RocciaBuild and Guide

Character
Introduction

Roccia is a 5 rarity character from the
Havoc
Havoc element who uses the Gauntlets type weapon.

Roccia is a gifted improvisational comedian and the First Mate of the Fool's Troupe, known for her mastery of stage props. With a tranquil, composed disposition, she navigates the ship's quarters, perched atop her giant box, meticulously ensuring the Troupe remains orderly and tidy.

To learn more about Roccia check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

Roccia has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review update

Patch 2.0

Last major build/calcs update

Patch 2.0

Last profile update*

February 12th, 2025

*Profile update means smaller edits to echoes, stats, synergies or teams that don't require new calculations.

To learn more about Roccia check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Gameplay and teams

Calculations

Profile

Skills
Active skills
Passive skills
Concerto skills
Basic Attack

Pero, Easy

Basic Attack

Perform up to 4 consecutive attacks, dealing Havoc DMG.

Heavy Attack

Consume STA to attack, dealing Havoc DMG. Hitting a target with at least 100 Imagination sends Roccia into mid-air and activates the Beyond Imagination state. The longer you hold the Basic Attack button, the more Imagination Roccia gains. In this state, Roccia can continue to charge the attack even when her STA depletes. Heavy Attack will be automatically cast when you release the Basic Attack button while charging or when Imagination reaches the max limit.

Mid-air Attack

Consume STA to perform a Plunging Attack, dealing Havoc DMG.

Dodge Counter

Use Basic Attack right after a successful Dodge to attack the target, dealing Havoc DMG.

Lv. 1
Stage 1 DMG
36.81%
Stage 2 DMG
19.19%*3
Stage 3 DMG
17.00%*2 + 51.00%
Stage 4 DMG
52.41%*2
Heavy Attack DMG
85.00%
Mid-air Attack DMG
52.70%
Dodge Counter DMG
34.66%*3
Heavy Attack STA Cost
10
STA Cost per Second while Charging
15
Mid-air Attack STA Cost
30
Resonance Skill

Acrobatic Trick

Roccia projects her creativity into reality, pulling in nearby targets and dealing Havoc DMG. She then launches into mid-air and activates the Beyond Imagination state.

Lv. 1
Skill DMG
30.92%*8
Cooldown
10
Concerto Regen
20
Resonance Liberation

Commedia Improvviso!

Roccia's improvised comedy begins! Deal Havoc DMG to the target, considered Heavy Attack DMG. For every 0.1% of Roccia's Crit. Rate over 50%, this skill increases the ATK of all Resnonators in the team by 1 point for 30s, up to 200 points.

Lv. 1
Skill DMG
140.00%*3
Cooldown
20
Resonance Cost
125
Concerto Regen
20
Forte Circuit

A Prop Master Prepares

Beyond Imagination

  • When Roccia is in Beyond Imagination with at least 100 Imagination, press the Basic Attack button to consume 100 Imagination to cast Basic Attack Real Fantasy.

  • Roccia exits this state when she is not airborne or when switched off the field.

Basic Attack - Real Fantasy

  • Perform up to 3 consecutive attacks, dealing Havoc DMG, considered Heavy Attack DMG. When Roccia lands after Stage 1 and Stage 2 attacks with over 100 Imagination, she will launch into mid-air and activate Beyond Imagination.

Imagination

Roccia can hold up to 300 Imagination.

  • Dealing DMG with Normal Attacks restores Imagination.

  • Hold Normal Attack to charge the next attack while restoring Imagination.

  • Casting Resonance Skill Acrobatic Trick restores 100 Imagination.

  • Casting Intro Skill Pero, Help restores 100 Imagination.

Lv. 1
Stage 1 DMG
162.00%
Stage 2 DMG
171.00%
Stage 3 DMG
180.00%
Stage 1 Concerto Regen
10
Stage 2 Concerto Regen
16
Stage 3 Concerto Regen
25
Inherent Skill

Immersive Performance

Casting Resonance Skill or Heavy Attack increases Roccia's ATK by 20% for 12s.

Inherent Skill

Super Attractive Magic Box

After casting Outro Skill, the Utility of the incoming Resonator is replaced with Magic Box.

Magic Box

  • Upon use, pull nearby targets toward the Magic Box, dealing 100 points of Havoc DMG. This skill is considered Echo Skill that deals Utility DMG.

  • The Magic Box lasts for 14s or until the Resonator is switched out.

Intro Skill

Pero, Help

Attack the target, dealing Havoc DMG. Use Basic Attack right after casting this skill to cast Basic Attack Stage 4.

Lv. 1
Skill DMG
85.00%
Concerto Regen
10
Outro Skill

Applause, Please!

The incoming Resonator has their Havoc DMG Amplified by 20% and Basic Attack DMG Amplified by 25% for 14s or until the Resonator is switched out.

Resonance Chain (Dupes)
S1

Sequence Node 1

Casting Resonance Skill Acrobatic Trick grants 100 additional Imagination and 10 Concerto Energy.

Immune to interruptions when casting Basic Attack Real Fantasy

S2

Sequence Node 2

Casting Basic Attack Real Fantasy grants all Resonators in the team 10% Havoc DMG Bonus for 30s, stacking up to 3 time. Upon reaching the max stacks, it grants all Resonators in the team 10% additional Havoc DMG Bonus for 30s.

S3

Sequence Node 3

Casting Intro Skill Pero, Help increases Roccia's Crit. Rate by 10% and Crit. DMG by 30% for 15s.

S4

Sequence Node 4

Casting Resonance Skill Acrobatic Trick increases Basic Attack Real Fantasy's DMG Multiplier by 60% for 12s.

S5

Sequence Node 5

Increase Resonance Liberation Commedia Improvviso!'s DMG Multiplier by 20% and Heavy Attack's DMG Multiplier by 80%.

S6

Sequence Node 6

Casting Resonance Liberation Commedia Improvviso! grants the following effects for 12s:

  • Basic Attack Real Fantasy ignores enemies' DEF by 60%.

  • When Roccia lands after performing Basic Attack Real Fantasy Stage 3, she is launched into mid-air, activating Beyond Imagination. In this state, Basic Attack becomes Basic Attack Reality Recreation, dealing DMG equal to 100% of Basic Attack Real Fantasy Stage 3 DMG, considered Heavy Attack DMG. Roccia is immune to interruptions while casting Basic Attack Reality Recreation.

  • When Roccia lands after performing Basic Attack Reality Recreation, she is launched into mid-air, activating Beyond Imagination. Basic Attack Reality Recreation is only available in the Beyond Imagination state.

Minor Fortes (Total)
CRIT DMG
CRIT DMG
+16%
ATK
ATK%
+12%
Stats
Include minor fortes
Lv. 90
Stat
HP
12250
Stat
ATK
375
Stat
DEF
1198
Stat
Max Energy
125
Stat
CRIT Rate
5%
Stat
CRIT DMG
150%
Stat
Healing Bonus
0%
Stat
Havoc DMG
0%
Upgrade Materials
Character Ascension (total)
  • 4x LF Tidal Residuum
  • 12x MF Tidal Residuum
  • 12x HF Tidal Residuum
  • 4x FF Tidal Residuum
  • 46x Cleansing Conch
  • 60x Firecracker Jewelweed
  • 170 000 Shell Credits
Skill Upgrades (total)
  • 25x LF Tidal Residuum
  • 28x MF Tidal Residuum
  • 40x HF Tidal Residuum
  • 57x FF Tidal Residuum
  • 25x Cadence Seed
  • 28x Cadence Bud
  • 55x Cadence Leaf
  • 67x Cadence Blossom
  • 26x The Netherworld's Stare
  • 2 030 000 Shell Credits

While the source of the materials can be quickly found in the game, when it comes Firecracker Jewelweed you will have to gather them from the map. Check our Interactive map to find them quickly:

Voice Actors
ENG
-
JPN
-
CN
-
KR
-

Review

Pros & Cons
Pros

  • Powerful buffing potential for Havoc Basic ATK DPS characters thanks to her Outro Amplification and Flat ATK buff.

  • Great personal damage for a Hybrid buffer.

  • Super easy to play and get the hang of.

  • Has the best grouping abilities in the game thanks to her Resonance Skill and unique Inherent Skill utility that she can transfer to other characters, making her tremendously helpful in AoE content.

  • Has the cutest pet known to mankind.

Cons

  • Competes with two amazing Hybrids, Sanhua and Danjin, the former not only being top tier but also accessible to F2P.

  • Requires more stat investment than most other Hybrids to unlock her full potential.

  • Her pet somehow isn’t a playable character.

Review

Roccia is a 5-star Havoc Gauntlet character whose main utility is empowering Basic ATK focused Havoc DPS. Whether it's her amazing buffing potential, or her uniquely powerful grouping abilities, the little Italian Jester Girl stands out as a unique, fun and easy character to play, who will find a home in your Havoc-focused teams when AoE content is on the menu.

Each element of Roccia’s kit is important and is used at some point in her rotation (discussed in detail later), but without a doubt the center of it all is, like many characters, her Forte Circuit which allows her to hold up to 300 stacks of “Imagination”.

After using her Resonance Skill, she enters a state called “Beyond Imagination” during which she can cast up to 3 consecutive Mid-Air Basic Attacks called “Real Fantasy” (which are her bouncing attacks) by consuming batches of 100 “Imagination” per Fantasy bounce. They’re referred to as Basic Attacks, but count as Heavy Attack DMG. This is the central element of her rotation, which is actually really easy to understand and work around, as long as you don’t let yourself get confused by the terminology.

Before we take a look at how to work around her Forte mechanics, let's take a look at her Ultimate, which is a simple AoE Heavy Attack DMG Nuke that surprisingly boasts a higher total multiplier than Yinlin’s Ultimate (for comparison purposes). However, that’s not all as for every 0.1% of Roccia’s Crit Rate over 50%, Roccia buffs the ATK of every character in your team by 1 for 30s, up to 200 ATK maximum (the first Flat ATK buff of the game). All you need to remember is that if Roccia has 70% Crit Rate or above, you’ll be guaranteed the maximum 200 ATK when she uses it. Her Ultimate has a moderate Energy cost, a mid-long cooldown and the standard 20 Concerto Regen. All in all this makes it a very strong mix of nuke and buff.

Her Resonance Skill, on the other hand, allows her to access her “Beyond Imagination” state which in turn, allows her to perform her Fantasy bounce attacks. Prior to entering that state, she summons a tornado which pulls enemies into its center and deals a solid amount of Havoc DMG, making it a strong grouping tool.

Now, for how to work around her Forte mechanics. She gains 100 “Imagination” via her Intro and Resonance Skill, thus she’s missing 100 “Imagination” to cast her third Fantasy bounce, which is what we’re trying to achieve. This is very simply done by casting a Basic Attack right after her Intro Skill (which makes her immediately start from Stage 4 of her Basic Attack chain). So to put it in an order you’ll use:

  • Intro skill

  • A Basic Attack

  • Resonance Skill

  • 3x Fantasy bounces

  • Ultimate

  • Echo Skill 

  • Outro Skill.

And that’s it! Super simple gameplay.

It should be noted her S1 allows her to skip Basic Attack 4 entirely as it generates the extra “Imagination” stacks needed via her Resonance Skill, the result of this is lower field time at the cost of a little total damage.

Her Outro skill is a simple but effective 25% Basic Attack and 20% Havoc DMG Amplification to the incoming character, which is very desirable for two of the best Havoc DPS characters in the game currently, Havoc Rover and Camellya, making her a strong Hybrid buffer.

But even after you access her Outro skill, Roccia’s tricks aren’t over; through her second Inherent Skill, she provides a completely unique mechanic that replaces the Utility button of the next character you Outro into by her Super Attractive Magic Box! Using this magic box (the same way you would use your grapple, flight or camera for example) summons a mini-version of her Resonance Skill’s tornado in front of your character which - while not as strong as her Resonance Skill - is surprisingly effective for grouping small enemies. This ability can be transferred over to your Main DPS character as it’s usable by the next character you Outro into; this makes it one of the strongest grouping tools in the game and, paired with her Resonance Skill, makes Roccia arguably the best grouper in the game, allowing you to strike groups of smaller enemies all at once instead of dealing with them one at a time, making her especially effective in those situations.

However even with all this, Roccia faces stiff competition in her role and optimal teams despite her ease of use, personal damage, big buffing potential, and grouping. That competition comes in the form of the accessible and generic Hybrid juggernaut Sanhua - a top-tier character who fills the same niche she does (both have a Basic Attack DMG Amplify). While it’s true that Roccia’s buffs come out slightly ahead of her and she certainly does more damage than Sanhua, she loses out due to higher field time requirements and the fact that Sanhua is free and Roccia is not. Another competitor is Danjin who again serves a similar niche to Roccia but isn’t quite as formidable an opponent as Sanhua. Roccia sets herself apart from her competitors with her strong AoE grouping utility and higher personal damage but might not be enough of an upgrade in the total team damage department for those who aren’t interested in her specialties.

In conclusion, as things stand, while Roccia literally owns Pero, none other than the cutest pet in existence, pulling her on your account is a matter of specialisation. If you feel her AoE grouping and higher personal damage compared to her competitors warrant her higher field time and investment she’s a fine choice, but for those without the pulls to spare Roccia may not currently be worth it. In the event we see more AoE content, Roccia’s position within the meta is sure to improve, but until then even though she’s one of, if not the strongest Havoc supporting unit in the game she’s definitely a specialty pick compared to more generic options like Sanhua.

Ratings

Please keep in mind Wuthering Waves is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Wuthering Waves is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

T1

Tower of Adversity

T0

Whimpering Wastes

Video guides

Build

Best Weapons

116.72%

Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%

Roccia's Signature and best in slot weapon. Has a tonne of CRIT RATE, making capping out her 70% requirement easy even with mediocre sub stats, while also having a solid amount of ATK% and a large amount of Heavy ATK DMG% which is her preferred Typed DMG boost.

104.91%

Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%

Xiangli Yao's signature and an ideal weapon for any Resonance Liberation based Gauntlet user. Grants a tremendous 24.3% CRIT RATE boost and 12% generic DMG% boost all permanently and on top of that also grants an incredibly convenient 48% Resonance Liberation DMG% lasting 8 seconds on use of the wearers Liberation. Due to the timing of when this buff activates, it is almost always up when you need it most and the duration can also be extended up to 3 times for 5 seconds each time whenever you use a resonance skill. This extends the total duration of this buff to a whopping 23 seconds.

100%

Stats at Level 90: ATK: 587 | ATK: 36.4%

One of the top Gauntlets options in game with the only competitors being 4★ Weapons with multiple dupes. Offers high base ATK, ATK%, a good amount of Energy Regen to save at least 1 sub-stat on gear to be reallocated to better uses and a conditional bonus boosting Resonance Skill damage and Basic Attacks that is very easy to satisfy.

86.60%

Stats at Level 90: ATK: 462 | ATK: 18.2%

Most often the best F2P 4* gauntlet option for DPS characters scaling off of ATK. The ATK% boost it provides when casting your Resonance Skill is great on most characters, and while the small energy generation it provides at the same time is more situational, it can be handy as well.

84.48%

Stats at Level 90: ATK: 412 | ATK: 30.3%

Strong generic option for all Gauntlets users, offering an ATK% and DEF% after using Resonance Liberation in the form of 3 charges. Since most characters include their Liberation in their rotation in the endgame you can expect this bonus to be applied quickly and consistently. Unfortunately, whenever you are hit you'll lose 1 charge so to use this weapon effectively, you must minimize how many times you're hit. Calculations assume you can maintain your rotation without getting hit - if you think you will be lower your expectations of this weapon and it's position in the ranking.

82.49%

Stats at Level 90: ATK: 412 | CRIT Rate: 20.2%

Specialist Gauntlets for Resonance Liberation scaling users, thanks to its passive that grants increased Resonance Liberation DMG% after using a Resonance Skill. Still usable by characters who don't focus specifically on Liberation damage as a big part of their kit, thanks to the reasonably high base stats but more importantly CRIT RATE main stat.
Best Echo Sets

Best Echo Sets show the best sets that support the main character playstyle and work out of the box while the Special Echo Sets either are situational, support an alternative playstyle or are targeted toward min-maxers. The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.

Important! The 2.0 introduced quite a lot of new Echoes and we need more time to properly test out all of them (especially considering the past bugs related to them that made some stronger, some weaker). The builds below are provisional and we will be updating them over the next few days as we do our testing - so before you use all your stamina on the new Echoes, please have a bit of patience.

1

2 Set: Havoc DMG +10%.

5 Set: When Outro Skill is triggered, deal additional 480% Havoc DMG to surrounding enemies, considered Outro Skill DMG, and grant the incoming Resonator 15% Havoc DMG Bonus for 15s.

Offers a 10% unconditional Havoc DMG% boost alongside adding a large Havoc Damage hit to the Outro of the wearer. Also grants the incoming resonator a Havoc DMG% boost when the wearer uses their Outro. The set is better than Moonlit Clouds if and only if the equipped character's Echoes have endgame investment (with 9 or 10 CRIT substats total) and the character has a 5-star weapon equipped. If both conditions aren't met, Moonlit Clouds is a better choice.

Below you can find Main Echo options that you should be using with the set:

  • Sentry Construct
    Nightmare: Impermanence Heron
    - Offers an unconditional 12% Havoc DMG and 12% Heavy Attack DMG boost when placed in the Main Echo slot, making it a solid choice for Havoc focused resonators who emphasize Heavy Attack damage and are looking to use the 5P Midnight Veil set bonus.

2

2 Set: Energy Regen increases by 10%.

5 Set: Upon using Outro Skill, ATK of the next Resonator increases by 22.5% for 15s.

Offers a 10% unconditional Energy Regen% boost taking some pressure off your gear when aiming at ER breakpoints. Also upon using Outro, grants the next character switching in a 22.5% ATK boost, amplifying any of your main damage dealers burst windows.

Below you can find Main Echo options that you should be using with the set:

  • Echo Image
    Impermanence Heron
    - Supportive Echo that can be run at the cost of a sizeable chunk of damage for the character who equips, trading personal gain for team benefits. Should always be used and immediately switch cancelled right before performing an Outro, leading to another DPS. When done so will grant the next character switching in 12% increased DMG% which when combined with the 5P Moonlit set which also grants 22.5% ATK% under the same conditions makes for a sizeable boost. While the echo does lower the damage of whoever wears it, it grants a massive chunk of energy on use usually saving 1 or sometimes even 2 Energy Regen sub stats that may otherwise be needed by the wearer allowing for some damage to be recovered.
Best Echo Stats
4-3-3-1-1:
4 cost
CRIT DMG
CRIT DMG
CRIT Rate
CRIT Rate
3 cost
Stat
Havoc DMG
3 cost
Stat
Havoc DMG
1 cost
ATK
ATK%
1 cost
ATK
ATK%

Substats: Energy Regeneration (Until Satisfied) >= CRIT RATE > CRIT DMG > ATK% > Heavy ATK DMG% > Flat ATK

Best Endgame Stats (Level 90)

Important! CRIT DMG has base value of 150% and Energy Regen has a base value of 100% when you check them in game. The recommended values below don't include the base value but rather show how much on top of it you need to obtain.

  • ATK: 1700 - 2200+

  • HP: 16500+

  • DEF: 900+

  • HAVOC DMG%: 60 - 82%+ (varies based on Echo set choice)

  • CRIT RATE%: 70%+

    • To achieve Roccia's maximum buffing potential, she needs atleast 70% CRIT RATE, making it your top priority after achieving enough Energy Regeneration in order to make her rotation work.

  • CRIT DMG% 100 - 140%+

  • Energy Regeneration: 20-30%

    • When building Roccia we recommend aiming for 20-30% Energy Regeneration. You may find you need to fine tune this amount depending the team and playstyle you're playing her with though resulting in a little more, or less being needed

Skill Priority

Below you can find the order of leveling the abilities for Roccia.

Forte Circuit

Res. Liberation

Res. Skill

Intro Skill

Basic Attack

Gameplay and teams

Rotation

Below you can find optimal rotation (or rotations) for Roccia. The total time needed to perform it is 6.65 seconds. When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed.


Standard Rotation

Roccia's rotation is incredibly simple and boils down to building up 300 Fantasy quickly via her Intro, Basic ATK 4 and Skill, spending it shortly after and finishing things off with her Ultimate in order to generate 100 Concerto. When optimizing you can watch out for the following:

  • To save time, use your skill to cancel the extremely long animation of Basic ATK P4 right after you generate the 100 Fantasy from it,
  • To save even more time you can activate your Ultimate right after the damage of the third bounce of Real Fantasy lands to cut out the end of the animation.
  • Intro
  • Basic P4 (Cancel animation after 100 Fantasy is gained using skill)
  • Skill: Acrobatic Trick
  • Forte: Basic: Real Fantasy P1
  • Forte: Basic: Real Fantasy P2
  • Forte: Basic: Real Fantasy P3 (Cancel animation after the bounce lands with Ultimate)
  • Ultimate: Commedia Improvviso!
  • Echo (Swap Cancel)
  • Outro

S1 SHORTENED ROTATION

If you pulled S1 you can shorten Roccia's rotation by removing Basic ATK P4 completely. This results in lower DMG and DPS for Roccia personally but will shorten her rotation, leaving for time for the rest of your team to more than make up for that damage loss.

  • Intro
  • Skill: Acrobatic Trick
  • Forte: Basic: Real Fantasy P1
  • Forte: Basic: Real Fantasy P2
  • Forte: Basic: Real Fantasy P3 (Cancel animation after the bounce lands with Ultimate)
  • Ultimate: Commedia Improvviso!
  • Echo (Swap Cancel)
  • Outro
Synergies

Below you can find a list of some of the stronger synergies between this character and others.

Example Teams

Best Team

Havoc Rover Team

Danjin Team

Calculations

Damage Profile
Roccia damage profile
Damage Output
Additional information

The numbers below show the character's DPS (Damage Per Second) and DMG (total damage done). When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed. Listed character calculations are done without buffs or any damage contribution from teammates (full solo). They only include what the character, their Weapon, Echo and gear are capable of during their ideal Burst or Concerto rotation when starting with their Intro and Resonance Liberation available.

Do note that DPS and DMG aren’t perfect metrics for a character’s individual value and should be taken with a grain of salt.Anything pertaining a character’s relevance in the meta is addressed in our Review and Tier List, which the numbers below shouldn’t be used for as an end-all-be-all to. Instead, DPS and DMG are good metrics for a character’s sequence value and comparison between an individual character’s different rotations. We recommend using those metrics for such purposes.

Roccia in 1 Target scenario

Rotation time: 6.65s (Post S1: 6.45s; Post S6: 7.5s)

Details about the calculations

Here's the rotation we have used to calculate the DPS (Damage Per Second) shown above.

Standard Rotation
  • Intro
  • Basic P4 (Cancel animation after 100 Fantasy is gained using skill)
  • Skill: Acrobatic Trick
  • Forte: Basic: Real Fantasy P1
  • Forte: Basic: Real Fantasy P2
  • Forte: Basic: Real Fantasy P3 (Cancel animation after the bounce lands with Ultimate)
  • Ultimate: Commedia Improvviso!
  • Echo (Swap Cancel)
  • Outro
S1+ Shortened Rotation
  • Intro
  • Skill: Acrobatic Trick
  • Forte: Basic: Real Fantasy P1
  • Forte: Basic: Real Fantasy P2
  • Forte: Basic: Real Fantasy P3 (Cancel animation after the bounce lands with Ultimate)
  • Ultimate: Commedia Improvviso!
  • Echo (Swap Cancel)
  • Outro

And here are the Echoes and Weapons used in the calculations.

Stats at Level 90: ATK: 587 | ATK: 36.4%

2 Set: Havoc DMG +10%.

5 Set: When Outro Skill is triggered, deal additional 480% Havoc DMG to surrounding enemies, considered Outro Skill DMG, and grant the incoming Resonator 15% Havoc DMG Bonus for 15s.

4 cost
CRIT Rate
CRIT Rate
3 cost
Stat
Havoc DMG
3 cost
Stat
Havoc DMG
1 cost
ATK
ATK%
1 cost
ATK
ATK%

Substats: ATK (36%), CRIT Rate (42%), CRIT DMG (84%), Energy Regen (19.2%)