







Styxia, a coastal city of intoxication and dreams, where echoes of old songs still drift among the waves. Helektra, Daughter of the Sea, Chrysos Heir who cleanses the Ocean's Coreflame, dispels the murky undercurrents and orchestrates a feast of revelry for the heroes beyond the sky — The show must go on. Even if hope is as fragile as bubbles, the waves will keep surging forward.
To learn more about Hysilens check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
Hysilens has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:
Last review update
Patch 3.5
Last major build/calcs update
Patch 3.5
Last profile update*
September 1st, 2025
*Profile update means smaller edits to relics, stats, synergies or teams that don't require new calculations.
To learn more about Hysilens check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - kit, traces, review or build guides.
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Profile
Review
Build and teams
MoC/PF/AS Statistics
Calculations
Profile
Aeolian Mode: Echoes in Still Waters
Single Target
Energy gain: 20
Break: 10
Overtone Hum: Chorus After Dark Tides
AoE
Energy gain: 30
Break: 10
Maelstrom Rhapsody
AoE | 110 energy cost
Energy gain: 5
Break: 20
Sirenic Serenade
Impair
Energy gain: 0
Break: -
At Ocean's Abode
Enhance
Energy gain: 0
Break: -
The Gladius of Conquest
The Bubble of Banquets
The Fiddle of Pearls
You Ask Why Hearts Cry
Eidolon 1
While Hysilens is on the field, ally targets deal DoT equal to 116% of the original DMG. When Hysilens inflicts Wind Shear/Bleed/Burn/Shock on enemies through her Talent, there is a 100% base chance to additionally inflict the target with 1 instance of Wind Shear/Bleed/Burn/Shock state that is identical to and can coexist with that of the original Talent effect.
Tell Me Why Waves Roar High
Eidolon 2
While the Zone is active, the DMG Boost effect from Trace "The Fiddle of Pearls" applies to all allies.
Why Do Lights Bid Goodbye
Eidolon 3
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
Lo, How Time Flows By
Eidolon 4
While the Zone is active, reduces All-Type RES of all enemies by 20%.
In Ablution, I Hum and Sigh
Eidolon 5
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
When to Return From Where You Lie
Eidolon 6
While the Zone is active, at the start of each turn or after one attack by an ally target, increases the maximum trigger count for Hysilens's Physical DoT effect to 12, and increases the multiplier of the DMG dealt by 20%.
Hysilens images aren't available yet. They will be added when the character is released.
Review
Excellent damage output (DoT),
Applies all four Elemental DoT types,
Provides consistent Vulnerability and DEF reduction to all enemies,
Passively stacks DoT through ally attacks,
Significantly reduces enemy ATK,
Can Detonate DoTs at a whopping 150% efficiency with her Ultimate,
SP efficient with Ult returning SP on use,
Great scalability for the archetype,
Finally, a character with symmetrical stockings.
Attached at the hip to Kafka,
Mandatory ramp-up time for DoTs to reach full power,
Needs to reapply DoTs to Bosses after phase changes,
Needs a huge amount of Effect Hit Rate,
Oh god damnit, one of the stockings is torn, we were so close.
We've received feedback that the older reviews were too 'heavy' to read, so Hysilens review uses a new format with headers to make it easier to read. Please let us know which one do you prefer!
Hysilens is a long-awaited addition to the Damage over Time (DoT) archetype, and a powerful one at that. She creates many different DoT effects on enemies through allies attacks, and actually deals the appropriate damage types too, letting her ramp up DoT on enemies quite quickly. Her Ultimate creates a Zone that reduces enemy ATK and DEF, and will allow Hysilens to deal direct damage whenever enemies take damage from DoT effects. She is also able to Detonate DoT effects with her Ultimate. Hysilens provides the DoT archetype with numerous favoured debuffs to push damage further, and pairs excellently with Kafka to make the archetype extremely fearsome.
The DoT archetype has been somewhat forgotten about for quite a while now; not many situations exist where DoT is clearly ahead of other teams, and this is the first truly DoT-centric character to be released since, uh let me check my notes... Black Swan?? It truly has been an age now hasn't it.
Hysilens is here to save the archetype. I use 'save' rather loosely since really it was Kafka's recent rework that enables DoT to truly thrive again from a mechanical standpoint, but it's been missing that something special to push it into the modern space, and Hysilens is that something special.
She also takes the phrase 'let me be clear' way too literally.
Hysilen's Talent is her way of applying DoT effects. Whenever an ally attacks an enemy, Hysilens has a 100% base chance to inflict the enemy with one of the four main DoT types: Wind Shear, Burn, Shock, and Bleed. Priority is given to inflicting one of a different type with the goal of having all four on an enemy.
The Wind Shear, Burn, and Shock effects will deal their respective damage types (Wind, Fire, and Lightning) as a DoT effect at the start of enemies' turns, dealing up to 25% ATK, and lasting for 2 turns. The Bleed inflicted will have enemies take 20% of their Max HP as damage each turn, with a damage cap equal to 25% of Hysilens' ATK.
This functionally means that when all four DoT effects are on an enemy, Hysilens is dealing 100% ATK as damage each enemy turn. This, uh... kinda sucks. For reference, Kafka's DoT is 290% ATK, so it's not exactly 'up there' in terms of immediate DoT damage, but the Wind Shear effect can actually stack up to 5 times, meaning that the actual total DoT damage can reach 200% ATK, which is better, but will take some time to actually ramp up Wind Shear.
This is, however, just a pretext for her Ultimate's effects, so the most important part is that Hysilens is able to apply 4 separate DoT effects with great ease. Keep this in mind.
The Skill is pretty simple. Hysilens attacks all enemies on the field for 140% ATK, and at the same time has a 100% base chance to increase the DMG taken by all enemies by 20%, lasting for 3 turns.
An easy to access and easy to refresh Vulnerability effect is well appreciated in the DoT team, especially since it lets all the characters in the team benefit from it. Hitting all enemies on the field is also nice, since this can also speed up the DoT application from her Talent.
Now for the real juice of her kit. Hysilens will deploy a Zone that reduces enemy ATK by 15%, and also reduces enemy DEF by 25%, at the same time as dealing 200% ATK to all enemies on the field.
Inside this Zone, every time enemies take damage from a DoT effect, Hysilens will immediately deal 80% ATK as Physical DoT damage (the distinction is for effects that specifically target DoT damage, but is functionally just up-front damage). This occurs at the start of each turn, or after one ally attacks Detonate DoT effects, up to a maximum of 8 times per turn (cannot trigger off of itself).
This means that if an enemy has at least 8 DoT effects on them, after they've taken all the damage from those accumulated DoTs, Hysilens will blast them with a staggering 640% ATK. Even though this damage cannot CRIT, it's a huge amount of extremely consistent damage to be able to deal for just doing what you would have been doing anyway, and all buffed by the DEF reduction inherent to the Ultimate.
The Zone will last for 3 of Hysilens' turns and will be dispelled in the event that she falls in battle. It only costs 110 Energy, so it's going to be up a lot, and 3 turns is more than enough to be able to have this Zone up permanently.
Also the damage numbers show up as fish.
Already things are looking really damn good, but the Bonus Traces come in to sweep us off our feet even more.
Her A2 will automatically deploy the Ultimate's Zone at the start of a battle for 3 turns, functionally giving you the benefits of her Ultimate immediately without any hassle whatsoever. In addition to this, whenever Hysilens deploys a Zone, she will recover 1 Skill Point, granting her a surprising amount of SP efficiency.
Hysilens' A4 will allow her Ultimate to immediately Detonate all DoTs on an enemy for 150% of their original DMG. This is an extremely powerful effect to have, and 150% efficiency is the highest ever seen — Kafka's Ult Detonation is at 120%, so having both of them can create incredibly high ramping damage scenarios. Even better is that Hysilens' Ultimate costs a below average 110 Energy, so you will be able to make use of this quite often indeed.
Lastly, the A6 is an increasingly more common stat conversion Trace. For every 10% Effect Hit Rate that Hysilens has that is above 60%, she will gain 15% increased DMG. This caps out at a 90% DMG increase, attained when Hysilens reaches at least 120% EHR.
This is extremely potent since you're likely to be building Effect Hit Rate anyway to ensure that your DoT effects are reliably applied. This also further synergises with Kafka's A2 passive which grants 100% ATK if a teammate is above 75% EHR, as not only are you going to have the EHR necessary to max it out, but the bonus that Hysilens' A6 grants is not at odds with the ATK boost from Kafka.
Usually there is not much reason to talk about Eidolons anymore, since the general running theme has become 'E2 is probably busted and the rest above that don't really matter'. As such, you can anticipate that if there's a section for them, it's probably going to be about a particularly spicy E1.
This is indeed the case. Hysilens' E1 is rather insane. When Hysilens is on the field, ally target DoTs will always be dealing 116% of their original DMG. This is just kind of nuts on its own, noticeably increasing the damage across the entire team, but also more importantly, multiplying itself with the stronger Detonation effects that we have, making Kafka Ults and Hysilen Ults hit some extremely funny numbers.
But wait there's more! When she inflicts one of her four Elemental DoTs, she has a 100% base chance to inflict an additional instance of the same DoT effect that can co-exist with her original ones — straight up doubling the amount of DoTs that Hysilens can apply through her Talent, doubling her total passive DoT damage, and also providing enough DoTs to fully max out the Ultimate's additional damage procs all by herself. 8 DoTs with no help at all. Madness.
Hysilens is clearly a top performer in her preferred team of DoT, giving great amounts of everything that is needed: Vulnerability, DEF reduction, SP generation, and a lot of extra DoT effects to get Detonated.
Now for the whale in the room. To say that Hysilens 'synergises' with Kafka, while not wrong, is somewhat disingenuous. It's like saying that one's lungs 'synergise' with one's heart. Yeah, N.S., it's a package deal and you need both to actually accomplish something. It's the same principle here.
Kafka was already the face of DoT even before her rework, but this has been solidified fully after it. She is designed to draw out the full power of DoT units by offering incredibly consistent and frequent DoT Detonations, and she already does this really well — probably a lot better than many may realise.
Now with Hysilens showing up, Kafka's usefulness is once again demonstrated, as Hysilens' very kit is screaming for more DoT detonations, 'Please miss, may I have another' all for the big school of fish damage numbers from Hysilens' Ultimate.
This is not a new phenomenon, there are plenty of incredibly strong DPS units who are tied to certain support characters, such that any other pairing would drop them down by at least one half-tier. It's particularly annoying when that certain support character happens to be an absurd generalist (I'm going to find you, chicken boy), but usually there are plenty of alternatives that can get close to the performance of the best-in-slot.
Kafka is unique in this regard, because she is the exact reverse of this: she is entirely uncontested in any team apart from DoT, where she currently faces no competition whatsoever, but the trade-off is that Kafka is the DoT team. If you don't have Kafka, you don't have a DoT team, and this is not changing with the release of Hysilens.
As such, if you are interested in building a DoT team including Hysilens, then step 0 is acquiring Kafka first. It sucks to hear, but it's how it is, so keep in mind that the discussion about Hysilens' teams and synergies talks about Hysilens as an implied duo with Kafka.
Beyond that, Hysilens naturally pairs well with Black Swan, as the myriad DoT debuffs that can be applied and made to deal damage will have a fantastic and easy time stacking Black Swan's Arcana to the absolute maximum with no issue.
This is a very big deal for Swan because getting the maximum benefits of Arcana has been pretty much impossible in regular endgame content, and the maximum damage multiplier of Arcana is laughably high as well.
Worth noting is that the vertical investment potential for this team is also very high, with all three of Hysilens, Kafka, and Black Swan having very potent E1s that can skyrocket damage even further. With the release of Hysilens, this team is already dealing damage that competes with the top performers, and if you're willing to go all in for DoT, it's a surprisingly sound investment.
If you don't have Black Swan, or need something else for the specific fight you're in, you're not out of luck. The old support that was used with the Kafka Swan duo still works (as she does in every team and bit of content) and that's of course Ruan Mei. Ruan Mei provides RES PEN and SPD, both of which are incredibly valuable for the DoT archetype, especially for Kafka whose new kit revels in being an absolute speed demon.
In addition to this, the Weakness Break Efficiency from Ruan Mei is invaluable in a mode like Apocalyptic Shadow, especially since the DoT characters (with the sole exception of Kafka) are not really pumping out crazy Toughness damage, meaning they can struggle to Break things quickly if the fight isn't directly shilling for the archetype.
Robin can still work very well, especially since there is going to be a very high frequency of attacks coming out from Kafka especially, that Robin can proc her Ultimate off of quite a bit. The extra ATK is also very appreciated as it'll help to increase the base DoT damage the team deals, and of course, the teamwide 100% Action Advance from Robin's Ultimate is extremely potent.
Since DoT is somewhat backloaded in its damage output, needing a bit of ramp-up time to reach the funny numbers, Robin is able to alleviate that issue somewhat by just granting more actions to ramp up with in the same amount of AV. Do note that this will put more strain on the team's SP reserves, and being put in a position where Kafka can't Skill will inflict The Great Despair upon you.
Other supports like Tribbie and Cipher are also great, but the supports from this point on get highly contested and are unlikely to be available for this team, especially once the 3-team endgame mode comes out.
Should you be able to use them, Tribbie gives great follow-up damage and frequent uses of it thanks to Kafka spamming Ultimate like no tomorrow, and provides much appreciated RES PEN; Cipher gives a lot of Vuln and has her own Ultimate in reserve to provide a huge burst of damage which is useful for annoying Bosses who like to phase change and cleanse all the DoT effects on them. Cipher is also incredibly fast and SP positive.
Aside from that, one other potentially noteworthy ally is good ol' Sampo Koski, specifically at E4. Hysilens' direct DoT damage from her Ultimate does not care about the strength of the DoT detonation used, and so the Wind Shear Detonating that Sampo gets on his 6-hit Skill at E4 can actually eke out a surprisingly high amount of damage from Hysilens' Ultimate.
Yeah, Hysilens is pretty good and works with quite a bit of the existing units, but I wouldn't say that she 'saves DoT society', since that's already somewhat been accomplished by Kafka from the team side of things.
The system side of things still does not like to favour DoT all that much. As briefly alluded to, most Bosses like to rid themselves of debuffs upon entering a Phase Change, meaning that DoT will have to reapply all their effects anew.
Pretty much every other team that has to ramp up will have one singular period of ramp up at the very start of the fight, and then be completely set for the remainder of the fight. To be suddenly flung back to square one midway through a fight is honestly just rude.
And yet despite that, Hysilens' new DoT team is amazingly powerful. It has a great deal of consistency, and gets better against faster enemies. Even in fights that aren't shilling DoT, this team performs exceptionally and has a lot of different third and fourth slot permutations, allowing for even greater flexibility.
While Hysilens is not as archetype-defining as Kafka, Hysilens' mechanics bring much to the table, and then some. If you are interested in continuing the Legend of the Forgotten Archetype, definitely get Hysilens, you will not be disappointed (but get Kafka as well, of course).
Honkai: Star Rail is a game where team building matters most and while our tier list takes the optimal setup into account, a lot of characters can work and do well - even those ranked lower - when you invest into them. Also for story or lower difficulties of Simulated Universe, you don't need to worry about ratings and tiers. You can safely clear that content even with F2P characters as long as you build your team correctly.
Character at 5★ are rated at their Eidolon 0 with their best in slot non-limited Light Cone.
Available ratings:
MoC
PF
AS
Build and teams
125.77%
Increases the wearer's Effect Hit Rate by 40/45/50/55/60%. When an enemy target gets inflicted with a debuff by the wearer, there is a 80% base chance for them to enter "Enthrallment," lasting for 3 turn(s). Effects of the same type cannot stack. While the target is in "Enthrallment," for every 1 debuff applied by the wearer on the target, increases the target's received DoT by 5/6.3/7.5/8.7/10%, stacking up to 6 time(s). When the target gets attacked by an ally, increases the attacker's SPD by 10/12.5/15/17.5/20% for 3 turn(s). When the wearer gets knocked down, removes all "Enthrallment."
Source: Event Warp (limited)
120.63%
Increases wearer's Effect Hit Rate by 40/45/50/55/60%. When the wearer deals DMG to an enemy inflicted with Wind Shear, Burn, Shock, or Bleed, they will individually gain 1 stack of Prophet. This effect can stack up to 4 times. In a single battle, each type of DoT can only generate 1 stack of Prophet. Every stack of Prophet increases wearer's ATK by 5/6/7/8/9% and the DoT dealt will ignore 7.2/7.9/8.6/9.3/10% of the target's DEF.
Source: Event Warp (limited)
112.51%
Increases the wearer's Effect Hit Rate by 60/70/80/90/100%. After the wearer uses Basic ATK, Skill, or Ultimate to attack an enemy target, there is a 60% base chance to inflict "Unarmored" on the target. While in the Unarmored state, the enemy target receives 10/12/14/16/18% increased DMG, lasting for 2 turn(s). If the target is under a DoT state inflicted by the wearer, there is a 60% base chance to upgrade the "Unarmored" state inflicted by the wearer to the "Cornered" state, which additionally increases the DMG the target enemy receives by 14/16/18/20/22%, lasting for 2 turn(s). During this period, the wearer cannot inflict "Unarmored" on the target.
Source: Event Warp (limited)
105.78%
Increases DMG dealt by the wearer by 24/28/32/36/40%. After every attack launched by wearer, their SPD increases by 4.8/5.6/6.4/7.2/8%, stacking up to 3 times. If the wearer hits an enemy target that is not afflicted by Erode, there is a 100% base chance to inflict Erode to the target. Enemies afflicted with Erode are also considered to be Shocked and will receive Lightning DoT at the start of each turn equal to 60/70/80/90/100% of the wearer's ATK, lasting for 1 turn(s).
Source: Event Warp (limited)
100.00%
Increases Effect Hit Rate of its wearer by 20/25/30/35/40% and increases DoT by 24/30/36/42/48%.
Source: Stellar Warp
97.28%
For every debuff the target enemy has, the DMG dealt by the wearer increases by 12/15/18/21/24%, stacking up to 3 time(s). This effect also applies to DoT.
Source: Stellar Warp
93.27%
When the wearer inflicts a debuff on an enemy, they gain a stack of Trick. Every stack of Trick increases the wearer's DMG dealt by 6/7/8/9/10% for a max of 3 stack(s). This effect lasts for 1 turn(s). When the wearer's Effect Hit Rate is greater than or equal to 80%, increases ATK by 20/24/28/32/36%.
Source: Forgotten Hall Store
The percentage numbers showcase the relative DPS increase when you take into account the set bonus only. For some characters there's no DPS (or its equivalent) available and in that case we listed the sets in the order of priority.
100%
Increases ATK by 12%.
For every DoT the target enemy is afflicted with, the wearer will ignore 6% of target's DEF when dealing DMG to them. This effect is valid for a max of 3 DoTs.
93.76%
Increases Physical DMG by 10%.
After the wearer attacks or is hit, their ATK increases by 5% for the rest of the battle. This effect can stack up to 5 time(s).
92.26%
Increases DMG dealt to enemies with debuff by 12%.
Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn.
If you can't put together a top recommended 4P set with satisfactory sub/main stats, mix and match the 2P Bonuses from the following instead:
100%
Increases the wearer's ATK by 12%. When the wearer's ATK is higher than or equal to 2400/3600, increases the DoT DMG dealt by 12%/24%.
96.92%
Increases the wearer's Effect Hit Rate by 10%. Meanwhile, the wearer's ATK increases by an amount that is equal to 25% of the current Effect Hit Rate, up to a maximum of 25%.
95.82%
Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.
95.61%
Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.
Effect Hit Rate to 120% = SPD (Until Desired Breakpoint) > ATK%
If you want to learn more about the various stats and breakpoints, expand the section below.
Effect Hit Rating: Hysilens needs a certain amount of Effect Hit Rate to land her DoTs, but more importantly, needs 120% to max out her bonus ability that grants 90% increased DMG% - reaching this should be one of your highest stat priorities.
SPEED: Building as much SPD on Hysilens as possible isn't as necessary as on other DoT characters like Kafka. The reason for this is that Hysilens can unlock the majority of her potential simply by existing in battle and ensuring her Ultimate field remains active. Higher SPD values than the usual breakpoints (like 134) are primarily useful for fitting in extra Hysilen Ultimate DoT triggers in min max scenarios and for triggering Kafka's FuAs. The most common breakpoints for Hysilens are:
Standard: 134
High SPD: 160
Note: you can drop some SPD from these breakpoints when using SPD-based Cones like Hysilens's own signature, as they grant her some of the SPD she needs.
ATK: 3000 - 3500+
HP: 3000+
DEF: 900+
SPD: 134 / 160
EHR: 120%
Ultimate > Talent = Skill > Basic
The Gladius of Conquest (A2) > The Fiddle of Pearls (A6) > The Bubble of Banquets (A4)
Below you can find a list of some of the stronger synergies between this character and others.
If a column has multiple characters, the bigger one is the priority choice for the team while the smaller ones are alternatives. If they are the same size, either of them can be used.
Premium Triple DoT Team
Premium Double DoT Team
Alternative Triple DoT Team
For the Sustain slot, you can use either of:
For the Amplifer slot, you can also use:
The teams in the section are generated based on the current Memory of Chaos data we have gathered. If you want to see more statistics about the mode, check the MoC/PF/AS Statistics tab.
MoC/PF/AS Statistics
This section contains information about Hysilens performance in the latest Memory of Chaos cycle (3.4), latest Pure Fiction (3.4) and the latest Apocalyptic Shadow (3.5), and the commonly used Relics and Cones in both modes. The page has been last updated on 24.08.2025.
If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC/PF clear information from your profile after that!
MoC/PF/AS Stats FormThis section lists the characters that were most commonly paired with Hysilens in the current phase of Memory of Chaos.
This section lists the characters that were most commonly paired with Hysilens in the current phase of Pure Fiction.
This section lists the characters that were most commonly paired with Hysilens in the current phase of Apocalyptic Shadow.
Eidolons data comes from players we have scanned who used Hysilens in the current MoC cycle (3183), in the current PF cycle (2094) or in the current AS cycle (5548) and had the character placed in their Profile. Use the switcher below to show Hysilens Eidolon performance in the endgame modes (Default MoC) - the percentage doesn't change as it takes into account all modes already.
MoC
PF
AS
76.51%
5.29 cyc.Eidolon 0
19.34%
1.94 cyc.While Hysilens is on the field, ally targets deal DoT equal to 116% of the original DMG. When Hysilens inflicts Wind Shear/Bleed/Burn/Shock on enemies through her Talent, there is a 100% base chance to additionally inflict the target with 1 instance of Wind Shear/Bleed/Burn/Shock state that is identical to and can coexist with that of the original Talent effect.
2.9%
0.63 cyc.While the Zone is active, the DMG Boost effect from Trace "The Fiddle of Pearls" applies to all allies.
0.1%
3 cyc.Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
0.12%
3.25 cyc.While the Zone is active, reduces All-Type RES of all enemies by 20%.
0.02%
3 cyc.Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
1.02%
0 cyc.While the Zone is active, at the start of each turn or after one attack by an ally target, increases the maximum trigger count for Hysilens's Physical DoT effect to 12, and increases the multiplier of the DMG dealt by 20%.
Light Cones are ranked with usage rate among the players we have scanned who used Hysilens in the current MoC cycle (3183), in the current PF cycle (2094) or in the current AS cycle (5548) and had the character placed in their Profile. Use the switcher below to show Hysilens Light Cones performance in the endgame modes (Default MoC) - the percentage doesn't change as it takes into account all modes already.
MoC
PF
AS
44.16%
6.14 cyc.Increases the wearer's Effect Hit Rate by 40/45/50/55/60%. When an enemy target gets inflicted with a debuff by the wearer, there is a 80% base chance for them to enter "Enthrallment," lasting for 3 turn(s). Effects of the same type cannot stack. While the target is in "Enthrallment," for every 1 debuff applied by the wearer on the target, increases the target's received DoT by 5/6.3/7.5/8.7/10%, stacking up to 6 time(s). When the target gets attacked by an ally, increases the attacker's SPD by 10/12.5/15/17.5/20% for 3 turn(s). When the wearer gets knocked down, removes all "Enthrallment."
Source: Event Warp (limited)
35.55%
7.05 cyc.Increases Effect Hit Rate of its wearer by 20/25/30/35/40% and increases DoT by 24/30/36/42/48%.
Source: Stellar Warp
9.79%
6.41 cyc.Increases wearer's Effect Hit Rate by 40/45/50/55/60%. When the wearer deals DMG to an enemy inflicted with Wind Shear, Burn, Shock, or Bleed, they will individually gain 1 stack of Prophet. This effect can stack up to 4 times. In a single battle, each type of DoT can only generate 1 stack of Prophet. Every stack of Prophet increases wearer's ATK by 5/6/7/8/9% and the DoT dealt will ignore 7.2/7.9/8.6/9.3/10% of the target's DEF.
Source: Event Warp (limited)
2.65%
7.21 cyc.Increases DMG dealt by the wearer by 24/28/32/36/40%. After every attack launched by wearer, their SPD increases by 4.8/5.6/6.4/7.2/8%, stacking up to 3 times. If the wearer hits an enemy target that is not afflicted by Erode, there is a 100% base chance to inflict Erode to the target. Enemies afflicted with Erode are also considered to be Shocked and will receive Lightning DoT at the start of each turn equal to 60/70/80/90/100% of the wearer's ATK, lasting for 1 turn(s).
Source: Event Warp (limited)
2.32%
5.56 cyc.Increases the wearer's Effect Hit Rate by 60/70/80/90/100%. After the wearer uses Basic ATK, Skill, or Ultimate to attack an enemy target, there is a 60% base chance to inflict "Unarmored" on the target. While in the Unarmored state, the enemy target receives 10/12/14/16/18% increased DMG, lasting for 2 turn(s). If the target is under a DoT state inflicted by the wearer, there is a 60% base chance to upgrade the "Unarmored" state inflicted by the wearer to the "Cornered" state, which additionally increases the DMG the target enemy receives by 14/16/18/20/22%, lasting for 2 turn(s). During this period, the wearer cannot inflict "Unarmored" on the target.
Source: Event Warp (limited)
2.1%
7.48 cyc.Increases the wearer's Effect Hit Rate by 20/25/30/35/40%. When the wearer attacks enemies that have reduced DEF, regenerates 4/5/6/7/8 Energy.
Source: Mission Reward
1.8%
7.89 cyc.For every debuff the target enemy has, the DMG dealt by the wearer increases by 12/15/18/21/24%, stacking up to 3 time(s). This effect also applies to DoT.
Source: Stellar Warp
0.57%
7.67 cyc.Increases the wearer's Break Effect by 20/25/30/35/40%. When the wearer unleashes their Ultimate, increases DoT dealt by the wearer by 24/30/36/42/48% for 2 turn(s). Defeating the target suffering from the wearer's DoT allows the wearer to regenerate 4/4.5/5/5.5/6 Energy.
Source: Herta's Store
0.3%
9.5 cyc.Increases the wearer's DMG to debuffed enemies by 24/28/32/36/40%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 18/21/24/27/30%, and ATK increases by 24/28/32/36/40%.
Source: Stellar Warp
0.16%
99.99 cyc.When the wearer inflicts a debuff on an enemy, they gain a stack of Trick. Every stack of Trick increases the wearer's DMG dealt by 6/7/8/9/10% for a max of 3 stack(s). This effect lasts for 1 turn(s). When the wearer's Effect Hit Rate is greater than or equal to 80%, increases ATK by 20/24/28/32/36%.
Source: Forgotten Hall Store
Relic Sets are ranked with usage rate among the players we have scanned who used Hysilens in the current MoC cycle (3183), in the current PF cycle (2094) or in the current AS cycle (5548) and had the character placed in their Profile. The results are limited to top 5 combinations. Flex means 2 random Relic pieces that don't combine into a Set.
99.31%
Increases ATK by 12%.
For every DoT the target enemy is afflicted with, the wearer will ignore 6% of target's DEF when dealing DMG to them. This effect is valid for a max of 3 DoTs.
0.14%
Increases Wind DMG by 10%.
After the wearer uses Ultimate, their action is Advanced Forward by 25%.
0.12%
ATK increases by 12%.
The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.
0.09%
ATK increases by 12%.
The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.
Increases SPD by 6%.
When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
0.05%
Increases Physical DMG by 10%.
After the wearer attacks or is hit, their ATK increases by 5% for the rest of the battle. This effect can stack up to 5 time(s).
93.9%
Increases the wearer's ATK by 12%. When the wearer's ATK is higher than or equal to 2400/3600, increases the DoT DMG dealt by 12%/24%.
3.11%
Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.
1.29%
Increases the wearer's Effect Hit Rate by 10%. Meanwhile, the wearer's ATK increases by an amount that is equal to 25% of the current Effect Hit Rate, up to a maximum of 25%.
0.46%
Increases the wearer's ATK by 12%. When the wearer's SPD reaches 120 or higher, the wearer's ATK increases by an extra 12%.
0.28%
Increases the wearer's Energy Regeneration Rate by 5%. If the wearer is not the first character in the team lineup, then increase the ATK of the first character in the team lineup by 12%.
Relic Stats are shown based on the Relics used by the players we have scanned who used Hysilens in the current MoC cycle (3183), in the current PF cycle (2094) or in the current AS cycle (5548) and had the character placed in their Profile.
Calculations
Don't use the damage output calculations as an indication on who is worth pulling or investing as those are just simulations and in day-to-day gameplay there's a lot variables. Use the numbers only to supplement your knowledge and treat them as the 'floor' of a character's damage output which you can further scale with proper team and investment.
General:
Enemies:
Units:
Increases ATK by 12%.
For every DoT the target enemy is afflicted with, the wearer will ignore 6% of target's DEF when dealing DMG to them. This effect is valid for a max of 3 DoTs.
Increases the wearer's ATK by 12%. When the wearer's ATK is higher than or equal to 2400/3600, increases the DoT DMG dealt by 12%/24%.
ATK (38.9%), Speed (13.8), Effect Hit Rate (19.4%)
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