Last updated: May 31, 2026

Best guide and build for Zero from Neverness To Everness (NTE). Zero is an
rarity character from the
Cosmos element who performs the
Damage role in combat. Their Arc Compatibility is Solid. This guide provides a comprehensive overview of Zero's best build, including recommended builds and the strongest team compositions and rotations that maximize their potential.
Last review update
Patch 1
Last major build/calcs update
Patch 1
Last profile update*
May 31, 2026
*Profile update means smaller edits to the guide that don't require new calculations.
To learn more about Zero check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Appraisal
Basic Attack: Appraisal - Severance
Channels energy through the weapon, performing up to 5 consecutive attacks that deal Cosmos DMG.
Basic Attack: Appraisal - Break
Wields the weapon mid-air and plunges, dealing 1 instance of Cosmos DMG to an area upon impact.
Increases DMG based on fall height, up to 100%.
Critical Riposte: Flash of Inspiration
Triggers when using Appraisal - Severance after a Critical Dodge. Seizes the opening from the enemy's missed attack and swings the weapon to counter, dealing 1 instance of Cosmos DMG to an area and reducing Break.
Handling a sword is the only way I feel in control.
Appraise and Engrave
Opening, exposed! Performs 3 consecutive weapon strikes. Leaps into the air to charge. Fires an Esper Cannon that deals 1 instance of Cosmos DMG to an area. Deals an additional 1 instance of Cosmos DMG to the first enemy hit whose level is below Zero's own level.
A surreal scene, outlined in slashes, emerges from thin air.
Divide by Zero
Sweeps away the unseen lines that connect the Nexus in a dance of blades. Deals multiple instances of Cosmos DMG to an area.
I sense an Anomaly Nexus, bound by invisible, silent, intangible ties… All severed in an instant with a single graceful strike.
Rift Blossom
Slashes through space and detonates a rift, dealing 2 instances of Cosmos DMG to an area.
Appraiser
Charge Enhancement: Restores HP equal to 50% of Zero's Base ATK when the active character gains Ultimate Energy.
Where will this ability to read and understand anomalies lead me?
Anomaly Perception
Ultimate: Divide by Zero damage increases by 25%.
Zeroth Sense Synchronization
Blooming Gaze
Awakening 1
Finding the Calling
Awakening 2
Anomalies Record
Awakening 3
Undecided Factors
Awakening 4
Theopneustos
Awakening 5
Deceptive Liberation
Awakening 6
Discern
3-Awakening Bonus
Zero Display
6-Awakening Bonus
Five-Star Paragon
Level 1: Increases Affinity gained from Gifts by 5% when Bond Level is 4 or below.
Level 2: Increases Affinity gained from Gifts by 5% when Bond Level is 5 or below.
Level 3: Increases Affinity gained from Gifts by 5% when Bond Level is 6 or below.
Level 4: Increases Affinity gained from Gifts by 5% when Bond Level is 7 or below.
Level 5: Increases Affinity gained from Gifts by 5% when Bond Level is 8 or below.
Zero Trait information aren't available yet. It will be added soon!
Type III Specialization
Type 4
Zero images aren't available yet. They will be added soon!
Review
Instantly enables Esper Cycles with Skill, making rotations much smoother
Their Cosmos Attribute aligns well with their gameplay as it’s the most middle of the upper cycle enabling good rotation values for Blossom, Remora or Charge compositions.
Low investment character and easy to use.
Doesn't have many additional effects or uniqueness to their kit aside from the Cycle Rate.
Our MC, Zero, is of course the character you start with. They are a Cosmos Attribute character who performs in the Damage role, at least officially. Realistically, Zero is not meant to be a main damage dealer for the team. Even though their damage is fine, their real strength is in their skill, Appraise and Engrave.
Appraise and Engrave deals damage like most skills, and from the description it might not immediately stand out, but it has 100 Cycle Energy, which means every time you use it, you instantly complete an Esper Cycle.
As a Cosmos character, Zero fits naturally into Blossom, Remora, and Charge compositions. That instant Cycle fill is extremely strong and makes rotation management much easier. Each rotation typically only needs an Ultimate plus Skill. After the Skill instantly fills the meter, you swap to the next character who needs to trigger the reaction. This makes Zero useful for any team that can form an Esper Cycle with them, and because of their low field time and simple rotation, they are very easy to play.
As the MC, you receive all Awakenings for free, including DMG boosts and improved Ultimate Energy gain, among other effects. That said, A1 and A6 are not particularly impactful in practice. For example, A1 adds an extra hit against enemies at a lower level than Zero on the first strike, but the bosses you actually fight will not be below your level, making it effectively irrelevant. A6 follows the same pattern, only triggering against lower-level enemies, which means it also ends up being a dead slot in most real content.
Once you unlock all Awakenings, you gain Resonance 2, Zero Display, which grants the entire team a DMG increase whenever they trigger a Cosmos Esper Cycle, which is essentially Zero’s main purpose.
Simple to use and a strong character for streamlining Esper Cycle rotations, and also the first character you obtain. They also have multiple set options available, making them fairly flexible in team building.
Best Build

For NTE calculations we worked alongside Rivyn Elowen. Any other content such as comments on Arcs, Modules, etc are our own.
Zero best Arcs (Weapons) are placed in order of what fits their playstyle the most. Check the comments to get additional context. Also, if you go to the Calculations tab, you will find information about the team setup used for the calculations.
Crit Rate > Crit DMG > ATK %
Crit DMG > Crit Rate > DMG % > ATK % > ATK
Cycle Intensity > Crit Rate > Crit DMG > ATK %
Cycle Intensity > Crit Rate > Crit DMG > DMG % > ATK % > ATK
HP: 20,000+
ATK: 2000+
Crit Rate: 45%+
Crit DMG: 90%+
Universal DMG: 10%+
Cycle Intensity: 250+
HP: 20,000+
ATK: 2600+
Crit Rate: 45%+
Crit DMG: 100%+
Universal DMG: 10%+
Cycle Intensity: 50+
Passive 2 > Ultimate = Skill > Support > Basics > Passive 1
Teams & Synergy
Awakenings & Calcs