




"An honored guest just arrived. Allow me, Lady Lucy, to entertain you!" Luciana Auxesis Theodoro de Montefio
To learn more about Lucy check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Lucy has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review/pros & cons update
Patch 1.5
Last build/calcs update
Patch 1.5
Last teams/synergies update
Patch 1.6
Last profile update*
February 11th, 2025
*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.
To learn more about Lucy check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
SD/DA Analytics
Teams & Synergy
Calculations
Profile
Core Passive Crimson Mane Guard
When Lucy uses her Special Attack or EX Special Attack, a guard boar will join the battle and call in two other guard boars. The guard boars inherit Lucy's ATK and Impact. The Cheer On! buff for the guard boars is increased to 140% of the original effect, and their attack frequency is increased.
Base Energy Regen 0
BASE ATK: 0
Additional Ability Batter Up!
When another character in your squad shares the same Attribute or Faction:
The guard boars inherit Lucy's CRIT Rate and CRIT DMG.
Basic Attack: Lady's Bat
Guard Boars: To Arms!
Guard Boars: Spinning Swing!
Dodge: Foul Ball!
Dash Attack: Fearless Boar!
Dodge Counter: Returning Tusk!
Special Attack: Solid Hit!
EX Special Attack: Home Run!
Cheer On!
Chain Attack: Grand Slam!
Ultimate: Walk-Off Home Run!
Quick Assist: Hit By Pitch!
Defensive Assist: Safe on Base!
Assist Follow-Up: Scored a Run!
Drill Formations
Mindscape 1
Little Boar Captain
Mindscape 2
Ironfist Overseer
Mindscape 3
Chaos Ball Game
Mindscape 4
Wildland Princess
Mindscape 5
Fierce Fangs of Fire
Mindscape 6
Lucy Stats at level 60 (including Core passive bonuses).
Lucy images aren't available yet. They will be added soon!
Review
Has up to 3 pet guard boars that attack, dealing a small amount of damage and Daze.
Guard boars stay on the field and keep attacking even while Lucy leaves the field.
Grants the whole squad (including Bangboo and guard boars) a 600 flat ATK buff, assuming Lucy’s own personal Attack is high enough to cap out the buff.
Very very easy to play without much to do or mess up in order to bring out her full potential.
Has different teams she is very very good in and a few where she is even the best - making her flexibility in teams incredibly good.
Doesn’t require her additional ability in order to fully unlock her supportive capabilities although she will lose some of her potential guard boar damage.
Has two separate EX moves to choose from depending on the situation at hand.
Guard boars can sometimes have trouble keeping up and hitting faster enemies in melee range, leading to them chasing enemies instead of constantly attacking.
Requires a high amount of personal Attack to grant her allies the full most powerful 600 flat Attack buff.
Lucy review isn't available yet. It will be added soon!
This tier list assesses characters based on their combat potential in Zenless Zone Zero’s current most demanding content, Shiyu Defense (SD). SD is a mode similar to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires multiple teams, Disk Drives and good W-Engines. This mode offers a reasonable mix of Boss encounters (single target) and Elite packs (2-3 targets), allowing multiple characters to find a niche but in the end, there is a bias toward single target focused characters at the top-end and tier list ratings will reflect that.
Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.
Shiyu Defense
Build and teams
The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.
1
When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 2.5/2.8/3.2/3.6/4% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.
2
While off-field, Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. Attacks from the equipper enhance the squad's DMG against a struck target by 10/12.5/15/17.5/20% for 3 seconds. During this period, this effect is further increased by 1.7/2/2.5/3/3.3% every 0.5s, up to a maximum additional increase of 10.2/12/15/18/19.8%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
3
Any squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 20/23/26/29/32 (Dodge) | 25/28.5/32/35.5/40 (Special) | 30/34.5/39/43.5/48 (Assist) | 35/40/45/50/55 (Chain) more Decibels and generates 0.7/0.8/0.9/1/1.1 Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of others. Passive effects of the same name do not stack.
4
Launching an EX Special Attack or Chain Attack increases all squad members' Anomaly Mastery and Anomaly Proficiency by 10/12/13/15/16 for 10s. This effect can trigger once every 20s. Passive effects of the same name do not stack.
5
Whenever the equipper's attack triggers an Attribute Counter effect, all squad members' CRIT Rate against the struck enemy increases by 12/13.5/15.5/17.5/20% for 12s. The bonuses triggered by the same type of passive effects do not stack.
1
New best support set. The buff is triggered off Quick Assists and can be stacked multiple times - if you can stack it 2 times, it already beats Swing Jazz (by 1%, but hey!), and if you can also get a third stack, it puts the set ahead of Swing Jazz (24% vs 15%).
Best combined with your choice of 2-PC Set:
2
Great set for Supports aiming to support direct damage dealers or Anomaly characters that do not require the buff from Freedom Blues. Grants the entire squad a 15% DMG increase for 12 seconds following a Chain Attack or Ultimate. Almost always activated via a Chain Attack which perfectly buffs all allies right before the team's largest damage window during stun.
Best combined with your choice of 2-PC Set:
Substats: ATK% (top priority until ability cap) = CRIT RATE = CRIT DMG > PEN = ATK
ATK: 2475 (Lvl 10 Special) / 2700 (Lvl 8 Special)
HP: 10000+
DEF: 800+
CRIT RATE: 40% - 60%+ (Optional)
CRIT DMG: 100% - 120%+ (Optional)
Special Attack
Chain Attack
Basic Attack
Assist
Dodge
Teams & Synergy
Below we list only the most important synergies for Lucy. The character can work with others if you know what to do and how to use them. For more alternatives, refer to the Teams section.
If a column has multiple characters, the bigger one is the priority choice for the team while the smaller ones are alternatives. If they are the same size, either of them can be used.
Lucy is a generalist Support comparable to Nicole that holds a specific niche where she stands out from her (as she's typically overshadowed by her). Lucy stands out in teams that want her extremely low field time, her Fire Anomaly application, her high buff uptime, and her specific synergies. In general, these factors also make her significantly easier to fully exploit than Nicole, but Nicole can take a lot of teams to heights Lucy can't reach (while being comparable at a baseline). Below are some teams where she's most effective, but note she will work fine anywhere as a generalist Support.
Bangboo options:
Calculations
Lucy calculations aren't available yet.
Shiyu Defense / Deadly Assault
This section contains information about Lucy performance in the latest Shiyu Defense and Deadly Assault cycles (1.6.2). The page will be automatically updated every patch once enough data is gathered.
If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!
Shiyu Defense Stats FormCharacters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
Characters are ranked with appearance rate, which is how often a character was used in Deadly Assault by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.
This section lists the characters that were most commonly paired with Lucy in the current phase of Shiyu Defense.
This section lists the characters that were most commonly paired with Lucy in the current phase of Deadly Assault.
This section lists most popular teams featuring Lucy in the current phase of Shiyu Defense.
Mindscapes data comes from players who used Lucy in the current SD cycle (754) or in the current DA cycle (2594).
0.12%
377 s.Mindscape 0
0.4%
212 s.1.11%
112 s.1.37%
137 s.2.7%
155 s.2.88%
150 s.91.41%
123 s.W-Engines usage data comes from players who used Lucy in the current SD cycle (754) or in the current DA cycle (2594).
87.73%
125 s.When any friendly unit in the squad attacks and hits an enemy, all friendly units' ATK increases by 2.5/2.8/3.2/3.6/4% for 8s, stacking up to 4 times. The duration of each stack is calculated separately, and each friendly unit can provide 1 stack of the buff. Passive effects of the same name do not stack.
3.43%
161 s.Any squad members' Dodge Counter, EX Special Attack, Assist Attack, or Chain Attack respectively generates 20/23/26/29/32 (Dodge) | 25/28.5/32/35.5/40 (Special) | 30/34.5/39/43.5/48 (Assist) | 35/40/45/50/55 (Chain) more Decibels and generates 0.7/0.8/0.9/1/1.1 Energy for the equipper. This effect can trigger once every 12s. The cooldown for each type of attack is independent of others. Passive effects of the same name do not stack.
1.85%
130 s.Increases Ice DMG by 15/17.5/20/22/24%. When launching an EX Special Attack, all squad members' ATK increases by 2/2.3/2.6/2.9/3.2% for 12s, stacking up to 4 times. Retriggering refreshes duration. Passive effects of the same name do not stack.
1.59%
130 s.While off-field, Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. Attacks from the equipper enhance the squad's DMG against a struck target by 10/12.5/15/17.5/20% for 3 seconds. During this period, this effect is further increased by 1.7/2/2.5/3/3.3% every 0.5s, up to a maximum additional increase of 10.2/12/15/18/19.8%. Repeated triggers only refresh its duration without refreshing the DMG increase effect. Passive effects of the same name do not stack.
1.3%
116 s.Launching an EX Special Attack or Chain Attack increases all squad members' Anomaly Mastery and Anomaly Proficiency by 10/12/13/15/16 for 10s. This effect can trigger once every 20s. Passive effects of the same name do not stack.
1.14%
118 s.Dealing Ether DMG using an EX Special Attack, Chain Attack, or Ultimate increases all squad members' DMG against the target by 15/17.5/20/22/24% and increases the equipper's Energy Regen by 0.5/0.58/0.65/0.72/0.8 per second for 2s. Passive effects of the same name do not stack.
Disk Drives usage data comes from players who used Lucy in the current SD cycle (754) or in the current DA cycle (2594).
39.15%
128 s.21.59%
119 s.7.24%
125 s.4.23%
123 s.3.28%
125 s.2.43%
126 s.Copyright © 2025 Prydwen.gg