KoledaBuild and Guide

Character
Introduction

Koleda is an
S Rank
rank character with the Fire attribute who belongs to the
Stun
Stun Specialty and who is part of the
Belobog Heavy Industries
Belobog Heavy Industries faction.

Small & Cute, With Some Fierce Combat Power. She may be small, but can certainly wield that huge hammer. A Fierce Young Girl Who's Also a President. The young leader at the helm of Belobog Industries. A President Who Leads by Example. She prefers to work out in the field, rather than being stuck at a desk. Leads by Example While Maintaining Her Cute Nature. Her maturity sometimes gives way to occasional childishness. She's a leader who sometimes needs to be taken care of by her followers.

To learn more about Koleda check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

Koleda has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Last updated

Koleda profile has been last updated on October 20th, 2024.

To learn more about Koleda check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Shiyu Defense

Rotation & Teams

Calculations

Profile

Core skills
Core

Core Passive Demolition Hammer

Lv. 1

When Koleda uses her EX Special Attack or consumes Furnace Fire to use an enhanced Basic Attack, the Daze she deals increases by 30%.

Impact 0

BASE ATK: 0

Core

Additional Ability Belobog Management

When another character in your squad shares the same Attribute or Faction:

When the explosion from Koleda's EX Special Attack hits an enemy, it applies a debuff to the target. While the target is Stunned, all squad members' Chain Attacks deal 35% more DMG to the target. This effect can stack up to 2 times and resets when the Stunned effect ends.

Skills
Basic
Basic
Dodge
Dodge
Assist
Assist
Special
Special
qte
Chain
Core

Basic Attack: Smash 'n' Bash

Press to activate. Unleashes up to 4 strikes, dealing Physical DMG. When Koleda has Furnace Fire, she can launch an enhanced Basic Attack after the 2nd hit, consuming the Furnace Fire effect and dealing massive Fire DMG. Koleda and Ben can team up when fighting together to launch a coordinated attack, further increasing the power of the attack. Character is invulnerable while using this skill.

Lv. 1
1st-Hit DMG Multiplier
63.60%
1st-Hit Daze Multiplier
31.80%
2nd-Hit DMG Multiplier
79.20%
2nd-Hit Daze Multiplier
65.50%
3rd-Hit DMG Multiplier
126.10%
3rd-Hit Daze Multiplier
104.30%
4th-Hit DMG Multiplier
317.40%
4th-Hit Daze Multiplier
249.30%
1st-Hit (Enhanced) DMG Multiplier
160.80%
1st-Hit (Enhanced) Daze Multiplier
61.40%
2nd-Hit (Enhanced) DMG Multiplier
404.90%
2nd-Hit (Enhanced) Daze Multiplier
156.60%
2nd-Hit (Enhanced - Teamwork) DMG Multiplier
501.30%
2nd-Hit (Enhanced - Teamwork) Daze Multiplier
213.30%
Core

Dodge: Wait 'n' See

Press to dodge. A rapid dodge. Character is invulnerable while using this skill.
Core

Dash Attack: Tremble!

Press during a dodge to activate. Strikes enemies in front, dealing Physical DMG.

Lv. 1
DMG Multiplier
56.10%
Daze Multiplier
28.10%
Core

Dodge Counter: Don't Look Down on Me

Press during a Perfect Dodge to activate. Strikes enemies in front and creates an explosion, dealing Fire DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
343.20%
Daze Multiplier
288.80%
Core

Special Attack: Hammer Time

Press to activate: Strikes enemies in front and triggers an explosion, dealing Fire DMG. This skill launches faster and triggers an explosion when used after 2nd or 4th hit of Koelda's Basic Attack or enhanced Basic Attack. When Koleda and Ben are both in your squad, and this skill is activated after an enhanced Basic Attack, they team up to launch a coordinated attack, further increasing the power of the skill. Anti-Interrupt level is increased while using this skill.

Lv. 1
Strike DMG Multiplier
51.90%
Strike Daze Multiplier
51.90%
Explosion DMG Multiplier
77.80%
Explosion Daze Multiplier
77.80%
Explosion (Teamwork) DMG Multiplier
85.50%
Explosion (Teamwork) Daze Multiplier
77.80%
Core

EX Special Attack: Boiling Furnace

With enough energy, press to activate: Strikes enemies in front and triggers a powerful explosion, dealing massive Fire DMG. Koleda also gains the Furnace Fire effect. This skill activates faster and triggers an explosion when used after the 2nd or 4th hit of Koleda's Basic Attack or enhanced Basic Attack. When Koleda and Ben are both in your squad and this skill is activated after an enhanced Basic Attack, they team up to launch a coordinated attack, further increasing the power of the skill. Character is invulnerable while using this skill.

Lv. 1
Strike DMG Multiplier
152.30%
Strike Daze Multiplier
152.30%
Explosion DMG Multiplier
606.00%
Explosion Daze Multiplier
494.00%
Explosion (Teamwork) DMG Multiplier
666.60%
Explosion (Teamwork) Daze Multiplier
494.00%
Energy Cost
60
Core

Chain Attack: Natural Disaster

When a Chain Attack is triggered, select the character to activate. Unleashes a powerful explosion on enemies in a large area, dealing massive Fire DMG while also obtaining the Furnace Fire effect. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
636.00%
Daze Multiplier
217.00%
Core

Ultimate: Hammerquake

When Decibel Rating is at Maximum, press to activate. Unleashes a powerful explosion on enemies in a large area in front, dealing massive Fire DMG while also obtaining the Furnace Fire effect. Koleda and Ben can team up when fighting together to launch a coordinated attack, further increasing the power of the attack. Character is invulnerable while using this skill.

Lv. 1
Normal DMG Multiplier
1548.80%
Normal Daze Multiplier
1004.90%
Teamwork DMG Multiplier
1694.00%
Teamwork Daze Multiplier
1004.90%
Core

Quick Assist: Coming Thru!

When the on-field character is launched, press to activate. Strikes enemies in front, dealing Fire DMG. Character is invulnerable during the attack.

Lv. 1
DMG Multiplier
183.80%
Daze Multiplier
183.80%
Core

Defensive Assist: Protective Hammer

When the character on field is about to be attacked, press to activate. Parries the enemy's attack, dealing massive Daze. This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill.

Lv. 1
Light Defensive Daze Multiplier
259.00%
Heavy Defensive Daze Multiplier
327.30%
Chain Defensive Daze Multiplier
159.30%
Core

Assist Follow-Up: Hammer Bell

Press after a Defensive Assist to activate. Koleda charges and strikes enemies in front, dealing Fire DMG and obtaining Furnace Fire effect. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
359.20%
Daze Multiplier
312.70%
Mindscapes
M1

Beat of the Hammer

Mindscape 1

After the 2nd or 4th hit of Koleda's Basic Attack or her enhanced Basic Attack, quickly use a Special Attack or EX Special Attack to increase the Daze dealt by 15%.
M2

Kinetic Recovery

Mindscape 2

When Koleda's EX Special Attack hits an enemy, she recovers 60 Energy. Can trigger once every 45s.
M3

Don’t Mess With Me!

Mindscape 3

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M4

Furnace’s Glow

Mindscape 4

Koleda gains one stack of Charge (max 2 stacks) when consuming Furnace Fire to use her Enhanced Basic Attack. When her Chain Attack or Ultimate hits an enemy, she consumes all stacks of Charge to increase the attack's DMG by 18% per stack.
M5

You Dare Underestimate Me?

Mindscape 5

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M6

Saturated Blast

Mindscape 6

When EX Special Attack, Chain Attack, or Ultimate triggers an explosion that hits an enemy, it deals additional DMG equal to 360% of Koleda's ATK.
Stats (Level 60)

Koleda Stats at level 60 (including Core passive bonuses).

Stat
HP
8127
Stat
DEF
595
Stat
ATK
736
Stat
CRIT Rate
5%
Stat
CRIT DMG
50%
Stat
PEN Ratio
0%
Stat
Impact
134
Stat
Anomaly Mastery
96
Anomaly Proficiency
97
Stat
Energy Regen
1.2
Voice Actors
ENG
-
JPN
Iguchi Yuka (井口 裕香)
CN
Mù Xuětíng (穆雪婷)
KR
-
Gallery

Koleda images aren't available yet. They will be added soon!

Review

Pros & Cons
Pros

  • Gains temporary invincibility during the enhanced portions of her basic attack sequence allowing Koleda to ignore hits and finish her combo instead of dodging.

  • Very easy to play to her full potential.

  • Combining Koleda’s EX with an enhanced basic attack sequence delivers devastating amounts of daze.

  • Gain’s empowered abilities when in a party with Ben changing and improving some of her kit.

  • Additional ability (gained by having a Belobog or Fire teammate) is nice but not a dealbreaker to lose making Koleda feel fine to splash into team archetypes she doesn’t have direct synergy in (she can be used in every team without you feeling bad for losing something).

Cons

  • Has attack animations on the slower side with some attacks that lock her into completing them, sometimes causing Koleda to end up out of position unless you perform a character swap during them.

  • Non-enhanced basic attacks feel lackluster compared to her EX-enhanced basic combo making her feel somewhat EX-reliant outside of parrying and dodge countering.

  • Nothing that makes her outstanding outside of her great Daze and being a Fire element makes her subject to power creep.

Review

Koleda review isn't available yet. It will be added soon!

Ratings

This tier list assesses characters based on their combat potential in Zenless Zone Zero’s current most demanding content, Shiyu Defense (SD). SD is a mode similar to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires multiple teams, Disk Drives and good W-Engines. This mode offers a reasonable mix of Boss encounters (single target) and Elite packs (2-3 targets), allowing multiple characters to find a niche but in the end, there is a bias toward single target focused characters at the top-end and tier list ratings will reflect that.

Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

T1

Shiyu Defense

Build and teams

Best W-Engines

The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.

The top number shows the performance of the W-Engine when applying Daze while the bottom number when dealing Damage. You can find more information about them in the Calculations tab.

100%

100%

When off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.5/1.2 per second. When using an EX Special Attack, the equipper's Impact is increased by 10/12.5/15/17.5/20% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
Impact (Lv 60): 18%
Koleda's Signature W-Engine and an incredible option for all Stun characters that use their EX Special Attack at least somewhat regularly. Grants 18% Standard Impact unconditionally and 0.6 Energy Regen per second while the wearer remains off the field (at S0). Most importantly, it also grants the wearer 10% Combat Impact for 10 seconds after using an EX Special Attack stacking up to 2 times (each stack is tracked individually). Maintaining at least 1 stack of this buff consistently is expected for most characters using this W-engine but if you can gain 2 stacks even for a moment its value only increases further. Energy Recharge, strong base stats and an incredible combat buff make this Engine a safe option on most characters.

99.85%

94.77%

For every 10 Energy accumulated, the equipper's Impact is increased by 2/2.3/2.6/2.9/3.2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
Energy Regen (Lv 60): 50%
Outstanding F2P accessible A-Rank W-Engine that is among the top options for many Stun characters thanks to its incredibly potent combat effect. It grants 50% Energy Regen (0.6 energy/s for most Stun characters) but also a combat ability which reads incredibly confusingly but will grant you 3.2% Combat Impact per stack with a total stack limit of 8 granting a maximum of 25.6% Combat Impact. The easy way to think of this W-engine is to just know that as long as you have and or have spent a combined 80 energy in the last 8 seconds you'll be getting full effect which for most characters is doable or at least close to doable. With the bonus partially or better yet fully active this will be a very competitive option for most Stun characters when compared to similar rarity engines.

97.23%

94.77%

The equipper gains a Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks, and each stack increases the Daze inflicted by 4/4.6/5.2/5.8/6.4%.

Base ATK (Lv 60): 594
Impact (Lv 60): 15%
The Stun battle pass W-engine - an expensive and timely Engine to acquire but which has great potential for EX Special Burst Daze but still only performs similarly or below other W-Engine's with similar investment over the full course of a fight. Grants 15% Standard impact unconditionally and has a combat ability which grants the wearer a charging buff. The wearer gains a charge every 3 seconds with a maximum of 6 charges possible - upon using an EX Special all charges will be consumed increasing that EX's Daze by 6.4% per charge expended up to 38.4% for 6 charges. This W-Engine offers large spikes of Daze but requires you to space those EX's out to gain maximum benefit. The engine also has no extra benefits like Energy Regen or Damage stats making it a situational choice for those looking for huge burst daze.

96.98%

94.77%

When the target's HP is no lower than 50%, the equipper inflicts 10/11.5/13/14.5/16% more Daze. When the target's HP is no lower than 75%, this bonus is further enhanced by 10/11.5/13/14.5/16%.

Base ATK (Lv 60): 594
Impact (Lv 60): 15%
A specialized F2P but strong A-Rank Engine, specializing in trading long term benefit for immediate power. Grants 15% Standard Impact unconditionally and a combat effect that activates based on the enemies current HP%. When attacking an enemy with 50% or higher HP all Daze inflicted against them is increased by 16% and against enemies that are 75% HP or higher that's increased by a further 16% totalling 32%! The result is enemies that are between 75% - 100% will be dealt 32% increased Daze, 50% - 74%, 16% Daze and 49% or lower taking 0% increased Daze. This Engine is ideal for those looking to burst an enemy into the Stunned state initially with little regard for the lower stuns they'll have to deal with later, for this reason it does have endgame uses but over long fights can fall behind other similar investment options.

96.25%

87.85%

The equipper's attacks inflict 8/9/10/11/12% more Daze on their main target.

Base ATK (Lv 60): 475
Impact (Lv 60): 12%
Incredible F2P Stun W-Engine that offers generic Daze boosts to the entire characters kit with no conditionals to play around. Grants 12% Impact unconditionally and a 12% Daze increase against the wearers primary target. This Engine doesn't have any of the additional bonuses such as Energy Regen, Damage increases or burst daze potential - higher rarity options have but is able to mostly keep up in raw Daze output over longer fights making it a good stepping stone option until you can upgrade.

94.91%

106.05%

When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6/7.5/9/10.5/12% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
Impact (Lv 60): 18%
Lycaon's Signature W-Engine, an engine with good Stun buffing stats but also higher damage output compared to many other generic options. Grants 18% Standard Impact unconditionally and a stacking buff each time the wearer hits an enemy occurring at most once her skill. This buff can be stacked up to 5 times, lasts 8 seconds and increases the wearers Basic Attack Daze% and DMG% by 6% for a total bonus of 30% DMG and Daze. A reasonable option for all Stun characters with competitive stun buffs, but trades the energy regen of some other stun W-engines in exchange for a damage buff.
Best Disk Drives Sets

1

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

Best option for all Stun-focused characters granting 6% permanent Impact% from the 2-PPC and 20% increased Daze for Basic Attacks, Dash Attacks and Dodge Counters. As Stun characters top priority is dealing as much Daze as possible as fast as possible, no other set comes close to this one and the 4-PC should be pursued even at the cost of good sub-stats.

Best combined with your choice of 2-PC Set:

  • Swing Jazz for 20% Energy Regen (Recommended),
  • Freedom Blues for 30 Anomaly Proficiency to boost anomaly damage,
  • Thunder Metal, Puffer Electro or Hormone Punk to boost overall damage.
Best Disk Drives Stats
Disk 4
CRIT Rate
CRIT Rate%
>=
CRIT DMG
CRIT DMG%
Disk 5
Fire DMG
Fire DMG%
Disk 6
Impact
Impact

Substats: CRIT RATE = CRIT DMG > ATK% > PEN = ATK

Best Endgame Stats (Level 60)
  • Impact: 169-190+

  • HP: 10000+

  • DEF: 800+

  • ATK: 1700-2000+ (Optional)

  • CRIT RATE: 50%-60%+ (Optional)

  • CRIT DMG: 100%-120%+ (Optional)

Skill priority
Core

Special Attack

Core

Assist

Core

Basic Attack

Core

Dodge

Core

Chain Attack

Video guides

Rotation & Teams

Synergy

Ben and Koleda have synergy in both Lore and kit, granting each other their Additional Abilities. Beyond that Ben also empowers two of Koleda's best abilities, her Ultimate and Enhanced Basic Attacks. Koleda’s empowered Ultimate has a larger AoE, is easier to aim and also deals more damage and Daze Whereas, the empowered Basic Attack’s “only” gain a good chunk more Daze and damage. Overall, Ben makes Koleda stronger but there is a slight catch to combining the two of them. Both Ben and Koleda are geared toward Stunning enemies as their primary role, something most team’s don’t specifically need two of causing their synergy to come at the cost of a true dedicated Supporter or additional DPS which would likely boost performance more than combining these two together.

Koleda is the Stun character of choice for Soldier 11’s best teams. Koleda not only activates Soldier 11’s very important Additional Ability but also her own if it isn’t already activated. Stunning enemies in a timely manner is incredibly important to Soldier 11 as it allows her to attack with Impunity unloading all her Cooldowns, a marathon of Enhanced Basic Attacks all boosted by extra damage to Stunned enemies thanks to her Additional Ability. Because of this,Dazing and Stunning enemies is essential for Soldier 11 and Koleda does it extremely well. In addition to this Koelda being a Fire unit also contributes towards Fire Anomaly build up to assist Soldier 11’s incredibly important Disk Drive bonus Inferno Metal into staying active.

Teams

If a column has multiple characters, the bigger one is the priority choice for the team while the smaller ones are alternatives. If they are the same size, either of them can be used.

Mono-Fire Team

Calculations

Damage and Daze output

Important!

  • Koleda's Mindscape 2 immediately recovers the energy of any EX she uses with a cooldown of 45 seconds. This is incredibly powerful but due to the long cooldown we haven't included the power potential in calculations. That doesn't mean this Mindscape isn't very very strong - you'll likely gain access to this effect 2 or 3 times in an endgame fight, 2 or 3 more EX's is nothing at all to look down on!
Koleda in 1 Target scenario - Daze and Damage output in Quick Swap Rotation.

Rotation time: 17.92s.

Attention!!! Calculations between characters that use Quick Swap Daze vs Main Field Daze Rotations should not be compared as they are two different playstyles!

Details about the calculations

This rotation is a rough representation of Koleda's Quick Swap Daze Rotation for the purpose of calculations. In combat you may not always be able to fully execute Koleda's enhanced basic attacks due to their awkward nature. You may also find you achieve more or less Defensive Assists than listed depending on the enemy you are facing at the time increasing or decreasing Koleda's total Daze output.

Attention!!! Calculations between characters that use Quick Swap Daze vs Main Field Daze Rotations should not be compared as they are two different playstyles!

Quick Swap Daze Rotation
  • Defensive Assist: Protective Hammer
  • Assist Follow-Up: Hammer Bell
  • EX Special Attack: Boiling Furnace
  • Dash Attack: Tremble! (Can be auto cast using basic right after EX)
  • Basic Attack: Smash 'n' Bash P2
  • Enhanced Basic Attack P1
  • Enhanced Basic Attack P2
  • Special Attack: Hammer Time (Automatically Cast)
  • Defensive Assist: Protective Hammer
  • Assist Follow-Up: Hammer Bell
  • Defensive Assist: Protective Hammer
  • Assist Follow-Up: Hammer Bell
  • EX Special Attack: Boiling Furnace
  • Dash Attack: Tremble! (Can be auto cast using basic right after EX)
  • Basic Attack: Smash 'n' Bash P2
  • Enhanced Basic Attack P1
  • Enhanced Basic Attack P2
  • Special Attack: Hammer Time (Automatically Cast)

And here are the W-Engines and Disk Drives used in the calculations.

When off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.5/1.2 per second. When using an EX Special Attack, the equipper's Impact is increased by 10/12.5/15/17.5/20% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
Impact (Lv 60): 18%

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.
Disk 4
CRIT Rate
CRIT Rate%
Disk 5
Fire DMG
Fire DMG%
Disk 6
Impact
Impact%

Substats: ATK (18%), CRIT Rate (33.6%), CRIT DMG (67.2%)

Shiyu Defense

Shiyu Defense

This section contains information about Koleda performance in the latest Shiyu Defense cycle (1.2.2). The page will be automatically updated every patch once enough data is gathered.

  • The data has been last updated on 25/10/2024,
  • 5928 players shared their 1.2.2 Shiyu Defense clear data with us (1162 of the sample are self-reported players that filled our form, 4766 are from random UIDs that we scanned).

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!

Shiyu Defense Stats Form
Usage rate

Characters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners

This section lists the characters that were most commonly paired with Koleda in the current phase of Shiyu Defense.

Teams

This section lists most popular teams featuring Koleda in the current phase of Shiyu Defense.

Rank 20

App. rate: 2.25%

Avg. Score 2.9

Ellen
Koleda
Soukaku

Rank 21

App. rate: 1.48%

Avg. Score 2.8

Soldier 11
Koleda
Lucy

Rank 24

App. rate: 1.33%

Avg. Score 2.87

Zhu Yuan
Koleda
Nicole

Rank 32

App. rate: 0.88%

Avg. Score 2.77

Piper
Koleda
Lucy

Rank 60

App. rate: 0.33%

Avg. Score 2.69

Soldier 11
Koleda
Ben

Rank 62

App. rate: 0.3%

Avg. Score 2.62

Soldier 11
Koleda
Caesar

Rank 63

App. rate: 0.28%

Avg. Score 2.9

Burnice
Koleda
Lucy

Rank 66

App. rate: 0.23%

Avg. Score 2.89

Jane Doe
Koleda
Lucy

Rank 81

App. rate: 0.15%

Avg. Score 2.83

Jane Doe
Koleda
Seth

Rank 87

App. rate: 0.13%

Avg. Score 2.33

Jane Doe
Burnice
Koleda
Mindscapes

Mindscapes data comes from 340 players we have scanned who used Koleda in the current Shiyu Defense.

65.45%

2.76 score

Mindscape 0

24.55%

2.83 score

After the 2nd or 4th hit of Koleda's Basic Attack or her enhanced Basic Attack, quickly use a Special Attack or EX Special Attack to increase the Daze dealt by 15%.

9.39%

2.83 score

When Koleda's EX Special Attack hits an enemy, she recovers 60 Energy. Can trigger once every 45s.

0.61%

3 score

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

0%

No score

Koleda gains one stack of Charge (max 2 stacks) when consuming Furnace Fire to use her Enhanced Basic Attack. When her Chain Attack or Ultimate hits an enemy, she consumes all stacks of Charge to increase the attack's DMG by 18% per stack.

0%

No score

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

0%

No score

When EX Special Attack, Chain Attack, or Ultimate triggers an explosion that hits an enemy, it deals additional DMG equal to 360% of Koleda's ATK.
W-Engines

W-Engines usage data comes from 340 players we have scanned who used Koleda in the current Shiyu Defense.

36.97%

2.84 score

For every 10 Energy accumulated, the equipper's Impact is increased by 2/2.3/2.6/2.9/3.2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
Energy Regen (Lv 60): 50%

34.55%

2.76 score

When off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.5/1.2 per second. When using an EX Special Attack, the equipper's Impact is increased by 10/12.5/15/17.5/20% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
Impact (Lv 60): 18%

13.33%

2.71 score

When the target's HP is no lower than 50%, the equipper inflicts 10/11.5/13/14.5/16% more Daze. When the target's HP is no lower than 75%, this bonus is further enhanced by 10/11.5/13/14.5/16%.

Base ATK (Lv 60): 594
Impact (Lv 60): 15%

5.15%

2.94 score

When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6/7.5/9/10.5/12% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
Impact (Lv 60): 18%

3.33%

2.62 score

The equipper gains a Charge stack every 3s, stacking up to 6 times. When launching an EX Special Attack, consumes all Charge stacks, and each stack increases the Daze inflicted by 4/4.6/5.2/5.8/6.4%.

Base ATK (Lv 60): 594
Impact (Lv 60): 15%

3.03%

2.78 score

Increases Electric DMG by 15/17.5/20/22/24%. When the equipper hits an enemy with Dodge Counter or Assist Attack, their Energy Generation Rate increases by 18/20.5/23/25/27.5% for 8s.

Base ATK (Lv 60): 624
Impact (Lv 60): 15%
Disk Drives

Disk Drives usage data comes from 340 players we have scanned who used Koleda in the current Shiyu Defense.

70%

2.8 score

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

10.3%

2.66 score

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

(2)
Fire DMG +10%.
(4)
Upon hitting a Burning enemy, the equipper's CRIT Rate is increased by 28% for 8s.

5.45%

2.75 score

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

(2)
CRIT Rate +8%.
(4)
Triggering a critical hit with a Basic Attack, Dodge Counter or EX Special Attack increases the equippers ATK by 9% for 6s. The buff duration for different skills are calculated separately.

4.24%

2.9 score

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.

3.33%

2.88 score

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.
Flex

0.61%

3 score

(2)
Shield Effect +15%.
(4)
When any squad member triggers a Defensive Assist or Evasive Assist, all squad members deal 15% increased DMG, lasting 10s. Passive effects of the same name do not stack.

(2)
Impact +6%.
(4)
Basic Attacks, Dash Attacks, and Dodge Counters, inflict 20% more Daze upon the main target.
Stats

Koleda stats aren't available yet. They will be added soon.