Neverness To Everness (NTE)AdlerBuild and Guide

Character
Introduction

Best guide and build for Adler from Neverness To Everness (NTE). Adler is an
A
rarity character from the
Incantation
Incantation attribute who performs the
Survival
Survival role in combat. Their Arc Compatibility is Synthesis. This guide provides a comprehensive overview of Adler's best build, including recommended builds and the strongest team compositions and rotations that maximize their potential.

To learn more about Adler check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

This character has no video guide yet.

Update tracker

Last review update

Patch 1.0

Last major build/calcs update

Patch 1.0

Last profile update*

April 27th, 2026

*Profile update means smaller edits to the guide that don't require new calculations.

To learn more about Adler check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

Teams & Synergy

Awakenings & Calcs

Profile

Skills
Active skills
Support skill & Passives
Basic Attack

Deliverance

Basic Attack: Deliverance

  • Wields his weapon and performs up to 5 consecutive attacks, dealing Incantation DMG.

Basic Attack: Liberation

  • Enters aim mode, dealing 1 instance of single-target Incantation DMG to the enemy in the crosshair.

Basic Attack: Ignorance

  • Plunges, dealing 1 instance of Incantation DMG to an area upon impact. Increases DMG based on fall height, up to 200%.

Critical Riposte: Revelation

  • Triggers when casting Deliverance after a Critical Dodge. Dodges an attack with a quick dash, seizes the enemy's opening and swiftly swings his weapon, dealing 1 instance of Incantation DMG to an area, reducing their Break.

Karma

  • Grants Adler 1 stack of Karma when Deliverance or Ignorance hits an enemy.

  • Grants Adler 2 stacks of Karma when Liberation hits an enemy.

  • Max Karma stacks: 20.

A cane makes for quite the fitting accessory… a gentleman's weapon.

1st Instance Ratio
20.1%
2nd Instance Ratio
57.7%
3rd Instance Ratio
15.4% x2
4th Instance Ratio
21.9% + 23.1% + 74.6%
5th Instance Ratio
87.5%
Charge Attack DMG Ratio
10.4%
Plunge Attack DMG Ratio
36%
Critical Dodge Counter DMG Ratio
176%
Cycle Rate
33

[Karma]: Grants Karma when Deliverance, Ignorance, and Liberation hit enemies, up to 20 stacks. Consumes all Karma on cast to increase Evil's Bane's damage by up to 40%.

Skill

Evil's Bane

Need help? Summons Sunya phantoms to strike enemies, dealing 1 instance of Incantation DMG to an area, then inflicting Incantation DMG over time on enemies and granting active characters a shield with Blessing.

Consumes all stacks of Karma on skill cast. Each stack consumed grants Adler 2% Skill DMG.

"This commission… let's get to know our target first. We…"

"Coluccis! Roll out!"

"…Stay safe, I'll handle everything else."

1st Instance Ratio
70% DEF ×3
DoT Ratio
20% DEF
Shield Ratio
1,000 + 80% DEF
DoT Duration
10s
DoT Interval
1s
Shield Duration
8s
Cycle Rate
7
CD
16s

[Karma]: Grants Karma when Deliverance, Ignorance, and Liberation hit enemies, up to 20 stacks. Consumes all Karma on cast to increase Evil's Bane's damage by up to 40%.

Ultimate

Tranquility

I wish not fight if possible. Summons Rupa, Vedana, Sanna, Vinnana, and Sankhara, 5 Sunyas in total, to strike all enemy targets. Each target takes 5 instances of Incantation DMG. When only a single enemy remains on the field, Sunyas will perform a second strike, dealing a total of 10 instances of Incantation DMG.

The folks at Eibon like to guess the names of Adler's Sunyas. When they guess correctly, Adler rewards them with handmade desserts!

Single DMG Ratio
100% DEF
CD
20s
Costs Ultimate Energy
120
Support Skill

Pristine Reflection

This fight shall not be prolonged any longer. Aims and fires 1 Compressed Round at the enemy, dealing 1 instance of Incantation DMG to an area on hit.

DMG Ratio
200%
Passive

Temperance

Scorch Enhancement: Applies one of three random debuffs whenever Scorch is inflicted on a target: -20% ATK, -10% Esper RES, or +10% Break Efficiency, lasting for 15s. The same effect cannot stack.

A meticulously pressed uniform and even hair, even in battle. The butler's first lesson is to maintain an impeccable appearance.

Passive

Righteous Heart

Adler DEF +20%

"Sometimes a forceful strategy is preferable to lengthy negotiations."

Awakening
Awakenings Effects
A1

Form

Awakening 1

Grants Adler 20 stacks of Karma when casting Tranquility.

[Karma]: Grants Karma when Deliverance, Ignorance, and Liberation hit enemies, up to 20 stacks. Consumes all Karma on cast to increase Evil's Bane's damage by up to 40%.

A2

Sensation

Awakening 2

Each stack of Karma grants Adler 3% DMG Bonus.

[Karma]: Grants Karma when Deliverance, Ignorance, and Liberation hit enemies, up to 20 stacks. Consumes all Karma on cast to increase Evil's Bane's damage by up to 40%.

A3

Perception

Awakening 3

Increases the Shield of Blessing by 20%.
A4

Formation

Awakening 4

Absorbs a portion of overflow damage based on 50% of Adler's DEF when Blessing breaks.
A5

Discernment

Awakening 5

Grants Adler 20 Ultimate Energy when casting Tranquility.
A6

All Forms Are Void

Awakening 6

Extends the duration of Blessing to 12s.
Resonance Effects
R1

Cleanse

3-Awakening Bonus

Increases the skill level of Deliverance, Evil's Bane, and Tranquility by 1.
R2

Enlightened Guardian

6-Awakening Bonus

Increases team's Incantation DMG by 10% while protected by Blessing.
Life Skills
Life Skill

Coffee Master

Level 1: Adler increases dish prices by an additional 0.12 Fons.

Level 2: Adler reduces ingredient consumption rate by 1%.

Level 3: In Owner's Selection, coffee is automatically prepared.

Level 4: Adler reduces ingredient consumption rate by 1%.

Level 5: Adler increases dish prices by an additional 0.18 Fons.

Trait

Adler Traits aren't available. The character either doesn't have a Trait or we need to add it still.

Console
Console

Type III Specialization

Increases DEF by 12% for each Type III Module equipped.
Voice Actors
ENG
Jacob Craner
JPN
森川智之
CN
王宇航
KR
심규혁
Gallery

Adler images aren't available yet. They will be added soon!

Review

Pros & Cons
Pros

  • Offers a wide range of utility in the form of debuffs and a shield.

  • Needs little field-time to do his job.

Cons

  • Low damage and overall stats due to scaling off of DEF.

  • Also because of that, he doesn’t synergize well with most buffers.

Review

Adler is Support of the Incantation attribute who can sometimes act as a Sub-DPS. His best utility comes from his Passive, “Temperance”, which inflicts three random debuffs whenever Scorch is inflicted on a target. Consequently, Scorch teams are where he fits best. He does have a certain degree of versatility, functioning in DoT-based teams or even as a Shield support thanks to his skill, but his value is diminished in both instances if he’s brought into the team solely for that.

His role as a Sub-DPS isn’t recommended outside the early game for two simple reasons: firstly, his kit focuses on, and scales off of DEF instead of ATK, so he won’t synergize well with most buffers. Secondly, in order to make the most of his Sub-DPS potential, he requires a lot of on-field time spamming his Basic Attack in order to get stacks of Karma. Karma being the main status that boosts the damage of his skill.

All things considered, when bringing Adler to Scorch teams for utility purposes, his gameplay is rather simple. Switch him in and use his skill for the shield and to trigger the Esper Cycle, then switch him out. The same can be said of his ultimate, which deals slightly more damage than his skill, with the trade-off of not giving a shield to the party.

Things change a bit after getting his Awakenings and Resonances, however. And since Adler is an A-Class Hunter, that becomes a matter of time. The value and suggested priority order of each Awakening will be discussed in more detail below, but after unlocking A1, Adler’s effectiveness as a sub-DPS improves considerably (albeit still not reaching the level of an S-Class). Once that Awakening effect is unlocked, he instantly gains 20 stacks of Karma after casting his ult. This changes his rotation to: Switch in > Ult > Skill > Switch out. Furthermore, after A6, his second Resonance is unlocked, increasing all Incantation DMG by 10% whenever the team has Blessing (his shield). A fine buff to have especially since at this point his skill uptime will be quite high, with only 4 seconds of downtime.

Ratings
Support [A6]
T1

Endgame PVE

Best Build

Collaboration Disclaimer
Best Arcs (Weapons)

Adler best Arcs (Weapons) are placed in order of what fits their playstyle the most. Check the comments to get additional context. Also, if you go to the Calculations tab, you will find information about the team setup used for the calculations.

1

Increases HP by 10/12/14/16/18%.

Strengthens shields by 10/12/14/16/18% while the wearer's HP is above 50%.

Source: -

This Arc gives Adler a bit more personal survivability, while also strengthening his shields. This is overall the best option when leaning into his sustain capabilities.

2

Increases Break Intensity by 70/84/98/112/126 for all characters of the same Esper Type as the wearer (including the wearer) when the team has 3 or more such characters. This effect does not stack.

Source: -

Provides a considerable amount of break damage to the team, and Adler is one of the only users of this Arc at this stage of the game where we don’t have many opportunities for 3 of the same Esper Type.

Best Cartridges
1

(2)
DEF +15%
(4)
Increases wearer's shields by 20%.

Required pieces:

Piece
Piece
Piece
Piece

The best set for a defensively focused Adler, providing DEF and Shield potency which both contribute towards his sustain capabilities.

2

(2)
Charge Efficiency +12%.
(4)
Increases all allies' ATK by 15% for 20s after the wearer casts Ultimate. Effect does not stack.

Required pieces:

Piece
Piece
Piece
Piece

The best set for buffing allies’ attack, and increasing Adler’s ultimate frequency. Note: Since this does not stack with other characters that have the set, it is not ideal if used with another character.

Best Stats
Main Stats

DEF % > DEF > Break Intensity > Cycle Intensity > DMG %

Sub Stats

DEF % > DEF > Break Intensity > Cycle Intensity > DMG %

Recommended endgame stats
  • HP: 20,000+

  • ATK: 1000+

  • DEF: 3000+

  • Crit Rate: 5%+

  • Crit DMG: 50%+

  • Cycle Intensity: 50+

  • Break Intensity: 75+

Modules setup
Summary
Character
Adler
Adler
Arc
Arc
The Great Thief
Console Set
Cartridge
Speedy Hedgehog
Character
No Character
Arc
No Arc
Console Set
No Set
Character
No Character
Arc
No Arc
Console Set
No Set
Character
No Character
Arc
No Arc
Console Set
No Set
Character Configuration
Select Character
Adler
Adler
Aurelia
Aurelia
Baicang
Baicang
Chaos
ChaosSoon
Chiz
Chiz
Daffodil
Daffodil
Edgar
Edgar
Fadia
Fadia
Haniel
Haniel
Hathor
Hathor
Hotori
HotoriSoon
Jiuyuan
Jiuyuan
Lacrimosa
LacrimosaSoon
Mint
Mint
Nanally
Nanally
Sakiri
Sakiri
Skia
Skia
Zero
Zero
Arc
A Time Will Come

Grants the wearer 10/12/14/16/18% ATK, 10/12/14/16/18% DEF, and 10/12/14/16/18% HP when the team has at least 3 different Esper Types.

Arc
Camellia Society

Increases CRIT DMG by 12/14/16/18/20% for 5s when the wearer's HP is reduced without taking damage, up to 4 stacks.
Unlocks Arc: Silent Garden.
Consumes 5% of current HP and randomly performs one of the following attacks (CD 25s) in Arc: Silent Garden:
Harsh Rebuke: Rains merciless rebukes like leaves in a storm, dealing 5 instances of Incantation DMG of 24/28/32/36/40% ATK.
Incessant Nagging: Pierces targets with sharp, cutting words like thorns, dealing 6 instances of Incantation DMG of 18/21/24/27/30% ATK; the final instance deals double damage.

Arc
Dangerous Game

Increases wearer's Break Intensity by 60/66/72/78/84 for 10s when reducing Break. Triggers at most once every 20s.

Arc
Eternal Waltz

Increases Max HP by 20/23/26/29/32%.

Increases Mental DMG dealt by 10/12/14/16/18% for 10s after the wearer casts an Ultimate.

Arc
Fluff of Ferocity

Increases wearer's CRIT DMG by 4/4.8/5.6/6.4/7.2% for 10s after landing a critical hit, up to 10 stacks. Resets the duration when triggered again.

Arc
The Fools' Spring

Increases ATK by 18/21/24/27/30% while the wearer has a Shield.

Arc
The Good, The Bad, The Bitter

Increases wearer's DEF by 26/31/36/41/46% for 10s when taking damage. Triggers at most once every 20s.

Arc
The Great Thief
✓

Increases Break Intensity by 70/84/98/112/126 for all characters of the same Esper Type as the wearer (including the wearer) when the team has 3 or more such characters. This effect does not stack.

Arc
Umbrella

Increases HP by 10/12/14/16/18%.

Strengthens shields by 10/12/14/16/18% while the wearer's HP is above 50%.

Cartridge
Crimson: Twin Butterflies
(2)
Incantation DMG +10%
(4)
Increases wearer's ATK by 6% when a nearby enemy takes Incantation DMG from the Team, up to 6 stacks. Each stack lasts 10s. Effect remains active when the character is off-field.
Cartridge
Devil's Blood: Curse
(2)
Psyche DMG +10%
(4)
Increases wearer's DMG by 18%. The bonus becomes 36% against units affected by Nova or Stain.
Cartridge
Diabolos
(2)
Chaos DMG +10%
(4)
Ignores 12% of enemies' Chaos RES. Ignores 24% of enemies' Chaos RES for 20s after the wearer participates in Nova or Scorch reactions.
Cartridge
Fireflies and the Forest
(2)
Anima DMG +10%
(4)
Increases wearer's CRIT DMG by 8% when a nearby enemy takes Anima DMG from the Team, up to 7 stacks. Each stack lasts 10s. Effect remains active when the character is off-field.
Cartridge
Kingdom's Guard
(2)
DEF +15%
(4)
Increases wearer's shields by 20%.
Cartridge
Lost Radiance
(2)
Cosmos DMG +10%
(4)
Ignores 25% of enemies' DEF for 20s after the wearer casts Ultimate. Effect does not stack.
Cartridge
Quiet Manor
(2)
Mental DMG +10%.
(4)
Grants wearer a 12% Mental DMG Bonus per Basic Attack, up to 3 stacks. Each stack lasts 6s.
Cartridge
Shadow Creed
(2)
ATK +10%
(4)
Increases wearer's ATK by 25% for 20s after casting a Skill.
Cartridge
Speedy Hedgehog
✓
(2)
Charge Efficiency +12%.
(4)
Increases all allies' ATK by 15% for 20s after the wearer casts Ultimate. Effect does not stack.
Cartridge
Street Boxer
(2)
Lakshana DMG +10%
(4)
Increases Crit Chance by 14%. Team triggering Remora or Stain increases the bonus to 14% for 20s.
Cartridge
Thea's Night Tavern
(2)
HP +10%
(4)
Increases wearer's Healing Bonus by 20%.
Cartridge
Tiny Big Adventure
(2)
HP +10%
(4)
Increases wearer's Max HP by 4% when taking damage, up to 10 stacks. Each stack lasts 10s. Casting Ultimate instantly grants 10 stacks.
Cartridge
Speedy Hedgehog
(2)
Charge Efficiency +12%.
(4)
Increases all allies' ATK by 15% for 20s after the wearer casts Ultimate. Effect does not stack.
Character Console Trait:

Increases DEF by 12% for each Type III Module equipped.

Required pieces:
III✓
III✓
III✓
III✓
Console GridType: 1
Summary
Character
Adler
Adler
Arc
Arc
Umbrella
Console Set
Cartridge
Kingdom's Guard
Character
No Character
Arc
No Arc
Console Set
No Set
Character
No Character
Arc
No Arc
Console Set
No Set
Character
No Character
Arc
No Arc
Console Set
No Set
Character Configuration
Select Character
Adler
Adler
Aurelia
Aurelia
Baicang
Baicang
Chaos
ChaosSoon
Chiz
Chiz
Daffodil
Daffodil
Edgar
Edgar
Fadia
Fadia
Haniel
Haniel
Hathor
Hathor
Hotori
HotoriSoon
Jiuyuan
Jiuyuan
Lacrimosa
LacrimosaSoon
Mint
Mint
Nanally
Nanally
Sakiri
Sakiri
Skia
Skia
Zero
Zero
Arc
A Time Will Come

Grants the wearer 10/12/14/16/18% ATK, 10/12/14/16/18% DEF, and 10/12/14/16/18% HP when the team has at least 3 different Esper Types.

Arc
Camellia Society

Increases CRIT DMG by 12/14/16/18/20% for 5s when the wearer's HP is reduced without taking damage, up to 4 stacks.
Unlocks Arc: Silent Garden.
Consumes 5% of current HP and randomly performs one of the following attacks (CD 25s) in Arc: Silent Garden:
Harsh Rebuke: Rains merciless rebukes like leaves in a storm, dealing 5 instances of Incantation DMG of 24/28/32/36/40% ATK.
Incessant Nagging: Pierces targets with sharp, cutting words like thorns, dealing 6 instances of Incantation DMG of 18/21/24/27/30% ATK; the final instance deals double damage.

Arc
Dangerous Game

Increases wearer's Break Intensity by 60/66/72/78/84 for 10s when reducing Break. Triggers at most once every 20s.

Arc
Eternal Waltz

Increases Max HP by 20/23/26/29/32%.

Increases Mental DMG dealt by 10/12/14/16/18% for 10s after the wearer casts an Ultimate.

Arc
Fluff of Ferocity

Increases wearer's CRIT DMG by 4/4.8/5.6/6.4/7.2% for 10s after landing a critical hit, up to 10 stacks. Resets the duration when triggered again.

Arc
The Fools' Spring

Increases ATK by 18/21/24/27/30% while the wearer has a Shield.

Arc
The Good, The Bad, The Bitter

Increases wearer's DEF by 26/31/36/41/46% for 10s when taking damage. Triggers at most once every 20s.

Arc
The Great Thief

Increases Break Intensity by 70/84/98/112/126 for all characters of the same Esper Type as the wearer (including the wearer) when the team has 3 or more such characters. This effect does not stack.

Arc
Umbrella
✓

Increases HP by 10/12/14/16/18%.

Strengthens shields by 10/12/14/16/18% while the wearer's HP is above 50%.

Cartridge
Crimson: Twin Butterflies
(2)
Incantation DMG +10%
(4)
Increases wearer's ATK by 6% when a nearby enemy takes Incantation DMG from the Team, up to 6 stacks. Each stack lasts 10s. Effect remains active when the character is off-field.
Cartridge
Devil's Blood: Curse
(2)
Psyche DMG +10%
(4)
Increases wearer's DMG by 18%. The bonus becomes 36% against units affected by Nova or Stain.
Cartridge
Diabolos
(2)
Chaos DMG +10%
(4)
Ignores 12% of enemies' Chaos RES. Ignores 24% of enemies' Chaos RES for 20s after the wearer participates in Nova or Scorch reactions.
Cartridge
Fireflies and the Forest
(2)
Anima DMG +10%
(4)
Increases wearer's CRIT DMG by 8% when a nearby enemy takes Anima DMG from the Team, up to 7 stacks. Each stack lasts 10s. Effect remains active when the character is off-field.
Cartridge
Kingdom's Guard
✓
(2)
DEF +15%
(4)
Increases wearer's shields by 20%.
Cartridge
Lost Radiance
(2)
Cosmos DMG +10%
(4)
Ignores 25% of enemies' DEF for 20s after the wearer casts Ultimate. Effect does not stack.
Cartridge
Quiet Manor
(2)
Mental DMG +10%.
(4)
Grants wearer a 12% Mental DMG Bonus per Basic Attack, up to 3 stacks. Each stack lasts 6s.
Cartridge
Shadow Creed
(2)
ATK +10%
(4)
Increases wearer's ATK by 25% for 20s after casting a Skill.
Cartridge
Speedy Hedgehog
(2)
Charge Efficiency +12%.
(4)
Increases all allies' ATK by 15% for 20s after the wearer casts Ultimate. Effect does not stack.
Cartridge
Street Boxer
(2)
Lakshana DMG +10%
(4)
Increases Crit Chance by 14%. Team triggering Remora or Stain increases the bonus to 14% for 20s.
Cartridge
Thea's Night Tavern
(2)
HP +10%
(4)
Increases wearer's Healing Bonus by 20%.
Cartridge
Tiny Big Adventure
(2)
HP +10%
(4)
Increases wearer's Max HP by 4% when taking damage, up to 10 stacks. Each stack lasts 10s. Casting Ultimate instantly grants 10 stacks.
Cartridge
Kingdom's Guard
(2)
DEF +15%
(4)
Increases wearer's shields by 20%.
Character Console Trait:

Increases DEF by 12% for each Type III Module equipped.

Required pieces:
III✓
III✓
III✓
III✓
Console GridType: 1
Skill Priority

Skill > Passive 2 = Passive 1 > Ult > >> Basic = Support Skill

Video guides

Adler guide videos aren't available yet.

Teams & Synergy

Synergies
Teams

Scorch Team

Adler’s main role in this team is to wield “The Great Thief” Arc to buff everyone’s Break Intensity which increases the damage dealt by each break. He should also cast his shield as often as possible because it will also apply a DoT and increase Incantation DMG (at A6).

Hex Team

Adler provides shielding in this team and wants to use his Skill and Ultimate under Hex to maximize their damage. With 2 characters of each attribute it is possible to maintain Hex 100% of the time.

Awakening & Calculations

Awakening Review

In NTE, you can freely choose Awakening Effects, so you are not forced to unlock them in a specific order, and you can unselect them at any time.

Awakening order of importance:

A1 = A6 > A3 > A5 > A4 > A2

Most of Adler’s Awakening bonuses improve his Shield, and are all important to compensate his low rarity. A1 is an interesting pick as it gives a substantial improvement to his rotation, but it can be skipped in favor of the shield-focused awakenings for players who don’t wish to use Adler to deal damage at all. It’s a bit of an odd-choice since you have to use his skill anyway to activate his shield, but I’m not judging.

A6 is the other best recommendation, as it increases the Shield duration from 8s to 12s, significantly improving the uptime. A3 is a flat increase for the shield, while A5 helps with Ultimate uptime. If you are using Adler on a more active role, it may be a good idea to prioritize A5 alongside with A1, but for most players, upgrades to the shield itself will bring more value. And speaking of that, A4 adds another layer of protection by absorbing 50% of the damage overflow when the shield breaks. Finally, A2 brings a flat increase of damage to Adler’s skill. It isn’t all that impressive compared to most characters out there, but certainly will make any hypothetical Adler DPS main happy.

His first Resonance is the standard increase in ability level, while the second Resonance is actually one of the high points of Adler’s kit, with the 10% Incantation DMG buff while the shield is up.

Awakening Calculations

Adler calculations aren't available yet. They will be added soon.

Skill Damage Distribution

Adler Skill Damage Distribution information aren't available yet. They will be added soon.