LumiBuild and Guide

Character
Introduction

Lumi is a 4 rarity character from the
Electro
Electro element who uses the Broadblade type weapon.

From dense forests to vast wilderness, places where navigator of Lollo Logistics Lumi has traveled bear witness to her charming personality, like a shaft of sunlight. Born disciplined, she is now enjoying her daily tasks as a diligent courier, honoring her duty of punctual delivery.

To learn more about Lumi check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

This character has no video guide yet.

Update tracker

Last review update

Patch 1.4

Last major build/calcs update

Patch 1.4

Last profile update*

December 12th, 2024

*Profile update means smaller edits to echoes, stats, synergies or teams that don't require new calculations.

To learn more about Lumi check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Gameplay and teams

Calculations

Profile

Skills
Active skills
Passive skills
Concerto skills
Basic Attack

Navigation Support

Yellow Light: Basic Attack

Summon Squeakie to shoot three shots in a row, dealing Electro DMG.

Yellow Light: Sprint

Dodge to perform Sprint and enter Zoom Mode. Lumi is unable to Dodge when performing Sprint.

Yellow Light: Zoom

When in this state, automatically shoot Glitters at a locked-on target and deal Electro DMG, considered Basic Attack DMG.

Yellow Light: Plunging Attack

Consume STA to perform a Plunging Attack, dealing Electro DMG.

Red Light: Basic Attack

Perform up to 3 consecutive attacks, dealing Electro DMG.

Red Light: Heavy Attack

Consume STA to strike the ground with Squeakie, causing an impact dealing Electro DMG, considered Basic Attack DMG.

Red Light: Plunging Attack

Consume STA to perform a Plunging Attack, dealing Electro DMG.

Red Light: Dodge Counter

Use Basic Attack right after a successful Dodge to attack the target, dealing Electro DMG.

Lv. 1
Yellow Light: Basic Attack
16.00%*3
Glitter
32.00%
Yellow Light: Plunging Attack
48.00%
Red Light: Basic Attack 1 DMG
45.60%
Red Light: Basic Attack 2 DMG
54.15% + 10.83%*5
Red Light: Basic Attack 3 DMG
32.49% + 75.81%
Red Light: Heavy Attack DMG
33.25%*2
Red Light: Plunging Attack DMG
57.00%
Red Light: Dodge Counter DMG
84.15% + 16.83%*5
Yellow Light: Plunging Attack STA Cost
30
Red Light: Heavy Attack STA Cost
25
Red Light: Plunging Attack STA Cost
30
Resonance Skill

Searchlight Service

Pounce

When in Yellow Light Mode, use Resonance Skill to perform Pounce, which consumes STA to pounce on the target before switching to Red Light Mode.

Lumi will perform a Pounce without STA cost when switched onto the field.

Rebound

When in Red Light Mode, use Resonance Skill to perform Rebound, which consumes STA to leap backward and attack the target before switching to Yellow Light Mode.

Yellow Light Mode

Perform ranged attacks when in Yellow Light Mode.

Red Light Mode

Perform melee attacks when in Red Light Mode.

Lv. 1
Pounce DMG
91.20%
Rebound DMG
87.40%
Pounce STA Cost
30
Rebound STA Cost
30
Resonance Liberation

Squeakie Express

Throw the giant Squeakie at the target, dealing Electro DMG.

Lv. 1
Skill DMG
480.00%
Cooldown
20
Resonance Cost
125
Concerto Regen
20
Forte Circuit

Signal Light

Energized Pounce

When Yellow Light Spark is fully recovered, replace Resonance Skill with Resonance Skill Energized Pounce that deals Electro DMG and enter Red Spotlight Mode. The DMG dealt is considered Basic Attack DMG.

When in Red Spotlight Mode, the DMG Multiplier of Red Light: Basic Attack and Red Light: Heavy Attack is increased, with an extra amount of Sparks recovered.

Red Spotlight Mode ends after performing altogether 4 Basic Attacks and/or Heavy Attacks.

Energized Rebound

When Red Light Spark is fully recovered, replace Resonance Skill with Resonance Skill Energized Rebound that deals Electro DMG and enter Yellow Spotlight Mode. The DMG dealt is considered Basic Attack DMG.

When in Yellow Spotlight Mode, Glitter is replaced by Glare, with an increased DMG Multiplier and an extra amount of Sparks recovered.

Yellow Spotlight Mode ends after shooting 6 Glares.

Laser

Casting Outro Skill consumes all Sparks obtained in the current mode.

Laser can be cast when the amount of consumed Sparks is greater than or equal to 25, dealing Electro DMG. The DMG dealt is considered Basic Attack DMG.

Every 25 Sparks consumed generates 1 extra Laser beam, up to 4 Laser beams.

Yellow Light Spark

Lumi can hold up to 100 Yellow Light Sparks.

Lumi obtains Yellow Light Spark under the following conditions:

  • When Yellow Light: Basic Attack hits the target; When Glitter hits the target;

  • When Glare hits the target;

  • When Resonance Skill Energized Rebound hits the target;

  • When casting Intro Skill Sepcial Delivery.

Red Light Spark

Lumi can hold up to 100 Red Light Sparks.

Lumi obtains Red Light Spark under the following conditions:

  • When Normal Attack Navigation Support hits the target in Red Light Mode or Red Spotlight Mode.

Lv. 1
Glare DMG
41.00%
Red Spotlight: Basic Attack 1 DMG
60.48%
Red Spotlight: Basic Attack 2 DMG
69.57% + 13.92%*5
Red Spotlight: Basic Attack 3 DMG
47.15% + 110.00%
Red Spotlight: Heavy Attack DMG
44.35%*2
Energized Pounce DMG
92.20%*2
Energized Rebound DMG
126.60%
Single Laser Beam DMG
37.50%
Energized Pounce Concerto Regen
12
Energized Rebound Concerto Regen
12
Inherent Skill

Pathfinding

Gain 10% Electro DMG Bonus when in Red Light Mode.

Inherent Skill

Expediting

Casting Energized Pounce or Energized Rebound increases ATK by 10% for 5s.

Intro Skill

Special Delivery

Enter Yellow Light Mode and attack the target, dealing Electro DMG.

Lv. 1
Skill DMG
28.34%*3
Concerto Regen
10
Outro Skill

Escorting

The incoming Resonator has their Resonance Skill DMG Amplified by 38% for 10s or until they are switched out.

Resonance Chain (Dupes)
S1

Sequence Node 1

After casting Energized Rebound, additionally recovers 60 STA within 3s.

S2

Sequence Node 2

Energized Pounce and Energized Rebound ignore 20% of the target's DEF.

S3

Sequence Node 3

The DMG of Resonance Liberation Squeakie Express is increased by 30%.

S4

Sequence Node 4

Gain 30% Basic Attack DMG Bonus.

S5

Sequence Node 5

When Spark is fully recovered, Laser DMG Multiplier is increased by 100%.

S6

Sequence Node 6

Casting Resonance Liberation Squeakie Express increases all team members' ATK by 20% for 20s.

Minor Fortes (Total)
CRIT Rate
CRIT Rate
+8%
ATK
ATK%
+12%
Stats
Include minor fortes
Lv. 90
Stat
HP
8500
Stat
ATK
338
Stat
DEF
880
Stat
Max Energy
125
Stat
CRIT Rate
5%
Stat
CRIT DMG
150%
Stat
Healing Bonus
0%
Stat
Electro DMG
0%
Upgrade Materials
Character Ascension (total)
  • 4x LF Howler Core
  • 12x MF Howler Core
  • 12x HF Howler Core
  • 4x FF Howler Core
  • 46x Thundering Tacet Core
  • 60x Terraspawn Fungus
  • 170 000 Shell Credits
Skill Upgrades (total)
  • 25x LF Howler Core
  • 28x MF Howler Core
  • 40x HF Howler Core
  • 57x FF Howler Core
  • 25x Waveworn Residue 210
  • 28x Waveworn Residue 226
  • 55x Waveworn Residue 235
  • 67x Waveworn Residue 239
  • 26x Sentinel's Dagger
  • 2 030 000 Shell Credits

While the source of the materials can be quickly found in the game, when it comes Terraspawn Fungus you will have to gather them from the map. Check our Interactive map to find them quickly:

Voice Actors
ENG
-
JPN
-
CN
-
KR
-

Review

Pros & Cons
Pros

  • High mobility kit able to deal damage while moving,

  • Powerful Resonance Skill Amplification Boost on outro to support the team,

  • Gains further supportive capabilities with sequences,

  • Mixes the ranged and melee playstyle allowing for a bit of extra flexibility.

Cons

  • Long concerto rotation leads to higher field times than other hybrid/supportive characters,

  • Can be very energy-hungry resulting in a need for teammates that provide a lot of energy while also needing a good amount of ER.

Review

Lumi is a 4-star Electro Broadblade wielder who is primarily utilized as a Hybrid buffer character but can also be played as a dedicated DPS for those committed enough - in this review, we’ll be covering her Hybrid playstyle.

Lumi’s main buff and benefit to the team is her Outro skill, which, similar to other Hybrid’s grants the next character to Swap-In a 38% Damage Amplification while they remain on the field. However, what sets her apart is that she amplifies Skill Damage, a damage type currently under-serviced in the Hybrid category - presently, Skill Damage is only buffed by Taoqi.

Lumi has two main objectives to aim for when playing her as a Hybrid. The first is to generate Concerto Energy quickly in order to access her Outro skill as fast as possible, the second is to ensure she has enough Resonance Energy to use her Ultimate when required for said Concerto Energy generation. To achieve the same, utilizing her kit in a smart and quick way is incredibly beneficial.

Playing Lumi is simple, everything she does revolves around her dual Forte Gauge which is the first of its kind. Each half of the gauge represents one of her “Combat Stances”, the yellow half “Yellow Light Mode” is a Ranged attacking stance where she calls upon her ally Spuekie to attack for her whereas the red half “Red Light Mode” is a Melee attacking stance allowing her to lash out at enemies with her Broadblade. Lumi can swap between the two stances with no cooldown by using her Resonance skill, although as good as this sounds the attack does minimal damage and has a stamina cost so spamming it isn’t advised.

Attacking in either of the “Combat Stance” will generate “Light Sparks” filling up the side of the gauge that corresponds to the colour of the stance you’re in and doing this is the backbone of Lumi’s rotation. The reason for this is that upon reaching maximum “Light Sparks” of a colour Lumi can consume them to empower her next Resonance skill significantly - increasing its damage along with higher Concerto and Resonance Energy generation. Executing an empowered Resonance Skill also causes Lumi to enter a more powerful version of her “Combat Stances” for a short time enhancing the Basic Attacks of each stance. Putting this all together, when playing Lumi keep in mind the following:

  • Build “Light Sparks” of the stance colour you’re in.

  • Execute an empowered Resonance Skill to swap stances.

  • Build “Light Sparks” within the newly swapped stance.

  • Execute another empowered Resonance Skill to swap back.

  • Repeat, alternating between both stances as needed.

Lumi’s gameplay is simple and easy to execute at a base level. She has potential in any team that has a main DPS who mostly does Skill damage, boasts great mobility, especially in her “Yellow Light Mode” and can be played as a dedicated DPS if so desired.

However, at the time of her release, she lacks an ideal team or teammate to play alongside in her Hybrid role,. Furthermore, she also requires a significant amount of help in generating Resonance Energy to gain consistent access to her Ultimate. Lastly, she features a longer than average field time for those in the Hybrid role whose main goal is to get in and out as fast as possible. Combining these Pros and Cons Lumi lands without a position as best in slot in any of the Endgame Meta teams at the time of her release. However, with 2.0 approaching we’ll see if she gains a foothold with any of the new characters.

Ratings

This tier list assesses characters based on their combat potential in Wuthering Waves current most demanding content Tower of Adversity (ToA). ToA is a mode similar to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires multiple teams, strong Echoes and good Weapons. This mode offers a reasonable mix of Boss encounters (single target), Elite packs (2-3 targets) and AoE scenarios (5+ Targets), allowing multiple characters to find a niche but in the end, there's a bias toward single target focused characters at the top-end.

Please keep in mind Wuthering Waves is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Wuthering Waves is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

T2

Tower of Adversity

Video guides

Lumi guide videos aren't available yet.

Build

Best Weapons

108.33%

Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%

-

101.11%

Stats at Level 90: ATK: 587 | CRIT DMG: 48.6%

Jiyan's signature weapon that's not only fantastic for him but also usable on all damage-focused Broadblade users. Offers a huge main stat of CRIT DMG% granting excellent scaling, 12% permanent generic DMG% and up to 48% increased Heavy ATK DMG% after using 1/2 skills and or a Resonance Liberation.

100%

Stats at Level 90: ATK: 587 | ATK: 36.4%

Top Broadblade option only in competition with some 4★ weapons with multiple copies invested or limited 5★ weapons. Offers high base ATK, ATK%, a good amount of Energy Regen to save at least 1 sub-stat on gear to be reallocated to better uses and a stackable Resonance Liberation ATK DMG% bonus that ramps up as you use Resonance Skills.

94.03%

Stats at Level 90: ATK: 412 | CRIT Rate: 20.2%

Strongest 4★ Broadsword option, granting main stat CRIT RATE for excellent scaling and an incredibly easy to access bonus ability which grants a stacking ATK% buff that only requires you to use Basic or Heavy attacks during your rotation.

86.84%

Stats at Level 90: ATK: 462 | ATK: 18.2%

-

82.78%

Stats at Level 90: ATK: 412 | ATK: 30.3%

A generic option, granting a stacking ATK% buff after using your Resonance Skill that starts at 0 and grants 1 stack every 2 seconds up to 4 stacks - reaching a maximum after 8 seconds. Buff resets shortly after the stack cap limit is reached after which you'll have to repeat the cycle anew. Falls behind other options due to it's buff being inconsistent but still a viable option if you don't have better.

79.95%

Stats at Level 90: ATK: 412 | Energy Reg.: 32.3%

Another generic Broadblade option with a mix of utility and offense, granting a large amount of Energy Regen as a main stat. Also a reasonably strong and easy to maintain bonus ability that offers an ATK% buff as long as you remain above 80% HP. Our calculations assume you'll stay above 80% for the whole fight, if you can't you can lower this weapons performance.

72.78%

Stats at Level 90: ATK: 337 | Energy Reg.: 51.8%

Discord is good for players looking to smooth out Lumi's rotation with some extra concerto and also for those hungry for Energy Regeneration for her.
Best Echo Sets

1

2 Set: Energy Regen increases by 10%.

5 Set: Upon using Outro Skill, ATK of the next Resonator increases by 22.5% for 15s.

Best Main Echoes

Echoes in Wuthering Waves are an essential part of the character rotations, granting a large amount of Resonance Energy and damage but at the cost of high field time for the most powerful ones. But by using some Echoes right before you're about to switch out on the character, you're able to move to your next character while your previous one is still in the echo animation - it’s what we call an Echo Swap Cancel.

Echo Swap Cancel is almost always the optimal way to use Echoes, and will result in big reductions in character field time and large increases to DPS, but not all of the most powerful Echoes can be swap cancelled in this way. For example, the Feilian Beringal (Aero), Dreamless (Havoc), Tempest Mephis (Electro), Mourning Aix (Spectro), and Infernal Rider (Fusion) Echoes can all be Swap Cancelled.

The remaining element, so Glacio while having powerful Echoes has none powerful enough that can be swap cancelled, and to make things worse, no Echoes that generate sufficient Energy and damage for their field time investment.

The result of this is that you can expect Glacio characters to have higher field time and lower DPS in calculations than their other elemental counter parts until they receive better Echoes to use.

Set

Moonlit Clouds

Supportive Echo that can be run at the cost of a sizeable chunk of damage for the character who equips, trading personal gain for team benefits. Should always be used and immediately switch cancelled right before performing an Outro, leading to another DPS. When done so will grant the next character switching in 12% increased DMG% which when combined with the 5P Moonlit set which also grants 22.5% ATK% under the same conditions makes for a sizeable boost.

While the echo does lower the damage of whoever wears it, it grants a massive chunk of energy on use usually saving 1 or sometimes even 2 Energy Regen sub stats that may otherwise be needed by the wearer allowing for some damage to be recovered.

Best Echo Stats
4-3-3-1-1:
4 cost
CRIT DMG
CRIT DMG
CRIT Rate
CRIT Rate
3 cost
Stat
Electro DMG
Energy Regen
Energy Regen
3 cost
Stat
Electro DMG
1 cost
ATK
ATK%
1 cost
ATK
ATK%

Substats: Energy Regeneration (Until Satisfied) >= CRIT RATE = CRIT DMG > ATK% > Flat ATK

Best Endgame Stats (Level 90)

Important! CRIT DMG has base value of 150% and Energy Regen has a base value of 100% when you check them in game. The recommended values below don't include the base value but rather show how much on top of it you need to obtain.

  • ATK: 1700 - 2000+

  • HP: 13500+

  • DEF: 900+

  • ELECTRO DMG%: 30-60%+

  • CRIT RATE%: 50-70%+

  • CRIT DMG% 100-140%+

  • Energy Regeneration: 50-60%

    • Lumi does not generate much resonance energy in her standard concerto rotation. Because of this ER is a very important stat for her in many team compositions - without it she'll be unable to consistantly access her Ultimate and as a result will have to extend her field time to make up for it.

    • Depending on the team Lumi is played within exactly how much you'll need will vary - we recommend starting with 50-60% ER and adjusting depending on your needs.

Skill Priority

Below you can find the order of leveling the abilities for Lumi.

Forte Circuit

Res. Liberation

Res. Skill

Intro Skill

Basic Attack

Gameplay and teams

Rotation

Below you can find optimal rotation (or rotations) for Lumi. The total time needed to perform it is 12.41 seconds. When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed.


Lumi rotation is work in progress and will be added soon!

Synergies

Below you can find a list of some of the stronger synergies between this character and others.

Example Teams

Team #1 - With Jinhsi

Calculations

Damage Profile
Lumi damage profile
Damage Output
Additional information

The numbers below show the character's DPS (Damage Per Second) and DMG (total damage done). When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed. Listed character calculations are done without buffs or any damage contribution from teammates (full solo). They only include what the character, their Weapon, Echo and gear are capable of during their ideal Burst or Concerto rotation when starting with their Intro and Resonance Liberation available.

Important! Lumi Sequences have a few unique properties which make them more or less useful in certain scenarios. Here is what you need to be aware of:

  • Sequence 5's benefit is dependant on the rotation you're using on Lumi and how many Sparks are left for her to consume with her outro - we haven't assigned a damage increase to it for this reason.
  • Sequence 6 is both a buff for Lumi's personal damage and a powerful supportive tool. When playing Lumi as a hybrid supporter you'll want to move the Ultimate toward the end of the rotation to maximise the sequence buff uptime on the rest of the team. When playing Lumi as the main damage dealer you'll want the opposite - use it close to the start of the fight to ensure Lumi has the buff throughout her full rotation. Currently Lumi is expected to be played more in her Hybrid role and that's how we've calculated this sequence. When playing Lumi as a DPS you can exxpect a large gain from this sequence.
Lumi in 1 Target scenario

Rotation time: 12.41s

Details about the calculations

Here's the rotation we have used to calculate the DPS (Damage Per Second) shown above. The total time needed to perform the rotation is 12.41 seconds.

Rotation

Lumi rotation will be added soon!

And here are the Echoes and Weapons used in the calculations.

Stats at Level 90: ATK: 587 | ATK: 36.4%

2 Set: Energy Regen increases by 10%.

5 Set: Upon using Outro Skill, ATK of the next Resonator increases by 22.5% for 15s.

4 cost
CRIT Rate
CRIT Rate
3 cost
3 cost
1 cost
ATK
ATK%
1 cost
ATK
ATK%

Substats: ATK (18%), CRIT Rate (42%), CRIT DMG (84%), Energy Regen (38.4%)

Echoes in Wuthering Waves are an essential part of the character rotations, granting a large amount of Resonance Energy and damage but at the cost of high field time for the most powerful ones. But by using some Echoes right before you're about to switch out on the character, you're able to move to your next character while your previous one is still in the echo animation - it’s what we call an Echo Swap Cancel.

Echo Swap Cancel is almost always the optimal way to use Echoes, and will result in big reductions in character field time and large increases to DPS, but not all of the most powerful Echoes can be swap cancelled in this way. For example, the Feilian Beringal (Aero), Dreamless (Havoc), Tempest Mephis (Electro), Mourning Aix (Spectro), and Infernal Rider (Fusion) Echoes can all be Swap Cancelled.

The remaining element, so Glacio while having powerful Echoes has none powerful enough that can be swap cancelled, and to make things worse, no Echoes that generate sufficient Energy and damage for their field time investment.

The result of this is that you can expect Glacio characters to have higher field time and lower DPS in calculations than their other elemental counter parts until they receive better Echoes to use.