Huaxu Academy's Principal Investigator, Xiangli Yao, displays exceptional expertise in various research fields despite his young age. He is a gentle yet rational soul, embracing unique insights and commitment to the research of Automata Mechanics.
To learn more about Xiangli Yao check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Xiangli Yao has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review update
Patch 1.2
Last major build/calcs update
Patch 1.3
Last profile update*
October 7th, 2024
*Profile update means smaller edits to echoes, stats, synergies or teams that don't require new calculations.
To learn more about Xiangli Yao check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Gameplay and teams
Calculations
Profile
Probe
Basic Attack
Perform up to 5 consecutive attacks, dealing Electro DMG.
Heavy Attack
Perform a charged attack at the cost of STA, dealing Electro DMG.
Mid-air Attack
Perform a Plunging Attack from mid-air at the cost of STA, dealing Electro DMG.
Dodge Counter
Use Basic Attack after a successful Dodge to attack the target, dealing Electro DMG.
Deduction
Attack the target, dealing Electro DMG.
Cogitation Model
Attack the target, dealing Electro DMG. Enter Intuition. When in Intuition:
Obtain 3 Hypercube(s). Each time Resonance Skill Law of Reigns is cast, consume 1 Hypercube(s). Intuition ends once all Hypercubes are consumed.
Basic Attack and Heavy Attack are replaced with Basic Attack Pivot - Impale, which performs up to 3 consecutive attacks, dealing Electro DMG.
Resonance Skill Deduction is replaced with Resonance Skill Divergence, which deals Electro DMG.
Dodge Counter is replaced with Dodge Counter Unfathomed, considered as Resonance Liberation DMG.
Forever Seeking
Resonance Skill - Decipher
When Capacity reaches 100, Resonance Skill Deduction is replaced with Resonance Skill Decipher.
Consume 100 Capacity to cast Resonance Skill Decipher, dealing Electro DMG, considered as Resonance Liberation DMG.
Resonance Skill - Law of Reigns
When in Intuition triggered by Resonance Liberation and Performance Capacity reaches 5, Resonance Skill Divergence is replaced with Resonance Skill Law of Reigns.
Consume 5 Performance Capacity to cast Resonance Skill Law of Reigns, dealing Electro DMG, considered as Resonance Liberation DMG.
Mid-air Attack - Revamp
Shortly after casting Resonance Skill Decipher or Resonance Skill Divergence, use Basic Attack to perform Mid-air Attack Revamp at the cost of STA, dealing Electro DMG, considered as Resonance Liberation DMG.
Capacity
Xiangli Yao can hold up to 100 Capacity.
Every Normal Attack Probe on hit grants Capacity.
Every Resonance Skill Deduction on hit grants Capacity.
Performance Capacity
Xiangli Yao can hold up to 5 Performance Capacity.
When in Intuition triggered by Resonance Liberation:
Obtain 1 Performance Capacity when Stage 1 of Basic Attack Pivot - Impale hits a target.
Obtain 2 Performance Capacity when Stage 2 or 3 of Basic Attack Pivot - Impale hits a target.
Obtain 2 Performance Capacity for every Resonance Skill Divergence on hit.
Obtain 3 Performance Capacity for every Mid-air Attack Revamp on hit.
Obtain 2 Performance Capacity for every Dodge Counter Unfathomed on hit.
Knowing
Gain 5% Electro DMG Bonus after casting Resonance Skill for 8s, stackable for up to 4 times.
Focus
When in Intuition triggered by Resonance Liberation, Xiangli Yao's resistance to interruption is enhanced.
Principle
Attack the target, dealing Electro DMG.
Chain Rule
Xiangli Yao will call down a laser beam upon the first target the incoming Resonator's Basic Attack hits, dealing Electro DMG equal to 237.63% of Xiangli Yao's ATK to an area. This effect lasts for 8s and can be triggered once every 2s, up to 3 times.
Sequence Node 1
Resonance Skill Law of Reigns additionally launches 6 Convolution Matrices at enemies, each dealing Resonance Liberation DMG equal to 8% of the skill's DMG Multiplier.
Sequence Node 2
Casting Resonance Skill or Resonance Liberation Cogitation Model increases Crit. DMG by 30% for 8s.
Sequence Node 3
Casting Resonance Liberation Cogitation Model increases the DMG of the following Resonance Skill moves by 63% for 24s: Decipher, Deduction, Divergence, and Law of Reigns. This effect can be triggered up to 5 times.
Sequence Node 4
Casting Resonance Liberation Cogitation Model grants a 25% DMG Bonus to all team members' Resonance Liberation for 30s.
Sequence Node 5
The DMG Multiplier of Outro Skill Chain Rule is increased by 222%. The DMG Multiplier of Resonance Liberation Cogitation Model is increased by 100%.
Sequence Node 6
The Hypercubes obtained from Resonance Liberation Cogitation Model are enhanced, increasing the DMG Multiplier of Resonance Skill Law of Reigns by 76%.
While the source of the materials can be quickly found in the game, when it comes Violet Coral you will have to gather them from the map. Check our Interactive map to find them quickly:
Review
Incredibly long and very forgiving burst window, allowing dodging, mistakes, and switching if desired,
Main Combo combines ground and aerial combat which can sometimes allow Xiangli Yao to avoid attacks mid-combo increasing his safety even without dodging,
Incredibly powerful amplification options via team building lead to big opportunities during his ultimate burst window - stacking Verina + Yinlin outros right before ultimate is very potent,
Has great energy and concerto efficiency between his high-generation main combo and incredibly spammable standard Resonance Skill and Forte: Resonance skill (Outside of Ultimate) abilities,
Gains interruption resistance (not immunity) during his Ultimate state (Intuition) which should be most of his field time,
He's free at the time of his release!
Main combo takes some getting used to, to pull off in the heat of combat but is manageable when you learn how,
All main combo animations are very long leaving Xiangli Yao vulnerable to taking damage (even if he is rarely interrupted).
Xiangli Yao is a 5-star Electro Gauntlet wielder who specializes in unleashing strong combos during his Ultimate burst window. What sets him apart from other Ultimate-focused characters, is his unusually long burst duration. This generous window allows for Dodging, Swapping, and even a few mistakes, making his gameplay more forgiving and accessible. Additionally, Xiangli Yao gains Interruption Resistance while his Ultimate buff is active, eliminating one of the most frustrating issues faced by burst-centric characters: being interrupted mid-combo. This resistance significantly reduces his reliance on Swap-Cancels—a challenge that troubles some of his counterparts like Calcharo. To better grasp his abilities and unlock his full potential, let’s dive into his kit.
As an Ultimate-centric character, Xiangli Yao largely overlooks his non-Ultimate abilities in favor of quickly gaining access to his Ultimate. However, there is one exception - the Resonance Skill: Deduction. This ability delivers an Electro attack that generates a substantial amount of Concerto/Resonance energy, is Swap-Cancellable, and has an impressively short cooldown of just 5 seconds. Xiangli Yao's main combo falls slightly short of producing the required 100 Concerto to consistently execute his Outro. To bridge this gap, weaving in one or two uses of Deduction during your team’s rotations is highly advised. This not only ensures smooth combo execution but also contributes to additional Resonance energy.
Xiangli Yao’s Ultimate Cognition Model is heart of his kit. Upon activation, Xiangli Yao summons a large cube projection, delivering substantial Electro damage while generating a significant amount of Concerto and placing him into the Intuition buffed state for 24 seconds. During this phase, all his abilities—Basic Attack, Resonance Skill, Dodge Counter, Heavy Attack, and Mid-Air Attack—are enhanced, alongside his Forte gauge. One of the key elements introduced by the Ultimate is the acquisition of 3 charges of Hypercube - it's a unique resource that fuels a powerful attack - Law of Reigns.
Your goal after activating Xiangli Yao’s Ultimate and entering the Intuition state is not to perform as many enhanced attacks within the 24-second duration as possible but, instead to focus on expending all 3 of his Hypercube charges on Laws of Reign as fast as possible - as doing this will lead to the most damage per second. Additionally after consuming all 3 charges of Hypercube the Intuition buffed state will end regardless of the remaining duration ready for you to recharge it and repeat the 3 cube burst combo again.
Xiangli Yao’s Forte Gauge is up next and he actually has access to two of them - one of which is essential to his gameplay (Ultimate empowered) and the other of which can be mostly ignored (Standard).
His first and standard Forte Gauge is active whenever his Ultimate buffed state is not and is called “Capacity”. Whenever Xiangli Yao uses his standard Resonance Skill or Basic Attacks he generates capacity rapidly and after accumulating a full Forte Gauge worth of it his Resonance Skill - Deduction is replaced with Resonance Skill - Decipher, which deals more damage and has a separate cooldown. Decipher generates the same Concerto energy and similar Resonance Energy to Deduction and doesn’t directly aid Xiangli Yao with his game plan. For this reason, the standard Forte Gauge is mostly irrelevant and can be treated as a bit of bonus damage whenever it fills. Sometimes some of your Deductions you use to generate Concerto and Resonance energy will be converted to Deciphers but you should treat them the same and still Swap-Cancel them as fast as possible to focus on his Ultimate instead. Xiangli Yao’s second Forte Gauge can only be accessed after using his Ultimate Cognition Model and while the Intuition buff remains active. While the Ultimate enhanced Forte Gauge is in effect Xiangli Yao’s Capacity gauge is upgraded into “Performance Capacity” which converts it into a 5-point charge system that can be accumulated by landing hits with any of his Ultimate enhanced abilities.
As mentioned earlier Xiangli Yao’s goal during his Ultimate is to consume all 3 of his Hypercube charges as fast as possible by executing 3 Laws of Reign attacks. The catch to this is that Laws of Reign requires and consumes 5 Performance Capacity charges in order to activate. This means your updated mission now is to generate 5 Performance Capacity and spend it on Laws of Reign 3 times as fast as you can. To do this you’ll want to execute the series of enhanced abilities which generates 5 Performance Capacity as fast as possible while also dealing as much damage as possible. The best combo to do this is by combining Xiangli Yao’s Ultimate enhanced Resonance Skill - Divergence to jump into the air followed by his enhanced Mid-Air Attack - Revamp, you of course want to follow this with Laws of Reign.
Ultimate: Skill: Divergence (Builds 2 Performance Capacity)
Forte: Mid-Air Atk: Revamp (Builds 3 Performance Capacity)
Forte: Skill: Law of Reigns (Consumes 5 Performance Capacity)
That’s 1 Cube down and 2 to go but there’s an issue - while the above combo is the most efficient in terms of time, damage, and resource generation Divergence has a 7-second cooldown so we can’t just spam it 3 times in a row. To solve this we need to weave in one more combo that’s the next most efficient and that is making use of Xiangli Yao’s enhanced 3-part Basic Attack combo.
Ultimate: Basic: Pivot - Impale P1 (Builds 1 Performance Capacity)
Ultimate: Basic: Pivot - Impale P2 (Builds 2 Performance Capacity)
Ultimate: Basic: Pivot - Impale P3 (Builds 2 Performance Capacity)
Forte: Skill: Law of Reigns (Consumes 5 Performance Capacity)
After executing the Basic Attack combo the Divergence combo should be back off cooldown to use for the third and final cube. After spending your last cube the Ultimate will immediately end and you’ll be back to the start of using a few Deductions in between your other teammates abilities to generate Resonance energy and Concerto until your Ultimate is ready to go once again.
Additionally, while performing Xiangli Yao’s Ultimate combos, you will have ample time to incorporate Dodge Counters or Character Swaps - and all generate extra Performance Capacity. Ultimate-enhanced Dodge Counters, in particular, generate 2 Performance Capacity. If these additional charges are available, you can choose to either continue with the standard combo or integrate them, thus skipping some portions of the usual Performance Capacity building sequences to accelerate the burst process.
Xiangli Yao's Inherent Skills significantly improve his performance, providing both offensive and defensive advantages. His first inherent skill grants a stackable Electro DMG% boost whenever a Resonance skill is used, accumulating up to four stacks. Each stack provides a 5% damage increase, and the effect lasts for 8 seconds. Given that Xiangli Yao frequently employs Resonance Skills—Deduction, Decipher, Divergence, and Law of Reigns—this buff will remain active throughout most of his combo.
The second Inherent Skill serves as a defensive tool, granting Xiangli Yao Interruption Resistance while the Intuition State is active. This ability is vital, as many of Xiangli Yao’s powerful attacks come with long animations. Without this skill, he would need to rely on Swap-Cancels, much like Calcharo. However, with this ability, Xiangli Yao can execute his attacks freely, without the constant concern of being interrupted mid-combo, allowing for smoother and uninterrupted gameplay.
Xiangli Yao is a great Electro-damage dealer, offering a level of accessibility that surpasses many other Ultimate-buff-based characters, without compromising on raw damage potential. His versatile and well-rounded kit makes him a reliable choice, with strong team synergies available right from his release. One of his greatest advantages is his accessibility, as he is available for free for some time after his initial banner drops (during the 1.2 patch). His easy-to-learn playstyle combined with his potent damage output makes him a standout option in his role.
This tier list assesses characters based on their combat potential in Wuthering Waves current most demanding content Tower of Adversity (ToA). ToA is a mode similar to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires multiple teams, strong Echoes and good Weapons. This mode offers a reasonable mix of Boss encounters (single target), Elite packs (2-3 targets) and AoE scenarios (5+ Targets), allowing multiple characters to find a niche but in the end, there's a bias toward single target focused characters at the top-end.
Please keep in mind Wuthering Waves is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Wuthering Waves is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.
Tower of Adversity
Build
118.76%
Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%
100%
Stats at Level 90: ATK: 587 | ATK: 36.4%
95.79%
Stats at Level 90: ATK: 412 | CRIT Rate: 20.2%
89.42%
Stats at Level 90: ATK: 462 | ATK: 18.2%
87.38%
Stats at Level 90: ATK: 412 | ATK: 30.3%
78.09%
Stats at Level 90: ATK: 325 | ATK: 24.3%
100%
2 Set: Electro DMG increases by 10%.
5 Set: Upon using Heavy Attack or Resonance Skill, Electro DMG increases by 15%, stacking up to 2 times, each stack lasting for 15s.
101.15%
2 Set: ATK increases by 10%.
5 Set: While on the field, ATK increases by 5% every 1.5s, stacking up to 4 times. Outro Skill DMG increases by 60%.
95.51%
2 Set: Electro DMG increases by 10%.
5 Set: Upon using Heavy Attack or Resonance Skill, Electro DMG increases by 15%, stacking up to 2 times, each stack lasting for 15s.
2 Set: ATK increases by 10%.
5 Set: While on the field, ATK increases by 5% every 1.5s, stacking up to 4 times. Outro Skill DMG increases by 60%.
Echoes in Wuthering Waves are an essential part of the character rotations, granting a large amount of Resonance Energy and damage but at the cost of high field time for the most powerful ones. But by using some Echoes right before you're about to switch out on the character, you're able to move to your next character while your previous one is still in the echo animation - it’s what we call an Echo Swap Cancel.
Echo Swap Cancel is almost always the optimal way to use Echoes, and will result in big reductions in character field time and large increases to DPS, but not all of the most powerful Echoes can be swap cancelled in this way. For example, the Feilian Beringal (Aero), Dreamless (Havoc), Tempest Mephis (Electro), Mourning Aix (Spectro), and Infernal Rider (Fusion) Echoes can all be Swap Cancelled.
The remaining element, so Glacio while having powerful Echoes has none powerful enough that can be swap cancelled, and to make things worse, no Echoes that generate sufficient Energy and damage for their field time investment.
The result of this is that you can expect Glacio characters to have higher field time and lower DPS in calculations than their other elemental counter parts until they receive better Echoes to use.
Void Thunder
Strong all around choice specifically when using 5P Void Thunder. Can be immediately swap cancelled on use for burst damage in which the Echo will deal damage equal to 4 tail swipes but no claw damage. Alternatively, can be fully cast or swap cancelled as soon as the claw attack starts to gain a 12% Electro, Heavy DMG boost and more resonance energy at the cost of higher field time.
Option 1 offers higher echo dps but Option 2 offers a little more resonance energy and a buff. Which will be more effective for you will depend on playstyle, team and the fight you're up against.
Thundering Mephis is most effective when fully used for its entire duration. Fully using this Echo demands a tremendous amount of field time making it unsuitable for many players, teams and situations so only use it if it makes sense for you. If you do decide to use it, this echo will generate a very large amount of Resonance Energy, deal reasonable total damage (much less when compared to a DPS's burst window in similar time) and upon the final strike grant a 12% Electro and Liberation DMG% bonus.
Void Thunder
Lingering Tunes
A more challenging echo to use that requires the user press and hold the echo attack button to channel a beam which deals good damage, and generates resonance energy and concerto energy. This echo can be fully channelled - or if timed just right can be swap cancelled - while still yielding most of it's effect. At a minimum this echo will deal 3 instances of damage but the longer you channel before swap cancelling it the more it will deal. Not as easy or popular as either Mephis or Mech Abomination.
Lingering Tunes
Very easy echo to use that should be used at the very beginning of the burst window right after the Intro. Thanks to its instant cast there is no thinking required and you can enjoy your ATK% boost and some nice burst damage.
Substats: CRIT RATE = CRIT DMG > ATK% > Flat ATK = Liberation DMG%
Important! CRIT DMG has base value of 150% and Energy Regen has a base value of 100% when you check them in game. The recommended values below don't include the base value but rather show how much on top of it you need to obtain.
ATK: 1900 - 2500+
HP: 15000+
DEF: 1200+
ELECTRO DMG%: 30% - 70%+
CRIT RATE%: 60 - 85%+
CRIT DMG% 120 - 170%+
Energy Regen: 0% - 30%+ (Optional depending on playstyle and team composition)
In Xiangli Yao's most common teams, he doesn't specifically require any energy regeneration in order to gain access to his ultimate in a timely manner or perform his rotation. With that said if you want to be safe and ensure you always have it on hand acquiring 25% - 30% energy regeneration on gear should smooth things out especially when your team's rotations don't go quite as planned.
Below you can find the order of leveling the abilities for Xiangli Yao.
Res. Liberation
Forte Circuit
Res. Skill
Intro Skill
Basic Attack
Gameplay and teams
This is the optimal rotation for the character. The total time needed to perform it is 13.12 seconds. When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed.
Warm Up
Xiangli Yao requires usage of at least 1 Standard Resonance Skill before his burst combo in order to have enough Concerto Energy to cast his Outro. Fortunately, his Resonance Skill is incredibly fast to use, can be Swap-Canceled and generates good Resonance Energy. The Skill also features an incredibly short cooldown of 4 seconds, allowing you to weave it in between other characters actions to accumulate Ultimate's even faster. If Xiangli Yao's Ultimate is still on cooldown and you have field time or a Swap available doing so is recommended.
- Skill: Deduction (Swap Cancel)(Use atleast 1 per ultimate combo)
BURST COMBO
Majority of Xiangli Yao’s field time and team's attention should be centered around his Ultimate burst window, as it inflicts majority of his as well as team's damage. Ensure to line up all team’s kit, Echo Buffs/Amplifications, Xiangli Yao’s Intro and cast at least 1 Deduction before initiating his burst combo
Below given is his most optimal combo, without the need of Swap mid-Ultimate. While it may look, confusing or complex at first, here are the basics:
Combo
- Echo (Use before combo but refer to Echo recommendations for exact specifics for your chosen Echo)
- Intro
- Ultimate: Cogiation Model
- Ultimate: Skill: Divergence
- Forte: Mid-Air Attack: Revamp
- Forte: Skill: Law of Reigns (Optionally Swap-Cancel)
- Ultimate: Basic: Pivot - Impale P1
- Ultimate: Basic: Pivot - Impale P2
- Ultimate: Basic: Pivot - Impale P3
- Forte: Skill: Law of Reigns (Optionally Swap-Cancel)
- Ultimate: Skill: Divergence
- Forte: Mid-Air Attack: Revamp
- Forte: Skill: Law of Reigns (Swap-Cancel)
- Outro
While many of Xiangli Yao's abilities within his burst combo are Swap-Cancellable and benefit heavily from doing the same, it comes at a cost, as a lot of the most powerful team buffs (Outro Amplifications) only apply to the entering character while they remain on field. This means you must make a choice between Swap-Canceling and Amplification Outro buffs, the best choice being dependent on your choice of team mate. Yinlin for example offers Xiangli Yao 20% Electro Amplification and 25% Liberation Amplification for not Swapping out, something very worth for not considering Swap-Cancel for. Changli on the other hand offers far less Outro Amplification options and benefits far more from Swap-Cancels to power up her damage dealing rotation. Xiangli Yao is capable and does well using both playstyles, thus we recommend trying out both playstyles with the characters on your account to find what hits the spot for you.
Yinlin is one of the most synergistic characters with Xiangli Yao at the time of his release, primarily thanks to her tremendously powerful Outro ability which grants both 20% Electro DMG amplification and 25% Liberation DMG amplification for 14 seconds. This buff is a tremendous boost to Xiangli Yao's ultimate burst window with all of his damage being Electro and over 50% of it being Liberation, the duration is also just right to fully buff the entirety of it assuming you don't make any mistakes. Yinlin also does respectable damage of her own and can run the Moonlit Clouds set if desired to further boost Xiangli Yao's burst damage potential.
As a quick swap specialist Changli very much prefers to be constantly switched in and out and can dish out some serious damage when played in this style correctly. Xiangli Yao has both the option to stay on field during his ultimate to take advantage of powerful amplification Outros but also to swap cancel any of his incredibly long attack animations for massive damage gains. Changli specifically excels at option 2 and is easily able to weave her attacks and combos throughout Xiangli Yao's ultimate burst window without you having to worry thanks to his tremendously long ultimate burst window. Changli also has a Liberation DMG% bonus on her Outro but it's generally far more productive to focus on her quick swap potential instead. Combining Changli and Xiangi Yao forms a fast paced double damage power house team which requires a bit of practice but is a satisfying duo.
Sanhua doesn't offer anything crazy in the personal damage department or any tremendously powerful Outro amplifications for Xiangli Yao but she is one of the best and most efficient carriers of the Moonlit Clouds set, something which absolutely will make a difference to your Xiangli Yao's damage. On top of the Moonlit set Sanhua also takes up very little field time and generates a substantial amount of resonance energy for the team, something which might make the difference between Xiangli Yao gaining his ultimate just a bit faster or saving you needing to chase down any energy rolls on gear. Finally of course Sanhua gains a considerable increase to her supportive capabilities with Sequences so if you have those her supportive capabilities only further increase (specifically her S6).
Verina as a healing support can easily accommodate running the 5P Rejuvenating Glow set alongside a Bell-Borne Geochelone echo, offering the team a wide array of offensive and defensive buffs already bringing a tonne of worth just from that alone.
Additionally Verina's many rotational options to access her Ultimate and Concerto are all fast and relatively easy to execute, leaving ample field time for the rest of team mates to execute their combos. Verina's Outro is by far the most flexible and powerful Outro in the game granting all allies 15% generic DMG% "Deepen" for 30 seconds. Most units only grant 1 type and only for the very next unit to switch in locking them into staying on field less they lose the buff but Verina grants it to all allies completely unrestricted.
On top of this Verina grants an additional 20% ATK and a Cheat Death ability preventing one death every 10 minutes. She's universal, flexible, takes little field time and outstanding in every team.
Shorekeeper is incredibly flexible thanks to her generic buffs, lingering Outro amplification and relatively low field time requirements after her first rotation. Because of she she can be played as a support in most team compositions to great effect.
Team #1 - Double Electro
Team #2 - Quick Swap Team
Team #3 - Low Spender Team
Calculations
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables and also the skill of the player is important - if you can't consistently perform the character's rotation, their damage will suffer.
As usual, don't compare the numbers between characters - especially between Main DPS and Hybrids as they fulfill different roles in the team.
The numbers below show the character's DPS (Damage Per Second) and DMG (total damage done). When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed. Listed character calculations are done without buffs or any damage contribution from teammates (full solo). They only include what the character, their Weapon, Echo and gear are capable of during their ideal Burst or Concerto rotation when starting with their Intro and Resonance Liberation available.
Rotation time: 13.12s
Here's the rotation we have used to calculate the DPS (Damage Per Second) shown above. The total time needed to perform the rotation is 13.12 seconds.
Combo
- Echo (Use before combo but refer to Echo recommendations for exact specifics for your chosen Echo)
- Intro
- Ultimate: Cogiation Model
- Ultimate: Skill: Divergence
- Forte: Mid- Air Attack: Revamp
- Forte: Skill: Law of Reigns (Optionally Swap-Cancel)
- Ultimate: Basic: Pivot - Impale P1
- Ultimate: Basic: Pivot - Impale P2
- Ultimate: Basic: Pivot - Impale P3
- Forte: Skill: Law of Reigns (Optionally Swap-Cancel)
- Ultimate: Skill: Divergence
- Forte: Mid- Air Atk: Revamp
- Forte: Skill: Law of Reigns (Swap-Cancel)
- Outro
And here are the Echoes and Weapons used in the calculations.
Stats at Level 90: ATK: 587 | ATK: 36.4%
2 Set: Electro DMG increases by 10%.
5 Set: Upon using Heavy Attack or Resonance Skill, Electro DMG increases by 15%, stacking up to 2 times, each stack lasting for 15s.
Substats: ATK (45%), CRIT Rate (42%), CRIT DMG (84%), Energy Regen (9.6%)
Echoes in Wuthering Waves are an essential part of the character rotations, granting a large amount of Resonance Energy and damage but at the cost of high field time for the most powerful ones. But by using some Echoes right before you're about to switch out on the character, you're able to move to your next character while your previous one is still in the echo animation - it’s what we call an Echo Swap Cancel.
Echo Swap Cancel is almost always the optimal way to use Echoes, and will result in big reductions in character field time and large increases to DPS, but not all of the most powerful Echoes can be swap cancelled in this way. For example, the Feilian Beringal (Aero), Dreamless (Havoc), Tempest Mephis (Electro), Mourning Aix (Spectro), and Infernal Rider (Fusion) Echoes can all be Swap Cancelled.
The remaining element, so Glacio while having powerful Echoes has none powerful enough that can be swap cancelled, and to make things worse, no Echoes that generate sufficient Energy and damage for their field time investment.
The result of this is that you can expect Glacio characters to have higher field time and lower DPS in calculations than their other elemental counter parts until they receive better Echoes to use.
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