Team building
Building a proper team becomes really important around Chapter 7. At that point, enemies will not only start to have more Combat Power than you, but more importantly, their teams won't be made out of random characters and instead they will create annoying and synergetic compositions.
That's why around Chapter 6 you should take a good look at the characters you've pulled so far and decide on the direction you want to go. Do keep in mind that the characters you are Ascending past Epic aren't always the same characters you will use in your team - the game might give you a lot of copies of a character you don't like or don't want to use, but you may still need to Ascend her to use for level sync.
If you followed our beginner’s guide and reroll suggestions, you should have a decent start already, in Aki, Daphne and/or Honglan. From there, you’d need a decent support, and a fifth member to fill out the team. Your goal at this point should be to build a team that can at least make use of the first Faction bonus - and do that you need to have 3 characters from the same faction in your team. This will provide you with a 10% boost to ATK and HP to all your characters.
The image below shows all faction bonuses possible:
This is a list of characters that everyone will receive for free during the first 2 days (we skipped Seeha as you will need around a week to get her):
Good synergies
Below you will find a list of synergies we found that make some characters perform much better.
Honglan and Talia/Vivienne/Yuria
Honglan's damage output and speed and mana manipulation make her the best support character in the game, hands down. Still, she has a glaring weakness when you want to use her as your main carry - she's slow, so it takes a long time for her to cast her skills. This is why you pair her with Talia or Vivi (or both) as they give her more mana and and speed buffs, and allow you to work around her weakness. With the addition of Yuria, it’s also possible to skip over Talia/Vivi combo since Yuria more or less does both of their jobs in one, however being that she’s an Angel unit she is quite a bit harder to acquire and ascend.
Jacqueline, Velanna and Ayame
Jacq teleports to the enemy backline at the start of the battle to wreak havoc there, putting bleed on enemies. Ayame is an amazing support and DPS in one, applying bleeds, reducing the enemy’s mana and increasing damage they receive. Velanna becomes much stronger when attacking targets that are already bleeding, her ultimate will deal more damage and stun enemies that Jacq and Ayame have applied bleeds to.
Lize and Eve
Eve is an amazing support for carries, as she latches on to the unit with the highest attack in your party, taking some of their damage for them, provides them with significant buffs, and even feeds them mana to speed up their rate of destruction. One of the most notable partners for Eve is of course Lize, who can shred through enemies even faster with all the attack fed to her by Eve’s bond.
Aki/Linzy, Mephi and Jiho/Beleth
The pairing of Mephi and Jiho is a great support for either Aki or Linzy, or both at the same time. Both Mephi and Jiho increase your team’s crit rate, which works to great effect with Aki and Linzy’s assassination-type attacks, allowing them to jump around the battlefield picking off targets with ease. Mephi also brings defense and accuracy reduction, further enhancing your team’s ability to both do more damage and survive. Beleth is a great replacement for Jiho if you get her built too, as she does basically the same job but slightly better.
Claudia plus supports
A well-built Claudia is devastating to the enemy team, especially with a good support crew. As long as you have a solid wall of tanks for her to hide behind, all she has to do is get off her main and ultimate combo and watch the enemy disappear. Yuria and Eve together can boost pretty much any carry to absurd heights, so when adding them to Claudia’s incomparable AoE capabilities it is easy to see why this combination works so well in 5v5 combat.
Meta team comps
Here are some of the most commonly used teams. Split between early and late game, you can also mix and match units as needed, as team building isn’t a specifically static thing in Eversoul.
Early Game
Fairy + Honglan
Aka the most OP comp in the game.
This team works very well in almost all circumstances, and is quite well-rounded. It even continues to be strong in the late game, so it’s a good one to invest in. Chloe is easily the best solo-tank in the game, as she comes with an AoE taunt and a second life mechanic in her absurd regen when she gets low once per battle.
- Daphne is a great member to slot in, or even just to replace Chloe if she’s got some investment. She works great at low ascensions, and her damage reflecting mechanic can also wipe the enemy’s frontline quite effectively!
- In the back line, Talia brings passive defensive buffs, heals, cleanse, dispel, and serves as a mana battery for her team. Her kit is so loaded that she’s the easiest support to slot in for universal usage. And of course Honglan, the support/DPS, should be able to keep the enemy in check while DPSing them down.
- Vivi provides speed boosts to keep your team faster than the enemy, and acts as a decent sub-dps.
- Naiah provides amazing CC in the form of AoE sleeps, respectable damage, and the ability to act as a diversion unit if her artifact is at Legendary+, as she will sleep enemies that attack her and become untargetable for a time. This allows her to bait things such as Adrianne’s pull (Naiah-bomb) or Jacq’s jump, putting them to sleep and giving her or her team time to deal with the threat.
Undead Team
The Undead faction has a lot of synergy between its members - though in pushing regular PvE content, you’ll want to avoid the single target DoT-focused souls. Petra is a great tank, normally better solo but with Velanna as a sub-tank and DPS, and Jacq jumping in to disrupt the back line, the three of them synergize well. Add in Prim for heals and Garnet for lifesteal and defense debuffs to make the enemies die faster, and you’ve got a solid team!
If you don’t have Garnet, Rebecca is also a decent substitute, as she will speed boost Jacq, and increase the bleed damage dished out by both Jacq and Velanna.
Human Team
A full Human team is easy to build, as there are many good options and a decent amount of synergy to work with. Claire is a strange kind of tank, as she tends to desert her team and dive deep into enemy territory, and lacks a taunt. Pairing her with units that are able to get around the battlefield easily such as Aki and Linzy is quite helpful in that regard.
- Aki is the main DPS in the Human team, when well invested she can delete the entire enemy team once she gets her main/ultimate combo rolling.
- Linzy is a decent partner or replacement, as she provides slightly less kill capability in return for significantly increased survivability via dodges. She can even be used to taunt annoying enemies such as Adrianne, preventing her from pulling your squishy backliners to their doom.
- In the backline, Jiho is often the preferred support, as her heals can reach Claire when she darts off deep into enemy territory, plus she provides great supportive buffs for your DPS.
- Beleth is also an amazing support, however she will jump around the map a lot and may get herself killed, so she will require a decent amount of investment for the inevitable jump to Claire deep behind enemy lines.
- Mephi is a great option, providing further DPS increases and has the ability to support your Linzy with accuracy debuffs that enhance her evasion capability.
- Catherine is also a common support unit used here, since her shields and invuln can often be invaluable in keeping your team (sans Claire) alive.
Beast Team
Beast is in a strange place, as there aren’t any particularly stand-out units, most of them work fine within a team comprised of Beast units. The faction is also almost entirely melee, which makes team building a bit strange when trying to incorporate ranged units, or avoid being killed by a single enemy with a mid-sized AoE. Beast-centric teams are likely the weakest of the factions, and mostly reserved for use in Beast Gate rather than in Battlefront.
- The duo of Mica and Seeha is basically a staple when building beast teams, although they are not that amazing, they get the job done. When together, they can even work decently as the tanks for your team, somewhat rendering Soonie replaceable.
- Soonie is a great tank however, having an AoE on-demand taunt, increasing the healing output of any heal over time from your healers (looking at Clara here), and decreasing the attack of the enemies she hits with her skills.
- Clara is the support of choice if running any ranged units, as Seeha’s heals will not reach your backline. She also provides cleanses and CC immunity, on top of a teamwide defense boost, so she’s quite a solid option.
- For DPS, there is the option to bring more melee into the fight in the form of Xiao, who is a particularly selfish DPS but performs decently well when invested.
- Tasha is a newer addition, and she hugely benefits the melee-centric beast faction, as she buffs units who are close to enemies, and gains buffs for herself the more of your units are close to the enemy. She is a ranged DPS, but leaving her alone in the backline doesn’t tend to be a problem as she gains significant defensive boosts from her self-buffs.
- Haru and Aira are special mentions, as they provide your team with buffs, or debuff the enemy, either way increasing the damage output of your team. As is the trend with the Beast faction, they are, of course, melee units.
Late Game
When building teams for late game, it is mostly a matter of sticking parts of teams together that work against the enemy comp. There aren’t any specifically hard-set teams, and a lot of the early game teams will still work. Keeping the synergies in mind that were listed at the beginning of this guide is key to building late-game teams that counter whatever the game throws at you in the form of enemy teams.
There are of course characters of note that can be used to help with specific enemy setups, or just improve your team overall, to mention a few:
Yuria
As previously mentioned, Yuria is the gold standard support in the game. Getting her will be hard without a focus banner, but she’s very much worth it as she makes every team she’s on better just by existing. She can take the place of basically any healer and do their job better in most cases. She’s Angel faction too, which makes doing this even simpler due to faction bonus. Definitely recommended to invest in her if possible!
Daphne
Where Yuria is the gold standard support, Daphne holds the title for tanks. While she doesn’t have the same bulkiness as some of the other tanks, and she also lacks a taunt, she more than makes up for it in other ways. The biggest benefit of Daphne is her damage share, helping her team stay alive by absorbing some of the damage they take. She then stores all this and releases it on the enemy with her main, which quite often results in the swift death of most, if not all, of the enemy team, depending on their positioning and how long you wait for her to absorb damage before releasing it. Any team is happy to have her along.
Eve
If you’re going with a single hard carry to wipe out the enemy team, attaching Eve to her is going to improve her performance significantly. Eve will take some of the damage for the unit with the highest attack on your team and provide them with buffs and mana that will aid them in their job as a carry. Putting her with units such as Claudia, Lize, Aki, or even Jacqueline can turn the fight in your favour quickly!
Adrianne
While she isn’t considered a must-have unit anymore, Adrianne does have one very important thing she can do that no other unit can: she will pull the furthest enemy unit from her into the center of your team. This will usually be a squishy backliner which your team can then dispose of quickly, turning a fight into a 5v4 right at the start of battle! Placing Adrianne wisely, even at low investment, can help remove problematic enemy units and help you win fights.
Jacqueline
Basically Adrianne’s opposite, Jacq is the only unit in the game that immediately jumps into the enemy’s backline and starts doing murder to the squishy units hiding back there. To survive this endeavor she does require quite a lot of investment, but even if she dies before killing her target, she can still aid your team by acting as a distraction. She jumps to the unit furthest from her, stuns them and stealths while attacking for a brief period. When she comes out of stealth, the enemy unit will turn around and stop attacking your other units, taking pressure off them and possibly allowing you to take care of other targets without being killed.
Honglan/Ayame
Both of these units serve a similar purpose, though they perform it somewhat differently. Honglan of course slows down the enemy team just by existing on the field, which can help a significant amount in surviving early on in a fight. Ayame has a strong Charm effect that forces an enemy unit to attack their teammates for a period of time, which also alleviates some of the damage your team would take. They both have mana control in common, draining the enemy team’s mana, allowing your team to use their main skills faster and more often than the enemy team, which of course means doing more damage and making surviving easier.
The biggest difference will be seen in the late game, where Ayame’s damage potential is significantly higher than Honglan’s, allowing her to both support and kill enemies. This tends to be much more effective since in the late stages it often comes down to ‘kill or be killed’ when the enemy has a significant level advantage over your team. Ayame also has a bind that activates at the start of a match which is particularly helpful when dealing with pesky Akis.