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Taoqi is the director of border defense at the Ministry of Development. Despite her seemingly laid-back demeanor, she consistently proves to be a dependable and supportive individual, always lending her hand to those in need. Taoqi is not only a reliable colleague, but also a trustworthy friend that people can confide in.
To learn more about Taoqi check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
This character has no video guide yet.
Last review update
Patch 2.0
Last major build/calcs update
Patch 2.0
Last profile update*
February 2nd, 2025
*Profile update means smaller edits to echoes, stats, synergies or teams that don't require new calculations.
To learn more about Taoqi check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Gameplay and teams
Calculations
Profile
Concealed Edge
Taoqi performs up to 4 continuous attacks, dealing Havoc DMG.
Taoqi consumes Stamina and enters Rocksteady Defense state.
Taoqi's damage taken is reduced by 35%.
When Taoqi is attacked during Rocksteady Defense, she will cast Strategic Parry
Strategic Parry is automatically cast after Rocksteady Defense lasts for 3s
If Taoqi is attacked when casting Resonance Skill Rocksteady Shield, Strategic Parry is automatically cast.
Attack the target, dealing Havoc DMG.
Consumes Stamina to perform a Mid-Air Plunging Attack, dealing Havoc DMG.
Use Basic Attack after a successful Dodge to attack the target, dealing Havoc DMG.
Fortified Defense
Taoqi deals Havoc DMG to surrounding targets, generating 3 Rocksteady Shield and restoring HP to Taoqi. If attacked when casting Fortified Defense, Strategic Parry will be automatically cast.
When the on-field character is attacked, 1 Rocksteady Shield is consumed to reduce the damage taken.
Unmovable
Launch an attack based on Taoqi's DEF on the target, dealing Havoc DMG.
Power Shift
When carrying "Resolving Caliber", use Basic Attack after Heavy Attack: Strategic Parry or Intro Skill: Defense Formation to cast Timed Counters, performing up to 3 consecutive attacks, dealing Havoc DMG, considered as Basic Attack damage.
Timed Counters consume 1 "Resolving Caliber" upon hitting an enemy to grant a shield. After casting the Intro Skill Defense Formation, using Basic Attack can directly cast Timed Counters.
Taoqi can hold up to 3 Resolving Caliber. Basic Attack IV will consume all of Taoqi's Rocksteady Shields to obtain that many "Resolving Caliber". While Rocksteady Shield exists, when the on-field character is attacked, 1 Rocksteady Shield will be consumed, and "Resolving Caliber" is recovered. After Rocksteady Shield ends, all remaining Rocksteady Shield will be consumed to grant that many "Resolving Caliber".
Steadfast Protection
During the duration of the Resonance Skill Rocksteady Shield, the Character's DEF is increased by 15%.
Unyielding
After Heavy Attack: Strategic Parry is successfully triggered, 25 Stamina is recovered.
Defense Formation
Attack the target, dealing Havoc DMG.
Iron Will
The next character (or other characters on a nearby team that activates an Outro Skill) gains 38% Resonance Skill DMG Deepen for 14 seconds or until the character is switched.
Sequence Node 1
Forte Circuit Power Shift's Shield is increased by 40%.
Sequence Node 2
The Crit. Rate and Crit. DMG of Resonance Liberation Unmovable is increased by 20% and 20%, respectively.
Sequence Node 3
The duration of Resonance Skill Rocksteady Shield is extended to 30s.
Sequence Node 4
When Taoqi successfully triggers Heavy Attack Strategic Parry, she restores 25% HP and increases her DEF by 50% for 5s. This can be triggered once every 15 seconds.
Sequence Node 5
The damage of Forte Circuit Power Shift is increased by 50%. When Forte Circuit Power Shift hits a target, restore 20 Resonance Energy.
Sequence Node 6
The damage of Taoqi's Basic Attack and Heavy Attack is increased by 40% while the Shield granted by Resonance Skill Rocksteady Shield holds.
While the source of the materials can be quickly found in the game, when it comes Iris you will have to gather them from the map. Check our Interactive map to find them quickly:
Review
Provides shields and damage reduction to the team through her skill while they are active, which persist after switching;
Has a powerful Resonance Skill amplification Outro skill buff;
Has an innate parry which generates Concerto energy and reduces damage from big hits while requiring little timing.
Has one of the longest support rotations in the game;
Little to no use of her sequences to the rest of her team, unlike many other available supports;
Has some of the slowest attack animations of any character in the game, opening her up to being interrupted by enemy attacks;
Has no place in the meta aside from contributing to big Jinhsi & Carlotta nukes, a niche which is not viable.
Taoqi is a 4-star Broadblade Havoc support who acts as a Skill DMG Amplifier and Shielder. Sporting one of the beefiest buffing Outro skills in the game, she is found to be desirable buff-wise for any Resonance Skill DMG-focused characters. But then, why is she bottom tier? Let’s delve into some specifics.
Taoqi’s main niche, as said in the introduction, and the most important part of her kit by far, is her Outro skill. It amplifies the incoming character’s Resonance Skill DMG by 38%. This buff is absolutely massive: we have two characters in this game that scale almost entirely off of Resonance Skill DMG, Jinhsi and Carlotta. They also happen to be some of the best DPS characters in the game currently. In itself, this is enough to justify her position on a team with either of two of the best characters in the game. So it really calls into question why she’s a bottom tier character. For that, we need to talk about the rest of her kit, starting with her Forte Circuit.
Her Forte Circuit allows her to consume her Damage Reduction shields generated by her Resonance Skill (which we cover later) in order to cast Timed Counters, that generate some Concerto Energy and a notable amount of Resonance Energy. However, this requires you to cast your Heavy Attack or Intro Skill prior, assuming you have some shields left. Your Heavy Attack causes Taoqi to stand still for 3 seconds waiting to receive an attack, the DMG of which will be reduced by 35% after which she will cast Strategic Parry, causing a minor amount of damage, Concerto Energy and Resonance Energy to be generated. So without parries or a Forte circuit to show for, all she has left is her Basic Attacks, her Skill and her Ultimate.
This is inherently problematic for many reasons: first, in the case you want to use it after her Strategic Parry, it requires you to get hit. This means, for starters, that you can write Taoqi off for any Hologram content where enemies will almost always oneshot you, so you can’t get hit in the first place as the DMG reduction is too small without a Bell-Borne Geochelone Echo involved (which is suboptimal for DPS because you forfeit the amazing Impermanence Heron or Fallacy of No Return’s damage boosts for it). However, it also means enemies HAVE to attack you for it to activate quickly (which is necessary to retain good DPS and clear endgame content in the required amount of time), something that’s very unreliable. It’s therefore not something you can consider in every rotation.
Additionally, when comparing Taoqi to any character, Parrying or Dodging manually generates a chunk of Concerto Energy quickly, consistently and easily, which Taoqi can also do and often ends up being ironically preferable over her Strategic Parries, simply because it’s more consistent and much easier (her Strategic Parries having an awkward wind-up time unlike regular dodges, which makes it difficult to get used to and optimize).
Finally, for after an Intro Skill, you need to have shields pre-generated. You therefore need to cast her Skill pre-rotation as a result, something that not only the average player wouldn’t do, but also that you need to not get hit with your generalist Support before casting your Intro with Taoqi for this to work in its entirety, meaning it won’t be consistent once again and can’t be considered for standard rotations. This means her Forte Circuit, in her standard rotations, can be disregarded pretty much entirely. Which could already look like pretty bad news, since a lot of characters’ kits revolve around their Forte circuit. However, this is far from killing a character’s viability in itself.
Her Ultimate is not good for a support: it simply does damage based on her DEF. Taoqi is not aiming to do crazy amounts of damage: all that she wants is to amplify the next character in line’s damage and provide survivability to the team. As that works towards neither goal, it is only useful in providing Concerto energy for her - which, thankfully, it does well, so her Ultimate is pretty necessary and very much wanted, but is a lot of wasted potential in its effect. It nonetheless means building some Energy Regen on her is a requirement.
Her Resonance Skill actually holds some support capability: it recovers a huge chunk of Taoqi’s own health and provides 15% all-type damage reduction that can apply to your whole party in the form of 3 consumable shields that expire upon taking a hit, while doing some damage and generating a good chunk of Concerto, all at once almost instantly on a 15 second cooldown. Which might unfortunately be the only not completely flawed part of her kit, beyond the fact that it only heals Taoqi herself and she typically won’t be the one tanking hits, as your DPS will most often be the one taking damage. Nevertheless, it isn’t a terrible ability.
However, being a heavy Broadblade user, she suffers from very long Basic Attack animations, which have a lot of wind-up and leave her vulnerable to being interrupted, not to mention in this game the shields she generates do not remedy this issue at all; chances are you’ll have to dodge and interrupt your string - which, all things considered, really isn’t that bad because the basics don’t do damage as they scale off of ATK - or you’ll take a hit, be staggered and have your attack string reset anyways due to the really long animations. Subsequently, this makes her Concerto rotation difficult to finish and her Outro (the most desirable part of her kit) difficult to access.
All in all, as much as this whole review has been practically doomposting Taoqi, she does hold a single niche, which is being able to amplify and contribute to big nukes to any Resonance Skill DMG focused characters, and as of right now that’s mostly Jinhsi. Taoqi is indeed one of the characters that can provide the biggest buffs to your Jinhsi’s insane nuking capabilities and that leads to huge Damage Per Screenshot moments. However, that is not a viable meta niche as Taoqi doesn’t do much damage and takes a while to access her potent buffs, ruining her potential to contribute to an overall team’s DPS. All of these factors explain why Taoqi is a bottom tier character in the meta. But hey, if you like Taoqi, by all means play her! Jinhsi is good enough that you can actually clear all the hardest endgame content with Taoqi on the team, so don’t let this review affect your will to play her because you like her all too much! What matters at the end of the day is that you have fun playing characters you like, and we at Prydwen aren’t here to discourage that at all.
To summarize, while Taoqi is a bottom-tier character due to her kit fundamentally not being viable in the meta, she nevertheless allows for some big Jinhsi nuke numbers - just make sure to run her on Moonlit Clouds, Outro into your Jinhsi, and you’re good to go. Maybe Taoqi will find her ideal partner to support in the future, but as of Patch 1.4, that has unfortunately yet to happen. All of these factors amount to one conclusion: Taoqi has too many flaws to see effective meta use. Unless? Because she does hold a single niche, all thanks to her Outro being ever so valuable. Two of the best DPS characters in the game do Resonance Skill DMG almost exclusively: Carlotta and Jinhsi. She’s directly compared to the premium Zhezhi, who outclasses Taoqi by far for a multitude of reasons, from higher damage, to shorter, more consistent rotations, to a more cohesive kit, and so on. Zhezhi even has Coordinated Attacks to contribute more to Jinhsi teams, where Taoqi doesn’t. Lumi on the other hand is a fairer comparison: she’s also 4 star, has the same 38% Skill DMG Amplify Outro buff, and a more cohesive kit than Taoqi. However, she has an even longer rotation time despite accessing similar buffs, so the two are comparable, but Taoqi ends up usually contributing to more team DPS due to her Outro buff lasting 14 seconds compared to Lumi’s 10, and her rotation being slightly shorter while remaining fairly lengthy.
So all in all, she isn’t the worst character in the game, compared to what some might believe, and she holds some genuine use in Jinhsi and Carlotta teams - where, once again, due to her rotations taking too long, some options will be preferred - but you are more than free to play her if you simply like her or want to see really big damage numbers on your Jinhsi and Carlotta. Those two DPS characters are strong enough in themselves to clear any form of content in the game, so as long as they have supports that make sense - a category Taoqi falls into, thus you’ll be able to easily clear anything the game throws at you.
In conclusion, Taoqi isn’t a perfect character and understandably bottom tier due to a lack of a cohesive kit and suffering a lot of comparison to stronger options. However, one part of her kit, her Outro skill, is really advantageous for some of the best DPS characters in the game and as a result, she ends up being very usable in teams that’ll easily clear any of the endgame’s content. While outclassed, she is by no means unusable, so go ahead and play her if you like her or simply want big damage numbers!
Please keep in mind Wuthering Waves is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Wuthering Waves is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.
Tower of Adversity
Whimpering Wastes
Taoqi guide videos aren't available yet.
Build
1
Stats at Level 90: ATK: 337 | Energy Reg.: 51.8%
2
Stats at Level 90: ATK: 337 | DEF: 61.5%
Best Echo Sets show the best sets that support the main character playstyle and work out of the box while the Special Echo Sets either are situational, support an alternative playstyle or are targeted toward min-maxers. The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.
Important! The 2.0 introduced quite a lot of new Echoes and we need more time to properly test out all of them (especially considering the past bugs related to them that made some stronger, some weaker). The builds below are provisional and we will be updating them over the next few days as we do our testing - so before you use all your stamina on the new Echoes, please have a bit of patience.
1
2 Set: Healing increases by 10%.
5 Set: Upon healing allies, increase ATK of the entire team by 15%, lasting 30s.
Offers a 10% unconditional Healing% boost and an most importantly a 15% ATK% boost for the entire team, lasting 30 seconds whenever you heal yourself or any of your allies. This bonus can be triggered by character abilities and weapon effects, is easy to keep active 100% of the time and is a big help for all party members.
Below you can find Main Echo options that you should be using with the set:
2 Set: Energy Regen increases by 10%.
5 Set: Upon using Outro Skill, ATK of the next Resonator increases by 22.5% for 15s.
Offers a 10% unconditional Energy Regen% boost taking some pressure off your gear when aiming at ER breakpoints. Also upon using Outro, grants the next character switching in a 22.5% ATK boost, amplifying any of your main damage dealers burst windows.
Below you can find Main Echo options that you should be using with the set:
Substats: ENERGY Regen% >= DEF% > FLAT DEF
Important! CRIT DMG has base value of 150% and Energy Regen has a base value of 100% when you check them in game. The recommended values below don't include the base value but rather show how much on top of it you need to obtain.
HP: 13000+
DEF: 1800+
Energy Regen: 30-60%
The amount of ER Taoqi needs is dependent on how much field time you plan on dedicating to her. If you intend to rely on her Resonance Skill for the majority of her energy neglecting the rest of her kit we recommend using the higher end of ER recommended or even more than it.
If you plan on making use of Taoqi's skill and her Forte Gauge combo as well you can build less. Aim for the following range of energy regeneration on Taoqi or more 30-60%+.
Below you can find the order of leveling the abilities for Taoqi.
Forte Circuit
Res. Skill
Res. Liberation
Basic Attack
Intro Skill
Res. Liberation
Forte Circuit
Res. Skill
Basic Attack
Intro Skill
Gameplay and teams
Below you can find optimal rotation (or rotations) for Taoqi. When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed.
For warm-up when you don't have an intro available, simply do 2 basics pre-rotation (swap cancel the second one and come back afterwards). A high-refinement Discord is strongly recommended to shorten this rotation due to its extensive length.
Basic rotation
- Intro
- B1
- B2
- B3
- B4
- Ultimate (cancel B4 on hit)
- B1
- B2
- B3
- B4
- Skill (cancel B4 on hit)
- Echo
- Outro
Below you can find a list of some of the stronger synergies between this character and others.
Calculations
Taoqi damage profile isn't available.
Taoqi calculations aren't available yet.
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