Awakened with an unknown past, Rover embarks on a journey to uncover the truths. As secrets are unveiled, Rover establishes deeper connections with the world.
To learn more about Rover (Havoc) check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Rover (Havoc) has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review update
Patch 1.0
Last major build/calcs update
Patch 1.3
Last profile update*
November 13th, 2024
*Profile update means smaller edits to echoes, stats, synergies or teams that don't require new calculations.
To learn more about Rover (Havoc) check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Gameplay and teams
Calculations
Profile
Tuneslayer
Rover-Havoc performs up to 5 consecutive attacks, dealing Havoc DMG.
Rover-Havoc consumes Stamina to attack, dealing Havoc DMG. Use Basic Attack after casting Heavy Attack to cast Basic Attack IV.
Rover-Havoc consumes Stamina to cast a Mid-Air Plunging Attack, dealing Havoc DMG.
Use Basic Attack after a successful Dodge to attack the target, dealing Havoc DMG.
Wingblade
Transforms sound into feathers, dealing Havoc DMG.
Deadening Abyss
Gather the echoes between Rover's palms to attack a target, dealing Havoc DMG.
Umbra Eclipse
When "Umbra" is full, hold Basic Attack to cast Devastation to attack the target, dealing Havoc DMG, considered as Heavy Attack damage.
After casting Devastation, Rover enters the Dark Surge state. In this state: Basic Attack is replaced with Enhanced Basic Attack, which performs up to 5 consecutive attacks, dealing Havoc DMG.
Heavy Attack is replaced with Enhanced Heavy Attack.
Use Basic Attack after casting Enhanced Heavy Attack to cast Heavy Attack Thwackblade to attack the target, dealing Havoc DMG, considered as Heavy Attack damage.
Use Basic Attack after casting Heavy Attack Thwackblade to cast Enhanced Basic Attack 3 to attack the target, dealing Havoc DMG.
Resonance Skill Wingblade is replaced with Resonance Skill Lifetaker, transforming sounds into blades to attack the target, dealing Havoc DMG.
Rover can hold up to 100 points of Umbra.
Normal Attack Tuneslayer recovers Umbra on hit. Resonance Skill Wingblade recovers Umbra when cast. Resonance Skill Lifetaker recovers Umbra when cast. Intro Skill Instant of Annihilation recovers Umbra when cast.
Metamorph
In the Dark Surge state, Havoc DMG Bonus is increased by 20%.
Bleak Crescendo
While in the Dark Surge state, Basic Attack recovers 1 Resonance Energy when it hits a target, and this effect can be triggered once per second.
Instant of Annihilation
Attack the target, dealing Havoc DMG.
Soundweaver
Summons a Havoc Field to attack a target, dealing 143.3% Havoc DMG to targets within range every 2s for 6s.
Sequence Node 1
Resonance Skill DMG Bonus is increased by 30%.
Sequence Node 2
Reset Resonance Skill's Cooldown when Rover enters the Dark Surge state by casting Heavy Attack Devastation.
Sequence Node 3
In the Dark Surge state, Basic Attack V restores HP equal to 10% of total HP lost on hit.
Sequence Node 4
Heavy Attack Devastation and Resonance Liberation Deadening Abyss reduces enemy Havoc RES by 10% for 20s on hit.
Sequence Node 5
In the Dark Surge state, Basic Attack V deals an additional Havoc DMG equal to 50% of Basic Attack V damage.
Sequence Node 6
In the Dark Surge state, Rover's Crit. Rate is increased by 25%.
While the source of the materials can be quickly found in the game, when it comes Pecok Flower you will have to gather them from the map. Check our Interactive map to find them quickly:
Review
Easy to play,
Decent damage output,
Has an alternative playstyle with one of the strongest burst damage in the game,
Not reliant on Ultimate,
Multiple support options that amplify their damage, making teambuilding easier,
Free Sequences (but limited to S2 in the 1.0 patch).
One of the longest on-field times in the game,
Can't unlock all their Sequences until patch 1.1 (or even longer),
On-field damage is just decent and it lags behind that of 5-star characters and 4-star ones with their Sequences activated.
Havoc Rover is a free 5-star cleave DPS everyone can gain access to after completing Chapter 6 of the main story quest. Unlike most Main DPS, Havoc Rover does not specifically need their Ultimate to access most of their combos and instead relies on their Forte Gauge. Having said that their Ultimate hits like a freight train.
Using the Rover's Intro, Resonance Skill or standard Basic Attacks will grant them a portion of the Forte and once it's full it can be activated to enter a Dark Angel state. Within the state, the Forte Gauge will begin ticking down but while you're in it all your abilities are enhanced. Additionally, you can use your enhanced Resonance Skill to extend the duration of your Dark Angel state, allowing for even more enhanced abilities.
Rovers kit plays out in a builder-spender playstyle that spans roughly 16-18 seconds (when played as a main fielder) which is on the longer side for Main DPS but still acceptable. Their ultimate is strong but not needed, meaning they can switch in and crush whenever needed without downtime making them quite consistent similar to the other Havoc Main DPS Danjin.
On the surface, Havoc Rover has a fairly simple playstyle consisting almost entirely of a combination of Basic Attacks and Charged Basic Attacks without much room to mess up. However after unlocking Sequence 2 this can be turned on its head for huge gains which we'll get to in a moment. One of the advantages of utilizing a high field time traditional Main DPS rotation, consisting mostly of Basic Attacks is the ability to take better advantage of Deepen abilities such as Sanhua's 38% Basic Attack buff. Rover has not just Sanhua as an option for Deepen but also Danjin who can grant Rover a 23% Havoc Deepen buff.
After Sequence 2 is unlocked, Havoc Rover gains a tremendous boost to one of their alternative playstyles (shoutout to Zajef for sharing it with us), revolving around extreme burst damage thanks to the Sequence effect immediately resetting the cooldown of their Resonance Skill. This playstyle is more demanding, but thanks to Sequence 2 can push Rover to much greater heights when executed well.
This playstyle focuses on accumulating Resonance Energy and a portion of Havoc Rover's Forte Gauge with a strategically placed Skill during other characters' rotations - in preparation for an incredibly short insane burst damage sequence. If everything is prepared just right you can Intro into Rover, use your Resonance Skill, Heavy Attack to enter Dark Angel mode, cast your Resonance Liberation then instantly cast your Resonance Skill again, activate your echo Dreamless, and quickly switch cancel out. This combo yields truly terrifying burst damage and completely ignores Rover's Forte Gauge duration mechanic in favor of explosive results.
With Sequence 2 unlocked, you can use either rotation or a combination of both for top-tier performance but within each of them you absolutely should acquire the "Dreamless" echo which unlike other echoes is farmed in an instanced dungeon (Statue of the Crownless: Heart) that is unlocked after completing Chapter 6.
As the main character you can expect to get all of Rover's Sequences for free - all of which are useful but some of which substantially increase Rover's damage. Havoc Rover is a strong, reasonably easy-to-play character with multiple playstyles and team-building options, who will also get a power-up in future patches making them a strong choice.
This tier list assesses characters based on their combat potential in Wuthering Waves current most demanding content Tower of Adversity (ToA). ToA is a mode similar to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires multiple teams, strong Echoes and good Weapons. This mode offers a reasonable mix of Boss encounters (single target), Elite packs (2-3 targets) and AoE scenarios (5+ Targets), allowing multiple characters to find a niche but in the end, there's a bias toward single target focused characters at the top-end.
Please keep in mind Wuthering Waves is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Wuthering Waves is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.
Tower of Adversity
Build
107.85%
Stats at Level 90: ATK: 587 | CRIT DMG: 48.6%
100%
Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%
87.72%
Stats at Level 90: ATK: 412 | ATK: 30.3%
86.47%
Stats at Level 90: ATK: 387 | ATK: 36.4%
85.74%
Stats at Level 90: ATK: 462 | ATK: 18.2%
83.30%
Stats at Level 90: ATK: 412 | ATK: 30.3%
79.05%
Stats at Level 90: ATK: 387 | ATK: 36.4%
100%
2 Set: Havoc DMG increases by 10%.
5 Set: Upon using Basic Attack or Heavy Attack, Havoc DMG increases by 7.5%, stacking up to four times for 15s.
91.34%
2 Set: Havoc DMG increases by 10%.
5 Set: Upon using Basic Attack or Heavy Attack, Havoc DMG increases by 7.5%, stacking up to four times for 15s.
2 Set: ATK increases by 10%.
5 Set: While on the field, ATK increases by 5% every 1.5s, stacking up to 4 times. Outro Skill DMG increases by 60%.
87.80%
2 Set: Havoc DMG increases by 10%.
5 Set: Upon using Basic Attack or Heavy Attack, Havoc DMG increases by 7.5%, stacking up to four times for 15s.
2 Set: Energy Regen increases by 10%.
5 Set: Upon using Outro Skill, ATK of the next Resonator increases by 22.5% for 15s.
Echoes in Wuthering Waves are an essential part of the character rotations, granting a large amount of Resonance Energy and damage but at the cost of high field time for the most powerful ones. But by using some Echoes right before you're about to switch out on the character, you're able to move to your next character while your previous one is still in the echo animation - it’s what we call an Echo Swap Cancel.
Echo Swap Cancel is almost always the optimal way to use Echoes, and will result in big reductions in character field time and large increases to DPS, but not all of the most powerful Echoes can be swap cancelled in this way. For example, the Feilian Beringal (Aero), Dreamless (Havoc), Tempest Mephis (Electro), Mourning Aix (Spectro), and Infernal Rider (Fusion) Echoes can all be Swap Cancelled.
The remaining element, so Glacio while having powerful Echoes has none powerful enough that can be swap cancelled, and to make things worse, no Echoes that generate sufficient Energy and damage for their field time investment.
The result of this is that you can expect Glacio characters to have higher field time and lower DPS in calculations than their other elemental counter parts until they receive better Echoes to use.
Sun-sinking Eclipse
One of the strongest burst damage Echoes in the game that also generates a sizeable chunk of Resonance Energy. What makes this Echo strong is that its damage is delivered in a massive 360 degree area around the target it fixates on and is immediately swap cancellable the second it's used with 0 downsides. When using this Echo, always use it and immediately switch out so it deals it's damage and finishes its animation while the caster of the Echo is off the field. Due to this fact this Echo is normally used outside of characters burst windows.
Substats: Energy Regeneration (Until Breakpoint) >= CRIT RATE = CRIT DMG > ATK% > Flat ATK
Important! CRIT DMG has base value of 150% and Energy Regen has a base value of 100% when you check them in game. The recommended values below don't include the base value but rather show how much on top of it you need to obtain.
ATK: 1900-2300+
HP: 15000+
DEF: 1200+
HAVOC DMG%: 52%-82%+
CRIT RATE%: 50-75%+
CRIT DMG% 100-150%+
Energy Regeneration: 0-20%
How much energy regeneration you'll want on your S2+ Havoc Rover will depend on how you intend to play them. The longer you keep Rover on the field during their Umbra State, basic attacking the less energy regeneration you'll need.
If you intend to play Havoc Rover as a Hyper Carry or have them on-field during Umbra for 2 or more full basic attack sequences you can get away with 0 - 10% Energy regeneration and have access to your ultimate during each Umbra burst window when played correctly.
If you plan to play Havoc Rover as a Quick Swap damage dealer completing 1 or 0 full basic attack sequences during Umbra we recommend 10 - 20% Energy Regeneration.
It should be noted in all playstyles of Havoc Rover energy regeneration is never undesirable as their Ultimate has a fairly short cooldown and is always an excellent on-demand nuke so gaining access to it faster is never a bad thing - just a lesser priority than damage-focused stats.
Below you can find the order of leveling the abilities for Rover (Havoc).
Res. Liberation
Forte Circuit
Res. Skill
Basic Attack
Intro Skill
Forte Circuit
Res. Liberation
Res. Skill
Basic Attack
Intro Skill
Gameplay and teams
This is the optimal rotation for the character. The total time needed to perform it is 11.3 seconds. When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed.
WARM UP
While waiting for cooldowns to reset, building energy for Havoc Rover and cycling through your team for Concerto generation, aim to execute the following warm-up moves:
- Your top priority when playing Havoc Rover is ensuring usage of Resonance Skill on cooldown while being between Umbra burst windows. Using at least 1 Resonance Skill in the warm-up phase before your Umbra phase allows you to skip out on needing to perform repeated un-enhanced Basic Attacks to build the Forte Gauge, while also dealing more damage and more importantly generating more Resonance and Concerto energy. We also recommend you weave Resonance Skill in between your other team mates rotations and abilities while waiting for your next burst combo.
- In addition to using your Resonance Skill on cooldown, another thing to focus on is hitting some enemies here and there with Basic Attacks, moreso if you're using the 5P Havoc set. Doing so will not only keep all of your buffs active but also build additional Resonance and Concerto energy.
Havoc Rover has two different burst combos to choose from after unlocking their 2nd Sequence - both are viable and have their own Pros, Cons and playstyles. Also something worth noting is that while Havoc Rover certainly benefits from a structured burst window having abilities in perfect sequence, in order to gain them damage boosts during Umbra State, it is still perfectly viable to use their abilities in a less structured manner - albeit with a noticeable damage loss. But it's much better to ensure that you don't waste energy, cooldowns or Umbra rather than trying to line up a perfect burst window every single time.
The only hard rule we recommend is, aiming to always pair usage of Dreamless following Ultimate usage (of course, with more benefits if used during Umbra State). Despite there being two distinct combos listed, in practice you may find yourself using a combination of both instead owing to the situation in hand.
LONG BURST COMBO
Havoc Rover's long burst combo deals higher total damage at the cost of longer duration required to execute it, It is primarily suitable for team's where they are the sole DPS accompanied by two Supportive characters. As long as warm-up is executed, you can move straight into Umbra state following your Intro and standard skill. After that, aim to execute 2 full Basic Attack sequences followed by an Umbra skill to extend the Umbra state. Then comes using your Ultimate skill followed by Dreamless Echo into Swap-Cancel in the remaining Umbra state time.
- Intro
- Skill
- Heavy Attack: Devastation
- Umbra: Basic P1
- Umbra: Basic P2
- Umbra: Basic P3
- Umbra: Basic P4
- Umbra: Basic P5
- Umbra: Basic P1
- Umbra: Basic P2
- Umbra: Basic P3
- Umbra: Basic P4
- Umbra: Basic P5
- Skill: Umbra: Lifetaker (Optionally Swap-Cancel)
- Ultimate
- Echo (Dreamless Swap-Cancel)
- Outro
SHORT BURST COMBO
The Short Burst Combo deals majority of its damage in short duration burst combo, and thus is much more suitable for Quick-Swap teams, containing another DPS in a team that desires field time for their own combo's execution. This combo completely eliminates all the Basic Attack sequences and instead focuses on utilizing abilities with highest damage, able to be executed in shortest time with least amount of vulnerabilities.
- Intro
- Skill
- Heavy Attack: Devastation
- Skill: Umbra: Lifetaker (Optionally Swap-Cancel)
- Ultimate
- Echo (Dreamless Swap-Cancel)
- Outro
Havoc Rover benefits from Danjin's Deepen Outro and together they form one of the strongest teams in the game currently - equip both with Dreamless Echo and simply destroy everything.
A large bulk of Rover (Havoc) damage are Basic Attacks which Sanhua can buff with her Outro skill - that increases Basic ATK DMG by 38% "Deepen", increasing Rover (Havoc) damage substantially. Sanhua's Outro is excellent but her field time is also some of the shortest of the game allowing Rover (Havoc) and the support of your choosing more time for themselves or simply a faster rotation. At higher Sequences Sanhua's supportive capabilities only improve further specially at Sequence 6 offering a 20% ATK team wide buff.
Verina as a healing support can easily accommodate running the 5P Rejuvenating Glow set alongside a Bell-Borne Geochelone echo, offering the team a wide array of offensive and defensive buffs already bringing a tonne of worth just from that alone.
Additionally Verina's many rotational options to access her Ultimate and Concerto are all fast and relatively easy to execute, leaving ample field time for the rest of team mates to execute their combos. Verina's Outro is by far the most flexible and powerful Outro in the game granting all allies 15% generic DMG% "Deepen" for 30 seconds. Most units only grant 1 type and only for the very next unit to switch in locking them into staying on field less they lose the buff but Verina grants it to all allies completely unrestricted.
On top of this Verina grants an additional 20% ATK and a Cheat Death ability preventing one death every 10 minutes. She's universal, flexible, takes little field time and outstanding in every team.
Shorekeeper is incredibly flexible thanks to her generic buffs, lingering Outro amplification and relatively low field time requirements after her first rotation. Because of she she can be played as a support in most team compositions to great effect.
Team #1 - Quick Swap
Team #2 - Quick Swap
Team #3 - Hyper Carry
Here's the Quick Swap team in action:
Calculations
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables and also the skill of the player is important - if you can't consistently perform the character's rotation, their damage will suffer.
As usual, don't compare the numbers between characters - especially between Main DPS and Hybrids as they fulfill different roles in the team.
The numbers below show the character's DPS (Damage Per Second) and DMG (total damage done). When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed. Listed character calculations are done without buffs or any damage contribution from teammates (full solo). They only include what the character, their Weapon, Echo and gear are capable of during their ideal Burst or Concerto rotation when starting with their Intro and Resonance Liberation available.
Rotation time: 11.3s
Here's the rotation we have used to calculate the DPS (Damage Per Second) shown above. The total time needed to perform the rotation is 11.3 seconds.
LONG BURST COMBO
Havoc Rover's long burst combo deals higher total damage at the cost of longer duration required to execute it, It is primarily suitable for team's where they are the sole DPS accompanied by two Supportive characters. As long as warm-up is executed, you can move straight into Umbra state following your Intro and standard skill. After that, aim to execute 2 full Basic Attack sequences followed by an Umbra skill to extend the Umbra state. Then comes using your Ultimate skill followed by Dreamless Echo into Swap-Cancel in the remaining Umbra state time.
- Intro
- Skill
- Heavy ATK: Devastation
- Umbra: Basic P1
- Umbra: Basic P2
- Umbra: Basic P3
- Umbra: Basic P4
- Umbra: Basic P5
- Umbra: Basic P1
- Umbra: Basic P2
- Umbra: Basic P3
- Umbra: Basic P4
- Umbra: Basic P5
- Skill: Umbra: Lifetaker (Optionally Swap-Cancel)
- Ultimate
- Echo (Dreamless Swap-Cancel)
- Outro
SHORT BURST COMBO
The Short Burst Combo deals majority of its damage in short duration burst combo, and thus is much more suitable for Quick Swap teams, containing another DPS in a team that desires field time for their own combo's execution. This combo completely eliminates all the Basic Attack sequences and instead focuses on utilizing abilities with highest damage, able to be executed in shortest time with least amount of vulnerabilities.
- Intro
- Skill
- Heavy Attack: Devastation
- Skill: Umbra: Lifetaker (Optionally Swap-Cancel)
- Ultimate
- Echo (Dreamless Swap-Cancel)
- Outro
And here are the Echoes and Weapons used in the calculations.
Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%
2 Set: Havoc DMG increases by 10%.
5 Set: Upon using Basic Attack or Heavy Attack, Havoc DMG increases by 7.5%, stacking up to four times for 15s.
Substats: ATK (50%), CRIT Rate (37.5%), CRIT DMG (75%)
Echoes in Wuthering Waves are an essential part of the character rotations, granting a large amount of Resonance Energy and damage but at the cost of high field time for the most powerful ones. But by using some Echoes right before you're about to switch out on the character, you're able to move to your next character while your previous one is still in the echo animation - it’s what we call an Echo Swap Cancel.
Echo Swap Cancel is almost always the optimal way to use Echoes, and will result in big reductions in character field time and large increases to DPS, but not all of the most powerful Echoes can be swap cancelled in this way. For example, the Feilian Beringal (Aero), Dreamless (Havoc), Tempest Mephis (Electro), Mourning Aix (Spectro), and Infernal Rider (Fusion) Echoes can all be Swap Cancelled.
The remaining element, so Glacio while having powerful Echoes has none powerful enough that can be swap cancelled, and to make things worse, no Echoes that generate sufficient Energy and damage for their field time investment.
The result of this is that you can expect Glacio characters to have higher field time and lower DPS in calculations than their other elemental counter parts until they receive better Echoes to use.
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