Zenless Zone Zero (ZZZ)Jane DoeBuild and Guide

Character

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Introduction

Best guide and build for Jane Doe from ZZZ (Zenless Zone Zero). Jane Doe is an
S
rank character with the Physical attribute who belongs to the
Anomaly
Anomaly Specialty and who is part of the
N.E.P.S.
N.E.P.S. faction.

Jane, a criminal behavior specialist, has had a "colorful" career as a consultant with Public Security over the years. She is an expert in disguise, infiltration, and other investigative work. She has a bad habit of trolling others and sometimes plays harmless pranks. She's a skilled mimic, able to change her appearance and demeanor at will, making people wonder what the "real" Jane is like.

To learn more about Jane Doe check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

Jane Doe has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review/pros & cons update

Patch 2.3

Last build/calcs update

Patch 2.3

Last teams/synergies update

Patch 2.3

Last profile update*

October 14th, 2025

*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.

To learn more about Jane Doe check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

SD/DA Analytics

Teams & Synergy

Calculations

Profile

Core skills
Core

Core Passive Insight

Lv. 1

When Jane's attacks hit an enemy, it causes them to enter the Gnawed state, lasting for 10s. If any squad member triggers Assault on an enemy in the Gnawed state and causes the Flinch effect, the Flinch effect is increased by 5s, and Assault DMG has a chance to trigger a CRIT, with a base CRIT Rate of 20% and CRIT DMG of 50%. Each point of Jane's Anomaly Proficiency further increases this CRIT Rate by 0.1%

Anomaly Mastery: 0

BASE ATK: 0

Core

Additional Ability Sore Spot

When there are other Anomaly Agents or Agents of the same faction in the squad:

Jane's Anomaly Buildup Rate is increased by 15%. When the enemy is already suffering from an Attribute Anomaly, Jane's Anomaly Buildup towards the target is increased by an additional 15%.

Skills
Basic
Basic
Dodge
Dodge
Assist
Assist
Special
Special
qte
Chain
Core

Basic Attack: Dancing Blades

Press to activate: Unleashes up to 6 attacks in front, dealing Physical DMG.

Lv. 1
1st-Hit DMG Multiplier
36.10%
1st-Hit Daze Multiplier
15.30%
2nd-Hit DMG Multiplier
62.30%
2nd-Hit Daze Multiplier
44.30%
3rd-Hit DMG Multiplier
83.50%
3rd-Hit Daze Multiplier
59.50%
4th-Hit DMG Multiplier
163.40%
4th-Hit Daze Multiplier
109.70%
5th-Hit DMG Multiplier
98.80%
5th-Hit Daze Multiplier
68.70%
6th-Hit DMG Multiplier
291.30%
6th-Hit Daze Multiplier
200.00%
Core

Passion

When Jane triggers Perfect Dodge, Defensive Assist, or performs a move that deals damage to the enemy, she accumulates Passion Stream. Upon reaching the maximum Passion Stream, Jane enters the Passion state. While in the Passion state, Jane Physical Anomaly Buildup Rate is increased by 25%. Additionally, if Jane Anomaly Proficiency exceeds 120 points, each extra point raises her ATK by 2, up to a maximum of 600. In the Passion state, Jane skills that deal damage expend Passion Stream. Activating a Perfect Dodge or Defensive Assist regenerates Passion Stream. Jane exits the Passion state when all of her Passion Stream is expended.
Core

Basic Attack: Salchow Jump

Entering the Passion state grants Jane one use of Basic Attack: Salchow Jump. When available, hold to activate: Launch rapid consecutive attacks forward, followed by a finishing strike, dealing Physical DMG. Hold the button during the continuous attacks to extend the skill duration. Release to trigger the finishing strike early. Anti-Interrupt level is increased during the continuous attacks, and Jane takes 40% reduced DMG. Jane is invulnerable during the finishing strike. Using Basic Attack: Salchow Jump while in the Passion state generates Passion Stream.

Lv. 1
Combo DMG Multiplier
300.80%
Combo Daze Multiplier
229.20%
Finishing Strike DMG Multiplier
161.30%
Finishing Strike Daze Multiplier
122.90%
Core

Dodge: Phantom

Press to activate. A quick dash dodge. Character is invulnerable while using this skill. Jane has an extra dodge, alternating between two dodges before entering the Passion state. After entering the Passion state, Jane can pass through enemies in front when dodging.
Core

Dash Attack: Edge Jump

Press during a dodge to activate. If after a single dodge, launch an upward slash in front, dealing Physical DMG. If after a second dodge, perform a series of slashes in front, dealing Physical DMG.

Lv. 1
1st-Hit DMG Multiplier
71.50%
1st-Hit Daze Multiplier
35.80%
2nd-Hit DMG Multiplier
71.50%
2nd-Hit Daze Multiplier
35.80%
Core

Dodge Counter: Phantom Thrust

While in the Passion state, press during a dodge to activate: Launch three quick slashes in front, dealing Physical DMG.

Lv. 1
DMG Multiplier
104.50%
Daze Multiplier
52.30%
Core

Dodge Counter: Swift Shadow

Press during a Perfect Dodge to activate. If after a single dodge, unleash multiple slashes at enemies in front, followed by a downward thrust, dealing Physical DMG. If after a second dodge, leap up and deliver three consecutive attack combos to enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.

Lv. 1
1st-Hit DMG Multiplier
341.20%
1st-Hit Daze Multiplier
229.20%
2nd-Hit DMG Multiplier
341.20%
2nd-Hit Daze Multiplier
229.20%
Core

Dodge Counter: Swift Shadow Dance

While in the Passion state, press during a Perfect Dodge to activate. Slash enemies in front quickly multiple times, dealing Physical DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
387.00%
Daze Multiplier
247.50%
Core

Special Attack: Aerial Sweep

Press to activate. Leaps into the air to launch a series of kicks forward, then sweeps across, dealing Physical DMG. Anti-Interrupt level is increased while using this skill.

Lv. 1
DMG Multiplier
57.80%
Daze Multiplier
57.80%
Core

EX Special Attack: Aerial Sweep - Tail Swipe

When Jane has enough energy, press to activate: Leaps into the air to launch a series of kicks forward, then sweeps across, dealing massive Physical DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
574.70%
Daze Multiplier
468.10%
Energy Cost per second
60
Core

Chain Attack: Flowers of Sin

When a Chain Attack is triggered, select Jane to activate: Slash enemies in a large area in front, dealing massive Physical DMG. Jane enters the Passion state when using the skill, and gains max Passion Stream Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
632.60%
Daze Multiplier
237.60%
Core

Ultimate: Final Curtain

When Decibel Rating is at Maximum, press to activate. Slash enemies back and forth in a large area, followed by a finishing strike, dealing massive Physical DMG. Jane enters the Passion state when using the skill, and gains max Passion Stream. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
1470.60%
Daze Multiplier
186.50%
Core

Quick Assist: Dark Thorn

When the on-field character is launched, press to activate. Unleash multiple slashes at enemies in front, followed by a downward thrust, dealing Physical DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
119.20%
Daze Multiplier
119.20%
Core

Defensive Assist: Last Defense

When the character on field is about to be attacked, press to activate. Parries the enemy's attack, inflicting massive Daze. Character is invulnerable while using this skill.

Lv. 1
Light Defensive Daze Multiplier
271.30%
Heavy Defensive Daze Multiplier
342.80%
Chain Defensive Daze Multiplier
166.80%
Core

Assist Follow-Up: Gale Sweep

Press after a Defensive Assist to activate. Leap up and swiftly slash the enemy, then execute a wide sweeping slash across a large area in front, dealing Physical DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
345.50%
Daze Multiplier
299.00%
Mindscapes
M1

Crime Counsel

Mindscape 1

The maximum uses of Basic Attack: Salchow Jump are increased by one. While in the Passion state, Jane's Physical Anomaly Buildup Rate increases by an extra 15% and each point of Jane's Anomaly Proficiency increases her damage by 0.1%, up to a maximum of 30%.
M2

Adapt to the Environment

Mindscape 2

When Jane's attack hits an enemy in the Gnawed state, or when any squad member triggers Assault on an enemy in the Gnawed state, 15% of the enemy's DEF is ignored. Additionally, when Assault DMG triggers a CRIT, the CRIT DMG is increased by 50%.
M3

Anonymity

Mindscape 3

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M4

Adapt and Thrive

Mindscape 4

When any squad member triggers the Assault or Disorder effects, all squad members' Attribute Anomaly DMG is increased by 18%, lasting 15s.
M5

Compulsive Hoarder

Mindscape 5

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M6

Shady Technique

Mindscape 6

While in the Passion state, Jane's CRIT Rate increases by 20%, and CRIT DMG by 40%. After any squad member inflicts Assault, Jane instantly enters the Passion state, and gains max Passion Stream. When Assault deals a CRIT, Jane performs an additional attack on the target, dealing Physical DMG equal to 1,600% of her Anomaly Proficiency.
Stats (Level 60)

Jane Doe Stats at level 60 (including Core passive bonuses).

Stat
HP
7788
Stat
DEF
606
Stat
ATK
880
Stat
CRIT Rate
5%
Stat
CRIT DMG
50%
Stat
PEN Ratio
0%
Stat
Impact
86
Stat
Anomaly Mastery
148
Anomaly Proficiency
114
Stat
Energy Regen
1.2
Voice Actors
ENG
-
JPN
-
CN
-
KR
-
Gallery

Jane Doe images aren't available yet. They will be added soon!

Review

Ratings

This tier list assesses Agents (characters) based on their combat potential in Zenless Zone Zero’s most demanding contents - Deadly Assault (DA) and Shiyu Defense (SD). Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

DPS
T1

Endgame Modes

Pros & Cons
Pros

  • Incredible mobility and 3 Dashes.

  • Absurdly fast and consistent Physical Anomaly buildup resulting in very frequent Assault Triggers.

  • Can cause Assault to critically strike - an additional multiplier not accessible to any other Anomaly character at the time of her release.

  • Strong damage in and outside of burst windows, making her viable all throughout the duration of combat.

  • Can drastically extend her Passion State in the hands of a skilled player thanks to multiple abilities resetting and extending the state when used optimally.

  • Can be used as a sole DPS or alongside other Anomaly characters in Disorder teams giving her great team-building flexibility and future prospects.

Cons

  • When not taking advantage of her Chain Attack or the team's Ultimate Jane requires meaningful field time to enter and take advantage of the Passion State.

  • Can lose significant power if enough Anomaly Proficiency cannot be acquired in order to activate her scaling abilities.

  • Can sometimes lose meaningful damage due to the Anomaly Trigger cooldown and the Anomaly Ability cap (Abilities that can only Trigger Assault at the end of their animation and can waste build-up if it exceeds 100% before the end of the animation).

  • Compared to other characters, she's not versatile - if the endgame buffs don't favor her, she struggles a lot.

Review

Jane Doe is an S-rank Physical Anomaly Agent characterized by her primarily on-field playstyle which is flashy and ideal for Proxies who particularly enjoy playing around Perfect Dodging and high-damage Assault Anomalies that can also critically strike. As one of the most recognizable Agents in the game, she’s been playable for a long time and, like many other Anomaly DPS Agents, has seen a massive surge in power with Vivian’s release. But before we get into her meta strengths, let’s detail what her kit is all about:

Key Mechanics

Jane has a unique resource called Passion Stream, displayed below her HP bar, going up to 100 points. When she inflicts damage, she either gains or loses this resource. This depends on whether or not she is in the Passion state. 

Jane’s Passion Stream gauge is restored by attacking, getting a Perfect Dodge or a Defensive Assist. When it is full, she enters the Passion state. While she is in this state, the Passion Stream gauge turns red instead of its usual blue. Inflicting damage will then consume Passion, Jane’s Anomaly Buildup Rate will be increased by 25%, and if her Anomaly Proficiency exceeds 120, each extra point increases her ATK by 2, up to a maximum of 600 at 420 Anomaly Proficiency.

The Passion Stream gauge can be restored while in the Passion State by triggering Perfect Dodges and/or Defensive Assists. It can also be restored by performing her Salchow Jump attack in the Passion state, triggered by holding Basic Attack after entering the Passion state (of which has one charge refreshing every time the Passion State is re-entered).

Jane’s Core Passive allows her to inflict the Gnawed state to any enemies hit for 10s. This causes them to have an extended duration on the Flinch effect, and Assault Anomaly damage will become able to critically strike with a base CRIT Rate of 37% and a fixed CRIT DMG of 50%. The CRIT Rate will increase depending on her Anomaly Proficiency, reaching 100% CRIT Rate at 375 Anomaly Proficiency.

Basic Attack

Jane features a 6-part Basic Attack. This serves as one of her primary means of dealing damage on-field and accumulating Passion while awaiting an opportunity to ideally Dodge Counter.

More interestingly however, she possesses a special Basic Attack called Salchow Jump, of which she gains one charge every time she enters the Passion state. Holding Basic Attack with a Salchow Jump charge available causes her to spin rapidly, then perform a finishing move, during which she is invulnerable, which can be activated early by releasing Basic Attack if needed to dodge an enemy attack. This deals a high amount of damage and applies a good amount of Physical Anomaly. However, it also severely restricts her movement which can cause issues where all hits fail to fully connect against more mobile enemies, which must be kept in mind. As mentioned earlier, it also restores Passion instead of consuming it, which paired with its good damage and Anomaly potential makes it worth executing in every Passion State she enters.

Chain Attack & Ultimate

Jane’s Chain Attack and Ultimate function as expected, however it is worth noting that they cause Jane to immediately enter the Passion state at full value, then about half of her passion is subtracted from inflicting damage. This causes Salchow Jump charges to refresh which is particularly important during her Combos — during Stun Windows (and even outside of them sometimes with her Ultimate if you are significantly overcapping on Decibels), thanks to these attacks she will be able to trigger multiple Salchow Jumps in quick succession by repeatedly entering the Passion State.

Dash Attack & Dodge Counter

Jane has two different Dash Attacks and Dodge Counters depending on whether or not she is in the Passion state. Additionally, she has different animations depending on whether the Perfect Dodge is triggered after the first or second dodge, but for all intents and purposes this makes little to no difference.

While the Dash Attack and Dodge Counter both get increased damage inside of the Passion State, in all instances the Dodge Counter applies a significantly higher amount of Daze and Anomaly per second than any Basic Attacks and triggering a Perfect Dodge always restores Passion Stream for Jane. This makes them especially important to execute whenever an opportunity presents itself. Hence, Jane’s damage potential is significantly raised depending on the player’s ability to frequently Perfect Dodge an enemy’s attacks.

Unused/Redundant parts of her kit

Jane’s Special, EX Special and Assist-related attacks all function as you’d expect them to and aren’t worth going into detail over. 

Of these attacks however, we will give a particular emphasis to her EX Special. It is most notable as it deals a good chunk of damage and Anomaly when it is available, and even though it does nothing out of the ordinary otherwise (which is why we don’t go into detail over it) it is used in all of Jane’s best combos.

Meta Position & Conclusion

Jane has recently gotten lots of options in terms of teams thanks to the many Anomaly-related characters who have joined the roster, mostly in the form of Alice, Vivian and Yuzuha.

While Alice, Jane and Nicole is the best team in the game bar-none at Mindscape 2 and higher, Jane pairs the best with Vivian before that.

Due to Vivian’s Abloom having the highest scaling of Assault Anomaly and Vivian providing Jane the necessary fieldtime needed, Jane pairs exceptionally well with her.

While Yuzuha is the best overall Support for all Anomaly teams and especially for Alice, being able to significantly contribute to Anomaly Build-Up while also being able to trigger Assault during inactive attacks to prevent Anomaly Overflow, Nicole can under certain circumstances be a superior choice.

As a result, while Jane would normally have fallen to the wayside in favour of more recently released Agents, she instead experienced a resurgence in usage alongside them, gaining a significant boost to her damage ceiling when played alongside Vivian or Alice, and Yuzuha or Nicole as the ideal third slot partner. 

In conclusion, while Jane definitely benefits strongly from Dodge Counters, which may deter some players away from her as this makes or breaks her damage potential depending on how aggressive the enemy is, it is worth keeping in mind that outside of this she has a fairly straightforward on-field playstyle and retains good damage potential to this day, seeing relatively frequent use in Endgame Contents despite being first released near the beginning of the game.

How to play

Playing Jane Doe revolves less around following a strict rotation and more about following a set of priorities that allow for flexibility. Since Jane's playstyle heavily depends on her team's composition, enemy actions, and, more importantly, the management of her Passion gauge, you need to master all those elements to play her well!

The crux of Jane’s gameplay is entering and maintaining the Passion State for as long as possible while executing high Anomaly build-up combos. When an enemy is Stunned or when Jane's Ultimate is ready, this task becomes much easier - thanks to the Chain Attack and Ultimate’s ability to instantly reset the Passion State. However, outside these windows, managing Jane’s Passion Meter becomes important, as any time spent outside the Passion State results in a noticeable drop in her damage output.

Given this dynamic, Jane’s gameplay can be divided into Burst (usually during a stun) and Non-Burst (filling time until the next stun) phases, each with distinct goals and priorities.

Jane Stun Gameplay Priorities

Since Jane can guarantee one or multiple Passion State resets during an enemy stun (especially if using her Ultimate), it’s wise to save her burst damage skills for these moments. This ensures not only guaranteed Passion State but also maximizes her damage output, as Stunned enemies take additional damage, and most team buffs are likely to be active (e.g., Swing Jazz, On Stun or Chain Attack Debuffs).

When looking to deal maximum burst damage with Jane while the enemy is Stunned here are some priorities to look out for which can dramatically increase your team's damage output.

Do at all times:

  • Apply Non-Physical Anomaly Build-Up: Whenever possible, apply non-Physical Anomalies without hogging too much field time to trigger Disorders, especially if Jane is the sole DPS.
  • Manage W-Engine Buffs: Ensure any W-Engine buffs relevant to Jane’s damage are stacked or refreshed, particularly her Signature buff if you’re using it.

Part 1: Right Before Stun

  • Activate Team Buffs: Trigger any team buffs that cannot be activated during Chain Attacks.

Part 2: Chain Attacks

  • Utilize Jane’s Chain Attack: Always use Jane’s Chain Attack to ensure a Passion State reset. Include any supportive Chain Attacks that amplify damage.
  • Optimize Buff/Debuff Uptime: Play around team-based Chain Attack buffs to maximize uptime, such as ending the Chain with Rina if she’s on the team, to prolong her buff/debuff effects.

Part 3: Burst

  • Spend Energy Wisely: Use all saved energy on EX Special Attacks, provided it doesn’t force you out of the Passion State.
  • Leverage Basic Attack:Salchow Jump : Always use Basic Attack: Salchow Jump before exiting or refreshing the Passion State, as it’s Jane’s strongest non-Chain, non-Ultimate, or non-EX move.
  • Consider Ultimate Timing: If other characters don’t require the Ultimate, use Jane’s Ultimate while the enemy is Stunned and has minimal Physical Anomaly build-up. This timing can nearly max out the Anomaly gauge and even overcap it, preventing damage wastage.

Here’s what a burst rotation for a team with Jane as the sole DPS might look like against a Boss-type enemy:

  • Chain Attack: Flowers of Sin (Passion)
  • Dash Attack: Phantom Thrust (Passion) (Optional if not using signature)
  • Basic Attack: Salchow Jump (Passion)
  • EX Special Attack: Aerial Sweep - Clearout (Passion)
  • EX Special Attack: Aerial Sweep - Clearout (Passion)
  • Dash Attack: Phantom Thrust (Passion)(Optional if not using signature)
  • Ultimate: Final Curtain (Passion)
  • Basic Attack: Salchow Jump (Passion)

When using Disorder-based teams, remember to leverage your other Anomaly characters to trigger Disorders during the burst window. Weaving in Basic or Dash Attacks before executing major attacks (like EX Specials or the Ultimate) is advisable if the Physical Anomaly build-up bar is close to full. This ensures no Anomaly damage potential is wasted, maximizing the overall output.

Non-Stun Gameplay Priorities

When playing Jane outside the stun window, her effectiveness depends on the team composition and how much field time they 'steal' from her.

The primary goal for Jane during non-Stun phases is to execute as many Dodges, Dodge Counters, and Passion/Anomaly-efficient combos as possible. But at the same time, you need to allow her teammates to provide buffs etc for her.

Here’s a priority list to help guide your decisions when controlling Jane during non-stun gameplay:

  • Support Your Team: Give the teammates enough field time to expend their energy, apply buffs, debuffs, and execute their rotations. For example, Qingyi might need to apply her Stun damage multiplier before the enemy is Stunned, and Seth may need to buff Jane via a Quick Assist.
  • Apply Non-Physical Anomaly Build-Up: Without interfering with your team's actions, apply as much non-Physical Anomaly build-up as possible. This step is optional if Jane is the sole DPS.
  • Manage W-Engine Buffs: Ensure any W-Engine buffs relevant to Jane’s damage are stacked or refreshed. Pay particular attention to Jane’s Signature buff if you're using it.
  • Conserve Jane’s Energy: Save Jane’s energy for when the enemy is Stunned, as this is when you can maximize her damage output.
  • Maximize Jane’s Field Time: When Jane has the field, prioritize her actions based on the list below to maximize her efficiency.

Execute the following in order of priority whenever Jane gets field time outside the Stun window.

  • Use Basic Attack: Salchow Jump when Passion is below 75% and a charge is available - optionally follow-up with the following combo by tapping Basic Attack right after Salchow Jump:
    • During Passion State:
      • Basic Attack: Salchow Jump (Passion)
      • Dash Attack: Phantom Thrust (Automatically cast by tapping basic)
      • Basic Attack: Dancing Blades P4 (Passion)
      • Basic Attack: Dancing Blades P5 (Passion)
      • Basic Attack: Dancing Blades P6 (Passion)
  • Dodge Counter Combo (Whenever possible, interrupt any Basic Attack combo to perform more Dodge Counters if possible):
    • To Build Passion:
      • Dodge Counter: Swift Shadow
      • Basic Attack: Dancing Blades P3
      • Basic Attack: Dancing Blades P4
      • Basic Attack: Dancing Blades P5
      • Basic Attack: Dancing Blades P6
    • To Spend Passion:
      • Dodge Counter: Swift Shadow Dance (Passion)
      • Basic Attack: Dancing Blades P5 (Passion)
      • Basic Attack: Dancing Blades P6 (Passion)
  • Fill Field Time with Dash Attacks/Dash Attack Combos (if using Signature and buff requires refreshing) or Standard Basic Attack Combos while waiting for additional opportunities to execute Dodge Counters or Salchow Jumps:
  • Dodge Counter Combo (Whenever possible, interrupt any Basic Attack combo to perform more Dodge Counters if possible):
    • Dash Attack Non-Passion State (Only used to refresh signature):
      • Dash Attack: Phantom Thrust (Passion)
      • Basic Attack: Dancing Blades P4 (Passion)
      • Basic Attack: Dancing Blades P5 (Passion)
      • Basic Attack: Dancing Blades P6 (Passion)
    • Dash Attack Passion State (Used for Mobility and/or to Refresh Signature):
      • Basic Attack: Dancing Blades P1 (Passion or Non-Passion)
      • Basic Attack: Dancing Blades P2 (Passion or Non-Passion)
      • Basic Attack: Dancing Blades P3 (Passion or Non-Passion)
      • Basic Attack: Dancing Blades P4 (Passion or Non-Passion)
      • Basic Attack: Dancing Blades P5 (Passion or Non-Passion)
      • Basic Attack: Dancing Blades P6 (Passion or Non-Passion)

Build and teams

Best W-Engines

The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.

The top number shows the relative performance of the W-Engine when looking at Jane playing with teammates, while the bottom number in the 'vacuum', so just Jane's performance solo. You can find more information about them in the Calculations tab.

For the team calculations, here's the team setup we used for them:

100%

100%

Upon activating a Dash Attack, gain 1 stack of Predatory Instinct. Each stack of Predatory Instinct increases the equipper's Physical DMG by 12/15/18/21/24% for 10s, stacking up to 3 times. This effect can trigger once every 0.5s and repeated triggers reset the duration. When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is at maximum stacks, the equipper's Anomaly Buildup Rate increases by 40/50/60/70/80%.

Base ATK (Lv 60): 713
Anomaly Proficiency (Lv 60): 90
Jane's Signature provides her with 90 AP and a stackable buff that grants 36% Physical DMG and 40% Anomaly Buildup Rate. This statline makes hitting Janes goal of 420 AP easier while also boosting her damage significantly but requires her to factor in Dash Attacks or Dodge counters into her gameplay. When used correctly, one of Janes top options, when neglected (stacks allowed to fall off) loses significant value.
Usage: 59.98%
Shiyu Defense: 136s
Deadly Assault: 21052

91.59%

96.08%

The equipper's Anomaly Mastery increases by 60/69/78/87/96. When inflicting Assault, the equipper's Physical DMG increases by 20/23/26/29/32% for 20s, stacking up to 2 times. Repeated triggers reset the duration. When the equipper enters combat, immediately gain 2 stacks.

Base ATK (Lv 60): 713
Attack (Lv 60): 30%
Alice's Signature W-Engine provides Jane with up to 60 Anomaly Mastery, 30% ATK and 40% Physical DMG Bonus but notably does not provide AP which makes reaching 420 quite a tricky endeavour. Fortunately Jane can get around this with the support of some of her best team mates and their ideal weapons (Yuzuha + Her Signature). Also thanks to the extra Anomaly Mastery and superior buildup this Engine has comapred to her signature it's able to scale better alongside Vivian allowing it to catch up in performance when her damage is included (Our calculations only assume Jane's damage).
Usage: 1.78%
Shiyu Defense: 129s
Deadly Assault: 22960

81.54%

86.04%

Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30/34/38/42/46, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%
The best fully F2P-accessible A-rank option for many Anomaly Agents, Jane being no exception to this. Grants a massive boost to Anomaly Proficiency when any squad member inflicts an Attribute Anomaly on enemies, while providing good permanent ATK via its main stats. Not comparable to the above options but a viable alternative if you don't have access to them.
Usage: 17.76%
Shiyu Defense: 142s
Deadly Assault: 20581

80.57%

84.92%

When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 10/11.5/13/14.5/16% and they deal an additional 15/17.5/20/22.5/25% more DMG to the target.

Base ATK (Lv 60): 594
Anomaly Proficiency (Lv 60): 75
The Anomaly battle pass W-Engine is one that can either be exceptionally powerful or fairly weak depending on the combat circumstances, team and gameplay utilized alongside it. This Engine is only recommended for teams that can apply an Attribute Anomaly at all times on relevant enemies.
Usage: 7.99%
Shiyu Defense: 143s
Deadly Assault: 19638

78.33%

78.37%

Increases ATK by 12/15/18/21/24%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 25/31/37/43/50 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
PEN Ratio (Lv 60): 24%
A solid accessible option, granting 24% PEN Ratio, great Base ATK, ATK% and is able to provide extra Anomaly Proficiency when a Special or EX Special attack is used. When using this engine, you'll need to weave in Jane's Special Attacks at least once every 8s to ensure maximum uptime on the stackable part of this Engine's buff or its performance will suffer.Due to this, we have calculated this W-Engine with 2 stacks, but if you are able to maintain 3 stacks at all time, this W-Engine can perform better than shown here.
Usage: 2.67%
Shiyu Defense: 149s
Deadly Assault: 18902
Best Disk Drives Sets

100%

(2)
Physical DMG +10%.
(4)
Whenever a squad member inflicts Assault on an enemy, the equipper deals 35% increased damage to the target for 12s.

Best option for direct Anomaly-based Physical damage dealers, granting 10% permanent Physical DMG% from the 2-PC and 35% increased DMG against enemies inflicted by Assault by any party member for 12 seconds. DMG% bonus against enemies will be up the majority of most fights against boss-type enemies thanks to its long duration and ability to trigger from any team member, allowing a Physical-based Bangboo/teammate to assist with uptime via their own Assaults.

Best combined with your choice of 2-PC Set:

  • Phaethon's Melody (Recommended)
  • Puffer Electro
  • Freedom Blues/Chaos Jazz
  • Astral Voice/Hormone Punk
Best Disk Drives Stats
Disk 4
Anomaly Proficiency
Anomaly Proficiency
Disk 5
PEN Ratio
PEN Ratio%
>
Physical DMG
Physical DMG%
>
ATK%
ATK%
Disk 6
Anomaly Mastery
Anomaly Mastery

Substats: Anomaly Proficiency > ATK% > PEN = ATK

Best Endgame Stats (Level 60)
  • ATK: 2300 - 2800+

  • HP: 9000 - 10000+

  • DEF: 800+

  • Anomaly Proficiency: 375 - 420+ (IN COMBAT; 420 Required for cap of 600 Flat Combat Attack in Passion State)

  • Anomaly Mastery: 192+

Skill priority
Core

Chain Attack

Core

Special Attack

Core

Basic Attack

Core

Dodge

Core

Assist

Video guides

Teams & Synergy

Synergy

Below we list only the most important synergies for Jane Doe. The character can work with others if you know what to do and how to use them. For more alternatives, refer to the Teams section.

Teams (Shiyu Defense)

This section lists most popular teams featuring Jane Doe in the current phase of Shiyu Defense.

Rank 10

App. rate: 5.65%

Avg. time: 2m 11s

Alice
Jane Doe
Yuzuha

Rank 3

App. rate: 7.97%

Avg. time: 2m 14s

Jane Doe
Burnice
Yuzuha

Rank 79

App. rate: 0.34%

Avg. time: 2m 15s

Miyabi
Jane Doe
Yuzuha

Rank 118

App. rate: 0.19%

Avg. time: 2m 15s

Alice
Jane Doe
Astra Yao

Rank 189

App. rate: 0.07%

Avg. time: 2m 21s

Miyabi
Jane Doe
Astra Yao

Rank 14

App. rate: 4.44%

Avg. time: 2m 28s

Jane Doe
Vivian
Yuzuha

Rank 212

App. rate: 0.06%

Avg. time: 2m 30s

Orphie & Magus
Jane Doe
Yuzuha

Rank 236

App. rate: 0.05%

Avg. time: 2m 33s

Alice
Jane Doe
Caesar

Rank 380

App. rate: 0.02%

Avg. time: 2m 36s

Alice
Jane Doe
Lucy

Rank 72

App. rate: 0.37%

Avg. time: 2m 38s

Jane Doe
Burnice
Astra Yao
Teams (Deadly Assault)

This section lists most popular teams featuring Jane Doe in the current phase of Deadly Assault.

Rank 15

App. rate: 4.1%

Avg. score: 23341

Jane Doe
Burnice
Yuzuha

Rank 127

App. rate: 0.26%

Avg. score: 23290

Miyabi
Jane Doe
Yuzuha

Rank 16

App. rate: 4.06%

Avg. score: 22175

Jane Doe
Vivian
Yuzuha

Rank 60

App. rate: 0.68%

Avg. score: 21704

Jane Doe
Vivian
Astra Yao

Rank 57

App. rate: 0.72%

Avg. score: 21308

Jane Doe
Burnice
Astra Yao

Rank 321

App. rate: 0.05%

Avg. score: 20960

Miyabi
Jane Doe
Astra Yao

Rank 24

App. rate: 2.81%

Avg. score: 19687

Alice
Jane Doe
Yuzuha

Rank 168

App. rate: 0.17%

Avg. score: 19214

Alice
Jane Doe
Astra Yao

Rank 71

App. rate: 0.55%

Avg. score: 18528

Yanagi
Jane Doe
Yuzuha

Rank 378

App. rate: 0.04%

Avg. score: 17861

Alice
Jane Doe
Vivian

Calculations

Damage output
New Calculations

ZZZ has changed a lot from 1.0 - many new mechanics, enemies and characters have been introduced and biggest of all the game has a new competitive endgame mode Deadly Assault. Deadly Assault is based around dealing as much damage as possible in 180 seconds, because of this we're changing our calculation style away from a focus on burst to instead focus on extended fights over 3 minutes (180s). Also, many Mindscape, Disc Drive and W-enigne calculations can meaningfully change when factoring in the buffs of an Agents best team, for this reason we're also adding a new feature, allowing you to see damage output with one of the agents best teams buffs factored in. We're starting this overhaul off with Alice but will be updating all other characters on the site soon, for this reason, do not compare her calculations to other characters at this time!

This character uses our new calculation format for this reason, do not compare her calculations to older character. We'll be updating all DPS characters soon.

Mindscape Disclaimers
  • M1: The added Basic Attack, Salchow Jump, provided by Jane's Mindscape 1 becomes increasingly valuable as combat extends. This bonus allows Jane to prolong each of her Passion States, thus magnifying the benefits over longer engagements.
  • M2: The effectiveness of Jane's Mindscape 2 diminishes if you cannot achieve the CRIT RATE Anomaly Proficiency cap for Jane's Gnawed State. As such, if this cap is not reached, the gains reflected in our calculations will be relatively weaker. However, even today, it is still one of the strongest mindscape 2 in the game and synergizes particularily well with Alice, being a core component of one of Jane's stronger premium team options (Alice M2, Jane M2, Nicole M6).
  • M6: The value of Jane's Mindscape 6 is contingent on the downtime experienced during her Passion State in the combat scenario. In instances where Jane encounters significant or frequent downtime, M6 provides substantial benefits. However, in scenarios where there is minimal to no downtime, its effectiveness is considerably reduced.
Team setup

For the team calculations (purple chart), here's the team setup we used for them (keep in mind that with different team members, the damage output will look different):

Jane Doe in 1 Target scenario - Team Damage and Solo Damage output.
Details about the calculations

And here are the W-Engines and Disk Drives used in the calculations.

Upon activating a Dash Attack, gain 1 stack of Predatory Instinct. Each stack of Predatory Instinct increases the equipper's Physical DMG by 12/15/18/21/24% for 10s, stacking up to 3 times. This effect can trigger once every 0.5s and repeated triggers reset the duration. When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is at maximum stacks, the equipper's Anomaly Buildup Rate increases by 40/50/60/70/80%.

Base ATK (Lv 60): 713
Anomaly Proficiency (Lv 60): 90

(2)
Physical DMG +10%.
(4)
Whenever a squad member inflicts Assault on an enemy, the equipper deals 35% increased damage to the target for 12s.

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.
Disk 4
Anomaly Proficiency
Anomaly Proficiency
Disk 5
PEN Ratio
PEN Ratio%
Disk 6
Anomaly Mastery
Anomaly Mastery

Substats: ATK (42%), Anomaly Proficiency (126)

Shiyu Defense / Deadly Assault

Shiyu Defense / Deadly Assault

This section contains information about Jane Doe performance in the latest Shiyu Defense and Deadly Assault cycles (2.2.2). The page will be automatically updated every patch once enough data is gathered.

  • The data has been last updated on 10/09/2025,
  • 23134 players shared their 2.2.2 Shiyu Defense clear data with us (21170 of the sample are self-reported players that filled our form, 1964 are from random UIDs that we scanned).
  • 23685 players shared their 2.2.2 Deadly Assault clear data with us (20341 of the sample are self-reported players that filled our form, 2238 are from random UIDs that we scanned).

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!

Shiyu Defense Stats Form
Usage rate (SD)

Characters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (DA)

Characters are ranked with appearance rate, which is how often a character was used in Deadly Assault by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (SD)

This section lists the characters that were most commonly paired with Jane Doe in the current phase of Shiyu Defense.

Common partners (DA)

This section lists the characters that were most commonly paired with Jane Doe in the current phase of Deadly Assault.

Mindscapes

Mindscapes data comes from players who used Jane Doe in the current SD cycle (4561) or in the current DA cycle (4292).

75.43%

141 s.

Mindscape 0

8.62%

125 s.

The maximum uses of Basic Attack: Salchow Jump are increased by one. While in the Passion state, Jane's Physical Anomaly Buildup Rate increases by an extra 15% and each point of Jane's Anomaly Proficiency increases her damage by 0.1%, up to a maximum of 30%.

11.35%

87 s.

When Jane's attack hits an enemy in the Gnawed state, or when any squad member triggers Assault on an enemy in the Gnawed state, 15% of the enemy's DEF is ignored. Additionally, when Assault DMG triggers a CRIT, the CRIT DMG is increased by 50%.

1.31%

100 s.

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

0.39%

77 s.

When any squad member triggers the Assault or Disorder effects, all squad members' Attribute Anomaly DMG is increased by 18%, lasting 15s.

0.05%

89 s.

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

2.84%

70 s.

While in the Passion state, Jane's CRIT Rate increases by 20%, and CRIT DMG by 40%. After any squad member inflicts Assault, Jane instantly enters the Passion state, and gains max Passion Stream. When Assault deals a CRIT, Jane performs an additional attack on the target, dealing Physical DMG equal to 1,600% of her Anomaly Proficiency.
W-Engines

W-Engines usage data comes from players who used Jane Doe in the current SD cycle (4561) or in the current DA cycle (4292).

59.98%

136 s.

Upon activating a Dash Attack, gain 1 stack of Predatory Instinct. Each stack of Predatory Instinct increases the equipper's Physical DMG by 12/15/18/21/24% for 10s, stacking up to 3 times. This effect can trigger once every 0.5s and repeated triggers reset the duration. When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is at maximum stacks, the equipper's Anomaly Buildup Rate increases by 40/50/60/70/80%.

Base ATK (Lv 60): 713
Anomaly Proficiency (Lv 60): 90

17.76%

142 s.

Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30/34/38/42/46, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%

8.89%

155 s.

For every 10 Energy consumed, the equipper gains a buff that increases ATK by 2.5/2.8/3.2/3.6/4% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
Anomaly Proficiency (Lv 60): 75

7.99%

143 s.

When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 10/11.5/13/14.5/16% and they deal an additional 15/17.5/20/22.5/25% more DMG to the target.

Base ATK (Lv 60): 594
Anomaly Proficiency (Lv 60): 75

2.67%

149 s.

Increases ATK by 12/15/18/21/24%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 25/31/37/43/50 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
PEN Ratio (Lv 60): 24%

1.78%

129 s.

The equipper's Anomaly Mastery increases by 60/69/78/87/96. When inflicting Assault, the equipper's Physical DMG increases by 20/23/26/29/32% for 20s, stacking up to 2 times. Repeated triggers reset the duration. When the equipper enters combat, immediately gain 2 stacks.

Base ATK (Lv 60): 713
Attack (Lv 60): 30%
Disk Drives

Disk Drives usage data comes from players who used Jane Doe in the current SD cycle (4561) or in the current DA cycle (4292).

70.02%

144 s.

(2)
Physical DMG +10%.
(4)
Whenever a squad member inflicts Assault on an enemy, the equipper deals 35% increased damage to the target for 12s.

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.

11.75%

134 s.

(2)
Physical DMG +10%.
(4)
Whenever a squad member inflicts Assault on an enemy, the equipper deals 35% increased damage to the target for 12s.

(2)
Anomaly Mastery +8%.
(4)
When any squad member uses an EX Special Attack, the equipper's Anomaly Proficiency increases by 45 for 8s. If the character using the EX Special Attack is not the equipper, the equipper's Ether DMG is increased by 25%.

11.06%

132 s.

(2)
Physical DMG +10%.
(4)
Whenever a squad member inflicts Assault on an enemy, the equipper deals 35% increased damage to the target for 12s.

(2)
Anomaly Proficiency +30.
(4)
Fire DMG and Electric DMG are increased by 15%. When off-field, the damage caused by EX Special Attacks and Assist Attacks is increased by 20%. When the character switches back onto the field, this buff continues for 5s. The lasting effect can be triggered once every 7.5s.

2.41%

132 s.

(2)
Physical DMG +10%.
(4)
Whenever a squad member inflicts Assault on an enemy, the equipper deals 35% increased damage to the target for 12s.

(2)
ATK +10%.
(4)
Upon entering combat or switching in, its user's ATK increased by 25% for 10s. This effect can be triggered once every 20s.

1.17%

123 s.

(2)
Physical DMG +10%.
(4)
Whenever a squad member inflicts Assault on an enemy, the equipper deals 35% increased damage to the target for 12s.

(2)
ATK +10%.
(4)
Whenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Only one of this effect can be active at a time in the same squad.

0.74%

134 s.

(2)
Physical DMG +10%.
(4)
Whenever a squad member inflicts Assault on an enemy, the equipper deals 35% increased damage to the target for 12s.

(2)
PEN Ratio +8%.
(4)
Ultimate DMG increases by 20%. Launching an Ultimate increases the equippers ATK by 15% for 12s.
Character Stats
Main stats
Slot 4
Anomaly Proficiency
Anomaly Proficiency
- 99.18%
ATK%
ATK%
- 0.46%
- 0.21%
Slot 5
Physical DMG
Physical DMG%
- 74.75%
ATK%
ATK%
- 13.78%
PEN Ratio
PEN Ratio%
- 11.12%
Slot 6
Anomaly Mastery
Anomaly Mastery
- 92.68%
ATK%
ATK%
- 7.02%
- 0.17%
Average stats
Average stats
HP
HP
- 11067.63
ATK
ATK
- 2591.66
DEF
DEF
- 921.75
CRIT Rate
CRIT Rate%
- 13.85%
CRIT DMG
CRIT DMG%
- 67.86%
Physical DMG
Physical DMG%
- 32.37%
Energy Regen
Energy Regen%
- 120.06
Anomaly Mastery
Anomaly Mastery
- 190.48
Anomaly Proficiency
Anomaly Proficiency
- 415.88
PEN Ratio
PEN Ratio%
- 3.15%
PEN
PEN
- 33.29
Average sub stats
Average sub stats
HP
HP
- 9.92%
ATK
ATK
- 29.6%
DEF
DEF
- 15.02%
CRIT Rate
CRIT Rate%
- 8.83%
CRIT DMG
CRIT DMG%
- 17.83%
PEN
PEN
- 33.29
Anomaly Proficiency
Anomaly Proficiency
- 114.77
Other stats
Average stats
Character level - 60
W-Engine level - 59.95
Basic level - 11.6
Special level - 11.13
Ultimate level - 11.08
Dodge level - 10.73
Assist level - 9.16
Core level - 6.99