With an extensive knowledge of botany, Verina is always solicitous, always smiling, and always wishing for every flower to be blessed with the miracle of life.
To learn more about Verina check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
This character has no video guide yet.
Last review update
Patch 1.0
Last major build/calcs update
Patch 1.3
Last profile update*
June 17th, 2024
*Profile update means smaller edits to echoes, stats, synergies or teams that don't require new calculations.
To learn more about Verina check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Gameplay and teams
Calculations
Profile
Cultivation
Verina performs up to 5 consecutive attacks with vines, dealing Spectro DMG.
Verina consumes Stamina to charge forward, dealing Spectro DMG.
Verina consumes Stamina to perform up to 3 consecutive attacks in mid-air, dealing Spectro DMG.
Hold Basic Attack to consume Stamina and perform mid-air Plunging Attack, dealing Spectro DMG..
Use Basic Attack after a successful Dodge, to attack the target, dealing Spectro DMG.
Botany Experiment
Verina converges an energy field in front to grow foliage, dealing Spectro DMG within the range.
Arboreal Flourish
Verina nourishes nearby foliage at rapid speed, dealing Spectro DMG while restoring HP to all team members nearby. A Photosynthesis Mark is applied to the target on hit.
Whenever a team member nearby performs an attack on targets with a Photosynthesis Mark, Verina performs a Coordinated Attack, dealing Spectro DMG while restoring HP to the party members dealing damage, triggered once per second.
Starflower Blooms
When casting Heavy Attack, if Verina carries "Photosynthesis Energy", Verina consumes 1 stack of "Photosynthesis Energy" to recover Concerto Energy and restore HP for all party members nearby; Heavy Attack: Starflower Blooms deals Spectro DMG, considered as Heavy Attack damage.
When casting Mid-air Attack, if Verina carries "Photosynthesis Energy", Verina consumes 1 stack of "Photosynthesis Energy" to recover Concerto Energy and restore HP for all party members nearby; Mid-air Attack: Starflower Blooms deals Spectro DMG, considered as Basic Attack damage. Verina can cast Mid-air Attack: Starflower Blooms by using Basic Attack after casting Heavy Attack: Starflower Blooms.
Verina can hold up to 4 "Photosynthesis Energy". Verina obtains 1 stack of "Photosynthesis Energy" for every Basic Attack V on hit; Verina obtains 1 stack of "Photosynthesis Energy" for every Resonance Skill Botany Experiment on hit; Verina obtains 1 stack of "Photosynthesis Energy" for every Intro Skill Verdant Growth on hit.
Grace of Life
Verina protects a party member from fatal damage and grants a shield with strength equal to 120% of Verina's ATK, lasting for 10s. This can be triggered once every 10 minutes.
Gift of Nature
When Verina casts Heavy Attack Starflower Blooms, Mid-air Attack Starflower Blooms, Resonance Liberation Arboreal Flourish or Outro Skill Blossom, ATK for all party members is increased by 20% for 20s.
Verdant Growth
Verina attacks the target, dealing Spectro DMG.
Blossom
Verina recovers HP to The next character (or other characters on a nearby team that activates an Outro Skill) equal to 19% of her ATK per second for 6s. All Characters on nearby teams gain 15% all-Type DMG Deepen for 30s.
Sequence Node 1
Outro Skill Blossom grants the next character a continuous Healing effect, recovering HP equal to 20% of Verina's ATK every 5 seconds for 30s.
Sequence Node 2
Resonance Skill Botany Experiment additionally grants 1 [Photosynthetic Energy] and 10 Concerto Energy.
Sequence Node 3
Healing of Resonance Liberation's Photosynthesis Mark is increased by 12%.
Sequence Node 4
Heavy Attack Starflower Blooms, Mid-Air Attack Starflower Blooms, Resonance Liberation Arboreal Flourish and Outro Skill Blossom increases the Spectro DMG Bonus of all team members by 15% for 24s.
Sequence Node 5
When Verina heals a team member with HP less than 50%, her Healing is increased by 20%.
Sequence Node 6
Heavy Attack Starflower Blooms and Mid-Air Attack Starflower Blooms deal 20% more damage. They will trigger Coordinated Attack 1 time and heal all characters nearby. The DMG of this Coordinated Attack and the Healing are equal to those of the Resonance Liberation's Photosynthesis Mark.
While the source of the materials can be quickly found in the game, when it comes Belle Poppy you will have to gather them from the map. Check our Interactive map to find them quickly:
Review
Strong team-wide heals and buffs
One of the best Outros in the game, granting every unit 15% DMG Amplification
Can effortlessly enable the 5P Healer set bonus without sacrificing her weapon choice
Takes very little field time given her immense benefits
Easy to use, understand, and play
Cheat death mechanic
Is the best Support in every single team in the game currently
Intro causes her to enter in the air, delaying the use of her Echo, Ultimate and Resonance Skill, sometimes limiting her options
Verina is a 5-star Spectro Rectifier wielder Support that brings a wide array of buffs and healing utilities for her teammates, making her an indispensable member regardless of your team composition. Contrary to other supports, Verina’s buffs are applied to all of her teammates simultaneously. On top of this, they’re not only easy to trigger, but can also maintain their uptime almost indefinitely. She also has an impressive cheat death mechanic with her Inherent Skill - Grace of Life which can save you in a pinch.
Her Forte Gauge relies on charge mechanics, allowing her to accumulate up to 4 Photosynthesis Energy charges. These are gained by hitting an enemy with either the 5th part of her Basic Attack, her Intro skill or her Resonance skill. She can then expend these charges to enhance her Mid-Air Attacks or Heavy Attacks, allowing them to heal all allies for a considerable amount while also generating significant amounts of Concerto Energy, which is essential to maximize her supportive capabilities.
Her Resonance Skill, which deals a mediocre amount of Spectro damage in a range, generates both 30 Concerto Energy and a considerable amount of Resonance Energy. Plus as an added bonus, utilising her Resonance Skill is one of the two easiest and fastest methods for her to generate charges for her Forte Gauge.
Similar to her Resonance Skill, her Ultimate’s damage is nothing to write home about, however it does heal all her allies whilst marking the enemies hit by it with Photosynthesis Mark for 12 seconds. This allows allies attacking marked enemies to trigger an additional attack by Verina for slight damage as well as some healing.
Verina requires minimal time on the field; only enough to conduct her heals, maintain uptime of her buffs and generate the required Concerto Energy for her outro. Despite that, she features not only the best healing capabilities, but also access to a wide array of buffs unmatched by other characters. Combined with her extreme easy to play and master skill set, which only requires managing her Resonance Skill cooldown and Forte Gauge charges, Verina can make combat incredibly forgiving for her teammates, allowing them to take hits without any major concern.
In addition to her healing capabilities, Verina brings unmatched 15% Generic Damage amplification on her Outro Skill, which affects her entire team and lingers even after switching characters - an extremely rare trait among various Outro amplifications present in the game. If all that was not enough, she grants a whopping 20% ATK boost to all characters on the team for 20 seconds whenever she heals! Adding Echo & sets to the mix, Verina prefers a combination of Bell-Borne Geochelone Echo & 5P Rejuvenating Glow set which allows her to grant a semi-permanent ATK% boost, temporary DMG% boost and protection from a set number of attacks. In the instance another character is using the above set, Verina can make use of the 5P Moonlit Glow and Impermanence Heron Echo combo instead.
Overall, Verina is currently one of the most powerful characters in endgame owing to her unmatched Sustain and Support capabilities. This plus her ease of play and low field time requirement makes her stand head and shoulders above her peers in the same role, cementing her place as best Sustain and Support in the game.
This tier list assesses characters based on their combat potential in Wuthering Waves current most demanding content Tower of Adversity (ToA). ToA is a mode similar to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires multiple teams, strong Echoes and good Weapons. This mode offers a reasonable mix of Boss encounters (single target), Elite packs (2-3 targets) and AoE scenarios (5+ Targets), allowing multiple characters to find a niche but in the end, there's a bias toward single target focused characters at the top-end.
Please keep in mind Wuthering Waves is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Wuthering Waves is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.
Tower of Adversity
Verina guide videos aren't available yet.
Build
1
Stats at Level 90: ATK: 337 | Energy Reg.: 51.8%
2
Stats at Level 90: ATK: 300 | Energy Reg.: 32.3%
3
Stats at Level 90: ATK: 337 | Energy Reg.: 51.8%
1
2 Set: Healing increases by 10%.
5 Set: Upon healing allies, increase ATK of the entire team by 15%, lasting 30s.
Echoes in Wuthering Waves are an essential part of the character rotations, granting a large amount of Resonance Energy and damage but at the cost of high field time for the most powerful ones. But by using some Echoes right before you're about to switch out on the character, you're able to move to your next character while your previous one is still in the echo animation - it’s what we call an Echo Swap Cancel.
Echo Swap Cancel is almost always the optimal way to use Echoes, and will result in big reductions in character field time and large increases to DPS, but not all of the most powerful Echoes can be swap cancelled in this way. For example, the Feilian Beringal (Aero), Dreamless (Havoc), Tempest Mephis (Electro), Mourning Aix (Spectro), and Infernal Rider (Fusion) Echoes can all be Swap Cancelled.
The remaining element, so Glacio while having powerful Echoes has none powerful enough that can be swap cancelled, and to make things worse, no Echoes that generate sufficient Energy and damage for their field time investment.
The result of this is that you can expect Glacio characters to have higher field time and lower DPS in calculations than their other elemental counter parts until they receive better Echoes to use.
Rejuvenating Glow
This Echo is an essential asset that almost every team in the game aims to include thanks to its excellent offensive and defensive benefits. The reason for this is the excellent 10% DMG boost it provides throughout its duration but also 50% damage reduction barrier it provides as well. The only catch these buffs have is that they only last for 3 hits meaning after you've taken them you'll lose the buff until you can re-apply it again - even so almost every team aims to have 1 user of this echo. Almost always the main echo of choice for users of the 5P Rejuvenating Glow set.
Substats: Energy Regeneration (Until Breakpoint) > ATK% > Flat ATK
Important! CRIT DMG has base value of 150% and Energy Regen has a base value of 100% when you check them in game. The recommended values below don't include the base value but rather show how much on top of it you need to obtain.
HP: 18000+
DEF: 1000+
Energy Regen: 70-90%+
Verina generates a reasonable amount of resonance energy of her own but has an ultimate that costs a staggering 175 energy meaning she relies on the team-wide 50% energy share and a large amount of ER to gain her ultimate in a timely manner.
Verina's Ultimate is important for Concerto generation and also has excellent team healing benefits making it worth building around.
To ensure the ultimate is available in a timely manner we recommend as much ER as possible on Verina with 70-90% being a comfortable amount.
Below you can find the order of leveling the abilities for Verina.
Forte Circuit
Res. Liberation
Res. Skill
Basic Attack
Intro Skill
Gameplay and teams
Below you can find optimal rotation (or rotations) for Verina. When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed.
Having Variation equipped on Verina saves you a bit of time by not forcing you to do the third Aerial at the end - which is why it’s her optimal weapon choice. Intros are bad on Verina as they render this rotation very awkward to execute and is inherently suboptimal. Outro to your other characters always when she’s on the team (feel free to instantly swap into Verina afterwards).
Basic rotation
- Swap-in (without an intro)
- B3
- B4
- B5
- Skill
- Ultimate (cancel skill instantly if you can)
- Jump
- Aerial 1
- Aerial 2
- Aerial 3
- Outro
Below you can find a list of some of the stronger synergies between this character and others.
verina is very flexible and can be be paired with most characters and fulfill the Support role in the team.
verina is very flexible and can be used in any team in the Support slot.
Calculations
Verina damage profile isn't available.
Verina calculations aren't available yet.
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