Aalto is an enigmatic Information Broker, known for his elusive nature and welcoming smile. Rumor has it he'll provide any information at the right price.
To learn more about Aalto check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
This character has no video guide yet.
Last review update
Patch 1.0
Last major build/calcs update
Patch 1.3
Last profile update*
October 7th, 2024
*Profile update means smaller edits to echoes, stats, synergies or teams that don't require new calculations.
To learn more about Aalto check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Gameplay and teams
Calculations
Profile
Half Truths
Aalto fires up to 5 consecutive shots, dealing Aero DMG. Basic Attack 4 will spread the "Mist" forward, which lasts for 1.5s.
Aalto enters the aiming state for a more powerful shot. The aimed shot fired after charging finishes deals Aero DMG.
Aalto consumes Stamina to perform consecutive shots at the target in mid-air, dealing Aero DMG.
Use Basic Attack after a successful Dodge to attack the target, dealing Aero DMG.
Shift Trick
Casts "Mist" and 1 "Mist Avatar(s)" to taunt the surrounding targets. The avatars inherit a portion of Aalto's HP and generate 6 Mist Bullets around them, dealing Aero DMG.
Deals Aero DMG, considered as Resonance Skill damage.
Flower in the Mist
Generate a "Gate of Quandary" in front of you dealing Aero DMG. When bullets pass through the "Gate of Quandary", ATK is increased. "Gate of Quandary" lasts for 10s.
Misty Cover
When Aalto passes through "Mist" or "Gate of Quandary", he enters "Mistcloak Dash".
Movement speed increased; During this period, "Mist Drops" are continuously consumed, and for each 1 "Mist Drop" consumed, 1 Resonance Skill Mist Missile is generated.
Aalto can hold up to 6 Mist Drops. When Basic Attack or Mid-air Attack passes through "Mist" and hits the target, 1 "Mist Drop" is recovered.
Perfect Performance
Aalto's Heavy Attack will always critically hit, triggered once every 30 seconds.
Mid-game Break
Aalto will continuously recover Stamina when he is in the Forte Circuit Miscloak Dash state.
Feint Shot
Aalto suddenly appears and performs rapid continuous shooting, dealing Aero DMG.
Dissolving Mist
The next character (or other characters on a nearby team that activates an Outro Skill) gains 23% Aero DMG Deepen for 14 seconds or until the Character is switched.
Sequence Node 1
The cooldown of Resonance Skill Shift Trick is reduced by 4s.
Sequence Node 2
"Mist Avatar" inherits 100% more HP from Aalto. When Aalto attacks targets taunted by the "Mist Avatar(s)", his ATK is increased by 15%.
Sequence Node 3
When Aalto's Basic Attack or Mid-Air Attack passes through the "Gate of Quandary", 2 more bullets will be generated, dealing 50% of the DMG of Basic Attack or Mid-Air Attack.
Sequence Node 4
The damage of Resonance Skill Mist Bullets is increased by 30%; Aalto receives 30% less damage in his Forte Circuit Mistcloak Dash state.
Sequence Node 5
In the Forte Circuit Mistcloak Dash state, Aalto's Aero DMG Bonus is increased by 25% for 6s.
Sequence Node 6
Resonance Liberation Flower in the Mist now additionally increases Crit. Rate by 8%. When Aalto's Heavy Attack passes through the "Gate of Quandary", the damage dealt is additionally increased by 50%.
While the source of the materials can be quickly found in the game, when it comes Wintry Bell you will have to gather them from the map. Check our Interactive map to find them quickly:
Review
Fantastic outro for buffing Aero damage dealers,
Can execute a fast concerto rotation when cooldowns are managed effectively,
Becomes smoother to play with more damage with higher Sequences,
Spawns clones that taunt enemies improving endgame survivability,
Cool Sunglasses.
Interesting Forte Ability but very hard to use properly in endgame,
Inherent abilities that essentially do nothing,
Underwhelming Resonance Liberation at S0 outside of concerto generation,
Has no place in the meta currently due to being overshadowed in his main team composition.
Aalto is a Hybrid character who has a unique playstyle - he creates misty gates that empower his attacks when he shoots through them and he can also jump through the gates to turn incorporeal, increasing his movement speed. This combined with the ability to create mist clones that taunt nearby enemies, make him a trickster that is hard to catch if you know what you're doing.
The strongest part of his kit is definitely his Outro skill that provides the next ally with Aero DMG% Deepen, making him a good partner for Jiyan and any other future Aero Main DPS. Unfortunately, to balance out this powerful and generic outro as S0 he takes up quite a bit of field time to access his concerto while also having just “ok” damage output putting him a decent bit behind other hybrid characters in 1.0.
With just these points considered, it’s not enough for Aalto to be placed low performance-wise but what makes him rank him quite a bit lower at S0 than alternatives is his playstyle and immensely high ultimate energy cost (150). To play Aalto effectively, you must shoot through his Mist Gate and then after accumulating 6 charges, dash through it. But doing so, puts him in between the gate and the targets you were just shooting, forcing him to either reposition, create another gate with his skill (which has a long cooldown), or do a full basic string without gaining any charges. All of these options aren’t great and are needed to perform an optimal rotation making Aalto a little awkward to play at S0.
Fortunately for Aalto, he gains a lot of power, utility, and most importantly quality of life from his Sequences which will help him later on in the lifetime of players' accounts. In conclusion, Aalto has some interesting utility and a good generic outro buff but falls short a bit at S0.
This tier list assesses characters based on their combat potential in Wuthering Waves current most demanding content Tower of Adversity (ToA). ToA is a mode similar to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires multiple teams, strong Echoes and good Weapons. This mode offers a reasonable mix of Boss encounters (single target), Elite packs (2-3 targets) and AoE scenarios (5+ Targets), allowing multiple characters to find a niche but in the end, there's a bias toward single target focused characters at the top-end.
Please keep in mind Wuthering Waves is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Wuthering Waves is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.
Tower of Adversity
Aalto guide videos aren't available yet.
Build
100%
Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%
83.1%
Stats at Level 90: ATK: 462 | ATK: 18.2%
83%
Stats at Level 90: ATK: 387 | ATK: 36.4%
82.95%
Stats at Level 90: ATK: 412 | ATK: 30.3%
82.11%
Stats at Level 90: ATK: 387 | ATK: 36.4%
80.57%
Stats at Level 90: ATK: 412 | ATK: 30.3%
70.98%
Stats at Level 90: ATK: 325 | ATK: 24.3%
1
2 Set: Energy Regen increases by 10%.
5 Set: Upon using Outro Skill, ATK of the next Resonator increases by 22.5% for 15s.
Echoes in Wuthering Waves are an essential part of the character rotations, granting a large amount of Resonance Energy and damage but at the cost of high field time for the most powerful ones. But by using some Echoes right before you're about to switch out on the character, you're able to move to your next character while your previous one is still in the echo animation - it’s what we call an Echo Swap Cancel.
Echo Swap Cancel is almost always the optimal way to use Echoes, and will result in big reductions in character field time and large increases to DPS, but not all of the most powerful Echoes can be swap cancelled in this way. For example, the Feilian Beringal (Aero), Dreamless (Havoc), Tempest Mephis (Electro), Mourning Aix (Spectro), and Infernal Rider (Fusion) Echoes can all be Swap Cancelled.
The remaining element, so Glacio while having powerful Echoes has none powerful enough that can be swap cancelled, and to make things worse, no Echoes that generate sufficient Energy and damage for their field time investment.
The result of this is that you can expect Glacio characters to have higher field time and lower DPS in calculations than their other elemental counter parts until they receive better Echoes to use.
Moonlit Clouds
Supportive Echo that can be run at the cost of a sizeable chunk of damage for the character who equips, trading personal gain for team benefits. Should always be used and immediately switch cancelled right before performing an Outro, leading to another DPS. When done so will grant the next character switching in 12% increased DMG% which when combined with the 5P Moonlit set which also grants 22.5% ATK% under the same conditions makes for a sizeable boost.
While the echo does lower the damage of whoever wears it, it grants a massive chunk of energy on use usually saving 1 or sometimes even 2 Energy Regen sub stats that may otherwise be needed by the wearer allowing for some damage to be recovered.
Substats: Energy Regeneration (Until Breakpoint) >= CRIT RATE = CRIT DMG > ATK% > Flat ATK
Important! CRIT DMG has base value of 150% and Energy Regen has a base value of 100% when you check them in game. The recommended values below don't include the base value but rather show how much on top of it you need to obtain.
ATK: 1700-2000+
HP: 14000+
DEF: 1000+
AERO DMG%: 52%-82%+
CRIT RATE%: 50-70%+
CRIT DMG% 100-140%+
Energy Regeneration: 30-40%
Aalto's ultimate is essential for achieving his optimal Concerto rotation as such we recommend getting 30-40% Energy Regen so he'll have it every time you need it.
Below you can find the order of leveling the abilities for Aalto.
Basic Attack
Forte Circuit
Res. Liberation
Res. Skill
Intro Skill
Gameplay and teams
This is the optimal rotation for the character. The total time needed to perform it is 3.75 seconds. When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed.
Aalto’s primary aim is to spend minimal field time while fully generating his Concerto, in order to grant another character a powerful 23% generic Aero Amplification buff with least chance of failure. Due to his trickster build, he has many quirks and play styles available but to best suit his endgame role - we have settled with the fastest and most consistent Concerto rotation. Presented below is some information on how to play Aalto and how his rotation works:
- Skill: Mist Avatar (Use during another character's rotation to allow for cooldown)
- Intro
- Ultimate
- Skill: Mist Avatar (Can be used after Basic Attacks if still on Cooldown)
- Basic P1
- Basic P2
- Basic P3
- Basic P4
- Basic P5
- Echo (Impermenance Heron)
- Outro
Aalto isn't Jiyan's best support but he certainly gets the job done coming close enough to the total team damage output of Mortefi teams when all units are at S0 albeit with a few downsides.
Aalto's main claim to fame is his 23% Aero DMG Deepen buff that like Mortefi's is a special multiplier boosting up Jiyan's entire burst window. This alone matches the Heavy Deepen bonus from Mortefi as not all of Jiyan's attacks are Heavy but all of them are Aero. While Aalto's Aero buff is excellent, he doesn't have many other damage focused synergies with Jiyan and has a slightly longer rotation, requires some positional maneuvering around his Gates and is harder to play overall. If you like Aalto and or don't like or get Mortefi he is a good substitute.
Verina as a healing support can easily accommodate running the 5P Rejuvenating Glow set alongside a Bell-Borne Geochelone echo, offering the team a wide array of offensive and defensive buffs already bringing a tonne of worth just from that alone.
Additionally Verina's many rotational options to access her Ultimate and Concerto are all fast and relatively easy to execute, leaving ample field time for the rest of team mates to execute their combos. Verina's Outro is by far the most flexible and powerful Outro in the game granting all allies 15% generic DMG% "Deepen" for 30 seconds. Most units only grant 1 type and only for the very next unit to switch in locking them into staying on field less they lose the buff but Verina grants it to all allies completely unrestricted.
On top of this Verina grants an additional 20% ATK and a Cheat Death ability preventing one death every 10 minutes. She's universal, flexible, takes little field time and outstanding in every team.
Shorekeeper is incredibly flexible thanks to her generic buffs, lingering Outro amplification and relatively low field time requirements after her first rotation. Because of she she can be played as a support in most team compositions to great effect.
Calculations
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables and also the skill of the player is important - if you can't consistently perform the character's rotation, their damage will suffer.
As usual, don't compare the numbers between characters - especially between Main DPS and Hybrids as they fulfill different roles in the team.
The numbers below show the character's DPS (Damage Per Second) and DMG (total damage done). When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed. Listed character calculations are done without buffs or any damage contribution from teammates (full solo). They only include what the character, their Weapon, Echo and gear are capable of during their ideal Burst or Concerto rotation when starting with their Intro and Resonance Liberation available.
Rotation time: 3.75s
Here's the rotation we have used to calculate the DPS (Damage Per Second) shown above. The total time needed to perform the rotation is 3.75 seconds.
- Skill: Mist Avatar (Use during another character's rotation to allow for cooldown)
- Intro
- Ultimate
- Skill: Mist Avatar (Can be used after Basic Attacks if still on Cooldown)
- Basic P1
- Basic P2
- Basic P3
- Basic P4
- Basic P5
- Echo (Impermenance Heron)
- Outro
And here are the Echoes and Weapons used in the calculations.
Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%
2 Set: Energy Regen increases by 10%.
5 Set: Upon using Outro Skill, ATK of the next Resonator increases by 22.5% for 15s.
Substats: ATK (27%), CRIT Rate (42%), CRIT DMG (84%), Energy Regen (28%)
Echoes in Wuthering Waves are an essential part of the character rotations, granting a large amount of Resonance Energy and damage but at the cost of high field time for the most powerful ones. But by using some Echoes right before you're about to switch out on the character, you're able to move to your next character while your previous one is still in the echo animation - it’s what we call an Echo Swap Cancel.
Echo Swap Cancel is almost always the optimal way to use Echoes, and will result in big reductions in character field time and large increases to DPS, but not all of the most powerful Echoes can be swap cancelled in this way. For example, the Feilian Beringal (Aero), Dreamless (Havoc), Tempest Mephis (Electro), Mourning Aix (Spectro), and Infernal Rider (Fusion) Echoes can all be Swap Cancelled.
The remaining element, so Glacio while having powerful Echoes has none powerful enough that can be swap cancelled, and to make things worse, no Echoes that generate sufficient Energy and damage for their field time investment.
The result of this is that you can expect Glacio characters to have higher field time and lower DPS in calculations than their other elemental counter parts until they receive better Echoes to use.
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