Aalto is an enigmatic Information Broker, known for his elusive nature and welcoming smile. Rumor has it he'll provide any information at the right price.
To learn more about Aalto check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
This character has no video guide yet.
Last review update
Patch 2.0
Last major build/calcs update
Patch 1.4
Last profile update*
January 1st, 2025
*Profile update means smaller edits to echoes, stats, synergies or teams that don't require new calculations.
To learn more about Aalto check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Gameplay and teams
Calculations
Profile
Half Truths
Aalto fires up to 5 consecutive shots, dealing Aero DMG. Basic Attack 4 will spread the "Mist" forward, which lasts for 1.5s.
Aalto enters the aiming state for a more powerful shot. The aimed shot fired after charging finishes deals Aero DMG.
Aalto consumes Stamina to perform consecutive shots at the target in mid-air, dealing Aero DMG.
Use Basic Attack after a successful Dodge to attack the target, dealing Aero DMG.
Shift Trick
Casts "Mist" and 1 "Mist Avatar(s)" to taunt the surrounding targets. The avatars inherit a portion of Aalto's HP and generate 6 Mist Bullets around them, dealing Aero DMG.
Deals Aero DMG, considered as Resonance Skill damage.
Flower in the Mist
Generate a "Gate of Quandary" in front of you dealing Aero DMG. When bullets pass through the "Gate of Quandary", ATK is increased. "Gate of Quandary" lasts for 10s.
Misty Cover
When Aalto passes through "Mist" or "Gate of Quandary", he enters "Mistcloak Dash".
Movement speed increased; During this period, "Mist Drops" are continuously consumed, and for each 1 "Mist Drop" consumed, 1 Resonance Skill Mist Missile is generated.
Aalto can hold up to 6 Mist Drops. When Basic Attack or Mid-air Attack passes through "Mist" and hits the target, 1 "Mist Drop" is recovered.
Perfect Performance
Aalto's Heavy Attack will always critically hit, triggered once every 30 seconds.
Mid-game Break
Aalto will continuously recover Stamina when he is in the Forte Circuit Miscloak Dash state.
Feint Shot
Aalto suddenly appears and performs rapid continuous shooting, dealing Aero DMG.
Dissolving Mist
The next character (or other characters on a nearby team that activates an Outro Skill) gains 23% Aero DMG Deepen for 14 seconds or until the Character is switched.
Sequence Node 1
The cooldown of Resonance Skill Shift Trick is reduced by 4s.
Sequence Node 2
"Mist Avatar" inherits 100% more HP from Aalto. When Aalto attacks targets taunted by the "Mist Avatar(s)", his ATK is increased by 15%.
Sequence Node 3
When Aalto's Basic Attack or Mid-Air Attack passes through the "Gate of Quandary", 2 more bullets will be generated, dealing 50% of the DMG of Basic Attack or Mid-Air Attack.
Sequence Node 4
The damage of Resonance Skill Mist Bullets is increased by 30%; Aalto receives 30% less damage in his Forte Circuit Mistcloak Dash state.
Sequence Node 5
In the Forte Circuit Mistcloak Dash state, Aalto's Aero DMG Bonus is increased by 25% for 6s.
Sequence Node 6
Resonance Liberation Flower in the Mist now additionally increases Crit. Rate by 8%. When Aalto's Heavy Attack passes through the "Gate of Quandary", the damage dealt is additionally increased by 50%.
While the source of the materials can be quickly found in the game, when it comes Wintry Bell you will have to gather them from the map. Check our Interactive map to find them quickly:
Review
Can be played as both a Main DPS and a buffer;
Good buffing potential overall;
Relatively short support rotation time;
Only Aero damage buffer in the game;
Spawns clones that taunt enemies improving endgame survivability;
Cool sunglasses.
Slightly dependent on his first sequence to make his support rotations smoother;
Inherent skills that do essentially nothing;
Needs to shoot exclusively through his gates to deal extra damage, which can be troublesome against moving targets;
Literally no AoE potential;
Underwhelming Resonance Liberation at S0 outside of concerto generation;
Has no current place in the meta as his damage isn’t the most competitive and is outshined in his best supporting slot.
Aalto is a DPS character who is very unique - also playable as a Hybrid buffer, he creates misty gates that empower his attacks when he shoots through them. Able to jump through them to turn incorporeal to increase his movement speed, he can create mist clones to taunt nearby enemies and effectively endorse the role of a trickster, who can deal damage while distracting enemies to prevent himself from being interrupted as he attacks.
Able to buff Aero damage dealers via his Outro skill, he was originally perceived to work exclusively as a hybrid character. However, that is not the case — while this role is suitable for him, it is currently subpar in the meta, very much outshined in Jiyan teams by Mortefi, a hybrid who is not only stronger but featured on every banner along with Jiyan, as the heavy attack amplifier was designed with the heavy attack-focused DPS in mind.
Suffering from this constant comparison makes Aalto seem like a totally outclassed character; however, if you truly harness his damage potential and invest into him like a Main DPS, as it turns out, he is able to fully clear the tower’s endgame content if you wish to master his kit.
The main part of his DPS potential is acquired through his mid-air attacks, the pistol shots that he fires after jumping into the air and pressing the attack button. Typically totaling between 8 and 10 pistol shots, those effective ranged bursts of damage, that receive buffed damage when shooting through gates generated by his Ultimate, give Aalto a niche as a Main DPS carry, while not being near the best in his role. He falls short not only from a damage standpoint, but from an energy regen standpoint, as Aalto has a hefty 150 energy cost on his Ultimate, which can prove very tricky to acquire.
On top of this, the necessity to shoot through specific areas to deal extra damage, and the need to time jumps in order to make the most of his aerial attacks make him decently difficult to play and learn, as his unusual kit can prove very difficult to get used to.
In spite of all those flaws, however, it remains enough to clear the endgame content if you wish to master his kit.
In summary: Aalto is a subpar but viable DPS and Hybrid option, outclassed by stronger characters while still remaining usable if you play him well.
This tier list assesses characters based on their combat potential in Wuthering Waves current most demanding content Tower of Adversity (ToA). ToA is a mode similar to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires multiple teams, strong Echoes and good Weapons. This mode offers a reasonable mix of Boss encounters (single target), Elite packs (2-3 targets) and AoE scenarios (5+ Targets), allowing multiple characters to find a niche but in the end, there's a bias toward single target focused characters at the top-end.
Please keep in mind Wuthering Waves is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Wuthering Waves is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.
Tower of Adversity
Aalto guide videos aren't available yet.
Build
100%
Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%
83.54%
Stats at Level 90: ATK: 412 | ATK: 30.3%
83.51%
Stats at Level 90: ATK: 462 | ATK: 18.2%
82.76%
Stats at Level 90: ATK: 387 | ATK: 36.4%
81.67%
Stats at Level 90: ATK: 387 | ATK: 36.4%
79.89%
Stats at Level 90: ATK: 412 | ATK: 30.3%
Best Echo Sets show the best sets that support the main character playstyle and work out of the box while the Special Echo Sets either are situational, support an alternative playstyle or are targeted toward min-maxers. The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.
Important! The 2.0 introduced quite a lot of new Echoes and we need more time to properly test out all of them (especially considering the past bugs related to them that made some stronger, some weaker). The builds below are provisional and we will be updating them over the next few days as we do our testing - so before you use all your stamina on the new Echoes, please have a bit of patience.
100%
2 Set: Aero DMG increase by 10%.
5 Set: Upon using Intro Skill, Aero DMG increases by 30% for 15s.
Offers a 10% unconditional Aero DMG% boost and an additional 30% Aero DMG% after using the intro lasting 15 seconds for a grand total of 40% additional Aero damage for most of your damage window.
Below you can find Main Echo options that you should be using with the set:
2 Set: Energy Regen increases by 10%.
5 Set: Upon using Outro Skill, ATK of the next Resonator increases by 22.5% for 15s.
Offers a 10% unconditional Energy Regen% boost taking some pressure off your gear when aiming at ER breakpoints. Also upon using Outro, grants the next character switching in a 22.5% ATK boost, amplifying any of your main damage dealers burst windows.
Below you can find Main Echo options that you should be using with the set:
Substats: Energy Regeneration (Until Breakpoint) >= CRIT RATE = CRIT DMG > ATK% > Flat ATK
Important! CRIT DMG has base value of 150% and Energy Regen has a base value of 100% when you check them in game. The recommended values below don't include the base value but rather show how much on top of it you need to obtain.
ATK: 1700-2000+
HP: 14000+
DEF: 1000+
AERO DMG%: 52%-82%+
CRIT RATE%: 50-70%+
CRIT DMG% 100-140%+
Energy Regeneration: 30-40%
Aalto's ultimate is essential for achieving his optimal Concerto rotation as such we recommend getting 30-40% Energy Regen so he'll have it every time you need it.
Below you can find the order of leveling the abilities for Aalto.
Basic Attack
Forte Circuit
Res. Liberation
Res. Skill
Intro Skill
Gameplay and teams
Below you can find optimal rotation (or rotations) for Aalto. The total time needed to perform it is 3.75 seconds. When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed.
Aalto’s primary aim is to spend minimal field time while fully generating his Concerto, in order to grant another character a powerful 23% generic Aero Amplification buff with least chance of failure. Due to his trickster build, he has many quirks and play styles available but to best suit his endgame role - we have settled with the fastest and most consistent Concerto rotation. Presented below is some information on how to play Aalto and how his rotation works:
- Skill: Mist Avatar (Use during another character's rotation to allow for cooldown)
- Intro
- Ultimate
- Skill: Mist Avatar (Can be used after Basic Attacks if still on Cooldown)
- Basic P1
- Basic P2
- Basic P3
- Basic P4
- Basic P5
- Echo
- Outro
Below you can find a list of some of the stronger synergies between this character and others.
Calculations
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables and also the skill of the player is important - if you can't consistently perform the character's rotation, their damage will suffer.
As usual, don't compare the numbers between characters - especially between Main DPS and Hybrids as they fulfill different roles in the team.
The numbers below show the character's DPS (Damage Per Second) and DMG (total damage done). When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed. Listed character calculations are done without buffs or any damage contribution from teammates (full solo). They only include what the character, their Weapon, Echo and gear are capable of during their ideal Burst or Concerto rotation when starting with their Intro and Resonance Liberation available.
Do note that DPS and DMG aren’t perfect metrics for a character’s individual value and should be taken with a grain of salt.Anything pertaining a character’s relevance in the meta is addressed in our Review and Tier List, which the numbers below shouldn’t be used for as an end-all-be-all to. Instead, DPS and DMG are good metrics for a character’s sequence value and comparison between an individual character’s different rotations. We recommend using those metrics for such purposes.
Rotation time: 3.75s
Here's the rotation we have used to calculate the DPS (Damage Per Second) shown above.
- Skill: Mist Avatar (Use during another character's rotation to allow for cooldown)
- Intro
- Ultimate
- Skill: Mist Avatar (Can be used after Basic Attacks if still on Cooldown)
- Basic P1
- Basic P2
- Basic P3
- Basic P4
- Basic P5
- Echo
- Outro
And here are the Echoes and Weapons used in the calculations.
Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%
2 Set: Aero DMG increase by 10%.
5 Set: Upon using Intro Skill, Aero DMG increases by 30% for 15s.
Substats: ATK (27%), CRIT Rate (42%), CRIT DMG (84%), Energy Regen (28%)
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