ChangliBuild and Guide

Character
Introduction

Changli is a 5 rarity character from the
Fusion
Fusion element who uses the Sword type weapon.

Changli is a counselor serving the Jinzhou Magistrate, and former Secretary-General in the capital. Shrouded in flames, she's fated to burn brightly until her final embers. With her fiery determination and strategic mindset, she rises to power, always thinking ahead to reach her ultimate goal.

To learn more about Changli check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

Changli has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review update

-

Last major build/calcs update

Patch 1.3

Last profile update*

November 18th, 2024

*Profile update means smaller edits to echoes, stats, synergies or teams that don't require new calculations.

To learn more about Changli check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Gameplay and teams

Calculations

Profile

Skills
Active skills
Passive skills
Concerto skills
Basic Attack

Blazing Enlightment

Basic Attack

Perform up to 4 consecutive attacks, dealing Fusion DMG. After releasing Basic Attack 4, enter True Sight, lasting for 12s.

Mid-air Attack

Consume Stamina to perform up to 4 consecutive attacks in mid-air, dealing Fusion DMG. After releasing Mid-air Attack 4, enter True Sight, lasting for 12s.

Heavy Attack

Hold Basic Attack on the ground to perform an upward strike at the cost of Stamina, dealing Fusion DMG. Use Basic Attack within a certain time to release Mid-Air Attack 3.

Mid-air Heavy Attack

Shortly after holding Basic Attack in mid-air or using Basic Attack True Sight: Charge, use Basic Attack to perform a plunging attack at the cost of Stamina, dealing Fusion DMG. Use Basic Attack within a certain time to release Basic Attack 3.

Dodge Counter

Use Basic Attack after a successful Dodge to attack the target, dealing Fusion DMG.

Lv. 1
Basic Attack 1 DMG
14.84%*2
Basic Attack 2 DMG
17.85%*2
Basic Attack 3 DMG
18.34%*3
Basic Attack 4 DMG
25.50% + 14.88%*4
Mid-air Attack 1 DMG
30.86%
Mid-air Attack 2 DMG
25.59%*2
Mid-air Attack 3 DMG
22.13%*3
Mid-air Attack 4 DMG
19.13% + 11.16%*4
Heavy Attack
14.58%*3 + 18.75%
Mid-air Heavy Attack
62.00%
Dodge Counter
41.57%*3
Mid-air Attack STA Cost
5
Heavy Attack STA Cost
25
Mid-air Heavy Attack STA Cost
30
Resonance Skill

Tripartite Flames

True Sight: Capture

After releasing Resonance Skill, Changli dashes towards the enemy and enters True Sight, lasting for 12s. In the end, she releases a plunging attack, dealing Fusion DMG. True Sight: Capture has 2 initial attempts and can be used up to 2 times. The number of attempts is increased by 1 every 12s. Can be cast in mid-air.

Basic Attack: True Sight - Conquest

When in True Sight, if Changli uses Ground Basic Attack, she releases True Sight: Conquest, dashing towards the enemy and dealing Fusion DMG, considered as Resonance Skill DMG. After releasing True Sight: Conquest, True Sight ends.

Basic Attack: True Sight - Charge

When in True Sight, if Changli jumps or uses Basic Attack in mid-air, she releases True Sight: Charge, dashing towards the enemy and dealing Fusion DMG, considered as Resonance Skill DMG. After releasing True Sight: Charge, True Sight ends.

Lv. 1
True Sight: Capture DMG
41.19%*3 + 82.37%
True Sight: Conquest DMG
29.65%*2 + 41.51% + 47.44%
True Sight: Charge DMG
36.56% + 54.84%
True Sight: Capture - Concerto Regen
14
True Sight: Conquest - Concerto Regen
7
True Sight: Charge - Concerto Regen
6
Resonance Liberation

Radiance of Fealty

Deal Fusion DMG to nearby targets, obtaining 4 stacks of Enflamement, and entering Fiery Feather. Can be cast in mid-air.

Fiery Feather

When Changli releases Heavy Attack Flaming Sacrifice within 10s, her ATK is increased by 25%, after which Fiery Feather ends.

Lv. 1
Skill DMG
610.00%
Cooldown
20
Resonance Cost
125
Concerto Regen
20
Forte Circuit

Flaming Sacrifice

Heavy Attack: Flaming Sacrifice

When releasing Heavy Attack, if Changli carries 4 stacks of Enflamement, she consumes all stacks of Enflamement to cast Flaming Sacrifice, dealing Fusion DMG, considered as Resonance Skill DMG. While casting Flaming Sacrifice, Changli takes 40% less DMG.

Enflamement

  • Changli can hold up to 4 stacks of Enflamement.

  • Changli obtains 1 stack of Enflamement for every Basic Attack: True Sight - Conquest on hit.

  • Changli obtains 1 stack of Enflamement for every Basic Attack: True Sight - Charge on hit.

  • Changli obtains 4 stacks of Enflamement for every Resonance Liberation Radiance of Fealty.

Lv. 1
Flaming Sacrifice DMG
19.74%*5 + 230.30%
Concerto Regen
10
Inherent Skill

Secret Strategist

When Changli releases Basic Attack: True Sight - Conquest or Basic Attack: True Sight - Charge, for each stack of Enflamement, Changli's Fusion DMG Bonus is increased by 5%.

Inherent Skill

Sweeping Force

When Changli releases Heavy Attack Flaming Sacrifice or Resonance Liberation Radiance of Fealty, Changli's Fusion DMG Bonus is increased by 20%, and Changli ignores 15% of the target's DEF when dealing damage.

Intro Skill

Obedience of Rules

Changli appears in mid-air, attacks the target, and enters True Sight, lasting for 12s.

Lv. 1
Skill DMG
22.38% + 13.06%*4
Concerto Regen
10
Outro Skill

Strategy of Duality

The incoming Resonator has their Fusion DMG Amplified by 20% and Resonance Liberation DMG Amplified by 25% for 10s or until the Resonator is switched out.

Resonance Chain (Dupes)
S1

Sequence Node 1

Resonance Skill Tripartite Flames and Heavy Attack Flaming Sacrifice increase Changli's DMG dealt by 10% and resistance to interruption.

S2

Sequence Node 2

Enflamement increases Changli's Crit. Rate by 25% for 8s.

S3

Sequence Node 3

Resonance Liberation Radiance of Fealty DMG is increased by 80%.

S4

Sequence Node 4

After Intro Skill is cast, all team members' ATK is increased by 20% for 30s.

S5

Sequence Node 5

Heavy Attack Flaming Sacrifice's Multiplier is increased by 50% and its DMG dealt is increased by 50%.

S6

Sequence Node 6

Resonance Skill Tripartite Flames, Heavy Attack Flaming Sacrifice, and Resonance Liberation Radiance of Fealty ignore an additional 40% of the target's DEF when dealing damage.

Minor Fortes (Total)
CRIT Rate
CRIT Rate
+8%
ATK
ATK%
+12%
Stats
Include minor fortes
Lv. 90
Stat
HP
10388
Stat
ATK
463
Stat
DEF
1100
Stat
Max Energy
125
Stat
CRIT Rate
5%
Stat
CRIT DMG
150%
Stat
Healing Bonus
0%
Stat
Fusion DMG
0%
Upgrade Materials
Character Ascension (total)
  • 4x Crude Ring
  • 12x Basic Ring
  • 12x Improved Ring
  • 4x Tailored Ring
  • 46x Rage Tacet Core
  • 60x Pavo Plum
  • 170 000 Shell Credits
Skill Upgrades (total)
  • 25x Crude Ring
  • 28x Basic Ring
  • 40x Improved Ring
  • 57x Tailored Ring
  • 25x Inert Metallic Drip
  • 28x Reactive Metallic Drip
  • 55x Polarized Metallic Drip
  • 67x Heterized Metallic Drip
  • 26x Sentinel's Dagger
  • 2 030 000 Shell Credits

While the source of the materials can be quickly found in the game, when it comes Pavo Plum you will have to gather them from the map. Check our Interactive map to find them quickly:

Voice Actors
ENG
Ashleigh Haddad
JPN
Chiwa Saitô
CN
Mufei
KR
Shin Na Ri

Review

Pros & Cons
Pros

  • Outro provides 20% Fusion DMG Amplify and 25% Liberation DMG Amplify, offering another damage dealer she's paired with a sizeable boost to their damage if they can take advantage of one or both of them.

  • Offers solid Fusion damage output in teams focused around her and in teams where she plays a more supportive sub-dps role.

  • Has multiple incredibly potent gap closers in her kit, allowing her to stick to bosses with effective cooldown management.

Cons

  • Most of her strongest combos require frequent use of her Resonance Skill which has a 12-second cooldown and you must play around it effectively.

  • Has heavy reliance on Quick Swapping many of her abilities to achieve her maximum damage potential and keep her safe in combat which won't be for everyone.

  • Currently missing an ideal partner who fully unlocks her potential.

Review

Changli mini-review isn't available yet. It will be added soon!

Ratings

This tier list assesses characters based on their combat potential in Wuthering Waves current most demanding content Tower of Adversity (ToA). ToA is a mode similar to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires multiple teams, strong Echoes and good Weapons. This mode offers a reasonable mix of Boss encounters (single target), Elite packs (2-3 targets) and AoE scenarios (5+ Targets), allowing multiple characters to find a niche but in the end, there's a bias toward single target focused characters at the top-end.

Please keep in mind Wuthering Waves is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Wuthering Waves is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

T0

Tower of Adversity

Video guides

Build

Best Weapons

110.07%

Stats at Level 90: ATK: 587 | CRIT DMG: 48.6%

Changli's signature weapon that's not only fantastic for her but also usable on all damage-focused Sword users who have a large portion of their damage originating from Resonance Skill damage. Offers a huge main stat of CRIT DMG% granting excellent scaling, 12% permanent ATK% and up to 56% increased Resonance Skill DMG% which should be at or close to full power during the bulk of your rotation when opening with one or two resonance skills.

100%

Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%

Outstanding Sword choice, offering significantly higher base damage due to its 5★ rarity, as well as a stackable ATK% buff almost every character can effortlessly get 1 stack of (but with 2 also being easily achievable by most when played correctly). Additionally has a good amount of Energy Regen, which on most characters will allow one sub-stat of Energy Regen to be allocated elsewhere to increase damage even further. Best Sword choice across the board with only S5 4★ Swords having a chance to compete with it.

84.23%

Stats at Level 90: ATK: 412 | ATK: 30.3%

Exceptional all-around generic Sword gaining its bonus close to unconditionally as most Resonators almost always aim to make use of their Intro skill and very few characters spend more than 15 seconds on field during their duration.

82.63%

Stats at Level 90: ATK: 462 | ATK: 18.2%

-

79.67%

Stats at Level 90: ATK: 412 | ATK: 30.3%

Powerful sword for Resonators spending minimal time on the field - the shorter the better. Best for Hybrid characters executing their rotation fast and infrequently, but less powerful on Main DPS characters that aim to spend extended time on field.

77.92%

Stats at Level 90: ATK: 387 | ATK: 36.4%

Sword option for Heavy and Basic ATK users with an easy to trigger passive - with the only downside being its 10 second time limit. For characters that use their Skill multiple times per rotation, this downside is a non-issue but for Main DPS characters who take up a lot of field time and don't use their skill often this sword can lose value.

70.39%

Stats at Level 90: ATK: 325 | ATK: 24.3%

Easily accessible 3★ weapon that despite having lower base attack makes up for it with a high ATK% bonus at higher dupes. It does not have enough stats to compete with 4-star weapons but is a reasonable option if it's all you have. The only downside is that the buff only lasts 10 seconds, meaning it may fall off in the hands of a Main DPS character who takes up more field time.
Best Echo Sets

100%

2 Set: Fusion DMG% increases by 10%.

5 Set: Upon using Resonance Skill, Fusion DMG increases by 30% for 15s.

90.67%

2 Set: Fusion DMG% increases by 10%.

5 Set: Upon using Resonance Skill, Fusion DMG increases by 30% for 15s.

2 Set: ATK increases by 10%.

5 Set: While on the field, ATK increases by 5% every 1.5s, stacking up to 4 times. Outro Skill DMG increases by 60%.

87.07%

2 Set: Fusion DMG% increases by 10%.

5 Set: Upon using Resonance Skill, Fusion DMG increases by 30% for 15s.

2 Set: Energy Regen increases by 10%.

5 Set: Upon using Outro Skill, ATK of the next Resonator increases by 22.5% for 15s.

86.18%

2 Set: ATK increases by 10%.

5 Set: While on the field, ATK increases by 5% every 1.5s, stacking up to 4 times. Outro Skill DMG increases by 60%.

2 Set: Energy Regen increases by 10%.

5 Set: Upon using Outro Skill, ATK of the next Resonator increases by 22.5% for 15s.

Best Main Echoes

Echoes in Wuthering Waves are an essential part of the character rotations, granting a large amount of Resonance Energy and damage but at the cost of high field time for the most powerful ones. But by using some Echoes right before you're about to switch out on the character, you're able to move to your next character while your previous one is still in the echo animation - it’s what we call an Echo Swap Cancel.

Echo Swap Cancel is almost always the optimal way to use Echoes, and will result in big reductions in character field time and large increases to DPS, but not all of the most powerful Echoes can be swap cancelled in this way. For example, the Feilian Beringal (Aero), Dreamless (Havoc), Tempest Mephis (Electro), Mourning Aix (Spectro), and Infernal Rider (Fusion) Echoes can all be Swap Cancelled.

The remaining element, so Glacio while having powerful Echoes has none powerful enough that can be swap cancelled, and to make things worse, no Echoes that generate sufficient Energy and damage for their field time investment.

The result of this is that you can expect Glacio characters to have higher field time and lower DPS in calculations than their other elemental counter parts until they receive better Echoes to use.

Set

Moonlit Clouds

Supportive Echo that can be run at the cost of a sizeable chunk of damage for the character who equips, trading personal gain for team benefits. Should always be used and immediately switch cancelled right before performing an Outro, leading to another DPS. When done so will grant the next character switching in 12% increased DMG% which when combined with the 5P Moonlit set which also grants 22.5% ATK% under the same conditions makes for a sizeable boost.

While the echo does lower the damage of whoever wears it, it grants a massive chunk of energy on use usually saving 1 or sometimes even 2 Energy Regen sub stats that may otherwise be needed by the wearer allowing for some damage to be recovered.

Set

Molten Rift

The Inferno rider deals tremendous cleave damage in a massive forward facing arc while also generating a huge amount of Resonance Energy and also granting a Fusion and Basic ATK DMG% boost, making it a fantastic echo but with a catch.

The Inferno Rider's animation is long and while it can be switch cancelled, it will take a bit of practice to get just right. Your goal when using Inferno Rider is to spam left mouse button to perform slashes and switch cancel the echo right after the third slash starts. You can observe when this happens by looking at the cooldown gauge of the echo (when it reads ~16-18 seconds on the dial it's ready). To maximize the benefit of this echo, use it and perform the cancel right before your burst combo to ensure the buff it grants is present for your upcoming rotation.

Best Echo Stats
4-3-3-1-1:
4 cost
CRIT DMG
CRIT DMG
CRIT Rate
CRIT Rate
3 cost
Stat
Fusion DMG
3 cost
Stat
Fusion DMG
ATK
ATK%
1 cost
ATK
ATK%
1 cost
ATK
ATK%
4-4-1-1-1:
4 cost
CRIT Rate
CRIT Rate
4 cost
CRIT DMG
CRIT DMG
1 cost
ATK
ATK%
1 cost
ATK
ATK%
1 cost
ATK
ATK%

Substats: Energy Regeneration (Until Breakpoint) >= CRIT RATE = CRIT DMG > ATK% > Flat ATK = Resonance Skill DMG%

Comparison of 4-3-3-1-1 (Emerald of Genesis S1)
Echo setup comparison
Comparison of 4-3-3-1-1 (Blazing Brilliance S1)
Echo setup comparison
Best Endgame Stats (Level 90)

Important! CRIT DMG has base value of 150% and Energy Regen has a base value of 100% when you check them in game. The recommended values below don't include the base value but rather show how much on top of it you need to obtain.

  • ATK: 1800-2400+

  • HP: 15500+

  • DEF: 1200+

  • FUSION DMG%: 40%-70%

  • CRIT RATE%: 60-75%+

  • CRIT DMG% 120-150%+

  • Energy Regeneration: 10-20%

    • Changli's Ultimate is an important part of her damage and something you definitely want to have available right at the point of her rotation where she has 0 Enflamement charges. The reason for this is that her Ultimate grants her maximum Enflamement charges meaning - gaining the Ultimate late will delay your usual rotation or lead to you wasting Enflamement charges neither of which are ideal.

    • For this reason, it's recommended you build roughly 10-20% Energy Regen on Changli, but you can get away with 0% depending on the team you pair her with and how much field time you dedicate to other characters.

    • If you find yourself missing Changli's Ultimate window and end up wasting Enflamement try to get a little more Energy Regen or mix up your team comps.

Skill Priority

Below you can find the order of leveling the abilities for Changli.

Res. Skill

Forte Circuit

Res. Liberation

Basic Attack

Intro Skill

Gameplay and teams

Rotation

This is the optimal rotation for the character. The total time needed to perform it is 10.58 seconds. When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed.


CHANGLI ABILITY PRIORITY

Changli is most effective when played as a Quick-Swap character, executing cooldown-based combos as they become available. Depending on the teammates you pair her with, how much field time they utilize and the fight itself, cooldowns may become available at different timings. When playing Changli aim to follow the Ability Priority listed down below. When optional Swap-Cancels are mentioned we highly recommend you attempt them, as executing them successfully will make Changli gameplay much safe as well as raise her damage tremendously provided you make use of the character you're Swapping to via some cooldown or rotational progress of their own.

  • If Ultimate is available and you have 0 Enflamement charges (Forte Gauge) execute the following:
    • Ultimate
    • Forte: Heavy Attack: Flaming Sacrifice (Optionally Swap-Cancel)
  • If Enflamement is full (Forte Gauge) immediately execute the following:
    • Forte: Heavy Attack: Flaming Sacrifice (Optionally Swap-Cancel)

Past this point Changli has 2 different ways she can execute her main combos: a "Basic" approach or the "Double intro" approach. The Basic approach allows Changli to generate Enflamement stacks more freely, but deals lower DPS and leaves her with vulnerablities at specific points in combat (we'll mention these vulnerabilities and when they occur). The "Double Intro" approach is higher DPS but restricts the amount of Enflamement stacks Changli can generate, switching focus onto her teammates who have to generate the Intros to use and will need to fill any field time Changli isn't using, this combo has very few vulnerabilities though. Both approaches make use of the above.

Basic Approach

  • Upon activating Changli's Intro execute the following (this combo can be challenging to land on moving targets and leaves Changli exposed to Interruption and hits during the Mid-Air and Basic Attack portion of the combo):
    • Intro
    • Basic Attack: True Sight: Charge
    • Mid-Air Heavy Attack
    • Basic P3
    • Basic P4
    • Basic Attack: True Sight: Conquest (Optionally Swap-Cancel)
  • When not executing any of the above, you should execute the following combo instead. Keeping 1 charge (keep both on CD to be safe) of Changli's skill on cooldown at all times should be a priority for your team:
    • Skill: True Sight: Capture
    • Basic Attack: True Sight: Conquest (Optionally Swap Cancel)

Double Intro Approach

  • Upon activating Changli's Intro execute the following:
    • Intro
    • Basic Attack: True Sight: Charge
    • Skill: True Sight: Capture
    • Basic Attack: True Sight: Conquest (Optionally Swap Cancel)
  • If no Intro Skill is available soon and Changli has 2 charges of her skill, you should not waste the cooldown timer, instead execute the following combo. However, outside of this rare situation holding Changli's skill charges for Intro's is essential for the Double Intro approach.
    • Skill: True Sight: Capture
    • Basic Attack: True Sight: Conquest (Optionally Swap Cancel)

The Basic Approach relies on Changli's Intro and Basic Attack sequence to generate Enflamement on top of her skill charges but leaves her open to Interruption and increases her field time consumption with lower damage combos. The Double Intro combo, on the other hand requires lower field time, is safer but consumes a skill charge every intro lowering total possible Enflamements during combat. Each approach has its Pros and Cons and if you'd prefer, a mix of both can be used in combat depending on the team you're using and how many Intro's you can generate for Changli in any given fight.

  • In the event you land a Dodge Counter Changli can skip straight to her Basic P3 allowing for an alternate True Sight combo. This combo not only deals low damage but also exposes Changli to danger, as such this should only be utilized if you have no cooldowns available on Changli or any other character on the team (an extremely rare occurrence):
    • Dodge Counter
    • Basic P3
    • Basic P4
    • Basic Attack: True Sight: Conquest (Optionally Swap=Cancel)
BASIC APPROACH COMBO

Below is a sample of how Changli's kit can play out in battle, keep in mind as a Quick-Swap cooldown based character you should follow the Ability Priority above first and foremost, but can refer to following to get an idea of what a full 100 Concerto Rotation would look like for her.

  • Inferno Rider Echo (Swap After 3rd Slash Begins)
  • Intro
  • Basic Attack: True Sight: Charge
  • Mid-Air Heavy Attack
  • Basic P3
  • Basic P4
  • Basic Attack: True Sight: Conquest (Optionally Swap-Cancel)
  • Skill: True Sight: Capture
  • Basic Attack: True Sight: Conquest (Optionally Swap-Cancel)
  • Skill: True Sight: Capture
  • Basic Attack: True Sight: Conquest (Optionally Swap-Cancel)
  • Forte: Heavy Attack: Flaming Sacrifice
  • Ultimate
  • Forte: Heavy Attack: Flaming Sacrifice (Swap-Cancel)
  • Outro
DOUBLE INTRO COMBO

Alternatively here is what a Double Intro combo would look like in battle.

  • Inferno Rider Echo (Swap After 3rd Slash Begins)
  • Intro
  • Basic Attack: True Sight: Charge
  • Skill: True Sight: Capture
  • Basic Attack: True Sight: Conquest (Optionally Swap-Cancel)
  • Intro
  • Basic Attack: True Sight: Charge
  • Skill: True Sight: Capture
  • Basic Attack: True Sight: Conquest (Optionally Swap-Cancel)
  • Forte: Heavy Attack: Flaming Sacrifice
  • Ultimate
  • Forte: Heavy Attack: Flaming Sacrifice (Swap-Cancel)
  • Outro
Synergies

Changli thrives with a partner who can take advantage of the Quick Swap opportunities she presents - Yinlin as a Quick Swap specialist herself has incredible synergy with her for that reason. Cycling between Yinlin's Forte, Resonance Skill, Liberation, Echo and all of Changli's cooldown-based combos makes for an incredibly synergistic partnership - all topped off by the fact Yinlin can deliver a good amount of her damage off field, allowing Changli to take up the extra field time her Kit demands. On top of this, both Changli and Yinlin each buff each other Liberation damage with their Outros, enhancing each of their damage contributions by a decent amount. Yinlin and Changli aren't a perfect match but they work well together for those happy with a rapid Quick Swap playstyle.

Encore has the option to gear her playstyle towards being a top tier Quick Swap damage dealer, making her a fantastic partner for Changli. Encore can weave her Resonance Skill, Echo and Forte/Ultimate burst in between Changli's cooldowns to fill the brief moments granted by her Quick Swap nature, ensuring the team's DPS stays high. On top of this Encore can make use of the Fusion Damage amplification portion of Changli's Outro skill boosting the damage of some of her abilities throughout combat.

Rover Havoc is one of the top Quick Swap damage dealers in the game, making them a great potential team mate for Changli who also falls within the same archetype. During the Quick Swap opportunities granted by Changli, Rover can make use of either or both their Resonance Skills, their Ultimate and their incredibly powerful dreamless echo. All of these abilities are great complimentary cooldowns to Changli's kit and combat rotation dealing high damage and being fast enough to allow for an immediate swap back to Changli as needed. Rover's Ultimate also hits like a freight train - something Changli can amplify further thanks to her Outro if aligned correctly further boosting synergy.

Verina as a healing support can easily accommodate running the 5P Rejuvenating Glow set alongside a Bell-Borne Geochelone echo, offering the team a wide array of offensive and defensive buffs already bringing a tonne of worth just from that alone.

Additionally Verina's many rotational options to access her Ultimate and Concerto are all fast and relatively easy to execute, leaving ample field time for the rest of team mates to execute their combos. Verina's Outro is by far the most flexible and powerful Outro in the game granting all allies 15% generic DMG% "Deepen" for 30 seconds. Most units only grant 1 type and only for the very next unit to switch in locking them into staying on field less they lose the buff but Verina grants it to all allies completely unrestricted.

On top of this Verina grants an additional 20% ATK and a Cheat Death ability preventing one death every 10 minutes. She's universal, flexible, takes little field time and outstanding in every team.

Example Teams

Team #1 - Quick Swap

Team #2 - Quick Swap

Team #3 - Quick Swap

Here's the Changli+Yinlin team in action:

Calculations

Damage Profile
Changli damage profile
Damage Output
Additional information

The numbers below show the character's DPS (Damage Per Second) and DMG (total damage done). When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed. Listed character calculations are done without buffs or any damage contribution from teammates (full solo). They only include what the character, their Weapon, Echo and gear are capable of during their ideal Burst or Concerto rotation when starting with their Intro and Resonance Liberation available.

Changli in 1 Target scenario

Rotation time: 10.58s

Additional information

Changli has multiple points within a usual combat rotation in which she can execute Swap-Cancels. At a minimum we recommend Swap-Cancelling her final Forte Heavy Attack: Flaming Sacrifice, used after her Ultimate and her Inferno Rider Echo. Outside of this Changli can optionally choose to Swap-Cancel all of her True Sight Conquest casts to better protect herself in battle and gain tremendous damage. Below you can observe the damage increases and decreases associated with doing so. As a baseline we expect most players to execute at least 2 Conquest Swap-Cancels.

Swap Meter
Details about the calculations

Here's the rotation we have used to calculate the DPS (Damage Per Second) shown above. The total time needed to perform the rotation is 10.58 seconds.

Rotation

Below is a sample of how Changli's kit can play out in battle, keep in mind as a quick swap cooldown based character you should follow the ability priority above first and foremost but can refer to below to get an idea of what a full 100 concerto rotation looks like for her.

  • Inferno Rider Echo (Swap After 3rd Slash Begins)
  • Intro
  • Basic Attack: True Sight: Charge
  • Mid-Air Heavy Attack
  • Basic P3
  • Basic P4
  • Basic Attack: True Sight: Conquest (Optionally Swap-Cancel)
  • Skill: True Sight: Capture
  • Basic Attack: True Sight: Conquest (Optionally Swap-Cancel)
  • Skill: True Sight: Capture
  • Basic Attack: True Sight: Conquest (Optionally Swap-Cancel)
  • Forte: Heavy Attack: Flaming Sacrifice
  • Ultimate
  • Forte: Heavy Atk: Flaming Sacrifice (Swap-Cancel)
  • Outro

And here are the Echoes and Weapons used in the calculations.

Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%

2 Set: Fusion DMG% increases by 10%.

5 Set: Upon using Resonance Skill, Fusion DMG increases by 30% for 15s.

4 cost
CRIT DMG
CRIT DMG
3 cost
Stat
Fusion DMG
3 cost
Stat
Fusion DMG
1 cost
ATK
ATK%
1 cost
ATK
ATK%

Substats: ATK (45%), CRIT Rate (42%), CRIT DMG (84%)

Echoes in Wuthering Waves are an essential part of the character rotations, granting a large amount of Resonance Energy and damage but at the cost of high field time for the most powerful ones. But by using some Echoes right before you're about to switch out on the character, you're able to move to your next character while your previous one is still in the echo animation - it’s what we call an Echo Swap Cancel.

Echo Swap Cancel is almost always the optimal way to use Echoes, and will result in big reductions in character field time and large increases to DPS, but not all of the most powerful Echoes can be swap cancelled in this way. For example, the Feilian Beringal (Aero), Dreamless (Havoc), Tempest Mephis (Electro), Mourning Aix (Spectro), and Infernal Rider (Fusion) Echoes can all be Swap Cancelled.

The remaining element, so Glacio while having powerful Echoes has none powerful enough that can be swap cancelled, and to make things worse, no Echoes that generate sufficient Energy and damage for their field time investment.

The result of this is that you can expect Glacio characters to have higher field time and lower DPS in calculations than their other elemental counter parts until they receive better Echoes to use.