Anby: Soldier 0Build and Guide

Character
Introduction

Anby: Soldier 0 is an
S Rank
rank character with the Electric attribute who belongs to the
Attack
Attack Specialty and who is part of the Unknown Faction faction.

To learn more about Anby: Soldier 0 check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

Anby: Soldier 0 has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review/pros & cons update

Patch 1.6

Last build/calcs update

Patch 1.6

Last teams/synergies update

Patch 1.6

Last profile update*

March 12th, 2025

*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.

To learn more about Anby: Soldier 0 check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

SD/DA Analytics

Rotation & Teams

Calculations

Profile

Core skills
Core

Core Passive Voltage Gap

Lv. 1

Soldier 0 - Anby's DMG against enemies with the Silver Star mark increases by 12.5%.

After an enemy is marked with Silver Star, the CRIT DMG received from Aftershock attacks is further increased by 15% of Soldier 0 - Anby's CRIT DMG.

CRIT Rate: 0

BASE ATK: 0

Core

Additional Ability Voltage Surge

When another character in your squad is a Stun or Support character:

Soldier 0 - Anby's CRIT Rate increases by 10%. When Soldier 0 - Anby is the active character, all squad members' Aftershock DMG to enemies with a Silver Star mark increases by 25%.

Skills
Basic
Basic
Dodge
Dodge
Assist
Assist
Special
Special
qte
Chain
Core

Basic Attack: Penetrating Shock

Press to activate: Perform up to five slashes ahead, dealing Electric DMG. After the 4th attack hits the enemy, repeatedly press or hold to quickly pass through enemies in front up to 5 times.

Lv. 1
1st-Hit DMG Multiplier
32.70%
1st-Hit Daze Multiplier
27.90%
2nd-Hit DMG Multiplier
62.20%
2nd-Hit Daze Multiplier
54.50%
3rd-Hit DMG Multiplier
80.10%
3rd-Hit Daze Multiplier
71.90%
3rd-Hit Finisher DMG Multiplier
39.90%
3rd-Hit Finisher Daze Multiplier
62.10%
4th-Hit DMG Multiplier
154.50%
4th-Hit Daze Multiplier
137.70%
5th-Hit DMG Multiplier
148.50%
5th-Hit Daze Multiplier
130.90%
Core

Dodge: Strobe

Press to activate. A quick dash dodge. Character is invulnerable while using this skill.
Core

Dash Attack: Torrent

Press during a dodge to activate: Perform a horizontal slash forward, then follow up with a thrust attack, dealing Electric DMG.

Lv. 1
DMG Multiplier
82.50%
Daze Multiplier
41.30%
Core

Dodge Counter: Ground Flash Counter

Press during a Perfect Dodge to activate. Repeatedly slash enemies in front, dealing Electric DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
250.60%
Daze Multiplier
218.20%
Core

Special Attack: Celestial Thunder

Press to activate. Dash diagonally forward, then unleash a cross slash, dealing Electric DMG. Anti-Interrupt level is increased while using this skill.

Lv. 1
DMG Multiplier
59.60%
Daze Multiplier
59.60%
Core

Special Attack: Azure Flash

When Soldier 0 - Anby's attacks hit an enemy, they apply the Silver Star mark and charges the target For every one-third of charge, the enemy receives 1 stack of White Thunder, stacking up to 3 times. When the enemy has White Thunder, press to activate: Quickly dash forward, slashing through enemies and dealing multiple hits of Electric DMG. When the skill hits an enemy, it will consume 1 stack of White Thunder to trigger an Aftershock that deals 1 extra instance of Electric DMG. Character is invulnerable while using this skill.

Lv. 1
White Thunder DMG Multiplier
167.20%
White Thunder Daze Multiplier
0.00%
DMG Multiplier
43.00%
Daze Multiplier
33.10%
Core

Special Attack: Thunder Smite

When the additional damage from White Thunder triggers 3 times on the same enemy: A lightning strike will fall at the enemy's location, dealing Electric DMG to enemies within range. This DMG is considered Aftershock DMG.

Lv. 1
Thunder Smite DMG Multiplier
188.10%
Thunder Smite Daze Multiplier
0.00%
Core

EX Special Attack: Sundering Bolt

With enough Energy, hold to activate: Combines her twin swords and throws them forward for a high-speed slash, dealing massive Electric DMG. When the skill hits an enemy, it will fully charge Silver Star. Character is invulnerable while using this skill.

Lv. 1
Bind DMG DMG Multiplier
379.60%
Bind DMG Daze Multiplier
458.60%
Energy Cost
60
Core

Chain Attack: Leaping Thunderstrike

When a Chain Attack is triggered, select the character to activate: Leap forward, then quickly dive and perform a cross slash, dealing massive Electric DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
563.80%
Daze Multiplier
198.10%
Core

Ultimate: Voidstrike

When Decibel Rating is at Maximum, press to activate. Perform a powerful series of slashes at a large area in front, followed by a lightning strike, dealing massive Electric DMG. Character is invulnerable while using this skill. When the skill hits an enemy, it will fully charge Silver Star. After using this skill, gain 1 Burning Tether Point.

Lv. 1
DMG Multiplier
1734.90%
Daze Multiplier
276.90%
Core

Quick Assist: Cloud Flash

When the on-field character is launched, press to activate. Repeatedly slash enemies in front, dealing Electric DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
108.20%
Daze Multiplier
108.20%
Core

Defensive Assist: Counter Surge

When the character on field is about to be attacked, press to activate. Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.

Lv. 1
Light Defensive Daze Multiplier
271.30%
Heavy Defensive Daze Multiplier
342.80%
Chain Defensive Daze Multiplier
166.80%
Core

Assist Follow-Up: Conducting Blow

Press after an Defensive Assist to activate: Dash forward and unleash a series of slashes at enemies ahead, dealing Electric DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
407.10%
Daze Multiplier
356.20%
Mindscapes
M1

Static Charge

Mindscape 1

When Soldier 0 - Anby uses an EX Special Attack to hit an enemy, it triggers the additional DMG from White Thunder 3 times. This effect does not consume any White Thunder stacks.
M2

Fail-Safe Protocol

Mindscape 2

Soldier 0 - Anby's CRIT Rate increases by 12%. When she uses her Ultimate, she gains 6 stacks of Thunder's Cry (max 6 stacks). With Thunder's Cry, when using Special Attack: Azure Flash to hit an enemy with White Thunder, it will consume 1 stack of Thunder's Cry instead. Only 1 stack of Thunder's Cry will be consumed when a single use of a skill hits multiple enemies, and consuming Thunder's Cry will still activate the additional DMG from White Thunder.
M3

Past Glory

Mindscape 3

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M4

Silver Reverb

Mindscape 4

When hitting an enemy marked with Silver Star, Soldier 0 - Anby ignores 12% of the target's Electric RES.
M5

Director's Cut

Mindscape 5

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M6

Prequel Protagonist

Mindscape 6

Upon triggering 6 instances of White Thunder's additional DMG, an electromagnetic vortex will be generated, dealing 1,000% of Soldier 0 - Anby's ATK as Electric DMG. This DMG is considered Aftershock DMG.
Stats (Level 60)

Anby: Soldier 0 Stats at level 60 (including Core passive bonuses).

Stat
HP
7673
Stat
DEF
612
Stat
ATK
929
Stat
CRIT Rate
19.4%
Stat
CRIT DMG
50%
Stat
PEN Ratio
0%
Stat
Impact
93
Stat
Anomaly Mastery
94
Anomaly Proficiency
93
Stat
Energy Regen
1.2
Voice Actors
ENG
-
JPN
Tanezaki Atsumi (種﨑敦美)
CN
Yan Ning (宴宁)
KR
-
Gallery

Anby: Soldier 0 images aren't available yet. They will be added soon!

Review

Pros & Cons
Pros

  • Simple kit with easy to execute rotations,

  • High potential damage output for how easy she is to play,

  • Has strong F2P team options.

Cons

  • Lacks dedicated S-Rank characters that synergise perfectly with her,

  • Has many strong existing Electric characters to compete with,

  • AoE capabilities fall behind other top-tier damage dealers she competes with.

Review

Soldier 0 Anby, or in short S0 Anby, is our first Limited S-Rank Electric Attack Agent and makes a strong debut climbing to the top of the meta as a top tier DPS that’s not only effective but also simple & relatively easy to play!

What makes S0 Anby unique is her focus on a new mechanic and damage type Aftershock, which revolves around dealing damage via triggers instead of directly through abilities (Similar to how Burnice’s Afterburn works). To access instances of this unique damage type, Anby utilizes a fairly standard builder spender playstyle that culminates in a multi-dash attack sequence that triggers constant Aftershocks, the game plan is building and accessing these attacks as much as possible. 

Outside of Aftershock, S0 Anby’s kit only contains 1 unique mechanic - a 3-staged resource called “Silver Star” which takes the form of a 3 pointed star mark Anby slowly fills out until full. It can be accessed by striking an enemy with any of the following abilities:

  • Chain Attack

  • Ultimate

  • Basic Attacks

  • Dash Attacks

  • Dodge Counter

  • Special Attack: Celestial Thunder

  • EX Special Attack: Sundering Bolt

  • Quick Assist

  • Assist Follow-Up

Upon landing any of these attacks, S0 Anby will immediately mark the target and accumulate varying amounts of “Silver Star” on them. Each enemy can accumulate up to 99 “Silver Star” and upon reaching the thresholds of 33, 66 and 99 “Silver Stars” an additional point of the Star will be activated - a detail important for the rest of Anby’s kit!

Anby’s “Silver Star” serves two purposes. The first being allowing the repeated use of her combo based Special Attack, “Special Attack: Azure Flash” which triggers Aftershocks and makes up for a significant amount of her total damage. The second is to activate her Core Passive and Additional ability, both of which grant her a plethora of excellent passive buffs.

Let's start with “Special Attack: Azure Flash” first, which is S0 Anby’s bread and butter.  After accumulating enough “Silver Star” to reach the breakpoints of 33/66/99 (aka filling up a point of the Star), that enemy will receive 1 stack of “White Flash”. When an enemy has “White Flash” tapping the Special Attack will consume a stack to make Anby perform a rapid dash that deals minor damage but triggers a powerful Electric Aftershock. With 3 points of the Star filled (A maxed out “Silver Star”), she can perform 3 of these dashes in quick succession. Doing this is highly recommended due to the next portion of her Special Attack “Special Attack: Thunder Smite”.

Upon triggering 3 Aftershocks by consuming “White Flash” on an enemy, they’ll be struck with an additional even stronger Aftershock as a bonus. Because of this, Anby’s playstyle becomes quite simple, accumulate all 3 points of her “Silver Star” via various abilities to generate 3 “White Flash” on the enemy, then spend them by using 3 back to back “Azure Flash”.

  • Accumulate maximum Silver Star

  • Special Attack: Azure Flash

    • Aftershock Damage triggers

  • Special Attack: Azure Flash

    • Aftershock Damage triggers

  • Special Attack: Azure Flash

    • Aftershock Damage triggers

    • Thunder Smite Aftershock Damage triggers

The other reason we’re accumulating “Silver Star” is of course due to S0 Anby’s Core Passive and Additional Ability mentioned earlier. Her Core Passive: Voltage Gap grants her 25% increased damage as well as a special 30% CRIT DMG multiplier to all her Aftershock damage whilst enemies are marked with her “Silver Star”. This CRIT DMG Multiplier isn’t simply a plain 30% additional CRIT DMG boost, instead it multiplies your existing CRIT DMG again! If you have 200% CRIT DMG your Aftershock CRIT DMG will be 260% (1.3 times stronger)! 

S0 Anby’s Additional ability requires a Stun or Support character to activate, a very easy requirement. While in effect S0 Anby gains a free 10% CRIT RATE and boosts the entire squad's Aftershock DMG by 25% against enemies with “Silver Star” while she’s the active agent. A nice pile of free stats that can benefit other Aftershock scaling allies.

The entirety of the remainder of her kit is all extremely basic and exists solely for the purpose of generating and refreshing her “Silver Star” as quickly as possible. Seriously, it's that simple. In the interest of completeness, let's quickly cover her remaining abilities before diving into her admittedly simple combos.

Her Basic attacks are one of the main ways you’ll be generating her “Silver Star” consistently and are composed of a 5 attack combo all consisting of Electric Damage. The one thing that makes this combo a little different is her ability to repeatedly use P4 of the Basic Attack up to 5 times in quick succession, something that is almost always worth doing.

Her Dash Attack and Dodge counter are completely stock standard with the exception being that her Dodge Counter grants an abnormal amount of “Silver Star” accumulation making it one of the best ways to quickly build toward accessing her full “Azure Flash” combo. Also worth noting is that S0 Anby will immediately skip to Basic Attack P2 following a Dodge Counter. Whenever you can fit this ability in and you need “Silver Star” build-up use it!

Outside of S0 Anby’s “Azure Flash” Special Attacks, Anby also has both an EX-Special and a standard Special Attack. The standard Special Attack doesn’t do much damage or have any bonus effects and thus isn’t worth using. The EX-Special can only be accessed by pressing and holding the Special Attack and will deal considerable damage, but more importantly, immediately accumulate a maximum “Silver Star” mark (even if you had 0 accumulated beforehand). This ability allows for excellent amounts of burst for S0 Anby and allows her to use 6 “Azure Flashes” in quick succession!

  • Accumulate maximum Silver Star

  • Special Attack: Azure Flash

  • Special Attack: Azure Flash

  • Special Attack: Azure Flash

  • EX Special Attack: Sundering Bolt

  • Special Attack: Azure Flash

  • Special Attack: Azure Flash

  • Special Attack: Azure Flash

Her Quick Assist, Assist Follow-Up and Chain Attack are all stock standard abilities outside of the fact they help accumulate her “Silver Star”. Her Ultimate however fully accumulates her Silver Star similar to her EX-Special skill,  allowing for even further combos when available!

With all that covered, let's quickly cover Anby’s rotations of which there are two: non-stun and stun. When playing S0 Anby outside of the stun window, simply make use of her standard Basic Attack sequence and Dodge Counters to accumulate fully charged “Silver Star” quickly to spend on “Azure Flashes”. 1 Dodge Counter followed by a full Basic Attack sequence is enough to fully charge a “Silver Star”.

  • Basic Attack: Penetrating Shock P1

  • Basic Attack: Penetrating Shock P2

  • Basic Attack: Penetrating Shock P3

  • Basic Attack: Penetrating Shock P4 x5

  • Basic Attack: Penetrating Shock P5

  • Dodge Counter: Ground Flash Counter

  • Special Attack: Azure Flash

  • Special Attack: Azure Flash

  • Special Attack: Azure Flash

Anby’s Stun rotation involves accumulating all of her resources for when the enemy is stunned in order to execute as many “Azure Flashes” as possible during the window of vulnerability. The key to maximising her damage in this rotation is saving your Energy, Decibels and ensuring you have a close to fully charged “Silver Star” available before the enemy is stunned. Build up an almost full “Silver Star” Mark then execute the following combo during the stun window:

  • Accumulate Silver Star Mark

  • Chain Attack: Leaping Thunderstrike

  • Special Attack: Azure Flash

  • Special Attack: Azure Flash

  • Special Attack: Azure Flash

  • Ultimate: Voidstrike

  • Special Attack: Azure Flash

  • Special Attack: Azure Flash

  • Special Attack: Azure Flash

  • EX Special Attack: Sundering Bolt

  • Special Attack: Azure Flash

  • Special Attack: Azure Flash

  • Special Attack: Azure Flash

  • EX Special Attack: Sundering Bolt (If you have the time & energy)

  • Special Attack: Azure Flash

  • Special Attack: Azure Flash

  • Special Attack: Azure Flash

For those looking to optimize the combo above, there are two things worth noting.

The first is to accurately gauge how much “Silver Star” accumulation you need before the stun window with the Chain Attack in mind. Fully accumulating a “Silver Star” Mark will waste any gained via the Chain Attack, thereby stopping just as you get enough with the Chain Attack in mind, will save you time.

The second is that, similar to Evelyn, Anby can make use of the advanced tactic Chain Cancelling to perform two Chain Attacks per boss stun window instead of one. This allows her to deal more damage and gain more “Silver Star” accumulation making the first point even more potent.

And that about covers it, S0 Anby is simple, easy to play and deals outstanding damage making her a good choice for those looking to get stuff done without the stress of overly complex rotations. With that said, she isn’t without her flaws - the Electric damage type already has a number of excellent and even free DPS, if you already enjoy their playstyles and have them built, she might not be as valuable to you.

In addition to this, S0 Anby isn’t quite as potent in AoE fights as some of her peers such as Evelyn or Miyabi are, giving them a slight edge over her in some encounters. With that said S0 Anby is certainly a powerhouse at the top of the meta at the time of her release and an agent to consider for those she appeals to.

Ratings

This tier list assesses characters based on their combat potential in Zenless Zone Zero’s current most demanding content, Shiyu Defense (SD). SD is a mode similar to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires multiple teams, Disk Drives and good W-Engines. This mode offers a reasonable mix of Boss encounters (single target) and Elite packs (2-3 targets), allowing multiple characters to find a niche but in the end, there is a bias toward single target focused characters at the top-end and tier list ratings will reflect that.

Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

T0.5

Shiyu Defense

Build and teams

Best W-Engines

The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.

100%

CRIT DMG is increased by 30/34.5/39/43.5/48%. When the equipper lands a hit with a Basic Attack, Special Attack, or Aftershock, they gain 1 stack of a buff. Each stack increases the equipper's CRIT DMG by an additional 10/11.5/13/14.5/16%, stacking up to 3 times. The effect lasts for 30s, with each stack's duration calculated separately, and can only be triggered once per use of a skill. With all 3 stacks, the equipper's Electric DMG increases by 20/23/26/29/32%.

Base ATK (Lv 60): 713
Crit DMG (Lv 60): 48%
S0 Anby's own Signature Engine and her clear best choice. Grants an obscene amount CRIT DMG between its passive and conditional effects that S0 Anby can keep active at all times. Also offers Anby some additional Electric DMG% as a bonus.

86.63%

CRIT DMG increases by 50/57.5/65/72.5/80%. When the equipper enters the battlefield, or activates a Chain Attack or Ultimate, they gain 1 stack of Heartstring. Each stack of Heartstring allows the equipper's Chain Attack and Ultimate to ignore 12.5/14.5/16.5/18.5/20% of the target's Fire RES, stacking up to 2 times and lasting 30s. Repeated triggers reset the duration.

Base ATK (Lv 60): 713
Crit Rate (Lv 60): 24%
Evelyn's Signature Engine and solid choice for S0 Anby, thanks to its generic passive CRIT RATE and CRIT DMG - S0 Anby can not take advantage of its in Combat effect though.

83.80%

CRIT Rate increases by 10/11.5/13/14.5/16%. Dash Attack Electric DMG increases by 40/46/52/58/64%. When any squad member applies an Attribute Anomaly or Stuns an enemy, the equipper's CRIT Rate increases by an additional 10/11.5/13/14.5/16% for 15s.

Base ATK (Lv 60): 713
Crit Damage (Lv 60): 48%
Like Heartstring Notcturne it's a good generic option for S0 Anby, thanks to its close to permanent uptime 20% CRIT RATE buff and always active 45% CRIT DMG. S0 Anby can theoretically use the bonus Electric Dash DMG% but it's not relevant for her main combos.

81.01%

Increases CRIT Rate by 15%. Launching an EX Special Attack grants the equipper 8 Charge stacks, up to a maximum of 8 stacks. Whenever the equipper's Basic Attack deals Ether DMG, consumes a Charge stack and increases the skill's DMG by 35%.

Base ATK (Lv 60): 713
Crit Damage (Lv 60): 48%
Similar to the two engines above, Riot Suppressor provides powerful generic passive CRIT bonuses but at a lesser amount. It goes without saying that S0 Anby sadly has no use for this engines Combat ability.

78.01%

When an EX Special Attack or Chain Attack hits an enemy, the equipper's ATK increases by 6/6.9/7.8/8.7/9.6% for 8s. While the target is under an Attribute Anomaly, this effect is increased by an additional 6/6.9/7.8/8.7/9.6%.

Base ATK (Lv 60): 594
Crit Rate (Lv 60): 20%
Reasonable option for CRIT scaling agents playing in teams capable of applying Anomaly semi-consistently to trigger and maintain its secondary bonus effect a decent amount of the time. S0 Anby's best F2P option, assuming you can achieve close to 100% uptime on its conditional effects - something that is possible but requires a bit of work. In the event you can't its performance will drop.

77.89%

Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 12/13.8/15.6/17.4/19.2% for 12s.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%
A solid all-around Free To Play accessible option for all Attack Agents. Grants 25% unconditional Standard Attack and a further 19.2% (At S5) Combat Attack buff after performing a Dodge Counter or Quick Assist lasting 12 seconds. This buff is reasonably easy for all Attack Agents to achieve in both their standard and burst rotations, assuming a Support character is present on the team. While this Engine is a solid and accessible choice for S0 Anby, its Combat Attack buff will require extra work during S0 Anby's Burst combo as she doesn't perform any Dodge Counters or Quick Assists naturally during her Stun window attack sequences. We've calculated this engine with 100% uptime - if you can't achieve this it's performance will drop.

74.92%

Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 3.5/4.4/5.2/6/7% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
Attack (Lv 60): 30%
Soldier 11's Signature W-Engine and a good choice for any character with a focus on using a lot of Basic Attacks or even just a few long lasting ones. The catch is each buff stack has its own duration and only 1 buff can be gained every 0.5 seconds, making maintaining max stacks of this buff require constant Basic Attacks. Usually a strong accessible option for most Combat characters but less so for S0 Anby, due to the short duration of its buffs that can only be acquired via Basic Atk's (of which Anby performs none of during her Burst Damage combo). Because of this, this engine often loses all its stacks when S0 Anby needs them most and she has little opportunity to replenish them without interfering with her usual playstyle.
Best Disk Drives Sets

100%

(2)
The DMG of Aftershocks and Dash Attacks is increased by 15%.
(4)
Upon hitting an enemy with an Aftershock or Dash Attack, if the DMG dealt aligns with the equipper's attribute, the equipper gains 1 stack of a buff effect, at most once per use of a skill. For each stack, the equipper's ATK increases by 4%, and CRIT Rate increases by 4%. The effect can stack up to 3 times and lasts for 15s. Repeated triggers reset the duration.

Aftershock and Dash Attack focused Disc Drive set that grants a whopping 15% DMG to Aftershock/Dash ATKs, 12% CRIT RATE and 12% Combat ATK when fully stacked. S0 Anby can easily fully stack this set and keep it permanently active with no trouble, making it her best Disc Drive set.

Best combined with your choice of 2-PC Set:

  • Woodpecker Electro (Recommended)
  • Hormone Punk / Astral Voice
  • Thunder Metal
  • Branch & Blade Song
  • Puffer Electro

98.43%

(2)
Electric DMG +10%.
(4)
As long as an enemy in combat is Shocked, the equipper's ATK is increased by 28%.

A solid alternative for S0 Anby but with the downside of needing to maintain Shock on the enemy throughout the majority of the fight - something that isn't always easy to do. A competitive option if you can manage Shocks, but the performance drops dramatically in teams that cannot. Calculations assume 60% Uptime on Thunder Metal's Combat ATK buff - higher uptimes will improve performance, lower will reduce it.

Best combined with your choice of 2-PC Set:

  • Woodpecker Electro (Recommended)
  • Hormone Punk / Astral Voice
  • Branch & Blade Song
  • Puffer Electro

95.60%

(2)
CRIT Rate +8%.
(4)
Triggering a critical hit with a Basic Attack, Dodge Counter or EX Special Attack increases the equippers ATK by 9% for 6s. The buff duration for different skills are calculated separately.

Another alternative to 4P Shadow Harmony that comes with some distinct challenges for S0 Anby compared to her peers. Woodpecker Electro is usually a solid generic choice for most characters and can reliably sit around 2 stacks. S0 Anby can do this outside of the stun window but her main burst combo doesn't include Basic Attacks or Dodge Counters meaning this set will lose some value when she needs it most. Calculations assume roughly 1.5 Stacks on average throughout S0 Anby's rotation.

Best combined with your choice of 2-PC Set:

  • Hormone Punk / Astral Voice(Recommended)
  • Thunder Metal
  • Branch & Blade Song
  • Puffer Electro
Best Disk Drives Stats
Disk 4
CRIT Rate
CRIT Rate%
=
CRIT DMG
CRIT DMG%
Disk 5
Electric DMG
Electric DMG%
Disk 6
ATK%
ATK%

Substats: CRIT RATE = CRIT DMG > ATK% > PEN = ATK

Best Endgame Stats (Level 60)
  • ATK: 2600 - 3400+

  • HP: 10000+

  • DEF: 800+

  • CRIT RATE: 70% - 90% (before Additional Ability)

  • CRIT DMG: 160% - 200%+ (before Core Passive)

    • CRIT is a more valuable stat for S0 Anby compared to other characters, due to the additional scaling granted by her Core Passive. The 30% CRIT DMG multiplier to Aftershock damage, makes stacking both CRIT related stats even more of a priority.

Skill priority
Core

Special Attack

Core

Chain Attack

Core

Basic Attack

Core

Dodge

Core

Assist

Video guides

Rotation & Teams

Synergy

As with most characters in the game mit should be no surprise that S0 Anby synergises excellently with the two generic support power houses - Astra Yao and Caesar. Both offer tremendous damage amplification while taking up very little field time, allowing Anby to deal considerably more damage and also not impeding her ability to act as she wishes on the field.

Teams

If a column has multiple characters, the bigger one is the priority choice for the team while the smaller ones are alternatives. If they are the same size, either of them can be used.

Stun Team

Astra Yao
Astra Yao
Lucy
Lucy
Nicole
Nicole
Support

Double Support Team

Astra Yao
Astra Yao
Lucy
Lucy
Nicole
Nicole
Support

F2P Team

Bangboo options:

  • Knightboo = Extra Energy (Event Locked),
  • Butlerboo = Extra Energy,
  • Plugboo/Electroboo = When playing with Qingyi
  • Brawlerboo = Attack Agent Synergy.

For more team ideas, check this video:

Calculations

Damage output

About Mindscapes:

  • S0 Anby's M2 allows her to perform 6 additional Azure Flash dashes on the combo following her Ultimate for a total of 9. This is a DPS increase but will take up a portion of the Stun Timer, limiting what else S0 Anby can do in this space. For example she cannot fit the additional 6 dashes plus a 2nd EX special and Azure Flash combo all in one stun window.
Anby: Soldier 0 in 1 Target scenario - Burst

Rotation time: 13.74s for Burst for M0-M1 and 16.24s for M2+

Details about the calculations

Here are the rotations used in the calculations.

Basic Rotation
  • Dodge Counter: Ground Flash Counter
  • Basic Attack: Penetrating Shock P2
  • Basic Attack: Penetrating Shock P3
  • Basic Attack: Penetrating Shock P4 x 5
  • Basic Attack: Penetrating Shock P5
  • Chain Attack: Leaping Thunderstrike
  • Special Attack: Azure Flash
  • Special Attack: Azure Flash
  • Special Attack: Azure Flash
  • Ultimate: Voidstrike
  • Special Attack: Azure Flash
  • Special Attack: Azure Flash
  • Special Attack: Azure Flash
  • EX Special Attack: Sundering Bolt
  • Special Attack: Azure Flash
  • Special Attack: Azure Flash
  • Special Attack: Azure Flash

And here are the W-Engines and Disk Drives used in the calculations.

CRIT DMG is increased by 30/34.5/39/43.5/48%. When the equipper lands a hit with a Basic Attack, Special Attack, or Aftershock, they gain 1 stack of a buff. Each stack increases the equipper's CRIT DMG by an additional 10/11.5/13/14.5/16%, stacking up to 3 times. The effect lasts for 30s, with each stack's duration calculated separately, and can only be triggered once per use of a skill. With all 3 stacks, the equipper's Electric DMG increases by 20/23/26/29/32%.

Base ATK (Lv 60): 713
Crit DMG (Lv 60): 48%

(2)
The DMG of Aftershocks and Dash Attacks is increased by 15%.
(4)
Upon hitting an enemy with an Aftershock or Dash Attack, if the DMG dealt aligns with the equipper's attribute, the equipper gains 1 stack of a buff effect, at most once per use of a skill. For each stack, the equipper's ATK increases by 4%, and CRIT Rate increases by 4%. The effect can stack up to 3 times and lasts for 15s. Repeated triggers reset the duration.

(2)
ATK +10%.
(4)
Upon entering combat or switching in, its user's ATK increased by 25% for 10s. This effect can be triggered once every 20s.
Disk 4
CRIT Rate
CRIT Rate%
Disk 5
Electric DMG
Electric DMG%
Disk 6
ATK%
ATK%

Substats: ATK (42%), CRIT Rate (26.4%), CRIT DMG (43.2%)

Shiyu Defense / Deadly Assault

Shiyu Defense / Deadly Assault

This section contains information about Anby: Soldier 0 performance in the latest Shiyu Defense and Deadly Assault cycles (1.6.1). The page will be automatically updated every patch once enough data is gathered.

  • The data has been last updated on 19/03/2025,
  • 5571 players shared their 1.6.1 Shiyu Defense clear data with us (1584 of the sample are self-reported players that filled our form, 3987 are from random UIDs that we scanned).
  • 5401 players shared their 1.6.1 Deadly Assault clear data with us (1656 of the sample are self-reported players that filled our form, 4144 are from random UIDs that we scanned).

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!

Shiyu Defense Stats Form
Usage rate (SD)

Characters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (DA)

Characters are ranked with appearance rate, which is how often a character was used in Deadly Assault by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (SD)

This section lists the characters that were most commonly paired with Anby: Soldier 0 in the current phase of Shiyu Defense.

Common partners (DA)

This section lists the characters that were most commonly paired with Anby: Soldier 0 in the current phase of Deadly Assault.

Teams (SD)

This section lists most popular teams featuring Anby: Soldier 0 in the current phase of Shiyu Defense.

Rank 14

App. rate: 3.49%

Avg. Time: 1m 42s

Anby: Soldier 0
Nicole
Astra Yao

Rank 16

App. rate: 3.47%

Avg. Time: 2m 6s

Anby: Soldier 0
Qingyi
Astra Yao

Rank 21

App. rate: 3.06%

Avg. Time: 2m 5s

Anby: Soldier 0
Pulchra
Astra Yao

Rank 22

App. rate: 2.73%

Avg. Time: 1m 54s

Anby: Soldier 0
Astra Yao
Caesar

Rank 23

App. rate: 2.16%

Avg. Time: 2m 28s

Anby: Soldier 0
Pulchra
Caesar

Rank 33

App. rate: 1.31%

Avg. Time: 2m 31s

Anby: Soldier 0
Qingyi
Caesar

Rank 36

App. rate: 1.25%

Avg. Time: 2m 49s

Anby: Soldier 0
Qingyi
Rina

Rank 44

App. rate: 1.03%

Avg. Time: 2m 31s

Anby: Soldier 0
Qingyi
Nicole

Rank 50

App. rate: 0.8%

Avg. Time: 2m 21s

Anby: Soldier 0
Rina
Caesar

Rank 53

App. rate: 0.76%

Avg. Time: 2m 38s

Anby: Soldier 0
Pulchra
Rina
Mindscapes

Mindscapes data comes from players who used Anby: Soldier 0 in the current SD cycle (1285) or in the current DA cycle (735).

86.84%

135 s.

Mindscape 0

6.13%

114 s.

When Soldier 0 - Anby uses an EX Special Attack to hit an enemy, it triggers the additional DMG from White Thunder 3 times. This effect does not consume any White Thunder stacks.

4.86%

96 s.

Soldier 0 - Anby's CRIT Rate increases by 12%. When she uses her Ultimate, she gains 6 stacks of Thunder's Cry (max 6 stacks). With Thunder's Cry, when using Special Attack: Azure Flash to hit an enemy with White Thunder, it will consume 1 stack of Thunder's Cry instead. Only 1 stack of Thunder's Cry will be consumed when a single use of a skill hits multiple enemies, and consuming Thunder's Cry will still activate the additional DMG from White Thunder.

0.25%

122 s.

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

0.2%

100 s.

When hitting an enemy marked with Silver Star, Soldier 0 - Anby ignores 12% of the target's Electric RES.

1%

600 s.

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

1.72%

55 s.

Upon triggering 6 instances of White Thunder's additional DMG, an electromagnetic vortex will be generated, dealing 1,000% of Soldier 0 - Anby's ATK as Electric DMG. This DMG is considered Aftershock DMG.
W-Engines

W-Engines usage data comes from players who used Anby: Soldier 0 in the current SD cycle (1285) or in the current DA cycle (735).

68.22%

127 s.

CRIT DMG is increased by 30/34.5/39/43.5/48%. When the equipper lands a hit with a Basic Attack, Special Attack, or Aftershock, they gain 1 stack of a buff. Each stack increases the equipper's CRIT DMG by an additional 10/11.5/13/14.5/16%, stacking up to 3 times. The effect lasts for 30s, with each stack's duration calculated separately, and can only be triggered once per use of a skill. With all 3 stacks, the equipper's Electric DMG increases by 20/23/26/29/32%.

Base ATK (Lv 60): 713
Crit DMG (Lv 60): 48%

14.2%

151 s.

When an EX Special Attack or Chain Attack hits an enemy, the equipper's ATK increases by 6/6.9/7.8/8.7/9.6% for 8s. While the target is under an Attribute Anomaly, this effect is increased by an additional 6/6.9/7.8/8.7/9.6%.

Base ATK (Lv 60): 594
Crit Rate (Lv 60): 20%

4.81%

142 s.

Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 12/13.8/15.6/17.4/19.2% for 12s.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%

4.26%

146 s.

Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 3.5/4.4/5.2/6/7% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
Attack (Lv 60): 30%

1.6%

159 s.

Increases ATK by 7.5/8.6/9.7/10.8/12%. Attacks that land a CRIT on an enemy will inflict an additional 200% of ATK as DMG. This effect can only be triggered once every 8/7.5/7/6.5/6s.

Base ATK (Lv 60): 594
Crit Rate (Lv 60): 20%

1.49%

147 s.

CRIT Rate increases by 10/11.5/13/14.5/16%. Dash Attack Electric DMG increases by 40/46/52/58/64%. When any squad member applies an Attribute Anomaly or Stuns an enemy, the equipper's CRIT Rate increases by an additional 10/11.5/13/14.5/16% for 15s.

Base ATK (Lv 60): 713
Crit Damage (Lv 60): 48%
Disk Drives

Disk Drives usage data comes from players who used Anby: Soldier 0 in the current SD cycle (1285) or in the current DA cycle (735).

50.32%

133 s.

(2)
The DMG of Aftershocks and Dash Attacks is increased by 15%.
(4)
Upon hitting an enemy with an Aftershock or Dash Attack, if the DMG dealt aligns with the equipper's attribute, the equipper gains 1 stack of a buff effect, at most once per use of a skill. For each stack, the equipper's ATK increases by 4%, and CRIT Rate increases by 4%. The effect can stack up to 3 times and lasts for 15s. Repeated triggers reset the duration.

(2)
CRIT Rate +8%.
(4)
Triggering a critical hit with a Basic Attack, Dodge Counter or EX Special Attack increases the equippers ATK by 9% for 6s. The buff duration for different skills are calculated separately.

36.89%

138 s.

(2)
The DMG of Aftershocks and Dash Attacks is increased by 15%.
(4)
Upon hitting an enemy with an Aftershock or Dash Attack, if the DMG dealt aligns with the equipper's attribute, the equipper gains 1 stack of a buff effect, at most once per use of a skill. For each stack, the equipper's ATK increases by 4%, and CRIT Rate increases by 4%. The effect can stack up to 3 times and lasts for 15s. Repeated triggers reset the duration.

(2)
CRIT DMG +16%.
(4)
When Anomaly Mastery exceeds or equals 115 points, the equipper's CRIT damage increases by 30%. When any squad member applies Freeze or triggers the Shatter effect on an enemy, the equipper's CRIT Rate increases by 12%, lasting 15s.

3.49%

141 s.

(2)
The DMG of Aftershocks and Dash Attacks is increased by 15%.
(4)
Upon hitting an enemy with an Aftershock or Dash Attack, if the DMG dealt aligns with the equipper's attribute, the equipper gains 1 stack of a buff effect, at most once per use of a skill. For each stack, the equipper's ATK increases by 4%, and CRIT Rate increases by 4%. The effect can stack up to 3 times and lasts for 15s. Repeated triggers reset the duration.

(2)
Electric DMG +10%.
(4)
As long as an enemy in combat is Shocked, the equipper's ATK is increased by 28%.

1.87%

126 s.

(2)
The DMG of Aftershocks and Dash Attacks is increased by 15%.
(4)
Upon hitting an enemy with an Aftershock or Dash Attack, if the DMG dealt aligns with the equipper's attribute, the equipper gains 1 stack of a buff effect, at most once per use of a skill. For each stack, the equipper's ATK increases by 4%, and CRIT Rate increases by 4%. The effect can stack up to 3 times and lasts for 15s. Repeated triggers reset the duration.

(2)
ATK +10%.
(4)
Whenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Only one of this effect can be active at a time in the same squad.

1.19%

123 s.

(2)
The DMG of Aftershocks and Dash Attacks is increased by 15%.
(4)
Upon hitting an enemy with an Aftershock or Dash Attack, if the DMG dealt aligns with the equipper's attribute, the equipper gains 1 stack of a buff effect, at most once per use of a skill. For each stack, the equipper's ATK increases by 4%, and CRIT Rate increases by 4%. The effect can stack up to 3 times and lasts for 15s. Repeated triggers reset the duration.

(2)
PEN Ratio +8%.
(4)
Ultimate DMG increases by 20%. Launching an Ultimate increases the equippers ATK by 15% for 12s.

0.97%

137 s.

(2)
The DMG of Aftershocks and Dash Attacks is increased by 15%.
(4)
Upon hitting an enemy with an Aftershock or Dash Attack, if the DMG dealt aligns with the equipper's attribute, the equipper gains 1 stack of a buff effect, at most once per use of a skill. For each stack, the equipper's ATK increases by 4%, and CRIT Rate increases by 4%. The effect can stack up to 3 times and lasts for 15s. Repeated triggers reset the duration.
Flex