Changli is a counselor serving the Jinzhou Magistrate, and former Secretary-General in the capital. Shrouded in flames, she's fated to burn brightly until her final embers. With her fiery determination and strategic mindset, she rises to power, always thinking ahead to reach her ultimate goal.
To learn more about Changli check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Changli has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review update
-
Last major build/calcs update
Patch 1.3
Last profile update*
December 2nd, 2024
*Profile update means smaller edits to echoes, stats, synergies or teams that don't require new calculations.
To learn more about Changli check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Gameplay and teams
Calculations
Profile
Blazing Enlightment
Basic Attack
Perform up to 4 consecutive attacks, dealing Fusion DMG. After releasing Basic Attack 4, enter True Sight, lasting for 12s.
Mid-air Attack
Consume Stamina to perform up to 4 consecutive attacks in mid-air, dealing Fusion DMG. After releasing Mid-air Attack 4, enter True Sight, lasting for 12s.
Heavy Attack
Hold Basic Attack on the ground to perform an upward strike at the cost of Stamina, dealing Fusion DMG. Use Basic Attack within a certain time to release Mid-Air Attack 3.
Mid-air Heavy Attack
Shortly after holding Basic Attack in mid-air or using Basic Attack True Sight: Charge, use Basic Attack to perform a plunging attack at the cost of Stamina, dealing Fusion DMG. Use Basic Attack within a certain time to release Basic Attack 3.
Dodge Counter
Use Basic Attack after a successful Dodge to attack the target, dealing Fusion DMG.
Tripartite Flames
True Sight: Capture
After releasing Resonance Skill, Changli dashes towards the enemy and enters True Sight, lasting for 12s. In the end, she releases a plunging attack, dealing Fusion DMG. True Sight: Capture has 2 initial attempts and can be used up to 2 times. The number of attempts is increased by 1 every 12s. Can be cast in mid-air.
Basic Attack: True Sight - Conquest
When in True Sight, if Changli uses Ground Basic Attack, she releases True Sight: Conquest, dashing towards the enemy and dealing Fusion DMG, considered as Resonance Skill DMG. After releasing True Sight: Conquest, True Sight ends.
Basic Attack: True Sight - Charge
When in True Sight, if Changli jumps or uses Basic Attack in mid-air, she releases True Sight: Charge, dashing towards the enemy and dealing Fusion DMG, considered as Resonance Skill DMG. After releasing True Sight: Charge, True Sight ends.
Radiance of Fealty
Deal Fusion DMG to nearby targets, obtaining 4 stacks of Enflamement, and entering Fiery Feather. Can be cast in mid-air.
Fiery Feather
When Changli releases Heavy Attack Flaming Sacrifice within 10s, her ATK is increased by 25%, after which Fiery Feather ends.
Flaming Sacrifice
Heavy Attack: Flaming Sacrifice
When releasing Heavy Attack, if Changli carries 4 stacks of Enflamement, she consumes all stacks of Enflamement to cast Flaming Sacrifice, dealing Fusion DMG, considered as Resonance Skill DMG. While casting Flaming Sacrifice, Changli takes 40% less DMG.
Enflamement
Changli can hold up to 4 stacks of Enflamement.
Changli obtains 1 stack of Enflamement for every Basic Attack: True Sight - Conquest on hit.
Changli obtains 1 stack of Enflamement for every Basic Attack: True Sight - Charge on hit.
Changli obtains 4 stacks of Enflamement for every Resonance Liberation Radiance of Fealty.
Secret Strategist
When Changli releases Basic Attack: True Sight - Conquest or Basic Attack: True Sight - Charge, for each stack of Enflamement, Changli's Fusion DMG Bonus is increased by 5%.
Sweeping Force
When Changli releases Heavy Attack Flaming Sacrifice or Resonance Liberation Radiance of Fealty, Changli's Fusion DMG Bonus is increased by 20%, and Changli ignores 15% of the target's DEF when dealing damage.
Obedience of Rules
Changli appears in mid-air, attacks the target, and enters True Sight, lasting for 12s.
Strategy of Duality
The incoming Resonator has their Fusion DMG Amplified by 20% and Resonance Liberation DMG Amplified by 25% for 10s or until the Resonator is switched out.
Sequence Node 1
Resonance Skill Tripartite Flames and Heavy Attack Flaming Sacrifice increase Changli's DMG dealt by 10% and resistance to interruption.
Sequence Node 2
Enflamement increases Changli's Crit. Rate by 25% for 8s.
Sequence Node 3
Resonance Liberation Radiance of Fealty DMG is increased by 80%.
Sequence Node 4
After Intro Skill is cast, all team members' ATK is increased by 20% for 30s.
Sequence Node 5
Heavy Attack Flaming Sacrifice's Multiplier is increased by 50% and its DMG dealt is increased by 50%.
Sequence Node 6
Resonance Skill Tripartite Flames, Heavy Attack Flaming Sacrifice, and Resonance Liberation Radiance of Fealty ignore an additional 40% of the target's DEF when dealing damage.
While the source of the materials can be quickly found in the game, when it comes Pavo Plum you will have to gather them from the map. Check our Interactive map to find them quickly:
Review
Outro provides 20% Fusion DMG Amplify and 25% Liberation DMG Amplify, offering another damage dealer she's paired with a sizeable boost to their damage if they can take advantage of one or both of them.
Offers solid Fusion damage output in teams focused around her and in teams where she plays a more supportive sub-dps role.
Has multiple incredibly potent gap closers in her kit, allowing her to stick to bosses with effective cooldown management.
Most of her strongest combos require frequent use of her Resonance Skill which has a 12-second cooldown and you must play around it effectively.
Has heavy reliance on Quick Swapping many of her abilities to achieve her maximum damage potential and keep her safe in combat which won't be for everyone.
Currently missing an ideal partner who fully unlocks her potential.
Changli mini-review isn't available yet. It will be added soon!
This tier list assesses characters based on their combat potential in Wuthering Waves current most demanding content Tower of Adversity (ToA). ToA is a mode similar to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires multiple teams, strong Echoes and good Weapons. This mode offers a reasonable mix of Boss encounters (single target), Elite packs (2-3 targets) and AoE scenarios (5+ Targets), allowing multiple characters to find a niche but in the end, there's a bias toward single target focused characters at the top-end.
Please keep in mind Wuthering Waves is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Wuthering Waves is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.
Tower of Adversity
Build
110.07%
Stats at Level 90: ATK: 587 | CRIT DMG: 48.6%
100%
Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%
84.23%
Stats at Level 90: ATK: 412 | ATK: 30.3%
82.63%
Stats at Level 90: ATK: 462 | ATK: 18.2%
79.67%
Stats at Level 90: ATK: 412 | ATK: 30.3%
77.92%
Stats at Level 90: ATK: 387 | ATK: 36.4%
70.39%
Stats at Level 90: ATK: 325 | ATK: 24.3%
100%
2 Set: Fusion DMG% increases by 10%.
5 Set: Upon using Resonance Skill, Fusion DMG increases by 30% for 15s.
90.67%
2 Set: Fusion DMG% increases by 10%.
5 Set: Upon using Resonance Skill, Fusion DMG increases by 30% for 15s.
2 Set: ATK increases by 10%.
5 Set: While on the field, ATK increases by 5% every 1.5s, stacking up to 4 times. Outro Skill DMG increases by 60%.
87.07%
2 Set: Fusion DMG% increases by 10%.
5 Set: Upon using Resonance Skill, Fusion DMG increases by 30% for 15s.
2 Set: Energy Regen increases by 10%.
5 Set: Upon using Outro Skill, ATK of the next Resonator increases by 22.5% for 15s.
86.18%
2 Set: ATK increases by 10%.
5 Set: While on the field, ATK increases by 5% every 1.5s, stacking up to 4 times. Outro Skill DMG increases by 60%.
2 Set: Energy Regen increases by 10%.
5 Set: Upon using Outro Skill, ATK of the next Resonator increases by 22.5% for 15s.
Echoes in Wuthering Waves are an essential part of the character rotations, granting a large amount of Resonance Energy and damage but at the cost of high field time for the most powerful ones. But by using some Echoes right before you're about to switch out on the character, you're able to move to your next character while your previous one is still in the echo animation - it’s what we call an Echo Swap Cancel.
Echo Swap Cancel is almost always the optimal way to use Echoes, and will result in big reductions in character field time and large increases to DPS, but not all of the most powerful Echoes can be swap cancelled in this way. For example, the Feilian Beringal (Aero), Dreamless (Havoc), Tempest Mephis (Electro), Mourning Aix (Spectro), and Infernal Rider (Fusion) Echoes can all be Swap Cancelled.
The remaining element, so Glacio while having powerful Echoes has none powerful enough that can be swap cancelled, and to make things worse, no Echoes that generate sufficient Energy and damage for their field time investment.
The result of this is that you can expect Glacio characters to have higher field time and lower DPS in calculations than their other elemental counter parts until they receive better Echoes to use.
Moonlit Clouds
Supportive Echo that can be run at the cost of a sizeable chunk of damage for the character who equips, trading personal gain for team benefits. Should always be used and immediately switch cancelled right before performing an Outro, leading to another DPS. When done so will grant the next character switching in 12% increased DMG% which when combined with the 5P Moonlit set which also grants 22.5% ATK% under the same conditions makes for a sizeable boost.
While the echo does lower the damage of whoever wears it, it grants a massive chunk of energy on use usually saving 1 or sometimes even 2 Energy Regen sub stats that may otherwise be needed by the wearer allowing for some damage to be recovered.
Molten Rift
The Inferno rider deals tremendous cleave damage in a massive forward facing arc while also generating a huge amount of Resonance Energy and also granting a Fusion and Basic ATK DMG% boost, making it a fantastic echo but with a catch.
The Inferno Rider's animation is long and while it can be switch cancelled, it will take a bit of practice to get just right. Your goal when using Inferno Rider is to spam left mouse button to perform slashes and switch cancel the echo right after the third slash starts. You can observe when this happens by looking at the cooldown gauge of the echo (when it reads ~16-18 seconds on the dial it's ready). To maximize the benefit of this echo, use it and perform the cancel right before your burst combo to ensure the buff it grants is present for your upcoming rotation.
Substats: Energy Regeneration (Until Breakpoint) >= CRIT RATE = CRIT DMG > ATK% > Flat ATK = Resonance Skill DMG%
Important! CRIT DMG has base value of 150% and Energy Regen has a base value of 100% when you check them in game. The recommended values below don't include the base value but rather show how much on top of it you need to obtain.
ATK: 1800-2400+
HP: 15500+
DEF: 1200+
FUSION DMG%: 40%-70%
CRIT RATE%: 60-75%+
CRIT DMG% 120-150%+
Energy Regeneration: 10-20%
Changli's Ultimate is an important part of her damage and something you definitely want to have available right at the point of her rotation where she has 0 Enflamement charges. The reason for this is that her Ultimate grants her maximum Enflamement charges meaning - gaining the Ultimate late will delay your usual rotation or lead to you wasting Enflamement charges neither of which are ideal.
For this reason, it's recommended you build roughly 10-20% Energy Regen on Changli, but you can get away with 0% depending on the team you pair her with and how much field time you dedicate to other characters.
If you find yourself missing Changli's Ultimate window and end up wasting Enflamement try to get a little more Energy Regen or mix up your team comps.
Below you can find the order of leveling the abilities for Changli.
Res. Skill
Forte Circuit
Res. Liberation
Basic Attack
Intro Skill
Gameplay and teams
Below you can find optimal rotation (or rotations) for Changli. The total time needed to perform it is 10.58 seconds. When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed.
CHANGLI ABILITY PRIORITY
Changli is most effective when played as a Quick-Swap character, executing cooldown-based combos as they become available. Depending on the teammates you pair her with, how much field time they utilize and the fight itself, cooldowns may become available at different timings. When playing Changli aim to follow the Ability Priority listed down below. When optional Swap-Cancels are mentioned we highly recommend you attempt them, as executing them successfully will make Changli gameplay much safe as well as raise her damage tremendously provided you make use of the character you're Swapping to via some cooldown or rotational progress of their own.
Past this point Changli has 2 different ways she can execute her main combos: a "Basic" approach or the "Double intro" approach. The Basic approach allows Changli to generate Enflamement stacks more freely, but deals lower DPS and leaves her with vulnerablities at specific points in combat (we'll mention these vulnerabilities and when they occur). The "Double Intro" approach is higher DPS but restricts the amount of Enflamement stacks Changli can generate, switching focus onto her teammates who have to generate the Intros to use and will need to fill any field time Changli isn't using, this combo has very few vulnerabilities though. Both approaches make use of the above.
Basic Approach
Double Intro Approach
The Basic Approach relies on Changli's Intro and Basic Attack sequence to generate Enflamement on top of her skill charges but leaves her open to Interruption and increases her field time consumption with lower damage combos. The Double Intro combo, on the other hand requires lower field time, is safer but consumes a skill charge every intro lowering total possible Enflamements during combat. Each approach has its Pros and Cons and if you'd prefer, a mix of both can be used in combat depending on the team you're using and how many Intro's you can generate for Changli in any given fight.
BASIC APPROACH COMBO
Below is a sample of how Changli's kit can play out in battle, keep in mind as a Quick-Swap cooldown based character you should follow the Ability Priority above first and foremost, but can refer to following to get an idea of what a full 100 Concerto Rotation would look like for her.
- Inferno Rider Echo (Swap After 3rd Slash Begins)
- Intro
- Basic Attack: True Sight: Charge
- Mid-Air Heavy Attack
- Basic P3
- Basic P4
- Basic Attack: True Sight: Conquest (Optionally Swap-Cancel)
- Skill: True Sight: Capture
- Basic Attack: True Sight: Conquest (Optionally Swap-Cancel)
- Skill: True Sight: Capture
- Basic Attack: True Sight: Conquest (Optionally Swap-Cancel)
- Forte: Heavy Attack: Flaming Sacrifice
- Ultimate
- Forte: Heavy Attack: Flaming Sacrifice (Swap-Cancel)
- Outro
DOUBLE INTRO COMBO
Alternatively here is what a Double Intro combo would look like in battle.
- Inferno Rider Echo (Swap After 3rd Slash Begins)
- Intro
- Basic Attack: True Sight: Charge
- Skill: True Sight: Capture
- Basic Attack: True Sight: Conquest (Optionally Swap-Cancel)
- Intro
- Basic Attack: True Sight: Charge
- Skill: True Sight: Capture
- Basic Attack: True Sight: Conquest (Optionally Swap-Cancel)
- Forte: Heavy Attack: Flaming Sacrifice
- Ultimate
- Forte: Heavy Attack: Flaming Sacrifice (Swap-Cancel)
- Outro
Below you can find a list of some of the stronger synergies between this character and others.
Team #1 - Quick Swap
Team #2 - Quick Swap
Team #3 - Quick Swap
Team #4 - Quick Swap
Calculations
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables and also the skill of the player is important - if you can't consistently perform the character's rotation, their damage will suffer.
As usual, don't compare the numbers between characters - especially between Main DPS and Hybrids as they fulfill different roles in the team.
The numbers below show the character's DPS (Damage Per Second) and DMG (total damage done). When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed. Listed character calculations are done without buffs or any damage contribution from teammates (full solo). They only include what the character, their Weapon, Echo and gear are capable of during their ideal Burst or Concerto rotation when starting with their Intro and Resonance Liberation available.
Rotation time: 10.58s
Changli has multiple points within a usual combat rotation in which she can execute Swap-Cancels. At a minimum we recommend Swap-Cancelling her final Forte Heavy Attack: Flaming Sacrifice, used after her Ultimate and her Inferno Rider Echo. Outside of this Changli can optionally choose to Swap-Cancel all of her True Sight Conquest casts to better protect herself in battle and gain tremendous damage. Below you can observe the damage increases and decreases associated with doing so. As a baseline we expect most players to execute at least 2 Conquest Swap-Cancels.
Here's the rotation we have used to calculate the DPS (Damage Per Second) shown above. The total time needed to perform the rotation is 10.58 seconds.
Rotation
Below is a sample of how Changli's kit can play out in battle, keep in mind as a quick swap cooldown based character you should follow the ability priority above first and foremost but can refer to below to get an idea of what a full 100 concerto rotation looks like for her.
- Inferno Rider Echo (Swap After 3rd Slash Begins)
- Intro
- Basic Attack: True Sight: Charge
- Mid-Air Heavy Attack
- Basic P3
- Basic P4
- Basic Attack: True Sight: Conquest (Optionally Swap-Cancel)
- Skill: True Sight: Capture
- Basic Attack: True Sight: Conquest (Optionally Swap-Cancel)
- Skill: True Sight: Capture
- Basic Attack: True Sight: Conquest (Optionally Swap-Cancel)
- Forte: Heavy Attack: Flaming Sacrifice
- Ultimate
- Forte: Heavy Atk: Flaming Sacrifice (Swap-Cancel)
- Outro
And here are the Echoes and Weapons used in the calculations.
Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%
2 Set: Fusion DMG% increases by 10%.
5 Set: Upon using Resonance Skill, Fusion DMG increases by 30% for 15s.
Substats: ATK (45%), CRIT Rate (42%), CRIT DMG (84%)
Echoes in Wuthering Waves are an essential part of the character rotations, granting a large amount of Resonance Energy and damage but at the cost of high field time for the most powerful ones. But by using some Echoes right before you're about to switch out on the character, you're able to move to your next character while your previous one is still in the echo animation - it’s what we call an Echo Swap Cancel.
Echo Swap Cancel is almost always the optimal way to use Echoes, and will result in big reductions in character field time and large increases to DPS, but not all of the most powerful Echoes can be swap cancelled in this way. For example, the Feilian Beringal (Aero), Dreamless (Havoc), Tempest Mephis (Electro), Mourning Aix (Spectro), and Infernal Rider (Fusion) Echoes can all be Swap Cancelled.
The remaining element, so Glacio while having powerful Echoes has none powerful enough that can be swap cancelled, and to make things worse, no Echoes that generate sufficient Energy and damage for their field time investment.
The result of this is that you can expect Glacio characters to have higher field time and lower DPS in calculations than their other elemental counter parts until they receive better Echoes to use.
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