Wuthering Waves (WW)CarlottaBuild and Guide

Character

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Introduction

Best guide and build for Carlotta from WW (Wuthering Waves). Carlotta is a 5 rarity character from the
Glacio
Glacio element who uses the Pistols type weapon.

Carlotta, the second daughter of the esteemed Montelli family, embodies innate nobility and a refined appreciation for art. Her elegance is matched by her unconventional spirit, unshackled by tradition. To ensure her family’s future, she alternates between dual roles, addressing delicate "troubles" behind the scenes.

To learn more about Carlotta check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

Carlotta has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review update

Patch 2.1

Last major build/calcs update

Patch 3.0

Last profile update*

December 21st, 2025

*Profile update means smaller edits to echoes, stats, synergies or teams that don't require new calculations.

To learn more about Carlotta check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Gameplay and teams

Calculations

Profile

Skills
Active skills
Passive skills
Concerto skills
Basic Attack

Silent Execution

Basic Attack

Perform up to 2 consecutive strikes, dealing Glacio DMG.

Basic Attack - Necessary Measures

With Moldable Crystals, Carlotta's Basic Attack is replaced with Necessary Measures.

Chain up to 3 strikes, dealing Glacio DMG. Each strike of Necessary Measures consumes 1 Moldable Crystal.

Heavy Attack

Deliver a charged attack at the target at the cost of STA, dealing Glacio DMG.

Heavy Attack - Containment Tactics

When Carlotta's Substance is full, her Heavy Attack will be replaced with Containment Tactics: consume all Substance to deal Glacio DMG and reduce the cooldown of Resonance Skill Art of Violence by 6s.

Mid-air Attack

Perform a Plunging Attack at the cost of STA, dealing Glacio DMG. Using Basic Attack shortly after the landing will cast Customary Greetings.

Mid-air Attack - Customary Greetings

Flip over the target and deliver a surprise shot, dealing Glacio DMG.

Dodge Counter

Press Normal Attack shortly after a successful Dodge to deliver a riposte shot, dealing Glacio DMG. This consumes 1 Moldable Crystal.

Lv. 1
Basic Attack Stage 1
27.20%
Basic Attack Stage 2
19.89% + 19.89% + 26.52%
Necessary Measures Stage 1 DMG
33.15%
Necessary Measures Stage 2 DMG
30.22% + 36.94%
Necessary Measures Stage 3 DMG
70.38% + 11.73%*4
Heavy Attack DMG
11.48%*2 + 11.48%*2 + 30.60%
Containment Tactics DMG
17.22%*2 + 17.22%*2 + 45.90%
Mid-air Attack DMG
52.70%
Customary Greetings DMG
54.32% + 66.39%
Dodge Counter DMG
52.20% + 69.19%
Heavy Attack STA Cost
25
Mid-air Attack STA Cost
30
Containment Tactics Concerto Regen
15
Resonance Skill

Art of Violence

Deal Glacio DMG and inflict Dispersion on the target. Press Resonance Skill again shortly after to cast Chromatic Splendor.

Dispersion

Targets with Dispersion are immobilized for 1.5s.

Chromatic Splendor

Consume all Moldable Crystals and deal Glacio DMG.

The Resonance Skill enters cooldown after a while if Chromatic Splendor is not cast or Carlotta is switched off the field.

Lv. 1
Skill DMG
72.49% + 72.49%
Chromatic Splendor DMG
56.70% + 56.70% + 170.10%
Cooldown
14
Concerto Regen
5
Chromatic Splendor Concerto Regen
5
Resonance Liberation

Era of New Wave

Deal Glacio DMG to all targets in an area (considered Resonance Skill DMG) and inflict Deconstruction on targets hit, then activate Twilight Tango.

Can be cast in mid-air close to the ground.

Deconstruction

Dealing DMG to targets inflicted with Deconstruction ignores 18% of their DEF.

Twilight Tango

While in Twilight Tango, press Normal Attack or Resonance Liberation to cast Death Knell.

Each Death Knell grants 1 Meta Vector.

With 4 Meta Vectors, press Normal Attack or Resonance Liberation to cast Fatal Finale.

  • All Substance is removed when activating and ending Twilight Tango. Cannot perform Basic Attack Necessary Measures, Heavy Attack Containment Tactics, and Heavy Attack Imminent Oblivion while in Twilight Tango.

Death Knell

Carlotta fires powerful shots with her musket and summons 4 crystal shards to attack the target, dealing Glacio DMG, considered Resonance Skill DMG.

  • Carlotta moves in the direction of the movement input with each shot of Death Knell.

Fatal Finale

Deal Glacio DMG to an area, considered Resonance Skill DMG.

  • Twilight Tango ends after casting Fatal Finale.

Lv. 1
Skill DMG
202.56%
Death Knell DMG
92.37% + 7.30%*4
Fatal Finale DMG
324.09%
Skill Cooldown
25
Resonance Cost
125
Concerto Regen
20
Death Knell Concerto Regen
7
Fatal Finale Concerto Regen
10
Deconstruction Duration
4
Twilight Tango Duration
10
Forte Circuit

Lethal Repertoire

Heavy Attack - Imminent Oblivion

  • Carlotta activates Tinted Crystal every 22s.

  • When Substance is full and Tinted Crystal is activated, hold Normal Attack to consume all Substance and cast Heavy Attack Imminent Oblivion, after which Tinted Crystal enters cooldown.

  • Deal Glacio DMG (considered Resonance Skill DMG), and reduce the cooldown of Resonance Skill Art of Violence by 6s.

Final Bow

  • When Substance is full, enter the Final Bow state.

  • Increase the DMG Multiplier of Resonance Liberation Era of New Wave, Resonance Liberation Death Knell, and Resonance Liberation Fatal Finale by 80%. This effect ends when Carlotta is switched off the field during Twilight Tango or when Twilight Tango ends.

Substance

  • Carlotta can hold up to 120 points of Substance.

  • Cannot gain Substance while in Twilight Tango triggered by Resonance Liberation.

  • Restore 30 point of Substance upon casting Intro Skill Wintertime Aria.

  • Restore 10 point of Substance for every 1 Moldable Crystal consumed upon casting Resonance Skill Chromatic Splendor.

  • Restore 10 point of Substance for every 1 Moldable Crystal consumed upon casting Basic Attack Necessary Measures.

  • Consume 1 Moldable Crystal and restore 10 point of Substance upon casting Dodge Counter.

Moldable Crystal

  • Carlotta can hold up to 6 Moldable Crystals.

  • Cannot gain Moldable Crystal while in Twilight Tango triggered by Resonance Liberation.

  • Restore 3 Moldable Crystal upon casting Basic Attack Stage 2.

  • Restore 3 Moldable Crystal upon casting Heavy Attack.

  • Restore 3 Moldable Crystal upon casting Mid-air Attack Customary Greetings.

  • Restore 3 Moldable Crystal upon casting Intro Skill Wintertime Aria.

  • Restore 3 Moldable Crystal upon casting Resonance Skill Art of Violence.

  • Restore 3 Moldable Crystal upon a successful Dodge.

Lv. 1
Imminent Oblivion DMG
33.62%*5 + 252.11%
Tinted Crystal Cooldown
22
Imminent Oblivion Concerto Regen
15
Moldable Crystal Duration
10
Inherent Skill

Flawless Purity

After casting Resonance Skill Chromatic Splendor, Carlotta can perform Mid-air Attacks while being immune to any DMG or interruptions before the Mid-air Attack deals DMG.

When Carlotta is on the team, the active Resonator's Flight STA cost is reduced by 20%.

Inherent Skill

Ars Gratia Artis

Intro Skill Wintertime Aria, Resonance Skill Chromatic Splendor, Resonance Liberation Death Knell, and Heavy Attack Imminent Oblivion can inflict Deconstruction.

Intro Skill

Wintertime Aria

Attack the target, dealing Glacio DMG.

Lv. 1
Skill DMG
90.00% + 30.00%*2
Concerto Regen
10
Outro Skill

Closing Remark

Attack the target, dealing Glacio DMG equal to 794.2% of Carlotta's ATK

Resonance Chain (Dupes)
S1

Sequence Node 1

When Carlotta deals DMG to a target inflicted with Deconstruction, the Crit. Rate of this instance of DMG is increased by 12.5%. When Resonance Skill Chromatic Splendor hits a target inflicted with Dispersion, Carlotta additionally restores 30 points of Substance.

S2

Sequence Node 2

The DMG Multiplier of Resonance Liberation Fatal Finale is increased by 126%.

S3

Sequence Node 3

Enable Outro Skill Kaleidoscope Sparks: Deal 1 additional strike at the end of Outro Skill Closing Remark, dealing Glacio DMG equal to 1032.18% of Carlotta's ATK. The DMG Multiplier of Resonance Skill Art of Violence and Resonance Skill Chromatic Splendor is increased by 93%.

S4

Sequence Node 4

Casting Heavy Attack, Heavy Attack Containment Tactics, and Heavy Attack Imminent Oblivion grants all Resonators in the team 25% Resonance Skill DMG Bonus for 30s.

S5

Sequence Node 5

The DMG Multiplier of Heavy Attack Imminent Oblivion is increased by 47%.

S6

Sequence Node 6

Shots of Resonance Liberation Death Knell deal higher DMG and shoot out double the number of crystal shards, representing a total increase of 186.6% in the DMG Multiplier of Resonance Liberation Death Knell.

Shots of Resonance Liberation Death Knell inflict Scattering on targets when hit, during which the target is immobilized. This effect is removed after 1.5s or when the target receives DMG.

Minor Fortes (Total)
CRIT Rate
CRIT Rate
+8%
ATK
ATK%
+12%
Stats
Include minor fortes
Lv. 90
Stat
HP
12450
Stat
ATK
463
Stat
DEF
1198
Stat
Max Energy
125
Stat
CRIT Rate
5%
Stat
CRIT DMG
150%
Stat
Healing Bonus
0%
Stat
Glacio DMG
0%
Upgrade Materials
Character Ascension (total)
  • 4x LF Polygon Core
  • 12x MF Polygon Core
  • 12x HF Polygon Core
  • 4x FF Polygon Core
  • 46x Platinum Core
  • 60x Sword Acorus
  • 170 000 Shell Credits
Skill Upgrades (total)
  • 25x LF Polygon Core
  • 28x MF Polygon Core
  • 40x HF Polygon Core
  • 57x FF Polygon Core
  • 25x Impure Phlogiston
  • 28x Extracted Phlogiston
  • 55x Refined Phlogiston
  • 67x Flawless Phlogiston
  • 26x The Netherworld's Stare
  • 2 030 000 Shell Credits

While the source of the materials can be quickly found in the game, when it comes Sword Acorus you will have to gather them from the map. Check our Interactive map to find them quickly:

Voice Actors
ENG
-
JPN
Kana Ueda (植田 佳奈)
CN
-
KR
-

Review

Ratings

Please keep in mind Wuthering Waves is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Wuthering Waves is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

DPS
T0.5

Tower of Adversity

T0.5

Tower of Adversity (Sig)

T2

Whimpering Wastes

T2

Whimpering Wastes (Sig)

Pros & Cons
Pros

  • A great deal of her core damage abilities are ranged.

  • Incredible damage output when set-up and buffed correctly.

  • Easy, simple, and hard to mess up playstyle once you understand her kit.

Cons

  • Has some AoE but is mostly single-target focused.

  • Long cooldowns on the strongest damage abilities.

  • The best Echo set is almost exclusively used on only her and it brings a big damage increase.

Review

Carlotta is a 5-star Glacio Pistol wielder who specializes in dealing incredible Resonance Skill-focused damage while playing from a distance. Similar to characters like Camellya or Jiyan, Carlotta is a Hyper Carry DPS with monstrous damage and high field time requirements. She operates best in teams that can stack buffs on her just before she executes her burst damage rotations.

What sets her apart from the rest of the crowd are her Element and Weapon Type. Carlotta is the first dedicated Limited Glacio DPS in the game and further, she’s also the first 5-star Pistol user, breaking new ground in both categories. In addition, unlike most other characters, Carlotta gets to use her Resonance Liberation up to 6 times in a row instead of a measly 1, allowing for some tremendous flurries of burst damage when set up correctly. Lastly, most of the strongest DPS at the time of Carlotta’s release are Melee-focused while she brings ranged capabilities to the table and does so without sacrificing any damage potential.

Carlotta is a character that is all about set-up and execution -she has multiple resources and features long cooldowns but has huge damage potential which makes lining everything up just right incredibly important to achieve. The name of the game when playing her is to accumulate her primary resource and Forte Gauge i.e. “Substance” and consume it to launch an empowered Heavy Attack whilst gaining a tremendous buff to Resonance Liberation focused abilities. After that, you unleash the big guns and fire off all 6 charges of her Resonance Liberation. The rest of your field time will be spent in setting up that with her abilities and the rest of your team. So without further ado, let's learn exactly how to do that.

First up, the most important thing is her Resonance Liberation which encompasses 3 separate abilities and a debuff. Upon activating the Liberation, Carlotta fires a large AoE Glacio blast at enemies and then activates “Twilight Tango" - a special state allowing her to access her other two Liberation abilities. While in “Twilight Tango” your next 5 Normal Attacks or Resonance Liberation casts are converted into alternative abilities. The first 4 are turned into “Death Knell” - a long-ranged Glacio Musket shot. Firing Death Knell accumulates 1 Meta Vector and upon gaining 4 Meta Vectors your next and last shot is enhanced into Fatal Finale (a huge AoE Glacio blast that concludes “Twilight Tango” and Carlotta’s Ultimate). You’ll be using all of these shots back to back and here is how it should look:

  • Ultimate: Era of New Wave

  • Ultimate: Death Knell

  • Ultimate: Death Knell

  • Ultimate: Death Knell

  • Ultimate: Death Knell

  • Ultimate: Fatal Finale

Each of these shots, despite being Resonance Liberation abilities, is actually considered as Resonance Skill damage making building amplification and increases to this damage type a must-have for Carlotta.

Also included in her Resonance Liberation is “Deconstruction” - a debuff originally only accessible via the initial blast of her Liberation: Era of New Wave, but is extended to many more abilities thanks to one of her Inherent Ability. “Deconstruction” causes all damage you deal to affected enemies to ignore 18% of their DEF. This debuff lasts for 4 seconds but with the Inherent Ability active, it should always be active. “Deconstruction” can be applied by the following abilities:

  • Ultimate: Era of New Wave

  • Ultimate: Death Knell

  • Intro: Wintertime Aria

  • Skill: Chromatic Splendor

  • Forte: Heavy Attack: Imminent Oblivion

Her Forte Gauge, “Lethal Repertoire” allows her to accumulate up to 120 “Substance” - a resource that can be acquired via a number of her abilities. While holding the maximum amount of “Substance” (i.e. 120), Carlotta gains “Final Bow” and activates “Tinted Crystal” gaining access to an empowered Heavy Attack, “Forte: Heavy Attack: Imminent Oblivion” which deals Glacio damage (considered as Resonance Skill DMG), reduces the cooldown of her Resonance Skill and places “Tinted Crystal” on cooldown for 22 seconds.

First, let’s begin with “Final Bow” which just like “Twilight Tango” is another state and is intended to be stacked together. “Final Bow”, when active, grants all three of Carlotta’s Resonance Liberation abilities an 80% increase to their damage multipliers which at max rank looks like this:

  • Ultimate: Era of New Wave: 402.7% -> 724.8%

  • Ultimate: Death Knell: 241.6% -> 434.9%

  • Ultimate: Fatal Finale: 644.3% -> 1,159.7%

It goes without saying, but this increase is huge as it approaches almost double the base damage. Because of this, lining up gaining “Final Bow” alongside your Resonance Liberation is an absolute necessity. Unlike “Tinted Crystal”, “Final Bow” has no cooldown but will be removed when she is swapped off the field or after “Twilight Tango” ends.

Imminent Oblivion is always worth using when available, as it is a powerful part of her strongest burst rotation, due to it reducing the cooldown for Resonance Skill, allowing her to finish the combo by setting up the next one, which we’ll be covering soon.

However, to access all of this, we need “Substance” and a way to generate it. Carlotta has primarily two ways to accumulate “Substance”. The first method is straight up via using abilities whereas the second is to consume “Moldable Crystals” - a resource that is generated and consumed in order to either generate “Substance" and or to enhance other parts of her kit. Carlotta can maintain up to 6 “Moldable Crystals” on the field at same time. Each of the following abilities listed, generates 3 “Moldable Crystals” when used:

  • Basic Attack Part 2

  • Heavy Attack

  • Mid-Air Attack: Customary Greetings (Accessible Directly After Standard Mid-Air)

  • Intro: Wintertime Aria

  • Skill: Art of Violence

  • Performing a Successful Dodge

Carlotta can consume these “Moldable Crystals” and or generate “Substance” with the following abilities:

  • Intro: Wintertime Aria (Restores 30 “Substance”)

  • Skill: Chromatic Splendor (Consumes all “Moldable Crystals” granting 10 “Substance” each)

  • Basic Attack: Necessary Measures Part 1 (Consume 1 “Moldable Crystals” granting 10 “Substance”)

  • Basic Attack: Necessary Measures Part 2 (Consume 1 “Moldable Crystals” granting 10 “Substance”)

  • Basic Attack: Necessary Measures Part 3 (Consume 1 “Moldable Crystals” granting 10 “Substance”)

  • Dodge Counter (Consume 1 “Moldable Crystals” granting 10 “Substance”)

That is indeed a lot to take in, but to summarize it: Generate “Moldable Crystals” with abilities and consume them with others in order to generate 120 “Substance” to unleash a full powered Resonance Liberation. Once the rotation is fully laid out both “Moldable Crystals” and “Substance” will make more sense but first, let's discuss the rest of her kit.

The final thing to note about Carlotta’s Forte is that she cannot gain “Substance" while in her Resonance Liberation “Twilight Tango” state and upon entering “Twilight Tango” will remove all “Substance”. As such, avoid activating Resonance Liberation before hitting 120 “Substance” in order to ensure access to “Final Bow”. Furthermore, also make sure that you consume “Substance” before activation of “Forte: Heavy Attack: Imminent Oblivion” so as to not to waste it.

Carlotta’s Basic Attacks as we’ve seen above are capable of generating and consuming “Moldable Crystals” in order to generate “Substance" but are in fact not commonly used in her main combo (with many of the more streamlined versions actually excluding them all together). That said it doesn’t make her Basic Attacks useless. In the event you need damage outside of Carlotta’s main burst combo with a long cooldown, these can fit that purpose. Also when using some weapons and or in some combat scenarios they can fit in the main combo allowing certain issues to be solved more neatly.

If you intend on using them though the main things to know outside of the standard affairs are:

  • She has two sets of Basic Attacks - one to generate “Moldable Crystals” and one that activates when they are active and consumes them.

  • She has two Mid-Air attacks - a standard plunge and a Follow-Up that can be executed immediately after.

  • She also has two Heavy Attacks - a standard one and one that can be activated at the cost of consuming 120 “Substance’ if “Tinted Crystal "is on a cooldown. On using this ability, just like Imminent Oblivion, it will lower her Resonance Skill Cooldown by 6 seconds.

Unlike her Basic Attacks, Carlotta’s Resonance Skill is used constantly and is your main source of consuming “Moldable Crystals” and generating “Substance”. Her Resonance Skill comes in two parts - Art of Violence and Chromatic Splendor, which as we’ve already learned generate and consume “Substance” and “Moldable Crystals”:

  • Skill: Art of Violence -  Generates 3 “Moldable Crystals”

  • Skill: Chromatic Splendor - Consume all “Moldable Crystals” gaining 10 “Substance” Each

Both of these skills are a package deal and share the same 14-second cooldown. After using the first skill, Art of Violence you’ll have a short window to activate Chromatic Splendor before the Resonance Skill is placed on cooldown, additionally swapping-out Carlotta before using it will also place it on cooldown wasting the second part. With this knowledge, we have now the next part of our combo and the backbone of our “Substance” generation covered:

  • Skill: Art of Violence (3 “Moldable Crystals”)

  • Skill: Chromatic Splendor - (Consume 3 “Moldable Crystals”for 30 “Substance”)

To push this further we need her Intro skill Wintertime Aria which not only grants 30 “Substance” straight up but also spawns 3 “Moldable Crystals”. If we throw this in the mix we get:

  • Intro: Wintertime Aria (3 “Moldable Crystals”, Generate 30 “Substance”)

  • Skill: Art of Violence (6 “Moldable Crystals”)

  • Skill: Chromatic Splendor - (Consume 6 “Moldable Crystals” for 60 “Substance”)

This combo alone grants us 90 out of our required 120 “Substance” leaving us just 30 short. The final 30 is where the earlier set-up on Carlotta comes into play. There are two ways to gain the final 30 needed. The first is to leverage the 6-second cooldown reduction from her Forte-empowered Heavy attack and finish her combo with a double Resonance Skill use the second is to start the fight with a double Resonance Skill use then swap to your other teammates while it comes off cooldown instead. In reality, you’ll be using both of these methods!

Bringing it all together here is how we’ll combine all of Carlotta’s abilities to form her main rotation. On your very first rotation while at 0 “Substance” and without her Intro start the fight with the following to generate 30 “Substance”:

  • Skill: Art of Violence (3 “Moldable Crystals”)

  • Skill: Chromatic Splendor - (Consume 3 “Moldable Crystals” for 30 “Substance”)

After this execute the following rotation to gain the final 90, unleash a fully powered Resonance Liberation barrage, and set back up with another 30 “Substance” for the next time your cooldowns are available:

  • Intro: Wintertime Aria (3 “Moldable Crystals”, Generate 30 “Substance”)

  • Skill: Art of Violence (6 “Moldable Crystals”)

  • Skill: Chromatic Splendor - (Consume 6 “Moldable Crystals” for 60 “Substance”)(Enter “Final Bow”)

  • Mid-Air Atk (To return to the ground to continue combo)

  • Forte: Heavy Attack: Imminent Oblivion (Consume 120 “Substance” to reduce Cooldown of Skill)

  • Ultimate: Era of New Wave

  • Ultimate: Death Knell

  • Ultimate: Death Knell

  • Ultimate: Death Knell

  • Ultimate: Death Knell

  • Ultimate: Fatal Finale

  • Skill: Art of Violence (3 “Moldable Crystals”)

  • Skill: Chromatic Splendor - (Consume 3 “Moldable Crystals”for 30 “Substance”)

  • Outro

By combining the set-up and full combo you’ll be able to establish enough “Substance” and keep it rolling throughout the fight whilst using only the most potent abilities available in Carlotta’s arsenal. This combo also lines up perfectly with many Support characters' abilities allowing lots of buff effects to be stacked during its duration increasing its damage potential even further.

In conclusion, Carlotta is a set-up and destroy specialist with a huge amount of damage at her disposal. A tremendous amount of her damage is considered Resonance Skill damage making building Echoes, Weapons, and most importantly teams around her efficient and effective. At the time of her release, she’s definitely the premiere Glacio and Ranged damage specialist, while also putting up a great fight for the very top of the DPS meta.

Video guides

Build

Best Weapons

The percentages show the performance of the weapon based on calculations, but in some cases, some weapons might provide additional QOL that can't be quantified and it would push that weapon ahead of others in the priority (and in those cases, we would put that weapon higher).

The calculations for Carlotta are team-based, not solo-based. Here's the team setup we used for them:


100.00%

Stats at Level 90: ATK: 500 | CRIT DMG: 72%

The best Carlotta stat-stick that gives her a simple 12% ATK and 48% Skill DMG via its passive as well as a huge CRIT DMG stat and a good Base ATK. Pretty self-explanatory.

93.50%

Stats at Level 90: ATK: 587 | CRIT DMG: 48.6%

An amazing generalist permanently available pistol that can universally improve the wearer's ATK, DMG Bonus and CRIT DMG. Can get close to a lot of character signatures and is overall a must-have for most accounts.

86.20%

Stats at Level 90: ATK: 500 | CRIT Rate: 36%

Simple ATK and CRIT Rate stat-stick for Carlotta, who does not benefit from this weapon's Aero Erosion-focused effects.

82.80%

Stats at Level 90: ATK: 587 | CRIT Rate: 24.3%

One of the stronger permanently available choices for Carlotta, which gives her a range of useful stats including high Base ATK, CRIT Rate, and Energy Regen. Also gives the next incoming teammate a small ATK boost after her Outro, which is rather inconsequential in her best teams but can be helpful in some of them.

75.80%

Stats at Level 90: ATK: 412 | ATK: 30.3%

Carlotta's best 4-star weapon which gtives her a good amount of ATK and Skill DMG when casting Intro. Simple and effective.

72.00%

Stats at Level 90: ATK: 387 | ATK: 36.4%

Best fully F2P-accessible option which outclasses all other 4-star Pistol choices and below, but its passive does require Carlotta to never take any damage from the enemy. However, she is one of the easiest characters to do this with thanks to her really high attack range, so overall this weapon synergizes quite well with her and provides her a good ATK boost.
Best Echo Sets
Best Echo Sets

100.00%

2 Set: Resonance Skill DMG +12%.

5 Set: Casting Resonance Skill grants 22.5% Glacio DMG Bonus for 15s and casting Resonance Liberation increases Resonance Skill DMG by 18%, lasting for 5s. This effect stacks up to 2 times.

Carlotta's best set bar none, that gives her an unconditional 12% Skill DMG Bonus, 22.5% Glacio DMG Bonus and up to an extra 36% Skill DMG Bonus when casting 2 or more Ultimates (a condition that she easily fulfills). Overall gives a total of 70.5% DMG Bonus at maximum which should speak volumes on how good this set is for Carlotta.

Below you can find Main Echo options that you should be using with the set:

  • Sentry Construct
    Sentry Construct
    - The best Main Echo choice for the Frosty Resolve set as it grants 12% Glacio DMG and 12% Skill DMG Bonus when equipped in the main slot. Its active skill also deals a chunk of damage while freezing enemies in place for a short amount of time if fully stacked (which only Carlotta can do). The base cast can also be used during optimized Opener rotations to squeeze a small amount of extra damage.
Best Echo Stats
4 cost
CRIT DMG
CRIT DMG
CRIT Rate
CRIT Rate
3 cost
Stat
Glacio DMG
ATK
ATK%
3 cost
Stat
Glacio DMG
1 cost
ATK
ATK%
1 cost
ATK
ATK%

Substats: Energy Regeneration (Until Satisfied) >= CRIT RATE = CRIT DMG > ATK% > Resonance Skill DMG > Flat ATK

Best Endgame Stats (Level 90)

Important! CRIT DMG has base value of 150% and Energy Regen has a base value of 100% when you check them in game. The recommended values below don't include the base value but rather show how much on top of it you need to obtain.

  • ATK: 1800 - 2300+

  • HP: 17500+

  • DEF: 1200+

  • Glacio DMG%: 42-72%+ (Including bonus from Sentry Construct)

  • CRIT RATE%: 60-80%+

  • CRIT DMG% 120-160%+

  • Energy Recharge: 15-25% (Potentially you could use less, but it depends on the choice of Carlotta's teammates)

Skill Priority

Below you can find the order of leveling the abilities for Carlotta.

Res. Liberation

Res. Skill

Forte Circuit

Intro Skill

Basic Attack

Gameplay and teams

Rotation
WARM UP

If you have 0 Substance, perform the following combo in order to generate the 30 you'll need to execute Carlotta's main Burst Combo:

  • Skill: Art of Violence (Generate 3 “Moldable Crystals”)

  • Skill: Chromatic Splendor - (Consume 3 “Moldable Crystals” for 30 “Substance”)

BURST COMBO
  • You will require 30 Substance before starting Carlotta's burst combo - if you don't have it perform the Warm Up first,

  • Ensure Carlotta has access to her Intro, Resonance Skill, Resonance Liberation and Tinted Crystal before starting,

  • Buff Carlotta as much as possible with the rest of your team before starting the burst rotation,

  • Echo: Use Carlotta's Echo at the end of her rotation and perform a swap cancel. When using Sentry Construct monitor the Echoes cooldown and consider using it outside the burst rotation as it becomes available - it will recharge faster than usual thanks to its additional ability.

Burst Rotation
  • Start with 30 Substance

  • Intro: Wintertime Aria (Generate 3 “Moldable Crystals”, Generate 30 “Substance”)

  • Skill: Art of Violence (Generate “Moldable Crystals”)

  • Skill: Chromatic Splendor - (Consume 6 “Moldable Crystals” for 60 “Substance”)(Enter “Final Bow”)

  • Mid-Air Atk (To return to the ground to continue combo)

  • Forte: Heavy Attack: Imminent Oblivion (Consume 120 “Substance” to reduce Cooldown of Skill)

  • Ultimate: Era of New Wave

  • Ultimate: Death Knell

  • Ultimate: Death Knell

  • Ultimate: Death Knell

  • Ultimate: Death Knell

  • Ultimate: Fatal Finale

  • Skill: Art of Violence (Generate 3 “Moldable Crystals”)

  • Skill: Chromatic Splendor - (Consume 3 “Moldable Crystals”for 30 “Substance”)

  • Echo (Swap Cancel)

  • Outro

Synergies
Example Teams

Team #1: Best Team

Zhezhi
Brant
Cantarella

Team #2: F2P Team

Calculations

Damage Profile
Carlotta damage profile
Damage Output
Additional information

The numbers below show the character's DPS (Damage Per Second) and DMG (total damage done). When selecting the rotations we prioritized achieving 100 Concerto as fast as possible and once that condition was fulfilled, we focused on maximizing the damage output. As or if new and more optimal rotations are found, we'll update the characters calculations as needed. Listed character calculations are done without buffs or any damage contribution from teammates (full solo). They only include what the character, their Weapon, Echo and gear are capable of during their ideal Burst or Concerto rotation when starting with their Intro and Resonance Liberation available.

Do note that DPS and DMG aren’t perfect metrics for a character’s individual value and should be taken with a grain of salt. Anything pertaining a character’s relevance in the meta is addressed in our Review and Tier List, which the numbers below shouldn’t be used for as an end-all-be-all to. Instead, DPS and DMG are good metrics for a character’s sequence value and comparison between an individual character’s different rotations. We recommend using those metrics for such purposes.

Calculations information

The calculations for Carlotta are team-based, not solo-based. Here's the team setup we used for them:


Carlotta in 1 Target scenario

Rotation time: 13.3s

Details about the calculations

Here's the rotation we have used to calculate the DPS (Damage Per Second) shown above.

Burst Rotation
  • Start with 30 Substance
  • Intro: Wintertime Aria (Generate 3 “Moldable Crystals”, Generate 30 “Substance”)
  • Skill: Art of Violence (Generate “Moldable Crystals”)
  • Skill: Chromatic Splendor - (Consume 6 “Moldable Crystals” for 60 “Substance”)(Enter “Final Bow”)
  • Mid-Air Atk (To return to the ground to continue combo)
  • Forte: Heavy Attack: Imminent Oblivion (Consume 120 “Substance” to reduce Cooldown of Skill)
  • Ultimate: Era of New Wave
  • Ultimate: Death Knell
  • Ultimate: Death Knell
  • Ultimate: Death Knell
  • Ultimate: Death Knell
  • Ultimate: Fatal Finale
  • Skill: Art of Violence (Generate 3 “Moldable Crystals”)
  • Skill: Chromatic Splendor - (Consume 3 “Moldable Crystals”for 30 “Substance”)
  • Echo (Swap Cancel)
  • Outro

And here are the Echoes and Weapons used in the calculations.

Stats at Level 90: ATK: 500 | CRIT DMG: 72%

2 Set: Resonance Skill DMG +12%.

5 Set: Casting Resonance Skill grants 22.5% Glacio DMG Bonus for 15s and casting Resonance Liberation increases Resonance Skill DMG by 18%, lasting for 5s. This effect stacks up to 2 times.

4 cost
CRIT DMG
CRIT DMG
3 cost
Stat
Glacio DMG
3 cost
Stat
Glacio DMG
1 cost
ATK
ATK%
1 cost
ATK
ATK%

Substats: ATK (45%), CRIT Rate (42%), CRIT DMG (84%)