Small & Cute, With Some Fierce Combat Power. She may be small, but can certainly wield that huge hammer. A Fierce Young Girl Who's Also a President. The young leader at the helm of Belobog Industries. A President Who Leads by Example. She prefers to work out in the field, rather than being stuck at a desk. Leads by Example While Maintaining Her Cute Nature. Her maturity sometimes gives way to occasional childishness. She's a leader who sometimes needs to be taken care of by her followers.
To learn more about Koleda check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Koleda has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review/pros & cons update
Patch 1.0
Last build/calcs update
Patch 1.0
Last teams/synergies update
Patch 1.4
Last profile update*
October 20th, 2024
*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.
To learn more about Koleda check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Shiyu Defense
Rotation & Teams
Calculations
Profile
Core Passive Demolition Hammer
When Koleda uses her EX Special Attack or consumes Furnace Fire to use an enhanced Basic Attack, the Daze she deals increases by 30%.
Impact 0
BASE ATK: 0
Additional Ability Belobog Management
When another character in your squad shares the same Attribute or Faction:
When the explosion from Koleda's EX Special Attack hits an enemy, it applies a debuff to the target. While the target is Stunned, all squad members' Chain Attacks deal 35% more DMG to the target. This effect can stack up to 2 times and resets when the Stunned effect ends.
Basic Attack: Smash 'n' Bash
Dodge: Wait 'n' See
Dash Attack: Tremble!
Dodge Counter: Don't Look Down on Me
Special Attack: Hammer Time
EX Special Attack: Boiling Furnace
Chain Attack: Natural Disaster
Ultimate: Hammerquake
Quick Assist: Coming Thru!
Defensive Assist: Protective Hammer
Assist Follow-Up: Hammer Bell
Beat of the Hammer
Mindscape 1
Kinetic Recovery
Mindscape 2
Don’t Mess With Me!
Mindscape 3
Furnace’s Glow
Mindscape 4
You Dare Underestimate Me?
Mindscape 5
Saturated Blast
Mindscape 6
Koleda Stats at level 60 (including Core passive bonuses).
Koleda images aren't available yet. They will be added soon!
Review
Gains temporary invincibility during the enhanced portions of her basic attack sequence allowing Koleda to ignore hits and finish her combo instead of dodging.
Very easy to play to her full potential.
Combining Koleda’s EX with an enhanced basic attack sequence delivers devastating amounts of daze.
Gain’s empowered abilities when in a party with Ben changing and improving some of her kit.
Additional ability (gained by having a Belobog or Fire teammate) is nice but not a dealbreaker to lose making Koleda feel fine to splash into team archetypes she doesn’t have direct synergy in (she can be used in every team without you feeling bad for losing something).
Has attack animations on the slower side with some attacks that lock her into completing them, sometimes causing Koleda to end up out of position unless you perform a character swap during them.
Non-enhanced basic attacks feel lackluster compared to her EX-enhanced basic combo making her feel somewhat EX-reliant outside of parrying and dodge countering.
Nothing that makes her outstanding outside of her great Daze and being a Fire element makes her subject to power creep.
Koleda review isn't available yet. It will be added soon!
This tier list assesses characters based on their combat potential in Zenless Zone Zero’s current most demanding content, Shiyu Defense (SD). SD is a mode similar to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires multiple teams, Disk Drives and good W-Engines. This mode offers a reasonable mix of Boss encounters (single target) and Elite packs (2-3 targets), allowing multiple characters to find a niche but in the end, there is a bias toward single target focused characters at the top-end and tier list ratings will reflect that.
Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.
Shiyu Defense
Build and teams
The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.
The top number shows the performance of the W-Engine when applying Daze while the bottom number when dealing Damage. You can find more information about them in the Calculations tab.
100%
100%
When off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. When using an EX Special Attack, the equipper's Impact is increased by 10/12.5/15/17.5/20% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.
99.85%
94.77%
For every 10 Energy accumulated, the equipper's Impact is increased by 2/2.3/2.6/2.9/3.2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.
97.23%
94.77%
The equipper gains a Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks, and each stack increases the Daze inflicted by 4/4.6/5.2/5.8/6.4%.
96.98%
94.77%
When the target's HP is no lower than 50%, the equipper inflicts 10/11.5/13/14.5/16% more Daze. When the target's HP is no lower than 75%, this bonus is further enhanced by 10/11.5/13/14.5/16%.
96.25%
87.85%
The equipper's attacks inflict 8/9/10/11/12% more Daze on their main target.
94.91%
106.05%
When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6/7.5/9/10.5/12% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.
1
Best option for all Stun-focused characters granting 6% permanent Impact% from the 2-PPC and 20% increased Daze for Basic Attacks, Dash Attacks and Dodge Counters. As Stun characters top priority is dealing as much Daze as possible as fast as possible, no other set comes close to this one and the 4-PC should be pursued even at the cost of good sub-stats.
Best combined with your choice of 2-PC Set:
Substats: CRIT RATE = CRIT DMG > ATK% > PEN = ATK
Impact: 169-190+
HP: 10000+
DEF: 800+
ATK: 1700-2000+ (Optional)
CRIT RATE: 50%-60%+ (Optional)
CRIT DMG: 100%-120%+ (Optional)
Special Attack
Assist
Basic Attack
Dodge
Chain Attack
Rotation & Teams
Ben and Koleda have synergy in both Lore and kit, granting each other their Additional Abilities. Beyond that Ben also empowers two of Koleda's best abilities, her Ultimate and Enhanced Basic Attacks. Koleda’s empowered Ultimate has a larger AoE, is easier to aim and also deals more damage and Daze Whereas, the empowered Basic Attack’s “only” gain a good chunk more Daze and damage. Overall, Ben makes Koleda stronger but there is a slight catch to combining the two of them. Both Ben and Koleda are geared toward Stunning enemies as their primary role, something most team’s don’t specifically need two of causing their synergy to come at the cost of a true dedicated Supporter or additional DPS which would likely boost performance more than combining these two together.
Koleda is the Stun character of choice for Soldier 11’s best teams. Koleda not only activates Soldier 11’s very important Additional Ability but also her own if it isn’t already activated. Stunning enemies in a timely manner is incredibly important to Soldier 11 as it allows her to attack with Impunity unloading all her Cooldowns, a marathon of Enhanced Basic Attacks all boosted by extra damage to Stunned enemies thanks to her Additional Ability. Because of this,Dazing and Stunning enemies is essential for Soldier 11 and Koleda does it extremely well. In addition to this Koelda being a Fire unit also contributes towards Fire Anomaly build up to assist Soldier 11’s incredibly important Disk Drive bonus Inferno Metal into staying active.
If a column has multiple characters, the bigger one is the priority choice for the team while the smaller ones are alternatives. If they are the same size, either of them can be used.
Mono Fire
Bangboo options:
Calculations
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables and also the skill of the player is important. As usual, don't compare the numbers between characters.
Important!
Rotation time: 17.92s.
Attention!!! Calculations between characters that use Quick Swap Daze vs Main Field Daze Rotations should not be compared as they are two different playstyles!
This rotation is a rough representation of Koleda's Quick Swap Daze Rotation for the purpose of calculations. In combat you may not always be able to fully execute Koleda's enhanced basic attacks due to their awkward nature. You may also find you achieve more or less Defensive Assists than listed depending on the enemy you are facing at the time increasing or decreasing Koleda's total Daze output.
Attention!!! Calculations between characters that use Quick Swap Daze vs Main Field Daze Rotations should not be compared as they are two different playstyles!
Quick Swap Daze Rotation
- Defensive Assist: Protective Hammer
- Assist Follow-Up: Hammer Bell
- EX Special Attack: Boiling Furnace
- Dash Attack: Tremble! (Can be auto cast using basic right after EX)
- Basic Attack: Smash 'n' Bash P2
- Enhanced Basic Attack P1
- Enhanced Basic Attack P2
- Special Attack: Hammer Time (Automatically Cast)
- Defensive Assist: Protective Hammer
- Assist Follow-Up: Hammer Bell
- Defensive Assist: Protective Hammer
- Assist Follow-Up: Hammer Bell
- EX Special Attack: Boiling Furnace
- Dash Attack: Tremble! (Can be auto cast using basic right after EX)
- Basic Attack: Smash 'n' Bash P2
- Enhanced Basic Attack P1
- Enhanced Basic Attack P2
- Special Attack: Hammer Time (Automatically Cast)
And here are the W-Engines and Disk Drives used in the calculations.
When off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. When using an EX Special Attack, the equipper's Impact is increased by 10/12.5/15/17.5/20% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.
Substats: ATK (18%), CRIT Rate (33.6%), CRIT DMG (67.2%)
Shiyu Defense
This section contains information about Koleda performance in the latest Shiyu Defense cycle (1.3.2). The page will be automatically updated every patch once enough data is gathered.
If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!
Shiyu Defense Stats FormCharacters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
This section lists the characters that were most commonly paired with Koleda in the current phase of Shiyu Defense.
This section lists most popular teams featuring Koleda in the current phase of Shiyu Defense.
Mindscapes data comes from 211 players we have scanned who used Koleda in the current Shiyu Defense.
62.09%
2.79 scoreMindscape 0
25.12%
2.76 score9.95%
2.95 score2.84%
2.8 score0%
No score0%
No score0%
No scoreW-Engines usage data comes from 211 players we have scanned who used Koleda in the current Shiyu Defense.
37.44%
2.79 scoreWhen off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. When using an EX Special Attack, the equipper's Impact is increased by 10/12.5/15/17.5/20% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.
32.7%
2.79 scoreFor every 10 Energy accumulated, the equipper's Impact is increased by 2/2.3/2.6/2.9/3.2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.
12.32%
2.88 scoreWhen the target's HP is no lower than 50%, the equipper inflicts 10/11.5/13/14.5/16% more Daze. When the target's HP is no lower than 75%, this bonus is further enhanced by 10/11.5/13/14.5/16%.
5.69%
3 scoreWhen an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6/7.5/9/10.5/12% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.
5.69%
2.6 scoreThe equipper gains a Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks, and each stack increases the Daze inflicted by 4/4.6/5.2/5.8/6.4%.
3.79%
2.62 scoreIncreases Electric DMG by 15/17.5/20/22/24%. When the equipper hits an enemy with Dodge Counter or Assist Attack, their Energy Generation Rate increases by 18/20.5/23/25/27.5% for 8s.
Disk Drives usage data comes from 211 players we have scanned who used Koleda in the current Shiyu Defense.
69.19%
2.77 score9.48%
2.87 score4.74%
2.78 score4.27%
3 score3.32%
3 score1.42%
3 scoreKoleda stats aren't available yet. They will be added soon.
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