Zenless Zone Zero (ZZZ)Soldier 11Build and Guide

Character

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Introduction

Best guide and build for Soldier 11 from ZZZ (Zenless Zone Zero). Soldier 11 is an
S
rank character with the Fire attribute who belongs to the
Attack
Attack Specialty and who is part of the
OBOLS Squad
OBOLS Squad faction.

A model soldier who follows orders and stays loyal to the mission... At least that's what Soldier 11 demands of herself. Weapons don't need emotions, and need only follow orders... At least that's what Soldier 11 tells herself. No matter how strong the enemy, just get fired up and face it head on... At least that's what Soldier 11 does. She's shed her weakness along with her name, leaving only resolve... At least that's what Soldier 11 thinks.

To learn more about Soldier 11 check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

Soldier 11 has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review/pros & cons update

Patch 2.3

Last build/calcs update

Patch 2.1

Last teams/synergies update

Patch 2.2

Last profile update*

October 14th, 2025

*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.

To learn more about Soldier 11 check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

SD/DA Analytics

Teams & Synergy

Calculations

Profile

Core skills
Core

Core Passive Heatwave

Lv. 1

When triggering Fire Suppression during a Basic Attack or Dash Attack, increase that attack's DMG by 35%.

CRIT Rate: 0

BASE ATK: 0

Core

Additional Ability Fields of Fire

When another character in your squad shares the same Attribute or Faction:

Soldier 11 deals 10% more Fire DMG. When attacking Stunned enemies, this effect is further enhanced by an additional 22.5%.

Skills
Basic
Basic
Dodge
Dodge
Assist
Assist
Special
Special
qte
Chain
Core

Basic Attack: Warmup Sparks

Press to activate. Unleashes up to 4 slashes, dealing Physical DMG.

Lv. 1
1st-Hit DMG Multiplier
34.40%
1st-Hit Daze Multiplier
17.20%
2nd-Hit DMG Multiplier
41.20%
2nd-Hit Daze Multiplier
34.40%
3rd-Hit DMG Multiplier
102.80%
3rd-Hit Daze Multiplier
82.30%
4th-Hit DMG Multiplier
213.40%
4th-Hit Daze Multiplier
167.60%
Core

Basic Attack: Fire Suppression

Press at the right moment to activate. Unleashes a set of more powerful slashes, dealing Fire DMG.

Lv. 1
1st-Hit DMG Multiplier
55.10%
1st-Hit Daze Multiplier
18.00%
2nd-Hit DMG Multiplier
57.20%
2nd-Hit Daze Multiplier
33.60%
3rd-Hit DMG Multiplier
132.00%
3rd-Hit Daze Multiplier
75.20%
4th-Hit DMG Multiplier
340.70%
4th-Hit Daze Multiplier
192.00%
Core

Dodge: Tempered Fire

Press to dodge. A rapid dodge. Character is invulnerable while using this skill.
Core

Dash Attack: Blazing Fire

Press during a dodge to activate. Slashes enemies in front, dealing Physical DMG.

Lv. 1
DMG Multiplier
68.30%
Daze Multiplier
34.20%
Core

Dash Attack: Fire Suppression

Press during a dodge to activate. Slashes enemies in front, dealing Fire DMG.

Lv. 1
DMG Multiplier
78.80%
Daze Multiplier
78.80%
Core

Dodge Counter: Backdraft

Press during a Perfect Dodge to activate. Executes a powerful slash against enemies in front, dealing massive Fire DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
262.00%
Daze Multiplier
225.80%
Core

Special Attack: Raging Fire

Press to activate. Slashes enemies nearby, dealing Fire DMG. Anti-Interrupt level is increased while using this skill.

Lv. 1
DMG Multiplier
52.60%
Daze Multiplier
52.60%
Core

EX Special Attack: Fervent Fire

With enough energy, press to activate. Slashes enemies nearby, dealing massive Fire DMG. Character is invulnerable while using this skill. After using this skill, Soldier 11's Basic Attacks and Dash Attacks will trigger Fire Suppression for up to 15s or 8 times.

Lv. 1
DMG Multiplier
675.00%
Daze Multiplier
543.50%
Energy Cost
80
Core

Chain Attack: Uplifting Flame

When a Chain Attack is triggered, select the character to activate. Unleashes a powerful upward slash at enemies in a small area, dealing massive Fire DMG. Character is invulnerable while using this skill. After using this skill, Soldier 11's Basic Attacks and Dash Attacks trigger Fire Suppression for the next 15s, up to 8 times.

Lv. 1
DMG Multiplier
632.50%
Daze Multiplier
213.60%
Core

Ultimate: Bellowing Flame

When Decibel Rating is at Maximum, press to activate. Unleashes a powerful upward slash at enemies in a small area, dealing massive Fire DMG. Character is invulnerable while using this skill. After using this skill, Soldier 11's Basic Attacks and Dash Attacks trigger Fire Suppression for the next 15s, up to 8 times.

Lv. 1
DMG Multiplier
2103.00%
Daze Multiplier
285.00%
Core

Quick Assist: Covering Fire

When the on-field character is launched, press to activate. Slashes enemies in front, dealing Fire DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
120.80%
Daze Multiplier
120.80%
Core

Defensive Assist: Hold the Line

When the character on field is about to be attacked, press to activate. Parries the enemy's attack, inflicting massive Daze. Character is invulnerable while using this skill.

Lv. 1
Light Defensive Daze Multiplier
259.00%
Heavy Defensive Daze Multiplier
327.30%
Chain Defensive Daze Multiplier
159.30%
Core

Assist Follow-Up: Reignition

Press after a Defensive Assist to activate. Charge and cross slash enemies in front, dealing Fire DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
383.70%
Daze Multiplier
335.50%
Mindscapes
M1

Rapid Heat

Mindscape 1

When Soldier 11 enters combat or switches in, if her Energy is less than 40, her Energy is recovered to 80. This effect can trigger once every 50s.
M2

Scorching Convergence

Mindscape 2

When triggering Fire Suppression, Basic Attack, Dash Attack, and Dodge Counter DMG increases by 3%, up to 12 stacks, lasting 15s, with the duration of each stack calculated separately.
M3

Elite Soldier

Mindscape 3

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M4

Indulgent Blaze

Mindscape 4

If Fire Suppression is triggered during the 1st, 2nd, or 3rd hit of Soldier 11's Basic Attack or a Dash Attack, Anti-Interrupt Level increases and DMG received is reduced by 18% during skill activation. If Fire Suppression is triggered during the 4th hit of her Basic Attack, she becomes invulnerable during skill activation.
M5

Perfect Soldier

Mindscape 5

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M6

Scorching Flow

Mindscape 6

When Soldier 11 uses her EX Special Attack, Chain Attack, or Ultimate, she gains 8 stacks of Charge (max 8 stacks). When Fire Suppression is triggered, 1 stack of Charge is consumed, causing the current move to ignore 25% of the target's Fire RES.
Stats (Level 60)

Soldier 11 Stats at level 60 (including Core passive bonuses).

Stat
HP
7673
Stat
DEF
612
Stat
ATK
888
Stat
CRIT Rate
19.4%
Stat
CRIT DMG
50%
Stat
PEN Ratio
0%
Stat
Impact
93
Stat
Anomaly Mastery
94
Anomaly Proficiency
93
Stat
Energy Regen
1.2
Voice Actors
ENG
-
JPN
Fujii Yukiyo (藤井 ゆきよ)
CN
Chen Yuning (陈雨宁)
KR
-
Gallery

Soldier 11 images aren't available yet. They will be added soon!

Review

Ratings

This tier list assesses Agents (characters) based on their combat potential in Zenless Zone Zero’s most demanding contents - Deadly Assault (DA) and Shiyu Defense (SD). Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

DPS
T2

Endgame Modes

Pros & Cons
Pros

  • Very accessible and viable W-Engine options;

  • Has several team options, including some of the most widespread Support and Stun-class Agents in the game;

  • Lots of self-buffs and very universal Disk Drives Set options with multiple viable sets & multiple viable stat options.

Cons

  • Has no outstanding features whatsoever, just raw active on-field damage — kit doesn't bring anything special to the table whatsoever;

  • While her enhanced Basic Attacks have some freebies via executing other specific attacks, they'll often require learning proper timing in order to execute them — unenhanced Basics do close to no damage;

  • Performance will vastly vary depending on available second slot teammates — significantly enjoys her best choice (Lighter) compared to alternatives.

Review

Soldier 11 is an S-rank Fire Attack Agent whose main gameplay mechanic revolves around timed Enhanced Fire Basic Attacks to deal damage to enemies. She plays optimally as a standard on-fielder Attack Agent, but because her Fire Suppression requires her to time her Basic attacks, she is not necessarily easy to pick up and play at a decent level. As a result, understanding her kit is key to mastering her.

Key Mechanics & Basic Attack

Soldier 11’s playstyle is built around her Enhanced Basic Attack mechanic called Fire Suppression. Her normal 4-string Basic Attacks don’t do much and are rather weak physical damage-dealing moves; however, under the right conditions or by using the correct timing, she casts significantly more powerful Fire Suppression Basic Attacks. She has 4 main ways of accessing them: the first 3 are that she gets a free 8 string of attacks after casting her EX Special, Ultimate and Chain Attack. 

If none are available, instead the player will have to resort to the final method, being by pressing the Basic Attack button at the right time. It absolutely must be learnt in case none of the 3 abilities listed are available in order to give Soldier 11 timing-free attack strings. Because it is absolutely necessary to save her Ultimate and EX Specials for the Stun Window, it is absolutely mandatory to learn the timing of her Basic Attack. This is particularly important when playing her with off-field and inactive type Agents such as Ju Fufu where Soldier 11 will take the overwhelming majority of active on-field time.

Soldier 11’s Core Passive is rather simple, constantly boosting her Fire Suppression attack damage by up to 70%, and her Additional Ability also gives an extra 10% Fire DMG boost, further enhanced to a total of 32.5% while the enemy is Stunned. This further reinforces Soldier 11’s capability to capitalize on Stun windows.

EX Special

Soldier 11’s EX Special has a large amount of invincibility frames which can be used to avoid enemy attacks freely, however using it outside of the Stun window is a massive damage loss and hence not recommended. It also deals a large amount of damage and as mentioned earlier, gives her the ability to cast 8 timing-free Fire Suppression attacks. However, its Energy cost is also tremendous at a cost of 80, which makes it a rare powerful ability to use in battle. Make sure to save your energy to use this ability during the enemy stun window, and make sure not to overcap on Energy while thinking of when to use it also.

Unused/Redundant parts of her kit

All of Soldier 11’s Chain/Ultimate, Dodge and Assist-related moves behave in the manner you’d expect them to and as a result aren’t worth going into more detail over. As usual, keep in mind to make use of her Ultimate during Stun windows ideally to optimize damage, and as mentioned earlier her Chain Attack and Ultimate both provide 8 timing-free Fire Suppression attacks.

Lastly, it is worth keeping in mind that Soldier 11 has solid damage and Daze multipliers on her Assist Follow-Up and Dodge Counter, so making use of them when possible is highly encouraged.

Meta Position & Conclusion

Soldier 11 has received significant boosts in power since her initial release at the very beginning of the game. The arrival of new, stronger Supports such as Astra Yao have strongly benefitted the entire cast, including her; Ju Fufu and particularly Lighter make for some of the best Fire Stun Agents she can pair with (and in fact they take her potential to a whole new level); the arrival of new Support Disk Drive sets like Astral Voice, Moonlight Lullaby and King of the Summit have also allowed Soldier 11 to reach much higher damage heights than before.

In conclusion, while Soldier 11 has remained exactly the same in how she tends to play since her release (which makes her extremely simplistic and easy to pick up), she has only continued to get stronger over time, and while she is outclassed by limited S-rank Fire Agents in damage such as Evelyn being pretty directly comparable to her and stronger in her role, she remains a viable alternative choice for players who are in need of a fire attacker. However, she is heavily reliant on the likes of Lighter and Ju Fufu, and her performance might disappoint without any of her premium teammates. Please keep this in mind before giving her a chance, but note she can perform given the right conditions!

Build and teams

Best W-Engines

The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.

106.15%

CRIT DMG increases by 50/57.5/65/72.5/80%. When the equipper enters the battlefield, or activates a Chain Attack or Ultimate, they gain 1 stack of Heartstring. Each stack of Heartstring allows the equipper's Chain Attack and Ultimate to ignore 12.5/14.5/16.5/18.5/20% of the target's Fire RES, stacking up to 2 times and lasting 30s. Repeated triggers reset the duration.

Base ATK (Lv 60): 713
Crit Rate (Lv 60): 24%
A great stat stick for most characters. Grants a tremendous amount of unconditional CRIT RATE and CRIT DMG.
Usage: 14.01%
Shiyu Defense: 135s
Deadly Assault: 23668

100%

Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 3.5/4.4/5.2/6/7% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
Attack (Lv 60): 30%
Soldier 11's Signature W-Engine and a good choice for any character with a focus on using a lot of Basic Attacks or even just a few long lasting ones. The catch is each buff stack has its own duration and only 1 buff can be gained every 0.5 seconds, making maintaining max stacks of this buff require constant Basic Attacks.
Usage: 65.39%
Shiyu Defense: 151s
Deadly Assault: 19255

97.81%

CRIT Rate increases by 10/11.5/13/14.5/16%. Dash Attack Electric DMG increases by 40/46/52/58/64%. When any squad member applies an Attribute Anomaly or Stuns an enemy, the equipper's CRIT Rate increases by an additional 10/11.5/13/14.5/16% for 15s.

Base ATK (Lv 60): 713
Crit Damage (Lv 60): 48%
A solid all around generic option thanks to its close to permanent uptime of 20% CRIT RATE and always active 45% CRIT DMG, alongside its high base ATK.
Usage: 0.23%
Shiyu Defense: 145s
Deadly Assault: 0

93.41%

When an EX Special Attack or Chain Attack hits an enemy, the equipper's ATK increases by 6/6.9/7.8/8.7/9.6% for 8s. While the target is under an Attribute Anomaly, this effect is increased by an additional 6/6.9/7.8/8.7/9.6%.

Base ATK (Lv 60): 594
Crit Rate (Lv 60): 20%
Reasonable option for CRIT scaling agents playing in teams capable of applying Anomaly semi-consistently to trigger and maintain its secondary bonus effect a decent amount of the time.
Usage: 4.71%
Shiyu Defense: 155s
Deadly Assault: 18891

92.39%

Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 12/13.8/15.6/17.4/19.2% for 12s.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%
A solid all-around Free To Play accessible option for all Attack Agents. Grants 25% unconditional Standard Attack and a further 19.2% (At S5) Combat Attack buff after performing a Dodge Counter or Quick Assist lasting 12 seconds. This buff is reasonably easy for all Attack Agents to achieve in both their standard and burst rotations, assuming a Support character is present on the team.
Usage: 5.22%
Shiyu Defense: 149s
Deadly Assault: 15981

88.56%

Increases ATK by 7.5/8.6/9.7/10.8/12%. Attacks that land a CRIT on an enemy will inflict an additional 200% of ATK as DMG. This effect can only be triggered once every 8/7.5/7/6.5/6s.

Base ATK (Lv 60): 594
Crit Rate (Lv 60): 20%
The battle pass W-engine - an expensive engine to acquire which while incredibly consistent is often weaker than other W-Engines. The main issue with the on Crit trigger ability is that the damage is Physical and cannot CRIT meaning for non-physical characters you'll be losing all elemental DMG% boosts on this damage and for all characters not CRITing is a big downside making the damage from this unimpactful.
Usage: 1.54%
Shiyu Defense: 153s
Deadly Assault: 16085

87.68%

ATK increases by 6/6.9/7.8/8.7/9.6%, and DMG dealt by EX Special Attacks increases by 15/17.2/19.5/21.8/24%.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%
A weaker alternative to Starlight Engine that offers ATK% and increases the damage of EX Special attacks. Only use if you lack better W-Engines.
Usage: 1.3%
Shiyu Defense: 154s
Deadly Assault: 15621
Best Disk Drives Sets

100%

(2)
Fire DMG +10%.
(4)
Upon hitting a Burning enemy, the equipper's CRIT Rate is increased by 28% for 8s.

Competitive option for direct Fire damage dealers granting 10% permanent Fire DMG% from the 2-PC and 28% increased CRIT RATE for 8 8 seconds upon hitting a Burning enemy from the 4-PC. The 4-PC bonus of this set is equivalent to almost 12 sub-stats of CRIT RATE making it absolutely absurd - it's also not hard to keep active either as Burn lasts 10 seconds and even if you hit it at the last second of Burn you'll still gain an 8 second buff. This set only outperforms Woodpecker Electro in the event you're able to keep the enemy burning for the majority of Soldier 11's damage windows

Best combined with your choice of 2-PC Set:

  • Woodpecker Electro (Recommended)
  • Hormone Punk
  • Puffer Electro

95.38%

(2)
CRIT Rate +8%.
(4)
Triggering a critical hit with a Basic Attack, Dodge Counter or EX Special Attack increases the equippers ATK by 9% for 6s. The buff duration for different skills are calculated separately.

Always a great option for CRIT-scaling Main DPS characters who will remain on the field for extended periods of time, this Disc Drive set provides extra CRIT Rate and lots of ATK% which can be triggered using very general conditions, making this set versatile and effective.

Best combined with your choice of 2-PC Set:

  • Inferno Metal (Recommended)
  • Hormone Punk/Astral Voice
  • Branch & Blade Song
  • Puffer Electro (When stacking high PEN Ratio)
Best Disk Drives Stats
Disk 4
CRIT Rate
CRIT Rate%
=
CRIT DMG
CRIT DMG%
Disk 5
Fire DMG
Fire DMG%
>
ATK%
ATK%
Disk 6
ATK%
ATK%

Substats: CRIT RATE = CRIT DMG > ATK% > PEN = ATK

Best Endgame Stats (Level 60)

Stats without Inferno Metal 4-PC Buff Active.

  • ATK: 2600-3000+

  • HP: 9500+

  • DEF: 800+

  • CRIT RATE: 60-80%

  • CRIT DMG: 130-160%+

Skill priority
Core

Chain Attack

Core

Basic Attack

Core

Special Attack

Core

Dodge

Core

Assist

Video guides

Teams & Synergy

Synergy

Below we list only the most important synergies for Soldier 11. The character can work with others if you know what to do and how to use them. For more alternatives, refer to the Teams section.

Teams (Shiyu Defense)

This section lists most popular teams featuring Soldier 11 in the current phase of Shiyu Defense.

Rank 380

App. rate: 0.02%

Avg. time: 1m 44s

Soldier 11
Seed
Ju Fufu

Rank 72

App. rate: 0.37%

Avg. time: 1m 58s

Soldier 11
Seed
Trigger

Rank 76

App. rate: 0.36%

Avg. time: 2m 4s

Soldier 11
Seed
Astra Yao

Rank 271

App. rate: 0.04%

Avg. time: 2m 12s

Soldier 11
Orphie & Magus
Yuzuha

Rank 271

App. rate: 0.04%

Avg. time: 2m 13s

Soldier 11
Trigger
Lucy

Rank 61

App. rate: 0.46%

Avg. time: 2m 16s

Soldier 11
Orphie & Magus
Lighter

Rank 77

App. rate: 0.35%

Avg. time: 2m 16s

Soldier 11
Orphie & Magus
Trigger

Rank 380

App. rate: 0.02%

Avg. time: 2m 17s

Soldier 11
Trigger
Lighter

Rank 154

App. rate: 0.12%

Avg. time: 2m 18s

Soldier 11
Trigger
Astra Yao

Rank 154

App. rate: 0.12%

Avg. time: 2m 22s

Soldier 11
Lighter
Yuzuha
Teams (Deadly Assault)

This section lists most popular teams featuring Soldier 11 in the current phase of Deadly Assault.

Rank 135

App. rate: 0.24%

Avg. score: 25130

Soldier 11
Orphie & Magus
Lighter

Rank 43

App. rate: 1.32%

Avg. score: 23369

Soldier 11
Lighter
Astra Yao

Rank 321

App. rate: 0.05%

Avg. score: 23207

Soldier 11
Lighter
Yuzuha

Rank 140

App. rate: 0.23%

Avg. score: 23139

Soldier 11
Orphie & Magus
Ju Fufu

Rank 90

App. rate: 0.43%

Avg. score: 22944

Soldier 11
Ju Fufu
Astra Yao

Rank 135

App. rate: 0.24%

Avg. score: 22746

Soldier 11
Lighter
Ju Fufu

Rank 135

App. rate: 0.24%

Avg. score: 22093

Soldier 11
Orphie & Magus
Trigger

Rank 100

App. rate: 0.37%

Avg. score: 22083

Soldier 11
Seed
Astra Yao

Rank 207

App. rate: 0.12%

Avg. score: 21927

Soldier 11
Orphie & Magus
Astra Yao

Rank 423

App. rate: 0.03%

Avg. score: 21819

Soldier 11
Seed
Ju Fufu

Calculations

Damage output

Important!

  • Soldier 11's Mindscape 1 and 4 don't have a direct impact on her damage output making their value difficult to portray in the calculations below - that doesn't mean they aren't useful though.
  • Soldier 11's Mindscape 6 will always be active during her Burst damage rotation where it is represented accurately. During her Standard Rotation however it may not always be active as it relies on having used an EX, Chain or Ultimate recently, for all basic attacks it is active though it will in most cases provide a 25% damage increase to those attacks, but when it's not active it will of course not offer any benefit.
Soldier 11 in 1 Target scenario - Burst

Rotation time: 14.81s for Burst

Details about the calculations

Here are the rotations used in the calculations.

Burst rotation (During Stun)

Using a sequence of Basic Attacks before Soldier 11's Ultimate and EX is optimal when using her signature The Brimstone. When not using it however the rotation can be rearranged to move the ultimate and or EX earlier to work better with some of the alternative Disk Drive sets she can use.

  • Chain Attack: Uplifting Flame
  • Quick Assist: Covering Fire
  • Basic Attack: Fire Suppression P1
  • Basic Attack: Fire Suppression P2
  • Basic Attack: Fire Suppression P3
  • Basic Attack: Fire Suppression P4
  • EX Special Attack: Fervent Fire
  • Ultimate: Bellowing Flame
  • Basic Attack: Fire Suppression P1
  • Basic Attack: Fire Suppression P2
  • Basic Attack: Fire Suppression P3
  • Basic Attack: Fire Suppression P4
  • Basic Attack: Fire Suppression P1
  • Basic Attack: Fire Suppression P2
  • Basic Attack: Fire Suppression P3
  • Basic Attack: Fire Suppression P4
Standard rotation (Downtime)
  • Basic Attack: Fire Suppression P1
  • Basic Attack: Fire Suppression P2
  • Basic Attack: Fire Suppression P3
  • Basic Attack: Fire Suppression P4
  • Basic Attack: Fire Suppression P1
  • Basic Attack: Fire Suppression P2
  • Basic Attack: Fire Suppression P3
  • Basic Attack: Fire Suppression P4

And here are the W-Engines and Disk Drives used in the calculations.

Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 3.5/4.4/5.2/6/7% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
Attack (Lv 60): 30%

(2)
Fire DMG +10%.
(4)
Upon hitting a Burning enemy, the equipper's CRIT Rate is increased by 28% for 8s.

(2)
CRIT Rate +8%.
(4)
Triggering a critical hit with a Basic Attack, Dodge Counter or EX Special Attack increases the equippers ATK by 9% for 6s. The buff duration for different skills are calculated separately.
Disk 4
CRIT DMG
CRIT DMG%
Disk 5
Fire DMG
Fire DMG%
Disk 6
ATK%
ATK%

Substats: ATK (18%), CRIT Rate (33.6%), CRIT DMG (67.2%)

Shiyu Defense / Deadly Assault

Shiyu Defense / Deadly Assault

This section contains information about Soldier 11 performance in the latest Shiyu Defense and Deadly Assault cycles (2.2.2). The page will be automatically updated every patch once enough data is gathered.

  • The data has been last updated on 10/09/2025,
  • 23134 players shared their 2.2.2 Shiyu Defense clear data with us (21170 of the sample are self-reported players that filled our form, 1964 are from random UIDs that we scanned).
  • 23685 players shared their 2.2.2 Deadly Assault clear data with us (20341 of the sample are self-reported players that filled our form, 2238 are from random UIDs that we scanned).

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!

Shiyu Defense Stats Form
Usage rate (SD)

Characters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (DA)

Characters are ranked with appearance rate, which is how often a character was used in Deadly Assault by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (SD)

This section lists the characters that were most commonly paired with Soldier 11 in the current phase of Shiyu Defense.

Common partners (DA)

This section lists the characters that were most commonly paired with Soldier 11 in the current phase of Deadly Assault.

Mindscapes

Mindscapes data comes from players who used Soldier 11 in the current SD cycle (949) or in the current DA cycle (1994).

17.33%

161 s.

Mindscape 0

22.11%

152 s.

When Soldier 11 enters combat or switches in, if her Energy is less than 40, her Energy is recovered to 80. This effect can trigger once every 50s.

24.74%

148 s.

When triggering Fire Suppression, Basic Attack, Dash Attack, and Dodge Counter DMG increases by 3%, up to 12 stacks, lasting 15s, with the duration of each stack calculated separately.

16.83%

142 s.

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

10.83%

142 s.

If Fire Suppression is triggered during the 1st, 2nd, or 3rd hit of Soldier 11's Basic Attack or a Dash Attack, Anti-Interrupt Level increases and DMG received is reduced by 18% during skill activation. If Fire Suppression is triggered during the 4th hit of her Basic Attack, she becomes invulnerable during skill activation.

4.2%

142 s.

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

3.97%

133 s.

When Soldier 11 uses her EX Special Attack, Chain Attack, or Ultimate, she gains 8 stacks of Charge (max 8 stacks). When Fire Suppression is triggered, 1 stack of Charge is consumed, causing the current move to ignore 25% of the target's Fire RES.
W-Engines

W-Engines usage data comes from players who used Soldier 11 in the current SD cycle (949) or in the current DA cycle (1994).

65.39%

151 s.

Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 3.5/4.4/5.2/6/7% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
Attack (Lv 60): 30%

14.01%

135 s.

CRIT DMG increases by 50/57.5/65/72.5/80%. When the equipper enters the battlefield, or activates a Chain Attack or Ultimate, they gain 1 stack of Heartstring. Each stack of Heartstring allows the equipper's Chain Attack and Ultimate to ignore 12.5/14.5/16.5/18.5/20% of the target's Fire RES, stacking up to 2 times and lasting 30s. Repeated triggers reset the duration.

Base ATK (Lv 60): 713
Crit Rate (Lv 60): 24%

5.22%

149 s.

Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 12/13.8/15.6/17.4/19.2% for 12s.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%

4.71%

155 s.

When an EX Special Attack or Chain Attack hits an enemy, the equipper's ATK increases by 6/6.9/7.8/8.7/9.6% for 8s. While the target is under an Attribute Anomaly, this effect is increased by an additional 6/6.9/7.8/8.7/9.6%.

Base ATK (Lv 60): 594
Crit Rate (Lv 60): 20%

1.54%

153 s.

Increases ATK by 7.5/8.6/9.7/10.8/12%. Attacks that land a CRIT on an enemy will inflict an additional 200% of ATK as DMG. This effect can only be triggered once every 8/7.5/7/6.5/6s.

Base ATK (Lv 60): 594
Crit Rate (Lv 60): 20%

1.3%

154 s.

ATK increases by 6/6.9/7.8/8.7/9.6%, and DMG dealt by EX Special Attacks increases by 15/17.2/19.5/21.8/24%.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%
Disk Drives

Disk Drives usage data comes from players who used Soldier 11 in the current SD cycle (949) or in the current DA cycle (1994).

36.09%

156 s.

(2)
Fire DMG +10%.
(4)
Upon hitting a Burning enemy, the equipper's CRIT Rate is increased by 28% for 8s.

(2)
CRIT Rate +8%.
(4)
Triggering a critical hit with a Basic Attack, Dodge Counter or EX Special Attack increases the equippers ATK by 9% for 6s. The buff duration for different skills are calculated separately.

14.78%

151 s.

(2)
Fire DMG +10%.
(4)
Upon hitting a Burning enemy, the equipper's CRIT Rate is increased by 28% for 8s.

(2)
CRIT DMG +16%.
(4)
When Anomaly Mastery exceeds or equals 115 points, the equipper's CRIT damage increases by 30%. When any squad member applies Freeze or triggers the Shatter effect on an enemy, the equipper's CRIT Rate increases by 12%, lasting 15s.

11.65%

140 s.

(2)
CRIT Rate +8%.
(4)
Triggering a critical hit with a Basic Attack, Dodge Counter or EX Special Attack increases the equippers ATK by 9% for 6s. The buff duration for different skills are calculated separately.

(2)
CRIT DMG +16%.
(4)
When Anomaly Mastery exceeds or equals 115 points, the equipper's CRIT damage increases by 30%. When any squad member applies Freeze or triggers the Shatter effect on an enemy, the equipper's CRIT Rate increases by 12%, lasting 15s.

6.22%

134 s.

(2)
Fire DMG +10%.
(4)
Upon hitting a Burning enemy, the equipper's CRIT Rate is increased by 28% for 8s.

(2)
PEN Ratio +8%.
(4)
Ultimate DMG increases by 20%. Launching an Ultimate increases the equippers ATK by 15% for 12s.

4.38%

141 s.

(2)
CRIT Rate +8%.
(4)
Triggering a critical hit with a Basic Attack, Dodge Counter or EX Special Attack increases the equippers ATK by 9% for 6s. The buff duration for different skills are calculated separately.

(2)
Fire DMG +10%.
(4)
Upon hitting a Burning enemy, the equipper's CRIT Rate is increased by 28% for 8s.

3.31%

143 s.

(2)
CRIT Rate +8%.
(4)
Triggering a critical hit with a Basic Attack, Dodge Counter or EX Special Attack increases the equippers ATK by 9% for 6s. The buff duration for different skills are calculated separately.

(2)
PEN Ratio +8%.
(4)
Ultimate DMG increases by 20%. Launching an Ultimate increases the equippers ATK by 15% for 12s.
Character Stats
Main stats
Slot 4
CRIT DMG
CRIT DMG%
- 65.7%
CRIT Rate
CRIT Rate%
- 29.02%
ATK%
ATK%
- 4.04%
Slot 5
Fire DMG
Fire DMG%
- 43.46%
PEN Ratio
PEN Ratio%
- 36.33%
ATK%
ATK%
- 18.82%
Slot 6
ATK%
ATK%
- 96.09%
Energy Regen
Energy Regen
- 2.12%
- 1.12%
Average stats
Average stats
HP
HP
- 10742.81
ATK
ATK
- 3081.7
DEF
DEF
- 912.4
CRIT Rate
CRIT Rate%
- 68.36%
CRIT DMG
CRIT DMG%
- 145.46%
Fire DMG
Fire DMG%
- 19.44%
Energy Regen
Energy Regen%
- 122.01
Anomaly Mastery
Anomaly Mastery
- 94.08
Anomaly Proficiency
Anomaly Proficiency
- 118.26
PEN Ratio
PEN Ratio%
- 10.25%
PEN
PEN
- 28.17
Average sub stats
Average sub stats
HP
HP
- 8.23%
ATK
ATK
- 18.06%
DEF
DEF
- 13.29%
CRIT Rate
CRIT Rate%
- 29.24%
CRIT DMG
CRIT DMG%
- 57.19%
PEN
PEN
- 28.17
Anomaly Proficiency
Anomaly Proficiency
- 25.26
Other stats
Average stats
Character level - 60
W-Engine level - 58.82
Basic level - 11.8
Special level - 11.59
Ultimate level - 11.64
Dodge level - 10.43
Assist level - 10.14
Core level - 6.99