.93

Corin
Qingyi
Rina

Rank 55

App. rate: 0.49%

Avg. Score 2.85

Yanagi
Qingyi
Nicole

Rank 55

App. rate: 0.49%

Avg. Score 2.85

Nekomata
Qingyi
Nicole
Mindscapes

Mindscapes data comes from 1805 players we have scanned who used Qingyi in the current Shiyu Defense.

86.48%

2.9 score

Mindscape 0

8.98%

2.99 score

When Qingyi enters combat, Flash Connect Voltage is instantly restored to its maximum, and the accumulation rate is increased by 30%. When using her Basic Attack: Enchanted Moonlit Blossoms, if Flash Connect Voltage is at its maximum, the attack will reduce the defense of the enemy it hits by 15%, and Qingyi's CRIT Rate against that enemy will increase by 20% for 15s.

2.44%

3 score

The Stun DMG Multiplier increase provided by each stack of Subjugation in Core Passive: Eternal Seasons increases to 135% of its original value. When Qingyi's attack hits an enemy and the stacks of Subjugation she applies reaches its maximum stacks, her Daze dealt to the target increases by 15%.

0.44%

3 score

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

0%

No score

Upon entering or exiting Flash Connect state, gain a shield equal to 10% of Qingyi's max HP. If a previous shield is still active when the shield effect refreshes, Qingyi generates 5 Energy. This Energy generation effect can be triggered once every 10s.

0%

No score

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

1.66%

2.97 score

The Interrupt Level of Basic Attack: Enchanted Moonlit Blossoms is greatly increased, and the CRIT DMG is increased by an additional 100%. When Qingyi hits an enemy with her Basic Attack: Enchanted Moonlit Blossoms, the target's Resistance to all Attribute DMG is reduced by 20% for 15s.
W-Engines

W-Engines usage data comes from 1805 players we have scanned who used Qingyi in the current Shiyu Defense.

35.46%

2.9 score

When a Basic Attack hits an enemy, gain 1 stack of Tea-riffic. Each stack of Tea-riffic increases the user's Impact by 0.7/0.88/1.05/1.22/1.4%, stacking up to 30 times, and lasting for 8s. The duration of each stack is calculated separately. Upon acquiring Tea-riffic, if the equipper possesses stacks of Tea-riffic greater than or equal to 15, all squad members' DMG is increased by 20/23/26/29/32% for 10s. Passive effects of the same name do not stack.

Base ATK (Lv 60): 713
Impact (Lv 60): 18%

22.83%

2.91 score

For every 10 Energy accumulated, the equipper's Impact is increased by 2/2.3/2.6/2.9/3.2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
Energy Regen (Lv 60): 50%

14.24%

2.9 score

When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6/7.5/9/10.5/12% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
Impact (Lv 60): 18%

13.19%

2.9 score

Increases Electric DMG by 15/17.5/20/22/24%. When the equipper hits an enemy with Dodge Counter or Assist Attack, their Energy Generation Rate increases by 18/20.5/23/25/27.5% for 8s.

Base ATK (Lv 60): 624
Impact (Lv 60): 15%

7.2%

2.89 score

When off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. When using an EX Special Attack, the equipper's Impact is increased by 10/12.5/15/17.5/20% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
Impact (Lv 60): 18%

5.37%

2.83 score

When the target's HP is no lower than 50%, the equipper inflicts 10/11.5/13/14.5/16% more Daze. When the target's HP is no lower than 75%, this bonus is further enhanced by 10/11.5/13/14.5/16%.

Base ATK (Lv 60): 594
Impact (Lv 60): 15%
Disk Drives

Disk Drives usage data comes from 1805 players we have scanned who used Qingyi in the current Shiyu Defense.

40%

2.91 score

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

38.95%

2.88 score

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

(2)
Electric DMG +10%.
(4)
As long as an enemy in combat is Shocked, the equipper's ATK is increased by 28%.

12.69%

2.95 score

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

(2)
CRIT Rate +8%.
(4)
Triggering a critical hit with a Basic Attack, Dodge Counter or EX Special Attack increases the equippers ATK by 9% for 6s. The buff duration for different skills are calculated separately.

1.77%

3 score

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.
Flex

1.39%

2.88 score

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

(2)
ATK +10%.
(4)
Upon entering combat or switching in, its user's ATK increased by 25% for 10s. This effect can be triggered once every 20s.

1.27%

3 score

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.
Stats

Qingyi stats aren't available yet. They will be added soon.