Bloom Bearer from the Black Shores, Camellya is a laid-back character free from shackles, with her personal aroma of "danger." Intrigued by the belief in fate, she wanders the lands of her own accord, following such a chain of scenarios and its vague guidance.
To learn more about Camellya check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Camellya has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review update
Patch 1.4
Last major build/calcs update
Patch 2.2
Last profile update*
December 31st, 2025
*Profile update means smaller edits to echoes, stats, synergies or teams that don't require new calculations.
To learn more about Camellya check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Gameplay and teams
Calculations
Profile
Burgeoning
Basic Attack
Perform up to 5 consecutive attacks, dealing Havoc DMG.
After performing Basic Attack Stage 3 or Heavy Attack Pruning, hold Normal Attack Button to continuously strike the target, dealing Havoc DMG.
Basic Attack Stage 4 is automatically followed by Basic Attack Stage 5.
Heavy Attack
Consume STA to attack the target, dealing Havoc DMG.
Plunging Attack
Consume STA to perform Plunging Attack, dealing Havoc DMG.
Dodge Counter
Use Basic Attack right after a successful Dodge to attack the target, dealing Havoc DMG.
Valse of Bloom and Blight
Crimson Blossom
Attack the target, dealing Havoc DMG (considered Basic Attack DMG), then enter Blossom Mode.
This attack can be performed in mid-air.
Blossom Mode
Unable to move in Blossom Mode;
Basic Attack and Heavy Attack Pruning are replaced by Basic Attack Vining Waltz: chain together 4 consecutive attacks, dealing Havoc DMG, considered Basic Attack DMG.
When performing Vining Waltz Stage 3, hold Normal Attack Button to cast Blazing Waltz that deals Havoc DMG before automatically performing Vining Waltz Stage 4.
Dodge Counter is replaced by Dodge Counter Atonement. Normal Attack Button right after a successful Dodge to attack the target, dealing Havoc DMG, considered Basic Attack DMG.
Resonance Skill is replaced by Resonance Skill Floral Ravage. Casting Floral Ravage deals Havoc DMG, considered Basic Attack DMG.
Resonance Skill Floral Ravage can be cast in mid-air.
Blossom Mode ends after casting Resonance Skill Floral Ravage.
Blossom Mode ends after using the Levitator.
Jump is replaced with Basic Attack Vining Ronde. Jump to attack the target at the cost of STA, dealing Havoc DMG (considered Basic Attack DMG). This ends the Blossom Mode.
Using Basic Attack Vining Waltz and Basic Attack Blazing Waltz in mid-air consumes STA.
Casting Resonance Skill Floral Ravage doesn't restore STA.
Consume STA continuously to stay suspended on the vines.
Fervor Efflorescent
Attack the target, dealing Havoc DMG.
This attack can be performed in mid-air.
Vegetative Universe
Hitting a target with Normal Attack, Basic Attack Vining Waltz, Basic Attack Blazing Waltz, Basic Attack Vining Ronde, Dodge Counter Atonement , Resonance Skill Crimson Blossom, and Resonance Skill Floral Ravage consumes Crimson Pistils. The Energy Regen Multiplier of this attack is increased by 150%.
Consuming 10 Crimson Pistils recovers 4 Concerto Energy and obtains 1 Crimson Bud(s). Each bud lasts for 15s, stacking up to 10 times.
Forte Circuit: Ephemeral
When Concerto Energy is fully recovered, and Ephemeral is not on Cooldown, Resonance Skill is replaced with Ephemeral.
Casting Ephemeral consumes 70 Concerto Energy and deals Havoc DMG to the targets. This damage is considered Basic Attack DMG.
Camellya enters Budding Mode after casting Ephemeral.
This can be cast in mid-air.
Budding Mode
Sweet Dream: Increase the DMG Multiplier of Normal Attack, Basic Attack Vining Waltz, Basic Attack Blazing Waltz, Basic Attack Vining Ronde, Dodge Counter Atonement, Resonance Skill Crimson Blossom, and Resonance Skill Floral Ravage by 50%.
Casting Ephemeral consumes all Crimson Buds. Each Crimson Bud consumed additionally increases the DMG Multiplier of Sweet Dream by 5%, up to 50%.
When in Budding Mode, Camellya cannot gain Crimson Buds.
When in Budding Mode, the Energy Regen Multiplier of Normal Attack, Basic Attack Vining Waltz, Basic Attack Blazing Waltz, Basic Attack Vining Ronde, Dodge Counter Atonement, Resonance Skill Crimson Blossom, and Resonance Skill Floral Ravage is reduced to 0%.
Budding Mode ends when Camellya is switched off the field.
Budding Mode ends when all Crimson Pistils are consumed.
Crimson Pistil
Camellya can hold up to 100 Crimson Pistils.
Casting Intro Skill Everblooming recovers 100 Crimson Pistils.
Activating Forte Circuit's Ephemeral recovers 100 Crimson Pistils.
Seedbed
Gain 15% Havoc DMG Bonus. DMG dealt by Heavy Attack Pruning is now considered Basic Attack DMG.
Epiphyte
Gain 15% Basic DMG Bonus. Gain increased resistance to interruption when casting Basic Attack, Basic Attack Vining Waltz, and Basic Attack Blazing Waltz.
Everblooming
Attack the target, dealing Havoc DMG.
Twining
Attack the target, dealing Havoc DMG equal to 329.24% of Camellya's ATK.
After activating Forte Circuit's Ephemeral, the next Outro Skill Twining deals additional Havoc DMG equal to 459.02% of Camellya's ATK.
Sequence Node 1
Casting Intro Skill Everblooming increases Camellya's Crit. DMG by 28% for 18s. This effect can be triggered once every 25s.
Immune to interruptions while casting Ephemeral.
Sequence Node 2
The DMG Multiplier of Resonance Skill Ephemeral is increased by 120%.
Sequence Node 3
The DMG Multiplier of Resonance Liberation Fervor Efflorescent is increased by 50%. When in Budding Mode, Camellya's ATK is increased by 58%.
Sequence Node 4
Casting Everblooming gives all team members 25% Basic Attack DMG Bonus for 30s.
Sequence Node 5
The DMG Multipliers of Intro Skill Everblooming is increased by 303% and Outro Skill Twining is increased by 68%.
Sequence Node 6
The DMG Multiplier of Forte Circuit's Sweet Dream is additionally increased by 150%.
Forte Circuit Perennial: Within 15s after casting Ephemeral, if Concerto Energy is full and Perennial is not on cooldown, Resonance Skill is replaced with Perennial.
Casting Perennial consumes 50 Concerto Energy and recovers 50 Crimson Pistils, dealing Havoc DMG equal to 100% of Ephemeral DMG, considered Basic Attack DMG. This skill can be cast once every 25s.
Camellya enters Budding Mode after casting Perennial and removes all Crimson Buds. The bonus DMG Multiplier granted by Forte Circuit's Sweet Dream is increased to 250%.
Immune to interruptions when casting Perennial.
While the source of the materials can be quickly found in the game, when it comes Nova you will have to gather them from the map. Check our Interactive map to find them quickly:
Review
Please keep in mind Wuthering Waves is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Wuthering Waves is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.
Tower of Adversity
Tower of Adversity (Sig)
Whimpering Wastes
Whimpering Wastes (Sig)
Excellent AoE damage in a large radius making her one of the top AoE DPS.
Easy to understand and play with a little bit of practice.
Still capable of dealing great damage even without access to her Ultimate - unlike other characters.
Gains Interruption resistance throughout the majority of her combo.
Spin to Win.
Less mobile than other characters during her rotation due to her kit requiring her to channel abilities or be Airborne most of the time.
May have less efficient rotations against highly mobile enemies due to her channeled abilities missing some of their duration due to enemy movement.
Missing a portion of (or entire) abilities interrupts her vital Concerto Energy generation, meaning you'll need to add in other abilities to compensate.
Trust me, you can't fix her.
Camellya is a 5-star Havoc Sword wielder who specializes in dealing overwhelming Basic Attack-focused AoE damage. She fulfills a similar role to Jiyan in teams - a Hyper Carry with high field time requirements and an AoE wrecking ball. However what she differs in, is that she is far less reliant on her Ultimate, and as a Basic Attack user, she works best with different teammates. Furthermore, she possesses the ability to generate an unparalleled amount of Concerto Energy and then use it to activate Special Abilities to empower her kit dramatically. She is also currently the only character in-game who is able to consume Concerto outside of Outro and Intro Skill and doing so is part of her strongest rotations. With that said let's learn how to generate and spend that Concerto for maximum damage!
Camellya is a character that's all about specialized Airborne states and the enhanced abilities and buffs they come up with. As such, gaining access to (and executing optimal combos within them) is her main goal. She has access to two specialized states - the weaker “Blossom Mode” and the more powerful “Budding Mode”. Entering either state launches Camellya Airborne and keeps her there until she exits herself with an appropriate ability. Both of these modes restrict her movement to Dashes and Dash-based attacks only. “Blossom Mode” lasts indefinitely or until canceled, whereas the “Budding Mode” only remains active for a short while. “Blossom mode” and the enhanced abilities it offers are easily accessible at almost all times during combat and is superior in almost every way to her standard Ground-based mode of play. “Budding Mode” in contrast offers a similar array of enhanced attacks but is much harder to enter - requiring Concerto Energy to do so - but in return, it grants her incredibly potent buffs while active. Based on this her basic play pattern is as follows:
Enter “Blossom Mode”.
Execute Enhanced Abilities until enough Concerto Energy is generated.
Enter “Budding Mode”.
Execute Buffed Enhanced Abilities until forced to exit.
Now, with the basics covered let's break down each of her abilities to get into specifics.
Her Resonance skill “Crimson Blossom” has a 4-second cooldown, deals damage, and causes her to become Airborne, immediately entering “Blossom Mode”. While in “Blossom Mode” or “Budding Mode” each of the following abilities is enhanced:
Basic Attacks 1, 2, 3, 4, 5 –> Vining Waltz 1, 2, 3, 4
Basic/Heavy Attack (Hold) –> Blazing Waltz
Resonance Skill –> Floral Ravage
Dodge Counter –> Atonement
Jump –> Vining Ronde
As we’ve learned already, each enhanced ability is much stronger than the original. Her enhanced Basic Attack - Vining Waltz is the bread and butter of her combo. It causes her to dash toward targets while performing Spinning Whipping attacks that target all enemies in a wide arc around her. Using all 4 parts of this attack is optimal, but after the 3rd attack, she has the option to press and hold the Basic Attack to begin spinning in place performing Blazing Waltz instead, which deals tremendous damage to all targets in range over its duration. Blazing Waltz is almost always a worthwhile addition to every Basic Attack combo making the heart of her rotation.
Skill: Basic Attack: Vining Waltz 1
Skill: Basic Attack: Vining Waltz 2
Skill: Basic Attack: Vining Waltz 3
Skill: Blazing Waltz (Full Channel)
Skill: Basic Attack: Vining Waltz 4
Her enhanced Resonance Skill - Floral Ravage shares the same 4-second cooldown as Crimson Blossom, deals damage, and causes her to immediately exit “Blossom Mode” and become Ground-based once again. Floral Ravage is best used as a finisher and should be only used when you’re prepared to wait-out the cooldown to get Airborne and access “Blossom Mode” again via Crimson Blossom or are about to switch Camellya off the field.
Her enhanced Dodge Counter isn’t important to her core rotation but can be used when Dodging is necessary and is useful for Concerto Energy generation if you find yourself in need of (which as we’ll find out when we get to her Forte explanation, that it can be quite an important tool to have in your arsenal)
Similar to her Dodge Counter her enhanced “Jump” is also situationally useful for Concerto Energy generation, but moves her position much higher into the air making targeting more challenging - often needing to execute her Mid-Air Attack to reposition.
Her Forte Gauge is next and it does a lot. The main component of her Forte is a resource called “Crimson Pistils” which can be tracked on the Forte Gauge itself. Camellya can hold up to 100 “Crimson Pistils” at a time and can recover 100 of them via either her Intro Skill or her Special Forte Ability - Ephemeral. When Camellya has “Crimson Pistils” and uses any of the following abilities she consumes them for bonuses:
Any Ground-based Normal Attack (Basic, Heavy, Mid-Air, Dodge Counter)
Basic Attack: Vining Waltz
Basic Attack: Blazing Waltz
Jump: Vining Ronde
Dodge Counter: Atonement
Skill: Crimson Blossom
Skill: Floral Ravage
Each ability consumes a varying amount of “Crimson Pistils” but when any attack does so, its Energy Regen Multiplier increases by 150% for that attack. Additionally, for every 10 “Crimson Pistils” consumed Camellya gains 4 Concerto Energy plus another resource called “Crimson Buds” which can be stacked up to 10 times and which we’ll use in a bit (100 “Crimson Pistils” = 10 “Crimson Buds” stacks).
The other function of Camellya’s Forte is granting her access to the alternative enhanced Resonance Skill - Ephemeral we mentioned earlier. Ephemeral deals massive Havoc damage with a huge 25-second cooldown and a whopping 100 Concerto Energy activation requirement. Upon acquiring 100 Concerto Energy - and as long as it’s not on cooldown - her Resonance Skill will be converted to Ephemeral automatically. Using it consumes 70 Concerto Energy leaving you with 30 left, recovers all 100 “Crimson Pistils” and causes her to enter “Budding Mode”.