Rover (Havoc)Build and Guide

Character
Introduction

Rover (Havoc) is a 5 rarity character from the
Havoc
Havoc element who uses the Sword type weapon.

Awakened with an unknown past, Rover embarks on a journey to uncover the truths. As secrets are unveiled, Rover establishes deeper connections with the world.

To learn more about Rover (Havoc) check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

Rover (Havoc) has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Last updated

Rover (Havoc) profile has been last updated on June 28th, 2024.

To learn more about Rover (Havoc) check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Gameplay and teams

Calculations

Profile

Skills
Active skills
Passive skills
Concerto skills
Basic Attack

Tuneslayer

Basic Attack

Rover-Havoc performs up to 5 consecutive attacks, dealing Havoc DMG.

Heavy Attack

Rover-Havoc consumes Stamina to attack, dealing Havoc DMG. Use Basic Attack after casting Heavy Attack to cast Basic Attack IV.

Mid-air Attack

Rover-Havoc consumes Stamina to cast a Mid-Air Plunging Attack, dealing Havoc DMG.

Dodge Counter

Use Basic Attack after a successful Dodge to attack the target, dealing Havoc DMG.

Lv. 1
Part 1 Damage
28.50%
Part 2 Damage
28.50%*2
Part 3 Damage
42.75%
Part 4 Damage
20.27%*3
Part 5 Damage
47.50%*2
Heavy Attack Damage
48.00%
Mid-Air Attack Damage
58.90%
Dodge Counter Damage
90.25%
Heavy Attack Stamina Cost
25
Mid-Air Attack Stamina Cost
30
Resonance Skill

Wingblade

Transforms sound into feathers, dealing Havoc DMG.

Lv. 1
Skill Damage
144.00%*2
Cooldown
12
Con. Energy Regen
15
Resonance Liberation

Deadening Abyss

Gather the echoes between Rover's palms to attack a target, dealing Havoc DMG.

Lv. 1
Skill Damage
765.00%
Cooldown
16
Res. Energy Cost
125
Con. Energy Regen
20
Forte Circuit

Umbra Eclipse

Devastation

When "Umbra" is full, hold Basic Attack to cast Devastation to attack the target, dealing Havoc DMG, considered as Heavy Attack damage.

Dark Surge

After casting Devastation, Rover enters the Dark Surge state. In this state: Basic Attack is replaced with Enhanced Basic Attack, which performs up to 5 consecutive attacks, dealing Havoc DMG.

  • Heavy Attack is replaced with Enhanced Heavy Attack.

  • Use Basic Attack after casting Enhanced Heavy Attack to cast Heavy Attack Thwackblade to attack the target, dealing Havoc DMG, considered as Heavy Attack damage.

  • Use Basic Attack after casting Heavy Attack Thwackblade to cast Enhanced Basic Attack 3 to attack the target, dealing Havoc DMG.

  • Resonance Skill Wingblade is replaced with Resonance Skill Lifetaker, transforming sounds into blades to attack the target, dealing Havoc DMG.

Umbra

Rover can hold up to 100 points of Umbra.

Normal Attack Tuneslayer recovers Umbra on hit. Resonance Skill Wingblade recovers Umbra when cast. Resonance Skill Lifetaker recovers Umbra when cast. Intro Skill Instant of Annihilation recovers Umbra when cast.

Lv. 1
Devastation Damage
114.75%
Umbra: Basic Attack Part 1 Damage
28.35%
Umbra: Basic Attack Part 2 Damage
47.25%
Umbra: Basic Attack Part 3 Damage
78.30%
Umbra: Basic Attack Part 4 Damage
18.68%*3+56.03%
Umbra: Basic Attack Part 5 Damage
14.35%*4+57.38%
Umbra: Heavy Attack Damage
64.80%
Umbra: Thwackblade Damage
63.70%+5.00%*4
Umbra: Plunging Attack Damage
62.00%
Umbra: Dodge Counter Damage
159.30%
Umbra: Heavy Attack Stamina Cost
25
Umbra: Plunging Stamina Cost
30
Umbra: Lifetaker Damage
139.00%*2+5.00%*4
Umbra: Lifetaker Cooldown
12
Lifetaker Con. Energy Regen
15
Inherent Skill

Metamorph

In the Dark Surge state, Havoc DMG Bonus is increased by 20%.

Inherent Skill

Bleak Crescendo

While in the Dark Surge state, Basic Attack recovers 1 Resonance Energy when it hits a target, and this effect can be triggered once per second.

Intro Skill

Instant of Annihilation

Attack the target, dealing Havoc DMG.

Lv. 1
Skill Damage
100.00%
Con. Energy Regen
10
Outro Skill

Soundweaver

Summons a Havoc Field to attack a target, dealing 143.3% Havoc DMG to targets within range every 2s for 6s.

Resonance Chain (Dupes)
S1

Sequence Node 1

Resonance Skill DMG Bonus is increased by 30%.

S2

Sequence Node 2

Reset Resonance Skill's Cooldown when Rover enters the Dark Surge state by casting Heavy Attack Devastation.

S3

Sequence Node 3

In the Dark Surge state, Basic Attack V restores HP equal to 10% of total HP lost on hit.

S4

Sequence Node 4

Heavy Attack Devastation and Resonance Liberation Deadening Abyss reduces enemy Havoc RES by 10% for 20s on hit.

S5

Sequence Node 5

In the Dark Surge state, Basic Attack V deals an additional Havoc DMG equal to 50% of Basic Attack V damage.

S6

Sequence Node 6

In the Dark Surge state, Rover's Crit. Rate is increased by 25%.

Minor Fortes (Total)
Stat
Havoc DMG
+12%
ATK
ATK%
+12%
Stats
Include minor fortes
Lv. 90
Stat
HP
10825
Stat
ATK
413
Stat
DEF
1259
Stat
Max Energy
125
Stat
CRIT Rate
5%
Stat
CRIT DMG
150%
Stat
Healing Bonus
0%
Stat
Havoc DMG
0%
Upgrade Materials
Character Ascension (total)
  • 4x LF Whisperin Core
  • 12x MF Whisperin Core
  • 12x HF Whisperin Core
  • 4x FF Whisperin Core
  • 5x Mysterious Code
  • 60x Pecok Flower
  • 170 000 Shell Credits
Skill Upgrades (total)
  • 25x LF Whisperin Core
  • 28x MF Whisperin Core
  • 40x HF Whisperin Core
  • 57x FF Whisperin Core
  • 25x Inert Metallic Drip
  • 28x Reactive Metallic Drip
  • 55x Polarized Metallic Drip
  • 67x Heterized Metallic Drip
  • 26x Unwarranted Feather
  • 2 030 000 Shell Credits

While the source of the materials can be quickly found in the game, when it comes Pecok Flower you will have to gather them from the map. Check our Ascension material map guide to find them quickly:

Voice Actors
ENG
Jane Jackson / Chase Brown
JPN
Tanaka Minami / Toshiki Masuda
CN
Du QingQing / Ma Yang
KR
Song Ha Rim / Kim Sin Woo

Review

Mini-review

Havoc Rover is a free 5-star cleave DPS everyone can gain access to after completing Chapter 6 of the main story quest. Unlike most Main DPS, Havoc Rover does not specifically need their Ultimate to access most of their combos and instead relies on their Forte Gauge. Having said that their Ultimate hits like a freight train.

Using the Rover's Intro, Resonance Skill or standard Basic Attacks will grant them a portion of the Forte and once it's full it can be activated to enter a Dark Angel state. Within the state, the Forte Gauge will begin ticking down but while you're in it all your abilities are enhanced. Additionally, you can use your enhanced Resonance Skill to extend the duration of your Dark Angel state, allowing for even more enhanced abilities.

Rovers kit plays out in a builder-spender playstyle that spans roughly 16-18 seconds (when played as a main fielder) which is on the longer side for Main DPS but still acceptable. Their ultimate is strong but not needed, meaning they can switch in and crush whenever needed without downtime making them quite consistent similar to the other Havoc Main DPS Danjin.

On the surface, Havoc Rover has a fairly simple playstyle consisting almost entirely of a combination of Basic Attacks and Charged Basic Attacks without much room to mess up. However after unlocking Sequence 2 this can be turned on its head for huge gains which we'll get to in a moment. One of the advantages of utilizing a high field time traditional Main DPS rotation, consisting mostly of Basic Attacks is the ability to take better advantage of Deepen abilities such as Sanhua's 38% Basic Attack buff. Rover has not just Sanhua as an option for Deepen but also Danjin who can grant Rover a 23% Havoc Deepen buff.

After Sequence 2 is unlocked, Havoc Rover gains a tremendous boost to one of their alternative playstyles (shoutout to Zajef for sharing it with us), revolving around extreme burst damage thanks to the Sequence effect immediately resetting the cooldown of their Resonance Skill. This playstyle is more demanding, but thanks to Sequence 2 can push Rover to much greater heights when executed well.

This playstyle focuses on accumulating Resonance Energy and a portion of Havoc Rover's Forte Gauge with a strategically placed Skill during other characters' rotations - in preparation for an incredibly short insane burst damage sequence. If everything is prepared just right you can Intro into Rover, use your Resonance Skill, Heavy Attack to enter Dark Angel mode, cast your Resonance Liberation then instantly cast your Resonance Skill again, activate your echo Dreamless, and quickly switch cancel out. This combo yields truly terrifying burst damage and completely ignores Rover's Forte Gauge duration mechanic in favor of explosive results.

With Sequence 2 unlocked, you can use either rotation or a combination of both for top-tier performance but within each of them you absolutely should acquire the "Dreamless" echo which unlike other echoes is farmed in an instanced dungeon (Statue of the Crownless: Heart) that is unlocked after completing Chapter 6.

As the main character you can expect to get all of Rover's Sequences for free - all of which are useful but some of which substantially increase Rover's damage. Havoc Rover is a strong, reasonably easy-to-play character with multiple playstyles and team-building options, who will also get a power-up in future patches making them a strong choice.

Pros & Cons
Pros

  • Easy to play,

  • Decent damage output,

  • Has an alternative playstyle with one of the strongest burst damage in the game,

  • Not reliant on Ultimate,

  • Multiple support options that amplify their damage, making teambuilding easier,

  • Free Sequences (but limited to S2 in the 1.0 patch).

Cons

  • One of the longest on-field times in the game,

  • Can't unlock all their Sequences until patch 1.1 (or even longer),

  • On-field damage is just decent and it lags behind that of 5-star characters and 4-star ones with their Sequences activated.

Ratings

This tier list assesses characters based on their combat potential in Wuthering Waves current most demanding content Tower of Adversity (ToA). ToA is a mode similar to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires multiple teams, strong Echoes and good Weapons. This mode offers a reasonable mix of Boss encounters (single target), Elite packs (2-3 targets) and AoE scenarios (5+ Targets), allowing multiple characters to find a niche but in the end, there's a bias toward single target focused characters at the top-end.

Please keep in mind Wuthering Waves is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Wuthering Waves is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

T0.5

Tower of Adversity

Video guides

Build

Best Weapons

100%

Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%

Outstanding Sword choice, offering significantly higher base damage due to its 5★ rarity, as well as a stackable ATK% buff almost every character can effortlessly get 1 stack of (but with 2 also being easily achievable by most when played correctly). Additionally has a good amount of Energy Regen, which on most characters will allow one sub-stat of Energy Regen to be allocated elsewhere to increase damage even further. Best Sword choice across the board with only S5 4★ Swords having a chance to compete with it.

82.42%

Stats at Level 90: ATK: 412 | ATK: 30.3%

Exceptional all-around generic Sword gaining its bonus close to unconditionally as most Resonators almost always aim to make use of their Intro skill and very few characters spend more than 15 seconds on field during their duration.

80.01%

Stats at Level 90: ATK: 387 | ATK: 36.4%

Sword option for Heavy and Basic ATK users with an easy to trigger passive - with the only downside being its 10 second time limit. For characters that use their Skill multiple times per rotation, this downside is a non-issue but for Main DPS characters who take up a lot of field time and don't use their skill often this sword can lose value.

79.57%

Stats at Level 90: ATK: 412 | ATK: 30.3%

Powerful sword for Resonators spending minimal time on the field - the shorter the better. Best for Hybrid characters executing their rotation fast and infrequently, but less powerful on Main DPS characters that aim to spend extended time on field.

77.89%

Stats at Level 90: ATK: 387 | ATK: 36.4%

Sword with decent base stats but a passive that only activates after taking sufficient damage after which it offers a sizable increase Heavy Attack DMG. Primarily suitable only for berserker characters that sacrifice their life to deal damage like Danjin, but can be used strategically after multiple copies have been merged (only calculated with bonus active on characters that consume their life to deal damage).

71.63%

Stats at Level 90: ATK: 325 | ATK: 24.3%

Easily accessible 3★ weapon that despite having lower base attack makes up for it with a high ATK% bonus at higher dupes. It does not have enough stats to compete with 4-star weapons but is a reasonable option if it's all you have. The only downside is that the buff only lasts 10 seconds, meaning it may fall off in the hands of a Main DPS character who takes up more field time.
Best Echo Sets

100%

2 Set: Havoc DMG increases by 10%.

5 Set: Upon using Basic Attack or Heavy Attack, Havoc DMG increases by 7.5%, stacking up to four times for 15s.

91.34%

2 Set: Havoc DMG increases by 10%.

5 Set: Upon using Basic Attack or Heavy Attack, Havoc DMG increases by 7.5%, stacking up to four times for 15s.

2 Set: ATK increases by 10%.

5 Set: While on the field, ATK increases by 5% every 1.5s, stacking up to 4 times. Outro Skill DMG increases by 60%.

87.80%

2 Set: Havoc DMG increases by 10%.

5 Set: Upon using Basic Attack or Heavy Attack, Havoc DMG increases by 7.5%, stacking up to four times for 15s.

2 Set: Energy Regen increases by 10%.

5 Set: Upon using Outro Skill, ATK of the next Resonator increases by 22.5% for 15s.

Best Main Echoes

Echoes in Wuthering Waves are an essential part of the character rotations, granting a large amount of Resonance Energy and damage but at the cost of high field time for the most powerful ones. But by using some Echoes right before you're about to switch out on the character, you're able to move to your next character while your previous one is still in the echo animation - it’s what we call an Echo Swap Cancel.

Echo Swap Cancel is almost always the optimal way to use Echoes, and will result in big reductions in character field time and large increases to DPS, but not all of the most powerful Echoes can be swap cancelled in this way. For example, the Feilian Beringal (Aero), Dreamless (Havoc), Tempest Mephis (Electro), Mourning Aix (Spectro), and Infernal Rider (Fusion) Echoes can all be Swap Cancelled.

The remaining element, so Glacio while having powerful Echoes has none powerful enough that can be swap cancelled, and to make things worse, no Echoes that generate sufficient Energy and damage for their field time investment.

The result of this is that you can expect Glacio characters to have higher field time and lower DPS in calculations than their other elemental counter parts until they receive better Echoes to use.

Set

Sun-sinking Eclipse

One of the strongest burst damage Echoes in the game that also generates a sizeable chunk of Resonance Energy. What makes this Echo strong is that its damage is delivered in a massive 360 degree area around the target it fixates on and is immediately swap cancellable the second it's used with 0 downsides. When using this Echo, always use it and immediately switch out so it deals it's damage and finishes its animation while the caster of the Echo is off the field. Due to this fact this Echo is normally used outside of characters burst windows.

Best Echo Stats
4-3-3-1-1:
4 cost
CRIT DMG
CRIT DMG
CRIT Rate
CRIT Rate
3 cost
Stat
Havoc DMG
3 cost
Stat
Havoc DMG
1 cost
ATK
ATK%
1 cost
ATK
ATK%
4-4-1-1-1:
4 cost
CRIT Rate
CRIT Rate
4 cost
CRIT DMG
CRIT DMG
1 cost
ATK
ATK%
1 cost
ATK
ATK%
1 cost
ATK
ATK%

Substats: Energy Regeneration (Until Breakpoint) >= CRIT RATE = CRIT DMG > ATK% > Flat ATK

Comparison of 4-3-3-1-1 and 4-4-1-1-1
Echo setup comparison
Best Endgame Stats (Level 90)

Important! CRIT DMG has base value of 150% and Energy Regen has a base value of 100% when you check them in game. The recommended values below don't include the base value but rather show how much on top of it you need to obtain.

  • ATK: 1900-2300+

  • HP: 15000+

  • DEF: 1200+

  • HAVOC DMG%: 52%-82%+

  • CRIT RATE%: 50-75%+

  • CRIT DMG% 100-150%+

  • Energy Regeneration: 0-20%

    • How much energy regeneration you'll want on your S2+ Havoc Rover will depend on how you intend to play them. The longer you keep Rover on the field during their Umbra State, basic attacking the less energy regeneration you'll need.

    • If you intend to play Havoc Rover as a Hyper Carry or have them on-field during Umbra for 2 or more full basic attack sequences you can get away with 0 - 10% Energy regeneration and have access to your ultimate during each Umbra burst window when played correctly.

    • If you plan to play Havoc Rover as a Quick Swap damage dealer completing 1 or 0 full basic attack sequences during Umbra we recommend 10 - 20% Energy Regeneration.

    • It should be noted in all playstyles of Havoc Rover energy regeneration is never undesirable as their Ultimate has a fairly short cooldown and is always an excellent on-demand nuke so gaining access to it faster is never a bad thing - just a lesser priority than damage-focused stats.

Skill Priority

Below you can find the order of leveling the abilities for Rover (Havoc).

Quick Swap Variant

Res. Liberation

Forte Circuit

Res. Skill

Basic Attack

Intro Skill

Hyper Carry Variant

Forte Circuit

Res. Liberation

Res. Skill

Basic Attack

Intro Skill

Gameplay and teams

Rotation

This is the optimal rotation for the character. The total time needed to perform it is 11.3 seconds. When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed.

WARM UP

When awaiting cooldowns, building energy for Havoc Rover and cycling through your team for Concerto, aim to execute the following warm-up moves:

  • Your top priority when playing Havoc Rover is to ensure you use your Resonance Skill on cooldown in your down time between Umbra burst windows. Using at least 1 Resonance Skill in the warm-up phase before your Umbra phase will allow you to skip out on having to perform a large amount of un-enhanced Basics to build the Forte Gauge while also dealing more damage, generating more resonance and concerto energy. We recommend you weave Resonance Skill in between your remaining team mates rotations and abilities while awaiting your next burst combo.
  • In addition to using your Resonance Skill on cooldown, try to hit the enemy with a basic attack here and there especially so if you're using the 5P Havoc set. Doing so will most importantly keep all of your buffs active but also build additional resonance and concerto energy.

Havoc Rover has two different burst combos to choose from after unlocking their 2nd Sequence - both are viable and have their own pros, cons and playstyles. Also worth noting is that while Havoc Rover definitely benefits from a structured burst window containing perfectly sequenced abilities thanks to them gaining damage boosts during the Umbra state they are still perfectly viable using their abilities in a less structured manner - albeit at a noticeable damage loss. But it's much better to ensure you don't waste energy, cooldowns or Umbra than try and line up a perfect burst window every single time.

The only hard rule we recommend is aiming to always pair the use of Dreamless right after using your ultimate (of course try to use these abilities during Umbra state if possible though). Despite there being two combos listed, in combat you may find yourself using a combination of both depending on the situation at hand.

LONG BURST COMBO

Havoc Rover's long burst combo achieves higher total damage but over a longer duration and is suitable for team's where they are the sole damage dealer accompanied by two supportive characters. As long as you execute the warm-up you'll be able to move straight into Umbra following your Intro and standard skill ability after which aim to execute 2 full basic attack sequences followed by an Umbra skill to extend the Umbra state. After this use the remaining time within Umbra to use your ultimate and immediately after Dreamless echo straight into a swap cancel.

  • Intro
  • Skill
  • Heavy ATK: Devastation
  • Umbra: Basic P1
  • Umbra: Basic P2
  • Umbra: Basic P3
  • Umbra: Basic P4
  • Umbra: Basic P5
  • Umbra: Basic P1
  • Umbra: Basic P2
  • Umbra: Basic P3
  • Umbra: Basic P4
  • Umbra: Basic P5
  • Skill: Umbra: Lifetaker (Optionally Swap Cancel)
  • Ultimate
  • Echo (Dreamless Swap Cancel)
  • Outro
SHORT BURST COMBO

The Short Burst Combo achieves a large chunk of the damage of the burst combo but in a much shorter time and is suitable primarily for Quick Swap teams, containing another damage dealer within them that also desires field time to execute their own combos. This combo completely does away with all the basic attack sequences and instead focuses on only the highest damage abilities that can be executed in the shortest time with the least vulnerabilities.

  • Intro
  • Skill
  • Heavy ATK: Devastation
  • Skill: Umbra: Lifetaker (Optionally Swap Cancel)
  • Ultimate
  • Echo (Dreamless Swap Cancel)
  • Outro
Synergies

A large bulk of Rover (Havoc) damage are Basic Attacks which Sanhua can buff with her Outro skill - that increases Basic ATK DMG by 38% "Deepen", increasing Rover (Havoc) damage substantially. Sanhua's Outro is excellent but her field time is also some of the shortest of the game allowing Rover (Havoc) and the support of your choosing more time for themselves or simply a faster rotation. At higher Sequences Sanhua's supportive capabilities only improve further specially at Sequence 6 offering a 20% ATK team wide buff.

Verina as a healing support can easily accommodate running the 5P Rejuvenating Glow set alongside a Bell-Borne Geochelone echo, offering the team a wide array of offensive and defensive buffs already bringing a tonne of worth just from that alone.

Additionally Verina's many rotational options to access her Ultimate and Concerto are all fast and relatively easy to execute, leaving ample field time for the rest of team mates to execute their combos. Verina's Outro is by far the most flexible and powerful Outro in the game granting all allies 15% generic DMG% "Deepen" for 30 seconds. Most units only grant 1 type and only for the very next unit to switch in locking them into staying on field less they lose the buff but Verina grants it to all allies completely unrestricted.

On top of this Verina grants an additional 20% ATK and a Cheat Death ability preventing one death every 10 minutes. She's universal, flexible, takes little field time and outstanding in every team.

While Jianxin doesn't really have any buffs in her kit to improve the team's damage (besides the Deepen buff on Outro), she can be equipped with the healing weapon (Originite: Type IV) to allow her to easily trigger the Healing set (Rejuvenating Glow) and focus on her impressive gathering abilities while also providing buffs that come from the Healing set and Bell-Borne Echo.

But please keep in mind that this playstyle comes at the cost of her damage output and part of her kit - as you will mostly Quick Swap into her to use the gathering and trigger the buffs and then go back to the damage dealers.

If you don't have Verina, Baizhi is a good alternative with very similar buffs and capabilities albeit in a much more restricted fashion. Her Outro instead of buffing all units only buffs the next unit, her ATK% boost is only 20% and requires the on field character interact with a special collectable dropped by Baizhi on the ground, she takes up more field time, generates less concerto and resonance energy and heals less.

A downgrade across the board but still a potent option for all the same reasons of Verina just on a smaller scale. Verina can only be in one team if you have her at all so Baihzi is a good next pick.

Example Teams

Team #1 - Quick Swap

Team #2 - Quick Swap

Team #3 - Hyper Carry


Here's the Quick Swap team in action:

Gameplay notes

Rover (Havoc) gameplay notes aren't available yet. They will be added soon.

Calculations

Damage Profile
Rover (Havoc) damage profile
Damage Output
Additional information

The numbers below show the character's DPS (Damage Per Second) and DMG (total damage done). When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed. Listed character calculations are done without buffs or any damage contribution from teammates (full solo). They only include what the character, their Weapon, Echo and gear are capable of during their ideal Burst or Concerto rotation when starting with their Intro and Resonance Liberation available.

Rover (Havoc) in 1 Target scenario

Rotation time: 11.3s

Additional information

Comparison between the two rotations available to Rover (Havoc).

RotationDamageField timeDPS
Sustained on-field rotation372,71611.3032,984
Quick swap burst rotation277,0064.5261,285
Details about the calculations

Here's the rotation we have used to calculate the DPS (Damage Per Second) shown above. The total time needed to perform the rotation is 11.3 seconds.

WARM UP

When awaiting cooldowns, building energy for Havoc Rover and cycling through your team for Concerto, aim to execute the following warm-up moves:

  • Your top priority when playing Havoc Rover is to ensure you use your Resonance Skill on cooldown in your down time between Umbra burst windows. Using at least 1 Resonance Skill in the warm-up phase before your Umbra phase will allow you to skip out on having to perform a large amount of un-enhanced Basics to build the Forte Gauge while also dealing more damage, generating more resonance and concerto energy. We recommend you weave Resonance Skill in between your remaining team mates rotations and abilities while awaiting your next burst combo.
  • In addition to using your Resonance Skill on cooldown, try to hit the enemy with a basic attack here and there especially so if you're using the 5P Havoc set. Doing so will most importantly keep all of your buffs active but also build additional resonance and concerto energy.

Havoc Rover has two different burst combos to choose from after unlocking their 2nd Sequence - both are viable and have their own pros, cons and playstyles. Also worth noting is that while Havoc Rover definitely benefits from a structured burst window containing perfectly sequenced abilities thanks to them gaining damage boosts during the Umbra state they are still perfectly viable using their abilities in a less structured manner - albeit at a noticeable damage loss. But it's much better to ensure you don't waste energy, cooldowns or Umbra than try and line up a perfect burst window every single time.

The only hard rule we recommend is aiming to always pair the use of Dreamless right after using your ultimate (of course try to use these abilities during Umbra state if possible though). Despite there being two combos listed, in combat you may find yourself using a combination of both depending on the situation at hand.

LONG BURST COMBO

Havoc Rover's long burst combo achieves higher total damage but over a longer duration and is suitable for team's where they are the sole damage dealer accompanied by two supportive characters. As long as you execute the warm-up you'll be able to move straight into Umbra following your Intro and standard skill ability after which aim to execute 2 full basic attack sequences followed by an Umbra skill to extend the Umbra state. After this use the remaining time within Umbra to use your ultimate and immediately after Dreamless echo straight into a swap cancel.

  • Intro
  • Skill
  • Heavy ATK: Devastation
  • Umbra: Basic P1
  • Umbra: Basic P2
  • Umbra: Basic P3
  • Umbra: Basic P4
  • Umbra: Basic P5
  • Umbra: Basic P1
  • Umbra: Basic P2
  • Umbra: Basic P3
  • Umbra: Basic P4
  • Umbra: Basic P5
  • Skill: Umbra: Lifetaker (Optionally Swap Cancel)
  • Ultimate
  • Echo (Dreamless Swap Cancel)
  • Outro
SHORT BURST COMBO

The Short Burst Combo achieves a large chunk of the damage of the burst combo but in a much shorter time and is suitable primarily for Quick Swap teams, containing another damage dealer within them that also desires field time to execute their own combos. This combo completely does away with all the basic attack sequences and instead focuses on only the highest damage abilities that can be executed in the shortest time with the least vulnerabilities.

  • Intro
  • Skill
  • Heavy ATK: Devastation
  • Skill: Umbra: Lifetaker (Optionally Swap Cancel)
  • Ultimate
  • Echo (Dreamless Swap Cancel)
  • Outro

And here are the Echoes and Weapons used in the calculations.

Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%

2 Set: Havoc DMG increases by 10%.

5 Set: Upon using Basic Attack or Heavy Attack, Havoc DMG increases by 7.5%, stacking up to four times for 15s.

4 cost
CRIT DMG
CRIT DMG
3 cost
Stat
Havoc DMG
3 cost
Stat
Havoc DMG
1 cost
ATK
ATK%
1 cost
ATK
ATK%

Substats: ATK (50%), CRIT Rate (37.5%), CRIT DMG (75%)

Echoes in Wuthering Waves are an essential part of the character rotations, granting a large amount of Resonance Energy and damage but at the cost of high field time for the most powerful ones. But by using some Echoes right before you're about to switch out on the character, you're able to move to your next character while your previous one is still in the echo animation - it’s what we call an Echo Swap Cancel.

Echo Swap Cancel is almost always the optimal way to use Echoes, and will result in big reductions in character field time and large increases to DPS, but not all of the most powerful Echoes can be swap cancelled in this way. For example, the Feilian Beringal (Aero), Dreamless (Havoc), Tempest Mephis (Electro), Mourning Aix (Spectro), and Infernal Rider (Fusion) Echoes can all be Swap Cancelled.

The remaining element, so Glacio while having powerful Echoes has none powerful enough that can be swap cancelled, and to make things worse, no Echoes that generate sufficient Energy and damage for their field time investment.

The result of this is that you can expect Glacio characters to have higher field time and lower DPS in calculations than their other elemental counter parts until they receive better Echoes to use.