LycaonBuild and Guide

Character
Introduction

Lycaon is an
S Rank
rank character with the Ice attribute who belongs to the
Stun
Stun Specialty and who is part of the
Victoria Housekeeping Co.
Victoria Housekeeping Co. faction.

Can resolve any matter. The most trusted of attendants, and solid support for any team. Rational and wise, a true gentleman who can't tolerate a single stain. Offers absolute loyalty to the one he decides to follow. Though outwardly sophisticated and rational, his innate feral character will reveal itself when faced with certain dangers.

To learn more about Lycaon check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

Lycaon has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Last updated

Lycaon profile has been last updated on October 15th, 2024.

To learn more about Lycaon check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Shiyu Defense

Rotation & Teams

Calculations

Profile

Core skills
Core

Core Passive Metallic Paws

Lv. 1

When Lycaon charges his Basic Attack to completion, the attack deals 40% increased Daze. When EX Special Attack or Assist Follow-Up hits an enemy, the target's Ice DMG RES decreases by 25% for 30s.

Impact 0

BASE ATK: 0

Core

Additional Ability Elegant Predator

When another character in your squad shares the same Attribute or Faction:

When Lycaon hits a Stunned enemy, the target's Stun DMG Multiplier increases by 35%.

Skills
Basic
Basic
Dodge
Dodge
Assist
Assist
Special
Special
qte
Chain
Core

Basic Attack: Moon Hunter

Press to activate. Unleashes up to 5 strikes in front, dealing Physical DMG. Hold down to charge up, increasing the power of the attack and dealing Ice DMG.

Lv. 1
1st-Hit DMG Multiplier
29.20%
1st-Hit Daze Multiplier
14.60%
1st-Hit Charged DMG Multiplier
37.10%
1st-Hit Charged Daze Multiplier
12.10%
2nd-Hit DMG Multiplier
34.90%
2nd-Hit Daze Multiplier
30.30%
2nd-Hit Charged DMG Multiplier
56.40%
2nd-Hit Charged Daze Multiplier
32.90%
3rd-Hit DMG Multiplier
58.40%
3rd-Hit Daze Multiplier
45.60%
3rd-Hit Charged DMG Multiplier
99.50%
3rd-Hit Charged Daze Multiplier
53.70%
4th-Hit DMG Multiplier
152.00%
4th-Hit Daze Multiplier
112.00%
4th-Hit Charged DMG Multiplier
210.90%
4th-Hit Charged Daze Multiplier
107.10%
5th-Hit DMG Multiplier
180.70%
5th-Hit Daze Multiplier
147.70%
5th-Hit Level-1 Charged DMG Multiplier
277.60%
5th-Hit Level-1 Charged Daze Multiplier
163.10%
5th-Hit Level-2 Charged DMG Multiplier
355.70%
5th-Hit Level-2 Charged Daze Multiplier
205.60%
Core

Dodge: Suitable Positioning

Press to dodge. A rapid dodge. Character is invulnerable while using this skill.
Core

Dash Attack: Keep it Clean

Press during a dodge to activate. Slide forwards, launching a series of strikes in front, dealing Physical DMG.

Lv. 1
DMG Multiplier
47.30%
Daze Multiplier
23.70%
Core

Dodge Counter: Etiquette Manual

Press during a Perfect Dodge to activate. Strikes enemies in front, dealing Ice DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
181.00%
Daze Multiplier
168.10%
Core

Special Attack: Time to Hunt

Press to activate. Unleashes a series of strikes in front, dealing Ice DMG. Hold down to charge up, increasing its power. Anti-Interrupt level is increased while using this skill.

Lv. 1
DMG Multiplier
77.10%
Daze Multiplier
77.10%
Charged DMG Multiplier
133.10%
Charged Daze Multiplier
133.10%
Core

EX Special Attack: Thrill of the Hunt

With enough energy, press to activate. Unleashes a series of powerful strikes in front, dealing massive Ice DMG. Hold down to charge up, consuming Energy and enhancing the power of the attack. Character is invulnerable while using this skill.

Lv. 1
Base DMG Multiplier
534.30%
Base Daze Multiplier
450.40%
Charged DMG Multiplier
789.50%
Charged Daze Multiplier
664.40%
Activation Energy Cost
40
Charged Attack Energy Cost
20
Core

Chain Attack: As You Wish

When a Chain Attack is triggered, select the character to activate. Unleashes a series of powerful strikes at enemies in a small area in front of him, dealing massive Ice DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
637.80%
Daze Multiplier
218.80%
Core

Ultimate: Mission Complete

When Decibel Rating is at Maximum, press to activate. Unleashes multiple powerful strikes at enemies in a large area, dealing massive Ice DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
1694.10%
Daze Multiplier
1096.60%
Core

Quick Assist: Wolf Pack

When the on-field character is launched, press to activate. Strikes enemies in front, dealing Ice DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
63.10%
Daze Multiplier
63.10%
Core

Defensive Assist: Disrupted Hunt

When the character on field is about to be attacked, press to activate. Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.

Lv. 1
Light Defensive Daze Multiplier
259.00%
Heavy Defensive Daze Multiplier
327.30%
Chain Defensive Daze Multiplier
159.30%
Core

Assist Follow-Up: Vengeful Counterattack

Press after a Defensive Assist to activate. Creates an icicle in front, which strikes all enemies within range, dealing Ice DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
288.30%
Daze Multiplier
246.80%
Mindscapes
M1

Full Moon Momentum

Mindscape 1

When Lycaon's EX Special Attack hits an enemy, the attack's Daze increases by 12%. This effect can trigger once every 8s. When he charges his EX Special Attack to completion, this buff will increase by an additional 10%.
M2

Energy Feedback

Mindscape 2

When Stunning an enemy or triggering a squad member's Chain Attack, Lycaon gains 5 Energy. Can trigger once every 1s.
M3

Attendant Training

Mindscape 3

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M4

Graceful Demeanor

Mindscape 4

If Lycaon is attacked while using a Basic Attack or Special Attack, he will immediately gain a Shield effect equal to 7.5% of his max HP, lasting for 15s. During the Shield's duration, his Anti-Interrupt level is increased. This effect can trigger once every 15s.
M5

Alpha Nature

Mindscape 5

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M6

Ruthless Hunter

Mindscape 6

When a charged attack hits an enemy, the target suffers 10% increased DMG from Lycaon, stacking up to 5 times and lasting 12s. Only one stack can be gained per skill use, and repeated triggers reset the duration.
Stats (Level 60)

Lycaon Stats at level 60 (including Core passive bonuses).

Stat
HP
8416
Stat
DEF
607
Stat
ATK
729
Stat
CRIT Rate
5%
Stat
CRIT DMG
50%
Stat
PEN Ratio
0%
Stat
Impact
137
Stat
Anomaly Mastery
90
Anomaly Proficiency
91
Stat
Energy Regen
1.2
Voice Actors
ENG
-
JPN
Kobayashi Chikahiro (小林 親弘)
CN
Yuhang Wang (王宇航)
KR
-
Gallery

Lycaon images aren't available yet. They will be added soon!

Review

Pros & Cons
Pros

  • Additional ability amplifies the standard Stun multiplier from 150% to 185% increasing team burst damage during the Stun window tremendously.

  • Core ability applies 25% Ice Res Shred for 30 seconds allowing for near infinite uptime on enemies boosting the damage of Ice characters by an incredible amount.

  • Deals massive amounts of Daze unconditionally with his charged basic attack combo allowing him to act as a main field Dazer delivering absurd Daze on the field while still having the option to support a Main DPS with Parries and EX’s when they are available.

  • Has access to incredible teammates, allowing Lycaon to form one of the strongest teams in the game (Mono-Ice).

  • Despite being incredible in Ice damage-focused teams, he can still provide value outside of them thanks to his incredible Daze and bonus stun multiplier.

Cons

  • Charging up basic attacks and chaining them together requires a mild amount of timing to ensure time isn’t wasted in between each attack.

Review

Lycaon review isn't available yet. It will be added soon!

Ratings

This tier list assesses characters based on their combat potential in Zenless Zone Zero’s current most demanding content, Shiyu Defense (SD). SD is a mode similar to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires multiple teams, Disk Drives and good W-Engines. This mode offers a reasonable mix of Boss encounters (single target) and Elite packs (2-3 targets), allowing multiple characters to find a niche but in the end, there is a bias toward single target focused characters at the top-end and tier list ratings will reflect that.

Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

T0.5

Shiyu Defense

Build and teams

Best W-Engines

The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.

The top number shows the performance of the W-Engine when applying Daze while the bottom number when dealing Damage. You can find more information about them in the Calculations tab.

100%

100%

When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6/7.5/9/10.5/12% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
Impact (Lv 60): 18%
Lycaon's Signature W-Engine, an engine with good Stun buffing stats but also higher damage output compared to many other generic options. Grants 18% Standard Impact unconditionally and a stacking buff each time the wearer hits an enemy occurring at most once her skill. This buff can be stacked up to 5 times, lasts 8 seconds and increases the wearers Basic Attack Daze% and DMG% by 6% for a total bonus of 30% DMG and Daze. A reasonable option for all Stun characters with competitive stun buffs, but trades the energy regen of some other stun W-engines in exchange for a damage buff.

100.94%

92.59%

When off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.5/1.2 per second. When using an EX Special Attack, the equipper's Impact is increased by 10/12.5/15/17.5/20% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
Impact (Lv 60): 18%
Koleda's Signature W-Engine and an incredible option for all Stun characters that use their EX Special Attack at least somewhat regularly. Grants 18% Standard Impact unconditionally and 0.6 Energy Regen per second while the wearer remains off the field (at S0). Most importantly, it also grants the wearer 10% Combat Impact for 10 seconds after using an EX Special Attack stacking up to 2 times (each stack is tracked individually). Maintaining at least 1 stack of this buff consistently is expected for most characters using this W-engine but if you can gain 2 stacks even for a moment its value only increases further. Energy Recharge, strong base stats and an incredible combat buff make this Engine a safe option on most characters.

100.83%

87.73%

For every 10 Energy accumulated, the equipper's Impact is increased by 2/2.3/2.6/2.9/3.2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
Energy Regen (Lv 60): 50%
Outstanding F2P accessible A-Rank W-Engine that is among the top options for many Stun characters thanks to its incredibly potent combat effect. It grants 50% Energy Regen (0.6 energy/s for most Stun characters) but also a combat ability which reads incredibly confusingly but will grant you 3.2% Combat Impact per stack with a total stack limit of 8 granting a maximum of 25.6% Combat Impact. The easy way to think of this W-engine is to just know that as long as you have and or have spent a combined 80 energy in the last 8 seconds you'll be getting full effect which for most characters is doable or at least close to doable. With the bonus partially or better yet fully active this will be a very competitive option for most Stun characters when compared to similar rarity engines.

101.41%

87.73%

The equipper gains a Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks, and each stack increases the Daze inflicted by 4/4.6/5.2/5.8/6.4%.

Base ATK (Lv 60): 594
Impact (Lv 60): 15%
The Stun battle pass W-engine - an expensive and timely Engine to acquire but which has great potential for EX Special Burst Daze but still only performs similarly or below other W-Engine's with similar investment over the full course of a fight. Grants 15% Standard impact unconditionally and has a combat ability which grants the wearer a charging buff. The wearer gains a charge every 3 seconds with a maximum of 6 charges possible - upon using an EX Special all charges will be consumed increasing that EX's Daze by 6.4% per charge expended up to 38.4% for 6 charges. This W-Engine offers large spikes of Daze but requires you to space those EX's out to gain maximum benefit. The engine also has no extra benefits like Energy Regen or Damage stats making it a situational choice for those looking for huge burst daze.

98.97%

87.73%

When the target's HP is no lower than 50%, the equipper inflicts 10/11.5/13/14.5/16% more Daze. When the target's HP is no lower than 75%, this bonus is further enhanced by 10/11.5/13/14.5/16%.

Base ATK (Lv 60): 594
Impact (Lv 60): 15%
A specialized F2P but strong A-Rank Engine, specializing in trading long term benefit for immediate power. Grants 15% Standard Impact unconditionally and a combat effect that activates based on the enemies current HP%. When attacking an enemy with 50% or higher HP all Daze inflicted against them is increased by 16% and against enemies that are 75% HP or higher that's increased by a further 16% totalling 32%! The result is enemies that are between 75% - 100% will be dealt 32% increased Daze, 50% - 74%, 16% Daze and 49% or lower taking 0% increased Daze. This Engine is ideal for those looking to burst an enemy into the Stunned state initially with little regard for the lower stuns they'll have to deal with later, for this reason it does have endgame uses but over long fights can fall behind other similar investment options.

98.18%

81.29%

The equipper's attacks inflict 8/9/10/11/12% more Daze on their main target.

Base ATK (Lv 60): 475
Impact (Lv 60): 12%
Incredible F2P Stun W-Engine that offers generic Daze boosts to the entire characters kit with no conditionals to play around. Grants 12% Impact unconditionally and a 12% Daze increase against the wearers primary target. This Engine doesn't have any of the additional bonuses such as Energy Regen, Damage increases or burst daze potential - higher rarity options have but is able to mostly keep up in raw Daze output over longer fights making it a good stepping stone option until you can upgrade.

92.10%

89.35%

Increases Electric DMG by 15/17.5/20/22/24%. When the equipper hits an enemy with Dodge Counter or Assist Attack, their Energy Generation Rate increases by 18/20.5/23/25/27.5% for 8s.

Base ATK (Lv 60): 624
Impact (Lv 60): 15%
Best Disk Drives Sets

1

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

Best option for all Stun-focused characters granting 6% permanent Impact% from the 2-PPC and 20% increased Daze for Basic Attacks, Dash Attacks and Dodge Counters. As Stun characters top priority is dealing as much Daze as possible as fast as possible, no other set comes close to this one and the 4-PC should be pursued even at the cost of good sub-stats.

Best combined with your choice of 2-PC Set:

  • Swing Jazz for 20% Energy Regen (Recommended),
  • Freedom Blues for 30 Anomaly Proficiency to boost anomaly damage,
  • Polar Metal, Puffer Electro or Hormone Punk to boost overall damage.
Best Disk Drives Stats
Disk 4
CRIT Rate
CRIT Rate%
>=
CRIT DMG
CRIT DMG%
Disk 5
Ice DMG
Ice DMG%
Disk 6
Impact
Impact

Substats: CRIT RATE = CRIT DMG > ATK% > PEN = ATK

Best Endgame Stats (Level 60)
  • Impact: 169-190+

  • HP: 10500+

  • DEF: 850+

  • ATK: 2000-2200+ (Optional)

  • CRIT RATE: 50%-60%+ (Optional)

  • CRIT DMG: 100%-120%+ (Optional)

Skill priority
Core

Special Attack

Core

Basic Attack

Core

Dodge

Core

Assist

Core

Chain Attack

Video guides

Rotation & Teams

Synergy

Ellen and Lycaon have two of the most powerful Additional Abilities in the game so having them mutually activate it is incredible. However, that’s only the beginning of the synergies between these two character’s. Perhaps the biggest one is Lycaon’s absurdly broken 25% Ice Resist Shred debuff that he can keep up near permanently on enemies, allowing Ellen's damage to skyrocket far beyond what a dedicated Stunner should be able to do. True to his role Lycaon dishes out incredible amounts of Daze causing Stuns to enemies incredibly quick thereby allowing Ellen to unleash her full EX empowered Basic Combos better than any other character. On top of this Lycaon also increases the Stun multiplier on enemies from 150% to 185% further increasing Ellen’s burst damage. Finally Lycaon and Ellen both deal Ice Anomaly allowing for Freezes to occur more frequently locking up enemies and when lucky even extending Stun durations.

Corin is a character fully dedicated to the path of Charged Attacks - something that makes dealing damage outside of Stun windows incredibly difficult for her. On top of this her kit also grants bonus damage against Stunned targets. Thus, Corin is in dire need of a character not only who can Stun quickly but also activating her Additional Ability. Fortunately for her, Lycaon can solve both problems while also amplifying Corin’s damage during Stuns tremendously due to him increasing the Stun damage multiplier on enemies from 150% to 185%. Lycaon is the best raw Daze contributor in the game and has great synergy with Corin making the two a good pair as long as no other characters need Lycaon for their own team (looking at you Ellen).

Teams

If a column has multiple characters, the bigger one is the priority choice for the team while the smaller ones are alternatives. If they are the same size, either of them can be used.

Mono-Ice

Corin Team

Calculations

Damage and Daze output

Important!

  • Lycaon's Mindscape 2 and 4 aren't directly applicable to the Main Field Daze Rotation used for calculations but still hold combat value upon activation. Lycaon's M2 specifically can grant him enough energy over the course of a fight to gain an additional EX Special or just gain access to it sooner making all the difference.
Lycaon in 1 Target scenario - Daze and Damage output in Main Field Rotation.

Rotation time: 16.2s.

Attention!!! Calculations between characters that use Quick Swap Daze vs Main Field Daze Rotations should not be compared as they are two different playstyles!

Details about the calculations

This rotation is a rough representation of the character's Main Field Daze Rotation for the purpose of calculations. In combat you may need to interrupt your Basic Attack sequences to perform Dodges and may also find you gain more or less Dodge Counters than represented here.

Attention!!! Calculations between characters that use Quick Swap Daze vs Main Field Daze Rotations should not be compared as they are two different playstyles!

Main Field Daze Rotation
  • Dodge Counter: Etiquette Manual
  • Basic Attack: Moon Hunter P1 (Charged)
  • Basic Attack: Moon Hunter P2 (Charged)
  • Basic Attack: Moon Hunter P3 (Charged)
  • Basic Attack: Moon Hunter P4 (Charged)
  • Basic Attack: Moon Hunter P5 (Charged Lvl 2)
  • Dodge Counter: Etiquette Manual
  • EX Special Attack: Thirll of the Hunt (Charged)
  • Dodge Counter: Etiquette Manual
  • Basic Attack: Moon Hunter P1 (Charged)
  • Basic Attack: Moon Hunter P2 (Charged)
  • Basic Attack: Moon Hunter P3 (Charged)
  • Basic Attack: Moon Hunter P4 (Charged)
  • Basic Attack: Moon Hunter P5 (Charged Lvl 2)
  • Dodge Counter: Etiquette Manual
  • EX Special Attack: Thirll of the Hunt (Charged)

And here are the W-Engines and Disk Drives used in the calculations.

When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6/7.5/9/10.5/12% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
Impact (Lv 60): 18%

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.
Disk 4
CRIT Rate
CRIT Rate%
Disk 5
Ice DMG
Ice DMG%
Disk 6
Impact
Impact%

Substats: ATK (18%), CRIT Rate (33.6%), CRIT DMG (67.2%)

Shiyu Defense

Shiyu Defense

This section contains information about Lycaon performance in the latest Shiyu Defense cycle (1.3.1). The page will be automatically updated every patch once enough data is gathered.

  • The data has been last updated on 15/11/2024,
  • 6581 players shared their 1.3.1 Shiyu Defense clear data with us (1269 of the sample are self-reported players that filled our form, 5312 are from random UIDs that we scanned).

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!

Shiyu Defense Stats Form
Usage rate

Characters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners

This section lists the characters that were most commonly paired with Lycaon in the current phase of Shiyu Defense.

Teams

This section lists most popular teams featuring Lycaon in the current phase of Shiyu Defense.

Rank 2

App. rate: 14.89%

Avg. Score 2.8

Ellen
Lycaon
Soukaku

Rank 16

App. rate: 2.33%

Avg. Score 2.89

Ellen
Lycaon
Caesar

Rank 42

App. rate: 0.66%

Avg. Score 2.76

Ellen
Lycaon
Rina

Rank 62

App. rate: 0.35%

Avg. Score 2.76

Zhu Yuan
Lycaon
Nicole

Rank 90

App. rate: 0.21%

Avg. Score 2.83

Ellen
Lycaon
Nicole

Rank 90

App. rate: 0.21%

Avg. Score 2.3

Corin
Lycaon
Soukaku

Rank 100

App. rate: 0.16%

Avg. Score 3

Lycaon
Soukaku
Nicole

Rank 116

App. rate: 0.14%

Avg. Score 2.83

Yanagi
Lycaon
Rina

Rank 125

App. rate: 0.12%

Avg. Score 2.67

Soldier 11
Lycaon
Lucy

Rank 135

App. rate: 0.1%

Avg. Score 2.6

Ellen
Lycaon
Lucy
Mindscapes

Mindscapes data comes from 988 players we have scanned who used Lycaon in the current Shiyu Defense.

64.07%

2.8 score

Mindscape 0

27.23%

2.8 score

When Lycaon's EX Special Attack hits an enemy, the attack's Daze increases by 12%. This effect can trigger once every 8s. When he charges his EX Special Attack to completion, this buff will increase by an additional 10%.

6.58%

2.76 score

When Stunning an enemy or triggering a squad member's Chain Attack, Lycaon gains 5 Energy. Can trigger once every 1s.

1.52%

2.89 score

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

0.61%

3 score

If Lycaon is attacked while using a Basic Attack or Special Attack, he will immediately gain a Shield effect equal to 7.5% of his max HP, lasting for 15s. During the Shield's duration, his Anti-Interrupt level is increased. This effect can trigger once every 15s.

0%

No score

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

0%

No score

When a charged attack hits an enemy, the target suffers 10% increased DMG from Lycaon, stacking up to 5 times and lasting 12s. Only one stack can be gained per skill use, and repeated triggers reset the duration.
W-Engines

W-Engines usage data comes from 988 players we have scanned who used Lycaon in the current Shiyu Defense.

32.39%

2.81 score

When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6/7.5/9/10.5/12% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
Impact (Lv 60): 18%

24.09%

2.8 score

For every 10 Energy accumulated, the equipper's Impact is increased by 2/2.3/2.6/2.9/3.2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
Energy Regen (Lv 60): 50%

18.83%

2.72 score

When the target's HP is no lower than 50%, the equipper inflicts 10/11.5/13/14.5/16% more Daze. When the target's HP is no lower than 75%, this bonus is further enhanced by 10/11.5/13/14.5/16%.

Base ATK (Lv 60): 594
Impact (Lv 60): 15%

15.69%

2.86 score

When off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.5/1.2 per second. When using an EX Special Attack, the equipper's Impact is increased by 10/12.5/15/17.5/20% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
Impact (Lv 60): 18%

5.36%

2.77 score

The equipper gains a Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks, and each stack increases the Daze inflicted by 4/4.6/5.2/5.8/6.4%.

Base ATK (Lv 60): 594
Impact (Lv 60): 15%

1.21%

2.75 score

The equipper's attacks inflict 8/9/10/11/12% more Daze on their main target.

Base ATK (Lv 60): 475
Impact (Lv 60): 12%
Disk Drives

Disk Drives usage data comes from 988 players we have scanned who used Lycaon in the current Shiyu Defense.

42.31%

2.83 score

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

34.31%

2.74 score

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

(2)
Ice DMG +10%.
(4)
Increases the DMG of Basic Attack and Dash Attack by 20%. When any squad member inflicts Freeze or Shatter, this effect increases by an additional 20% for 12s.

6.98%

2.78 score

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

(2)
CRIT Rate +8%.
(4)
Triggering a critical hit with a Basic Attack, Dodge Counter or EX Special Attack increases the equippers ATK by 9% for 6s. The buff duration for different skills are calculated separately.

4.25%

2.79 score

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.
Flex

1.62%

2.62 score

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.

1.62%

2.88 score

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

(2)
ATK +10%.
(4)
Upon entering combat or switching in, its user's ATK increased by 25% for 10s. This effect can be triggered once every 20s.
Stats

Lycaon stats aren't available yet. They will be added soon.