




Jane, a criminal behavior specialist, has had a "colorful" career as a consultant with Public Security over the years. She is an expert in disguise, infiltration, and other investigative work. She has a bad habit of trolling others and sometimes plays harmless pranks. She's a skilled mimic, able to change her appearance and demeanor at will, making people wonder what the "real" Jane is like.
To learn more about Jane Doe check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Jane Doe has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review/pros & cons update
Patch 2.3
Last build/calcs update
Patch 2.3
Last teams/synergies update
Patch 2.3
Last profile update*
October 14th, 2025
*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.
To learn more about Jane Doe check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
SD/DA Analytics
Teams & Synergy
Calculations
Profile
Core Passive Insight
When Jane's attacks hit an enemy, it causes them to enter the Gnawed state, lasting for 10s. If any squad member triggers Assault on an enemy in the Gnawed state and causes the Flinch effect, the Flinch effect is increased by 5s, and Assault DMG has a chance to trigger a CRIT, with a base CRIT Rate of 20% and CRIT DMG of 50%. Each point of Jane's Anomaly Proficiency further increases this CRIT Rate by 0.1%
Anomaly Mastery: 0
BASE ATK: 0
Additional Ability Sore Spot
When there are other Anomaly Agents or Agents of the same faction in the squad:
Jane's Anomaly Buildup Rate is increased by 15%. When the enemy is already suffering from an Attribute Anomaly, Jane's Anomaly Buildup towards the target is increased by an additional 15%.
Basic Attack: Dancing Blades
Passion
Basic Attack: Salchow Jump
Dodge: Phantom
Dash Attack: Edge Jump
Dodge Counter: Phantom Thrust
Dodge Counter: Swift Shadow
Dodge Counter: Swift Shadow Dance
Special Attack: Aerial Sweep
EX Special Attack: Aerial Sweep - Tail Swipe
Chain Attack: Flowers of Sin
Ultimate: Final Curtain
Quick Assist: Dark Thorn
Defensive Assist: Last Defense
Assist Follow-Up: Gale Sweep
Crime Counsel
Mindscape 1
Adapt to the Environment
Mindscape 2
Anonymity
Mindscape 3
Adapt and Thrive
Mindscape 4
Compulsive Hoarder
Mindscape 5
Shady Technique
Mindscape 6
Jane Doe Stats at level 60 (including Core passive bonuses).
Jane Doe images aren't available yet. They will be added soon!
Review
This tier list assesses Agents (characters) based on their combat potential in Zenless Zone Zero’s most demanding contents - Deadly Assault (DA) and Shiyu Defense (SD). Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.
Endgame Modes
Incredible mobility and 3 Dashes.
Absurdly fast and consistent Physical Anomaly buildup resulting in very frequent Assault Triggers.
Can cause Assault to critically strike - an additional multiplier not accessible to any other Anomaly character at the time of her release.
Strong damage in and outside of burst windows, making her viable all throughout the duration of combat.
Can drastically extend her Passion State in the hands of a skilled player thanks to multiple abilities resetting and extending the state when used optimally.
Can be used as a sole DPS or alongside other Anomaly characters in Disorder teams giving her great team-building flexibility and future prospects.
When not taking advantage of her Chain Attack or the team's Ultimate Jane requires meaningful field time to enter and take advantage of the Passion State.
Can lose significant power if enough Anomaly Proficiency cannot be acquired in order to activate her scaling abilities.
Can sometimes lose meaningful damage due to the Anomaly Trigger cooldown and the Anomaly Ability cap (Abilities that can only Trigger Assault at the end of their animation and can waste build-up if it exceeds 100% before the end of the animation).
Compared to other characters, she's not versatile - if the endgame buffs don't favor her, she struggles a lot.
Jane Doe is an S-rank Physical Anomaly Agent characterized by her primarily on-field playstyle which is flashy and ideal for Proxies who particularly enjoy playing around Perfect Dodging and high-damage Assault Anomalies that can also critically strike. As one of the most recognizable Agents in the game, she’s been playable for a long time and, like many other Anomaly DPS Agents, has seen a massive surge in power with Vivian’s release. But before we get into her meta strengths, let’s detail what her kit is all about:
Jane has a unique resource called Passion Stream, displayed below her HP bar, going up to 100 points. When she inflicts damage, she either gains or loses this resource. This depends on whether or not she is in the Passion state.
Jane’s Passion Stream gauge is restored by attacking, getting a Perfect Dodge or a Defensive Assist. When it is full, she enters the Passion state. While she is in this state, the Passion Stream gauge turns red instead of its usual blue. Inflicting damage will then consume Passion, Jane’s Anomaly Buildup Rate will be increased by 25%, and if her Anomaly Proficiency exceeds 120, each extra point increases her ATK by 2, up to a maximum of 600 at 420 Anomaly Proficiency.
The Passion Stream gauge can be restored while in the Passion State by triggering Perfect Dodges and/or Defensive Assists. It can also be restored by performing her Salchow Jump attack in the Passion state, triggered by holding Basic Attack after entering the Passion state (of which has one charge refreshing every time the Passion State is re-entered).
Jane’s Core Passive allows her to inflict the Gnawed state to any enemies hit for 10s. This causes them to have an extended duration on the Flinch effect, and Assault Anomaly damage will become able to critically strike with a base CRIT Rate of 37% and a fixed CRIT DMG of 50%. The CRIT Rate will increase depending on her Anomaly Proficiency, reaching 100% CRIT Rate at 375 Anomaly Proficiency.
Jane features a 6-part Basic Attack. This serves as one of her primary means of dealing damage on-field and accumulating Passion while awaiting an opportunity to ideally Dodge Counter.
More interestingly however, she possesses a special Basic Attack called Salchow Jump, of which she gains one charge every time she enters the Passion state. Holding Basic Attack with a Salchow Jump charge available causes her to spin rapidly, then perform a finishing move, during which she is invulnerable, which can be activated early by releasing Basic Attack if needed to dodge an enemy attack. This deals a high amount of damage and applies a good amount of Physical Anomaly. However, it also severely restricts her movement which can cause issues where all hits fail to fully connect against more mobile enemies, which must be kept in mind. As mentioned earlier, it also restores Passion instead of consuming it, which paired with its good damage and Anomaly potential makes it worth executing in every Passion State she enters.
Jane’s Chain Attack and Ultimate function as expected, however it is worth noting that they cause Jane to immediately enter the Passion state at full value, then about half of her passion is subtracted from inflicting damage. This causes Salchow Jump charges to refresh which is particularly important during her Combos — during Stun Windows (and even outside of them sometimes with her Ultimate if you are significantly overcapping on Decibels), thanks to these attacks she will be able to trigger multiple Salchow Jumps in quick succession by repeatedly entering the Passion State.
Jane has two different Dash Attacks and Dodge Counters depending on whether or not she is in the Passion state. Additionally, she has different animations depending on whether the Perfect Dodge is triggered after the first or second dodge, but for all intents and purposes this makes little to no difference.
While the Dash Attack and Dodge Counter both get increased damage inside of the Passion State, in all instances the Dodge Counter applies a significantly higher amount of Daze and Anomaly per second than any Basic Attacks and triggering a Perfect Dodge always restores Passion Stream for Jane. This makes them especially important to execute whenever an opportunity presents itself. Hence, Jane’s damage potential is significantly raised depending on the player’s ability to frequently Perfect Dodge an enemy’s attacks.
Jane’s Special, EX Special and Assist-related attacks all function as you’d expect them to and aren’t worth going into detail over.
Of these attacks however, we will give a particular emphasis to her EX Special. It is most notable as it deals a good chunk of damage and Anomaly when it is available, and even though it does nothing out of the ordinary otherwise (which is why we don’t go into detail over it) it is used in all of Jane’s best combos.
Jane has recently gotten lots of options in terms of teams thanks to the many Anomaly-related characters who have joined the roster, mostly in the form of Alice, Vivian and Yuzuha.
While Alice, Jane and Nicole is the best team in the game bar-none at Mindscape 2 and higher, Jane pairs the best with Vivian before that.
Due to Vivian’s Abloom having the highest scaling of Assault Anomaly and Vivian providing Jane the necessary fieldtime needed, Jane pairs exceptionally well with her.
While Yuzuha is the best overall Support for all Anomaly teams and especially for Alice, being able to significantly contribute to Anomaly Build-Up while also being able to trigger Assault during inactive attacks to prevent Anomaly Overflow, Nicole can under certain circumstances be a superior choice.
As a result, while Jane would normally have fallen to the wayside in favour of more recently released Agents, she instead experienced a resurgence in usage alongside them, gaining a significant boost to her damage ceiling when played alongside Vivian or Alice, and Yuzuha or Nicole as the ideal third slot partner.
In conclusion, while Jane definitely benefits strongly from Dodge Counters, which may deter some players away from her as this makes or breaks her damage potential depending on how aggressive the enemy is, it is worth keeping in mind that outside of this she has a fairly straightforward on-field playstyle and retains good damage potential to this day, seeing relatively frequent use in Endgame Contents despite being first released near the beginning of the game.
Playing Jane Doe revolves less around following a strict rotation and more about following a set of priorities that allow for flexibility. Since Jane's playstyle heavily depends on her team's composition, enemy actions, and, more importantly, the management of her Passion gauge, you need to master all those elements to play her well!
The crux of Jane’s gameplay is entering and maintaining the Passion State for as long as possible while executing high Anomaly build-up combos. When an enemy is Stunned or when Jane's Ultimate is ready, this task becomes much easier - thanks to the Chain Attack and Ultimate’s ability to instantly reset the Passion State. However, outside these windows, managing Jane’s Passion Meter becomes important, as any time spent outside the Passion State results in a noticeable drop in her damage output.
Given this dynamic, Jane’s gameplay can be divided into Burst (usually during a stun) and Non-Burst (filling time until the next stun) phases, each with distinct goals and priorities.
Since Jane can guarantee one or multiple Passion State resets during an enemy stun (especially if using her Ultimate), it’s wise to save her burst damage skills for these moments. This ensures not only guaranteed Passion State but also maximizes her damage output, as Stunned enemies take additional damage, and most team buffs are likely to be active (e.g., Swing Jazz, On Stun or Chain Attack Debuffs).
When looking to deal maximum burst damage with Jane while the enemy is Stunned here are some priorities to look out for which can dramatically increase your team's damage output.
Do at all times:
Part 1: Right Before Stun
Part 2: Chain Attacks
Part 3: Burst
Here’s what a burst rotation for a team with Jane as the sole DPS might look like against a Boss-type enemy:
- Chain Attack: Flowers of Sin (Passion)
- Dash Attack: Phantom Thrust (Passion) (Optional if not using signature)
- Basic Attack: Salchow Jump (Passion)
- EX Special Attack: Aerial Sweep - Clearout (Passion)
- EX Special Attack: Aerial Sweep - Clearout (Passion)
- Dash Attack: Phantom Thrust (Passion)(Optional if not using signature)
- Ultimate: Final Curtain (Passion)
- Basic Attack: Salchow Jump (Passion)
When using Disorder-based teams, remember to leverage your other Anomaly characters to trigger Disorders during the burst window. Weaving in Basic or Dash Attacks before executing major attacks (like EX Specials or the Ultimate) is advisable if the Physical Anomaly build-up bar is close to full. This ensures no Anomaly damage potential is wasted, maximizing the overall output.
When playing Jane outside the stun window, her effectiveness depends on the team composition and how much field time they 'steal' from her.
The primary goal for Jane during non-Stun phases is to execute as many Dodges, Dodge Counters, and Passion/Anomaly-efficient combos as possible. But at the same time, you need to allow her teammates to provide buffs etc for her.
Here’s a priority list to help guide your decisions when controlling Jane during non-stun gameplay:
Execute the following in order of priority whenever Jane gets field time outside the Stun window.
- Use Basic Attack: Salchow Jump when Passion is below 75% and a charge is available - optionally follow-up with the following combo by tapping Basic Attack right after Salchow Jump:
- During Passion State:
- Basic Attack: Salchow Jump (Passion)
- Dash Attack: Phantom Thrust (Automatically cast by tapping basic)
- Basic Attack: Dancing Blades P4 (Passion)
- Basic Attack: Dancing Blades P5 (Passion)
- Basic Attack: Dancing Blades P6 (Passion)
- Dodge Counter Combo (Whenever possible, interrupt any Basic Attack combo to perform more Dodge Counters if possible):
- To Build Passion:
- Dodge Counter: Swift Shadow
- Basic Attack: Dancing Blades P3
- Basic Attack: Dancing Blades P4
- Basic Attack: Dancing Blades P5
- Basic Attack: Dancing Blades P6
- To Spend Passion:
- Dodge Counter: Swift Shadow Dance (Passion)
- Basic Attack: Dancing Blades P5 (Passion)
- Basic Attack: Dancing Blades P6 (Passion)
- Fill Field Time with Dash Attacks/Dash Attack Combos (if using Signature and buff requires refreshing) or Standard Basic Attack Combos while waiting for additional opportunities to execute Dodge Counters or Salchow Jumps:
- Dodge Counter Combo (Whenever possible, interrupt any Basic Attack combo to perform more Dodge Counters if possible):
- Dash Attack Non-Passion State (Only used to refresh signature):
- Dash Attack: Phantom Thrust (Passion)
- Basic Attack: Dancing Blades P4 (Passion)
- Basic Attack: Dancing Blades P5 (Passion)
- Basic Attack: Dancing Blades P6 (Passion)
- Dash Attack Passion State (Used for Mobility and/or to Refresh Signature):
- Basic Attack: Dancing Blades P1 (Passion or Non-Passion)
- Basic Attack: Dancing Blades P2 (Passion or Non-Passion)
- Basic Attack: Dancing Blades P3 (Passion or Non-Passion)
- Basic Attack: Dancing Blades P4 (Passion or Non-Passion)
- Basic Attack: Dancing Blades P5 (Passion or Non-Passion)
- Basic Attack: Dancing Blades P6 (Passion or Non-Passion)
Build and teams
The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.
The top number shows the relative performance of the W-Engine when looking at Jane playing with teammates, while the bottom number in the 'vacuum', so just Jane's performance solo. You can find more information about them in the Calculations tab.
For the team calculations, here's the team setup we used for them:
100%
100%
Upon activating a Dash Attack, gain 1 stack of Predatory Instinct. Each stack of Predatory Instinct increases the equipper's Physical DMG by 12/15/18/21/24% for 10s, stacking up to 3 times. This effect can trigger once every 0.5s and repeated triggers reset the duration. When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is at maximum stacks, the equipper's Anomaly Buildup Rate increases by 40/50/60/70/80%.
91.59%
96.08%
The equipper's Anomaly Mastery increases by 60/69/78/87/96. When inflicting Assault, the equipper's Physical DMG increases by 20/23/26/29/32% for 20s, stacking up to 2 times. Repeated triggers reset the duration. When the equipper enters combat, immediately gain 2 stacks.
81.54%
86.04%
Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30/34/38/42/46, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.
80.57%
84.92%
When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 10/11.5/13/14.5/16% and they deal an additional 15/17.5/20/22.5/25% more DMG to the target.
78.33%
78.37%
Increases ATK by 12/15/18/21/24%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 25/31/37/43/50 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.
100%
Best option for direct Anomaly-based Physical damage dealers, granting 10% permanent Physical DMG% from the 2-PC and 35% increased DMG against enemies inflicted by Assault by any party member for 12 seconds. DMG% bonus against enemies will be up the majority of most fights against boss-type enemies thanks to its long duration and ability to trigger from any team member, allowing a Physical-based Bangboo/teammate to assist with uptime via their own Assaults.
Best combined with your choice of 2-PC Set:
Substats: Anomaly Proficiency > ATK% > PEN = ATK
ATK: 2300 - 2800+
HP: 9000 - 10000+
DEF: 800+
Anomaly Proficiency: 375 - 420+ (IN COMBAT; 420 Required for cap of 600 Flat Combat Attack in Passion State)
Anomaly Mastery: 192+
Chain Attack
Special Attack
Basic Attack
Dodge
Assist
Teams & Synergy
Below we list only the most important synergies for Jane Doe. The character can work with others if you know what to do and how to use them. For more alternatives, refer to the Teams section.
This section lists most popular teams featuring Jane Doe in the current phase of Shiyu Defense.
This section lists most popular teams featuring Jane Doe in the current phase of Deadly Assault.
Calculations
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables and also the skill of the player is important. As usual, don't compare the numbers between characters.
ZZZ has changed a lot from 1.0 - many new mechanics, enemies and characters have been introduced and biggest of all the game has a new competitive endgame mode Deadly Assault. Deadly Assault is based around dealing as much damage as possible in 180 seconds, because of this we're changing our calculation style away from a focus on burst to instead focus on extended fights over 3 minutes (180s). Also, many Mindscape, Disc Drive and W-enigne calculations can meaningfully change when factoring in the buffs of an Agents best team, for this reason we're also adding a new feature, allowing you to see damage output with one of the agents best teams buffs factored in. We're starting this overhaul off with Alice but will be updating all other characters on the site soon, for this reason, do not compare her calculations to other characters at this time!
This character uses our new calculation format for this reason, do not compare her calculations to older character. We'll be updating all DPS characters soon.
For the team calculations (purple chart), here's the team setup we used for them (keep in mind that with different team members, the damage output will look different):
And here are the W-Engines and Disk Drives used in the calculations.
Upon activating a Dash Attack, gain 1 stack of Predatory Instinct. Each stack of Predatory Instinct increases the equipper's Physical DMG by 12/15/18/21/24% for 10s, stacking up to 3 times. This effect can trigger once every 0.5s and repeated triggers reset the duration. When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is at maximum stacks, the equipper's Anomaly Buildup Rate increases by 40/50/60/70/80%.
Substats: ATK (42%), Anomaly Proficiency (126)
Shiyu Defense / Deadly Assault
This section contains information about Jane Doe performance in the latest Shiyu Defense and Deadly Assault cycles (2.2.2). The page will be automatically updated every patch once enough data is gathered.
If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!
Shiyu Defense Stats FormCharacters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Deadly Assault by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
This section lists the characters that were most commonly paired with Jane Doe in the current phase of Shiyu Defense.
This section lists the characters that were most commonly paired with Jane Doe in the current phase of Deadly Assault.
Mindscapes data comes from players who used Jane Doe in the current SD cycle (4561) or in the current DA cycle (4292).
75.43%
141 s.Mindscape 0
8.62%
125 s.11.35%
87 s.1.31%
100 s.0.39%
77 s.0.05%
89 s.2.84%
70 s.W-Engines usage data comes from players who used Jane Doe in the current SD cycle (4561) or in the current DA cycle (4292).
59.98%
136 s.Upon activating a Dash Attack, gain 1 stack of Predatory Instinct. Each stack of Predatory Instinct increases the equipper's Physical DMG by 12/15/18/21/24% for 10s, stacking up to 3 times. This effect can trigger once every 0.5s and repeated triggers reset the duration. When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is at maximum stacks, the equipper's Anomaly Buildup Rate increases by 40/50/60/70/80%.
17.76%
142 s.Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30/34/38/42/46, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.
8.89%
155 s.For every 10 Energy consumed, the equipper gains a buff that increases ATK by 2.5/2.8/3.2/3.6/4% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.
7.99%
143 s.When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 10/11.5/13/14.5/16% and they deal an additional 15/17.5/20/22.5/25% more DMG to the target.
2.67%
149 s.Increases ATK by 12/15/18/21/24%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 25/31/37/43/50 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.
1.78%
129 s.The equipper's Anomaly Mastery increases by 60/69/78/87/96. When inflicting Assault, the equipper's Physical DMG increases by 20/23/26/29/32% for 20s, stacking up to 2 times. Repeated triggers reset the duration. When the equipper enters combat, immediately gain 2 stacks.
Disk Drives usage data comes from players who used Jane Doe in the current SD cycle (4561) or in the current DA cycle (4292).
70.02%
144 s.11.75%
134 s.11.06%
132 s.2.41%
132 s.1.17%
123 s.0.74%
134 s.Copyright © 2025 Prydwen.gg