Lingyang is talented and friendly member of the Liondance Troupe in Jinzhou. His passion and courage are evident as he engages with humans, showcasing his impressive physical abilities. With his unique style, he embodies the spirit of Liondancing.
To learn more about Lingyang check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
This character has no video guide yet.
Last review update
Patch 1.0
Last major build/calcs update
Patch 1.3
Last profile update*
October 7th, 2024
*Profile update means smaller edits to echoes, stats, synergies or teams that don't require new calculations.
To learn more about Lingyang check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Gameplay and teams
Calculations
Profile
Majestic Fists
Perform up to 5 attacks, dealing Glacio damage.
After Resonance Skill Furious Punches is cast, Basic Attack V is replaced with Feral Roars, dealing Glacio damage.
Consume Stamina to attack the target, dealing Glacio damage.
Consume Stamina to perform a Mid-air Plunging Attack, dealing Glacio damage.
Use a Basic Attack after a successful Dodge to attack the target, dealing Glacio damage.
Ancient Arts
Attack the target, dealing Glacio damage.
When Basic Attacks III, IV, or V or Basic Attack Feral Roars hits the target, Resonance Skill Ancient Arts is replaced with Resonance Skill Swift Punches. If Lingyang uses Basic Attack after casting Basic Attack Feral Roars and Resonance Skill Swift Punches, he will start from Basic Attack III.
Lingyang's Resonance Skill will not reset his Basic Attack stage.
Strive: Lion's Vigor
Attack the target, dealing Glacio damage, and receive the blessing of Lion's Vigor, which lasts for 14 seconds.
Lingyang's Glacio DMG Bonus is increased by 50%;
Unification of Spirits
When Lion's Spirit is full, use Heavy Attack to perform Glorious Plunge, dealing Glacio damage.
When Lion's Spirit is not full, use Basic Attack after Heavy Attack to perform Tail Strike, dealing Glacio damage.
After casting Heavy Attack Glorious Plunge, enter Striding Lion state; After casting Intro Skill Lion Awakens or Resonance Liberation Strive: Lion's Vigor, if Lion's Spirit is full, use Basic Attack to enter Striding Lion state. In the Striding Lion state: Attacks can be launched in mid-air. If you are back on the ground, use Heavy Attack Glorious Plunge to get back in the air.
Lion's Spirit is continuously consumed, and the Striding Lion state ends in 5s after Lion's Spirit runs out; If Lingyang is in the Resonance Liberation Lion's Vigor state, the consumption speed of Lion's Spirit is reduced by 50%, extending Striding Lion state by up to 10s.
Lingyang's Basic Attack is replaced with Basic Attack Feral Gyrate, which performs up to 2 consecutive attacks, dealing Glacio damage. Lingyang's Resonance Skill is replaced with Mountain Roamer, dealing Glacio damage. When Lion's Spirit is less than 10, use Basic Attack to perform Stormy Kicks, dealing Glacio damage; after performing Basic Attack Stormy Kicks, the Mid-air Attack Radiant Plunge becomes available. Concerto Energy is restored when Lion's Spirit is consumed.
Lingyang can hold up to 100 Lion's Spirit. When casting Resonance Skill Furious Punches, Lion's Spirit is restored. When casting Intro Skill Lion Awakens, Lion's Spirit is restored. When casting Resonance Liberation Strive: Lion's Vigor, Lion's Spirit is restored.
Lion's Pride
The damage of the Intro Skill Lion Awakens is increased by 50%.
Diligent Practice
Under the Striding Lion state, within 3s after each Basic Attack, the next Mountain Roamer will deal an additional Glacio damage, equal to 150% of Mountain Roamer damage, considered as Resonance Skill damage.
Lion Awakens
Lingyang appears and deals Glacio damage.
Frosty Marks
Lingyang releases a shock wave centered on the skill target, dealing Glacio DMG equal to 587.94% of Lingyang's ATK to targets within the range.
Sequence Node 1
During Resonance Liberation Lion's Vigor, Lingyang's Anti-Interruption is enhanced.
Sequence Node 2
Intro Skill Lion Awakens additionally recovers 10 Resonance Energy for Lingyang, triggered once every 20s.
Sequence Node 3
During Resonance Liberation Lion's Vigor, Lingyang's Basic Attack DMG Bonus is increased by 20%, and Resonance Skill DMG Bonus increased by 10%.
Sequence Node 4
Outro Skill Frosty Marks increases the Glacio DMG Bonus of all team members by 20% for 30s.
Sequence Node 5
Resonance Liberation Strive: Lion's Vigor additionally deals Glacio DMG equal to 200% of Lingyang's ATK.
Sequence Node 6
In the Forte Circuit Striding Lion state, during the first 3s after every Resonance Skill Mountain Roamer, the Basic Attack DMG Bonus for Lingyang's next Basic Attack is increased by 100%.
While the source of the materials can be quickly found in the game, when it comes Coriolus you will have to gather them from the map. Check our Interactive map to find them quickly:
Review
Can Fly!
Unique playstyle not found anywhere else
Gains the most free stats from his baseline S0 kit of any character thanks to his Ultimate boost
Button mashing combo that is hard to mess up
Can juggle enemies in the air (excluding elites and bosses), comboing them continuously and rendering them immobile
Can ignore some boss and enemy mechanics while in the air
Falls slightly behind other damage dealers with a similar role
Flying can be disorienting for some players
Flying mobility is somewhat limited, making dodging, retargeting and moving while airborne harder without practice
Some bosses have unusual hitboxes which can make striking them while airborne a challenge, resulting in damage losses
Takes more time to get used to and learn than many other characters
Lingyang is a 5-star Glacio Gauntlet wielder DPS that is most often played in Hyper Carry teams. As Lingyang deals the majority of his damage during his Ultimate burst window, which takes up a considerable amount of field time incentivizing him being played with supports to buff him to the max before using his Ultimate Skill. Lingyang also has very little incentive to switch out during his Ultimate burst window with it often resulting in a damage loss meaning you’ll want to pair him with characters that can give him the field time he needs.
Lingyang recharges his Forte Gauge with his second Resonance Skill, Intro Skill and Ultimate Skill, though an interesting thing to note is that his Forte Gauge can be completely filled by performing his Intro followed by his Ultimate Skill once. This allows players to bypass having to use his Basic Attacks and Resonance Skill to generate Forte Gauge. Once full, he can perform a Heavy Attack to enter Striding Lion state, sending him airborne and enhancing all of his abilities for a short duration. It is during this state that Lingyang’s DPS potential is at maximum and should be played attentively giving him all the buffs and support he needs during it.
Lingyang features two Resonance Skills with no cooldown. The first Resonance Skill; Ancient Arts is a simple punch that deals a small amount of Glacio damage to its target, though it is rarely used. His second Resonance Skill; Furious Punches can be only utilized after he has either used Basic Attack 3/4/5 or his Special Basic Attack - Feral Roars. This skill also deals a small amount of Glacio damage, however it generates a significant amount of his Forte Gauge along with allowing him to follow it up with Basic Attack 3 directly. This allows you to quickly juggle his Basic Attack 3 and Furious Punches, quickly filling his Forte Gauge.
His Ultimate deals a large strike in front of him, causing Glacio damage, generating Concerto Energy and a major portion of his Forte Gauge. It also increases his Glacio damage by 50% and further empowers his Forte Gauge empowerment to increase its duration.
In regards to field time, he is required to stay for the entire duration of his Ultimate enhanced Forte, which allows him to bring solid burst damage during this window. He has a unique aerial combat flair which while makes you immune to some ground attacks, also makes some significantly harder to dodge in return. This can be a drawback of his combat style, as it takes time to become accustomed to it, making actions like hitting enemies, repositioning and target changes harder to execute. Similar to Jiyan, he lacks the opportunity to leave the field mid-rotation as it causes him to lose a considerable amount of damage, making him more suited to the Hyper Carry archetype as mentioned earlier.
Lingyang is a mixed bag when it comes to play difficulty. On one hand, he is easy to play in the sense that all he requires is building enough Resonance Energy to use his Ultimate then unload all the attacks he can to maximize his damage during the burst window. On other hand, his unique Aerial combat makes it rough to navigate him, and it takes extra practice to master. Having to learn timing to dodge attacks and discern which attacks will hit you or not while airborne contributes massively to his low usage among players.
As a Main DPS he will prefer damage maximization. As such, you can equip him with damage-focused Echo and set.
Overall, due to Lingyang’s damage being on the lower side of 5-stars, combined with his unique airborne gameplay that requires extra work to manage, he lags behind in usage compared to most other DPS in endgame.
This tier list assesses characters based on their combat potential in Wuthering Waves current most demanding content Tower of Adversity (ToA). ToA is a mode similar to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires multiple teams, strong Echoes and good Weapons. This mode offers a reasonable mix of Boss encounters (single target), Elite packs (2-3 targets) and AoE scenarios (5+ Targets), allowing multiple characters to find a niche but in the end, there's a bias toward single target focused characters at the top-end.
Please keep in mind Wuthering Waves is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Wuthering Waves is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.
Tower of Adversity
Lingyang guide videos aren't available yet.
Build
104.13%
Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%
100%
Stats at Level 90: ATK: 587 | ATK: 36.4%
84.87%
Stats at Level 90: ATK: 462 | ATK: 18.2%
82.45%
Stats at Level 90: ATK: 412 | ATK: 30.3%
82.06%
Stats at Level 90: ATK: 412 | CRIT Rate: 20.2%
100.00%
2 Set: ATK increases by 10%.
5 Set: While on the field, ATK increases by 5% every 1.5s, stacking up to 4 times. Outro Skill DMG increases by 60%.
95.15%
2 Set: Glacio DMG increases by 10%.
5 Set: Upon using Basic Attack or Heavy Attack, Glacio DMG increases by 10%, stacking up to three times, lasting for15s.
92.43%
2 Set: Glacio DMG increases by 10%.
5 Set: Upon using Basic Attack or Heavy Attack, Glacio DMG increases by 10%, stacking up to three times, lasting for15s.
2 Set: ATK increases by 10%.
5 Set: While on the field, ATK increases by 5% every 1.5s, stacking up to 4 times. Outro Skill DMG increases by 60%.
89.26%
2 Set: Glacio DMG increases by 10%.
5 Set: Upon using Basic Attack or Heavy Attack, Glacio DMG increases by 10%, stacking up to three times, lasting for15s.
2 Set: Energy Regen increases by 10%.
5 Set: Upon using Outro Skill, ATK of the next Resonator increases by 22.5% for 15s.
88.42%
2 Set: ATK increases by 10%.
5 Set: While on the field, ATK increases by 5% every 1.5s, stacking up to 4 times. Outro Skill DMG increases by 60%.
2 Set: Energy Regen increases by 10%.
5 Set: Upon using Outro Skill, ATK of the next Resonator increases by 22.5% for 15s.
Echoes in Wuthering Waves are an essential part of the character rotations, granting a large amount of Resonance Energy and damage but at the cost of high field time for the most powerful ones. But by using some Echoes right before you're about to switch out on the character, you're able to move to your next character while your previous one is still in the echo animation - it’s what we call an Echo Swap Cancel.
Echo Swap Cancel is almost always the optimal way to use Echoes, and will result in big reductions in character field time and large increases to DPS, but not all of the most powerful Echoes can be swap cancelled in this way. For example, the Feilian Beringal (Aero), Dreamless (Havoc), Tempest Mephis (Electro), Mourning Aix (Spectro), and Infernal Rider (Fusion) Echoes can all be Swap Cancelled.
The remaining element, so Glacio while having powerful Echoes has none powerful enough that can be swap cancelled, and to make things worse, no Echoes that generate sufficient Energy and damage for their field time investment.
The result of this is that you can expect Glacio characters to have higher field time and lower DPS in calculations than their other elemental counter parts until they receive better Echoes to use.
Freezing Frost
Easy to use Echo that deals decent total damage in a small AoE, has good resonance energy generation and on top of all that inflicts a small crowd control freeze effect on hit enemies. The gigantic downside of this Echo is that, unlike most other powerful echoes, you must fully use its entire effect with no good opportunity to perform a switch cancel.
This one flaw means you'll be spending close to 3 seconds using this Echo each activation - compared to the near instantaneous echo activation's of most other elements. In endgame with highly invested characters, the time required to make use of this echo can actually result in a damage loss in an overall rotation, making this echo only recommended in the early game before high investment or for its AoE or freezing effects.
Alternative Glacio main echo to Lampylumen Myriad that offers a little bit of damage but without demanding any field time at all. Thanks to the low cooldown of this echo you can use it twice in the time most other echoes can be used once. Not a great choice but currently one of the best Glacio has.
Cannot be used while airborne (relevant specifically for Lingyang burst rotation).
Lingering Tunes
Very easy echo to use that should be used at the very beginning of the burst window right after the Intro. Thanks to its instant cast there is no thinking required and you can enjoy your ATK% boost and some nice burst damage.
Substats: Energy Regeneration (Until Breakpoint) >= CRIT RATE = CRIT DMG > ATK% > Flat ATK
Important! CRIT DMG has base value of 150% and Energy Regen has a base value of 100% when you check them in game. The recommended values below don't include the base value but rather show how much on top of it you need to obtain.
ATK: 2000-2600+
HP: 15000+
DEF: 1200+
GLACIO DMG%: 42%-72%+
CRIT RATE%: 50-70%+
CRIT DMG% 100-140%+
Energy Regeneration (Minimum): 10-25%
Lingyang only has one mode of play and that is going all in on his ultimate burst window with little to no warm-up needed. To make this work, getting the appropriate amount of Energy Regen is essential. How much you'll need will vary from team to team and depending on which main Echo you opt to use, but we recommend 10-25% just to be safe,
If you find your Lingyang missing out on your ultimate, you may need a bit more - or to reassess your team comp, echo choice, or rotations.
Below you can find the order of leveling the abilities for Lingyang.
Forte Circuit
Res. Liberation
Intro Skill
Res. Skill
Basic Attack
Gameplay and teams
This is the optimal rotation for the character. The total time needed to perform it is 13.47 seconds. When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed.
COMBO REQUIREMENTS
Unlike other characters, Lingyang can directly jump into action without any Warm-Up phase. Only thing to focus outside of his Ultimate burst combo is ensuring usage of Echo at appropriate time, that is, if Buff Echo, use it right before burst combo execution, if direct damage Echo (such as Glacial Predator), use it whenever off cooldown.
BURST COMBO
Lingyang’s combo is incredibly simple, just make sure you have full energy available on him before Swapping to him and enter with his Intro to generate a portion of his Forte Gauge required. Follow it up with his Ultimate and perform a Heavy Attack to become airborne.
While airborne, alternate between using a single Basic Attack and a single Resonance Skill to take advantage of his Inherent Skill: Diligent Practice. Ensure that you do not chain 2 of same type together while alternating between them, as it is very easy to accidentally do the same and lose damage overall.
Under ideal circumstances, you can execute 9 independant attacks during his Ultimate duration, but if you get Stunned or use Dodge, this number will reduce. While the damage loss from this isn’t a disaster, you may need to spend extra time building energy via other characters to make up for it. While his Ultimate is on cooldown or he lacks the energy, utilize that time on the rest of the team recharging their Concerto Energy and preparing buffs for his next burst combo.
- Echo (Use before combo but refer to Echo recommendations for exact specifics for your chosen Echo)
- Intro
- Ultimate
- Heavy Attack: Glorious Plunge (Used to enter Forte and become airborne)
- Basic Attack: Feral Gyrate P1
- Skill: Mountain Roamer
- Basic Attack: Feral Gyrate P2
- Skill: Mountain Roamer
- Basic Attack: Feral Gyrate P1
- Skill: Mountain Roamer
- Basic Attack: Feral Gyrate P2
- Skill: Mountain Roamer
- Basic Attack: Feral Gyrate P1
- Basic Attack: Stormy Kicks
- Mid-Air Attack: Tail Strike
- Outro
Lingyang is our only Glacio Main damage dealer currently, making him an obvious choice to take advantage of Zhezhi's outro Glacio DMG Amplification. Lingyang's longer rotations without quick swaps also have no issues working well with Zhezhi's infrequent but quick rotations she executes every 25 seconds. Both Zhezhi and Lingyang synergise decently but more importantly each allow eachother to take up exactly how much field time they want.
A large bulk of Lingyang's damage during his ultimate are Basic Attacks which Sanhua can buff with her Outro skill - that increases Basic ATK DMG by 38% "Deepen", increasing Lingyang damage substantially. Sanhua's Outro is excellent but her field time is also some of the shortest of the game allowing Lingyang and the support of your choosing more time for themselves or simply a faster rotation. At higher Sequences Sanhua's supportive capabilities only improve further specially at Sequence 6 offering a 20% ATK team wide buff.
Verina as a healing support can easily accommodate running the 5P Rejuvenating Glow set alongside a Bell-Borne Geochelone echo, offering the team a wide array of offensive and defensive buffs already bringing a tonne of worth just from that alone.
Additionally Verina's many rotational options to access her Ultimate and Concerto are all fast and relatively easy to execute, leaving ample field time for the rest of team mates to execute their combos. Verina's Outro is by far the most flexible and powerful Outro in the game granting all allies 15% generic DMG% "Deepen" for 30 seconds. Most units only grant 1 type and only for the very next unit to switch in locking them into staying on field less they lose the buff but Verina grants it to all allies completely unrestricted.
On top of this Verina grants an additional 20% ATK and a Cheat Death ability preventing one death every 10 minutes. She's universal, flexible, takes little field time and outstanding in every team.
Shorekeeper is incredibly flexible thanks to her generic buffs, lingering Outro amplification and relatively low field time requirements after her first rotation. Because of she she can be played as a support in most team compositions to great effect.
Calculations
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables and also the skill of the player is important - if you can't consistently perform the character's rotation, their damage will suffer.
As usual, don't compare the numbers between characters - especially between Main DPS and Hybrids as they fulfill different roles in the team.
The numbers below show the character's DPS (Damage Per Second) and DMG (total damage done). When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed. Listed character calculations are done without buffs or any damage contribution from teammates (full solo). They only include what the character, their Weapon, Echo and gear are capable of during their ideal Burst or Concerto rotation when starting with their Intro and Resonance Liberation available.
Rotation time: 13.47s
Here's the rotation we have used to calculate the DPS (Damage Per Second) shown above. The total time needed to perform the rotation is 13.47 seconds.
BURST COMBO
Lingyang’s combo is incredibly simple, just make sure you have full energy available on him before Swapping to him and enter with his Intro to generate a portion of his Forte Gauge required. Follow it up with his Ultimate and perform a Heavy Attack to become airborne.
While airborne, alternate between using a single Basic Attack and a single Resonance Skill to take advantage of his Inherent Skill: Diligent Practice. Ensure that you do not chain 2 of same type together while alternating between them, as it is very easy to accidentally do the same and lose damage overall.
Under ideal circumstances, you can execute 9 independant attacks during his Ultimate duration, but if you get Stunned or use Dodge, this number will reduce. While the damage loss from this isn’t a disaster, you may need to spend extra time building energy via other characters to make up for it. While his Ultimate is on cooldown or he lacks the energy, utilize that time on the rest of the team recharging their Concerto Energy and preparing buffs for his next burst combo.
- Echo (Use before combo but refer to Echo recommendations for exact specifics for your chosen Echo)
- Intro
- Ultimate
- Heavy Attack: Glorious Plunge (Used to enter Forte and become airborne)
- Basic Attack: Feral Gyrate P1
- Skill: Mountain Roamer
- Basic Attack: Feral Gyrate P2
- Skill: Mountain Roamer
- Basic Attack: Feral Gyrate P1
- Skill: Mountain Roamer
- Basic Attack: Feral Gyrate P2
- Skill: Mountain Roamer
- Basic Attack: Feral Gyrate P1
- Basic Attack: Stormy Kicks
- Mid-Air Attack: Tail Strike
- Outro
And here are the Echoes and Weapons used in the calculations.
Stats at Level 90: ATK: 587 | ATK: 36.4%
2 Set: ATK increases by 10%.
5 Set: While on the field, ATK increases by 5% every 1.5s, stacking up to 4 times. Outro Skill DMG increases by 60%.
Substats: ATK (45%), CRIT Rate (42%), CRIT DMG (84%), Energy Regen (9.6%)
Echoes in Wuthering Waves are an essential part of the character rotations, granting a large amount of Resonance Energy and damage but at the cost of high field time for the most powerful ones. But by using some Echoes right before you're about to switch out on the character, you're able to move to your next character while your previous one is still in the echo animation - it’s what we call an Echo Swap Cancel.
Echo Swap Cancel is almost always the optimal way to use Echoes, and will result in big reductions in character field time and large increases to DPS, but not all of the most powerful Echoes can be swap cancelled in this way. For example, the Feilian Beringal (Aero), Dreamless (Havoc), Tempest Mephis (Electro), Mourning Aix (Spectro), and Infernal Rider (Fusion) Echoes can all be Swap Cancelled.
The remaining element, so Glacio while having powerful Echoes has none powerful enough that can be swap cancelled, and to make things worse, no Echoes that generate sufficient Energy and damage for their field time investment.
The result of this is that you can expect Glacio characters to have higher field time and lower DPS in calculations than their other elemental counter parts until they receive better Echoes to use.
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