ScarlettBuild and Guide

Character
Introduction

Scarlett is a 6 rarity Echomancer of the
Skirmisher
Skirmisher class who wields the
Wind
Wind Element. The character was originally released on February 1st, 2024 in China and they will release on November 28th, 2024 in Global.

To learn more about Scarlett check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

This character has no video guide yet.

Last updated

Scarlett profile was last updated on November 27th, 2024.

To learn more about Scarlett check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Skills

Review

Tips & Dupes

Teams

Profile & Tea Time

Profile

Tags
DPS
Knockback
Interception
Skills
Active Skill

Heaven Piercer

Damage, Interception, Barrier PEN

Lv. 1

Command CD: 15s

Uses: 6

Charges briefly to fire a penetrating shot at enemies in an area, dealing Wind DMG equal to {0} Final ATK, knocking down Airborne units and enemy Projectiles, dispelling Toxic Mist. Extra effects in Arrest Mode Widens the bullet trajectory, followed by a series of shockwaves, dealing Wind DMG equal to {1} Final ATK. Combo: Increases DMG dealt by 20%.
Active Skill

Relentless Pursuit

Damage, Buff, Channeling

Lv. 1

Command CD: 20s

Uses: 5

Passive: Gains Basic ATK SPD increase of 50% for 15s every 20s. Active: Locks on a single target and rides around them, firing at the target, reducing their [Movement SPD] by 90%. Fires a total of 50 bullets. Each hit ignores 0.5% of the target's Basic DR, increased with each hit, up to 20% Basic DR. Deals up to Wind DMG equal to {0} Final ATK in total. Deals Wind DMG equal to {1} Final ATK in total to enemies on the riding route. While the Skill lasts, takes 90% reduced DMG and gains Immunity to Control Effects. If the locked-on target is defeated before all bullets have been fired, ends the ride and activates the Skill's Passive effects. If the target is not defeated, Scarlett's Basic ATKs ignore 20% of their Basic DR over the next 45s (in Arrest Mode, ignore 25% Basic DR instead). Arrest Mode extra effects Ignores up to 25% of the target's Basic DR. Knocks back enemies hit on the route with Lv.2 [Displacement Strength].
Seed Skill

Crimson Punisher

Damage, Buff, Barrier PEN

Lv. 1

Charge Time: 60s

The Motorcycle activates Arrest Mode. Halves the waiting time of the first cast. Rides the Motorcycle to the target area and circles the target area in high speed. Fires at the target area, dealing Wind DMG equal to {0} Final ATK in total. Then, rides back to the starting position, brakes, and turns back, firingcharged shots at enemies in the area, dealing Wind DMG equal to {1} Final ATK, knocking back targets with Lv.3 [Displacement Strength]. While Arrest Mode is active, Basic ATKs deal 90% increased DMG and bounce to an additional target (only targets enemy units other than the current target; does not trigger when there is only one target), dealing Basic ATK DMG. Arrest Mode lasts for 30s.
Basic Skill

Enforcer

Single, Anti-Air

Range: 800

ATK Speed: 0.40/s

Fires three high-speed bullets at the current target. Each bullet deals Wind DMG equal to 90% Final ATK, prioritizing different targets in range.
Combat Traits (Dupes)
Combat Traits

Combat Traits

Base Effect:

Enforcer’s Mark: Applies a mark when dealing damage to targets, that increases incoming DMG by 18%, lasting 5s.

Unlocks at Seed Lv. I:

During the Seed Skill, Basic Attack DMG increase effect is enhanced to 150%.

Unlocks at Seed Lv. II:

-

Unlocks at Seed Lv. III:

Extends the duration of [Enforcer’s Mark] to 30s and its DMG to 36%.

Unlocks at Seed Lv. IV:

Skill level of [Skill 1] +3

Unlocks at Seed Lv. V:

Skill level of [Skill 2] +3
Leader Skills
Passive Skill

Razor Edge - Triangle - β

Increases Extra DMG by 10/17.5/25%. The effect is doubled in a [Wet Environment]. It does not stack with [Razor Edge - Triangle - ɑ].

Condition: [Skirmisher, Ranger]

Passive Skill

Rampaging Tempest

Casting a Seed Skill increases the Wind DMG of all allied Echomancers in the team by 25/50/75% for 60s. This effect does not stack.Triggering this effect again will refresh the duration.

Condition: [Skirmisher, Ranger]

Potential Exploration
Potential Exploration

Potential Exploration

Lv. 0: When set as Leader, this Echomancer gains an Engraving Stat bonus of 20% (including VIT, ATK, and MST).

Lv. 1: When set as Leader, teammates gain an Engraving Stat bonus of 20% (including VIT, ATK, and MST).

Lv. 2: When set as Leader and on the field: Increases the VIT of Echomancers on the field by 20%.

Lv. 3: When set as Leader, this Echomancer’s MST to DMG Rate is increased to 110%.

Lv. 4: When set as Leader, after this Echomancer performs a combo, the Extra DMG of the Echomancers on the field is increased by 60%.

Lv. 5: ATK SPD +5%.

Lv. 6: CRIT Rate +5%.

Lv. 7: When set as Leader and on the field: Increases the Engraving ATK of Echomancer on the field by 25%.

Lv. 8: After being switched to Backup, the redeployment CD is reduced by 15s.

Lv. 9: When set as Leader, the Extra DMG of all Echomancers on the field is increased by 50%. Additionally, when calculating the number of Echomancers required for [Inspire], this Echomancer is counted as 2.

Ascension

Scarlett Ascension stats aren't available yet. They will be added soon!

Gallery

Review

Intro

Scarlett is the main carry of the Wind team. She’s the queen of “Echo Hunt”, the Club-based boss challenge. If you’re into competition, definitely consider getting her. For non-competitive players, it will depend on if you like her playstyle and element. While Wind doesn’t take part in elemental reactions, it does have its own set of unique traits, such as additional damage against airborne enemies, knock-backs and the ability to clear poison mist. Scarlett takes advantage of all that in her kit, and adds to it with a natural increase in ASPD and being able to ignore a portion of enemy DR (damage reduction). Furthermore, with her second skill, she also has the unique capability of acting as a pseudo-tank in crucial moments, as that skill increases her own DR by 90%.

Pros & Cons
Pros

  • Self-Reliant, can fit in most teams as an anti-air unit who can reduce enemy DR;

  • Seed skill has Barrier PEN;

  • Great uptime on passively increasing her own ASPD by 50%;

  • Still the best main carry for “Echo Hunt” competitive mode;

Cons

  • Despite being versatile, she relies on being on a Wind Team to make use of her full potential;

  • Either excels at certain bosses or struggles, with no in-between.

  • Optimal building can be a bit expensive due to being reliant on two SSR Traces (Blood Ruvia Secret + Dusk Radiance).

Ratings
S

Global Server

A

CN Server

Tier list comment

Best suitable for dealing with bosses, Scarlett can even be used as a tank under some circumstances, since she gains 90% Damage Reduction while using her second skill. In addition, Scarlett is a Skirmisher, and she can quickly clear the projectiles and airborne enemies on the field through combos. Still not replaced as the main Wind carry.

Review

As the main carry of the Wind Team (with no replacement in sight as of the writing of this article), Scarlett doesn’t use a bike just for show. She’s all about speed, being able to unleash high bursts from a long distance in a moment, and be in the face of the enemy in the next. She comes and goes like the wind, and has the unique capability of acting as a pseudo-tank with her second skill, “Relentless Pursuit”. This allows the team to bring an extra DPS or buffer to the field, thus changing the usual dynamic and opening an array of possibilities.

The key mechanic that guides Scarlett’s performance in battle is her [Arrest Mode]. After using her Seed Skill, “Crimson Punisher”, Scarlett enters Arrest Mode for 30 seconds, greatly enhancing her other skills and making her basic attacks bounce on targets. Thankfully, this ultimate has a relatively low cooldown (60 seconds), and that cooldown is halved for the first cast. This makes it easy to wait until it’s ready and use “Crimson Punisher” as an opening before following with a combo of “Heaven Piercer”, now with increased width and an extra 20% damage bonus on the second cast, granting a huge burst.

“Relentless Pursuit” is the other half of R.E.D.’s Captain. Passively, it increases Scarlett’s ASPD by 50% every 20s, lasting 15s. It has five active uses, in which Scarlett locks into a target, reduces their Mov. Speed by 90%, DR by up to 20%, knocks them around and increases her own DR by 90%. She also deals damage while relentlessly bullying the target, and if that’s not enough, in the case that her 50 bullets haven’t been spent during this channel, “Relentless Pursuit” activates an additional layer of buffs to Scarlett; This allows her basic attacks to ignore 20% of all enemies DR for the next 45 seconds.

Fast and Furious is certainly one way to describe Scarlett’s gameplay. To summarize her rotation: Keep her distant from enemies, charge her seed skill, after casting it, combo with “Heaven Piercer”; Whenever a boss or elite enemy shows up, close in with “Relentless Pursuit”, then return to the backline.

Tips & Dupes

Tips & Dupes
General Tips
  • Try to prioritize charging Scarlett’s ult before using her skills whenever possible, as it will fully buff her for 30s. This makes Freda with 3 dupes undoubtedly the best healer choice for her. You can also use skills like “Seed Charge — Triangle β” from the Memory Trace “Karma” to speed up Scarlett’s rotation.

  • For most of the fight, try to keep Scarlett as far away from the enemies as possible. She has a very long range on her auto-attacks and first skill, “Heaven Piercer”, and can take full advantage of several Trace skills based on distance, such as “Snipe” (Muscle Building), “Keep Out - Triangle” (Home) and “Out of Range” (Karma). Thanks to her high mobility, she can easily jump in for “Relentless Pursuit” and “Crimson Punisher” at key moments and then move away.

Dupes
  • F2P players can get the full Scarlett experience at 0 dupes. For competitive players, both her dupe 1 and 3 add significant improvement. If you are really into Guild/Club competitive mode, you can invest depending on your budget.

Skill Upgrade Priority
  • Skill 1, “Heaven Piercer” is the best cost-benefit for general use, since it’s where Scarlett’s burst damage comes from.

  • Skill 2, “Relentless Pursuit” is mainly used for its DR reduction on enemies and DR buff on Scarlett, but it doesn’t increase with leveling the skill. Save your materials and upgrade it only after you’re done with “Heaven Piercer”.

Teams

Detailed teams guide

RELENTLESS ATTACKS

Scarlett
Scarlett
Skirmisher
Wind
Main DPS
Shiratori Azusa
Shiratori Azusa
Striker
Wind
Sub-DPS
Begonia
Begonia
Striker
Ice
Sub-DPS
Freda
Freda
Support
Water
Support

A very aggressive but self-reliant team. It maximizes damage potential from all fronts, with Scarlett reducing enemy DR, Azusa reducing enemy’s Elemental RES and Begonia increasing the team’s ASPD. Freda adds the cherry on the cake with her myriad of buffs and healing. During most of the fight, Azusa and Begonia should split the frontline to make managing damage easier. When dealing with elite enemies or bosses, Scarlett takes the frontline instead, by activating her skill “Relentless Pursuit”.

Leader: Scarlett

DEFENSIVE PURSUIT

Scarlett
Scarlett
Skirmisher
Wind
Main DPS
Shiratori Azusa
Shiratori Azusa
Striker
Wind
Sub DPS
Lorelle
Lorelle
Vanguard
Corrosion
Tank
Longqing
Longqing
Support
Water
Support

A well-balanced team with a solid frontline and a more defensive approach. In this team, instead of focusing on ASPD, Lorelle will provide Extra DMG bonus and block gauge breaking through her Polyphony passive, while Longqing can quickly stack Inspire with “Nightmare”. She can be switched to Freda after reaching full Inspire stacks for more ATK buffs.

Leader: Scarlett
Teams

You can find our dedicated Team Building guide by going here:

Profile & Tea Time

Profile
Name
Scarlett
World
-
Affiliation
-
Gender
-
Height
-
Birthday
-
CV
CN
蔡娜
JPN
-
Tea Time

Any Formula requires a minimum of 330 score in order to unlock new Dialogues. Full Bonus can be achieved with Coziness 4000 + Bond level 9 or above. There are two types of Formula: Memoir and Score. "Memoir" enables the Memoir book, while "Score" are high score recipes used to farm bond (the numbers in the brackets mean: No Bonus/Full Coziness/Full Bonus).

Bond Level
Achievement Name
Formula
Type
[1]
Bond Level & Name[1] -
Formula Silver Pine, Salt, Normal
TypeScore (519/582/634)
[1]
Bond Level & Name[1] Bitter Alcohol Down the Throat
Formula Martini Glass, Enridu Ale with Coffee, Extra Ice, Bitters, Double Shots, 5-Leaf Pick
TypeMemoir
[1]
Bond Level & Name[1] Empathy
Formula Champagne Flute, Classic Expresso, Sugar Packet, Double Shots, Circle Pick
TypeMemoir
[4]
Bond Level & Name[4] Mistake
Formula Tulip Wine Glass, Bear-y Oat Milk, Whole Milk, Caramel Pudding, Delicate Paper Umbrella
TypeMemoir
[6]
Bond Level & Name[6] -
Formula Evergloom Circus, Salt, Normal, Cherry
TypeScore (561/628/684)
[10]
Bond Level & Name[10] Questioning Loudly
Formula Tulip Wine Glass, Perilous Nightshade, Extra Ice, Strong, Tea Jelly, Sliced Lemon
TypeMemoir
[13]
Bond Level & Name[13] Once Upon a Time
Formula Champagne Coupe, Ginger Tea, No Sugar, Hot, Classic Skewer
TypeMemoir
[13]
Bond Level & Name[13] Trusting Relationship
Formula Champagne Coupe, Evergloom Circus, Lemon Juice, Strong, Sliced Kiwi, Rosemary
TypeMemoir
[16]
Bond Level & Name[16] Go for a Ride
Formula Martini Glass, Twilight Flight, Salt, Normal, Green Grape, Maple Leaf
TypeMemoir