Wuthering Waves Tier list (3.1 Patch)

Please keep in mind Wuthering Waves is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Wuthering Waves is also a team based game and it’s only by combining both these factors to the highest level a character can reach optimal performance. Our Wuthering Waves tier lists were created with the help of various players who shared their thoughts about Wuthering Waves characters and their performance with us in both TOA and WW modes. If you want to learn more about the characters and why we rated them in that way, check their profiles - in the Review tab we have posted short reviews and pros & cons.

We offer separate tier lists that assess characters based on different criteria due to the diversity of character traits and abilities different contents require in order to beat them. As a result, we recommend you to check all of the tier lists we offer before concluding on a character’s full position in the game’s meta. The better they perform in a variety of gamemodes, the more valuable they are overall.

Important! Characters are ordered alphabetically within a tier.

Tower of Adversity

This tier list assesses characters based on their combat potential in one of Wuthering Waves’ most challenging endgame contents, Tower of Adversity (ToA). This tier list assesses their performance in the Hazard Zone that resets periodically, as other zones do not reset. ToA is a mode similar to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires 4 teams of 3 equipped with strong Echoes and good Weapons. This mode offers a reasonable mix of Boss encounters (single target) and Elite packs (2-3 targets) along with rare AoE scenarios (5+ targets), allowing different categories of characters to find a niche. However, a bias towards single-target is present, as the most challenging floors are centered around beating Boss enemies.

Whimpering Wastes

This tier list assesses characters based on their combat potential in another challenging endgame content, Whimpering Wastes (WhiWa). This gamemode, in a similar fashion to Honkai Star Rail’s Pure Fiction, heavily favours a character’s ability to deal with several waves of smaller, lower health enemies quickly (AoE). It requires 2 teams of 3 equipped with strong Echoes and good Weapons. AoE characters are very strongly favoured over single-target ones, almost always creating a big discrepancy between the two archetypes.

Characters on this Tier List are evaluated based on their average performance in the "Infinite Torrents" stage (final stage) where players are given a total of 2 minutes to clear as many waves of enemies as they can.

Skill Ceilings

As an action-combat game, Wuthering Waves offers many combat mechanics for players to exploit - some of which are not easily executed, but can boost character performance drastically. Such techniques won’t be for everyone, but a tier list must assess characters based on their optimal performance in optimal teams, up to a reasonable standard. We cannot expect players reading the Tier List to play like AI, inputting every action as quickly as theoretically possible, perfectly optimized for maximum DPS, and without any mistakes. Based on this reasoning, we’re only choosing to implement the most powerful Swap Cancels and Animation Cancels (think switching out of animations that are several seconds long and easy-to-input Animation Cancels), and generally speaking the characters will be judged using the rotations that serve as the baseline for calculations on the character pages in an order that makes sense given their role on the team.

More complex techniques and skill however need to be taken into account in some capacity, hence those will be reserved for a special tag, called Expert, which can alter performance when played at a more optimized level (still different from theoretical perfection, but closer to practical perfection with the purpose of clearing endgame contents in mind — which means speedrun-exclusive techniques still won’t be considered). This will not affect the character’s base position on the Tier List, but characters with the tag could be considered to be able to perform higher depending on player skill.

Buffs and debuffs that vary periodically are not considered, but may impact short-term unit performance.

Criteria
  • All characters are assumed to be utilized in their full best 3-man team, played with optimal rotations used as our baseline for calculations without input mistakes, using the best Echo main sets and correct Energy Regen values. This means the overwhelming majority of rotations will be executed in a simplistic, one character at a time manner (save for Expert tag performance if noteworthy);
  • All characters are using maximum level gold rarity Echoes;
  • All Echo main stats are considered to be best in slot for that character’s build;
  • Each Echo used by characters is assumed to have 5 sub-stats with average roll values;
  • 15 Echo sub-stats are designated as “good” sub-stats the character would desire where the remaining (10) are random. This represents fairly high quality endgame gear;
  • 5★ characters are all rated at Sequence 0 unless otherwise stated such as the Rover (Spectro) who starts at Sequence 6. 4★ characters are rated at Sequence 6.
  • All characters are assessed as if they have access to R5 of all 4 weapons, R5 of all 2 and 3 weapons, R1 of the standard 5 Winter Brume weapon series, any one of which is given to select for free at Union Level 45. Additionally, all characters have access to any weapons permanently accessible and given for free (such as the Bloodpact’s Pledge Sword) at the max rank that is permanently accessible. The best out of all these choices is used for their assessment.
  • In Whimpering Wastes, all characters are assessed as if they have access to any “Exquisite Token” (purple rarity) except builds catered solely towards abusing “Plunderer’s Captain Seal” are banned. The best out of all these choices is used for their assessment;
  • All characters are considered to be the maximum possible level with all Fortes upgraded to the maximum level with a maximum level Weapon.
Roles

We compare characters within their role - so DPS are compared to other DPS for example, and their ratings are adjusted based on their performance within the role. Please do not compare characters between roles, as their ratings are based on entirely separate criteria.

DPS

DPS characters focus on being your main damage dealers and the rest of your team is built to synergize with them and make them stronger. Stacking Echo set bonuses, character kits and Outro Amplify bonuses together to power up a DPS is the goal of a lot of meta teams. Some exceptions exist as certain DPS characters can be played with multiple characters of the same role, but they’ll generally aim to occupy the most of your team’s on-field time, sometimes even up to 14 or 15 seconds. This time can vary depending on the character, but in all cases they’ll have the goal of making the most of your team’s buffs to deal the majority of your team’s damage.

Criteria that impact ratings for DPS:

  • Character rotation difficulty (potential for mistakes, or severe decrease in performance if their playstyle isn’t the absolute best possible);
  • Character damage within best possible team;
  • Character on-field flexibility and adaptability (Does being forced to dodge hurt them? Are they able to follow a scripted rotation easily? Can they adapt to different enemy mechanics?);
  • Character ability to deal with different situations (AoE, Cleave, Single Target). This has a minor impact in ToA as single-target is favoured. In Whimpering Wastes, dealing AoE or Cleave damage is heavily favoured.

Hybrid

Hybrid characters directly support your damage dealer of choice, often with incredibly synergistic kits, specialized Outro buffs like “Amplify” multipliers or other beneficial effects, or even by being a great source of secondary damage. They’re often built to complete their rotation right before your DPS performs their full damage combo, as their buffs may, in some cases, expire when switching. Hybrid characters, fittingly to their name, can often execute a variety of roles and offer offensive, supportive or sustaining abilities, if not all three at the same time. As a result of this, they fill the widest variety of niches and playstyles. They typically want to execute their combos in the shortest time windows possible in order to generate Concerto and Resonance Energy quickly to get their buffs up for your main damage dealer in the shortest amount of time. Certain Hybrid characters may be especially desired to deal additional damage in concordance with your main damage dealer, but in any case they’ll usually want to swap in and out of the field quickly.

Criteria that impact ratings for Hybrid:

  • Character rotation difficulty (potential for mistakes, or severe decrease in performance if their playstyle isn’t the absolute best possible);
  • Character performance within best possible team;
  • How many effective teams the character is playable in;
  • Impact of kit on a team’s performance (units that can carry teams a rank higher);
  • Character on-field flexibility and adaptability (Does being forced to dodge hurt them? Are they able to follow a scripted rotation easily? Can they adapt to different enemy mechanics?);
  • Character effective damage contribution after including their buffs on the team;
  • Total on-field time required to perform rotation.

Support

Support characters must have the capability to provide benefit to the team regardless of the order in which they are switched in, so as to not conflict with the majority of Hybrid characters’ Outro buffs, that tend to solely buff the next character to enter. Their primary utility is to provide team-wide buffing, but they may often be desirable by providing defensive and sustaining/healing capabilities as well; all of this in the shortest field time possible, as they typically aren’t personally responsible for the majority of their team’s damage, in order to maximize the potential of your DPS and Hybrid characters.

Criteria that impact ratings for Supports:

  • Character rotation difficulty (potential for mistakes, or severe decrease in performance if their playstyle isn’t the absolute best possible);
  • Character performance within best possible teams;
  • How many effective teams the character is playable in;
  • Impact of kit on a team’s performance (units that can carry teams a rank higher);
  • Character on-field flexibility and adaptability (Does being forced to dodge hurt them? Are they able to follow a scripted rotation easily? Can they adapt to different enemy mechanics?);
  • Character effective damage contribution after including their buffs on the team;
  • Total on-field time required to perform rotation.
Other criteria affecting the ratings

The criteria above this section apply to all our tier lists; however, each unique tier list rates characters based on their average value in the specific mode it represents. Hence, the higher a character is rated on a given tier list, the greater their power and usability in the mode, making accessing all rewards easier for players. We do not consider going for the highest scores or lowest time, only the ability to easily max out rewards. However, some criteria may be specific to certain character archetypes, or within certain modes altogether, depending on the tier list you view. They are as follows:

  • For certain Hybrids: ability to perform effectively at lower levels of investment (if applicable, this is only a slight bonus judged on a separate scale and never negatively impacts other character ratings);
  • For Healing and Shielding Supports: how much sustain/defensive utility they provide to the team, how much they allow for mistakes during gameplay;
  • For Whimpering Wastes characters: ability to gather enemies efficiently, ability to deal with multiple waves of enemies quickly.

Additional specific criteria may be developed according to game updates/meta shifts.

Special tags

Tags represent the most defining features of a character's kit.

  • ST - Character deals mostly single-target damage to enemies but can hit multiple enemies if they are stacked directly on top of each other.
  • Cleave - Character has a mix of smaller range cleaving attacks or attacks that strike in a radius around them but does not consistently hit all enemies on screen with the majority of their rotation.
  • AoE - A large portion of these characters’ damage or benefit is in the form of pure AoE, hitting most if not all enemies on the battlefield.
  • Token - Characters with this tag exploit a specific Whimpering Wastes token much better than other characters, granting them a higher rating provided that specific token is in use. However, to achieve the performance rating for characters with this tag, unconventional playstyles, teams, or Echo builds may be required.
  • Break - Tag given to characters who have special interactions with the Tune Break mechanic, such as Tune Rupture/Strain application and/or response, or who provide Tune Break-related buffs.
  • Frazzle: Character's kit relies upon or is able to apply Spectro Frazzle to enemies.
  • Erosion: Character's kit relies upon or is able to apply Aero Erosion to enemies.
  • Bane: Character's kit relies upon or is able to apply Havoc Bane to enemies.
  • Burst: Character's kit relies upon or is able to apply Fusion Burst to enemies. (Currently unused).
  • Chafe: Character's kit relies upon or is able to apply Glacio Chafe to enemies. (Currently unused).
  • Flare: Character's kit relies upon or is able to apply Electro Flare to enemies.
  • Sustain - Character can provide effects that increase the team’s resistance to damage, such as Healing, Shielding or Damage Reduction. This tag is only given to characters who can provide these effects to party members other than themselves.
  • Coord - Character can perform or benefit from Coordinated Attacks consistently, thanks to a major portion of their kit revolving around Coordinated Attacks or being able to execute Coordinated Attacks, providing damage and/or utility even when off-field.
  • Control - Character has elements in their kit that can hinder enemy actions, such as freezing, slowing or stunning them.
  • Gather - Character is effective at grouping clumps of small enemies together, allowing you to deal with several targets at once effectively.
  • Partner - Character is graded based on their best team as normal, but is especially reliant on being partnered with one specific character in order to function at the highest level. Characters marked with this tag will perform at least one tier lower than their listed position on the tier list without those characters alongside them (sometimes even more).
  • Expert - Character can be considered one placement higher than their default tier list ranking, but has an optimal playstyle that needs to be mastered to qualify for that higher rating. Characters only obtain this tag if the expert playstyle creates a significant discrepancy in power compared to their baseline playstyle, more so than characters without the tag.
  • S0 - Exclusive to 4-star characters. Characters with this tag have their performance noticeably lowered if they are at S0 (no duplicates) instead of S6 (max duplicates, which they are graded with on the Tier List). This tag provides precisions on how much being at S0 hurts them — for example, a character with the S0 -1 Tag will perform 1 tier lower at S0 compared to their rating on the actual Tier List.

Meta Lines

Meta Lines categorize each section of the tier list into a power bracket. Here are the three brackets:

  • Apex Characters - characters in this bracket are the cream of the crop. They’ll make clearing content a breeze, by doing some of the best damage numbers in the game, and/or providing massive buffs or debuffs quickly. Certain sustain characters even make dying practically impossible no matter how little you dodge enemy attacks. In their best teams, these characters make achieving the best results simple and consistent.
  • Strong Characters - characters in this bracket still clear endgame contents easily, however they may need you to put more effort in your playstyle, or require higher levels of investment to perform comparatively to top tiers. This can be because they’re more restrictive in their builds, they’re mechanically intensive, they’re overshadowed by better options, or they possess a notable weakness or downside. Most often a mix of these reasons, they’ll regardless not disappoint if you give them the conditions they need to shine.
  • Niche Characters - characters in this bracket are lacking in their respective roles. They have one fundamental flaw that makes them comparatively worse to higher tier characters, or they have multiple smaller flaws that add up together. More often than not, they cover a niche that’s filled by another unit that performs much easier than them. They’re played noticeably less and will require higher maintenance to perform.

26/02/2026

Hello, we’re here to introduce what’s probably our biggest change to the Tier List to date overall! We revamped the Whimpering Wastes Tier List completely to account for the new purple tokens, we also thought our whole ToA Tier List over, and we added the Team Tier List - if you’re interested, please go check that out in its respective tab on the website.

We’ll go about this changelog in a shorter manner, since so many things got changed - we’re going to revisit what our standards for each tier mean in order to make our character placements more apparent instead of discussing them one at a time (that would take longer than forever to explain). Using the individual and team Tier Lists in conjunction with one another is strongly recommended to assess a character’s value as accurately as possible.

Why we have two separate Tier Lists is for a reason - while both Tier Lists consider both value and performance of an investment in a given character or team, the individual Tier List will focus more on the value and performance of an individual character in a vacuum, while the Team Tier List will focus more on the value and performance of the complete teams of characters. Combining both ratings should give our readers an assessment of value that’s as close to accurate as we can make it, so once again, it’s strongly recommended to do so.

Let’s finally discuss our vision for the placements of characters in our ToA Tier List:

We consider T0 characters to have strong enough of a performance where it’s really hard to justify passing on them. They either have super high performance while not making the construction of other teams difficult, or they’re so flexible they can slot into any team and perform very strongly at that.

  • We consider T0 characters to have strong enough of a performance where it’s really hard to justify passing on them. They either have super high performance while not making the construction of other teams difficult, or they’re so flexible they can slot into any team and perform very strongly at that.
  • T0.5 characters are a step below that where they’re almost perfect in the same way, but maybe they use teammates that could be used by the T0 characters while displaying lower performance, or they don’t have the same standard of performance as the T0 characters.
  • Comparatively, T1 characters are a step below T0 and T0.5 which is why they’re separated into the Strong Characters bracket. They either only belong in a limited amount of top tier teams or aren’t flexible in the top teams in the game, or simply don’t have the same standard of performance as the top tiers leaving them a step below. This is a repeating scheme for T1.5, except they’re slightly below T1 in those same criteria as the tier name suggests.
  • T2 is the cut-off point for the Niche character bracket. As the bracket name suggests, every character in there either has rare use cases that don’t make them the highest priority investment choices, or their performance is significantly subpar compared to higher tier characters in spite of their qualities. T2, T3 and T4 each represent a lower degree of relevancy until the bottom is reached where characters have very little to no justification for investment on the supermajority of accounts.

This concludes our overview for our vision of the tiers on ToA. Whimpering Wastes is a vastly different meta though so it requires its own separate explanation.

First of all, the Token tag was removed, because tokens that fundamentally changed the way a character is built or played were removed as well. However, our standards for Tokens considered in our ratings did not change. By this, we mean we still consider characters being able to use the best Exquisite (purple) Token they have available to them. We’re aware those tokens will eventually be rotated out in favour of the newest mechanic (possibly in 4.0 onwards), and that they will shake up the meta drastically, but the Whimpering Wastes meta is so overly dependent on higher-grade tokens for performance that it fundamentally is very volatile and makes no sense to consider blue tokens only since their buffs are so comparatively low, which means our Tier List has to be volatile to some degree as well in order to reflect the state of the meta. Characters who can use the purple tokens to their full advantage, such as Aemeath and Phrolova, strongly benefit, while other characters inevitably fall behind.

Now let’s discuss tier placements once again:

  • T0 in WhiWa is a very different standard of performance compared to ToA. You’ll find only 2 characters belong there, being Phrolova and Shorekeeper. They’re so much more simultaneously flexible and performant than any other character in the game that it’s very difficult to justify any other character belonging in the same tier as them. Phrolova is the only character in this day and age who can consistently get the point requirement to get all rewards from the gamemode with just her team. Other characters can if they’re on or close to their release period and have a gold token available to make them overperform, but those cases are not considered on our Tier List.
  • T0.5 has all of the characters that are at the top of the meta, but don’t quite show the same level of dominance Phrolova and Shorekeeper have so consistently displayed since their launch. Pretty simple.
  • There’s a cut-off point again at T1 to separate the Apex characters from the Strong characters, and that’s because characters below T0.5 stop being able to easily get scores above 3K for most players. It’s possible, just much more difficult, and hence 2 strong teams (or higher-rated ones) are needed in order to clear easily for casuals. Some characters in this tier can join high-grade teams, but they’re often being elevated to a higher level by higher-rated characters in those instances.
  • The lower down we go, the more difficult that becomes, and the less characters are appearing in higher-grade teams because they belong there less and less. In T1.5, characters still are able to grab all rewards pretty comfortably, but in T2, T3 and especially T4, getting the points required to get all rewards from Whimpering Wastes (S rank or above) proves more and more difficult, while not impossible. It requires contribution from much higher-grade teammates (teams where they don’t even necessarily belong), a significant amount of mechanic skill from the player, or a gold token that happens to work really well for the character in question.

Finally, for a complete in-depth look at our criteria and other tier list information, make sure to read up on the tabs above this changelog!

05/02/2026

As announced in our previous Tier List Changelog and for the reasons mentioned there, we took the No Signatures Tier List out of the website. For whether or not a character wants to have their Signature, we encourage you to check our Weapon calculations and character reviews for more information if you’re interested.

Now, while Aemeath’s release did undeniably bring about a higher ceiling for DPS than what characters achieved prior, we’re going to spoil things a bit and say it really didn’t change the meta all that much, all things considered. Let’s explain what we mean, starting with the ToA changelog:

Tower of Adversity changes:

  • Aemeath: Added as T0 DPS. And absolutely no one saw this coming. The latest DPS, much like every DPS since Cartethyia, is really good. Sarcasm aside, Aemeath is amazing because she’s super flexible in terms of team comps, and all of them are just really, really good. There’s really not much else to say beyond the fact that she deals a ton of damage in her best teams, and that’s what makes her a good DPS on our Tier List.
    • With that being said, the increase she provides in power level isn’t significant enough to make her stand out in her own tier when compared to the previous meta powerhouses, so we’re left with a huge clump of DPS in T0. Everyone who was previously there stayed there. While that may definitely seem odd at first, it only shows WuWa’s DPS meta is rather balanced, all things considered.
  • Cantarella: Partner (Phrolova) Tag added. As Jinhsi and other Havoc characters’ meta presences unfortunately dwindled out as the meta evolved, Cantarella’s only major meta use case remains with Phrolova. As a result, we added the Partner tag to her to portray the fact that her performance is only at the top level with Phrolova on her team.
  • Chisa: Partner (Cartethyia) Tag removed. Since our Tier List only considers Chisa with her Signature weapon now, she can see some use in DPS Phoebe Quickswap teams, and she just received another option in Aemeath. While neither are particularly worth a lot of points on our Tier List, which is why her placement is still the same as Aero Rover (as her main use remains in Cartethyia teams, since she’s easily replaced by Shorekeeper or even Verina in Aemeath teams, let alone Mornye), she doesn’t only perform well with Cartethyia which means her Partner tag can be removed.

This actually concludes all ToA placement changes. Truth is, Aemeath is only adding onto already super-strong Hybrids and Supports that are already in T0 (Lupa, Mornye, Lynae mostly). Their value only got cemented further in those tiers rather than causing any major meta shifts, so we’ll quickly mention Tags before moving onto Whimpering Wastes.

General Tag Changes:

Cleave, ST, AOE tags removed. We removed these tags because they don’t give relevant enough information to the Tier List, which already is fairly cluttered in terms of tags. Any major character release following Zhezhi has had a good amount of AoE damage in their kit, and multi-wave potential is already evaluated on our Whimpering Wastes Tier List by default, so we removed these tags as we deemed them not relevant.

We’re, however, considering adding an Echo tag, judging by the new 3.1 set leaning further into the archetype of Echo Skills, suggesting more character releases that synergize with the mechanic - let us know your thoughts on that.

Now onto Whimpering Wastes:

  • Aemeath: Added as T0.5 DPS. In Whimpering Wastes, Aemeath is rather similar to Augusta in the sense that she has a lot of large AoE nukes spread throughout her rotation, which makes her effective for multi-wave clearing. She does have the caveats of not working on Side 1 as well as Augusta due to requiring Energy to cast her Ultimates, and not synergizing with Plunderer Captain’s Seal as effectively since she isn’t building Electro DMG Bonus, but her many nukes spread throughout her rotation, plus her ability to perform with Mono Fusion for constant damage output and her Tune Rupture team for heavily boosted nukes, definitely all work well to make her strong in this mode.
  • Lynae: T1 → T0.5. Aemeath being a strong performer who is ideally used with Lynae, alongside her team flexibility allowing her to perform with all of the strongest characters in the mode, are major reasons why she is worthy of the Apex character bracket (even though no Hybrid character is meta-defining enough to be worthy of T0).
  • Phoebe (DPS): T2 → T1.5. Phoebe’s DPS team got a big upscale for casual players in the form of Lynae, and Chisa is great with her in quickswap teams. While she still needs Ciaccona to perform at all, and we’re not taking her Partner tag away from her, she can perform better than other T2 characters if played correctly in her best team.
  • Jinhsi: T2 → T3. On the other hand, Jinhsi has still not received any team changes since 1.2, and she definitely struggles to keep up with multi-wave contents considering all of her damage is concentrated in a couple of nukes that don’t happen frequently enough to get high performance. Jinhsi needs better teammates released in order to rise up from the bottom tiers in Whimpering Wastes.
  • Iuno (DPS): T1.5 → T2. Quite similarly to Jinhsi, DPS Iuno’s main source of AoE damage is her Ultimate, and while her single-target damage is strong enough that it can also wipe out a wave of Elites, she definitely has more trouble the more targets there are to clear, which warrants her being put in the Niche character bracket even with her Signature giving her a big boost in personal damage.
  • Chisa: Partner (Cartethyia) Tag removed. Same reasoning as the ToA Tier List.
15/01/2026

Mornye just dropped and, aside from her legally being the best character design in WuWa history, we also figured - considering previous feedback - that changing up how we go about making the Tier List should change a little bit, in order to provide a more accurate depiction of the meta. Let’s discuss that a little bit before we get into the actual changes to the Tier List.

Firstly and most importantly, we want to get rid of the Tier List with no Signature weapons involved - nowadays, aside from a few Rectifier users and characters who scale off of particular stat requirements like Brant, everybody has a good weapon option they can use thanks to the new standard banner series giving every weapon class except Rectifier a high Base ATK, high CRIT-increasing stat-stick. This makes characters much less reliant on Signatures than they used to be, and makes for a ton of similarities between the Tier List with Signatures and without. Since the majority of people tend to get Signatures for the characters they like due to them being guaranteed without a 50/50 system, and our reviews and build sections are always mentioning the impact of Signatures on a character’s performance, we deem the No Signatures Tier List unnecessary now (but due to time constraints, we’d only be able to make that change in 3.1 following Aemeath’s release). As a result, the primary focus of today’s Tier List update will be on the Tier Lists with Signatures - since we plan to get rid of the other two anyway.

Secondly, we decided not to create a Double Pawns Matrix Tier List or combine the ToA tier list with the mode. The impact of team performance matters a lot less there - that’s due to the standards for achieving a certain number of points being much less important than in ToA to clear under a certain time. The two modes are similar in the sense that hitting a single boss target hard is the primary focus; however, one values single team performance much higher than in the other - in DPM, just having any good team is enough. This makes scaling the meta based on performance, instead of the ability to slot in a unique team, much less relevant - and generally, you progress towards that over time by investing in high-performing units regardless.

Thirdly, we decided to value the ability to exploit certain permanently available tokens in Whimpering Wastes higher to have a better attempt at depicting the meta as accurately as we can. This led to the creation of a new tag, called the Token tag, which we define like so:

Token: Characters with this tag exploit a specific Whimpering Wastes token much better than other characters, granting them a higher rating provided that specific token is in use. However, to achieve the performance rating for characters with this tag, unconventional playstyles, teams, or Echo builds may be required.

We additionally added a Break tag to account for Lahai-Roi characters having particular interactions with the mechanic:

Break: Tag given to characters who have special interactions with the Tune Break mechanic, such as Tune Rupture/Strain application and/or response, or who provide Tune Break-related buffs. This tag was retroactively given to Lynae on all Tier Lists (and Mornye has it too).

Now, let’s discuss the actual Tier List placement shifts themselves, starting with Tower of Adversity:

  • Mornye: Added as T0 Support (Both Tier Lists). We’ll say something important out of the gate and it’s that Mornye is not the next Shorekeeper. Mornye has 2 major meta niches in the current meta, and they’re with two specific Hybrids: Lynae and Lupa. Mornye enables Lupa to activate her full Mono Fusion buffs in a Hypercarry style composition, which cranks all Fusion characters’ performances up a notch. Alongside Lynae, Mornye gains access to extra buffs of her own as well, which makes Lynae and Mornye the most universal Support duo that exists in the game. But on her own, Mornye is not equivalent to Shorekeeper in general use, and you’ll see her competing with Verina much more than Shorekeeper. However, in her 2 meta niches, Mornye is undeniably going to be a staple of many meta teams, making her worthy of standing in the same tier as our best universal Support.
  • Lupa: T0.5 → T0 (Both Tier Lists). Like we just mentioned earlier, Lupa got huge buffs in the form of Mornye releasing, which enables her to be a universal Fusion buffer for literally any Fusion DPS in the game by providing her full array of buffs alongside a generalist Support. There’s no doubt that in her best compositions, she’s become a big meta contender, in fact a top tier as a result.
  • Brant (Hybrid): T1 → T1.5 (No Signatures), T0.5 → T1 (Signatures) & Expert +1 Tag added. Again related to Lupa acquiring Mornye, there’s less of a need for Hybrid Brant to be part of the universal Fusion buffing core now. This makes his general use cases less relevant and he has a harder time finding himself on the same team as Lupa (since generally Galbrena + Lupa + Mornye is the best Mono Fusion team), however in Quickswap compositions he’s still going to retain super high relevancy alongside Lupa and we’ve given him an Expert tag to reflect that.
  • Brant (DPS): T2 → T1.5 (No Signatures), T1.5 → T1 (Signatures). Now when it comes to Brant as a DPS, he could not have asked for anything better than Mornye’s existence. It’s enough to make him quite the worthy meta contender, with how good that duo is to buff him as a DPS. Though definitely an unconventional build, it’s become quite the strong one!
  • Changli: T1 → T1.5 (Both Tier Lists) & Expert +2 Tag added. Changli’s going to see less use on casual player teams due to Mornye’s release (and also Galbrena’s release before that) quite similarly to Brant, but she’s gaining her Expert tag back after a while of not having it. Most are quite familiar with Changli’s potential in quickswap compositions, allowing her to be used as a secondary source of damage in almost any team that she wants. In the Mono Fusion team itself, the Changli + Brant + Lupa team is still one of if not the strongest Fusion Quickswap teams that exist, which still makes her highly relevant for Expert players. However, picking her up for most players should be carefully considered due to her lack of base damage compared to newer releases.
  • Qiuyuan: T0.5 → T1 (Both Tier Lists). Due to Mornye’s release, Qiuyuan is officially not Galbrena’s best Support anymore. This restricts him to the Phrolova team where he’s only a marginal increase over the more accessible Shorekeeper, and other alternatives such as S6 Buling and Roccia. While his value is still quite high due to working fantastically well with 2 top tiers, he ends up being quite easily replaced which places him out of the Apex character bracket.
  • Encore: T1.5 → T1 (Both Tier Lists). Another change related to Mornye bringing huge buffs to Fusion DPS characters, Encore is receiving quite a big damage increase thanks to Lupa and Mornye now being her best team, warranting a tier boost.
  • Jinhsi: T1 → T1.5 (Both Tier Lists) & Expert +1 Tag added. It’s also Jinhsi’s turn to gain her Expert tag back, but unfortunately due to the standard of DPS in T1 rising this update, and not having gained any new teammates since 1.3 (her best team is somehow still Zhezhi + Verina/Shorekeeper all using similar builds), she has to drop down since for most casual players she’s not as easy to get good performance with compared to the above characters. In any case, due to her high potential for optimization, she can still be quite relevant for Expert players.
  • Camellya: T1 → T1.5 (Both Tier Lists). Very similar case to Jinhsi where Camellya has not gained any significant buffs since version 2.0 which makes her pale in comparison to older characters who received more team options/newer characters who have higher performance, warranting a tier drop.
  • Rover-Havoc: T1.5 → T2 (Both Tier Lists). As the standard for DPS in T1.5 has risen, Havoc Rover has yet again not received any new major options to play around with which make them drop down to the Niche character bracket.
  • Chixia: T2 → T3 (Both Tier Lists). A similar case to Havoc Rover where Chixia’s best team did not change with Mornye’s release despite being a Fusion character, warranting a tier drop (you still rather use Brant and Lupa together with Chixia due to her low base damage not justifying running Chixia in a Hypercarry team with Mornye over a well-built Brant+Lupa duo).
  • Baizhi: T1.5 → T2 (Both Tier Lists). Last and definitely least used of the characters we’ve listed so far is Baizhi, who is not only completely outclassed by Buling in the 4-star general Support department but also sees less and less use as more premium Support options release (such as Mornye).

Moving on to Whimpering Wastes:

  • Mornye: Added as T0.5 Support (Both Tier Lists). Mornye’s impact on the WhiWa Tier List is much less meaningful than in ToA, since all she does is enhance Hypercarry compositions that don’t necessarily shape the meta of the gamemode. Alongside Lynae she still has huge value because of her ability to literally slot into any non-Negative Status team, but instead of being part of some of the best teams right now, she’s only an alternative to certain slightly stronger choices. In any case, Mornye’s value in terms of flexibility with Lynae (particularly since the uptime on her Interfered Marker is permanent here even at S0) and her presence in the strong Mono Fusion Hypercarry team should not be understated, and it still warrants Apex character tier placement.
  • Verina: T0.5 → T0 (both Tier Lists) and Token tag added. Verina is one of the main drivers of the Plunderer team which is super strong in the meta right now, and she also has her usual team flexibility that allows her to be a generalist Support anywhere. Her low rotation time means most of the team’s rotation time will be used by high damaging-characters too which is great for multi-wave content. Overall, Verina is a staple of Whimpering Wastes and warrants being brought back into T0.
  • Youhu: T3 → T1.5 (both Tier Lists) and Token tag added. Youhu is another one of the main drivers of the Plunderer team, but she’s a less necessary component than Verina and Buling who can work fine on their own (her Forte used to buff Plunderer damage significantly but that recently got nerfed which made her less essential). In any case, this unconventional build & playstyle of hers warrants a good placement no matter what.
  • Camellya: T1 → T1.5 (Both Tier Lists). Camellya is unfortunately slowly falling victim to the HP inflation of this gamemode more and more as time goes on. Her lack of base damage increases since version 2.0 paired with the constant presence of Havoc RES enemies in an attempt to make Phrolova less powerful are only stopping her and not her fellow top tier Havoc DPS, making her much less powerful than she used to be.
  • Sanhua: T1.5 → T2 (Both Tier Lists). As Hybrids get progressively stronger in the tiers above Sanhua, she herself has not gotten any new Basic Attack Main DPS to play with since Camellya’s release. Until this happens, Sanhua’s good base kit unfortunately sees very little use in the meta which nowadays places her in the Niche character bracket. This is however highly likely to change as Basic ATK DPS start resurfacing once again.
  • Xiangli Yao, Augusta, Zani, Baizhi, Buling: Token tag added (without changing tier placements). Zani’s Expert tag is mostly given thanks to her ability to exploit the cooldown reduction token exceptionally well if played around, and the others are excellent users of the Plunderer token due to building Electro damage naturally and/or providing a good amount of healing ticks in their rotations.

Tier List (Tower of Adversity)

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Tower of Adversity

Whimpering Wastes

 
DPS
Hybrid
Support
Apex characters
T0
DPS
Hybrid
Support
T0.5
DPS
Hybrid
Support
Strong characters
T1
DPS
Hybrid
Support
T1.5
DPS
Hybrid
Support
Niche characters
T2
DPS
Hybrid
Support
T3
DPS
Hybrid
Support
T4
DPS
Hybrid
Support