Chixia is a young Patroller who casts her jubilant figure along the streets of Jinzhou city. She's always ready to be someone's hero.
To learn more about Chixia check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
This character has no video guide yet.
Last review update
Patch 1.0
Last major build/calcs update
Patch 1.3
Last profile update*
October 7th, 2024
*Profile update means smaller edits to echoes, stats, synergies or teams that don't require new calculations.
To learn more about Chixia check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Gameplay and teams
Calculations
Profile
POW POW
Chixia fires up to 4 consecutive shots at a single target, dealing Fusion DMG.
Chixia enters the aiming state for a more powerful shot. The shot fired deals Fusion DMG.
Chixia consumes Stamina to continuously shoot the target in the air, dealing Fusion DMG.
Use a Basic Attack after a successful Dodge to attack the target, dealing Fusion DMG.
Whizzing Fight Spirit
Chixia unleashes a flurry of shots, dealing Fusion DMG. Whizzing Fight Spirit has 2 initial charges.
Blazing Flames
Chixia fires up fast shots at nearby enemies, dealing Fusion DMG.
Heroic Bullets
Hold Resonance Skill Whizzing Fight Spirit to enter DAKA DAKA!. In this state:
Chixia continuously consumes "Thermobaric Bullets" to attack the target, dealing Fusion DMG, considered as Resonance Skill damage.
Tap Basic Attack to cast Basic Attack IV, dealing Fusion DMG, considered as Basic Attack damage. Then she terminates "DAKA DAKA!".
If 30 "Thermobaric Bullets" have been fired when Basic Attackis activated, Chixia will cast Resonance Skill Boom Boom and terminate "DAKA DAKA!" Chixia terminates "DAKA DAKA!" when all "Thermobaric Bullets" are consumed.
Chixia deals Fusion DMG, considered as Resonance Skill damage.
Chixia can hold up to 60 "Thermobaric Bullets". Innate Skill Scorching Magazine increases Max "Thermobaric Bullets" by 10. Chixia obtains "Thermobaric Bullets" for every Normal Attack POW POW on hit. Chixia obtains "Thermobaric Bullets" upon casting Intro Skill Grand Entrance and Resonance Skill Whizzing Fight Spirit.
Scorching Magazine
Max "Thermobaric Bullets" is increased by 10 rounds. The damage for Resonance Skill Boom Boom is increased by 50%.
Numbingly Spicy!
Each "Thermobaric Bullets" that hits a target during Resonance Skill DAKA DAKA! increases ATK by 1% for 10s, stacking up to 30 times.
Grand Entrance
Chixia makes a heroic entrance and fires rapidly with her dual pistols at the target, dealing Fusion DMG.
Leaping Flames
Chixia releases a shock wave surrounding the target, dealing Fusion DMG equal to 530.00% of Chixia's ATK to enemies within the range.
Sequence Node 1
Resonance Skill Boom Boom hits will always be Critical Hits.
Sequence Node 2
During Resonance Liberation Blazing Flames, for every 1 target defeated, Chixia recovers 5 Resonance Energy, up to 20 each time.
Sequence Node 3
Resonance Liberation Blazing Flames deals 40% more damage to targets whose HP is below 50%.
Sequence Node 4
Resonance Liberation Blazing Flames grants 60 “Thermobaric Bullets” and immediately resets the Cooldown of Resonance Skill Whizzing Fight Spirit.
Sequence Node 5
When the Inherent Skill Numbingly Spicy! reaches max stacks, ATK is additionally increased by 30%.
Sequence Node 6
Resonance Skill Boom Boom increases the Basic Attack DMG Bonus of all team members by 25% for 15s.
While the source of the materials can be quickly found in the game, when it comes Belle Poppy you will have to gather them from the map. Check our Interactive map to find them quickly:
Review
Many strong ranged abilities, you’ll always have a tool to hit most enemies even while they’re dodging or flying
Simple gameplay to understand
Strong resonance skill damage potential when things go her way
Has mobility built into multiple of her skills allowing her to reposition while dealing damage
She’s free!
Mostly single target outside of her Ultimate and Echo
Less parrying options as a mostly ranged character
Tied for highest Ultimate energy cost in game among damage dealers
Takes up a large amount of field time to execute her best damaging combos
Vulnerable to interruption while channeling her Forte charged Resonance skill, which if canceled will result in large damage losses.
Chixia is a free 4-star Fusion Pistol wielding Main DPS that features one of the hardest hitting Ultimates in game, along with her unique run’n’gun channeled Forte. She is generally played in teams where she gets ample field time in order to channel her Forte for damage maximization.
Chixia’s defining ability is her Forte gauge that allows her to accumulate Thermobaric Bullets with her Basic Attacks, Intro skill and Standard Resonance Skill. She can expend these bullets by using an alternative mode of her resonance skill accessed by pressing and holding her resonance skill. This performs a channeled barrage called DAKA DAKA which will constantly deal damage and deplete all your stored bullets until you stop or are completely out. After consuming 30 total bullets during DAKA DAKA Chixia will have the option to end it and perform a BOOM BOOM finisher for massive damage. While in DAKA DAKA you can move slowly, but cannot dodge or use other attacks as it will immediately end the effect. For best gains, aim to accumulate 30 bullets before entering DAKA DAKA so you have enough to trigger the BOOM BOOM finisher.
Her Resonance skill (accessible by a tap) is versatile, with two charges that allow for strategic deployment depending on your needs. She will leap backwards while firing a volley of bullets at her primary target, dealing moderate Fusion Damage while generating moderate Concerto and Resonance Energy. This skill shares the same button, cooldown and charge system with the Resonance skill mentioned in her Forte write-up, just with a different method of execution.
Chixia’s Ultimate is a high-cost, high-reward maneuver, expending 150 Resonance Energy to deliver a devastating AoE Fusion attack, complemented by a surge in Concerto Energy generation.
To unleash her full potential, Chixia demands significant field time. Her Forte Gauge requires a 4-second channel to consume 30 bullets to activate her explosive BOOM BOOM ability, necessitating multiple long channels throughout a battle. Chixia brings a mix of strong ranged ST and a dash of AoE damage to the fray. Her mobility is a key asset, ensuring she can hit targets without hindrance.
Despite her accessibility as a 4-star character, mastering Chixia’s kit is a challenge, especially in endgame scenarios. Her Forte ability, which is central to her damage output, requires precise timing and positioning as you cannot dodge during it, making her vulnerable to bosses or large groups of enemies. Also, while her Forte wants you to put a distance between herself and enemies for ease of usage, her Ultimate and preferred Echo (Inferno Rider) would have you rather in the thick of enemies leading to weaving between ranged and melee combat.
Chixia plays as a damage dealer in all teams she’s present in and will always use a 5P damage-focused set.
In the current Tower of Adversary (ToA) meta, Chixia isn’t a top-tier pick. Her preference for single-target engagement, high field time requirements, and the complexity of her Forte channels often lead players to opt for other characters, unless they are particularly fond of Chixia’s playstyle.
This tier list assesses characters based on their combat potential in Wuthering Waves current most demanding content Tower of Adversity (ToA). ToA is a mode similar to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires multiple teams, strong Echoes and good Weapons. This mode offers a reasonable mix of Boss encounters (single target), Elite packs (2-3 targets) and AoE scenarios (5+ Targets), allowing multiple characters to find a niche but in the end, there's a bias toward single target focused characters at the top-end.
Please keep in mind Wuthering Waves is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Wuthering Waves is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.
Tower of Adversity
Chixia guide videos aren't available yet.
Build
100%
Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%
84.64%
Stats at Level 90: ATK: 387 | ATK: 36.4%
82.71%
Stats at Level 90: ATK: 462 | ATK: 18.2%
82.32%
Stats at Level 90: ATK: 412 | ATK: 30.3%
81.54%
Stats at Level 90: ATK: 412 | ATK: 30.3%
81.43%
Stats at Level 90: ATK: 387 | ATK: 36.4%
70.86%
Stats at Level 90: ATK: 325 | ATK: 24.3%
100%
2 Set: Fusion DMG% increases by 10%.
5 Set: Upon using Resonance Skill, Fusion DMG increases by 30% for 15s.
96.19%
2 Set: ATK increases by 10%.
5 Set: While on the field, ATK increases by 5% every 1.5s, stacking up to 4 times. Outro Skill DMG increases by 60%.
91.08%
2 Set: Fusion DMG% increases by 10%.
5 Set: Upon using Resonance Skill, Fusion DMG increases by 30% for 15s.
2 Set: ATK increases by 10%.
5 Set: While on the field, ATK increases by 5% every 1.5s, stacking up to 4 times. Outro Skill DMG increases by 60%.
90.75%
2 Set: Fusion DMG% increases by 10%.
5 Set: Upon using Resonance Skill, Fusion DMG increases by 30% for 15s.
2 Set: Energy Regen increases by 10%.
5 Set: Upon using Outro Skill, ATK of the next Resonator increases by 22.5% for 15s.
89.67%
2 Set: ATK increases by 10%.
5 Set: While on the field, ATK increases by 5% every 1.5s, stacking up to 4 times. Outro Skill DMG increases by 60%.
2 Set: Energy Regen increases by 10%.
5 Set: Upon using Outro Skill, ATK of the next Resonator increases by 22.5% for 15s.
Echoes in Wuthering Waves are an essential part of the character rotations, granting a large amount of Resonance Energy and damage but at the cost of high field time for the most powerful ones. But by using some Echoes right before you're about to switch out on the character, you're able to move to your next character while your previous one is still in the echo animation - it’s what we call an Echo Swap Cancel.
Echo Swap Cancel is almost always the optimal way to use Echoes, and will result in big reductions in character field time and large increases to DPS, but not all of the most powerful Echoes can be swap cancelled in this way. For example, the Feilian Beringal (Aero), Dreamless (Havoc), Tempest Mephis (Electro), Mourning Aix (Spectro), and Infernal Rider (Fusion) Echoes can all be Swap Cancelled.
The remaining element, so Glacio while having powerful Echoes has none powerful enough that can be swap cancelled, and to make things worse, no Echoes that generate sufficient Energy and damage for their field time investment.
The result of this is that you can expect Glacio characters to have higher field time and lower DPS in calculations than their other elemental counter parts until they receive better Echoes to use.
Molten Rift
The Inferno rider deals tremendous cleave damage in a massive forward facing arc while also generating a huge amount of Resonance Energy and also granting a Fusion and Basic ATK DMG% boost, making it a fantastic echo but with a catch.
The Inferno Rider's animation is long and while it can be switch cancelled, it will take a bit of practice to get just right. Your goal when using Inferno Rider is to spam left mouse button to perform slashes and switch cancel the echo right after the third slash starts. You can observe when this happens by looking at the cooldown gauge of the echo (when it reads ~16-18 seconds on the dial it's ready). To maximize the benefit of this echo, use it and perform the cancel right before your burst combo to ensure the buff it grants is present for your upcoming rotation.
Lingering Tunes
Very easy echo to use that should be used at the very beginning of the burst window right after the Intro. Thanks to its instant cast there is no thinking required and you can enjoy your ATK% boost and some nice burst damage.
Substats: Energy Regeneration (Until Breakpoint) >= CRIT RATE = CRIT DMG > ATK% > Flat ATK
Important! CRIT DMG has base value of 150% and Energy Regen has a base value of 100% when you check them in game. The recommended values below don't include the base value but rather show how much on top of it you need to obtain.
ATK: 1700-2000+
HP: 13500+
DEF: 1000+
FUSION DMG%: 52%-82%+
CRIT RATE%: 50-70%+
CRIT DMG% 100-140%+
Energy Regeneration: 35-45%
Chixia has one of the most expensive damage-focused ultimates in the game - costing a whopping 150. She is also on the lower end when it comes to Resonance Energy generation, meaning she needs quite a bit of help from her team and the energy regeneration stat. To ensure she has access to her Ultimate at S0 each rotation we recommend at least 35-45% energy regeneration.
While Chixia's ultimate isn't essential for her to function it is a massive part of her damage profile, meaning playing without it will hinder your output considerably but isn't a complete deal breaker.
Below you can find the order of leveling the abilities for Chixia.
Forte Circuit
Res. Liberation
Basic Attack
Res. Skill
Intro Skill
Gameplay and teams
This is the optimal rotation for the character. The total time needed to perform it is 9.63 seconds. When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed.
WARM UP
While waiting for cooldowns to reset, building energy for Chixia and cycling through your team for Concerto generation, aim to execute the following warm-up moves:
- Use a charge of Resonance Skill on cooldown, outside of burst of window to generate much required Resonance Energy and alongside her Forte Gauge. As a guideline, try to fit in two Resonance Skills in Warm-Up phase while setting aside 1 Charge before entering burst combo, unless you possess Chixia’s Sequence - 4 which allows for greater flexibility in skill usage. By executing 2 Resonance Skills in this phase, you will generate the majority of her Forte Gauge, making her ready for burst combo.
- When executing Resonance Skills in the Warm-Up phase, remember to immediately Swap-Cancel them saving you long animation times.
BURST COMBO
Chixia features one of the hardest burst combo sequences to successfully complete in endgame content due to multiple reasons such as:
Using her Echo, especially if buff related Echo such as Inferno Rider or Mech Abomination before initiating her burst combo. With her Echo buff in place, move away from target to build some distance to make landing combo easier and trigger her Intro.
Immediately after Intro skill, use her Resonance Skill to consume Forte Gauge built in Warm-Up phase. Repeat this until you reach the indicator on her Forte Gauge then tap Basic Attack to fire BOOM BOOM. A full execution of this ability takes 4 seconds and while it allows movement, failing to complete the full duration will cause massive damage loss.
While channeling Chixia’s Forte Gauge, aim for exactly 30 Bullets consumption, as any longer will leave you dry for the next channel. While channeling, she gains a massive attack boost, which is why we use it just before her Ultimate, following which use another full Forte channel into BOOM BOOM and lastly Outro, before repeating the whole sequence.
It's extremely important to note that while pairing her Forte Skills and Ultimate result in large damage increases, it is more important to land them in first place. As such, you are free to completely ignore the sequence below and instead use each ability as opportunity presents itself, even if it ends up in damage loss.
- Echo (Use before combo but refer to Echo recommendations for exact specifics for your chosen Echo)
- Intro
- Skill: Forte: Thermobaric Bullets
- Skill: Forte: BOOM BOOM
- Ultimate
- Skill: Forte: Thermobaric Bullets
- Skill: Forte: BOOM BOOM
- Outro
Verina as a healing support can easily accommodate running the 5P Rejuvenating Glow set alongside a Bell-Borne Geochelone echo, offering the team a wide array of offensive and defensive buffs already bringing a tonne of worth just from that alone.
Additionally Verina's many rotational options to access her Ultimate and Concerto are all fast and relatively easy to execute, leaving ample field time for the rest of team mates to execute their combos. Verina's Outro is by far the most flexible and powerful Outro in the game granting all allies 15% generic DMG% "Deepen" for 30 seconds. Most units only grant 1 type and only for the very next unit to switch in locking them into staying on field less they lose the buff but Verina grants it to all allies completely unrestricted.
On top of this Verina grants an additional 20% ATK and a Cheat Death ability preventing one death every 10 minutes. She's universal, flexible, takes little field time and outstanding in every team.
Shorekeeper is incredibly flexible thanks to her generic buffs, lingering Outro amplification and relatively low field time requirements after her first rotation. Because of she she can be played as a support in most team compositions to great effect.
chixia teams aren't available yet. They will be added soon.
Calculations
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables and also the skill of the player is important - if you can't consistently perform the character's rotation, their damage will suffer.
As usual, don't compare the numbers between characters - especially between Main DPS and Hybrids as they fulfill different roles in the team.
The numbers below show the character's DPS (Damage Per Second) and DMG (total damage done). When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed. Listed character calculations are done without buffs or any damage contribution from teammates (full solo). They only include what the character, their Weapon, Echo and gear are capable of during their ideal Burst or Concerto rotation when starting with their Intro and Resonance Liberation available.
Rotation time: 9.63s
Disclaimer: Due to Chixia's reliance on channeled abilities to do damage, achieving this damage output against enemies that move around or force you to dodge is nearly impossible.
Here's the rotation we have used to calculate the DPS (Damage Per Second) shown above. The total time needed to perform the rotation is 9.63 seconds.
BURST COMBO
Chixia features one of the hardest burst combo sequences to successfully complete in endgame content due to multiple reasons such as: Using her Echo, especially if buff related Echo such as Inferno Rider or Mech Abomination before initiating her burst combo. With her Echo buff in place, move away from target to build some distance to make landing combo easier and trigger her Intro.
Immediately after Intro skill, use her Resonance Skill to consume Forte Gauge built in Warm-Up phase. Repeat this until you reach the indicator on her Forte Gauge then tap Basic Attack to fire BOOM BOOM. A full execution of this ability takes 4 seconds and while it allows movement, failing to complete the full duration will cause massive damage loss.
While channeling Chixia’s Forte Gauge, aim for exactly 30 Bullets consumption, as any longer will leave you dry for the next channel. While channeling, she gains a massive attack boost, which is why we use it just before her Ultimate, following which use another full Forte channel into BOOM BOOM and lastly Outro, before repeating the whole sequence.
It's extremely important to note that while pairing her Forte Skills and Ultimate result in large damage increases, it is more important to land them in first place. As such, you are free to completely ignore the sequence below and instead use each ability as opportunity presents itself, even if it ends up in damage loss.
- Echo (Use before combo but refer to Echo recommendations for exact specifics for your chosen Echo)
- Intro
- Skill: Forte: Thermobaric Bullets
- Skill: Forte: BOOM BOOM
- Ultimate
- Skill: Forte: Thermobaric Bullets
- Skill: Forte: BOOM BOOM
- Outro
And here are the Echoes and Weapons used in the calculations.
Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%
2 Set: Fusion DMG% increases by 10%.
5 Set: Upon using Resonance Skill, Fusion DMG increases by 30% for 15s.
Substats: ATK (45%), CRIT Rate (42%), CRIT DMG (84%)
Echoes in Wuthering Waves are an essential part of the character rotations, granting a large amount of Resonance Energy and damage but at the cost of high field time for the most powerful ones. But by using some Echoes right before you're about to switch out on the character, you're able to move to your next character while your previous one is still in the echo animation - it’s what we call an Echo Swap Cancel.
Echo Swap Cancel is almost always the optimal way to use Echoes, and will result in big reductions in character field time and large increases to DPS, but not all of the most powerful Echoes can be swap cancelled in this way. For example, the Feilian Beringal (Aero), Dreamless (Havoc), Tempest Mephis (Electro), Mourning Aix (Spectro), and Infernal Rider (Fusion) Echoes can all be Swap Cancelled.
The remaining element, so Glacio while having powerful Echoes has none powerful enough that can be swap cancelled, and to make things worse, no Echoes that generate sufficient Energy and damage for their field time investment.
The result of this is that you can expect Glacio characters to have higher field time and lower DPS in calculations than their other elemental counter parts until they receive better Echoes to use.
Copyright © 2024 Prydwen.gg