YinlinBuild and Guide

Character
Introduction

Yinlin is a 5 rarity character from the
Electro
Electro element who uses the Rectifier type weapon.

Yinlin is a skilled Patroller and powerful Natural Resonator. After being suspended from her duties at the Public Security Bureau, she must now pursue hidden evils in secrecy.

To learn more about Yinlin check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

Yinlin has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review update

Patch 2.0

Last major build/calcs update

Patch 2.0

Last profile update*

January 1st, 2025

*Profile update means smaller edits to echoes, stats, synergies or teams that don't require new calculations.

To learn more about Yinlin check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Gameplay and teams

Calculations

Profile

Skills
Active skills
Passive skills
Concerto skills
Basic Attack

Zapstring's Dance

Basic Attack

Yinlin controls the puppet "Zapstring" to perform up to 4 attacks, dealing Electro DMG.

Heavy Attack

Consumes Stamina to control puppet "Zapstring" to attack, dealing Electro DMG.

Mid-air Attack

Consumes Stamina to control the puppet "Zapstring" to perform a Plunging Attack, dealing Electro DMG.

Dodge Counter

Use Basic Attack after a successful Dodge to attack the target, dealing Electro DMG.

Lv. 1
Part 1 Damage
14.49%
Part 2 Damage
17.01%*2
Part 3 Damage
7.04%*7
Part 4 Damage
37.80%
Heavy Attack Damage
15%*2
Mid-Air Attack Damage
62.00%
Dodge Counter Damage
12.18%*7
Heavy Attack Stamina Consumption
25
Mid-Air Attack Stamina Consumption
30
Resonance Skill

Magnetic Roar

Magnetic Roar

The puppet "Zapstring" deals Electro DMG to the target, and puts Yinlin into the Execution Mode.

Execution Mode

Basic Attack and Dodge Counter will trigger 1 Electromagnetic Blast when hitting a target. Each stage of Basic Attack or Dodge Counter can only trigger 1 Electromagnetic Blast, up to 4 times.

Electromagnetic Blast

Attack all targets marked with Resonance Circuit Sinner's Mark, dealing Electro DMG.

Lightning Execution

Use Resonance Skill after casting Resonance Skill Magnetic Roar to cast Lightning Execution to attack the target, dealing Electro DMG. If Resonance Skill Lightning Execution is not activated in a while or this Character is switched, this Skill will be put on Cooldown.

Lv. 1
Magnetic Roar Damage
30%*3
Lightning Execution Damage
45%*4
Electromagnetic Blast Damage
10%
Execution Mode Duration
10
Cooldown
12
Magnetic Roar Con. Energy Regen
10
Lightning Execution Con. Energy Regen
15
Electromagnetic Blast Con. Energy Regen
5
Resonance Liberation

Thundering Wrath

Command "Zapstring" to call for thunder to fall upon a large range, dealing Electro DMG.

Lv. 1
Skill Damage
58.63%*7
Cooldown
16
Res. Energy Cost
125
Con. Energy Regen
20
Forte Circuit

Chameleon Cipher

Chameleon Cipher

When Yinlin's "Judgment Points" is full, her Heavy Attack is replaced with Chameleon Cipher, which consumes all "Judgment Points" to attack the target, dealing Electro DMG. When it hits a target marked with Sinner's Mark, the Sinner's Mark is replaced with Punishment Mark, lasting for 18 seconds.

Sinner's Mark

Normal Attack Zapstring's Dance, Resonance Liberation Thundering Wrath, and Intro Skill Roaring Strorm will apply Sinner's Mark on hit. Sinner's Mark is removed when Yinlin exits.

"Punishment Mark"

When a target marked with Punishment Mark is damaged, Judgement Strike will fall, dealing Electro DMG to all targets marked with Punishment Mark. This can be triggered up to once per second.

Judgment Points
  • Yinlin can hold up to 100 Judgement Points.

  • When Normal Attack Zapstring's Dance hits a target, restores "Judgment Points".

  • Upon casting Resonance Skill Magnetic Roar, restores "Judgment Points".

  • When Resonance Skill Electromagnetic Blast hits a target, restores "Judgment Points".

Lv. 1
Chameleon Cipher Damage
90%*2
Judgment Strike Damage
39.56%
Inherent Skill

Pain Immersion

After using Resonance Skill Magnetic Roar, Yinlin's Crit. Rate is increased by 15% for 5s.

Inherent Skill

Deadly Focus

The damage of Resonance Skill Lightning Execution is increased by 10% when hitting targets marked with "Sinner's Mark", and Yinlin's ATK is increased by 10% for 4s when this is triggered.

Intro Skill

Raging Storm

Command puppet "Zapstring" to attack, dealing Electro DMG in a large range.

Lv. 1
Skill Damage
7.2%*10
Con. Energy Regen
10
Outro Skill

Strategist

The next character (or other characters on a nearby team that activates an Outro Skill) gains 20% Electro DMG Deepen, and 25% Resonance Liberation DMG Deepen for 14 seconds or until the Character is switched.

Resonance Chain (Dupes)
S1

Sequence Node 1

Resonance Skill Magnetic Roar and Lightning Execution deal 70% more damage.

S2

Sequence Node 2

Resonance Skill Electromagnetic Blast recovers an additional 5 "Judgement Point(s)" and 5 Resonance Energy on hit.

S3

Sequence Node 3

Forte Circuit Judgment Strike's DMG multiplier is increased by 55%.

S4

Sequence Node 4

When Forte Circuit Judgment Strike hits a target, the ATK of all team members is increased by 20% for 12s.

S5

Sequence Node 5

Resonance Liberation Thundering Wrath deals 100% extra damage to targets with Forte Circuit's Sinner's Mark or Punishment Mark.

S6

Sequence Node 6

In the first 30s after casting Resonance Liberation Thundering Wrath, when Yinlin's Basic Attack hits a target, Furious Thunder will be triggered, dealing Electro DMG equal to 419.59% of Yinlin's ATK. Every Basic Attack hit can trigger Furious Thunder 1 time, up to 4 times. This is considered Resonance Skill DMG.

Minor Fortes (Total)
CRIT Rate
CRIT Rate
+8%
ATK
ATK%
+12%
Stats
Include minor fortes
Lv. 90
Stat
HP
11000
Stat
ATK
400
Stat
DEF
1283
Stat
Max Energy
125
Stat
CRIT Rate
5%
Stat
CRIT DMG
150%
Stat
Healing Bonus
0%
Stat
Electro DMG
0%
Upgrade Materials
Character Ascension (total)
  • 4x LF Whisperin Core
  • 12x MF Whisperin Core
  • 12x HF Whisperin Core
  • 4x FF Whisperin Core
  • 46x Group Abomination Tacet Core
  • 60x Coriolus
  • 170 000 Shell Credits
Skill Upgrades (total)
  • 25x LF Whisperin Core
  • 28x MF Whisperin Core
  • 40x HF Whisperin Core
  • 57x FF Whisperin Core
  • 25x Lento Helix
  • 28x Adagio Helix
  • 55x Andante Helix
  • 67x Presto Helix
  • 26x Unwarranted Feather
  • 2 030 000 Shell Credits

While the source of the materials can be quickly found in the game, when it comes Coriolus you will have to gather them from the map. Check our Interactive map to find them quickly:

Voice Actors
ENG
Naomi McDonald
JPN
Koshimizu Ami
CN
Mickey
KR
Kang Sae Bom

Review

Pros & Cons
Pros

  • Stringmaster is one of the strongest weapons in the game, which the average Yinlin player should almost always get alongside her and improves her damage significantly;

  • Benefits a lot from swap cancelling while retaining a good baseline rotation without;

  • Very good AoE damage, which can help single-target DPS characters overcome their flaw to an extent;

  • Provides strong Liberation DMG and Electro DMG buffs to Electro DPS characters who she pairs very nicely with.

Cons

  • Can be outshined by other units in meta teams (most notably Zhezhi in a Jinhsi team) while remaining usable.

  • Gains a great amount of consistency in her rotations from swap and animation cancelling compared to without those techniques, something that might be uncomfortable for more casual players;

  • Can be outshined at a less casual playing field by quickswap Dual DPS options in certain teams;

  • Has an unusually high reliance on her signature weapon compared to other characters, which can be detrimental to her damage if you’re not willing to invest in it.

Review

Yinlin is a 5-star Electro Rectifier Hybrid who specializes in dealing big AoE damage, even off-field, in relatively short windows of field time. She is near-mandatory to be played alongside a big Main DPS carry - the kind that’ll make use of her powerful off-field presence and high buffing potential to have unsurprisingly powerful synergies that can pretty easily clear any enemies they come across. Benefitting from quickswap and from several animation cancels, she’s not only a character that’s good as a baseline, but a character that has plenty of optimization potential if you wish to make the effort to master her.

Yinlin’s Forte is the center of her kit: it has a passive effect that causes the majority of her abilities to inflict Sinner’s Mark, which expires upon switching out but also allows the Execution Mode triggered by her Skill (her blast attacks) to deal additional damage. Yinlin’s Forte can also gain Judgement Points (her Forte stacks) from most of her abilities and, when fully accumulated, can be used to transform her next Heavy Attack into Chameleon Cipher. This huge AoE burst with a long but swap-cancellable wind-up converts all marks already present on enemies into more powerful Punishment Marks for 18 seconds. These marks can trigger additional Coordinated Attacks on any enemies hit with them, once per second, even if Yinlin leaves the field.

However, all of Yinlin’s abilities are necessary to her kit, and so her Resonance Skill comes in two parts often used consecutively:

  • The first deals AoE electro damage and activates Execution mode for 10 seconds, while generating a lot of Forte stacks;

  • The second must be used shortly after the first and inflicts a potent AoE nuke while generating a lot of Forte stacks.

  • Execution Mode causes the next 4 attacks she inflicts on enemies to deal additional Electromagnetic Blast damage to any enemy with Sinner’s Mark, generating a lot of Concerto Energy.

As a result, Yinlin presents herself as a high damage potential, low field time Hybrid, who can amplify Electro, Liberation damage-based characters by a ton with her Outro skill - a very good niche that Xiangli Yao and Calcharo very much appreciate, who will extremely often be played alongside her.

None of her abilities are necessary to swap cancel aside from her Chameleon Cipher at the very end of her rotation - which is within anyone’s reach. However, a lot of those abilities have generous swap cancel windows that allow Yinlin players to escalate your team’s damage to its highest potential, which is a very noteworthy strength of hers.

As a Hybrid, she will nearly always be sporting Moonlit Clouds in her optimal sets - don’t be fooled by her great personal damage into running Void Thunder as it’s detrimental to your overall team’s DPS. By extension, don’t run Yinlin as a Main DPS. She will underperform drastically compared to her amazing Hybrid potential.

In terms of flaws, Yinlin has a few noteworthy ones: while she’s amazing in Xiangli Yao and Calcharo teams, Calcharo is far from meta and Xiangli Yao can enjoy a lot of quickswap options - which if you learn leave her totally outclassed, as while she is the second best option for Jinhsi teams, she’s also outclassed by Zhezhi in those compositions. As a result, her meta relevancy, especially at an expert level, is questionable. But in terms of casual Xiangli Yao players, she’s pretty much a “must pull” (which no character truly is so the term is incorrect, but she does hold a lot of value).

Additionally, she relies a lot on her signature weapon, Stringmaster, to reveal her true strength - however, this is mitigated by the fact that it is arguably the strongest overall, or at the very least one of the best weapons in the game. Indeed, her signature weapon is so strong compared to any other options she may have that she ends up relying on it more so than the average limited 5 star; a concern investment-wise, especially when Yinlin is praised for her high damage. Without Stringmaster, she will unfortunately underperform. Regardless, it’s an amazing pull for other high tier Rectifier characters that deal high damage, such as Encore and Zhezhi - so on a lot of accounts, this won’t pose too big of an issue. It is however noteworthy enough to mention.

To summarize, Yinlin is an amazing character. She has some noteworthy flaws to keep in mind, but her ease of use, high damage, and relevancy with two of the strongest characters in the game is great enough that it cements her as a very strong contender for the top Hybrids of the meta, a niche she is unlikely to quickly fall out of. Definitely a choice to heavily consider if you own Xiangli Yao, Calcharo or Jinhsi and need a strong Hybrid to support them.

Ratings

This tier list assesses characters based on their combat potential in Wuthering Waves current most demanding content Tower of Adversity (ToA). ToA is a mode similar to Genshin Impact’s Spiral Abyss or Honkai Star Rail’s Memory of Chaos and requires multiple teams, strong Echoes and good Weapons. This mode offers a reasonable mix of Boss encounters (single target), Elite packs (2-3 targets) and AoE scenarios (5+ Targets), allowing multiple characters to find a niche but in the end, there's a bias toward single target focused characters at the top-end.

Please keep in mind Wuthering Waves is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Wuthering Waves is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

T0.5

Tower of Adversity

Video guides

Build

Best Weapons

123.60%

Stats at Level 90: ATK: 500 | CRIT Rate: 36%

Yinlin's signature Rectifier that stands far above all other options currently in the game for Rectifier damage dealers, thanks to its unethical amount of CRIT RATE and generic damage boost on top of a reasonably easy to active ATK% boost.

106.86%

Stats at Level 90: ATK: 500 | CRIT DMG: 72%

Zhezhi's Signature weapon that is tailored for her and characters that deal a large amount of their damage through Basic Attacks. Characters that intend to use this weapon should also be able to frequently launch Resonance Skills - ideally every 6 seconds while fighting. As a baseline the weapon offers a tremendous 72% CRIT DMG main stat alongside an unconditional 12% ATK buff, all on top of its Basic Attack DMG buffing capabilities. When using any Resonance Skill, the wearer gains a stack granting 12% Basic Attack DMG for 6 seconds stackable up to 3 times. This effect isn't easy to keep active for characters that aren't Zhezhi but if you can it's a nice bonus. Upon casting an Outro, if the wearer has a full 3 stacks of the buff all of them will be consumed replacing the buff with a 52% Basic Attack DMG bonus for 27 seconds but only while that character remains off the field.

100%

Stats at Level 90: ATK: 500 | ATK: 54%

An excellent Rectifier, only in competition with some 4★ Weapons with multiple dupes. Offers high base ATK, ATK%, a good amount of Energy Regen to save at least 1 sub-stat on gear to be reallocated to better uses and a stackable Basic ATK DMG% bonus that ramps up as you use more and more Basics.

95.91%

Stats at Level 90: ATK: 412 | CRIT Rate: 20.2%

Outstanding generic Rectifier option, offering base CRIT RATE for excellent scaling but also an easily activatable and maintainable bonus ability granting ATK% after the wearer's Resonance Liberation is activated. Almost any character who can use CRIT RATE and ATK will be more than happy to have this weapon available only losing to 5★ options.

87.83%

Stats at Level 90: ATK: 462 | ATK: 18.2%

Despite this weapon being in direct competition with other F2P 4* options, this weapon is very solid for any ATK% scaling characters. The ATK% boost it provides when casting your Resonance Skill is great on most characters, and while the small energy generation it provides at the same time is more situational, it can be handy as well.

85.70%

Stats at Level 90: ATK: 387 | ATK: 36.4%

A good alternative 4★ Rectifier to Augment, offering an easy to maintain bonus ability granting ATK% after using an Intro skill and a good amount of ATK% as a main stat.
Best Echo Sets

Best Echo Sets show the best sets that support the main character playstyle and work out of the box while the Special Echo Sets either are situational, support an alternative playstyle or are targeted toward min-maxers. The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.

Important! The 2.0 introduced quite a lot of new Echoes and we need more time to properly test out all of them (especially considering the past bugs related to them that made some stronger, some weaker). The builds below are provisional and we will be updating them over the next few days as we do our testing - so before you use all your stamina on the new Echoes, please have a bit of patience.

Best Echo Sets

100%

2 Set: Energy Regen increases by 10%.

5 Set: Upon using Outro Skill, ATK of the next Resonator increases by 22.5% for 15s.

Offers a 10% unconditional Energy Regen% boost taking some pressure off your gear when aiming at ER breakpoints. Also upon using Outro, grants the next character switching in a 22.5% ATK boost, amplifying any of your main damage dealers burst windows.

Below you can find Main Echo options that you should be using with the set:

  • Echo Image
    Impermanence Heron
    - Supportive Echo that can be run at the cost of a sizeable chunk of damage for the character who equips, trading personal gain for team benefits. Should always be used and immediately switch cancelled right before performing an Outro, leading to another DPS. When done so will grant the next character switching in 12% increased DMG% which when combined with the 5P Moonlit set which also grants 22.5% ATK% under the same conditions makes for a sizeable boost. While the echo does lower the damage of whoever wears it, it grants a massive chunk of energy on use usually saving 1 or sometimes even 2 Energy Regen sub stats that may otherwise be needed by the wearer allowing for some damage to be recovered.
Special Echo Sets

136.74%

2 Set: Electro DMG increases by 10%.

5 Set: Upon using Heavy Attack or Resonance Skill, Electro DMG increases by 15%, stacking up to 2 times, each stack lasting for 15s.

If you want to play Yinlin as Main DPS (which isn't really that optimal), you can use the Void Thunder set on her and it will improve her personal damage output at the cost of the team damage.

Below you can find Main Echo options that you should be using with the set:

  • Sentry Construct
    Nightmare: Tempest Mephis
    - Offers an unconditional 12% Electro DMG and 12% Resonance Skill DMG boost when placed in the Main Echo slot, making it a solid choice for Electro focused resonators who emphasize Resonance Skill damage and are looking to use either the 5P Empyrean Anthem Echo or 5P Void Thunder set bonus.

133.86%

2 Set: Energy Regen +10%.

5 Set: Increase the Resonator's Coordinated Attack DMG by 80%. Upon a critical hit of Coordinated Attack, increase the active Resonator's ATK by 20% for 4s.

Offers an unconditional 10% Energy Regen% and 80% Coordinated DMG boost. Also grants a passive supportive effect which triggers when the wearer of this set critically strikes with a Coordinated attack - this effect grants the on field Resonator an ATK% boost regardless if they're the wearer of the set or not.

Below you can find Main Echo options that you should be using with the set:

  • Sentry Construct
    Nightmare: Tempest Mephis
    - Offers an unconditional 12% Electro DMG and 12% Resonance Skill DMG boost when placed in the Main Echo slot, making it a solid choice for Electro focused resonators who emphasize Resonance Skill damage and are looking to use either the 5P Empyrean Anthem Echo or 5P Void Thunder set bonus.
Best Echo Stats
4-3-3-1-1:
4 cost
CRIT DMG
CRIT DMG
CRIT Rate
CRIT Rate
3 cost
Stat
Electro DMG
3 cost
Stat
Electro DMG
1 cost
ATK
ATK%
1 cost
ATK
ATK%
4-4-1-1-1:
4 cost
CRIT Rate
CRIT Rate
4 cost
CRIT DMG
CRIT DMG
1 cost
ATK
ATK%
1 cost
ATK
ATK%
1 cost
ATK
ATK%

Substats: Energy Regeneration (Until Breakpoint) >= CRIT RATE = CRIT DMG > ATK% > Flat ATK = Resonance Skill DMG%

Best Endgame Stats (Level 90)

Important! CRIT DMG has base value of 150% and Energy Regen has a base value of 100% when you check them in game. The recommended values below don't include the base value but rather show how much on top of it you need to obtain.

  • ATK: 2000-2400+

  • HP: 15500+

  • DEF: 1250+

  • ELECTRO DMG%: 42%-72%+

  • CRIT RATE%: 50-70%+

  • CRIT DMG% 100-140%+

  • Energy Regeneration: 20-30%

    • Yinlin's Ultimate is a major part of her damage and an incredibly helpful tool for quickly applying her Sinner's Mark to multiple enemies at once after a quick swap.

    • This makes her Forte Chameleon Cipher which aims to convert Sinner's Marks to Punishment Mark much easier to use - with a higher chance to apply the Punishment Mark to many more enemies at once. Without combining these two you'll have to rely on Yinlin's basics and skills to mark enemies before using her Forte.

    • Due to these interactions getting enough Energy Regeneration is important. We recommend 20-30% to comfortably have your ultimate available in a timely manner for damage and applying Sinner's Mark in cases you need them.

Skill Priority

Below you can find the order of leveling the abilities for Yinlin.

Forte Circuit

Res. Liberation

Res. Skill

Basic Attack

Intro Skill

Gameplay and teams

Rotation

Below you can find optimal rotation (or rotations) for Yinlin. The total time needed to perform it is 3.73 seconds. When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed.


OPENER ROTATION

Yinlin’s utmost priority in battle is to apply the Punishment Mark as quickly and on as many enemies as possible. To do the same, she needs to build her Forte Gauge, her Intro being the best tool for it, but unfortunately not always accessible (especially at the start of ToA run). As such, you might consider using the following rotation to quickly build up her initial Forte Gauge before your team gets access to Intro’s.NOTE: This rotation should only be utilized when her Intro is unavailable in a timely manner, which is usually limited to the start of ToA runs.

  • Ultimate (Should be full in ToA Runs from the start)
  • Skill: Magnetic Roar
  • Skill: Lightning Execution (Swap Cancel)
  • Heavy Attack
  • Heavy Attack
  • Chameleon Cipher (Swap Cancel)
STANDARD ROTATION

This rotation ensures you have 100% uptime of Punishment Mark on primary target by generating Forte to access Chameleon Cipher within 18 seconds (it’s duration) each time:

  • This and most Yinlin rotations make ample use of Swap-Cancels, which improves both her damage and survivability. A large part of her abilities have extremely long animations, which causes damage loss and chance to hit and stunned by enemies if kept on field.
  • When Swapping in Yinlin without her Intro active, she will begin her Basic Attack Sequence from Part 2 instead of Part 1. Her Intro, both parts of her Resonance Skill and 3 Basic Attacks are ample to fill her Forte Gauge. While there are many ways to build it, this is what we found to be easiest and safest without utilizing her Intro.
  • When Swapped out, all Sinner’s Mark applied by Yinline are removed from enemies. When activating her Forte: Chameleon Cipher, she can only inflict Punishment Mark to enemies inflicted with Sinner’s Mark beforehand, making it imperative to re-apply them to high priority enemies before using her Forte Skill.
  • Using Yinlin’s Ultimate just before her Forte skill is a quickfire way to widely apply Sinner’s Mark to enemies.
  • Her Forte: Chameleon Cipher can be charged during other skill animations, including her Ultimate. By holding Left Mouse Button (or your Heavy Attack equivalent), you can skip the charge time by performing Basic Attack 1 before ability activation to save a lot of time.
  • All abilities we listed as Swap-Cancel, can be immediately done from the very start of their animations without any wait.

And here's the rotation:

  • Echo (Swap-Cancel)
  • Intro
  • Skill: Magnetic Roar
  • Skill: Lightning Execution (Swap-Cancel)
  • Basic P2
  • Basic P3
  • Basic P4 (Swap-Cancel)
  • Ultimate
  • Chameleon Cipher (Swap-Cancel)
EASY/EMERGENCY MODE ROTATION

In case you fail to grant Yinlin an Intro in midst of combat, fail to perform Basic Attacks or have to utilize more field time on other team mates, you may find her Skill be off cooldown before fully generating your Forte Gauge. If this happens and your Forte is still not close to completion, you can use her Skill again, executing a rotation like one listed below. However, using 2 sets of Skills for 1 Forte Gauge will result in Punishment Mark downtime as skill has a cooldown of 12 seconds, whereas Punishment Mark lasts for 18 seconds, causing a 6 seconds downtime on two sets of Skill.

  • Echo (Swap-Cancel)
  • Intro
  • Skill: Magnetic Roar
  • Skill: Lightning Execution (Swap-Cancel)
  • Skill: Magnetic Roar
  • Skill: Lightning Execution (Swap-Cancel)
  • Ultimate
  • Chameleon Cipher (Swap-Cancel)
Synergies

Below you can find a list of some of the stronger synergies between this character and others.

Example Teams

Team #1 - With Jinhsi

Team #2 - With Xiangli Yao

Team #3 - With Calcharo

Team #4 - Quickswap

Team #5 - Quickswap

Calculations

Damage Profile
Yinlin damage profile
Damage Output
Additional information

The numbers below show the character's DPS (Damage Per Second) and DMG (total damage done). When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed. Listed character calculations are done without buffs or any damage contribution from teammates (full solo). They only include what the character, their Weapon, Echo and gear are capable of during their ideal Burst or Concerto rotation when starting with their Intro and Resonance Liberation available.

Do note that DPS and DMG aren’t perfect metrics for a character’s individual value and should be taken with a grain of salt.Anything pertaining a character’s relevance in the meta is addressed in our Review and Tier List, which the numbers below shouldn’t be used for as an end-all-be-all to. Instead, DPS and DMG are good metrics for a character’s sequence value and comparison between an individual character’s different rotations. We recommend using those metrics for such purposes.

Important! Due to the incredibly short nature of Yinlin's rotation when implementing Swap-Cancels, her DPS numbers are incredibly high. If you are unable to perform Swap-Cancels her DPS will be lower, Please also pay close attention to S2 as it makes her already short rotation even shorter - this is the reason it results in such a tremendous damage gains but smaller total damage numbers.

Yinlin in 1 Target scenario

Rotation time: 3.73s (Post S2: 2.83s)

Additional information

Here's a comparison between Swap-Cancelling different parts of Yinlin rotation. Compared to Calcharo, Swap-Cancelling her is much easier and that's why the 'Full Cancel' variant is used by us as the default one as everyone can learn how to do it properly with some practice.

Swap Meter
Details about the calculations

Here's the rotation we have used to calculate the DPS (Damage Per Second) shown above.

STANDARD ROTATION
  • Echo (Swap-Cancel)
  • Intro
  • Skill: Magnetic Roar
  • Skill: Lightning Execution (Swap-Cancel)
  • Basic P2
  • Basic P3
  • Basic P4 (Swap-Cancel)
  • Ultimate
  • Chameleon Cipher (Swap-Cancel)

And here are the Echoes and Weapons used in the calculations.

Stats at Level 90: ATK: 500 | ATK: 54%

2 Set: Energy Regen increases by 10%.

5 Set: Upon using Outro Skill, ATK of the next Resonator increases by 22.5% for 15s.

4 cost
CRIT Rate
CRIT Rate
3 cost
Stat
Electro DMG
3 cost
Stat
Electro DMG
1 cost
ATK
ATK%
1 cost
ATK
ATK%

Substats: ATK (45%), CRIT Rate (42%), CRIT DMG (84%)