






Hmph, what in the world is so appealing about lottery tickets anyway? Victory and defeat are completely out of your own control!
To learn more about Piper check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Piper has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review/pros & cons update
Patch 1.5
Last build/calcs update
Patch 1.5
Last teams/synergies update
Patch 1.6
Last profile update*
April 1st, 2025
*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.
To learn more about Piper check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
SD/DA Analytics
Teams & Synergy
Calculations
Profile
Core Passive Power Charge
When Piper's EX Special Attack: Engine Spin or Ultimate hits an enemy, she gains 1 stack of Power, up to maximum of 20 stacks, lasting for 12s. Repeated triggers reset the duration. For every stack of Power, Piper's Physical Anomaly Buildup Rate increases by 2%.
Base Energy Regen 0
BASE ATK: 0
Additional Ability Synced Acceleration
When another character in your squad shares the same Attribute or Faction:
When Piper has 20 or more stacks of Power, all squad members' DMG is increased by 18%.
Basic Attack: Load Up and Roll Out
Dodge: Handbrake Drift
Dash Attack: Pedal to the Metal
Dodge Counter: Power Drift
Special Attack: Tire Spin
Special Attack: One Trillion Tons
EX Special Attack: Engine Spin
EX Special Attack: Really Heavy
Chain Attack: Buckle Up
Ultimate: Hold On Tight
Quick Assist: Brake Tap
Defensive Assist: Emergency Brake
Assist Follow-Up: Overtaking Maneuver
Leisure Moment
Mindscape 1
Motivation
Mindscape 2
Truck Expert
Mindscape 3
Refined Techniques
Mindscape 4
Personal Hobbies
Mindscape 5
Mild Excitement
Mindscape 6
Piper Stats at level 60 (including Core passive bonuses).
Piper images aren't available yet. They will be added soon!
Review
Deals a large amount of her total damage while performing her Charged Spinning EX attack which applies devastating amounts of Assault but also allows Piper to move while casting.
Can quickly apply the Flinched state to enemies thanks to her fast Physical Anomaly buildup increasing Daze the afflicted target takes by 10%.
After performing a fully channeled EX spin and accumulating 20 stacks of her Power buff, grants the entire squad an 18% Damage % buff boosting her own and other character's output.
Spin to Win!
Limited Synergy in Disorder Comps compared to her S-Rank Anomaly counterparts.
Piper review isn't available yet. It will be added soon!
This tier list assesses Agents (characters) based on their combat potential in Zenless Zone Zero’s most demanding contents -Deadly Assault (DA) and Shiyu Defense (SD).
SD is a similar mode to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires 2 teams of 3 Agents with good Disk Drives and W-Engines. This mode offers a reasonable mix of Boss encounters (single-target) and Elite packs (2-3 targets), allowing multiple characters to find a niche. With that being said, there is a bias towards single-target performance, which may reflect in select character ratings. Additionally, since this content’s goal is to kill all enemies within the shortest time frame possible, Agents who dish out lots of damage quickly instead of damage over time are favoured. This Tier List focuses on Agents’ ability to clear within 150s (2m30s) out of the 300s (5m) needed to obtain all rewards.
DA is a very unique mode in Zenless Zone Zero which offers Boss encounters exclusively, meaning other types of damage than single-target are rarely impactful (if ever). It requires a total of 3 teams to maximize all possible rewards, however only 2 well-geared teams are necessary to maximize Polychrome (premium pull currency) rewards (which are the most important and as a result are what we consider for this Tier List). The goal of this gamemode is to inflict as much damage to a boss as possible in a total time span of 3 minutes, meaning sustainable damage within long time windows is favoured. A maximum of 65000 score points can be obtained by fully depleting a boss’s HP, however this is unrealistic for the overwhelming majority of players while being unnecessary to maximize rewards. Only 20000 points is needed to maximize said rewards, with up to 5000 points being obtainable via Performance (obtained via performing certain actions on specific Boss enemies). Agents’ ability to reach this threshold of 20000 points is what the Tier List focuses upon.
Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.
Endgame Modes
Build and teams
The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.
100.00%
When EX Special Attack hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration allowing several effects to be active at once:
increases the equipper's ATK by 8/9.2/10.4/11.6/12.8%,
increases the equipper's Anomaly Proficiency by 40/46/52/58/64,
increases the equipper's Anomaly Buildup Rate by 25/28/32/36/40%.
96.14%
100% uptimeWhen there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 10/11.5/13/14.5/16% and they deal an additional 15/17.5/20/22.5/25% more DMG to the target.
94.97%
Increases ATK by 12/15/18/21/24%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 25/31/37/43/50 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.
88.68%
Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30/34/38/42/46, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.
83.80%
For every 10 Energy consumed, the equipper gains a buff that increases ATK by 2.5/2.8/3.2/3.6/4% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.
83.46%
0% uptimeWhen there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 10/11.5/13/14.5/16% and they deal an additional 15/17.5/20/22.5/25% more DMG to the target.
100%
Competitive option for direct and Anomaly-based Physical damage dealers granting 10% permanent Physical DMG% from the 2-PC and 35% increased DMG against enemies inflicted by Assault by any party member for 12 seconds. DMG% bonus against enemies will be up the majority of most fights against boss-type enemies thanks to its long duration and ability to trigger from any team member allowing a Physical based Bangboo/teammate to assist with uptime via their own Assaults.
Best combined with your choice of 2-PC Set:
Substats: Anomaly Proficiency > ATK% > PEN = ATK
ATK: 2100-2700+
HP: 9000+
DEF: 800+
Anomaly Mastery: 116 - 150+
Anomaly Proficiency: 350 - 450+
Special Attack
Assist
Chain Attack
Basic Attack
Dodge
Teams & Synergy
Below we list only the most important synergies for Piper. The character can work with others if you know what to do and how to use them. For more alternatives, refer to the Teams section.
If a column has multiple characters, the bigger one is the priority choice for the team while the smaller ones are alternatives. If they are the same size, either of them can be used.
Calculations
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables and also the skill of the player is important. As usual, don't compare the numbers between characters.
Important!
Rotation time: 9.77s for Burst
Here are the rotations used in the calculations.
As an Anomaly character Piper is not anywhere near as reliant on her Ultimate as Attack characters making it an optional addition if you see fit, it will increase her damage but is not essential. Piper can also make use of her rotation equally as well outside of the stun burst window something that can be especially relevant when playing her in teams without stun characters, the only damage related cost of this is the sacrifice of the stun damage multiplier.
Burst rotation (During Stun)
- Chain Attack: Buckle Up
- Special Attack: Tire Spin (Full Channel Until EX Starts)
- EX Special Attack: Engine Spin (Full Channel)
- EX Special Attack: Really Heavy
And here are the W-Engines and Disk Drives used in the calculations.
Increases ATK by 12/15/18/21/24%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 25/31/37/43/50 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.
Substats: ATK (42%), Anomaly Proficiency (126), PEN (54)
If you want to learn more about Anomaly characters and how the archetype works, check out this great video:
Shiyu Defense / Deadly Assault
This section contains information about Piper performance in the latest Shiyu Defense and Deadly Assault cycles (1.6.2). The page will be automatically updated every patch once enough data is gathered.
If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!
Shiyu Defense Stats FormCharacters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Deadly Assault by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
This section lists the characters that were most commonly paired with Piper in the current phase of Shiyu Defense.
This section lists the characters that were most commonly paired with Piper in the current phase of Deadly Assault.
This section lists most popular teams featuring Piper in the current phase of Shiyu Defense.
Mindscapes data comes from players who used Piper in the current SD cycle (81) or in the current DA cycle (549).
0.37%
600 s.Mindscape 0
1%
600 s.0.87%
171 s.1.99%
216 s.2.29%
170 s.4.07%
124 s.90.49%
135 s.W-Engines usage data comes from players who used Piper in the current SD cycle (81) or in the current DA cycle (549).
89.67%
137 s.When EX Special Attack hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration allowing several effects to be active at once:
increases the equipper's ATK by 8/9.2/10.4/11.6/12.8%,
increases the equipper's Anomaly Proficiency by 40/46/52/58/64,
increases the equipper's Anomaly Buildup Rate by 25/28/32/36/40%.
3.21%
164 s.Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30/34/38/42/46, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.
2.14%
106 s.For every 10 Energy consumed, the equipper gains a buff that increases ATK by 2.5/2.8/3.2/3.6/4% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.
2.03%
184 s.Increases ATK by 12/15/18/21/24%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 25/31/37/43/50 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.
1.02%
101 s.When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 10/11.5/13/14.5/16% and they deal an additional 15/17.5/20/22.5/25% more DMG to the target.
0.66%
165 s.Upon activating a Dash Attack, gain 1 stack of Predatory Instinct. Each stack of Predatory Instinct increases the equipper's Physical DMG by 12/15/18/21/24% for 10s, stacking up to 3 times. This effect can trigger once every 0.5s and repeated triggers reset the duration. When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is at maximum stacks, the equipper's Anomaly Buildup Rate increases by 40/50/60/70/80%.
Disk Drives usage data comes from players who used Piper in the current SD cycle (81) or in the current DA cycle (549).
29.12%
140 s.26.16%
139 s.12.42%
128 s.7.53%
161 s.3.51%
600 s.2.14%
119 s.Copyright © 2025 Prydwen.gg