![CRIT DMG](/static/c089b21589062baff8266c70d50c282a/9fc66/stat_critdmg.png)
![CRIT Rate](/static/a87bb6a21f7faa82d5f5c25b5f37f659/9fc66/stat_crit.png)
![Stat](/static/bcfd13316bfc1dee17fe15b5b017d661/9fc66/stat_ice.png)
![Stat](/static/bcfd13316bfc1dee17fe15b5b017d661/9fc66/stat_ice.png)
![ATK](/static/d8d4e909851661548e2f972ce28e60c8/9fc66/stat_atk.png)
![ATK](/static/d8d4e909851661548e2f972ce28e60c8/9fc66/stat_atk.png)
Zhezhi is a commissioned painter, quiet and shy with a dedication to her craft. She's not very eloquent, but her persistence and love for painting speak volumes.
To learn more about Zhezhi check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Zhezhi has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Zhezhi profile has been last updated on September 6th, 2024.
To learn more about Zhezhi check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Gameplay and teams
Calculations
Profile
Dimming Brush
Basic Attack
Perform up to 3 consecutive strikes, dealing Glacio DMG.
Heavy Attack
Consume STA to perform an attack, dealing Glacio DMG.
Heavy Attack does not reset the Basic Attack cycle.
Mid-air Attack
Consume STA to perform up to 2 consecutive attacks while in mid-air, dealing Glacio DMG.
Dodge Counter
Use Basic Attack after a successful Dodge to counterattack, dealing Glacio DMG.
Manifestation
Deal Glacio DMG. If "Afflatus" is no less than 60, consume 60 "Afflatus" to summon Phantasmic Imprint - Left and Phantasmic Imprint - Right.
Tap the button on the ground to summon the Phantasmic Imprints on the ground.
Hold the button on the ground or tap the button in mid-air to summon the Phantasmic Imprints in mid-air.
Living Canvas
Summon Inklit Spirit for assistance.
Can be cast in mid-air. Inklit Spirit
When the active Resonator on the team deals DMG, Inklit Spirit will be summoned to perform a Coordinated Attack, dealing Glacio DMG, considered as Basic Attack DMG.
In the 3s after DMG is dealt, 1 Inklit Spirit is summoned every second. This effect can be triggered once every second. Damage dealt by Inklit Spirit will not trigger this effect.
Up to 1 Inklit Spirit can be summoned every second, and up to 21 in total.
This effect lasts for 30s, until max Inklit Spirits are summoned
Ink and Wash
Phantasmic Imprint
Zhezhi may summon Phantasmic Imprint at the cost of Afflatus when casting Resonance Skill Manifestation or Heavy Attack Conjuration.
Up to 1 of each of Phantasmic Imprint - Left, Phantasmic Imprint - Middle, and Phantasmic Imprint - Right can exist at the same time, each lasting for 15s.
Heavy Attack: Conjuration
The 5 moves below consume STA to perform Conjuration to attack the target, dealing Glacio DMG.
Hold the Basic Attack button shortly after Basic Attack Stage 3;
Press the Basic Attack button shortly after casting Resonance Skill Manifestation;
Hold the Basic Attack button shortly after casting Resonance Skill Stroke of Genius or Resonance Skill Creation's Zenith;
Hold the Basic Attack button while in mid-air; or
Hold the Basic Attack button after a Dodge.
If Zhezhi has at least 30 "Afflatus" when performing any of these, consume 30 "Afflatus" to summon Phantasmic Imprint: Middle
Resonance Skill: Stroke of Genius
When a Phatasmic Imprint is nearby, the Resonance Skill is replaced with Stroke of Genius. When it is cast, Zhezhi will:
Move to the location of the Phatasmic Imprint, remove it, and then summon an Ivory Herald to attack the target, dealing Glacio DMG, considered as Basic Attack DMG. Refresh the mid-air Dodge counter if the target Phatasmic Imprint is in mid-air.
Gain 1 stack of "Painter's Delight", lasting for 8s and stacking up to 2 times.
Resonance Skill: Creation's Zenith
When a Phantasmic Imprint is nearby and there are 2 stacks of "Painter's Delight", Stroke of Genius is replaced with Creation's Zenith, which can be cast while in mid-air. When it is cast, Zhezhi will:
Lose all stacks of Painter's Delight.
Move to the location of the Phantasmic Imprint, remove it, and then summon an Ivory Herald to attack the target, dealing greater Glacio DMG, considered as Basic Attack DMG, additionally increasing the Basic Attack DMG Bonus by 18% for 27s. Refresh the mid-air Dodge counter if the target Phatasmic Imprint is in mid-air.
Afflatus
Zhezhi can hold up to 90 Afflatus.
Normal Attacks grant Afflatus on hit.
Casting Intro Skill grants Afflatus.
Calligrapher's Touch
When casting Resonance Skill Stroke of Genius or Resonance Skill Creation's Zenith, ATK is increased by 6% for 27s. This can be stacked up to 3 time(s).
Flourish
After Outro Skill is cast, restore 15 Resonance Energy to the incoming Resonator.
Radiant Ruin
Attack the target, dealing Glacio DMG.
Carve and Draw
The incoming Resonator has their Glacio DMG Amplified by 20% and Resonance Skill DMG Amplified by 25% for 14s or until they are switched out.
Sequence Node 1
When casting Resonance Skill Creation's Zenith, Resonance Energy is restored by 15 and Crit. Rate is increased by 10% for 27s.
Sequence Node 2
Max Inklit Spirits summoned by Resonance Liberation Living Canvas increases by 6.
Sequence Node 3
When Resonance Skill Manifestation, Resonance Skill Stroke of Genius, or Resonance Skill Creation's Zenith is cast, ATK increases by 15%, stacking up to 3 time(s) for 27s.
Sequence Node 4
When Resonance Liberation Living Canvas is cast, ATK of Resonators on the team increases by 20% for 30s.
Sequence Node 5
For every 3 Inklit Spirits summoned by Resonance Liberation Living Canvas, 1 extra Inklit Spirit is summoned to perform a Coordinated Attack, dealing DMG equal to 140% of Inklit Spirit's DMG, considered as Basic Attack DMG. This damage dealt will not further summon Inklit Spirit.
Sequence Node 6
When Resonance Skill Stroke of Genius or Resonance Skill Creation's Zenith is cast, an extra Ivory Herald will be summoned to deal DMG equal to 120% of Resonance Skill Stroke of Genius's DMG, considered as Basic Attack DMG.
While the source of the materials can be quickly found in the game, when it comes Lanternberry you will have to gather them from the map. Check our Ascension material map guide to find them quickly:
Review
Zhezhi is a versatile 5-star Glacio Rectifier wielder, expertly blending both DPS and support roles, making her a prime example of a hybrid character. Her strengths lie in executing swift On-field combos, followed by sustained Off-field damage through coordinated attacks. This, coupled with her powerful Glacio and Skill DMG amplifications via her Outro, makes her an invaluable asset in teams that focus on maximizing damage output.
While Zhezhi can be built as a competent DPS, her true potential shines when she is used to support a primary DPS character. Her Off-field capabilities, low field time requirements, and the supportive nature of her Outro buffs make her an excellent choice for this role. Let’s delve deeper into her kit to understand how Zhezhi operates.
Zhezhi's gameplay revolves around her Forte Circuit Ink and Wash, which allows her to accumulate a unique resource called Afflatus. Afflatus is generated through her Intro or standard Basic Attacks and is stored in a three-segment Forte Gauge, with each segment representing 30 Afflatus, capped at 90.
Once a segment of her Forte Gauge is full, Zhezhi can convert it into a Phantasmic Imprint using her abilities. These imprints are summoned onto the field near the target and are visually represented by turning a segment of her Forte Gauge into a rainbow color. While these Phantasmic Imprints are active, Zhezhi gains access to additional abilities that allow her to interact with the Imprints, forming the basis of her most powerful attack combos.
Given that Zhezhi’s Forte Gauge can hold up to three segments, she can maintain three Phantasmic Imprints on the field simultaneously. These are referred to as the Left Imprint, Middle Imprint, and Right Imprint in-game. However, for practical gameplay, these distinctions are not critical. The optimal way to play Zhezhi is to first accumulate 90 Afflatus to fill all three segments of her Forte Gauge. Once fully charged, she should convert these segments into Phantasmic Imprints and then unleash her most potent abilities by interacting with the Imprints in quick succession. This strategy ensures that Zhezhi maximizes her damage output while also providing substantial support to her team.
Now that we've unraveled the complexities of Zhezhi's kit, let's dive into the optimal strategies for building, consuming, and spending her resources efficiently!
To efficiently build up the Afflatus needed for Zhezhi's combos, the key lies in her Intro skill. This skill generates over an entire bar of the Forte Gauge on its own, making it the cornerstone of her resource accumulation. Following the intro, Zhezhi's Basic Attack sequence, which consists of three hits, should be executed in full. When combined with the Intro, this sequence will allow Zhezhi to fill all three segments of her Forte Gauge, provided no hits are missed. Given the importance of the intro skill, it's advisable to hold off on switching into Zhezhi until you have the Intro skill ready. This prevents her from being stuck using multiple basic attack combos in succession, which can be less efficient for resource generation.
Once the Forte Gauge is filled, the next step is to convert the segments into Phantasmic Imprints. Zhezhi's Resonance Skill is designed for this purpose. When used with at least 60 Afflatus (two segments), the Resonance Skill will consume both segments and spawn two Imprints. To convert the final segment, immediately follow up with a Basic Attack (tap, don’t hold), which will be empowered by Zhezhi's Forte Gauge, becoming the “Heavy Attack - Conjuration.” This attack not only deals good damage but also converts the last Forte Gauge segment into an Imprint.
With all three Imprints deployed, Zhezhi is now primed to unleash her most powerful combo, which involves three consecutive empowered Resonance Skills. While an imprint is active, Zhezhi's resonance skill is enhanced, transforming into “Resonance Skill - Stroke of Genius.” This enhanced skill causes Zhezhi to dash to the Imprint’s target, summoning an Ivory Herald to deliver substantial Glacio damage.
Each time an empowered resonance skill is executed in this manner, Zhezhi gains a stack of the special buff called Painter’s Delight, which can stack up to two times. When Zhezhi has both stacks, her next enhanced resonance skill evolves further, becoming “Resonance Skill - Creation’s Zenith.” This skill consumes both Painter’s Delight stacks to deal even greater damage, culminating in a devastating combo that fully utilizes Zhezhi's potential.
Outside of Zhezhi’s Outro, Ultimate and Passives this sums up all of her kit and outlines the combo she’ll be using in most combat scenarios. To sum it up here it is:
Intro
Basic Attack Part 1
Basic Attack Part 2
Basic Attack Part 3
Resonance Skill: Manifestation (Converts 2 Segments into Imprints)
Heavy Attack: Conjuration (Converts Final Segment into Imprint)
Resonance Skill: Stroke of Genius (Consumes 1 Imprint)
Resonance Skill: Stroke of Genius (Consumes 1 Imprint)
Resonance Skill: Creation’s Zenith (Consumes 1 Imprint)
To round out Zhezhi’s kit, her Ultimate, while not directly tied to her primary combo, remains a formidable tool in her arsenal. Unlike most Ultimate’s that focus on delivering a powerful attack or dealing massive damage, Zhezhi's Ultimate is unique in its supportive nature. When activated, it doesn’t unleash a flashy strike but instead summons a massive field around your current character for 30 seconds. While the field is active, any allied unit that strikes an enemy will mark that enemy for 3 seconds. This mark triggers a bombardment of three birdlike “Inklit Spirits” over the duration. Only one enemy can be marked at a time and only one Inklit Spirit strikes every second. Up to 21 Inklit Spirits can be launched per Zhezhi Ultimate. If all spirits are deployed before the Ultimate’s 30-second duration expires, the field will end early. Each Inklit Spirit is classified as a Glacio Coordinated Attack, making them a significant source of Off-field damage.
In addition to her Ultimate, Zhezhi also benefits from several Passive damage boosts woven into her kit, further enhancing her versatility as both a support and DPS. Whenever Zhezhi casts Resonance Skill: Stroke of Genius or Resonance Skill: Creation’s Zenith, she gains a 6% Attack boost for 27 seconds, stacking up to three times. Moreover, when executing Resonance Skill: Creation’s Zenith, Zhezhi receives an additional 18% Basic Attack Damage bonus. This bonus is particularly valuable as all of the following abilities are counted as Basic Attack Damage making it one of her most crucial stats.
Basic Attack Part 1
Basic Attack Part 2
Basic Attack Part 3
Resonance Skill: Stroke of Genius
Resonance Skill: Creation’s Zenith
Resonance Liberation: Inklit Spirit
Last but not least, Zhezhi's Outro is indeed a game-changer! The combination of a 20% Glacio Damage Amplification and a 25% Skill Damage Amplification for the next character to switch in creates a potent synergy, especially for teams that rely on skill damage or Glacio-based attacks. The immediate 15 Resonance Energy provided by one of her Inherent skills further amplifies the effectiveness of the next character, enabling a seamless transition into powerful attacks. These bonuses, when paired with her quick combos and continuous coordinated attacks, make Zhezhi an ideal candidate for team formations centered around her.
Zhezhi stands out as a top-tier hybrid character due to her ability to deal solid damage while maintaining a minimal field presence—her combos typically take around 7 to 8 seconds to execute, features great supportive capabilities, and enjoys good synergies with many of the best DPS currently present in-game. Zhezhi’s kit is rich with many more tricks & nuances that we simply lack time or space to explain, such as her unique ability to launch herself Airborne and perform the majority of her combo in the sky, adding an extra layer of depth to her gameplay. While her kit may seem daunting and technical at first glance, once you master her main combo, she becomes an incredibly simple, powerful, and easy-to-play character. This blend of damage, support, and accessibility firmly places Zhezhi within the meta as a top hybrid pick, offering both versatility and strength to any team.
Offers constant and consistent Glacio-coordinated attacks while off-field.
Easy to play once you learn her one primary combo.
Can optionally fight Airborne with very little downside for the majority of her combo, invalidating some Boss mechanics and lowering the damage she might take.
Very powerful and at the time of her release features quite an exclusive Glacio and Skill damage Amplification Outro.
Grants Resonance Energy on Outro potentially aiding Energy hungry allies.
Does solid damage for a hybrid character when built with it in mind.
Does almost entirely Basic Attack-type damage opening up additional synergies with buffs of this nature.
Has no clear-cut Swap-Cancels to improve her rotation further at the time of her release.
Most comfortable to play when executing her full combo in its entirety at once, straining her synergy with characters who prefer to Swap constantly.
Faces high competition against other incredibly powerful hybrid characters who fulfill similar roles while having slightly different specialties.
Ultimate is essential to rotation plus kit and has a long 25-second CD limiting how often Zhezhi will want to switch in.
This tier list assesses characters based on their combat potential in Wuthering Waves current most demanding content Tower of Adversity (ToA). ToA is a mode similar to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires multiple teams, strong Echoes and good Weapons. This mode offers a reasonable mix of Boss encounters (single target), Elite packs (2-3 targets) and AoE scenarios (5+ Targets), allowing multiple characters to find a niche but in the end, there's a bias toward single target focused characters at the top-end.
Please keep in mind Wuthering Waves is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Wuthering Waves is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.
Tower of Adversity
Build
120.15%
Stats at Level 90: ATK: 500 | CRIT DMG: 72%
110.43%
Stats at Level 90: ATK: 500 | CRIT Rate: 36%
100%
Stats at Level 90: ATK: 500 | ATK: 54%
87.42%
Stats at Level 90: ATK: 412 | CRIT Rate: 20.2%
81.89%
Stats at Level 90: ATK: 387 | ATK: 36.4%
78.69%
Stats at Level 90: ATK: 325 | ATK: 24.3%
73.06%
Stats at Level 90: ATK: 325 | ATK: 24.3%
Moonlit Clouds set is the primary set you should be using and while it leads to lower personal damage, it helps the team more. Still, if you want to play Zhezhi more in the DPS way, you can use Freezing Frost, but it will lead to lower team damage.
100%
2 Set: Energy Regen increases by 10%.
5 Set: Upon using Outro Skill, ATK of the next Resonator increases by 22.5% for 15s.
114.13%
2 Set: Glacio DMG increases by 10%.
5 Set: Upon using Basic Attack or Heavy Attack, Glacio DMG increases by 10%, stacking up to three times, lasting for15s.
Echoes in Wuthering Waves are an essential part of the character rotations, granting a large amount of Resonance Energy and damage but at the cost of high field time for the most powerful ones. But by using some Echoes right before you're about to switch out on the character, you're able to move to your next character while your previous one is still in the echo animation - it’s what we call an Echo Swap Cancel.
Echo Swap Cancel is almost always the optimal way to use Echoes, and will result in big reductions in character field time and large increases to DPS, but not all of the most powerful Echoes can be swap cancelled in this way. For example, the Feilian Beringal (Aero), Dreamless (Havoc), Tempest Mephis (Electro), Mourning Aix (Spectro), and Infernal Rider (Fusion) Echoes can all be Swap Cancelled.
The remaining element, so Glacio while having powerful Echoes has none powerful enough that can be swap cancelled, and to make things worse, no Echoes that generate sufficient Energy and damage for their field time investment.
The result of this is that you can expect Glacio characters to have higher field time and lower DPS in calculations than their other elemental counter parts until they receive better Echoes to use.
Moonlit Clouds
Supportive Echo that can be run at the cost of a sizeable chunk of damage for the character who equips, trading personal gain for team benefits. Should always be used and immediately switch cancelled right before performing an Outro, leading to another DPS. When done so will grant the next character switching in 12% increased DMG% which when combined with the 5P Moonlit set which also grants 22.5% ATK% under the same conditions makes for a sizeable boost.
While the echo does lower the damage of whoever wears it, it grants a massive chunk of energy on use usually saving 1 or sometimes even 2 Energy Regen sub stats that may otherwise be needed by the wearer allowing for some damage to be recovered.
Freezing Frost
Easy to use Echo that deals decent total damage in a small AoE, has good resonance energy generation and on top of all that inflicts a small crowd control freeze effect on hit enemies. The gigantic downside of this Echo is that, unlike most other powerful echoes, you must fully use its entire effect with no good opportunity to perform a switch cancel.
This one flaw means you'll be spending close to 3 seconds using this Echo each activation - compared to the near instantaneous echo activation's of most other elements. In endgame with highly invested characters, the time required to make use of this echo can actually result in a damage loss in an overall rotation, making this echo only recommended in the early game before high investment or for its AoE or freezing effects.
Alternative Glacio main echo to Lampylumen Myriad that offers a little bit of damage but without demanding any field time at all. Thanks to the low cooldown of this echo you can use it twice in the time most other echoes can be used once. Not a great choice but currently one of the best Glacio has.
Cannot be used while airborne (relevant specifically for Lingyang burst rotation).
Substats: Energy Regeneration (Until Comfortable) > CRIT RATE = CRIT DMG > Basic DMG% = ATK% > Flat ATK
Important! CRIT DMG has base value of 150% and Energy Regen has a base value of 100% when you check them in game. The recommended values below don't include the base value but rather show how much on top of it you need to obtain.
ATK: 1900-2500+
HP: 16500+
DEF: 1200+
GLACIO DMG%: 42%-72%+
CRIT RATE%: 50-70%+
CRIT DMG% 100-140%+
Energy Regeneration: 15-35%
Zhezhi's Ultimate is a massive part of the value she brings to fights and is incredibly important to her rotation but also has a very long cooldown of 25 seconds.
When building Zhezhi it's imperative you pick up enough Energy Regen to ensure you always have comfortable access to her Ultimate but building too much on the other hand can be wasteful. 25 seconds is a long time and depending on the teammates you pair Zhezhi with and how you play them, you may need more or less regeneration to keep things flowing smoothly.
If possible we recommend experimenting within a range of 15-35% Energy Regen to start with assuming you're using the Impermanence Heron echo. When you're confident you have too much or too little you can adjust up or down depending on your needs.
Below you can find the order of leveling the abilities for Zhezhi.
Res. Liberation
Forte Circuit
Intro Skill
Res. Skill
Basic Attack
Gameplay and teams
This is the optimal rotation for the character. The total time needed to perform it is 7.02 seconds. When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed.
Zhezhi Standard Combo
Zhezhi's combo is incredibly simple and quite easy to execute, but does rely on ensuring you have you ultimate cooldown available, sufficient energy generated from other teammates and an intro skill ready for Zhezhi to use. If you've checked all these boxes execute the follow:
Combo
- Intro Skill
- Basic P1
- Basic P2
- Basic P3
- Resonance Skill: Manifestation: (Tap to Execute Ground combo, Hold To Execute Air Combo)
- Forte: Heavy Atk: Conjuration
- Forte: Resonance Skill: Stroke of Genius
- Forte: Resonance Skill: Stroke of Genius
- Forte: Resonance Skill: Creations Zenith
- Ultimate: Living Canvas
- Echo: Impermenance Heron (Swap Cancel immediately after activation)
Lingyang is our only Glacio Main damage dealer currently, making him an obvious choice to take advantage of Zhezhi's outro Glacio DMG Amplification. Lingyang's longer rotations without quick swaps also have no issues working well with Zhezhi's infrequent but quick rotations she executes every 25 seconds. Both Zhezhi and Lingyang synergise decently but more importantly each allow eachother to take up exactly how much field time they want.
Jinhsi thrives in teams with teammates that can launch consistent follow-up attacks from off-field, preferably without taking up to much field time and Zhehzi fits that bill perfectly. If that wasn't enough though Zhezhi also offers Resonance Skill DMG Amplification on her outro and Jinhsi is currently the biggest Resonance Skill damage dealer in the game with roughly 75% of her damage being of the type. Finally Zhezhi also provides Jinhsi a bit of extra resonance energy allowing for more ultimates which is always welcome.
Verina as a healing support can easily accommodate running the 5P Rejuvenating Glow set alongside a Bell-Borne Geochelone echo, offering the team a wide array of offensive and defensive buffs already bringing a tonne of worth just from that alone.
Additionally Verina's many rotational options to access her Ultimate and Concerto are all fast and relatively easy to execute, leaving ample field time for the rest of team mates to execute their combos. Verina's Outro is by far the most flexible and powerful Outro in the game granting all allies 15% generic DMG% "Deepen" for 30 seconds. Most units only grant 1 type and only for the very next unit to switch in locking them into staying on field less they lose the buff but Verina grants it to all allies completely unrestricted.
On top of this Verina grants an additional 20% ATK and a Cheat Death ability preventing one death every 10 minutes. She's universal, flexible, takes little field time and outstanding in every team.
If you don't have Verina, Baizhi is a good alternative with very similar buffs and capabilities albeit in a much more restricted fashion. Her Outro instead of buffing all units only buffs the next unit, her ATK% boost is only 20% and requires the on field character interact with a special collectable dropped by Baizhi on the ground, she takes up more field time, generates less concerto and resonance energy and heals less.
A downgrade across the board but still a potent option for all the same reasons of Verina just on a smaller scale. Verina can only be in one team if you have her at all so Baihzi is a good next pick.
Calculations
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables and also the skill of the player is important - if you can't consistently perform the character's rotation, their damage will suffer.
As usual, don't compare the numbers between characters - especially between Main DPS and Hybrids as they fulfill different roles in the team.
The numbers below show the character's DPS (Damage Per Second) and DMG (total damage done). When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed. Listed character calculations are done without buffs or any damage contribution from teammates (full solo). They only include what the character, their Weapon, Echo and gear are capable of during their ideal Burst or Concerto rotation when starting with their Intro and Resonance Liberation available.
Important! In the sequence calculations below we assume you'll be fightning enemies for atleast 2 or more Zhezhi rotations and will be able to maintain and refresh her buffs that last for 27 - 30 seconds at a time without letting them expire. For shorter fights or if you're not confident keeping buffs active you can consider Sequence 1, 3 and 4 to be less valuable than is displayed as they'll have lower uptime for you than we assume.
Rotation time: 7.02s
Here's the rotation we have used to calculate the DPS (Damage Per Second) shown above. The total time needed to perform the rotation is 7.02 seconds.
Rotation
- Intro Skill
- Basic P1
- Basic P2
- Basic P3
- Resonance Skill: Manifestation: (Tap to Execute Ground combo, Hold To Execute Air Combo)
- Forte: Heavy Atk: Conjuration
- Forte: Resonance Skill: Stroke of Genius
- Forte: Resonance Skill: Stroke of Genius
- Forte: Resonance Skill: Creations Zenith
- Ultimate: Living Canvas
- Echo: Impermenance Heron (Swap Cancel immediately after activation)
And here are the Echoes and Weapons used in the calculations.
Stats at Level 90: ATK: 500 | ATK: 54%
2 Set: Energy Regen increases by 10%.
5 Set: Upon using Outro Skill, ATK of the next Resonator increases by 22.5% for 15s.
Substats: ATK (45%), CRIT Rate (42%), CRIT DMG (84%), Energy Regen (9.6%)
Echoes in Wuthering Waves are an essential part of the character rotations, granting a large amount of Resonance Energy and damage but at the cost of high field time for the most powerful ones. But by using some Echoes right before you're about to switch out on the character, you're able to move to your next character while your previous one is still in the echo animation - it’s what we call an Echo Swap Cancel.
Echo Swap Cancel is almost always the optimal way to use Echoes, and will result in big reductions in character field time and large increases to DPS, but not all of the most powerful Echoes can be swap cancelled in this way. For example, the Feilian Beringal (Aero), Dreamless (Havoc), Tempest Mephis (Electro), Mourning Aix (Spectro), and Infernal Rider (Fusion) Echoes can all be Swap Cancelled.
The remaining element, so Glacio while having powerful Echoes has none powerful enough that can be swap cancelled, and to make things worse, no Echoes that generate sufficient Energy and damage for their field time investment.
The result of this is that you can expect Glacio characters to have higher field time and lower DPS in calculations than their other elemental counter parts until they receive better Echoes to use.
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