Last updated: 15/September/2026

Best guide and build for Roccia from WW (Wuthering Waves). Roccia is a 5★ rarity character from the
Havoc element who uses the Gauntlets type weapon.
Roccia is a gifted improvisational comedian and the First Mate of the Fool's Troupe, known for her mastery of stage props. With a tranquil, composed disposition, she navigates the ship's quarters, perched atop her giant box, meticulously ensuring the Troupe remains orderly and tidy.
Roccia has at least one video guide available:
Last review update
Patch 3.6
Last major build/calcs update
Patch 3.5
Last profile update*
15/September/2026
*Profile update means smaller edits to echoes, stats, synergies or teams that don't require new calculations.
To learn more about Roccia check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Pero, Easy
Basic Attack
Perform up to 4 consecutive attacks, dealing Havoc DMG.
Heavy Attack
Consume STA to attack, dealing Havoc DMG. Hitting a target with at least 100 Imagination sends Roccia into mid-air and activates the Beyond Imagination state. The longer you hold the Basic Attack button, the more Imagination Roccia gains. In this state, Roccia can continue to charge the attack even when her STA depletes. Heavy Attack will be automatically cast when you release the Basic Attack button while charging or when Imagination reaches the max limit.
Mid-air Attack
Consume STA to perform a Plunging Attack, dealing Havoc DMG.
Dodge Counter
Use Basic Attack right after a successful Dodge to attack the target, dealing Havoc DMG.
Acrobatic Trick
Roccia projects her creativity into reality, pulling in nearby targets and dealing Havoc DMG. She then launches into mid-air and activates the Beyond Imagination state.
Commedia Improvviso!
Roccia's improvised comedy begins! Deal Havoc DMG to the target, considered Heavy Attack DMG. For every 0.1% of Roccia's Crit. Rate over 50%, this skill increases the ATK of all Resnonators in the team by 1 point for 30s, up to 200 points.
A Prop Master Prepares
Beyond Imagination
When Roccia is in Beyond Imagination with at least 100 Imagination, press the Basic Attack button to consume 100 Imagination to cast Basic Attack Real Fantasy.
Roccia exits this state when she is not airborne or when switched off the field.
Basic Attack - Real Fantasy
Perform up to 3 consecutive attacks, dealing Havoc DMG, considered Heavy Attack DMG. When Roccia lands after Stage 1 and Stage 2 attacks with over 100 Imagination, she will launch into mid-air and activate Beyond Imagination.
Imagination
Roccia can hold up to 300 Imagination.
Dealing DMG with Normal Attacks restores Imagination.
Hold Normal Attack to charge the next attack while restoring Imagination.
Casting Resonance Skill Acrobatic Trick restores 100 Imagination.
Casting Intro Skill Pero, Help restores 100 Imagination.
Immersive Performance
Casting Resonance Skill or Heavy Attack increases Roccia's ATK by 20% for 12s.
Super Attractive Magic Box
After casting Outro Skill, the Utility of the incoming Resonator is replaced with Magic Box.
Magic Box
Upon use, pull nearby targets toward the Magic Box, dealing 100 points of Havoc DMG. This skill is considered Echo Skill that deals Utility DMG.
The Magic Box lasts for 14s or until the Resonator is switched out.
Pero, Help
Attack the target, dealing Havoc DMG. Use Basic Attack right after casting this skill to cast Basic Attack Stage 4.
Applause, Please!
The incoming Resonator has their Havoc DMG Amplified by 20% and Basic Attack DMG Amplified by 25% for 14s or until the Resonator is switched out.
Sequence Node 1
Casting Resonance Skill Acrobatic Trick grants 100 additional Imagination and 10 Concerto Energy.
Immune to interruptions when casting Basic Attack Real Fantasy
Sequence Node 2
Casting Basic Attack Real Fantasy grants all Resonators in the team 10% Havoc DMG Bonus for 30s, stacking up to 3 time. Upon reaching the max stacks, it grants all Resonators in the team 10% additional Havoc DMG Bonus for 30s.
Sequence Node 3
Casting Intro Skill Pero, Help increases Roccia's Crit. Rate by 10% and Crit. DMG by 30% for 15s.
Sequence Node 4
Casting Resonance Skill Acrobatic Trick increases Basic Attack Real Fantasy's DMG Multiplier by 60% for 12s.
Sequence Node 5
Increase Resonance Liberation Commedia Improvviso!'s DMG Multiplier by 20% and Heavy Attack's DMG Multiplier by 80%.
Sequence Node 6
Casting Resonance Liberation Commedia Improvviso! grants the following effects for 12s:
Basic Attack Real Fantasy ignores enemies' DEF by 60%.
When Roccia lands after performing Basic Attack Real Fantasy Stage 3, she is launched into mid-air, activating Beyond Imagination. In this state, Basic Attack becomes Basic Attack Reality Recreation, dealing DMG equal to 100% of Basic Attack Real Fantasy Stage 3 DMG, considered Heavy Attack DMG. Roccia is immune to interruptions while casting Basic Attack Reality Recreation.
When Roccia lands after performing Basic Attack Reality Recreation, she is launched into mid-air, activating Beyond Imagination. Basic Attack Reality Recreation is only available in the Beyond Imagination state.
While the source of the materials can be quickly found in the game, when it comes Firecracker Jewelweed you will have to gather them from the map. Check our Interactive map to find them quickly:

Review
Please keep in mind Wuthering Waves is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Wuthering Waves is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.
Has a grouping utility that counts as an extra Echo Skill cast.
Has one of the best JP VAs and the cutest pet known to mankind.
Outclassed in every team she’s a part of (by Lynae, Qiuyuan or Lucilla), and easily replaced by 4-stars in every team she’s a part of (either by Danjin or Sanhua), particularly without her Signature weapon, where she’s just worse than 4-stars outright.
Low headroom for Swap Cancels due to a short rotation that relies on 3 mid-air moves that need to be chained one after the other following a specific attack (similar to Qiuyuan).
Signature is theoretically skippable, but she’s so close in value to 4-star characters that she needs it to stand out from them.
Very inconsistent rotations before S1; again, a similar problem to Qiuyuan where if one of her mid-airs gets interrupted, her rotation slows down massively and this only stops happening at S1 or higher.
Roccia is a 5-star Havoc Gauntlets buffer who specializes in buffing Basic/Havoc DMG-dealing characters, with a focus on AoE grouping and the nice feature of having 1 extra Echo Skill cast compared to regular characters. Her rotation is quite fast and features a lot of mid-air action with some decent personal damage and buffing, similar to other characters of the 1.x-early 2.x era.
Roccia rotates on the principle of getting her Outro off as quickly as possible, like most supports and buffer-type characters. It provides 20% Havoc and 25% Basic DMG Amplification to the next character for 14s or until they are switched out, like most Hybrid Outros. To charge it up quickly, she needs to access some mid-air bouncing Heavy Attacks called “Real Fantasy”, as all stages give a ton of Concerto upon landing, increasing as the chain goes on.
To cast them, she needs to use (and hence build up) Imagination, her Forte gauge split in 3 bars. Roccia can achieve this either by charging a Heavy Attack on the ground, which is rather slow (but at least not slower than most of her Basics), or rotate with an Intro (which chains into a Basic 4) and a Skill, each restoring one of the thirds, which is much faster. Her Skill and ground Heavy Attack are in fact the only ways Roccia has of casting her Real Fantasy bounces, so in case she gets interrupted, her Heavy Attack is your best bet. This will however, slow Roccia’s rotation down significantly and is often grounds for resetting an endgame content run.
Her Ultimate also buffs the whole party’s ATK by up to 200 for 30s based on her CRIT Rate (maxxing out at 70%) upon casting. And upon casting Outro, Roccia unlocks a special Utility called Magic Box (like the Grapple, Flight or Motorbike utilities, for example), which counts as an extra Echo Skill cast. It deals a flat 100 damage but can group small enemies with your incoming character while Roccia is off-field.
As you can see, we’re already done explaining all of Roccia’s buffs and essential rotation moves; she’s an extremely simple character. But that’s unfortunately not to her benefit. In the short rotation, Basic DMG buffing department, Sanhua is an extremely obvious pick that at S6 is already rivaling Roccia for her one use in Basic DMG buffing: Camellya. She already had a fully constituted team with Sanhua, and unfortunately for Roccia - who takes longer to rotate than the fastest Hybrid character in the entire game - her higher personal damage does not justify the rotation time increase, not to mention her buffs are barely better than Sanhua’s for Camellya specifically (and in terms of Basic DMG buffing, that’s all Roccia’s good at). To make matters worse, her grouping is not necessary since Camellya already has some of the widest AoE attacks in the entire game with her spin, Ultimate and Forte Skill. Overall, regarding her Outro and grouping, Roccia only exists as a sidegrade to a completely free character. Not looking good there.
So let’s shift the focus over to her personal damage and extra Echo Skill cast. She’s a perfect fit for the Phrolova team: an ideal recipient for Phrolova’s Outro, a party-wide ATK buff with her Ultimate, an extra Echo Skill cast to trigger an enhanced Hecate attack. Sure, her grouping is again not needed, since Hecate is the best crowd control utility in the entire game to date, but surely this makes Roccia good, right? Again, a missed opportunity. She’s barely better than Danjin, not better than Shorekeeper, and definitely way worse than Qiuyuan and Lucilla.
And this unfortunately already exhausted Roccia’s 2 “best” meta niches, if you can even call them that. Even with her Signature weapon equipped, Roccia’s personal damage increases barely make her better than her 4-star competition. In conclusion, Roccia, since her release, has always been destined to fail. She never stood out, even in 2 teams that were built with her in mind, due to a lack of significant buffs and not enough unique features compared to the free alternatives Sanhua and Danjin, and stronger premium alternatives like Lynae (for Camellya) and Qiuyuan/Lucilla (for Phrolova). Overall, unless you’re willing to pull Sequences for Roccia (which in itself is not even an optimal choice since you rather get Sequences on the DPS characters she supports or universal 3rd slots instead), unfortunately she’s either a sidegrade to free characters at best, or a bad premium alternative at worst, making her one of the least valuable limited 5-stars in Wuthering Waves. Here’s to hoping for a Roccia kit buff, because she needs one.
Build
The percentages show the performance of the weapon based on calculations, but in some cases, some weapons might provide additional QOL that can't be quantified and it would push that weapon ahead of others in the priority (and in those cases, we would put that weapon higher).
100.00%
90.00%
88.20%
88.10%
86.60%
84.70%
81.20%
72.90%
72.60%
69.50%
69.20%
66.60%
1
Offers a 10% unconditional Havoc DMG% boost alongside adding a large Havoc Damage hit to the Outro of the wearer. Also grants the incoming resonator a Havoc DMG% boost when the wearer uses their Outro. The set is better than Moonlit Clouds if and only if the equipped character's Echoes have endgame investment (with 9 or 10 CRIT substats total) and the character has a 5-star weapon equipped. If both conditions aren't met, Moonlit Clouds is a better choice.
Below you can find Main Echo options:
2
Offers a 10% unconditional Energy Regen% boost taking some pressure off your gear when aiming at ER breakpoints. Also upon using Outro, grants the next character switching in a 22.5% ATK boost, amplifying any of your main damage dealers burst windows.
Below you can find Main Echo options:
Substats: Energy Regen (Until Satisfied) > CRIT Rate > CRIT DMG > ATK% > Heavy ATK DMG% > ATK
Prioritize getting 70% CRIT Rate for the maximum possible buffs on her Ultimate once enough Energy Regen is accumulated.
All recommended endgame stats portray a fairly good quality endgame build as a goal to aim for on most characters. However, don’t treat this as an end-all-be-all, and more of a suggestion.
All stat recommendations are given at S0 for 5-stars, S6 for 4-stars, and free characters (unless specified otherwise), based on total stats in the in-game stat-screen with the character out of combat but also active in the party (and hence some buffs may or may not apply). Any other precision may be directly specified. If not specified, Energy Regen requirements are estimated in the character’s best team.
HP: 16500+
DEF: 1150+
ATK: 1900-2600+
CRIT Rate: 70%+
CRIT DMG: 210-260%+
Energy Regen: 120-130%+
Lower end was estimated in a team with Phrolova+Cantarella, higher end was estimated in a team with Camellya+Shorekeeper.
Havoc DMG Bonus: 40-70%+
Below you can find the order of leveling the abilities for Roccia.
Forte Circuit
Res. Liberation
Basic Attack
Intro Skill
Res. Skill
Basic, Intro and Skill can be skipped when levelling to save on resources at a minimal damage loss.
Gameplay and teams
Roccia’s rotations have very little room for flexibility and (infamously) lots of room for interruption. While she is very easy to play, be careful when rotating with her and keep in mind to dodge enemy attacks during her mid-air bounces.
Varies depending on the rotation, but Roccia always uses a single-cast Transform Echo so timings will be written within the rotation.
Intro
Basic 4 (Cancel animation endlag via Ultimate)
Ultimate
Skill (Interrupt animation via Dash on 1st hit)
Dash
Basic: Real Fantasy 1
Basic: Real Fantasy 2
Basic: Real Fantasy 3 (Cancel animation endlag via Echo)
Echo (Swap)
Outro
Ultimate is used right after Basic 4 to ensure the quickest possible uptime on its ATK buff, as well as making Energy requirements on the 2nd rotation more lenient (in case of missing hits or interruption, for example). Although it’s fine to use it after all 3 Real Fantasies if needed. Skill is Dash Cancelled since it provides little benefit damage-wise; only the Concerto, Forte and Real Fantasy status matter, both being given on cast or by the 1st hit. This applies to all rotations that follow as well:
Since Roccia gets extra Imagination and Concerto from Intro, she can skip her Basic 4 at S1 or higher like this:
Intro
Skill (Interrupt animation via Dash on 1st hit)
Dash
Basic: Real Fantasy 1
Basic: Real Fantasy 2
Basic: Real Fantasy 3 (Cancel animation endlag via Echo)
Ultimate
Echo (Swap)
Outro
We move Roccia’s Ultimate to after her Real Fantasy basics on every rotation in order to have it benefit from her Signature’s passive effect.
Finally, at S6, since Roccia can bounce indefinitely following her Real Fantasy bounces, she can rotate as an effective Main DPS like so:
Intro
Basic 4 (Interrupt animation instantly via Ultimate to activate Signature passive)
Ultimate
Skill (Interrupt animation via Dash on 1st hit)
Dash
Basic: Real Fantasy 1
Basic: Real Fantasy 2
Basic: Real Fantasy 3
Basic: Fantasy Recreation (Until Outro buffs run out, should be up to 9 times) (Swap)
Outro
We may skip out on casting Echo in this rotation, since casting an extra Fantasy Recreation Basic and switching out is a much better use of Roccia’s rotation time. Roccia may cast her Echo before her Intro if the team has proper Swap Cancel windows to allow for it.
Ultimate is cast immediately in spite of her Signature’s passive in order to have a smooth transition into her infinite Fantasy bounces.
Calculations