PiperBuild and Guide

Character
Introduction

Piper is an
A Rank
rank character with the Physical attribute who belongs to the
Anomaly
Anomaly Specialty and who is part of the
Sons of Calydon
Sons of Calydon faction.

Hmph, what in the world is so appealing about lottery tickets anyway? Victory and defeat are completely out of your own control!

To learn more about Piper check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

Piper has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review/pros & cons update

Patch 1.0

Last build/calcs update

Patch 1.0

Last teams/synergies update

Patch 1.4

Last profile update*

December 17th, 2024

*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.

To learn more about Piper check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Shiyu Defense

Rotation & Teams

Calculations

Profile

Core skills
Core

Core Passive Power Charge

Lv. 1

When Piper's EX Special Attack: Engine Spin or Ultimate hits an enemy, she gains 1 stack of Power, up to maximum of 20 stacks, lasting for 12s. Repeated triggers reset the duration. For every stack of Power, Piper's Physical Anomaly Buildup Rate increases by 2%.

Base Energy Regen 0

BASE ATK: 0

Core

Additional Ability Synced Acceleration

When another character in your squad shares the same Attribute or Faction:

When Piper has 20 or more stacks of Power, all squad members' DMG is increased by 18%.

Skills
Basic
Basic
Dodge
Dodge
Assist
Assist
Special
Special
qte
Chain
Core

Basic Attack: Load Up and Roll Out

Press to activate: Unleashes up to 4 slashes, dealing Physical DMG.

Lv. 1
1st-Hit DMG Multiplier
59.00%
1st-Hit Daze Multiplier
29.50%
2nd-Hit DMG Multiplier
78.80%
2nd-Hit Daze Multiplier
64.50%
3rd-Hit DMG Multiplier
150.10%
3rd-Hit Daze Multiplier
121.90%
4th-Hit DMG Multiplier
320.60%
4th-Hit Daze Multiplier
252.20%
Core

Dodge: Handbrake Drift

Press to dodge. A rapid dodge. Character is invulnerable while using this skill.
Core

Dash Attack: Pedal to the Metal

Press during a dodge to activate. Slashes enemies in front, dealing Physical DMG.

Lv. 1
DMG Multiplier
90.10%
Daze Multiplier
45.10%
Core

Dodge Counter: Power Drift

Press during a Perfect Dodge to activate. Unleash a downward smash attack in front, dealing Physical DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
269.00%
Daze Multiplier
230.00%
Core

Special Attack: Tire Spin

Press to activate. Piper spins and launches a sweeping slash around her, dealing Physical DMG. Hold to extend the skill duration, unleashing increasingly powerful spinning slashes and increasing the charge level of the skill, up to 2 times. If the skill is used after the first 3 hits of a Basic Attack, Dash Attack, or Dodge Counter, you can quickly activate Special Attack: Tire Spin of an increased charged level. During the skill activation, Anti-Interrupt level increases, and DMG taken is reduced by 40%.

Lv. 1
DMG Multiplier
271.70%
Daze Multiplier
271.70%
Core

Special Attack: One Trillion Tons

While Special Attack: Tire Spin is active, release to trigger a downward smash attack based on the charge level of Special Attack: Tire Spin, dealing Physical DMG. Character is invulnerable while using this skill.

Lv. 1
Level-1 Charged Attack DMG Multiplier
93.40%
Level-1 Charged Attack Daze Multiplier
93.40%
Level-2 Charged Attack DMG Multiplier
103.40%
Level-2 Charged Attack Daze Multiplier
103.40%
Level-3 Charged Attack DMG Multiplier
235.00%
Level-3 Charged Attack Daze Multiplier
235.00%
Core

EX Special Attack: Engine Spin

With enough energy, continue holding after Special Attack: Tire Spin reaches maximum charge level to activate: Rapidly spins, unleashing powerful spinning slashes around her, dealing massive Physical DMG. This skill consumes Energy continuously for up to 3s. During the skill activation, Anti-Interrupt level increases, and DMG taken is reduced by 40%.

Lv. 1
DMG Multiplier
93.50%
Daze Multiplier
54.80%
Energy Cost per second
20
Core

EX Special Attack: Really Heavy

During EX Special Attack: Engine Spin, release to activate: Piper unleashes a downward smash attack, dealing massive Physical DMG. If the duration of EX Special Attack: Engine Spin reaches its limit or Energy drops to 20, EX Special Attack: Really Heavy will automatically activate. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
612.90%
Daze Multiplier
396.80%
Energy Cost
20
Core

Chain Attack: Buckle Up

When a Chain Attack is triggered, select the character to activate. Unleashes a powerful downward smash at enemies ahead in a large area, dealing massive Physical DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
652.30%
Daze Multiplier
253.30%
Core

Ultimate: Hold On Tight

When Decibel Rating is at Maximum, press to activate. Rapidly spins, unleashing powerful spinning slashes at enemies in a large area ahead, followed by a downward smash, dealing massive Physical DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
1660.40%
Daze Multiplier
328.30%
Core

Quick Assist: Brake Tap

When the on-field character is launched, press to activate. Launches a downward smash attack at enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
130.00%
Daze Multiplier
130.00%
Core

Defensive Assist: Emergency Brake

When the character on field is about to be attacked, press to activate. Parries the enemy's attack, inflicting massive Daze. This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill.

Lv. 1
Light Defensive Daze Multiplier
246.70%
Heavy Defensive Daze Multiplier
311.70%
Chain Defensive Daze Multiplier
151.70%
Core

Assist Follow-Up: Overtaking Maneuver

Press after a Defensive Assist to activate. Charge and slash enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
400.50%
Daze Multiplier
352.00%
Mindscapes
M1

Leisure Moment

Mindscape 1

When Piper's Special Attack: Tire Spin, EX Special Attack: Engine Spin, or Ultimate hits an enemy with a spinning slash, there is a 50% chance to gain an additional stack of Power. The maximum stack limit of Power is increased to 30.
M2

Motivation

Mindscape 2

During Special Attack: Tire Spin and EX Special Attack: Engine Spin, Piper's movement speed increases. When using Special Attack: One Trillion Tons, EX Special Attack: Really Heavy, or Ultimate to launch a downward smash that hits an enemy, the Physical DMG dealt by the move is increased by 10%. For each stack of Power, this buff is further increased by 1%.
M3

Truck Expert

Mindscape 3

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M4

Refined Techniques

Mindscape 4

Whenever a squad member inflicts an Attribute Anomaly on an enemy, Piper recovers 20 Energy. This effect can trigger once every 30s.
M5

Personal Hobbies

Mindscape 5

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M6

Mild Excitement

Mindscape 6

Increases the duration limit of EX Special Attack: Engine Spin by 2s and extends the duration of Power by 4s.
Stats (Level 60)

Piper Stats at level 60 (including Core passive bonuses).

Stat
HP
6977
Stat
DEF
613
Stat
ATK
758
Stat
CRIT Rate
5%
Stat
CRIT DMG
50%
Stat
PEN Ratio
0%
Stat
Impact
86
Stat
Anomaly Mastery
118
Anomaly Proficiency
116
Stat
Energy Regen
1.56
Voice Actors
ENG
Suzie Yeung
JPN
-
CN
-
KR
-
Gallery

Piper images aren't available yet. They will be added soon!

Review

Pros & Cons
Pros

  • Deals a large amount of her total damage while performing her Charged Spinning EX attack which applies devastating amounts of Assault but also allows Piper to move while casting.

  • Can quickly apply the Flinched state to enemies thanks to her fast Physical Anomaly buildup increasing Daze the afflicted target takes by 10%.

  • After performing a fully channeled EX spin and accumulating 20 stacks of her Power buff, grants the entire squad an 18% Damage % buff boosting her own and other character's output.

  • Spin to Win!

Cons

  • Has incredibly limited potential teammates she shares a Faction or Elemental synergy with outside of other Physical DPS who she’ll need to compete with on-field time for on.

  • Competes with many other A-Rank Physical DPS.

Review

Piper review isn't available yet. It will be added soon!

Ratings

This tier list assesses characters based on their combat potential in Zenless Zone Zero’s current most demanding content, Shiyu Defense (SD). SD is a mode similar to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires multiple teams, Disk Drives and good W-Engines. This mode offers a reasonable mix of Boss encounters (single target) and Elite packs (2-3 targets), allowing multiple characters to find a niche but in the end, there is a bias toward single target focused characters at the top-end and tier list ratings will reflect that.

Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

T1.5

Shiyu Defense

Build and teams

Best W-Engines

The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.

100.00%

When EX Special Attack hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration allowing several effects to be active at once:

  • increases the equipper's ATK by 8/9.2/10.4/11.6/12.8%,

  • increases the equipper's Anomaly Proficiency by 40/46/52/58/64,

  • increases the equipper's Anomaly Buildup Rate by 25/28/32/36/40%.

Base ATK (Lv 60): 624
Attack (Lv 60): 25%
Piper's Signature W-Engine - a specialized option for Anomaly characters with an incredibly spammable or channelable EX Special in their kit. The W-Engine grants 25% Standard ATK unconditionally and a combat buff that grants the wearer one of three buffs every time an EX Special attack they cast hits an enemy - each of these buffs lasts 5 seconds and the wearer can possess one of these buffs all at the same time. The buffs grant 12.8% Combat Attack, 64% Anomaly Proficiency and 40% Anomaly Buildup Rate respectively and if you can maintain them all consistently, it allows this engine to be a complete powerhouse. The catch with this W-engine is that it can be fully used only by characters who can spam their EX as you can only gain a buff every 0.3 seconds so for most characters you'll gain one buff per EX cast.

94.97%

Increases ATK by 12/15/18/21/24%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 25/31/37/43/50 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
PEN Ratio (Lv 60): 24%
Grace's Signature W-Engine and an outstanding all-around choice for most Anomaly characters. Grants 24% Pen Ratio and 12% Combat Attack unconditionally, on top of an easily accessible combat bonus granting a ton of Anomaly Proficiency. To get specific, the combat bonus grants the wearer a stackable - up to 3 times - buff (25 Anomaly Proficiency per stack), lasting 8 seconds, with each stack's duration counted separately. The wearer can easily gain a stack every time they use a Special Attack or EX Special Attack and abilities that activate multiple times or in sequence also grant multiple stacks. A good example of this interaction is Piper's Special + EX combo: Piper will gain a stack from the start of her standard Special channel, another one from starting the EX channel portion and a final stack on the finishing portion of her EX. This Engine is an incredibly strong generic option making it a top option on many Anomaly characters.

88.68%

Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30/34/38/42/46, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%
A solid Free-to-Play accessible for all Anomaly Agents, it grants 25% Standard ATK% unconditionally and offers flexibility with Anomaly Proficiency on semi-permanent basis that stacks when Anomalies are inflicted. It gains 46 Anomaly Proficiency per stack, up to 4 stacks, and remains active as long as enemies with Anomalies are alive or not stunned. When enemy is hit with a stun or it dies, all the accumulated stacks from afflicting Anomalies are lost. Tho, gaining stacks in itself is relatively straightforward, especially when facing enemies with large HP pools that aren’t easily stunned. This engine works best in teams where multiple members can consistently inflict significant amounts of Anomaly buildup, making it a great choice in such cases. Its utility is maximized when your team is designed to maintain continuous Anomaly Pressure by ensuring that the stacks remain active for as long as possible.

96.14%

100% uptime

When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 10/11.5/13/14.5/16% and they deal an additional 15/17.5/20/22.5/25% more DMG to the target.

Base ATK (Lv 60): 594
Anomaly Proficiency (Lv 60): 75
The Anomaly battle pass W-engine - an expensive engine to acquire and one that can either be exceptionally powerful or fairly weak depending on the combat circumstances, team and gameplay utilized alongside it. Grants 75 Anomaly Proficiency unconditionally and a dual combat effect that comes into play as soon as an enemy is afflicted with an Attribute Anomaly. When this happens, the wearer gains 16% Combat ATK and when attacking an enemy affected by an Anomaly, they'll also deal 25% more DMG to that target. When all the bonuses of this Engine are active, it's one of the best Engine's in the game but when you're not, it falls to being mediocre at best. The catch with this Engine is that the damage of Anomalies is based on the damage your character deals while building the anomaly gauge and unless the enemy already has an Anomaly, the newly applied one will have none of the conditional bonuses of this Engine. This point makes this Engine only recommended for teams that feature a way to apply Anomaly before the wearer of this engine does or is able to upkeep anomaly at all times on relevant enemies.

83.46%

0% uptime

When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 10/11.5/13/14.5/16% and they deal an additional 15/17.5/20/22.5/25% more DMG to the target.

Base ATK (Lv 60): 594
Anomaly Proficiency (Lv 60): 75
The Anomaly battle pass W-engine - an expensive engine to acquire and one that can either be exceptionally powerful or fairly weak depending on the combat circumstances, team and gameplay utilized alongside it. Grants 75 Anomaly Proficiency unconditionally and a dual combat effect that comes into play as soon as an enemy is afflicted with an Attribute Anomaly. When this happens, the wearer gains 16% Combat ATK and when attacking an enemy affected by an Anomaly, they'll also deal 25% more DMG to that target. When all the bonuses of this Engine are active, it's one of the best Engine's in the game but when you're not, it falls to being mediocre at best. The catch with this Engine is that the damage of Anomalies is based on the damage your character deals while building the anomaly gauge and unless the enemy already has an Anomaly, the newly applied one will have none of the conditional bonuses of this Engine. This point makes this Engine only recommended for teams that feature a way to apply Anomaly before the wearer of this engine does or is able to upkeep anomaly at all times on relevant enemies.

83.80%

For every 10 Energy consumed, the equipper gains a buff that increases ATK by 2.5/2.8/3.2/3.6/4% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
Anomaly Proficiency (Lv 60): 75
Another free-to-play option offers 75 Anomaly Proficiency unconditionally and a stackable Combat ATK% buff. The buff stacks with every 10-energy spent, granting 4% Combat ATK% per stack, up to 10 stacks, lasting 10 seconds each, with each stack’s duration counted separately. This engine is a good choice for characters that are all about rapidly using their energy reserves through EX Specials to apply Anomalies in quick and powerful bursts. This engine can offer up to 40% Combat Attack % upon spending 100 energ thereby making it more effective for those who execute singular but large Anomaly-inflicting attacks. As a result, it’s less than optimal for characters whose gameplay revolves around spreading their energy usage over time or apply Anomalies slowly. In such cases alternatives options might be better.
Best Disk Drives Sets

100%

(2)
Physical DMG +10%.
(4)
Whenever a squad member inflicts Assault on an enemy, the equipper deals 35% increased damage to the target for 12s.

Competitive option for direct and Anomaly-based Physical damage dealers granting 10% permanent Physical DMG% from the 2-PC and 35% increased DMG against enemies inflicted by Assault by any party member for 12 seconds. DMG% bonus against enemies will be up the majority of most fights against boss-type enemies thanks to its long duration and ability to trigger from any team member allowing a Physical based Bangboo/teammate to assist with uptime via their own Assaults.

Best combined with your choice of 2-PC Set:

  • Freedom Blues (Recommended)
  • Hormone Punk
  • Puffer Electro
Best Disk Drives Stats
Disk 4
Anomaly Proficiency
Anomaly Proficiency
>
ATK%
ATK%
Disk 5
Physical DMG
Physical DMG%
>
ATK%
ATK%
=
PEN Ratio
PEN Ratio%
Disk 6
Anomaly Mastery
Anomaly Mastery
=
ATK%
ATK%

Substats: Anomaly Proficiency > ATK% > PEN = ATK

Best Endgame Stats (Level 60)
  • ATK: 2100-2700+

  • HP: 9000+

  • DEF: 800+

  • Anomaly Mastery: 116 - 150+

  • Anomaly Proficiency: 350 - 450+

Skill priority
Core

Special Attack

Core

Assist

Core

Chain Attack

Core

Basic Attack

Core

Dodge

Video guides

Rotation & Teams

Synergy

Due to the nature of Piper’s kit, she wants to spend some time on-field in order to execute her fully charged EX Spinning Slash, meaning she ideally doesn’t want to compete with other damage dealers who would soak up the time she needs. This requirement makes things difficult for Piper as the only other Physical characters she can pair with to activate her Additional Ability are all damage dealers and there is only one other character sharing the same factions as her.

Fortunately, the character sharing a faction with her is Lucy who just so happens to be an incredibly good support for Piper, solving her biggest issue of a lack of teammates. Lucy isn’t just there to enable Piper’s Additional Ability though - she also grants Piper a flat 600 ATK boost which she can keep active close to permanently. Lucy also has a great signature W-Engine that boosts the whole teams combat ATK% multiplier, boosting Piper’s damage even further. Both units work well together and cover each others Additional Ability requirements allowing the last team member to be incredibly flexible.

Alternative primary Anomaly/Disorder DPS teammate for Burnice who can output excellent Physical Anomaly application during her EX-Special attack, triggering some impressive Disorders when aligned correctly. However, she has far more limited options compared to Jane outside of her main EX combo to fill field time, making her somewhat energy hungry but with careful planning she still forms a powerful synergy with the correct third supporting team mate.

Teams

If a column has multiple characters, the bigger one is the priority choice for the team while the smaller ones are alternatives. If they are the same size, either of them can be used.

Best Team

Disorder Team

Assault Team

Bangboo options:

  • Red Moccus = If Sons of Calydon,
  • Bangvolver or Luckyboo = If 2x Physical.

Calculations

Damage

Important!

  • Piper's Mindscape 4 doesn't have a direct impact on her damage output but the energy it provides is invaluable in accelerating her access to her next full damage combo making it a huge quality of life increase.
  • Piper's Mindscape 6 extends the duration of her Power buff by 4 seconds but also allows her to channel her EX Special: Engine Spin for an additional 2 seconds, taking the maximum possible duration from 3 seconds to 5. This can be both a good and bad thing depending on the enemy you're facing and Piper's build. As a general rule of thumb if extending the standard 3 second spin time further allows you to trigger an additional Assault activation before finishing with Really Heavy.
Piper in 1 Target scenario - Burst

Rotation time: 9.77s for Burst

Details about the calculations

Here are the rotations used in the calculations.

As an Anomaly character Piper is not anywhere near as reliant on her Ultimate as Attack characters making it an optional addition if you see fit, it will increase her damage but is not essential. Piper can also make use of her rotation equally as well outside of the stun burst window something that can be especially relevant when playing her in teams without stun characters, the only damage related cost of this is the sacrifice of the stun damage multiplier.

Burst rotation (During Stun)
  • Chain Attack: Buckle Up
  • Special Attack: Tire Spin (Full Channel Until EX Starts)
  • EX Special Attack: Engine Spin (Full Channel)
  • EX Special Attack: Really Heavy

And here are the W-Engines and Disk Drives used in the calculations.

Increases ATK by 12/15/18/21/24%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 25/31/37/43/50 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
PEN Ratio (Lv 60): 24%

(2)
Physical DMG +10%.
(4)
Whenever a squad member inflicts Assault on an enemy, the equipper deals 35% increased damage to the target for 12s.

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.
Disk 4
Anomaly Proficiency
Anomaly Proficiency
Disk 5
Physical DMG
Physical DMG%
Disk 6
Anomaly Mastery
Anomaly Mastery

Substats: ATK (42%), Anomaly Proficiency (126), PEN (54)


Details about Anomaly

If you want to learn more about Anomaly characters and how the archetype works, check out this great video:

Shiyu Defense

Shiyu Defense

This section contains information about Piper performance in the latest Shiyu Defense cycle (1.3.2). The page will be automatically updated every patch once enough data is gathered.

  • The data has been last updated on 06/12/2024,
  • 4890 players shared their 1.3.2 Shiyu Defense clear data with us (1093 of the sample are self-reported players that filled our form, 3797 are from random UIDs that we scanned).

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!

Shiyu Defense Stats Form
Usage rate

Characters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners

This section lists the characters that were most commonly paired with Piper in the current phase of Shiyu Defense.

Teams

This section lists most popular teams featuring Piper in the current phase of Shiyu Defense.

Rank 17

App. rate: 2.73%

Avg. Score 2.88

Piper
Burnice
Lucy

Rank 25

App. rate: 1.56%

Avg. Score 2.87

Piper
Burnice
Caesar

Rank 33

App. rate: 0.9%

Avg. Score 2.79

Piper
Lucy
Caesar

Rank 40

App. rate: 0.74%

Avg. Score 3

Yanagi
Piper
Caesar

Rank 44

App. rate: 0.66%

Avg. Score 2.9

Yanagi
Piper
Lucy

Rank 81

App. rate: 0.27%

Avg. Score 2.8

Piper
Koleda
Lucy

Rank 85

App. rate: 0.25%

Avg. Score 2.78

Nekomata
Piper
Lucy

Rank 93

App. rate: 0.22%

Avg. Score 3

Piper
Jane Doe
Caesar

Rank 101

App. rate: 0.19%

Avg. Score 2.83

Yanagi
Piper
Seth

Rank 101

App. rate: 0.19%

Avg. Score 2.86

Piper
Jane Doe
Lucy
Mindscapes

Mindscapes data comes from 366 players we have scanned who used Piper in the current Shiyu Defense.

2.46%

2.5 score

Mindscape 0

6.28%

2.78 score

When Piper's Special Attack: Tire Spin, EX Special Attack: Engine Spin, or Ultimate hits an enemy with a spinning slash, there is a 50% chance to gain an additional stack of Power. The maximum stack limit of Power is increased to 30.

10.66%

2.63 score

During Special Attack: Tire Spin and EX Special Attack: Engine Spin, Piper's movement speed increases. When using Special Attack: One Trillion Tons, EX Special Attack: Really Heavy, or Ultimate to launch a downward smash that hits an enemy, the Physical DMG dealt by the move is increased by 10%. For each stack of Power, this buff is further increased by 1%.

10.38%

2.71 score

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

11.75%

2.86 score

Whenever a squad member inflicts an Attribute Anomaly on an enemy, Piper recovers 20 Energy. This effect can trigger once every 30s.

8.74%

2.88 score

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

49.73%

2.83 score

Increases the duration limit of EX Special Attack: Engine Spin by 2s and extends the duration of Power by 4s.
W-Engines

W-Engines usage data comes from 366 players we have scanned who used Piper in the current Shiyu Defense.

77.32%

2.79 score

When EX Special Attack hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration allowing several effects to be active at once:

  • increases the equipper's ATK by 8/9.2/10.4/11.6/12.8%,

  • increases the equipper's Anomaly Proficiency by 40/46/52/58/64,

  • increases the equipper's Anomaly Buildup Rate by 25/28/32/36/40%.

Base ATK (Lv 60): 624
Attack (Lv 60): 25%

7.1%

2.65 score

For every 10 Energy consumed, the equipper gains a buff that increases ATK by 2.5/2.8/3.2/3.6/4% for 10s, stacking up to 10 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
Anomaly Proficiency (Lv 60): 75

6.83%

2.91 score

Increases ATK by 12/15/18/21/24%. When using a Special Attack or EX Special Attack, the equipper's Anomaly Proficiency is increased by 25/31/37/43/50 for 8s, stacking up to 3 times. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
PEN Ratio (Lv 60): 24%

5.46%

2.84 score

Whenever a squad member inflicts an Attribute Anomaly on an enemy, the equipper gains a buff that increases Anomaly Proficiency by 30/34/38/42/46, stacking up to 4 times. This effect expires when the target recovers from Stun or is defeated. The duration of each stack is calculated separately.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%

1.37%

3 score

When there are enemies inflicted with Attribute Anomaly on the field, the equipper's ATK increases by 10/11.5/13/14.5/16% and they deal an additional 15/17.5/20/22.5/25% more DMG to the target.

Base ATK (Lv 60): 594
Anomaly Proficiency (Lv 60): 75

0.82%

2.67 score

Upon activating a Dash Attack, gain 1 stack of Predatory Instinct. Each stack of Predatory Instinct increases the equipper's Physical DMG by 12/15/18/21/24% for 10s, stacking up to 3 times. This effect can trigger once every 0.5s and repeated triggers reset the duration. When entering combat or triggering Perfect Dodge, gain 3 stacks of Predatory Instinct. While Predatory Instinct is at maximum stacks, the equipper's Anomaly Buildup Rate increases by 40/50/60/70/80%.

Base ATK (Lv 60): 713
Anomaly Proficiency (Lv 60): 90
Disk Drives

Disk Drives usage data comes from 366 players we have scanned who used Piper in the current Shiyu Defense.

33.61%

2.79 score

(2)
Physical DMG +10%.
(4)
Whenever a squad member inflicts Assault on an enemy, the equipper deals 35% increased damage to the target for 12s.

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.

23.77%

2.75 score

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.

(2)
Physical DMG +10%.
(4)
Whenever a squad member inflicts Assault on an enemy, the equipper deals 35% increased damage to the target for 12s.

16.94%

2.81 score

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.

5.74%

2.94 score

(2)
Physical DMG +10%.
(4)
Whenever a squad member inflicts Assault on an enemy, the equipper deals 35% increased damage to the target for 12s.

(2)
Anomaly Proficiency +30.
(4)
Fire DMG and Electric DMG are increased by 15%. When off-field, the damage caused by EX Special Attacks and Assist Attacks is increased by 20%. When the character switches back onto the field, this buff continues for 5s. The lasting effect can be triggered once every 7.5s.

5.46%

2.79 score

(2)
Anomaly Proficiency +30.
(4)
When an EX Special Attack hits an enemy, reduce the targets Anomaly Buildup RES to equippers attribute by 20% for 8s. This effect does not stack with others of the same attribute.

(2)
Anomaly Proficiency +30.
(4)
Fire DMG and Electric DMG are increased by 15%. When off-field, the damage caused by EX Special Attacks and Assist Attacks is increased by 20%. When the character switches back onto the field, this buff continues for 5s. The lasting effect can be triggered once every 7.5s.

1.64%

2.67 score

(2)
Physical DMG +10%.
(4)
Whenever a squad member inflicts Assault on an enemy, the equipper deals 35% increased damage to the target for 12s.
Flex
Stats

Piper stats aren't available yet. They will be added soon.