Soldier 11Build and Guide

Character
Introduction

Soldier 11 is an
S Rank
rank character with the Fire attribute who belongs to the
Attack
Attack Specialty and who is part of the
OBOLS Squad
OBOLS Squad faction.

A model soldier who follows orders and stays loyal to the mission... At least that's what Soldier 11 demands of herself. Weapons don't need emotions, and need only follow orders... At least that's what Soldier 11 tells herself. No matter how strong the enemy, just get fired up and face it head on... At least that's what Soldier 11 does. She's shed her weakness along with her name, leaving only resolve... At least that's what Soldier 11 thinks.

To learn more about Soldier 11 check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

Soldier 11 has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Last updated

Soldier 11 profile has been last updated on November 6th, 2024.

To learn more about Soldier 11 check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Shiyu Defense

Rotation & Teams

Calculations

Profile

Core skills
Core

Core Passive Heatwave

Lv. 1

When triggering Fire Suppression during a Basic Attack or Dash Attack, increase that attack's DMG by35%.

CRIT Rate: 0

BASE ATK: 0

Core

Additional Ability Fields of Fire

When another character in your squad shares the same Attribute or Faction:

Soldier 11 deals 10% more Fire DMG. When attacking Stunned enemies, this effect is further enhanced by an additional 22.5%.

Skills
Basic
Basic
Dodge
Dodge
Assist
Assist
Special
Special
qte
Chain
Core

Basic Attack: Warmup Sparks

Press to activate. Unleashes up to 4 slashes, dealing Physical DMG.

Lv. 1
1st-Hit DMG Multiplier
34.40%
1st-Hit Daze Multiplier
17.20%
2nd-Hit DMG Multiplier
41.20%
2nd-Hit Daze Multiplier
34.40%
3rd-Hit DMG Multiplier
102.80%
3rd-Hit Daze Multiplier
82.30%
4th-Hit DMG Multiplier
213.40%
4th-Hit Daze Multiplier
167.60%
Core

Basic Attack: Fire Suppression

Press at the right moment to activate. Unleashes a set of more powerful slashes, dealing Fire DMG.

Lv. 1
1st-Hit DMG Multiplier
55.10%
1st-Hit Daze Multiplier
18.00%
2nd-Hit DMG Multiplier
57.20%
2nd-Hit Daze Multiplier
33.60%
3rd-Hit DMG Multiplier
132.00%
3rd-Hit Daze Multiplier
75.20%
4th-Hit DMG Multiplier
340.70%
4th-Hit Daze Multiplier
192.00%
Core

Dodge: Tempered Fire

Press to dodge. A rapid dodge. Character is invulnerable while using this skill.
Core

Dash Attack: Blazing Fire

Press during a dodge to activate. Slashes enemies in front, dealing Physical DMG.

Lv. 1
DMG Multiplier
68.30%
Daze Multiplier
34.20%
Core

Dash Attack: Fire Suppression

Press during a dodge to activate. Slashes enemies in front, dealing Fire DMG.

Lv. 1
DMG Multiplier
78.80%
Daze Multiplier
78.80%
Core

Dodge Counter: Backdraft

Press during a Perfect Dodge to activate. Executes a powerful slash against enemies in front, dealing massive Fire DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
262.00%
Daze Multiplier
225.80%
Core

Special Attack: Raging Fire

Press to activate. Slashes enemies nearby, dealing Fire DMG. Anti-Interrupt level is increased while using this skill.

Lv. 1
DMG Multiplier
52.60%
Daze Multiplier
52.60%
Core

EX Special Attack: Fervent Fire

With enough energy, press to activate. Slashes enemies nearby, dealing massive Fire DMG. Character is invulnerable while using this skill. After using this skill, Soldier 11's Basic Attacks and Dash Attacks will trigger Fire Suppression for up to 15s or 8 times.

Lv. 1
DMG Multiplier
675.00%
Daze Multiplier
543.50%
Energy Cost
80
Core

Chain Attack: Uplifting Flame

When a Chain Attack is triggered, select the character to activate. Unleashes a powerful upward slash at enemies in a small area, dealing massive Fire DMG. Character is invulnerable while using this skill. After using this skill, Soldier 11's Basic Attacks and Dash Attacks trigger Fire Suppression for the next 15s, up to 8 times.

Lv. 1
DMG Multiplier
632.50%
Daze Multiplier
213.60%
Core

Ultimate: Bellowing Flame

When Decibel Rating is at Maximum, press to activate. Unleashes a powerful upward slash at enemies in a small area, dealing massive Fire DMG. Character is invulnerable while using this skill. After using this skill, Soldier 11's Basic Attacks and Dash Attacks trigger Fire Suppression for the next 15s, up to 8 times.

Lv. 1
DMG Multiplier
2103.00%
Daze Multiplier
285.00%
Core

Quick Assist: Covering Fire

When the on-field character is launched, press to activate. Slashes enemies in front, dealing Fire DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
120.80%
Daze Multiplier
120.80%
Core

Defensive Assist: Hold the Line

When the character on field is about to be attacked, press to activate. Parries the enemy's attack, inflicting massive Daze. Character is invulnerable while using this skill.

Lv. 1
Light Defensive Daze Multiplier
259.00%
Heavy Defensive Daze Multiplier
327.30%
Chain Defensive Daze Multiplier
159.30%
Core

Assist Follow-Up: Reignition

Press after a Defensive Assist to activate. Charge and cross slash enemies in front, dealing Fire DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
383.70%
Daze Multiplier
335.50%
Mindscapes
M1

Rapid Heat

Mindscape 1

When Soldier 11 enters combat or switches in, if her Energy is less than 40, her Energy is recovered to 80. This effect can trigger once every 50s.
M2

Scorching Convergence

Mindscape 2

When triggering Fire Suppression, Basic Attack, Dash Attack, and Dodge Counter DMG increases by 3%, up to 12 stacks, lasting 15s, with the duration of each stack calculated separately.
M3

Elite Soldier

Mindscape 3

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M4

Indulgent Blaze

Mindscape 4

If Fire Suppression is triggered during the 1st, 2nd, or 3rd hit of Soldier 11's Basic Attack or a Dash Attack, Anti-Interrupt Level increases and DMG received is reduced by 18% during skill activation. If Fire Suppression is triggered during the 4th hit of her Basic Attack, she becomes invulnerable during skill activation.
M5

Perfect Soldier

Mindscape 5

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M6

Scorching Flow

Mindscape 6

When Soldier 11 uses her EX Special Attack, Chain Attack, or Ultimate, she gains 8 stacks of Charge (max 8 stacks). When Fire Suppression is triggered, 1 stack of Charge is consumed, causing the current move to ignore 25% of the target's Fire RES.
Stats (Level 60)

Soldier 11 Stats at level 60 (including Core passive bonuses).

Stat
HP
7674
Stat
DEF
613
Stat
ATK
889
Stat
CRIT Rate
19.4%
Stat
CRIT DMG
50%
Stat
PEN Ratio
0%
Stat
Impact
93
Stat
Anomaly Mastery
93
Anomaly Proficiency
94
Stat
Energy Regen
1.2
Voice Actors
ENG
-
JPN
Fujii Yukiyo (藤井 ゆきよ)
CN
Chen Yuning (陈雨宁)
KR
-
Gallery

Soldier 11 images aren't available yet. They will be added soon!

Review

Pros & Cons
Pros

  • Has a full team of competitive A-Rank options (Ben as Stun and Lucy as Support) with the option to upgrade the team further with the addition of another S-Rank (Koleda) on release.

  • Only Fire damage dealer on release.

  • Incredibly simple playstyle once you get the hang of it.

  • Core Passive and Additional ability are a pile of free damage that doesn’t require you to do anything.

Cons

  • No stand-out features other than good damage output, putting her at risk of power creep from another Fire DPS that does her job better.

  • Basic attacks have a special “timed” mechanic, requiring you to pause a short moment in between each attack in order to deal maximum damage. This mechanic can be bypassed through the use of some abilities but should still be mastered to unlock Soldier 11’s full potential which won't be for everyone.

  • Part of a faction with no other teammates currently on release limiting her synergies to only fire characters.

Review

Soldier 11 is a S-Rank Melee Fire Combat Agent having a simple but effective combat style, with some room for skillful play. Her kit is easy to understand, to execute and fits right into various combat scenarios and team compositions. While her damage isn’t Meta-Defining, she does just enough to hold her own in endgame content, making her a reasonable choice of investment until you set your eyes on Limited DPS considering she is available from the Standard Banner.

The entirety of her kit consists of simple direct damage dealing abilities almost exclusively, with the only exception being attacks which feature the presence of her Signature mechanic “Fire Suppression”. Such attacks are subject to a special timing mechanic, which states that when activating the ability in question “at the right moment”, she will use an Enhanced version of the attack instead. The so-called right moment requires you to execute the desired attack input roughly around the ending of the current attack animation without any other inputs beforehand aka no button mashing! To understand and get hang of this timing, we highly recommend messing around with her kit in VR mode.

Her damage is balanced, assuming you’ll achieve Fire Suppression on most of her attacks, making pacing your attack input essential. Fortunately, Solder 11 has ways to forcefully use Fire Suppression on many of her attacks, thus even if you are not the best at executing her special timing mechanic, she is still playable at a good level. With that covered, let's discuss rewards Fire Suppression offers and how the rest of her kit plays out!

Her Basic Attack consists of a 4 part combo, which makes up for a bulk of her damage and will be used for the majority of her field time. At baseline, they deal very underwhelming Physical Damage but can be empowered via Fire Suppression. With the right timing, her Basic Attacks gain higher base multipliers, deal Fire Damage and bonus effects from her Core Passive. All this should make it clear that timing your attacks right should be your utmost priority.

Her Special Attack isn't worth using whereas her EX Special is very valuable. Her EX Special produces a massive Slash in front and around her, dealing strong Fire Damage to all enemies in radius and grants Soldier 11 a special Charge based buff. This buff grants her guaranteed Fire Suppression for next 8 attacks (regardless if timed correctly or not, buff does not stack) in next 15 seconds. Due to its high Energy costs and strong damage output, this ability is best saved for Stunned Boss enemies or in large AoE situations. Alternatively it can be utilized for generating guaranteed Fire Suppression Charges in a pinch when you are not confident in landing correct timings in a particular combat scenario.

In a similar vein to her EX Special, her Chain Attack and Ultimate also deal strong Cleave based Fire Damage while granting her identical Fire Suppression Charge buff. As a primary DPS, her Ultimate should be your primary choice of usage unless running an alternative DPS option. If chosen, it is best to use Soldier 11’s Ultimate after the enemy is Stunned, to make use of Stun Damage Multiplier. That said, with the addition of these two methods to generate Fire Suppression Charges, it will be very rare for her to be without them. However those who can avoid relying on these charges, will be able to use all of her strongest moves at most opportune times instead when the enemy is at their most vulnerable, leading to overall higher flexibility and damage.

Soldier 11’s Dodge, Dodge Counter, Dash Attack and Assists are all standard attacks, except Dash Attack can be upgraded via Fire Suppression granting it higher base multipliers, Fire Damage and boost from her Core Passive.

Rounding off her kit, she gains 2 strong Passives from her Core Passives and Additional Ability. As we discussed earlier, her Core Passive grants all attacks enhanced via Fire Suppression (Basic and Dash Attacks) a whopping 70% Damage Increase. This reinforces the importance of having these Charges or executing her attacks with right timing. Meanwhile, her Additional Ability is activated by having another character of the same Attribute or Faction as her in the team, granting her an unconditional 10% Fire Damage and an additional 22.5% Fire Damage when attacking Stunned enemies.

In conclusion, Soldier 11 presents herself as a strong DPS option having both - reasonably strong burst damage options when aligning her most powerful attacks with enemy Stun windows, as well as dealing decent sustained damage thanks to her constant access to Fire Suppression enhanced attacks. While playing her perfectly offers greater Flexibility, not doing so isn’t punishing, making her a great option to build early and serve you well until you settle on more premium teams.

Ratings

This tier list assesses characters based on their combat potential in Zenless Zone Zero’s current most demanding content, Shiyu Defense (SD). SD is a mode similar to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires multiple teams, Disk Drives and good W-Engines. This mode offers a reasonable mix of Boss encounters (single target) and Elite packs (2-3 targets), allowing multiple characters to find a niche but in the end, there is a bias toward single target focused characters at the top-end and tier list ratings will reflect that.

Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

T1.5

Shiyu Defense

Build and teams

Best W-Engines

The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.

The top number shows the performance of the W-Engine in the Burst rotation while the bottom number in the Standard rotation. You can find more information about them in the Calculations tab.

100%

100%

Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 3.5/4.4/5.2/6/7% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
Attack (Lv 60): 30%
Soldier 11's Signature W-Engine and a good choice for any character with a focus on using a lot of Basic Attacks or even just a few long lasting ones. Grants 30% Standard Attack unconditionally but also a stacking Combat Attack% buff lasting 8 seconds every time the wearer hits with a Basic Attack, Dash Attack, or Dodge counter (you can gain multiple stacks per single attack if it's long enough). This buff grants the wearer 3.5% Combat Attack per stack and can stack up to 8 times for a massive total buff of 28%. The catch is each buff stack has its own duration and only 1 buff can be gained every 0.5 seconds, making maintaining max stacks of this buff require constant Basic Attacks. This Engine is a good choice for Agents spamming Basic Attacks but will require you to ensure you get a few stacks before using any big-damaging moves or else you will waste its potential.

94.80%

93.07%

Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 12/13.8/15.6/17.4/19.2% for 12s.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%
A solid all-around Free To Play accessible option for all Attack Agents. Grants 25% unconditional Standard Attack and a further 19.2% (At S5) Combat Attack buff after performing a Dodge Counter or Quick Assist lasting 12 seconds. This buff is reasonably easy for all Attack Agents to achieve in both their standard and burst rotations, assuming a Support character is present on the team. When executing your standard rotation ensure you weave in at least 1 Dodge Counter every 12 seconds and when executing your burst rotation, ensure your Support is the last Chain Attack in the sequence so you can perform a Quick Assist right after and proceed into your burst combo during the enemy stun window.

91.29%

89.46%

Increases ATK by 7.5/8.6/9.7/10.8/12%. Attacks that land a CRIT on an enemy will inflict an additional 200% of ATK as DMG. This effect can only be triggered once every 8/7.5/7/6.5/6s.

Base ATK (Lv 60): 594
Crit Rate (Lv 60): 20%
The Combat battle pass W-engine - an expensive engine to acquire which while incredibly consistent still only performs similarly to other W-Engine's with similar investment. At S5 grants 20% CRIT Rate and 12% Combat Attack unconditionally with an additional effect that triggers when the wearer lands a CRIT on an enemy. This additional effect will deal damage equal to 200% of the wearers ATK to the target hit with a cooldown of 6 seconds (at S5). The catch with this activated ability is that the damage is Physical and cannot CRIT meaning for non-physical characters you'll be losing all elemental DMG% boosts on this damage and for all characters not CRITing is a big downside making the damage from this unimpactful. Cannon Rotor's abilities will always be active without you having to do anything at all in both standard and burst rotations but it has little to no edge over W-engines outside of that making it a steep investment just for that consistency.

94.82%

84.03%

Increases Physical DMG by 20/25/30/35/40%. The equipper's DMG increases by 25/31.5/38/44/50% when attacking the enemy from behind.

Base ATK (Lv 60): 684
Crit Rate (Lv 60): 24%
Nekomata's Signature W-Engine - a strong option for Physical Attack Agents and also a usable option for others but with the requirement for both being that the player must actively aim to attack from behind targets wherever possible in order to get good performance compared to alternatives. Grants 24% CRIT Rate and 20% Physical DMG unconditionally but also an additional bonus to the wearer when hitting enemies from behind granting a further 25% generic DMG increase. This W-engine is a top choice without even considering the conditional behind bonus but only becomes even stronger with it. For non-Physical agents this W-engine is only competitive if you can attack from behind at least 50% or more of the time - especially with your highest value abilities like your Ultimate. This W-engines rating assume's you'll achieve 50% uptime on the behind bonus, if you can't you should consider its rating lower.

93.22%

78.08%

Whenever a squad member launches a Chain Attack, the equipper gains a Charge stack, stacking up to 3 times. Upon activating their own Ultimate, the equipper consumes all Charge stacks, and each stack increases the skill's DMG by 15/17.2/19.5/21.7/24%.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%
A decent but somewhat niche Free To Play accessible option for all Attack Agents. Grants 25% unconditional Standard Attack and has an additional effect that grants the wearer a Charge every time any squad member performs a Chain Attack with a limit of 3. Each Charge will grant the wearer 24% increased ultimate DMG (at S5) and after an Ultimate is performed all Charges will be consumed. Against bosses you can guarantee 3 Chain Attacks every time you Stun them, meaning this W-engine's effect essentially grants 72% Ultimate damage. These bonuses allow it to be a competitive option during burst rotations with the ultimate available, but when the ultimate isn't available or executing a standard rotation this W-engine falls behind.
Best Disk Drives Sets

The top number shows the performance of the Disk Drive in the Burst rotation while the bottom number in the Standard rotation. You can find more information about them in the Calculations tab.

100%

100%

(2)
Fire DMG +10%.
(4)
Upon hitting a Burning enemy, the equipper's CRIT Rate is increased by 28% for 8s.

Competitive option for direct Fire damage dealers granting 10% permanent Fire DMG% from the 2-PC and 28% increased CRIT RATE for 8 8 seconds upon hitting a Burning enemy from the 4-PC. The 4-PC bonus of this set is equivalent to almost 12 sub-stats of CRIT RATE making it absolutely absurd - it's also not hard to keep active either as Burn lasts 10 seconds and even if you hit it at the last second of Burn you'll still gain an 8 second buff.

Best combined with your choice of 2-PC Set:

  • Woodpecker Electro (Recommended)
  • Hormone Punk
  • Puffer Electro

92.40%

82.23%

(2)
PEN Ratio +8%.
(4)
Ultimate DMG increases by 20%. Launching an Ultimate increases the equippers ATK by 15% for 12s.

A top option for burst damage characters aiming to deal most of their damage in a short window following their Ultimate. The set grants 8% permanent PEN Ratio% from the 2-PC, 15% increased combat ATK% for 12 seconds after using an Ultimate and 20% increased Ultimate DMG from the 4P. When evaluating this set we assume you'll gain and save your damaging Ultimate for the enemy Stun window and use it before executing the rest of your combo. If you're unable to gain your Ultimate every stun window, this sets value will drop compared to its listing.

Important! This set has anti-synergy with Soldier 11's signature W-Engine these calculations are performed with. For this reason when not using "The Brimstone" this set will performs slightly better than represented here.

Best combined with your choice of 2-PC Set:

  • Woodpecker Electro (Recommended)
  • Hormone Punk
  • Inferno Metal

92.65%

95.14%

(2)
CRIT Rate +8%.
(4)
Triggering a critical hit with a Basic Attack, Dodge Counter or EX Special Attack increases the equippers ATK by 9% for 6s. The buff duration for different skills are calculated separately.

Great option for all direct damage dealers that make use of some form of Basic ATK and EX frequently. The set grants 8% permanent CRIT RATE% from the 2-PC and a 9% increased combat ATK% buff for 6 seconds when triggering a CRIT with each a Basic Attack, Dodge Counter or EX Special Attack from the 4P. Each buff belongs to an attack type so you'll need to CRIT with each type every 6 seconds to maintain 3 stacks. You can expect 2 stacks of this set most of the time one from basics and one from either EX's during a burst window or Dodge Counters during downtime granting 18% combat ATK% that multiplies all ATK stats like FLAT ATK and ATK% ((Base ATK * (1 + ATK%)) + Flat ATK) * (1 + Combat ATK%).

Despite all this, the set has ramp-up time and can quickly fall off without access to energy for EX's making it most suitable for characters with cheap EX's, frequent Dodge Counters or concentrated burst damage windows.

Best combined with your choice of 2-PC Set:

  • Puffer Electro (Recommended)
  • Hormone Punk
  • Inferno Metal
Best Disk Drives Stats
Disk 4
CRIT Rate
CRIT Rate%
=
CRIT DMG
CRIT DMG%
Disk 5
Fire DMG
Fire DMG%
>
ATK%
ATK%
Disk 6
ATK%
ATK%

Substats: CRIT RATE = CRIT DMG > ATK% > PEN = ATK

Best Endgame Stats (Level 60)

Stats without Inferno Metal 4-PC Buff Active.

  • ATK: 2600-3000+

  • HP: 9500+

  • DEF: 800+

  • CRIT RATE: 60-80%

  • CRIT DMG: 130-160%+

Skill priority
Core

Chain Attack

Core

Basic Attack

Core

Special Attack

Core

Dodge

Core

Assist

Video guides

Rotation & Teams

Synergy

Soldier 11’s Additional Ability is incredibly impactful and such its activation becomes essential, which Lucy does thereby allowing you to have a flexible last slot. Lucy also possesses a strong Attack boost she can grant to the whole team which is highly appreciated by Soldier 11 as it increases her damage output. Lucy’s signature W-engine is also an excellent addition to Soldier 11’s teams granting her a nigh permanent and potent Combat Attack% multiplier. Finally being a Fire character Lucy applies a bit of Anomaly, something which will help keep the enemy Burned to activate Soldier 11’s best Disk Drive set Inferno Metal which is responsible for a large potion of Soldier’s offensive stats.

Koleda is the Stun character of choice for Soldier 11’s best teams. Koleda not only activates Soldier 11’s very important Additional Ability but also her own if it isn’t already activated. Stunning enemies in a timely manner is incredibly important to Soldier 11 as it allows her to attack with Impunity unloading all her Cooldowns, a marathon of Enhanced Basic Attacks all boosted by extra damage to Stunned enemies thanks to her Additional Ability. Because of this,Dazing and Stunning enemies is essential for Soldier 11 and Koleda does it extremely well. In addition to this Koelda being a Fire unit also contributes towards Fire Anomaly build up to assist Soldier 11’s incredibly important Disk Drive bonus Inferno Metal into staying active.

Ben is a more F2P accessible option for Soldier 11’s Stun slot compared to Koleda and similarly to her can activate Soldier 11’s Additional Ability while also activating his own. Ben can’t bring as much Daze as Koleda but grants Soldier 11 different benefits to somewhat make up for this, the first of which is a team wide Shield which when built around can serve as a nice buffer against large hits if any taken. Fortunately Ben has more to offer Soldier than just his Shields as when Fire or Belobog allies are Shielded they gain 16% Crit Rate, something which Ben can maintain throughout combat given enough energy regeneration. Ben doesn’t quite match up to Koleda in Soldier’s teams but he is a solid option if you don’t have her or are using her elsewhere.

Teams

If a column has multiple characters, the bigger one is the priority choice for the team while the smaller ones are alternatives. If they are the same size, either of them can be used.

Best team

Lucy
Lucy
Caesar
Caesar
Koleda
Koleda
Support

Stun Variant

F2P Team

Calculations

Damage output

Important!

  • Soldier 11's Mindscape 1 and 4 don't have a direct impact on her damage output making their value difficult to portray in the calculations below - that doesn't mean they aren't useful though.
  • Soldier 11's Mindscape 6 will always be active during her Burst damage rotation where it is represented accurately. During her Standard Rotation however it may not always be active as it relies on having used an EX, Chain or Ultimate recently, for all basic attacks it is active though it will in most cases provide a 25% damage increase to those attacks, but when it's not active it will of course not offer any benefit.
Soldier 11 in 1 Target scenario - Burst and Standard rotations

Rotation time: 14.81s for Burst and 5.57s for Standard.

Details about the calculations

Here are the rotations used in the calculations.

Burst rotation (During Stun)

Using a sequence of Basic Attacks before Soldier 11's Ultimate and EX is optimal when using her signature The Brimstone. When not using it however the rotation can be rearranged to move the ultimate and or EX earlier to work better with some of the alternative Disk Drive sets she can use.

  • Chain Attack: Uplifting Flame
  • Quick Assist: Covering Fire
  • Basic Attack: Fire Suppression P1
  • Basic Attack: Fire Suppression P2
  • Basic Attack: Fire Suppression P3
  • Basic Attack: Fire Suppression P4
  • EX Special Attack: Fervent Fire
  • Ultimate: Bellowing Flame
  • Basic Attack: Fire Suppression P1
  • Basic Attack: Fire Suppression P2
  • Basic Attack: Fire Suppression P3
  • Basic Attack: Fire Suppression P4
  • Basic Attack: Fire Suppression P1
  • Basic Attack: Fire Suppression P2
  • Basic Attack: Fire Suppression P3
  • Basic Attack: Fire Suppression P4
Standard rotation (Downtime)
  • Basic Attack: Fire Suppression P1
  • Basic Attack: Fire Suppression P2
  • Basic Attack: Fire Suppression P3
  • Basic Attack: Fire Suppression P4
  • Basic Attack: Fire Suppression P1
  • Basic Attack: Fire Suppression P2
  • Basic Attack: Fire Suppression P3
  • Basic Attack: Fire Suppression P4

And here are the W-Engines and Disk Drives used in the calculations.

Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 3.5/4.4/5.2/6/7% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
Attack (Lv 60): 30%

(2)
Fire DMG +10%.
(4)
Upon hitting a Burning enemy, the equipper's CRIT Rate is increased by 28% for 8s.

(2)
CRIT Rate +8%.
(4)
Triggering a critical hit with a Basic Attack, Dodge Counter or EX Special Attack increases the equippers ATK by 9% for 6s. The buff duration for different skills are calculated separately.
Disk 4
CRIT DMG
CRIT DMG%
Disk 5
Fire DMG
Fire DMG%
Disk 6
ATK%
ATK%

Substats: ATK (18%), CRIT Rate (33.6%), CRIT DMG (67.2%)

Damage output (including team buffs)
M0 Soldier 11 damage output including team buffs

Shiyu Defense

Shiyu Defense

This section contains information about Soldier 11 performance in the latest Shiyu Defense cycle (1.3.1). The page will be automatically updated every patch once enough data is gathered.

  • The data has been last updated on 15/11/2024,
  • 6581 players shared their 1.3.1 Shiyu Defense clear data with us (1269 of the sample are self-reported players that filled our form, 5312 are from random UIDs that we scanned).

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!

Shiyu Defense Stats Form
Usage rate

Characters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners

This section lists the characters that were most commonly paired with Soldier 11 in the current phase of Shiyu Defense.

Teams

This section lists most popular teams featuring Soldier 11 in the current phase of Shiyu Defense.

Rank 10

App. rate: 4.84%

Avg. Score 2.8

Soldier 11
Lucy
Caesar

Rank 23

App. rate: 1.71%

Avg. Score 2.84

Soldier 11
Koleda
Lucy

Rank 25

App. rate: 1.61%

Avg. Score 2.9

Soldier 11
Burnice
Lucy

Rank 30

App. rate: 1.03%

Avg. Score 2.87

Soldier 11
Burnice
Caesar

Rank 38

App. rate: 0.8%

Avg. Score 2.94

Soldier 11
Qingyi
Lucy

Rank 47

App. rate: 0.49%

Avg. Score 2.79

Soldier 11
Ben
Lucy

Rank 58

App. rate: 0.37%

Avg. Score 2.67

Soldier 11
Koleda
Caesar

Rank 70

App. rate: 0.31%

Avg. Score 2.47

Soldier 11
Piper
Lucy

Rank 79

App. rate: 0.25%

Avg. Score 2.5

Soldier 11
Koleda
Ben

Rank 100

App. rate: 0.16%

Avg. Score 2.75

Soldier 11
Anby
Lucy
Mindscapes

Mindscapes data comes from 614 players we have scanned who used Soldier 11 in the current Shiyu Defense.

61.24%

2.78 score

Mindscape 0

31.43%

2.83 score

When Soldier 11 enters combat or switches in, if her Energy is less than 40, her Energy is recovered to 80. This effect can trigger once every 50s.

5.7%

2.8 score

When triggering Fire Suppression, Basic Attack, Dash Attack, and Dodge Counter DMG increases by 3%, up to 12 stacks, lasting 15s, with the duration of each stack calculated separately.

1.47%

3 score

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

0.16%

3 score

If Fire Suppression is triggered during the 1st, 2nd, or 3rd hit of Soldier 11's Basic Attack or a Dash Attack, Anti-Interrupt Level increases and DMG received is reduced by 18% during skill activation. If Fire Suppression is triggered during the 4th hit of her Basic Attack, she becomes invulnerable during skill activation.

0%

No score

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

0%

No score

When Soldier 11 uses her EX Special Attack, Chain Attack, or Ultimate, she gains 8 stacks of Charge (max 8 stacks). When Fire Suppression is triggered, 1 stack of Charge is consumed, causing the current move to ignore 25% of the target's Fire RES.
W-Engines

W-Engines usage data comes from 614 players we have scanned who used Soldier 11 in the current Shiyu Defense.

37.46%

2.92 score

Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 3.5/4.4/5.2/6/7% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
Attack (Lv 60): 30%

33.55%

2.76 score

Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 12/13.8/15.6/17.4/19.2% for 12s.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%

11.56%

2.63 score

ATK increases by 6/6.9/7.8/8.7/9.6%, and DMG dealt by EX Special Attacks increases by 15/17.2/19.5/21.8/24%.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%

11.24%

2.74 score

Increases ATK by 7.5/8.6/9.7/10.8/12%. Attacks that land a CRIT on an enemy will inflict an additional 200% of ATK as DMG. This effect can only be triggered once every 8/7.5/7/6.5/6s.

Base ATK (Lv 60): 594
Crit Rate (Lv 60): 20%

2.61%

2.73 score

Increases Physical DMG by 20/25/30/35/40%. The equipper's DMG increases by 25/31.5/38/44/50% when attacking the enemy from behind.

Base ATK (Lv 60): 684
Crit Rate (Lv 60): 24%

2.44%

2.73 score

Whenever a squad member launches a Chain Attack, the equipper gains a Charge stack, stacking up to 3 times. Upon activating their own Ultimate, the equipper consumes all Charge stacks, and each stack increases the skill's DMG by 15/17.2/19.5/21.7/24%.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%
Disk Drives

Disk Drives usage data comes from 614 players we have scanned who used Soldier 11 in the current Shiyu Defense.

77.2%

2.79 score

(2)
Fire DMG +10%.
(4)
Upon hitting a Burning enemy, the equipper's CRIT Rate is increased by 28% for 8s.

(2)
CRIT Rate +8%.
(4)
Triggering a critical hit with a Basic Attack, Dodge Counter or EX Special Attack increases the equippers ATK by 9% for 6s. The buff duration for different skills are calculated separately.

6.68%

2.82 score

(2)
Fire DMG +10%.
(4)
Upon hitting a Burning enemy, the equipper's CRIT Rate is increased by 28% for 8s.

(2)
PEN Ratio +8%.
(4)
Ultimate DMG increases by 20%. Launching an Ultimate increases the equippers ATK by 15% for 12s.

4.23%

2.86 score

(2)
CRIT Rate +8%.
(4)
Triggering a critical hit with a Basic Attack, Dodge Counter or EX Special Attack increases the equippers ATK by 9% for 6s. The buff duration for different skills are calculated separately.

(2)
Fire DMG +10%.
(4)
Upon hitting a Burning enemy, the equipper's CRIT Rate is increased by 28% for 8s.

2.61%

2.87 score

(2)
Fire DMG +10%.
(4)
Upon hitting a Burning enemy, the equipper's CRIT Rate is increased by 28% for 8s.

(2)
ATK +10%.
(4)
Upon entering combat or switching in, its user's ATK increased by 25% for 10s. This effect can be triggered once every 20s.

2.28%

2.86 score

(2)
Fire DMG +10%.
(4)
Upon hitting a Burning enemy, the equipper's CRIT Rate is increased by 28% for 8s.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

1.95%

2.88 score

(2)
Fire DMG +10%.
(4)
Upon hitting a Burning enemy, the equipper's CRIT Rate is increased by 28% for 8s.
Flex
Stats

Soldier 11 stats aren't available yet. They will be added soon.