Last updated: 22/October/2026

Best guide and build for Carlotta from WW (Wuthering Waves). Carlotta is a 5★ rarity character from the
Glacio element who uses the Pistols type weapon.
Carlotta, the second daughter of the esteemed Montelli family, embodies innate nobility and a refined appreciation for art. Her elegance is matched by her unconventional spirit, unshackled by tradition. To ensure her family’s future, she alternates between dual roles, addressing delicate "troubles" behind the scenes.
Carlotta has at least one video guide available:
Last review update
Patch 3.7
Last major build/calcs update
Patch 3.0
Last profile update*
22/October/2026
*Profile update means smaller edits to echoes, stats, synergies or teams that don't require new calculations.
To learn more about Carlotta check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Silent Execution
Basic Attack
Perform up to 2 consecutive strikes, dealing Glacio DMG.
Basic Attack - Necessary Measures
With Moldable Crystals, Carlotta's Basic Attack is replaced with Necessary Measures.
Chain up to 3 strikes, dealing Glacio DMG. Each strike of Necessary Measures consumes 1 Moldable Crystal.
Heavy Attack
Deliver a charged attack at the target at the cost of STA, dealing Glacio DMG.
Heavy Attack - Containment Tactics
When Carlotta's Substance is full, her Heavy Attack will be replaced with Containment Tactics: consume all Substance to deal Glacio DMG and reduce the cooldown of Resonance Skill Art of Violence by 6s.
Mid-air Attack
Perform a Plunging Attack at the cost of STA, dealing Glacio DMG. Using Basic Attack shortly after the landing will cast Customary Greetings.
Mid-air Attack - Customary Greetings
Flip over the target and deliver a surprise shot, dealing Glacio DMG.
Dodge Counter
Press Normal Attack shortly after a successful Dodge to deliver a riposte shot, dealing Glacio DMG. This consumes 1 Moldable Crystal.
Art of Violence
Deal Glacio DMG and inflict Dispersion on the target. Press Resonance Skill again shortly after to cast Chromatic Splendor.
Dispersion
Targets with Dispersion are immobilized for 1.5s.
Chromatic Splendor
Consume all Moldable Crystals and deal Glacio DMG.
The Resonance Skill enters cooldown after a while if Chromatic Splendor is not cast or Carlotta is switched off the field.
Era of New Wave
Deal Glacio DMG to all targets in an area (considered Resonance Skill DMG) and inflict Deconstruction on targets hit, then activate Twilight Tango.
Can be cast in mid-air close to the ground.
Deconstruction
Dealing DMG to targets inflicted with Deconstruction ignores 18% of their DEF.
Twilight Tango
While in Twilight Tango, press Normal Attack or Resonance Liberation to cast Death Knell.
Each Death Knell grants 1 Meta Vector.
With 4 Meta Vectors, press Normal Attack or Resonance Liberation to cast Fatal Finale.
All Substance is removed when activating and ending Twilight Tango. Cannot perform Basic Attack Necessary Measures, Heavy Attack Containment Tactics, and Heavy Attack Imminent Oblivion while in Twilight Tango.
Death Knell
Carlotta fires powerful shots with her musket and summons 4 crystal shards to attack the target, dealing Glacio DMG, considered Resonance Skill DMG.
Carlotta moves in the direction of the movement input with each shot of Death Knell.
Fatal Finale
Deal Glacio DMG to an area, considered Resonance Skill DMG.
Twilight Tango ends after casting Fatal Finale.
Lethal Repertoire
Heavy Attack - Imminent Oblivion
Carlotta activates Tinted Crystal every 22s.
When Substance is full and Tinted Crystal is activated, hold Normal Attack to consume all Substance and cast Heavy Attack Imminent Oblivion, after which Tinted Crystal enters cooldown.
Deal Glacio DMG (considered Resonance Skill DMG), and reduce the cooldown of Resonance Skill Art of Violence by 6s.
Final Bow
When Substance is full, enter the Final Bow state.
Increase the DMG Multiplier of Resonance Liberation Era of New Wave, Resonance Liberation Death Knell, and Resonance Liberation Fatal Finale by 80%. This effect ends when Carlotta is switched off the field during Twilight Tango or when Twilight Tango ends.
Substance
Carlotta can hold up to 120 points of Substance.
Cannot gain Substance while in Twilight Tango triggered by Resonance Liberation.
Restore 30 point of Substance upon casting Intro Skill Wintertime Aria.
Restore 10 point of Substance for every 1 Moldable Crystal consumed upon casting Resonance Skill Chromatic Splendor.
Restore 10 point of Substance for every 1 Moldable Crystal consumed upon casting Basic Attack Necessary Measures.
Consume 1 Moldable Crystal and restore 10 point of Substance upon casting Dodge Counter.
Moldable Crystal
Carlotta can hold up to 6 Moldable Crystals.
Cannot gain Moldable Crystal while in Twilight Tango triggered by Resonance Liberation.
Restore 3 Moldable Crystal upon casting Basic Attack Stage 2.
Restore 3 Moldable Crystal upon casting Heavy Attack.
Restore 3 Moldable Crystal upon casting Mid-air Attack Customary Greetings.
Restore 3 Moldable Crystal upon casting Intro Skill Wintertime Aria.
Restore 3 Moldable Crystal upon casting Resonance Skill Art of Violence.
Restore 3 Moldable Crystal upon a successful Dodge.
Flawless Purity
After casting Resonance Skill Chromatic Splendor, Carlotta can perform Mid-air Attacks while being immune to any DMG or interruptions before the Mid-air Attack deals DMG.
When Carlotta is on the team, the active Resonator's Flight STA cost is reduced by 20%.
Ars Gratia Artis
Intro Skill Wintertime Aria, Resonance Skill Chromatic Splendor, Resonance Liberation Death Knell, and Heavy Attack Imminent Oblivion can inflict Deconstruction.
Wintertime Aria
Attack the target, dealing Glacio DMG.
Closing Remark
Attack the target, dealing Glacio DMG equal to 794.2% of Carlotta's ATK
Sequence Node 1
When Carlotta deals DMG to a target inflicted with Deconstruction, the Crit. Rate of this instance of DMG is increased by 12.5%. When Resonance Skill Chromatic Splendor hits a target inflicted with Dispersion, Carlotta additionally restores 30 points of Substance.
Sequence Node 2
The DMG Multiplier of Resonance Liberation Fatal Finale is increased by 126%.
Sequence Node 3
Enable Outro Skill Kaleidoscope Sparks: Deal 1 additional strike at the end of Outro Skill Closing Remark, dealing Glacio DMG equal to 1032.18% of Carlotta's ATK. The DMG Multiplier of Resonance Skill Art of Violence and Resonance Skill Chromatic Splendor is increased by 93%.
Sequence Node 4
Casting Heavy Attack, Heavy Attack Containment Tactics, and Heavy Attack Imminent Oblivion grants all Resonators in the team 25% Resonance Skill DMG Bonus for 30s.
Sequence Node 5
The DMG Multiplier of Heavy Attack Imminent Oblivion is increased by 47%.
Sequence Node 6
Shots of Resonance Liberation Death Knell deal higher DMG and shoot out double the number of crystal shards, representing a total increase of 186.6% in the DMG Multiplier of Resonance Liberation Death Knell.
Shots of Resonance Liberation Death Knell inflict Scattering on targets when hit, during which the target is immobilized. This effect is removed after 1.5s or when the target receives DMG.
While the source of the materials can be quickly found in the game, when it comes Sword Acorus you will have to gather them from the map. Check our Interactive map to find them quickly:

Review
Please keep in mind Wuthering Waves is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Wuthering Waves is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.
Probably the most consistent DPS in the game. All of her and her teammates’ attacks are ranged in all of her best teams, so she will very rarely (if ever) get interrupted by enemy attacks (so long as you space yourself properly during her Ultimate, but that isn’t hard to do at all);
Does not need her Signature weapon to perform in the slightest - Phasic Homogenizer’s existence makes it one of the most skippable Signature weapons in the game.
Managed to survive powercreep decently despite being a very old character.
Her teammates are either very high-value (Lynae/Mornye) or have not reran in ages (Zhezhi) so it’s unlikely most players have a strong team for her;
Low Quickswap compatibility because of major Ultimate self-buffs expiring on Swap;
Completely useless in Whimpering Wastes. Zero reason to be used over almost any more recent characters, even in F2P teams compared to Carlotta’s full premium.
Carlotta is a 5-star Glacio Pistol DPS who has a large portion of her damage window gated behind her Ultimate. She was the first ever character to possess 2 different Ultimates, she uniquely can cast up to 6 different attacks each counted as an Ultimate, and she is still one of the most ranged damage dealers in the game, making her great at avoiding enemy attacks. Carlotta is a character who is defined by her rotation consistency and her ease of use, following a traditional playstyle of building up a Forte gauge to unleash the biggest portion of her damage.
Like many older characters, Carlotta is a fundamentally simple character to understand. She wants to build up Substance, her first Forte gauge, through Skills and Intros. This allows her to cast a special Heavy Attack that consumes this Forte gauge, which she can then follow with her Ultimate. After casting it, she has access to 4 special ranged attacks called Death Knells that, when cast, follow into her final Ultimate, ending her rotation.
Other than this, Carlotta will inflict a debuff called Deconstruction which allows her to ignore 18% of enemy DEF using all of the most relevant attacks in her rotation. She can also stun enemies for 1.5s upon hitting them with her first Skill. She may only use her enhanced Forte Heavy Attack every 22s, and her Ultimate once every 25s. Those represent almost all of her damage (aside from her Skills that also have a 14s cooldown), so overall she is very cooldown-gated when it comes to her key abilities.
Finally, provided Carlotta has cast her Forte Heavy Attack before her Ultimate, she gains an 80% buff to all damage multipliers in her Ultimate window, that expires upon switching her out. It is hence heavily disincentivized to switch her out once her Ultimate has been cast. Her Outro is a simple burst of damage like several older DPS Outros, nothing special there. Her most noteworthy mechanic is her ability to cast 6 different attacks counted as Ultimates (her 4 Death Knells and her 2 Ultimates), which has been used for temporary endgame buffs when she was still recently released, however this mechanic has not been utilized for a while at this point.
Carlotta is one of the simplest characters to understand meta-wise in the game. She has two main routes for her premium teams: Zhezhi + Shorekeeper, her on-release team or Lynae + Mornye, the recent universal buffing core released in version 3.0. While in theory, Lynae Mornye is Carlotta’s best team, they are so high-value for modern damage dealers with a higher ceiling than Carlotta that most players still stick to a Zhezhi Shorekeeper team if they have access to it. And for the players who don’t… Carlotta’s performance becomes undeniably subpar.
While it’s true that on her release, Carlotta w as the uncontested best DPS in the game, in the modern era we currently are a part of, she only really sees use in the side towers of ToA, or in Endstate Matrix. Her lack of significant, constant AoE damage makes her a really bad pick for Whimpering Wastes, the middle floors of ToA are nowadays too tanky for casual players to do well given the current difficulty, and Carlotta now needs Sequence Nodes or temporary endgame buffs more than ever to be able to clear the game’s hardest content. Her most recent buff is the release of the new 3.0 permanent banner weapons, among which is Phasic Homogenizer, a fantastic DPS Pistol that renders her Signature weapon completely skippable. However, it did not increase her damage ceiling - it only made her more accessible for budgeting (and it doesn’t change the fact that she still needs premium teammates to perform).
In conclusion, Carlotta is nowadays not a recommended pull. There are too many newer, more performant damage dealers who work across all endgames and share similar qualities to her to consider her a worthwhile pull. However, for players who already own her, she remains easily usable in some of the game’s easier content, provided you surround her with the right teammates. It’s still completely true that Carlotta is a consistent and easy-to-pilot character, and those are her main strengths that players who can make use of her will get to enjoy even today.
Build
The percentages show the performance of the weapon based on calculations, but in some cases, some weapons might provide additional QOL that can't be quantified and it would push that weapon ahead of others in the priority (and in those cases, we would put that weapon higher).
Carlotta calculations were done using added buffs from the following teammates:
Pact of Neonlight Leap
Halo of Starry Radiance
100.00%
95.10%
90.30%
89.40%
88.90%
87.80%
76.20%
75.80%
72.00%
100.00%
Carlotta's best set bar none, that gives her an unconditional 12% Skill DMG Bonus, 22.5% Glacio DMG Bonus and up to an extra 36% Skill DMG Bonus when casting 2 or more Ultimates (a condition that she easily fulfills). Overall gives a total of 70.5% DMG Bonus at maximum which should speak volumes on how good this set is for Carlotta.
Below you can find Main Echo options:
Substats: Energy Regen (Until Satisfied) > CRIT Rate = CRIT DMG > ATK% > Resonance Skill DMG > ATK
All recommended endgame stats portray a fairly good quality endgame build as a goal to aim for on most characters. However, don’t treat this as an end-all-be-all, and more of a suggestion.
All stat recommendations are given at S0 for 5-stars, S6 for 4-stars, and free characters (unless specified otherwise), based on total stats in the in-game stat-screen with the character out of combat but also active in the party (and hence some buffs may or may not apply). Any other precision may be directly specified. If not specified, Energy Regen requirements are estimated in the character’s best team.
HP: 17000+
DEF: 1150+
ATK: 1900-2100+
CRIT Rate: 65-80%+
CRIT DMG: 210-280%+
Energy Regen: 108-125%+
Lower end was estimated in a team with Zhezhi+Shorekeeper, higher end was estimated in a team with Cantarella+Shorekeeper.
Glacio DMG Bonus: 40-70%+
Below you can find the order of leveling the abilities for Carlotta.
Res. Liberation
Res. Skill
Forte Circuit
Intro Skill
Basic Attack
Basic and Intro can be skipped when levelling to save on resources at a minimal damage loss.
Gameplay and teams
Carlotta is one of the easiest characters to pilot in Wuthering Waves. The fundamentals of her playstyle amount to building up her Forte through Intros and Skills, consuming it through her Heavy Attack, and then unleashing the bulk of her damage via her Ultimate sequence. Below are the easiest and most optimal ways to do so.
Carlotta can cast Sentry Construct’s base form once in her Opener in Quickswap for some extra damage if possible. Otherwise, she will cast the enhanced form at the end of her rotation and Swap Cancel it (either directly in her rotation itself, or optionally by swapping back after her Outro if needed to save time).
Before Carlotta can properly begin her rotations, she needs to cast her Skills at the start of the fight. This is to generate 30/120 Substance, as she generates 90 through her Intro and two of her Skills.
Skill: Art of Violence
Skill: Chromatic Splendor (Swap)
This only needs to be performed once per fight, but since this will send her Skills on a 14s cooldown, it is highly advised to do this immediately before setting up any other character buffs (except maybe Lynae’s Ultimate if you’re using her).
Now that Carlotta has 30 Substance to start her rotations with, she can loop the following rotation:
Intro
Skill: Art of Violence
Skill: Chromatic Splendor
Basic: Mid-air Attack
Heavy: Imminent Oblivion (Cancel animation endlag via Ultimate)
Ultimate: Era of New Wave
Ultimate: Death Knell (4 times)
Ultimate: Fatal Finale
Skill: Art of Violence
Skill: Chromatic Splendor (Optionally Swap Cancel)
Outro
This rotation is performed in order to ensure Carlotta never has to generate any Substance through slow/low-damaging means like her Basic Attacks.
Carlotta’s final Skill before her Outro may be optionally Swap Cancelled if your team’s loop rotation is significantly over Carlotta’s Ultimate cooldown in length. In those cases, her Echo must be cast during another character’s rotation at least a few seconds before Carlotta Intros back in, to ensure she gets the damage from the Echo cast off. If she has the time to spare (will be the case in optimized Zhezhi+Shorekeeper rotations), not Swap Cancelling her final Skill is your best bet to preserve Outro buffs on it before swapping out.
During the team’s Opener rotation, if you have a Swap Cancel window, you can use it for the base cast of Carlotta’s Echo for some extra damage on your first rotation.
If needed, to quickly finish off an enemy without much HP left, it is possible to interrupt all of Carlotta’s Death Knells with a Dash each, in order to fire off her second Ultimate much quicker, although this very rarely (if ever) sees use.
S1+ can give 30 extra Substance on a Skill cast, which can be useful in niche situations (very fast Openers and potentially single 2-Skill loops in Quickswap as well), but generally sticking to the rotation above should work best for most players.
Calculations