Zenless Zone Zero (ZZZ)CissiaBuild and Guide

Character
Introduction

Best guide and build for Cissia from ZZZ (Zenless Zone Zero). Cissia is an
S
rank character with the Electric attribute who belongs to the
Attack
Attack Specialty and who is part of the Metropolitan Order Division faction.

To learn more about Cissia check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

Cissia has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review/pros & cons update

Patch 2.7

Last build/calcs update

Patch 2.7

Last teams/synergies update

Patch 2.7

Last profile update*

April 15th, 2026

*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.

To learn more about Cissia check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

SD/DA Analytic

Teams & Synergy

Calculation

Profile

Core skills
Core

Core Passive Fatal Concoction

Lv. 1

Upon entering the battlefield, gain 3 Venom. In Investigation Zone mode, this effect can trigger once every 180s.

While possessing Venom, consume 1 Venom every 5s while in combat to trigger Corrode Bone, dealing Electric DMG.

With Venom, all squad memebrs' Electric DMG ignores 3% of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional 0.52% of the enemy's DEF is ignored, up to a maximum of 12.88% of enemy DEF. This effect lasts until 30s after Venom is depleted.

Corrode Bone deals additional Electric DMG equal to 227% of ATK.

When there are 1/2 Electric characters in the squad, the Daze dealt by Corrode Bone increases by 40%/60%.

When gaining Venom, every 1 excess point of Venom triggers Corrode Bone once.

Base Energy Regen 0

BASE ATK: 0

Core

Additional Ability Festering Venom

When another character in your squad is a Stun character or shares the same attribute:

While possessing Venom, increases all squad members' CRIT DMG by 40%, with Cissia gaining an additional 10%. The effect lasts until 30s after Venom is depleted.

Skills
Basic
Basic
Dodge
Dodge
Assist
Assist
Special
Special
qte
Chain
Core

Basic Attack: Tongue Flick

Press to activate: Launch up to four attacks forward, dealing Electric DMG. When the 4th hit lands, gain 2 points of Venom. Hitting a Stunned enemy grants an additional 1 point of Venom.

Lv. 1
1st-Hit DMG Multiplier
77.70%
1st-Hit Daze Multiplier
60.30%
2nd-Hit DMG Multiplier
138.70%
2nd-Hit Daze Multiplier
98.40%
3rd-Hit DMG Multiplier
135.10%
3rd-Hit Daze Multiplier
87.40%
4th-Hit DMG Multiplier
250.20%
4th-Hit Daze Multiplier
159.10%
Core

Basic Attack: Serpent's Kiss

With Serpentine Shadow, hold to launch: Cissia leaps into the air and locks onto a target, then slams down, dealing Electric DMG to enemies in the area. While locking on, continue to hold and drag the / to extend the lock-on duration and freely control the landing position. For every 6 points of Venom gained, gain 1 stack of Serpentine Shadow, stacking up to 3 times. Upon entering the battlefield, gain 1 stack of Serpentine Shadow. Using this skill consumes 1 stack of Serpentine Shadow. Upon hitting an enemy, all Venom is consumed to trigger Corrode Bone. Upon activating this skill, a Quick Assist is triggered. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
504.20%
Daze Multiplier
179.70%
Core

Corrode Bone

Deal Electric DMG to nearby enemies. Each trigger increases CRIT Rate by 6% for 15s, stacking up to 3 times. Repeated triggers refresh the duration.

Lv. 1
DMG Multiplier
126.80%
Daze Multiplier
155.10%
Core

Dodge: Slither

Press to activate. A quick dash dodge. Character is invulnerable while using this skill.
Core

Dash Attack: Bite Mark

Press during a dodge to activate: Dash forward with a swift slash, dealing Electric DMG.

Lv. 1
DMG Multiplier
147.30%
Daze Multiplier
62.40%
Core

Dodge Counter: Bite Back

Press during a Perfect Dodge to activate. Leap forward and perform a sweeping attack upon landing, dealing Electric DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
324.50%
Daze Multiplier
236.60%
Core

Special Attack: Bared Fangs

Press to activate. Launches a long-range snake bite forward, dealing Electric DMG. Anti-Interrupt level is increased while using this skill.

Lv. 1
DMG Multiplier
52.00%
Daze Multiplier
44.00%
Core

EX Special Attack: Venomous Bite

With enough Energy, press to activate. Unleash multiple long-range snake bites forward, dealing Electric DMG. Grants 5 Energy when the move is used. When activating by holding, consumes additional Energy. For every 20 additional Energy consumed, unleash 1 extra strike that deals Electric DMG, up to a maximum of 60 additional Energy. After activation, gain 3 Venom. For every additional 20 Energy consumed while holding, gain 1 more Venom. After using this skill, it can be immediately followed up with the 4th hit of Basic Attack: Tongue Flick. A Quick Assist is triggered when this skill hits an enemy. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
668.00%
Daze Multiplier
361.00%
Additional Strike DMG Multiplier
200.40%
Additional Strike Daze Multiplier
108.30%
Energy Cost
65
Core

Chain Attack: Gang Operation

When a Chain Attack is triggered, select the character to activate: Launch multiple attacks ahead, dealing massive Electric DMG. After using this skill, gain 3 Venom. A Quick Assist is triggered when this skill hits an enemy. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
737.80%
Daze Multiplier
258.60%
Core

Ultimate: Ophidiophobia

When Decibel Rating is at Maximum, press to activate: Deliver a thunderbolt attack in front, dealing massive Electric DMG.After using this skill, obtain 3 Venom. After using this skill, activate Ether Veil: Cold-Blooded, lasting 30s. All squad members' CRIT DMG increases by 5% for the duration. Re-activating Ether Veil: Cold-Blooded a second time will first deactivate the active Ether Veil: Cold-Blooded. A Quick Assist is triggered when this skill hits an enemy. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
1811.00%
Daze Multiplier
121.10%
Core

Quick Assist: Alarm System

When the active character is launched, press to activate. Leaps forward and performs a sweeping attack upon landing, dealing Electric DMG. During this skill, you can quickly chain into Special Attack: Bared Fangs, EX Special Attack: Venomous Bite, and Basic Attack: Serpent's Kiss. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
74.80%
Daze Multiplier
63.30%
Core

Defensive Assist: Extra Prison Rations

When the character on field is about to be attacked, press to activate. Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.

Lv. 1
Light Defensive Daze Multiplier
271.30%
Heavy Defensive Daze Multiplier
342.80%
Chain Defensive Daze Multiplier
166.80%
Core

Assist Follow-Up: Partners in Crime

Press after a Defensive Assist to activate: Unleash a series of attacks, dealing Electric DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
520.60%
Daze Multiplier
387.20%
Mindscapes
M1

Traveler and Prey

Mindscape 1

The Venom gained upon entering the battlefield increases to 6. The DEF ignore from the Core Passive increases to 140% of its original value, and all squad members ignore 5% of the target's Electric RES. Corrode Bone DMG ignores 10% of the target's Electric RES.
M2

Hunger and Hard Truths

Mindscape 2

After a Chain Attack: Gang Operation or Ultimate: Ophidiophobia hits a Stunned enemy, gain an additional 3 Venom. Basic Attack: Serpent's Kiss deals 35% increased DMG.
M3

Chains and a Warm Nest

Mindscape 3

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M4

A Rogue's Resolve

Mindscape 4

When using an EX Special Attack, Chain Attack, or Ultimate, gain 1 stack of Decidedness, stacking up to 3 times. When using Basic Attack: Serpent's Kiss, consume all Decidedness. Each stack consumed triggers 1 special instance of Corrode Bone that does not consume Venom. This Corrode Bone does not cause Daze.
M5

False Evidence and Fangs

Mindscape 5

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M6

Home and Sixth Street

Mindscape 6

Each time Corrode Bone is triggered, gain 1 stack of Bone-Deep Corrosion. When attacks from any squad member, other than Corrode Bone, hit an enemy, consume 1 stack of Bone-Deep Corrosion to trigger 1 special Corrode Bone. This instance of Corrode Bone cannot inflict Daze, and at most 1 stack of Bone-Deep Corrosion can be consumed every 3s.
Stats (Level 60)

Cissia Stats at level 60 (including Core passive bonuses).

Stat
HP
7673
Stat
DEF
606
Stat
ATK
938
Stat
CRIT Rate
5%
Stat
CRIT DMG
50%
Stat
PEN Ratio
0%
Stat
Impact
93
Stat
Anomaly Mastery
94
Anomaly Proficiency
93
Stat
Energy Regen
1.56
Voice Actors
ENG
-
JPN
-
CN
-
KR
-
Gallery

Cissia images aren't available yet. They will be added soon!

Review

Ratings

This tier list assesses Agents (characters) based on their combat potential in Zenless Zone Zero’s most demanding contents - Deadly Assault (DA) and Shiyu Defense (SD). Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

Crit DPS
T0.5

Endgame Modes

Pros & Cons
Pros

  • Strong numbers given her limited field time, being a “sub-DPS” that can almost match the damage of a main carry.

  • Very well rounded character, able to deal damage, build decibels and has Daze build that’s competitive with many Stunners.

  • Flexible build options in both Drive Discs and W-Engines, making her relatively inexpensive to work with.

  • girl

Cons

  • Sub-DPS character who will perform worse in a main-DPS position than alternatives without vertical investment.

  • Very limited comp choice, being a BiS pick for Seed alone and strictly limited to Electric Attacker teams.

  • Difficult to balance Energy Regen and Crit Rate without her Signature, which can severely limit her personal damage.

  • failure

Review
Intro & Unique Mechanic

Cissia is an Electric Attacker who works especially well as a “sub-DPS” of sorts, able to buff her team with CRIT DMG and providing team-wide Electric DEF shred.

Rather than being a specialist-type character, her kit brings with it a wide range of benefits besides buffs. True to her role, she does a fair amount of personal damage, with her having an ear 50:50 split in damage distribution with a primary DPS, depending on the team.

She has decent Decibel build and can even keep up with Stunners in terms of Daze application, owing to her Corrode Bone mechanic.

It’s a Basic Attack that is triggered automatically when consuming Venom, the unique resource tracked as a set of 6 diamonds underneath Cissia’s health bar. She can build it in various ways:

  • 2 from the 4th hit of her Basic Attack (+1 if on a Stunned enemy).

  • 3 from using EX Special, with another 1 Venom per 20 additional Energy consumed.

  • 3 from Chain Attack and Ultimate.

Each Venom consumed will tick for an instance of Corrode Bone, which happens automatically every 5 seconds. This also happens when overcapping: so if already at 6 Venom, building an additional 3 will immediately use them for Corrode Bone triggers, meaning that there’s not much need to be mindful of stacks for this.

It is worth noting how many Venom is generated however, as every 6 points gained will give 1 stack of Serpentine Shadow, which can be consumed to do a heavy hitting dive attack that triggers a Quick Assist and instantly consumes all Venom stacks in stock (which in turn, leads to a burst of Corrode Bone hits).

Cissia’s general gameplan then becomes a cycle of generating Venom with various skills, which gives her Serpentine Shadow stacks, that are then used to burst enemies down and consume Venom for Corrode Bone triggers.

Core Passive & Additional Ability

Much of Cissia’s Corrode Bone mechanics are tied to her Core Passive, with the former’s damage scaling with the latter’s level. It gives her 3 Venom stacks when entering the battlefield, and gives up to 25% Electric DMG DEF shred to the whole squad when Venom is stocked, scaling with initial Energy Regen.

This buff lasts for a full 30 seconds, so even when zeroed out, it is unlikely to ever fall off in a fight. The base value of the buff is only 6%, so building a lot of Energy Regen is important for gearing to get the most value out of this Core Passive, requiring both an ER mainstat W-Engine and a 2-piece ER set to cap out (3.68 on the stat screen).

It also provides a 40%/60% buff to Daze inflicted by Corrode Bone, depending on if 1 or 2 Electric characters are in the squad. It’s in large part due to this that Cissia has such a competitive Daze application.

As for her Additional Ability, it’s triggered by having Stun or same attribute characters in the team and provides a simple 40% teamwide CRIT DMG buff (with Cissia getting an extra 10%, for 50% total) when Venom is in stock. Like with her Core Passive, this lingers for 30s.

Basics

The vast majority of Cissia’s damage comes from Basic Attacks, as her Corrode Bone is classified as one. While it is true that levelling her Core Passive increases the damage of Corrode Bone, so too does levelling her Basic Attack, as its multipliers are tied to Basic levels.

Corrode Bone triggers also increase Cissia’s CRIT Rate, by 6% for 15 seconds, stacking up to 3 times (18% total).

Basic Attack: Serpent’s Kiss is the aforementioned dive attack that comes from using up Serpentine Shadow stacks, whereas Basic Attack: Tongue Flick is the regular string.

Between Serpent’s Kiss’ decent damage multipliers and the rapid triggering of Corrode Bone, Cissia has great burst damage if there are Venom stacks to consume. Tongue Flick isn’t a particularly good string, but as its Basic 4 can generate 2 (or 3) Venom stacks on hit, it sees frequent use in both sub-DPS (by shortcutting to it) or main-DPS playstyles (by on-fielding Cissia with it).

Specials

Her regular Special has very poor multipliers, but is quite fast as far as attacks go. As it is a Heavy Attack, it can be situationally useful to trigger Chain Attacks, but given Cissia’s high Energy Regen stat, her EX Special is more likely to be used instead.

It costs 60 Energy by default, and as previously mentioned, it builds 3 Venom stacks on use. Unlike most other EX Specials though, it refunds 5 Energy on use and can be extended by holding down the button, using 20 Energy up to 3 times (for a total cost of 120 Energy) to deal more attacks and build additional Venom stacks.

Regardless of whether one uses the single or extended cast, it will trigger a Quick Assist and allow for a shortcut into Basic 4. As that can give even more Venom stacks, it’s usually worth doing before making use of the Quick Assist.

Dodge

Cissia’s Dodges are very standard and unlikely to see much use given her tag-in, tag-out style of play, unless she’s played as a main-DPS on-fielder.

Assist

Although Cissia does build a fair bit of Daze, it’s mostly due to her Corrode Bone ticks. Her Defensive Assist and Assist Follow-Up aren’t particularly good, but can be used to top her up in Decibels, while her Quick Assist is mostly unremarkable but can shortcut into her Special, EX Special or Basic 2.

Chain & Ultimate

Both Cissia’s Chain Attack and Ultimate deal good damage for the time they take and trigger Quick Assists on use. As they generate 3 Venom, it can lead to even more burst from Corrode Bone stacks when overcapping, with using at least 1 Cissia Chain Attack in a stun rotation often being optimal for damage.

The Ultimate has an additional effect of activating Ether Veil: Cold-Blooded for 30 seconds, which gives a 5% CRIT DMG increase to the whole squad.

How to play

Cissia’s primary playstyle is one that takes the role of a sub-DPS. Since she can provide a decent amount of Daze, it makes it easier for double Attacker teams to run a Support while still managing enough stuns in a fight.

Owing to Cissia’s high Energy Regen, it’s good to use her EX Special frequently to build Venom, both with its own cast and the shortcut to Basic 4. As Serpentine Shadow stacks build, spend it on her enhanced Basic Attack dive for Corrode Bone to quickly build Daze and deal damage.

It’s better to make use of multiple EX Specials rather than extending it when out of stun, as this gives more opportunities to shortcut to Basic 4 and is slightly more damage and Daze.

Try to have enough Energy for an EX Special (perhaps even an extended one) when Stun arrives. Use it, her Ultimate and Chain Attack to build Venom quickly, as overcapping stacks all lead to Corrode Bone triggers, then spend it all with her enhanced Basic Attack dive. As her burst is decently fast and has multiple swap points - like from an early Quick Assist off her EX or while she does her dive - balancing her burst with that of a main-DPS’ combo is ideal.

She can be played as a main-DPS, but not much changes. It’s easier to manage as there is no longer a need to swap in and out of Cissia to spend her Energy, and the fundamental goal of building and spending Venom stacks is the same.

Here’s a sample combo with Seed/Sunna/Cissia

  • Seed Enhanced Basic Attack

  • Swap to Cissia

  • EX Special: Venomous Bite

  • Cissia Ultimate

  • Cancel Chain

  • Enhanced Basic Attack: Serpent’s Kiss

  • Quick Assist to Seed

  • Seed Ultimate

  • Cissia Chain Attack

  • Seed Chain Attack

  • Seed Enhanced Basic Attack

  • Swap to Cissia

  • EX Special: Venomous Bite

  • Enhanced Basic Attack: Serpent’s Kiss

Best Build

Best W-Engines

The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.

Team-buffed calculations

The W-Engine calculations below are team-buffed calculations and here's the team we used for them:

100%

CRIT Rate increases by 25/28.8/32.5/36.3/40%. When the equipper consumes at least 20 Energy in a single instance, every 20 Energy consumed grants 3s of a buff: when dealing Electric DMG, ignore 28/31.5/35/38.5/42% of the target's DEF. Repeated triggers extend the duration, up to a maximum of 30s. When entering combat, gain 10s of this buff. While the equipper is not the active character, the duration no longer decreases.

Base ATK (Lv 60): 713
Energy Regen (Lv 60): 60%
Cissia's Signature W-Engine is a very strong weapon, and it offers just about everything that she needs: Energy Regen mainstat for Core Passive scaling, some of the highest unconditional CRIT Rate bonuses via its additional effect and a significant amount of personal DEF Ignore. It's buff may seem awkward, with a 3s duration, but it ramps up fast and doesn't tick down at all while Cissia is inactive, so it doesn't need much thought to manage (outside of carry Cissia teams, which may need some attention given to uptime).

92.85%

Increases CRIT Rate by 20/23/26/29/32%. When the equipper triggers an Aftershock that deals Fire DMG, their attacks ignore 15/17.2/19.5/21.7/24% of the target's DEF for 8s. Can stack once every 3s, up to 2 stacks. Repeated triggers reset the duration.

Base ATK (Lv 60): 713
Energy Regen (Lv 60): 60%
Orphie's Signature is little more than a stat stick, but nevertheless it's a competitive one. It has Energy Regen as its mainstat (and at S-Rank levels) and has a decent amount of unconditional CRIT Rate - albeit less than Cissia's own Signature - which makes building her less demanding.

91.12%

When launching an EX Special Attack or Chain Attack, Electric DMG from Basic Attacks and Dash Attacks increases by 50/57.5/65/72.5/80% for 10s. This effect can trigger once every 15s.

Base ATK (Lv 60): 624
Energy Regen (Lv 60): 50%
Anton may not use his own Signature, but Cissia can make really good use of it. Not only does it have an Energy Regen mainstat, but its additional effect is both easy for her to sustain (given how often she's using EX Specials) and applies to the majority of her damage (Basic Attacks), meaning its competitive with even other premium options.

90.75%

Increases CRIT Rate by 15/17/19/21/23%. When the equipper deals DMG with a Basic Attack or EX Special Attack, they gain 1 stack of a buff. Each stack increases the equipper's Electric DMG by 12.5/14.5/16.5/18.5/20%, up to 2 stacks. Each stack lasts 40s. The duration of each stack is calculated separately. Can trigger once per use of a skill. At 2 stacks, the wearer's Basic Attack and Ultimate DMG ignore 20/23/26/29/32% of enemy DEF.

Base ATK (Lv 60): 713
Crit Rate (Lv 60): 24%
As far as personal damage goes, Seed's Signature is among Cissia's best choices. While it does mean sacrificing on some DEF Shred for the team, this is partially made up by the W-Engine's additional effect. The DMG and CRIT Rate bonuses make it a decent pick for a main carry Cissia, but given that she's likely to be run with Seed instead, it'd be better used on the latter than on Cissia.

88.02%

CRIT DMG is increased by 30/34.5/39/43.5/48%. When the equipper lands a hit with a Basic Attack, Special Attack, or Aftershock, they gain 1 stack of a buff. Each stack increases the equipper's CRIT DMG by an additional 10/11.5/13/14.5/16%, stacking up to 3 times. The effect lasts for 30s, with each stack's duration calculated separately, and can only be triggered once per use of a skill. With all 3 stacks, the equipper's Electric DMG increases by 20/23/26/29/32%.

Base ATK (Lv 60): 713
Crit DMG (Lv 60): 48%
A stat stick option which provides ample amounts of CRIT DMG. While this is behind other premium (and even F2P) alternatives, it can be situationally strong in fights where CRIT Rate is given freely, like if a team benefits from a P5 Gameball buff and/or teammate CRIT Rate bonuses.
Best Disk Drives Sets

105.15%

(2)
ATK +10%.
(4)
Whenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Only one of this effect can be active at a time in the same squad.

Astral Voice has the highest potential in a Seed team with Sunna/Astra. Both Seed and Cissia can make use of Astral Voice, as it doesn't matter who holds the set, so long as Quick Assists are taking place to pass along the buff. It's at least on par with Dawn's Bloom even with lacklustre buff juggling, but becomes significantly better when Quick Assists are sustained across the team so that both Seed and Cissia can have uptime of the buff.

Best combined with your choice of 2-PC Set:

  • 2P
    Swing Jazz

    Swing Jazz

    Moonlight Lullaby

    Moonlight Lullaby

    (Recommended)
  • 2P
    Branch & Blade Song

    Branch & Blade Song

  • 2P
    Thunder Metal

    Thunder Metal

  • 2P
    Woodpecker Electro

    Woodpecker Electro

100.00%

(2)
Increases Basic Attack DMG by 15%.
(4)
Increases Basic Attack DMG by 20%. When equipped by an Attack character, using an EX Special Attack or Ultimate will further increase Basic Attack DMG by 20% for 25s. Repeated triggers reset the duration.

With the vast majority of Cissia's damage distribution coming from Basic Attacks (and her lacking personal sources of DMG Bonus), Dawn's Bloom is the best generalist set. It needs little active management, owing to Cissia's frequent EX Special use, and can work across a variety of different teams, being the standard recommended choice for most.

Best combined with your choice of 2-PC Set:

  • 2P
    Swing Jazz

    Swing Jazz

    Moonlight Lullaby

    Moonlight Lullaby

    (Recommended)
  • 2P
    Branch & Blade Song

    Branch & Blade Song

  • 2P
    Astral Voice

    Astral Voice

    Hormone Punk

    Hormone Punk

  • 2P
    Thunder Metal

    Thunder Metal

  • 2P
    Woodpecker Electro

    Woodpecker Electro

99.45%

(2)
Electric DMG +10%.
(4)
As long as an enemy in combat is Shocked, the equipper's ATK is increased by 28%.

In theory, Thunder Metal could be a highly competitive option, as the sheer amount of Combat ATK that it provides is nothing to scoff at. Unfortunately, it's only really usable in full Electric teams (e.g. Seed, Trigger, Cissia), or with very specific routes and Bangboo Anomaly management, as it needs to be up for Stun burst periods to stand a chance against other options.

Best combined with your choice of 2-PC Set:

  • 2P
    Swing Jazz

    Swing Jazz

    Moonlight Lullaby

    Moonlight Lullaby

    (Recommended)
  • 2P
    Branch & Blade Song

    Branch & Blade Song

Best Disk Drives Stats
Disk 4
CRIT Rate% > CRIT DMG%
Disk 5
Electric DMG% > ATK%
Disk 6
Energy Regen

Substats: CRIT RATE = CRIT DMG = ATK% > PEN > ATK

Best Endgame Stats (Level 60)
  • ATK: 2500 - 2700+

  • HP: 9000+

  • DEF: 800+

  • CRIT RATE: 50% - 57% (with Signature W-Engine)

  • CRIT DMG: 110%+

Skill priority
Basic Attack

Basic Attack

 Special Attack

Special Attack

 Chain Attack

Chain Attack

 Assist

Assist

 Dodge

Dodge

Video guides

Teams & Synergy

Synergy

Below we list only the most important synergies for Cissia. The character can work with others if you know what to do and how to use them.

Teams

Team #1

Team #2

Team #3

Dialyn
Trigger
Qingyi
Ju Fufu

Team #4

Astra Yao
Sunna
Nicole

For more Teams, check this video:

Teams (Shiyu Defense)

This section lists most popular teams featuring Cissia in the current phase of Shiyu Defense.

There are no teams featuring Cissia who have cleared Shiyu Defense in the current cycle.

Teams (Deadly Assault)

This section lists most popular teams featuring Cissia in the current phase of Deadly Assault.

There are no teams featuring Cissia who have cleared Deadly Assault in the current cycle.

Calculations

Damage
New Calculations

ZZZ has changed a lot from 1.0 - many new mechanics, enemies characters have been introduced and biggest of all the game has a new competitive endgame mode Deadly Assault. Deadly Assault is based around dealing as much damage as possible in 180 seconds, because of this we're changing our calculation style away from a focus on burst to instead focus on extended fights over 3 minutes (180s). Also, many Mindscapes, Disc Drive and W-engine calculations can meaningfully change when factoring in the buffs of an Agents best team, for this reason we're also adding a new feature, allowing you to see damage output with one of the agents best teams buffs factored in.

Team-buffed calculations

The W-Engine calculations below are team-buffed calculations and here's the team we used for them:

Cissia in 1 Target scenario [Mindscape Calculations]

Rotation time: consistent DPS over 180s.

Details about the calculations

And here are the W-Engines and Disk Drives used in the calculations.

CRIT Rate increases by 25/28.8/32.5/36.3/40%. When the equipper consumes at least 20 Energy in a single instance, every 20 Energy consumed grants 3s of a buff: when dealing Electric DMG, ignore 28/31.5/35/38.5/42% of the target's DEF. Repeated triggers extend the duration, up to a maximum of 30s. When entering combat, gain 10s of this buff. While the equipper is not the active character, the duration no longer decreases.

Base ATK (Lv 60): 713
Energy Regen (Lv 60): 60%

(2)
ATK +10%.
(4)
Whenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Only one of this effect can be active at a time in the same squad.

(2)
Energy Regen +20%.
(4)
Launching a Chain Attack or Ultimate increases all squad members' DMG by 15% for 12s. Passive effects of the same name do not stack.
Disk 4
CRIT Rate
CRIT Rate%
Disk 5
Electric DMG
Electric DMG%
Disk 6
Energy Regen
Energy Regen

Substats: ATK (18%), CRIT Rate (33.6%), CRIT DMG (67.2%)

Mindscape information
Mindscape 1

The increase in the DEF Shred value from this is quite sizeable, especially when working with other Agents that have their own sources of it, owing to the increasing value of the stat as it builds. It does lose effectiveness against Half DEF enemies, but both starting with max Venom and getting Corrode DMG Electric RES shred helps it maintain some value.

Mindscape 2

This significantly increases the value of Cissia’s Chain Attack and makes it likely to be the most valuable Chain to use in her comps, as the extra Venom stacks easily translate to more damage. It’s an especially good Mindscape for main-DPS Cissia and can synergise well with sources of additional Chain Attacks (e.g. Astra).

Mindscape 4

Even further improves Cissia’s Chain Attack value, alongside EX Special and Ultimate. As this does not build any additional Daze, it has no special adaptations that need to be made, but it’s a decent damage increase for an M4.

Mindscape 6

A sizable damage increase, and while it can only be consumed once every 3 seconds, it has no real cap, so it needs no active management.

Shiyu Defense / Deadly Assault

Shiyu Defense / Deadly Assault

Cissia Shiyu Defense stats aren't available yet. They will be added soon.