Crit Rate % = Crit DMG % > ATK % > Incantation DMG % > Cycle Intensity = Break Intensity
Crit DMG % = Crit Rate % > ATK % > ATK > Break Intensity = Cycle Intensity
Unrivaled at Eibon and as scary as she looks.
To learn more about Sakiri check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
This character has no video guide yet.
Last review update
Patch 1.0
Last major build/calcs update
Patch 1.0
Last profile update*
April 28th, 2026
*Profile update means smaller edits to the guide that don't require new calculations.
To learn more about Sakiri check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build
Teams & Synergy
Awakenings & Calcs
Profile
Kiroumaru Headbutt
Ram
Sakiri swings Kiroumaru and performs up to 5 consecutive attacks, dealing Incantation DMG.
Eating Mode
Hold to activate Eating Mode with Kiroumaru. Mounts Sakiri onto Kiroumaru, allowing movement. Opens its mouth to continuously pull nearby targets within a cone while Hungry. Destroys movable objects in the scene and devours weak enemies. Takes 180s to digest each devoured enemy, with only 1 target digested at a time.
Becomes Full when the number of enemies being digested reaches the limit, remaining movable but unable to pull or devour enemies. Release to exit the mode.
Swallow
Wields Kiroumaru in the air and plunges, dealing 1 instance of Incantation DMG to an area upon impact. Increases DMG based on fall height, up to 200%.
Critical Riposte: Mischief
Triggers when using Ram after a Critical Dodge. Leaps high into the air and strikes down hard with Kiroumaru against enemies left vulnerable by their missed attacks. Deals 1 instance of Incantation DMG to an area and reduces Break.
According to Mr. T, an oddity who survived the depths of Kiroumaru's belly and lived to tell the tale thanks to Sakiri's timely intervention, hints at an unexpected perk: Amidst the gloom, one might unearth a half-digested game console to while away the hours — a quirky, entertaining twist to an otherwise harrowing wait for rescue.
[Eating Mode]: Moves continuously while riding Kiroumaru. Pulls in and devours weak enemies during this time. Takes time to digest each devoured enemy.
Devour Whole
Burp
Press to activate. Kiroumaru opens its mouth, pulling in nearby enemies. Kiroumaru then inflates and knocks down the enemy.
Gravity Eater
Hold to activate. Kiroumaru opens its mouth, pulling in nearby enemies. Kiroumaru then bites through the ground, devouring the gravity in that area, levitating enemies there (not effective against powerful enemies).
"Sa — Sakiri, can I eat this?" "Moron, next time ask before you eat!" — —
Feast of Gluttony
No escaping this time! Kiroumaru spits out a large amount of Gravity Slurry from above, dealing 6 instances of Incantation DMG to an area. Applies strong gravity to hit enemies, pressing them heavily to the ground (not effective against Bosses).
Prevents Suppressed enemies from moving for a period. Increases Team ATK (excluding Sakiri) based on Sakiri's Base ATK.
No prey escapes before Kiroumaru has its fill.
Squash!
Let's see which unlucky soul is about to get squashed! Sakiri slams the enlarged Kiroumaru heavily onto the target, dealing 1 instance of Incantation DMG to an area.
Kiroumaru, stop right there! Him? Did you just bump into something?
Can I Eat This?
Scorch Enhancement: Increases the DoT taken by the target by 25% for each type of DoT effect while in Scorch state, up to 100%.
It's not time to start yet! Instead of swallowing whole — wouldn't it be better to add more ingredients? Can't let the fun pass!
Impish Trick
Reduces enemies' DEF by 10% for 20s after inflicting Airborne or Supress.
Those on the naughty list — will be taken by ghosts… or perhaps eaten?
Diffusive Haze
Awakening 1
Dextrous Separation
Awakening 2
Adhesive Grip
Awakening 3
Wishful Reliance
Awakening 4
Sensory Collapse
Awakening 5
Gluttonous Dissolution
Awakening 6
[Eating Mode]: Moves continuously while riding Kiroumaru. Pulls in and devours weak enemies during this time. Takes time to digest each devoured enemy.
Insatiable Appetite
3-Awakening Bonus
Fog Penetration
6-Awakening Bonus
No Work, No Reward
Level 1: Sakiri increases dish prices by an additional 0.12 Fons.
Level 2: Sakiri reduces ingredient consumption rate by 1%.
Level 3: In Owner's Selection, Kiroumaru actively attacks and drives away Danzaburou.
Level 4: Sakiri reduces ingredient consumption rate by 1%.
Level 5: Sakiri increases dish prices by 0.3 Fons when a dish contains 3 identical tags.
Sakiri Traits aren't available. The character either doesn't have a Trait or we need to add it still.
Type III Specialization
Sakiri images aren't available yet. They will be added soon!
Review
Doesn’t need much field time.
Can group and immobilize enemies.
Passive DoT buffing.
Universal support with DEF debuffs and ATK buffs.
Loses some of her potential outside of Scorch teams.
Ult has high Energy cost.
Sakiri is a support character of the Incantation attribute, whose strengths are grouping enemies, immobilizing them, and buffing the team. She’s twice as effective for teams that make use of DoT, and consequently is recommended to be used in Scorch teams (Chaos + Incantation). She can, however, be used as a universal support thanks to the flat debuff and buff that comes with her ultimate.
This little demon doesn’t need field time at all, which is actually one of her strengths. While her basic attack has an interesting gimmick of devouring targets, it takes too long for them to be digested, the amount is too limited, and it only works with weak mobs. Consequently, Sakiri’s gameplay consists in switching in, using her skill to group up enemies (or not even that in boss battles), using her ult and switching out.
What makes her truly shine is actually her passives: “Can I Eat This?” and “Impish Trick”. The former increases the DoT taken by targets affected by Scorch by 25%, up to 100%. This takes effect as long as Sakiri is in the team. The latter, decreases the DEF of the target(s) by 10%, topping with the built-in buff from her ult that increases the ATK of the team by 30% of Sakiri’s own ATK for 20 seconds after she casts her ultimate. While in theory this would mean that the debuff and buff can stay up permanently, that is not the case considering the high energy cost of Sakiri’s ult. It is recommended to equip her with Arcs and Cartridges that increase her buff capabilities and charge efficiency.
Endgame PVE
Best Build
For NTE calculations we worked alongside Rivyn Elowen. Any other content such as comments on Arcs, Modules, etc are our own.
Sakiri best Arcs (Weapons) are placed in order of what fits their playstyle the most. Check the comments to get additional context. Also, if you go to the Calculations tab, you will find information about the team setup used for the calculations.
Increases Charge Efficiency by 18/21/24/27/30%.
Increases Team ATK by 10/11.5/13/14.5/16% for 20s after the wearer casts an Ultimate. Increases Team ATK by an additional 6/7/8/9/10% if enemies are controlled by the Ultimate. Effects with the same name do not stack.
Source: -
Required pieces:
Provides additional charge efficiency for more frequent Ultimates, and stacks another 15% attack buff onto using Sakiri’s Ultimate.
Required pieces:
Provides Sakiri with a damage boost and 36% additional attack that is likely to always be up when paired with an Incantation teammate.
Crit Rate % = Crit DMG % > ATK % > Incantation DMG % > Cycle Intensity = Break Intensity
Crit DMG % = Crit Rate % > ATK % > ATK > Break Intensity = Cycle Intensity
HP: 20,000+
ATK: 2300+
Crit Rate: 50%+
Crit DMG: 100%+
Break Intensity: 50+
Universal DMG: 10%+
Incantation DMG: 54%+
Restores wearer's HP by 12/14/16/18/20% upon defeating an enemy. Triggers at most once every 20s.
Increases Cosmos DMG by 2.5/3/3.5/4/4.5% for every 100000 Fons the wearer holds, up to 10 stacks.
Increases wearer's damage dealt by 18/21/24/27/30% for 10s after casting Support Skill. Triggers at most once every 20s.
Grants the wearer 1 stack of Spider Knowledge when dealing damage with Basic Attacks, up to 8 stacks (up to 1 stack every 0.5s).
All stacks are consumed when casting Ultimate. Increases the entire team's ATK by 1/1.1/1.3/1.5/1.6% for 10s per stack consumed. Increases ATK by an additional 2/2.3/2.6/2.9/3.2% when 8 stacks are consumed.
Increases wearer's damage by 8/9.6/11.2/12.8/14.4% for 10s after performing a Critical Dodge, up to 3 stacks. Resets the duration when triggered again.
Increases Charge Efficiency by 18/21/24/27/30%.
Increases Team ATK by 10/11.5/13/14.5/16% for 20s after the wearer casts an Ultimate. Increases Team ATK by an additional 6/7/8/9/10% if enemies are controlled by the Ultimate. Effects with the same name do not stack.
Applies Warning Gaze on enemies hit by the wearer's Ultimate. Marked enemies deal 18/21/24/27/30% reduced damage for 20s. Effect does not stack.
Increases ATK by 10/12/14/16/18% and Lakshana DMG to targets affected by Remora and Stain by 10/12/14/16/18% for 15s after the wearer casts a Redirect Skill. Effect does not stack.
Increases Incantation DMG Bonus by 9% for each Type III Module equipped.
Required pieces:Ult > Passive 2 > Skill > Passive 1 = Basic > Support Skill
Sakiri guide videos aren't available yet.
Teams & Synergy
Scorch Team
This team focuses on cycling all 3 of the Incantation units with Daffodill to stack and maintain Scorch. Since Sakiri buffs DoT damage (including Scorch), she fits perfectly into this team.
AoE Hex Team
This team utilizes Sakiri as a buffer and enabler of the Hex reaction. Since Hex affects any Incantation or Anima damage, and lasts for 15 seconds, it is possible to keep up Hex permanently in a team like this.
Awakening & Calculations
In NTE, you can freely choose Awakening Effects, so you are not forced to unlock them in a specific order, and you can unselect them at any time.
A4 > A5> A1 > A2 > A3 > A6
Awakening 4, “Wishful Reliance”, transforms Sakiri into a powerhouse buffer. It is highly recommended to get this dupe for her, since it adds a flat ATK buff based of 30% of Sakiri’s own ATK to all other teammates for 20s after she uses her ult, doubling the original buff. This also makes her much more impactful outside of Scorch teams.
A5 is slightly situational since not all enemies can be thrown airborne (and most bosses can’t), but it can still be a fantastic addition to her kit since it removes her biggest downside. It instantly restores Sakiri’s ultimate energy and resets its cooldown, allowing her to upkeep her DEF debuff and ATK buff (if you have A4).
Her other dupes aren’t very impactful, especially since Sakiri’s role isn’t to deal damage anyway, but A1 can still add some QoL by doubling the duration of her ult’s crowd control effect. Both her Resonances fall on the same basket, as simple minor increase in damage, which isn’t Sakiri’s role anyway.
Sakiri calculations aren't available yet. They will be added soon.
Sakiri Skill Damage Distribution information aren't available yet. They will be added soon.
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Sakiri’s signature Arc that provides quicker ultimate generation and attack buffs for the party. This can be obtained f2p and there isn’t a better alternative for Sakiri.