Memory Traces

Showing 107 traces
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ATK
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DEF
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VIT

Unique Effect
DEF +15/20/25/30/35/40 after gaining DEF 2 times at Advanced Resonance Points.
Gain 60/100/100/100/100/200% additional Skill Points every 4 times you gain Skill Points at Study Zones (up to 120 Skill Points, not including other Traces' unique effects.)
Stats
ATK: 40
DEF: 52
MST: 0
TRM: 8
VIT: 0
Corrosive Shelter
After a Corrosion Echomancer casts a Seed Skill, the Engraving ATK of all allied Echomancers increases by 15/30/45% for 20s. Triggering this effect again will refresh the duration. If an Echomancer takes lethal DMG during this duration, the Echomancer loses this Engraving ATK effect, has their HP set to 1, and gains 4s of Invincibility. This Invincibility can only be triggered once per battle for each Echomancer.

Activation: All Classes

(N1) Healing Defense [Vanguard, Bulwark, Striker]
When applying a self-healing effect through a Skill or Trait, Echomancers gain a DR increase of 10-16/14-24/19-32% (Based on DEF). Triggering this effect again will refresh the duration.
(N2) Exploit: Ground [All Echomancers]
Increases Extra DMG by 10/15/20% when targets are Ground Units inflicted with [Debuff(s)].
(N3) Tit for Tat: Boss [All Echomancers]
When a Skill hits a single Boss Unit, the Extra Elemental DMG is increased by 20/30/40%.
(N4) Enemy at the Gates [Vanguard, Bulwark, Striker]
Echomancers take 9-15/14-23/18-30% (Based on DEF) less DMG from Elite/Boss enemies.
(N5) Strength Works Miracles [Vanguard, Bulwark, Striker]
Increases CRIT Rate by 12/24/36% and reduces Basic DR by 20%. When an Attack crits, restores 1% of Max HP.
(N6) Elemental Leader: Corrosion [All Echomancers]
When the leader is a Corrosion Echomancer, the whole team's Extra DMG is increased by 10/17.5/25%.
(N7) Storm Fury - Square - ɑ [Vanguard, Bulwark, Striker]
Increases Attack Speed by 7/13/18%. The effect is doubled in a [Dry Environment]. It does not stack with [Storm Fury - Square - β].

Unique Effect
Initial TRM +8/8/12/16/20/20.
After 2 Memory Enhancements on this Trace, ATK Gain at Advanced Resonance Points +10/20/20/25/25/30.
Stats
ATK: 58
DEF: 0
MST: 9
TRM: 23
VIT: 0
Active Inspire
After casting an Active Skill, all Echomancers on the field gain 2 stacks of [Inspire]. The number of [Inspire] stacks obtained through this method cannot exceed 4/7/10.

Activation: Tactician, Support

(N1) Getting the Groove [Tactician, Support]
Dealing CRIT DMG increases CRIT Rate by 0.5/1/2%. CD: 2s. This effect is removed when the Echomancer is set as Backup.
(N2) Seed Overload [All Echomancers]
Increases the DMG of the deployed Echomancers' Seed Skills by 1% per second, up to 15/23/30%. This increase resets after Seed Skill release.
(N3) Ready to Strike [All Echomancers]
As a Backup, Echomancers gain 1/2/3% ATK (up to 60%) every 2s. This effect resets when deployment or Combat Area changes.
(N4) Life Harvest [Tactician, Support]
Permanently increases ATK by 5/10/15 for each enemy that dies (for up to 20 enemies).
(N5) Exploit: Elite [All Echomancers]
Increases Extra DMG by 10/15/20% when targets are Elite Units inflicted with [Debuff(s)].
(N6) Targeted Strike - Diamond [Tactician, Support]
Dealing DMG will additionally apply the "Shattered" effect, reducing the target's Physical RES by 1%, stacking up to 12/21/30 times. The effect is halved for Boss Units and can stack.

Unique Effect
ATK Gain at Advanced Resonance Points +18/21/24/36/39/45 the first time.
30/50/60/60/70/75% chance to gain MST +40 upon completing a Memory Enhancement on this Trace.
Stats
ATK: 80
DEF: 12
MST: 8
TRM: 0
VIT: 0
Wind Amplification
When there are 2 or more Wind Echomancers on the field, applies 1 stack of [Inspire] to all Echomancers every 6s, up to 4/7/10 stacks. If there are fewer than 2 Wind Echomancers on the field, all stacks of [Inspire] obtained through this method will be removed.

Activation: All Classes

(N1) Bonus Time [Skirmisher, Ranger]
Every 6th Basic Attack deals Extra DMG equal to 300/600/900% of Engraving ATK.
(N2) Unstoppable: Airborne [All Echomancers]
When a Skill hits fewer than 5 targets, it deals 20/30/40% Extra DMG to the Airborne units among them.
(N3) Storm Fury - Triangle - β [Skirmisher, Ranger]
Increases Attack Speed by 7/13/18%. The effect is doubled in a [Wet Environment]. It does not stack with [Storm Fury - Triangle - ɑ].
(N4) Mech-Bane - β [All Echomancers]
Increases Extra DMG against Mechanical Units by 10/15/20%. The effect is doubled in a [Wet Environment]. It does not stack with [Mech Bane - ɑ].
(N5) Class Link - Triangle [Skirmisher, Ranger]
For each Echomancer of a different class on the field, Extra DMG is increased by 12/20/28%.
(N6) Auto Aim System - Triangle - β [Skirmisher, Ranger]
Increases Basic Attack DMG by 12/20/28%. The effect is doubled in a [Wet Environment]. It does not stack with [Auto Aim System - Triangle - ɑ]
(N7) Rewarding Persistence - Triangle [Skirmisher, Ranger]
When a Basic Attack does not crit, the CRIT Rate of Active Skills is increased by 5/10/20%, up to 100%. The increase resets after Skill release.

Unique Effect
Gain 15/25/25/35/35/40 TRM after 3 Memory Enhancements on this Trace.
Fantasy Kingdom Path: MST Gain at Advanced Resonance Points +25/40/50/50/60/65.
Stats
ATK: 7
DEF: 13
MST: 72
TRM: 0
VIT: 8
Pervading Vapor
Upon triggering [Electroconduct] / [Frozen], the Extra DMG of all Echomancers on field increases by 5/9/12% for 10s, stacking up to 5 times. Triggering the effect again will refresh the duration.

Activation: All Classes

(N1) Damage Blessing - Diamond - β [Tactician, Support]
Increases extra DMG by 10/18/25%. The effect is doubled in a [Wet Environment]. It does not stack with [Damage Blessing - Diamond - ɑ].
(N2) Unstoppable: Elite [All Echomancers]
When a Skill hits a single Elite Unit, the Extra DMG is increased by 20/30/40%.
(N3) Unyielding Will - Diamond - β [Tactician, Support]
Echomancers take 6-10/9-15/12-20% (Based on DEF) reduced DMG. The effect is doubled in a [Wet Environment]. It does not stack with [Unyielding Will - Diamond - ɑ].
(N4) Berserk Element [Tactician, Support]
When Auto Skills deal Elemental DMG, they deal Extra DMG equal to 80/160/240% MST. This effect can only trigger once per Skill on each target.
(N5) Airborne-Bane - β [All Echomancers]
Increases Extra DMG against Airborne units by 10/15/20%. The effect is doubled in a [Wet Environment]. It does not stack with [Airborne-Bane - ɑ].
(N6) Xeno-Bane - β [All Echomancers]
Increases extra DMG against Xeno Units by 10/15/20%. The effect is doubled in a [Wet Environment]. It does not stack with [Xeno Bane - ɑ].
(N7) Shield Blessing [All Echomancers]
Echomancers deal 12/24/36% increased Elemental DMG while having Shields.

Unique Effect
Initial ATK +12/18/21/24/27/30.
Stats
ATK: 56
DEF: 8
MST: 6
TRM: 0
VIT: 0
The Fearless
For every additional enemy within a 400 radius from an Echomancer, Extra DMG is increased by 10/20/30%, up to 100%.

Activation: Vanguard, Bulwark, Striker

(N1) Routine Practice [Tactician, Support]
Casting an Active Skill increases Basic Attack Damage by 30/53/75% for 40s.
(N2) Armed and Ready - Square [Vanguard, Bulwark, Striker]
After landing a critical hit with Physical DMG, gains Basic Attack DMG increase of 30/45/60% for 10s. CD: 20s.
(N3) Damage Blessing - Diamond - ɑ [Tactician, Support]
Increases extra DMG by 10/18/25%. The effect is doubled in a [Dry Environment]. It does not stack with [Damage Blessing - Diamond - β].
(N4) High Spirits - Square - ɑ [Vanguard, Bulwark, Striker]
Dealing Physical DMG increases Extra DMG by 10/15/20%. The effect is doubled in a [Dry Environment]. It does not stack with [High Spirits - Square - β].
(N5) Auto Aim System - Square - ɑ [Vanguard, Bulwark, Striker]
Increases Basic Attack DMG by 12/20/28%. The effect is doubled in a [Dry Environment]. It does not stack with [Auto Aim System - Square - β]

Unique Effect
Initial VIT +12/18/21/24/27/30.
Stats
ATK: 8
DEF: 0
MST: 0
TRM: 13
VIT: 49
Signal Disruptor - Diamond
After casting an Active Skill/Seed Skill, reduce the ATK of all Flying Units by 10%, stacking up to 5 times. During Active Skill/Seed Skill casting, each successful interception of an enemy Projectile grants all allied Echomancers 1 stack of [Inspire]. The number of [Inspire] stacks obtained through this method cannot exceed 4/7/10.

Activation: Tactician, Support

(N1) Dangerous Game [Tactician, Support]
Grants all allied Echomancers 200/350/500 Shield Points for each enemy defeated.
(N2) High Spirits - Diamond - β [Tactician, Support]
Dealing Physical DMG increases Extra DMG by 10/15/20%. The effect is doubled in a [Wet Environment]. It does not stack with [High Spirits - Diamond - ɑ].
(N3) Solid Shield [Tactician, Support]
Upon entering battle, gains a Shield of 40/70/100% Max HP.
(N4) Unyielding Will - Diamond - ɑ [Tactician, Support]
Echomancers take 6-10/9-15/12-20% (Based on DEF) reduced DMG. The effect is doubled in a [Dry Environment]. It does not stack with [Unyielding Will - Diamond - β].
(N5) Armed and Ready - Diamond [Tactician, Support]
After landing a critical hit with Physical DMG, gains Basic Attack DMG increase of 30/45/60% for 10s. CD: 20s.

Unique Effect
Gain 15/20/24/30/35/40 ATK after 3 Memory Enhancements on this Trace.
TRM +14/21/26/29/31/36 after gaining 2 of each stat at Advanced Resonance Points.
Stats
ATK: 29
DEF: 0
MST: 0
TRM: 61
VIT: 10
Corrosion Penetration
When attacking targets below 40% HP, each point of TRM increases Extra DMG dealt up to a maximum of 40/70/100%. This effect increases by 50% for Corrosion Echomancers.

Activation: All Classes

(N1) Exploit: Ground [All Echomancers]
Increases Extra DMG by 10/15/20% when targets are Ground Units inflicted with [Debuff(s)].
(N2) Element Specialization - Triangle - β [Skirmisher, Ranger]
When dealing Elemental DMG, Extra DMG increases by 10/15/20%. This effect is doubled in a [Wet Environment]. Does not stack with [Element Specialization - Triangle - ɑ].
(N3) Elemental Reversal - Triangle [Skirmisher, Ranger]
Extra DMG increases by 12/24/36%. When HP is below 50%, this effect is doubled.
(N4) Assault: Airborne [Skirmisher, Ranger]
Increases Extra DMG by 20/35/50% when targets are Airborne units with more than 50% HP.
(N5) Galactic Surge - Triangle [Skirmisher, Ranger]
When Elemental DMG crits, Basic Attack DMG increases by 30%/45%/60% Basic Attack Speed increases by 10%; this lasts 15s and can be triggered once every 30s.
(N6) Special DR: Ground [Skirmisher, Ranger]
Echomancers reduce the incoming DMG from a Ground Unit by 30-50/45-75/54-90% (Based on DEF). CD: 8s.
(N7) Energy Release [All Echomancers]
When the Engraving's TRM is at 750 or above, after casting an Auto Skill, the Echomancer's DMG dealt is increased by 20/40/60% for 15s. Triggering this effect again will refresh the duration.

Unique Effect
Initial DEF +8/8/12/16/20/20.
VIT Gain at Advanced Resonance Points +18/30/33/36/39/45 the first time.
Stats
ATK: 10
DEF: 0
MST: 6
TRM: 0
VIT: 54
Unwavering
Echomancers take 8/16/24% reduced DMG when their Block is depleted.

Activation: Vanguard, Bulwark, Striker

(N1) Exploit: Ground [All Echomancers]
Increases Extra DMG by 10/15/20% when targets are Ground Units inflicted with [Debuff(s)].
(N2) Elemental Transformation [Vanguard, Bulwark, Striker]
When Echomancers alter the elemental type of Basic Attack Damage through a Skill effect, their Basic Attacks ignore 10/20/30 of target's Basic DR for the duration of the effect.
(N3) Turn Danger Into Safety [Vanguard, Bulwark, Striker]
When the incoming DMG from a single hit exceeds 50% of the Echomancer's Max HP, this DMG is reduced by 36-60/48-80/54-90% (Based on DEF). CD:10s.
(N4) Seed Charge - Square - ɑ [Vanguard, Bulwark, Striker]
Restores 12/18/24 seconds of the first-time Seed Charge. The effect is doubled in a [Dry Environment]. It does not stack with [Seed Charge - Square - β].
(N5) Vibrant Life - Square - ɑ [Vanguard, Bulwark, Striker]
All Echomancers receive 15/23/30% Incoming Healing Bonus. The effect is doubled in a [Dry Environment]. It does not stack with [Vibrant Life - Square - β]
(N6) Indestructible [Vanguard, Bulwark, Striker]
After taking DMG 5 times, the Echomancer's Block Strength is increased by 80/160/240%, and the Block regen rate is increased by 100% for 10s. CD: 20s.

Unique Effect
Gain 8/12/14/16/18/20 DEF and TRM after 2 Memory Enhancements on this Trace.
20/30/35/40/45/50% chance to gain an additional 36 Skill Points when obtaining Skill Points at Study Zones.
Stats
ATK: 12
DEF: 8
MST: 60
TRM: 20
VIT: 0
Physical MST
When there are 2 or more Physical Echomancers on the field, applies 1 stack of [Inspire] to all Echomancers every 6s, up to 4/7/10 stacks. If there are fewer than 2 Physical Echomancers on the field, all stacks of [Inspire] obtained through this method

Activation: All Classes

(N1) Revival [Vanguard, Bulwark, Striker]
Increases Physical DMG by 12/24/36%. When the Echomancer's HP is below 50%, the effect is doubled.
(N2) Primo-Bane - ɑ [All Echomancers]
Increases extra DMG against Primo Units by 10/15/20%. The effect is doubled in a [Dry Environment]. It does not stack with [Primo-Bane - β].
(N3) Exploit: Airborne [All Echomancers]
Increases Extra DMG by 10/15/20% when targets are Airborne units inflicted with [Debuff(s)].
(N4) Timely Aid - Diamond - ɑ [Tactician, Support]
Increases Healing by 20/35/50%. The effect is doubled in a [Dry Environment]. It does not stack with [Timely Aid - Diamond - β].
(N5) Headfirst [Tactician, Support]
When dealing DMG to Airborne units, there is a 50/75/100% chance to Knock them Down for 5s.
(N6) Airborne-Bane - ɑ [All Echomancers]
Increases Extra DMG against Airborne units by 10/15/20%. The effect is doubled in a [Dry Environment]. It does not stack with [Airborne-Bane - β].
(N7) Humanoid-Bane - ɑ [All Echomancers]
Increases extra DMG against Humanoid Units by 10/15/20%. The effect is doubled in a [Dry Environment]. It does not stack with [Humanoid Bane - β].

Unique Effect
TRM +16/24/30/35/40 after gaining ATK 2 times at Advanced Resonance Points.
Gain an additional 20/30/33/38/45/50 ATK every 2 times you gain ATK at Advanced Resonance Points.
Stats
ATK: 50
DEF: 0
MST: 0
TRM: 42
VIT: 8
Seed Thunder
After casting a Seed Skill, Lightning Extra DMG increases by 20% and Engraving ATK increases by 15/30/45% for 60s. This effect does not stack. Triggering this effect again will refresh the duration.

Activation: Vanguard, Bulwark, Striker

(N1) Exploit: Ground [All Echomancers]
Increases Extra DMG by 10/15/20% when targets are Ground Units inflicted with [Debuff(s)].
(N2) Primo-Bane - β [All Echomancers]
Increases extra DMG against Primo Units by 10/15/20%. The effect is doubled in a [Wet Environment]. It does not stack with [Primo-Bane - ɑ].
(N3) Assault: Elite [Vanguard, Bulwark, Striker]
Increases Extra DMG by 20/35/50% when targets are Elite units with more than 50% HP.
(N4) Seed Charge - Square - β [Vanguard, Bulwark, Striker]
Restores 12/18/24 seconds of the first-time Seed Charge. The effect is doubled in a [Wet Environment]. It does not stack with [Seed Charge - Square - ɑ].
(N5) Block Breaker [Vanguard, Bulwark, Striker]
When breaking an enemy's Block, Echomancers gain 20/30/40% Engraving ATK increase for 20s. Triggering this effect again will refresh the duration.
(N6) Class Link - Square [Vanguard, Bulwark, Striker]
For each Echomancer of a different class on the field, Extra DMG is increased by 12/20/28%.
(N7) Auto Aim System - Square - β [Vanguard, Bulwark, Striker]
Increases Basic Attack DMG by 12/20/28%. The effect is doubled in a [Wet Environment]. It does not stack with [Auto Aim System - Square - ɑ]

Unique Effect
Initial ATK +8/8/12/16/20/20.
Gain 8 points of the current lowest stat upon completing a Memory Enhancement on this Trace.
Stats
ATK: 22
DEF: 0
MST: 9
TRM: 59
VIT: 0
Physical Chain Attack
Casting a Seed Skill applies 2 stacks of [Inspire] to all Echomancers. A Physical Echomancer casting their first Seed Skill applies an additional 2 stacks of [Inspire]. The number of [Inspire] stacks obtained through this method cannot exceed 4/7/10.

Activation: All Classes

(N1) Strength Works Miracles [Vanguard, Bulwark, Striker]
Increases CRIT Rate by 12/24/36% and reduces Basic DR by 20%. When an Attack crits, restores 1% of Max HP.
(N2) One-on-One Duel: Boss [All Echomancers]
When a Skill hits a single Boss Unit, the Extra Physical DMG is increased by 20/30/40%.
(N3) Ready to Strike [All Echomancers]
As a Backup, Echomancers gain 1/2/3% ATK (up to 60%) every 2s. This effect resets when deployment or Combat Area changes.
(N4) Devotion [Tactician, Support]
CRIT Rate is reduced by 50%, but the Echomancer's DMG increases the target's DMG taken by 20/35/50%. This effect does not stack.
(N5) Humanoid-Bane - ɑ [All Echomancers]
Increases extra DMG against Humanoid Units by 10/15/20%. The effect is doubled in a [Dry Environment]. It does not stack with [Humanoid Bane - β].
(N6) Armed and Ready - Square [Vanguard, Bulwark, Striker]
After landing a critical hit with Physical DMG, gains Basic Attack DMG increase of 30/45/60% for 10s. CD: 20s.

Unique Effect
DEF +10/20/20/30/30/35 after gaining VIT 2 times at Advanced Resonance Points.
Phantasm Realm Path: VIT Gain at Advanced Resonance Points +30/40/50/50/60/65
Stats
ATK: 0
DEF: 13
MST: 0
TRM: 26
VIT: 61
Strong Relief
When the Engraving's VIT is at 750 or above, restores HP equal to 50/100/150% of current VIT when taking direct DMG (this healing effect is not affected by any other effects), triggering up to once per second.

Activation: All Classes

(N1) Recycling [All Echomancers]
When the Engravings VIT is at 750 or above, after casting an Active Skill with a Command CD of at least 15s, 30/50/70% Auto Skill CD is restored.
(N2) Unstoppable: Elite [All Echomancers]
When a Skill hits a single Elite Unit, the Extra DMG is increased by 20/30/40%.
(N3) Seed Charge - Square - β [Vanguard, Bulwark, Striker]
Restores 12/18/24 seconds of the first-time Seed Charge. The effect is doubled in a [Wet Environment]. It does not stack with [Seed Charge - Square - ɑ].
(N4) Rewarding Persistence - Diamond [Tactician, Support]
When a Basic Attack does not crit, the CRIT Rate of Active Skills is increased by 5/10/20%, up to 100%. The increase resets after Skill release.
(N5) Dangerous Game [Tactician, Support]
Grants all allied Echomancers 200/350/500 Shield Points for each enemy defeated.
(N6) Seed Overload [All Echomancers]
Increases the DMG of the deployed Echomancers' Seed Skills by 1% per second, up to 15/23/30%. This increase resets after Seed Skill release.
(N7) High Spirits - Diamond - β [Tactician, Support]
Dealing Physical DMG increases Extra DMG by 10/15/20%. The effect is doubled in a [Wet Environment]. It does not stack with [High Spirits - Diamond - ɑ].

Unique Effect
Gain 15/25/25/35/35/40 TRM after 2 Memory Enhancements on this Trace.
Blood Ruvia/City: ATK Gain at Advanced Resonance Points +25/40/50/50/60/65.
Stats
ATK: 61
DEF: 0
MST: 15
TRM: 24
VIT: 0
Coordinated Summon
CRIT DMG is increased by 20%. For each Summon belonging to the Echomancer on the field, the Echomancer's Extra DMG is increased by 10%, up to an increase of 20/40/60%.

Activation: All Classes

(N1) Shield Infusion [All Echomancers]
Echomancers deal 12/24/36% increased Physical DMG while having Shields.
(N2) Ready to Strike [All Echomancers]
As a Backup, Echomancers gain 1/2/3% ATK (up to 60%) every 2s. This effect resets when deployment or Combat Area changes.
(N3) Seed Overload [All Echomancers]
Increases the DMG of the deployed Echomancers' Seed Skills by 1% per second, up to 15/23/30%. This increase resets after Seed Skill release.
(N4) Razor Edge - Triangle - ɑ [Skirmisher, Ranger]
Increases Extra DMG by 10/17.5/25%. The effect is doubled in a [Dry Environment]. It does not stack with [Razor Edge - Triangle - β].
(N5) Block Breaker [Vanguard, Bulwark, Striker]
When breaking an enemy's Block, Echomancers gain 20/30/40% Engraving ATK increase for 20s. Triggering this effect again will refresh the duration.
(N6) Unstoppable: Ground [All Echomancers]
When a Skill hits fewer than 5 targets, it deals 20/30/40% Extra DMG to the Ground units among them.
(N7) Auto Aim System - Square - ɑ [Vanguard, Bulwark, Striker]
Increases Basic Attack DMG by 12/20/28%. The effect is doubled in a [Dry Environment]. It does not stack with [Auto Aim System - Square - β]

Unique Effect
VIT and Skill Points +6/8/15/15/18/22 after 3 Memory Enhancements on this Trace.
When Illuminated, you have a 40/40/40/60/65/70% chance to gain an additional 50 DEF when obtaining DEF at Advanced Resonance Points.
Stats
ATK: 14
DEF: 50
MST: 0
TRM: 0
VIT: 36
Scar Stimulation
When attacking a target in an Elemental Zone, the target takes 10/20/30% more DMG for the next 30s. This effect is doubled in a Fire Zone. Triggering this effect again will refresh the duration.

Activation: Tactician, Support

(N1) Danger Alert [All Echomancers]
After the Echomancer's [Stealth] ends, other Echomancers of the same element on the field have their Attack Speed and ATK increased by 8/16/24% for 30s. Triggering this effect again will refresh the duration.
(N2) Humanoid-Bane - ɑ [All Echomancers]
Increases extra DMG against Humanoid Units by 10/15/20%. The effect is doubled in a [Dry Environment]. It does not stack with [Humanoid Bane - β].
(N3) Unyielding Will - Diamond - ɑ [Tactician, Support]
Echomancers take 6-10/9-15/12-20% (Based on DEF) reduced DMG. The effect is doubled in a [Dry Environment]. It does not stack with [Unyielding Will - Diamond - β].
(N4) Elemental Half-Life [Tactician, Support]
Upon entering battle, increases Elemental DMG by 30/45/60%. After 15s, this effect is reduced to 50%; after 30s, it is reduced to 25%.
(N5) Headfirst [Tactician, Support]
When dealing DMG to Airborne units, there is a 50/75/100% chance to Knock them Down for 5s.
(N6) Unstoppable: Ground [All Echomancers]
When a Skill hits fewer than 5 targets, it deals 20/30/40% Extra DMG to the Ground units among them.
(N7) Seed Charge - Diamond - ɑ [Tactician, Support]
Restores 12/18/24 seconds of the first-time Seed Charge. The effect is doubled in a [Dry Environment]. It does not stack with [Seed Charge - Diamond - β].

Unique Effect
Initial ATK +12/18/21/24/27/30.
Stats
ATK: 56
DEF: 0
MST: 8
TRM: 6
VIT: 0
In Excellent Condition
Upon entering battle, the Echomancer gains an additional 40% Engraving MST and 40% Attack Speed. The effect drops at a rate of 1/0.5/0.2% per second down to 10%.

Activation: Tactician, Support

(N1) Getting the Groove [Tactician, Support]
Dealing CRIT DMG increases CRIT Rate by 0.5/1/2%. CD: 2s. This effect is removed when the Echomancer is set as Backup.
(N2) Auto Aim System - Square - ɑ [Vanguard, Bulwark, Striker]
Increases Basic Attack DMG by 12/20/28%. The effect is doubled in a [Dry Environment]. It does not stack with [Auto Aim System - Square - β]
(N3) High Spirits - Diamond - ɑ [Tactician, Support]
Dealing Physical DMG increases Extra DMG by 10/15/20%. The effect is doubled in a [Dry Environment]. It does not stack with [High Spirits - Diamond - β].
(N4) Exploit: Elite [All Echomancers]
Increases Extra DMG by 10/15/20% when targets are Elite Units inflicted with [Debuff(s)].
(N5) Assault: Elite [Vanguard, Bulwark, Striker]
Increases Extra DMG by 20/35/50% when targets are Elite units with more than 50% HP.

Unique Effect
Gain 16/20/30/30/35/40 Skill Points upon completing a Memory Enhancement on this Trace.
When Illuminated, you have a 25/40/40/50/55/60% chance to gain an additional 50 VIT when obtaining VIT at Advanced Resonance Points.
Stats
ATK: 21
DEF: 0
MST: 14
TRM: 0
VIT: 65
Rejuvenating Energy
Upon applying a self-healing effect, grants all allied Echomancers 2 stacks of [Inspire]. CD: 20s. The number of [Inspire] stacks obtained through this method cannot exceed 4/7/10.

Activation: Skirmisher, Ranger

(N1) Danger Alert [All Echomancers]
After the Echomancer's [Stealth] ends, other Echomancers of the same element on the field have their Attack Speed and ATK increased by 8/16/24% for 30s. Triggering this effect again will refresh the duration.
(N2) Mech-Bane - β [All Echomancers]
Increases Extra DMG against Mechanical Units by 10/15/20%. The effect is doubled in a [Wet Environment]. It does not stack with [Mech Bane - ɑ].
(N3) All-Out Rescue [Vanguard, Bulwark, Striker]
After Echomancers receive Healing, their Healing received within 5s is increased by 30/45/60%. CD:10s.
(N4) Out of Range [Skirmisher, Ranger]
When the Echomancer takes DMG from units beyond a distance of 600, the DMG is reduced by 15-25/30-50/45-75% (Based on DEF), and the Echomancer gains an additional 10% increase in Engraving MST for 10s. CD:30s.
(N5) Healing Defense [Vanguard, Bulwark, Striker]
When applying a self-healing effect through a Skill or Trait, Echomancers gain a DR increase of 10-16/14-24/19-32% (Based on DEF). Triggering this effect again will refresh the duration.
(N6) Cycle of Life - Square [Vanguard, Bulwark, Striker]
Dealing Physical DMG restores 10/15/20% of Max HP. CD:6s.
(N7) Special DR: Boss [Skirmisher, Ranger]
Echomancers reduce the incoming DMG from a Boss Unit by 30-50/45-75/54-90% (Based on DEF). CD: 8s.

Unique Effect
ATK Gain at Advanced Resonance Points +18/24/30/30/36/36 the first time.
30/50/55/65/70/80% chance to gain 40 VIT upon completing a Memory Enhancement on this Trace.
Stats
ATK: 55
DEF: 0
MST: 0
TRM: 9
VIT: 36
Lethal Weakness
Dealing Wind DMG will additionally apply Wind Weakness for 20s, reducing the target's Wind RES by 30/60/100%. This effect does not stack.

Activation: Vanguard, Bulwark, Striker

(N1) Distance Control [Vanguard, Bulwark, Striker]
When Echomancers deal DMG to enemies within the Basic Attack range, the DMG is additionally increased by 20/35/50%, and DMG taken from enemies outside the Basic Attack range is reduced by 20%.
(N2) Airborne-Bane - β [All Echomancers]
Increases Extra DMG against Airborne units by 10/15/20%. The effect is doubled in a [Wet Environment]. It does not stack with [Airborne-Bane - ɑ].
(N3) Humanoid-Bane - β [All Echomancers]
Increases extra DMG against Humanoid Units by 10/15/20%. The effect is doubled in a [Wet Environment]. It does not stack with [Humanoid Bane - ɑ].
(N4) Auto Aim System - Square - ɑ [Vanguard, Bulwark, Striker]
Increases Basic Attack DMG by 12/20/28%. The effect is doubled in a [Dry Environment]. It does not stack with [Auto Aim System - Square - β]
(N5) Block Counterattack [Vanguard, Bulwark, Striker]
When taking direct DMG, the Echomancer deals [True DMG] equal to 100/300/500% Block Strength to enemy units within a 300 radius. This DMG counts as Reflected DMG and can only occur once per second.
(N6) Airborne-Bane - ɑ [All Echomancers]
Increases Extra DMG against Airborne units by 10/15/20%. The effect is doubled in a [Dry Environment]. It does not stack with [Airborne-Bane - β].
(N7) Assault: Elite [Vanguard, Bulwark, Striker]
Increases Extra DMG by 20/35/50% when targets are Elite units with more than 50% HP.

Unique Effect
Initial ATK +8/8/12/12/20/20.
After 2 Memory Enhancements on this Trace, TRM Gain at Advanced Resonance Points +10/20/20/25/25/30.
Stats
ATK: 8
DEF: 12
MST: 0
TRM: 57
VIT: 13
Quantitative Defense
When casting a Skill that fully restores Block, the Echomancer gains a DR increase of 12-20/21-35-30-50% (Based on DEF) for 30s. Triggering this effect again will refresh the duration.

Activation: Vanguard, Bulwark, Striker

(N1) Block Breaker [Vanguard, Bulwark, Striker]
When breaking an enemy's Block, Echomancers gain 20/30/40% Engraving ATK increase for 20s. Triggering this effect again will refresh the duration.
(N2) Unstoppable: Ground [All Echomancers]
When a Skill hits fewer than 5 targets, it deals 20/30/40% Extra DMG to the Ground units among them.
(N3) A Light of Hope [Vanguard, Bulwark, Striker]
Increases MST by 100/175/250. When the Echomancer's HP is below 50%, the effect is increased by 100%.
(N4) Strength Works Miracles [Vanguard, Bulwark, Striker]
Increases CRIT Rate by 12/24/36% and reduces Basic DR by 20%. When an Attack crits, restores 1% of Max HP.
(N5) Xeno-Bane - ɑ [All Echomancers]
Increases extra DMG against Xeno Units by 10/15/20%. The effect is doubled in a [Dry Environment]. It does not stack with [Xeno Bane - β].
(N6) Seed Charge - Square - ɑ [Vanguard, Bulwark, Striker]
Restores 12/18/24 seconds of the first-time Seed Charge. The effect is doubled in a [Dry Environment]. It does not stack with [Seed Charge - Square - β].

Unique Effect
ATK Gain at Advanced Resonance Points +18/30/36/45/51/60 the first time.
Skill Points +50/65/75/80/90/100 upon completing a Memory Enhancement on this Trace.
Stats
ATK: 78
DEF: 0
MST: 0
TRM: 13
VIT: 9
Energy Balance
After casting a Seed Skill if Engraving ATK buff is below 70% (including Engraving ATK Percentage Increase and Engraving ATK Extra Increase), gain 15/30/45% Extra ATK Increase for 90s. Triggering this effect again will refresh the duration. During this duration if Engraving ATK buff becomes larger than 70%, this effect will immediately end.

Activation: Skirmisher, Ranger

(N1) Element Specialization - Triangle - ɑ [Skirmisher, Ranger]
When dealing Elemental DMG, Extra DMG increases by 10/15/20%. This effect is doubled in a [Dry Environment]. Does not stack with [Element Specialization - Triangle - β].
(N2) Elemental Leader: Lightning [All Echomancers]
When the leader is a Lightning Echomancer, the whole team's Extra DMG is increased by 10/17.5/25%.
(N3) Razor Edge - Triangle - ɑ [Skirmisher, Ranger]
Increases Extra DMG by 10/17.5/25%. The effect is doubled in a [Dry Environment]. It does not stack with [Razor Edge - Triangle - β].
(N4) Assault: Ground [Skirmisher, Ranger]
Increases Extra DMG by 20/35/50% when targets are Ground units with more than 50% HP.
(N5) Strike the Heart [Skirmisher, Ranger]
When dealing AoE DMG to Elite/Boss enemies, Extra DMG is increased by 25/50/75%.
(N6) Purity [Skirmisher, Ranger]
If an Echomancer hasn't taken DMG for more than 12s, their Extra DMG is increased by 20/35/50%. Taking DMG resets the timer and removes the Extra DMG boost.
(N7) Special DR: Boss [Skirmisher, Ranger]
Echomancers reduce the incoming DMG from a Boss Unit by 30-50/45-75/54-90% (Based on DEF). CD: 8s.

Unique Effect
Gain 6/10/10/15/15/16 ATK and MST after 2 Memory Enhancements on this Trace. MST Gain at Advanced Resonance Points +20/30/38/38/45/50 the first 2 times.
Stats
ATK: 29
DEF: 0
MST: 62
TRM: 9
VIT: 0
Tactical Upgrade
After casting an Active Skill or Seed Skill of the buff/summon/recovery type, grants all allied Echomancers 2 stacks of [Inspire]. The number of [Inspire] stacks obtained through this method cannot exceed 4/7/10.

Activation: Tactician, Support

(N1) My Domain [All Echomancers]
When an Echomancer is on an Elemental Terrain that matches their own Element, the Echomancer gains a 12/20/28% Engraving MST increase.
(N2) Exploit: Airborne [All Echomancers]
Increases Extra DMG by 10/15/20% when targets are Airborne units inflicted with [Debuff(s)].
(N3) Seed Charge - Diamond - ɑ [Tactician, Support]
Restores 12/18/24 seconds of the first-time Seed Charge. The effect is doubled in a [Dry Environment]. It does not stack with [Seed Charge - Diamond - β].
(N4) Timely Aid - Diamond - ɑ [Tactician, Support]
Increases Healing by 20/35/50%. The effect is doubled in a [Dry Environment]. It does not stack with [Timely Aid - Diamond - β].
(N5) Shield Infusion [All Echomancers]
Echomancers deal 12/24/36% increased Physical DMG while having Shields.
(N6) Elemental Half-Life [Tactician, Support]
Upon entering battle, increases Elemental DMG by 30/45/60%. After 15s, this effect is reduced to 50%; after 30s, it is reduced to 25%.
(N7) Rewarding Persistence - Diamond [Tactician, Support]
When a Basic Attack does not crit, the CRIT Rate of Active Skills is increased by 5/10/20%, up to 100%. The increase resets after Skill release.

Unique Effect
ATK Gain at Advanced Resonance Points +15/18/21/24/27/30 the first time.
Gain an additional 9/11/12/14/15/18 MST every 2 times you gain Skill Points at Study Zones.
Stats
ATK: 9
DEF: 0
MST: 78
TRM: 12
VIT: 0
Catalytic Resonance
When an Echomancer triggers an Elemental Reaction, they and all Echomancers of the same class increase their Active Skill recovery rate by 20/30/40% for 20s.

Activation: Tactician, Support

(N1) A Light of Hope [Vanguard, Bulwark, Striker]
Increases MST by 100/175/250. When the Echomancer's HP is below 50%, the effect is increased by 100%.
(N2) Elemental Reversal - Square [Vanguard, Bulwark, Striker]
Extra DMG increases by 12/24/36%. When HP is below 50%, this effect is doubled.
(N3) Avenger's Wrath [All Echomancers]
For each defeated Echomancer, Engraving MST increases by 5/10/15%, stacking up to 3 times.
(N4) Xeno-Bane - β [All Echomancers]
Increases extra DMG against Xeno Units by 10/15/20%. The effect is doubled in a [Wet Environment]. It does not stack with [Xeno Bane - ɑ].
(N5) Nowhere to Hide [All Echomancers]
When attacking enemies with a Barrier or under Barrier protection, gains 15/25/35% Extra DMG increase and ignores 5 target Basic DR.
(N6) Seed Charge - Square - β [Vanguard, Bulwark, Striker]
Restores 12/18/24 seconds of the first-time Seed Charge. The effect is doubled in a [Wet Environment]. It does not stack with [Seed Charge - Square - ɑ].
(N7) Twist the Knife [Tactician, Support]
When dealing DMG to [Stunned] units, the DMG benefits from an additional 20/35/50% CRIT Rate.

Unique Effect
Initial ATK +8/8/12/16/20/20.
When Illuminated, MST Gain at Advanced Resonance Points +10/15/15/15/15/20.
Stats
ATK: 14
DEF: 0
MST: 67
TRM: 9
VIT: 0
Growing Flames
When a Fire Echomancer casts a Seed Skill, all Echomancers gain 4 stacks of [Inspire], up to 4/7/10 stacks. For the next 30s, the Echomancer's skill recovery rate increases by 12%. This effect can only be triggered once every 30s for each Echomancer.

Activation: All Classes

(N1) Element Specialization - Square - ɑ [Vanguard, Bulwark, Striker]
When dealing Elemental DMG, Extra DMG increases by 10/15/20%. This effect is doubled in a [Dry Environment]. Does not stack with [Element Specialization - Square - β].
(N2) Elemental Reversal - Square [Vanguard, Bulwark, Striker]
Extra DMG increases by 12/24/36%. When HP is below 50%, this effect is doubled.
(N3) Xeno-Bane - ɑ [All Echomancers]
Increases extra DMG against Xeno Units by 10/15/20%. The effect is doubled in a [Dry Environment]. It does not stack with [Xeno Bane - β].
(N4) Seed Charge - Square - ɑ [Vanguard, Bulwark, Striker]
Restores 12/18/24 seconds of the first-time Seed Charge. The effect is doubled in a [Dry Environment]. It does not stack with [Seed Charge - Square - β].
(N5) Flame Infusion [All Echomancers]
Basic Attacks deal 16/32/48% increased Extra DMG to enemy units in a [Fire Zone].
(N6) Tit for Tat: Boss [All Echomancers]
When a Skill hits a single Boss Unit, the Extra Elemental DMG is increased by 20/30/40%.

Unique Effect
VIT +12/14/16/20/22/25 after gaining VIT 2 times at Advanced Resonance Points.
Gain 10/12/15/16/18/20 points of a random stat upon completing a Memory Enhancement on this Trace.
Stats
ATK: 13
DEF: 10
MST: 20
TRM: 0
VIT: 57
Assisted Enhancement
Gain 5.0% Engraving VIT increase. Whenever healed, the next Auto Skill deals 40/70/100% increased damage.CD: 30s.

Activation: Vanguard, Bulwark, Striker

(N1) Shield Blessing [All Echomancers]
Echomancers deal 12/24/36% increased Elemental DMG while having Shields.
(N2) Mech-Bane - β [All Echomancers]
Increases Extra DMG against Mechanical Units by 10/15/20%. The effect is doubled in a [Wet Environment]. It does not stack with [Mech Bane - ɑ].
(N3) Vibrant Life - Square - β [Vanguard, Bulwark, Striker]
All Echomancers receive 15/23/30% Incoming Healing Bonus. The effect is doubled in a [Wet Environment]. It does not stack with [Vibrant Life - Square - ɑ]
(N4) Special DR: Airborne [Skirmisher, Ranger]
Echomancers reduce the incoming DMG from an Airborne Unit by 30-50/45-75/54-90% (Based on DEF). CD: 8s.
(N5) Out of the Mud [Vanguard, Bulwark, Striker]
When their HP drops below 90%, each Echomancer gains a Shield of 40/70/100% Max HP. This effect can only trigger once in each Combat Area.
(N6) All-Out Rescue [Vanguard, Bulwark, Striker]
After Echomancers receive Healing, their Healing received within 5s is increased by 30/45/60%. CD:10s.
(N7) Time to Reap: Airborne [Skirmisher, Ranger]
Increases Extra DMG by 20/35/50% when targets are Airborne units with more than 30% HP.

Unique Effect
Initial ATK +8/8/12/16/20/20.
Gain an additional 15/30/30/30/35/40 ATK every 3 times you gain ATK at Advanced Resonance Points.
Stats
ATK: 57
DEF: 25
MST: 0
TRM: 8
VIT: 0
Barrier - Fire
All Echomancers' AoE DMG Is increased by 10%. This effect does not stack. After a Fire Echomancer casts a Barrier Skill, all Echomancers gain 4 stacks of [Inspire]. The number of [Inspire] stacks obtained through this method cannot exceed 4/7/10.

Activation: All Classes

(N1) Seize the Opportunity [All Echomancers]
Deals 16/32/48% increased DMG to enemy units with an empty Block Gauge.
(N2) Humanoid-Bane - ɑ [All Echomancers]
Increases extra DMG against Humanoid Units by 10/15/20%. The effect is doubled in a [Dry Environment]. It does not stack with [Humanoid Bane - β].
(N3) High Spirits - Diamond - ɑ [Tactician, Support]
Dealing Physical DMG increases Extra DMG by 10/15/20%. The effect is doubled in a [Dry Environment]. It does not stack with [High Spirits - Diamond - β].
(N4) Can't Hurt to be Resourceful [Tactician, Support]
After each use of Active Skill, gains 10/30/50% Attack Speed increase and 50% Summons' Extra DMG increase for 10s. Triggering this effect again will refresh the duration.
(N5) Cycle of Life - Diamond [Tactician, Support]
Dealing Physical DMG restores 10/15/20% of Max HP. CD:6s.
(N6) Damage Blessing - Diamond - ɑ [Tactician, Support]
Increases extra DMG by 10/18/25%. The effect is doubled in a [Dry Environment]. It does not stack with [Damage Blessing - Diamond - β].

Unique Effect
Gain 16/25/30/35/40/45 TRM after 2 Memory Enhancements on this Trace.
After 2 Memory Enhancements on this Trace, VIT Gain at Advanced Resonance Points +20/30/35/40/45/50.
Stats
ATK: 0
DEF: 21
MST: 0
TRM: 13
VIT: 66
Life Blessing
When Engraving VIT is at 1,000 or above, Echomancers gain 10% ATK increase and 5.0% CRIT DMG increase for 12s when applying a self-healing effect. Triggering this effect again will refresh the duration. This effect stacks up to 2/4/6 times.

Activation: Vanguard, Bulwark, Striker

(N1) Block Breaker [Vanguard, Bulwark, Striker]
When breaking an enemy's Block, Echomancers gain 20/30/40% Engraving ATK increase for 20s. Triggering this effect again will refresh the duration.
(N2) Humanoid-Bane - ɑ [All Echomancers]
Increases extra DMG against Humanoid Units by 10/15/20%. The effect is doubled in a [Dry Environment]. It does not stack with [Humanoid Bane - β].
(N3) Primo-Bane - ɑ [All Echomancers]
Increases extra DMG against Primo Units by 10/15/20%. The effect is doubled in a [Dry Environment]. It does not stack with [Primo-Bane - β].
(N4) Blessing [Skirmisher, Ranger]
Upon entering battle, triggers a Shield of 10% Max HP. The Echomancer's ATK is increased by 75/130/180 when the Shield exists.
(N5) Strength Works Miracles [Vanguard, Bulwark, Striker]
Increases CRIT Rate by 12/24/36% and reduces Basic DR by 20%. When an Attack crits, restores 1% of Max HP.
(N6) Xeno-Bane - ɑ [All Echomancers]
Increases extra DMG against Xeno Units by 10/15/20%. The effect is doubled in a [Dry Environment]. It does not stack with [Xeno Bane - β].
(N7) Turn Danger Into Safety [Vanguard, Bulwark, Striker]
When the incoming DMG from a single hit exceeds 50% of the Echomancer's Max HP, this DMG is reduced by 36-60/48-80/54-90% (Based on DEF). CD:10s.

Unique Effect
Initial DEF +8/8/12/16/20/20.
Gain an additional 15/30/30/30/35/40 ATK 3 every times you gain ATK at Advanced Resonance Points.
Stats
ATK: 54
DEF: 16
MST: 0
TRM: 0
VIT: 20
Infiltrating Warrior
Extra DMG increases by 12.5/25.0/37.5%. If the distance from the target is no further than 300m, Physical DMG and Lightning DMG increase an additional 12.5/25.0/37.5%.

Activation: Skirmisher, Ranger

(N1) Cheers to Friendship [Skirmisher, Ranger]
Gains 30/60/90 ATK increase for every allied Echomancer on the field.
(N2) High Spirits - Square - ɑ [Vanguard, Bulwark, Striker]
Dealing Physical DMG increases Extra DMG by 10/15/20%. The effect is doubled in a [Dry Environment]. It does not stack with [High Spirits - Square - β].
(N3) Storm Fury - Triangle - ɑ [Skirmisher, Ranger]
Increases Attack Speed by 7/13/18%. The effect is doubled in a [Dry Environment]. It does not stack with [Storm Fury - Triangle - β].
(N4) Seed Charge - Triangle - ɑ [Skirmisher, Ranger]
Restores 12/18/24 seconds of the first-time Seed Charge. The effect is doubled in a [Dry Environment]. It does not stack with [Seed Charge - Triangle - β].
(N5) Mixed Strike [Skirmisher, Ranger]
When an Echomancer deals Physical DMG to a target, the target will receive an extra 20/35/50% non-Physical DMG from the Echomancer for the next 30s. Triggering this effect again will refresh the duration.
(N6) Special DR: Ground [Skirmisher, Ranger]
Echomancers reduce the incoming DMG from a Ground Unit by 30-50/45-75/54-90% (Based on DEF). CD: 8s.

Unique Effect
Initial ATK +8/8/12/16/20/20.
After the Depth Level reaches 8, MST Gain at Advanced Resonance Points +10/20/20/25/25/30.
Stats
ATK: 11
DEF: 7
MST: 72
TRM: 0
VIT: 0
Lightning Surges in Winter Frost
Upon triggering [Frozen] / [Electroconduct] / [Electrolyzed], all Echomancers' Extra DMG increases by 20/36/50% for 30s. Triggering this effect again will refresh the duration.

Activation: Tactician, Support

(N1) Element Specialization - Diamond - ɑ [Tactician, Support]
When dealing Elemental DMG, Extra DMG increases by 10/15/20%. This effect is doubled in a [Dry Environment]. Does not stack with [Element Specialization - Diamond - β].
(N2) Elemental Half-Life [Tactician, Support]
Upon entering battle, increases Elemental DMG by 30/45/60%. After 15s, this effect is reduced to 50%; after 30s, it is reduced to 25%.
(N3) Unstoppable: Airborne [All Echomancers]
When a Skill hits fewer than 5 targets, it deals 20/30/40% Extra DMG to the Airborne units among them.
(N4) Unyielding Will - Diamond - ɑ [Tactician, Support]
Echomancers take 6-10/9-15/12-20% (Based on DEF) reduced DMG. The effect is doubled in a [Dry Environment]. It does not stack with [Unyielding Will - Diamond - β].
(N5) Deft Maneuver [Tactician, Support]
Casting an Active Skill increases Attack Speed by 30/53/75% for 10s.
(N6) Heavy Strike [Tactician, Support]
Echomancers gain 10 stacks of "Heavy Blow" every 15s. When dealing DMG, 1 stack of "Heavy Blow" is consumed to inflict Extra DMG equal to 100/200/300% of MST. "Heavy Blow" stacks up to 10 times.

Unique Effect
Initial MST +8/8/12/16/20/20.
Gain 10/15/16/18/18/22 VIT upon completing a Memory Enhancement on this Trace.
Stats
ATK: 0
DEF: 0
MST: 12
TRM: 21
VIT: 57
Concealment
After [Stealth] ends, the Echomancer's Attack Speed and ATK are increased by 30% and 30% respectively for 15s. Additionally, all Echomancers gain 2 stacks of [Inspire]. The number of [Inspire] stacks obtained through this method cannot exceed 4/7/10.

Activation: All Classes

(N1) Strength from Healing [Skirmisher, Ranger]
Applying self-healing or healing to other allied Echomancers permanently increases the Echomancer's Attack Speed by 2.0%, up to an increase of 20/40/60%.
(N2) Humanoid-Bane - ɑ [All Echomancers]
Increases extra DMG against Humanoid Units by 10/15/20%. The effect is doubled in a [Dry Environment]. It does not stack with [Humanoid Bane - β].
(N3) Targeted Strike - Triangle [Skirmisher, Ranger]
Dealing DMG will additionally apply the "Shattered" effect, reducing the target's Physical RES by 1%, stacking up to 12/21/30 times. The effect is halved for Boss Units and can stack.
(N4) Getting Into The Swing [Skirmisher, Ranger]
Upon defeating an Elite enemy, restores 8/12/16 seconds of Seed Charge to all allied Echomancers on the field.
(N5) Special DR: Airborne [Skirmisher, Ranger]
Echomancers reduce the incoming DMG from an Airborne Unit by 30-50/45-75/54-90% (Based on DEF). CD: 8s.
(N6) Assault: Ground [Skirmisher, Ranger]
Increases Extra DMG by 20/35/50% when targets are Ground units with more than 50% HP.

Unique Effect
Initial DEF +8/8/12/16/20/20.
Gain an additional 15/30/30/30/35/40 DEF every 3 times you gain DEF at Advanced Resonance Points.
Stats
ATK: 0
DEF: 67
MST: 9
TRM: 0
VIT: 14
Kept Out - Diamond
Upon Knocking Back a target, deals [True DMG] equal to 15/30/45% of the target's current HP (Boss Units take 90% reduced DMG from this effect). Additionally, reduces the target's Basic DR by 50% for 60s. This effect can trigger up to once 2s on each target.

Activation: Tactician, Support

(N1) Radiant Glow [Tactician, Support]
Increases MST by 120/240/360 when HP is at 100%.
(N2) Armed and Ready - Diamond [Tactician, Support]
After landing a critical hit with Physical DMG, gains Basic Attack DMG increase of 30/45/60% for 10s. CD: 20s.
(N3) Cycle of Life - Diamond [Tactician, Support]
Dealing Physical DMG restores 10/15/20% of Max HP. CD:6s.
(N4) Headfirst [Tactician, Support]
When dealing DMG to Airborne units, there is a 50/75/100% chance to Knock them Down for 5s.
(N5) High Spirits - Diamond - ɑ [Tactician, Support]
Dealing Physical DMG increases Extra DMG by 10/15/20%. The effect is doubled in a [Dry Environment]. It does not stack with [High Spirits - Diamond - β].
(N6) Unyielding Will - Diamond - ɑ [Tactician, Support]
Echomancers take 6-10/9-15/12-20% (Based on DEF) reduced DMG. The effect is doubled in a [Dry Environment]. It does not stack with [Unyielding Will - Diamond - β].

Unique Effect
VIT +20/25/30/35/40/50 after gaining VIT 3 times at Advanced Resonance Points.
Gain 15/25/28/33/36/39 VIT and MST after 3 Memory Enhancements on this Trace.
Stats
ATK: 0
DEF: 20
MST: 23
TRM: 0
VIT: 57
Explosive Onslaught
After casting a Seed Skill, Extra DMG increases by 10/20/30% for 30s. If this DMG is Lightning DMG or Physical DMG, this Extra DMG increase is doubled. Triggering this effect again will refresh the duration.

Activation: All Classes

(N1) One-on-One Duel: Boss [All Echomancers]
When a Skill hits a single Boss Unit, the Extra Physical DMG is increased by 20/30/40%.
(N2) Out of Range [Skirmisher, Ranger]
When the Echomancer takes DMG from units beyond a distance of 600, the DMG is reduced by 15-25/30-50/45-75% (Based on DEF), and the Echomancer gains an additional 10% increase in Engraving MST for 10s. CD:30s.
(N3) Assault: Airborne [Skirmisher, Ranger]
Increases Extra DMG by 20/35/50% when targets are Airborne units with more than 50% HP.
(N4) Seed Charge - Square - ɑ [Vanguard, Bulwark, Striker]
Restores 12/18/24 seconds of the first-time Seed Charge. The effect is doubled in a [Dry Environment]. It does not stack with [Seed Charge - Square - β].
(N5) Getting Into The Swing [Skirmisher, Ranger]
Upon defeating an Elite enemy, restores 8/12/16 seconds of Seed Charge to all allied Echomancers on the field.
(N6) Cycle of Life - Square [Vanguard, Bulwark, Striker]
Dealing Physical DMG restores 10/15/20% of Max HP. CD:6s.
(N7) No Escape [Vanguard, Bulwark, Striker]
The larger the distance between the Echomancer and the Terminal (max distance: 900), the higher the Extra DMG. The increase in Extra DMG caps at 20/35/50%.

Unique Effect
Initial VIT +8/8/12/12/20/20.
After 2 Memory Enhancements on this Trace, ATK Gain at Advanced Resonance Points +10/20/20/25/25/30.
Stats
ATK: 59
DEF: 0
MST: 22
TRM: 0
VIT: 9
Never Stop Improving
When an Echomancer gains permanent stat boosts through Skill casting, they immediately gains 5000/10000/15000 Shield Points. Other allied Echomancers receive half the effect. CD: 18s.

Activation: Skirmisher, Ranger

(N1) Purity [Skirmisher, Ranger]
If an Echomancer hasn't taken DMG for more than 12s, their Extra DMG is increased by 20/35/50%. Taking DMG resets the timer and removes the Extra DMG boost.
(N2) Ready to Strike [All Echomancers]
As a Backup, Echomancers gain 1/2/3% ATK (up to 60%) every 2s. This effect resets when deployment or Combat Area changes.
(N3) Auto Aim System - Triangle - β [Skirmisher, Ranger]
Increases Basic Attack DMG by 12/20/28%. The effect is doubled in a [Wet Environment]. It does not stack with [Auto Aim System - Triangle - ɑ]
(N4) Time to Reap: Elite [Skirmisher, Ranger]
Increases Extra DMG by 25/50/75% when targets are Elite units with less than 30% HP.
(N5) Seed Charge - Triangle - β [Skirmisher, Ranger]
Restores 12/18/24 seconds of the first-time Seed Charge. The effect is doubled in a [Wet Environment]. It does not stack with [Seed Charge - Triangle - ɑ].
(N6) Assault: Airborne [Skirmisher, Ranger]
Increases Extra DMG by 20/35/50% when targets are Airborne units with more than 50% HP.

Unique Effect
DEF +15/20/22/25/30/40 after gaining ATK 2 times at Advanced Resonance Points.
Gain ATK +8/12/15/17/19/20 for each equipped ATK Trace upon completing a Memory Enhancement on this Trace.
Stats
ATK: 49
DEF: 32
MST: 0
TRM: 19
VIT: 0
Total Invasion
Dealing DMG decreases corresponding targets' Elemental RES by 10/20/30% for 15s. This effect does not stack with effects of the same type.

Activation: Tactician, Support

(N1) Element Specialization - Diamond - β [Tactician, Support]
When dealing Elemental DMG, Extra DMG increases by 10/15/20%. This effect is doubled in a [Wet Environment]. Does not stack with [Element Specialization - Diamond - ɑ].
(N2) Unstoppable: Airborne [All Echomancers]
When a Skill hits fewer than 5 targets, it deals 20/30/40% Extra DMG to the Airborne units among them.
(N3) Galactic Surge - Diamond [Tactician, Support]
When Elemental DMG crits, Basic Attack DMG increases by 30%/45%/60% Basic Attack Speed increases by 10%; this lasts 15s and can be triggered once every 30s.
(N4) Class Link - Diamond [Tactician, Support]
For each Echomancer of a different class on the field, Extra DMG is increased by 12/20/28%.
(N5) Twist the Knife [Tactician, Support]
When dealing DMG to [Stunned] units, the DMG benefits from an additional 20/35/50% CRIT Rate.
(N6) Routine Practice [Tactician, Support]
Casting an Active Skill increases Basic Attack Damage by 30/53/75% for 40s.
(N7) Special DR: Boss [Skirmisher, Ranger]
Echomancers reduce the incoming DMG from a Boss Unit by 30-50/45-75/54-90% (Based on DEF). CD: 8s.

Unique Effect
TRM Gain at Advanced Resonance Points +12/12/18/18/24/24 the first time.
After 3 Memory Enhancements on this Trace, Skill Points Gain at Study Zones +15/18/21/24/24/30.
Stats
ATK: 0
DEF: 0
MST: 10
TRM: 76
VIT: 14
Elemental Effect
When an Echomancer creates an Elemental Zone, Extra DMG increases by 20/40/60% for that Echomancer and all allied Echomancers of the same element or class for 60s. Triggering this effect again will refresh the duration.

Activation: All Classes

(N1) My Domain [All Echomancers]
When an Echomancer is on an Elemental Terrain that matches their own Element, the Echomancer gains a 12/20/28% Engraving MST increase.
(N2) Exploit: Airborne [All Echomancers]
Increases Extra DMG by 10/15/20% when targets are Airborne units inflicted with [Debuff(s)].
(N3) Humanoid-Bane - ɑ [All Echomancers]
Increases extra DMG against Humanoid Units by 10/15/20%. The effect is doubled in a [Dry Environment]. It does not stack with [Humanoid Bane - β].
(N4) Unstoppable: Airborne [All Echomancers]
When a Skill hits fewer than 5 targets, it deals 20/30/40% Extra DMG to the Airborne units among them.
(N5) Assault: Elite [Vanguard, Bulwark, Striker]
Increases Extra DMG by 20/35/50% when targets are Elite units with more than 50% HP.
(N6) Ready to Strike [All Echomancers]
As a Backup, Echomancers gain 1/2/3% ATK (up to 60%) every 2s. This effect resets when deployment or Combat Area changes.
(N7) Routine Practice [Tactician, Support]
Casting an Active Skill increases Basic Attack Damage by 30/53/75% for 40s.

Unique Effect
ATK+20/25/30/40/40/50 after gaining DEF 2 times at Advanced Resonance Points.
30/50/60/60/70/75% chance to gain 40 MST upon completing a Memory Enhancement on this Trace.
Stats
ATK: 27
DEF: 65
MST: 8
TRM: 0
VIT: 0
Pressure Counter
When Engraving DEF is at 500 or above, for each enemy unit on the field, increases Engraving ATK by 5%, up to an increase of 15/30/45%.

Activation: All Classes

(N1) Guardian of Justice [Vanguard, Bulwark, Striker]
When there are 2 of more Echomancers on the field, allied Echomancers take 9-15/14-23/18-30% (Based on DEF) less DMG.
(N2) Seed Overload [All Echomancers]
Increases the DMG of the deployed Echomancers' Seed Skills by 1% per second, up to 15/23/30%. This increase resets after Seed Skill release.
(N3) Primo-Bane - ɑ [All Echomancers]
Increases extra DMG against Primo Units by 10/15/20%. The effect is doubled in a [Dry Environment]. It does not stack with [Primo-Bane - β].
(N4) Unyielding Will - Diamond - ɑ [Tactician, Support]
Echomancers take 6-10/9-15/12-20% (Based on DEF) reduced DMG. The effect is doubled in a [Dry Environment]. It does not stack with [Unyielding Will - Diamond - β].
(N5) Electromagnetic Storm [Tactician, Support]
When Defeated, Echomancers apply [Stun] to all Mechanical Units for 10s and Knocks Down Flying Units. All the affected non-Boss units will take DMG equal to 10/30/50% of their Max HP.
(N6) Mech-Bane - ɑ [All Echomancers]
Increases Extra DMG against Mechanical Units by 10/15/20%. The effect is doubled in a [Dry Environment]. It does not stack with [Mech Bane - β].
(N7) Xeno-Bane - ɑ [All Echomancers]
Increases extra DMG against Xeno Units by 10/15/20%. The effect is doubled in a [Dry Environment]. It does not stack with [Xeno Bane - β].

Unique Effect
Initial VIT +12/18/21/24/27/30.
Stats
ATK: 6
DEF: 0
MST: 9
TRM: 0
VIT: 55
Battle Reflection
When taking direct DMG, the Echomancer gains a Shield equal to 1000/2000/3000% of the currently highest Engraving Stat. CD: 30s. For each other Echomancer of the Square class type on the field, this effect is reduced by 50%.

Activation: Vanguard, Bulwark, Striker

(N1) Life Anthem [Vanguard, Bulwark, Striker]
When an Echomancer is defeated or set as a Backup, they heal the allied Echomancer with the lowest HP% for 100% of Max HP. Meanwhile, Engraving MST increases by 20/35/50%. This effect can stack and lasts for the entire battle.
(N2) Seed Charge - Square - ɑ [Vanguard, Bulwark, Striker]
Restores 12/18/24 seconds of the first-time Seed Charge. The effect is doubled in a [Dry Environment]. It does not stack with [Seed Charge - Square - β].
(N3) Turn Danger Into Safety [Vanguard, Bulwark, Striker]
When the incoming DMG from a single hit exceeds 50% of the Echomancer's Max HP, this DMG is reduced by 36-60/48-80/54-90% (Based on DEF). CD:10s.
(N4) Primo-Bane - β [All Echomancers]
Increases extra DMG against Primo Units by 10/15/20%. The effect is doubled in a [Wet Environment]. It does not stack with [Primo-Bane - ɑ].
(N5) Vibrant Life - Square - ɑ [Vanguard, Bulwark, Striker]
All Echomancers receive 15/23/30% Incoming Healing Bonus. The effect is doubled in a [Dry Environment]. It does not stack with [Vibrant Life - Square - β]

Unique Effect
Gain 20/25/25/40/40/45 TRM upon completing a Memory Enhancement on this Trace.
After the Depth Level reaches 8, you have a 25/40/50/50/60/65% chance to gain an additional 75 VIT when obtaining VIT at Advanced Resonance Points.
Stats
ATK: 0
DEF: 12
MST: 0
TRM: 39
VIT: 49
Weakness Mark
When applying Elemental RES Reduction or Elemental Weakness to a target, increases the target's Extra DMG taken from that element by 20/40/60% for the duration of the effect.

Activation: Vanguard, Bulwark, Striker

(N1) Flame Infusion [All Echomancers]
Basic Attacks deal 16/32/48% increased Extra DMG to enemy units in a [Fire Zone].
(N2) Turn Danger Into Safety [Vanguard, Bulwark, Striker]
When the incoming DMG from a single hit exceeds 50% of the Echomancer's Max HP, this DMG is reduced by 36-60/48-80/54-90% (Based on DEF). CD:10s.
(N3) Auto Aim System - Square - ɑ [Vanguard, Bulwark, Striker]
Increases Basic Attack DMG by 12/20/28%. The effect is doubled in a [Dry Environment]. It does not stack with [Auto Aim System - Square - β]
(N4) Solid Shield [Tactician, Support]
Upon entering battle, gains a Shield of 40/70/100% Max HP.
(N5) No Escape [Vanguard, Bulwark, Striker]
The larger the distance between the Echomancer and the Terminal (max distance: 900), the higher the Extra DMG. The increase in Extra DMG caps at 20/35/50%.
(N6) Cycle of Life - Square [Vanguard, Bulwark, Striker]
Dealing Physical DMG restores 10/15/20% of Max HP. CD:6s.
(N7) Vibrant Life - Square - ɑ [Vanguard, Bulwark, Striker]
All Echomancers receive 15/23/30% Incoming Healing Bonus. The effect is doubled in a [Dry Environment]. It does not stack with [Vibrant Life - Square - β]

Unique Effect
Initial VIT +12/18/21/24/27/30.
Stats
ATK: 0
DEF: 6
MST: 0
TRM: 8
VIT: 56
Combo Blessing
Combo Skills gain additional 25/50/75% CRIT Rate increase.

Activation: Skirmisher, Ranger

(N1) Revival [Vanguard, Bulwark, Striker]
Increases Physical DMG by 12/24/36%. When the Echomancer's HP is below 50%, the effect is doubled.
(N2) High Spirits - Square - ɑ [Vanguard, Bulwark, Striker]
Dealing Physical DMG increases Extra DMG by 10/15/20%. The effect is doubled in a [Dry Environment]. It does not stack with [High Spirits - Square - β].
(N3) Blessing [Skirmisher, Ranger]
Upon entering battle, triggers a Shield of 10% Max HP. The Echomancer's ATK is increased by 75/130/180 when the Shield exists.
(N4) Humanoid-Bane - ɑ [All Echomancers]
Increases extra DMG against Humanoid Units by 10/15/20%. The effect is doubled in a [Dry Environment]. It does not stack with [Humanoid Bane - β].
(N5) A Light of Hope [Vanguard, Bulwark, Striker]
Increases MST by 100/175/250. When the Echomancer's HP is below 50%, the effect is increased by 100%.

Unique Effect
Gain 8/10/10/16/16/20 DEF upon completing a Memory Enhancement on this Trace.
When illuminated, you have a 25/40/50/50/60/65% chance to gain an additional 50 ATK when obtaining ATK at Advanced Resonance Points.
Stats
ATK: 75
DEF: 10
MST: 15
TRM: 0
VIT: 0
Power Surge
Upon triggering [Explosion], the Echomancer gains 4 stacks of [Inspire]. CD: 35s. The number of [Inspire] stacks obtained through this method cannot exceed 4/7/10.

Activation: All Classes

(N1) Life Harvest [Tactician, Support]
Permanently increases ATK by 5/10/15 for each enemy that dies (for up to 20 enemies).
(N2) Exploit: Airborne [All Echomancers]
Increases Extra DMG by 10/15/20% when targets are Airborne units inflicted with [Debuff(s)].
(N3) Razor Edge - Triangle - ɑ [Skirmisher, Ranger]
Increases Extra DMG by 10/17.5/25%. The effect is doubled in a [Dry Environment]. It does not stack with [Razor Edge - Triangle - β].
(N4) Damage Blessing - Diamond - ɑ [Tactician, Support]
Increases extra DMG by 10/18/25%. The effect is doubled in a [Dry Environment]. It does not stack with [Damage Blessing - Diamond - β].
(N5) Take This, Laggards! [Tactician, Support]
Increases Extra DMG dealt to the target based on their real-time Movement SPD, up to an increase of 20/35/50% (maximum increase achieved when the target is completely stationary).
(N6) Airborne-Bane - ɑ [All Echomancers]
Increases Extra DMG against Airborne units by 10/15/20%. The effect is doubled in a [Dry Environment]. It does not stack with [Airborne-Bane - β].
(N7) Auto Aim System - Triangle - ɑ [Skirmisher, Ranger]
Increases Basic Attack DMG by 12/20/28%. The effect is doubled in a [Dry Environment]. It does not stack with [Auto Aim System - Triangle - β]

Unique Effect
Gain 8/16/16/18/20/24 MST upon completing a Memory Enhancement on this Trace.
After 2 Memory Enhancements on this Trace, there's a 25/30/40/45/50/55% chance to gain an additional 75 MST when obtaining MST at Advanced Resonance Points.
Stats
ATK: 51
DEF: 13
MST: 36
TRM: 0
VIT: 0
On the Brink of Death
When the Echomancer's HP drops below 50%, all Echomancers' HP is instantly restored to full, and their Engraving ATK is increased by 15/30/45% for 30s. CD: 60s.

Activation: Vanguard, Bulwark, Striker

(N1) Revival [Vanguard, Bulwark, Striker]
Increases Physical DMG by 12/24/36%. When the Echomancer's HP is below 50%, the effect is doubled.
(N2) Ready to Strike [All Echomancers]
As a Backup, Echomancers gain 1/2/3% ATK (up to 60%) every 2s. This effect resets when deployment or Combat Area changes.
(N3) Time to Reap: Ground [Skirmisher, Ranger]
Increases Extra DMG by 20/35/50% when targets are Ground units with less than 30% HP.
(N4) Rewarding Persistence - Triangle [Skirmisher, Ranger]
When a Basic Attack does not crit, the CRIT Rate of Active Skills is increased by 5/10/20%, up to 100%. The increase resets after Skill release.
(N5) Weakness Petrification [Skirmisher, Ranger]
Each time after an Echomancer applies [Petrify], their target takes 20/35/50% increased DMG from the Echomancer for the next 20s. Triggering this effect again will refresh the duration.
(N6) High Spirits - Square - ɑ [Vanguard, Bulwark, Striker]
Dealing Physical DMG increases Extra DMG by 10/15/20%. The effect is doubled in a [Dry Environment]. It does not stack with [High Spirits - Square - β].
(N7) Assault: Ground [Skirmisher, Ranger]
Increases Extra DMG by 20/35/50% when targets are Ground units with more than 50% HP.

Unique Effect
ATK +15/20/25/30/35/40 after 3 Memory Enhancements on this Trace.
After 4 Advanced Resonance Points, gain VIT +25/40/45/50/55/60 for each time you gained VIT at Advanced Resonance Points.
Stats
ATK: 27
DEF: 0
MST: 8
TRM: 0
VIT: 65
Lightning at Daybreak
After casting a Seed Skill, Extra DMG increases by 10/20/30% for 45s. If this DMG is Lightning DMG, this Extra DMG increase is doubled. Triggering this effect again will refresh the duration.

Activation: All Classes

(N1) Exploit: Ground [All Echomancers]
Increases Extra DMG by 10/15/20% when targets are Ground Units inflicted with [Debuff(s)].
(N2) Do You Believe in Light [All Echomancers]
When the Echomancer takes lethal DMG, their HP is reduced to 1, and they gain Invincibility for 4/8/12 seconds. During the Invincibility period, the Echomancer deals 50% Extra DMG. This effect can only trigger once in each Combat Area.
(N3) Unstoppable: Elite [All Echomancers]
When a Skill hits a single Elite Unit, the Extra DMG is increased by 20/30/40%.
(N4) One-on-One Duel: Boss [All Echomancers]
When a Skill hits a single Boss Unit, the Extra Physical DMG is increased by 20/30/40%.
(N5) Recycling [All Echomancers]
When the Engravings VIT is at 750 or above, after casting an Active Skill with a Command CD of at least 15s, 30/50/70% Auto Skill CD is restored.
(N6) Vibrant Life - Square - β [Vanguard, Bulwark, Striker]
All Echomancers receive 15/23/30% Incoming Healing Bonus. The effect is doubled in a [Wet Environment]. It does not stack with [Vibrant Life - Square - ɑ]
(N7) Auto Aim System - Square - β [Vanguard, Bulwark, Striker]
Increases Basic Attack DMG by 12/20/28%. The effect is doubled in a [Wet Environment]. It does not stack with [Auto Aim System - Square - ɑ]

Unique Effect
Initial MST +8/8/12/16/20/20.
ATK Gain at Advanced Resonance Zones +13/18/20/23/25/30 the first 2 times.
Stats
ATK: 65
DEF: 0
MST: 10
TRM: 0
VIT: 15
Corrosive Spirit Inspiration
When a Corrosion Echomancer casts an Active Skill, all Echomancers on field gain 2 stacks of [Inspire], up to 4/7/10 stacks.

Activation: All Classes

(N1) Exploit: Airborne [All Echomancers]
Increases Extra DMG by 10/15/20% when targets are Airborne units inflicted with [Debuff(s)].
(N2) Element Specialization - Diamond - ɑ [Tactician, Support]
When dealing Elemental DMG, Extra DMG increases by 10/15/20%. This effect is doubled in a [Dry Environment]. Does not stack with [Element Specialization - Diamond - β].
(N3) Elemental Reversal - Square [Vanguard, Bulwark, Striker]
Extra DMG increases by 12/24/36%. When HP is below 50%, this effect is doubled.
(N4) Seed Overload [All Echomancers]
Increases the DMG of the deployed Echomancers' Seed Skills by 1% per second, up to 15/23/30%. This increase resets after Seed Skill release.
(N5) Storm Fury - Diamond - ɑ [Tactician, Support]
Increases Attack Speed by 7/13/18%. The effect is doubled in a [Dry Environment]. It does not stack with [Storm Fury - Diamond - β].
(N6) Class Link - Square [Vanguard, Bulwark, Striker]
For each Echomancer of a different class on the field, Extra DMG is increased by 12/20/28%.

Unique Effect
Initial TRM +12/18/21/24/27/30.
Stats
ATK: 0
DEF: 5
MST: 0
TRM: 57
VIT: 8
Signal Disruptor - Triangle
After casting an Active Skill/Seed Skill, reduce the ATK of all Flying Units by 10%, stacking up to 5 times. During Active Skill/Seed Skill casting, each successful interception of an enemy Projectile grants all allied Echomancers 1 stack of [Inspire]. The number of [Inspire] stacks obtained through this method cannot exceed 4/7/10.

Activation: Skirmisher, Ranger

(N1) Strike the Heart [Skirmisher, Ranger]
When dealing AoE DMG to Elite/Boss enemies, Extra DMG is increased by 25/50/75%.
(N2) Blessing [Skirmisher, Ranger]
Upon entering battle, triggers a Shield of 10% Max HP. The Echomancer's ATK is increased by 75/130/180 when the Shield exists.
(N3) Targeted Strike - Triangle [Skirmisher, Ranger]
Dealing DMG will additionally apply the "Shattered" effect, reducing the target's Physical RES by 1%, stacking up to 12/21/30 times. The effect is halved for Boss Units and can stack.
(N4) Mech Bane - ɑ [All Echomancers]
Increases Extra DMG against Mechanical Units by 10/15/20%. The effect is doubled in a [Dry Environment]. It does not stack with [Mech Bane - β].
(N5) Seed Charge - Triangle - ɑ [Skirmisher, Ranger]
Restores 12/18/24 seconds of the first-time Seed Charge. The effect is doubled in a [Dry Environment]. It does not stack with [Seed Charge - Triangle - β].

Unique Effect
Initial DEF +12/18/21/24/27/30.
Stats
ATK: 6
DEF: 56
MST: 0
TRM: 0
VIT: 8
Blessing in Disguise
Each time an Echomancer is attacked, 10/15/20 seconds of their Seed Charge is restored. CD: 15s.

Activation: Tactician, Support

(N1) Lump of Flesh [Tactician, Support]
When Echomancers apply [Control Effects] to a target, the duration of the Control Effect is increased by 20/35/50%.
(N2) Storm Fury - Triangle - β [Skirmisher, Ranger]
Increases Attack Speed by 7/13/18%. The effect is doubled in a [Wet Environment]. It does not stack with [Storm Fury - Triangle - ɑ].
(N3) Seed Charge - Triangle - ɑ [Skirmisher, Ranger]
Restores 12/18/24 seconds of the first-time Seed Charge. The effect is doubled in a [Dry Environment]. It does not stack with [Seed Charge - Triangle - β].
(N4) Mech Bane - ɑ [All Echomancers]
Increases Extra DMG against Mechanical Units by 10/15/20%. The effect is doubled in a [Dry Environment]. It does not stack with [Mech Bane - β].
(N5) Special DR: Airborne [Skirmisher, Ranger]
Echomancers reduce the incoming DMG from an Airborne Unit by 30-50/45-75/54-90% (Based on DEF). CD: 8s.

Unique Effect
Gain 8/10/16/16/22/24 VIT upon completing a Memory Enhancement on this Trace.
After 2 Memory Enhancements on this Trace, Skill Point Gain at Study Zones +15/24/24/30/30/36.
Stats
ATK: 0
DEF: 31
MST: 0
TRM: 42
VIT: 27
Shield Resonance
While having a Shield, Basic Attack DMG inflicts Extra DMG equal to 20/40/60% of the current Shield Points.

Activation: All Classes

(N1) Shield Blessing [All Echomancers]
Echomancers deal 12/24/36% increased Elemental DMG while having Shields.
(N2) Unstoppable: Airborne [All Echomancers]
When a Skill hits fewer than 5 targets, it deals 20/30/40% Extra DMG to the Airborne units among them.
(N3) High Spirits - Triangle - β [Skirmisher, Ranger]
Dealing Physical DMG increases Extra DMG by 10/15/20%. The effect is doubled in a [Wet Environment]. It does not stack with [High Spirits - Triangle - ɑ].
(N4) Timely Aid - Diamond - β [Tactician, Support]
Increases Healing by 20/35/50%. The effect is doubled in a [Wet Environment]. It does not stack with [Timely Aid - Diamond - ɑ].
(N5) Cheers to Friendship [Skirmisher, Ranger]
Gains 30/60/90 ATK increase for every allied Echomancer on the field.
(N6) Exploit: Ground [All Echomancers]
Increases Extra DMG by 10/15/20% when targets are Ground Units inflicted with [Debuff(s)].
(N7) Storm Fury - Triangle - β [Skirmisher, Ranger]
Increases Attack Speed by 7/13/18%. The effect is doubled in a [Wet Environment]. It does not stack with [Storm Fury - Triangle - ɑ].

Unique Effect
Initial MST +8/8/12/16/20/20.
Skill Point Gain at Study Zones +15/28/30/35/35/40 the first 2 times.
Stats
ATK: 22
DEF: 0
MST: 61
TRM: 0
VIT: 7
Battle Coordination
Triggers 1 stack of [Inspire] every 8s, up to 4/7/10 stacks. Each time an Echomancer is defeated, 4 stacks of [Inspire] obtained through this method are removed from all Echomancers.

Activation: All Classes

(N1) Dangerous Game [Tactician, Support]
Grants all allied Echomancers 200/350/500 Shield Points for each enemy defeated.
(N2) Unstoppable: Ground [All Echomancers]
When a Skill hits fewer than 5 targets, it deals 20/30/40% Extra DMG to the Ground units among them.
(N3) Solid Shield [Tactician, Support]
Upon entering battle, gains a Shield of 40/70/100% Max HP.
(N4) Radiant Glow [Tactician, Support]
Increases MST by 120/240/360 when HP is at 100%.
(N5) Unstoppable: Elite [All Echomancers]
When a Skill hits a single Elite Unit, the Extra DMG is increased by 20/30/40%.
(N6) Cycle of Life - Diamond [Tactician, Support]
Dealing Physical DMG restores 10/15/20% of Max HP. CD:6s.

Unique Effect
Initial DEF +8/8/12/16/20/20.
When illuminated, DEF Gain at Advanced Resonance Points +10/15/15/15/15/20.
Stats
ATK: 0
DEF: 68
MST: 13
TRM: 9
VIT: 0
Frozen Extension
When applying [Frozen], extends the duration of Frozen by 20% and applies 1 stack of [Inspire] to all allied Echomancers. CD: 10s. The number of [Inspire] stacks obtained through this method cannot exceed 4/7/10.

Activation: All Classes

(N1) Guardian of Justice [Vanguard, Bulwark, Striker]
When there are 2 of more Echomancers on the field, allied Echomancers take 9-15/14-23/18-30% (Based on DEF) less DMG.
(N2) Unstoppable: Elite [All Echomancers]
When a Skill hits a single Elite Unit, the Extra DMG is increased by 20/30/40%.
(N3) Vibrant Life - Square - β [Vanguard, Bulwark, Striker]
All Echomancers receive 15/23/30% Incoming Healing Bonus. The effect is doubled in a [Wet Environment]. It does not stack with [Vibrant Life - Square - ɑ]
(N4) Auto Defense System [Vanguard, Bulwark, Striker]
When HP drops below 50%, Echomancers gains Invincibility for 6/12/20s. After Invincibility expires, Echomancers' Engraving DEF is increased by 20% for 10s. CD: 120s.
(N5) High Spirits - Square - β [Vanguard, Bulwark, Striker]
Dealing Physical DMG increases Extra DMG by 10/15/20%. The effect is doubled in a [Wet Environment]. It does not stack with [High Spirits - Square - ɑ].
(N6) Enemy at the Gates [Vanguard, Bulwark, Striker]
Echomancers take 9-15/14-23/18-30% (Based on DEF) less DMG from Elite/Boss enemies.

Unique Effect
Gain 20/30/30/40/40/45 VIT after 2 Memory Enhancements on this Trace.
When illuminated, MST Gain at Advanced Resonance Points +15/20/25/25/30/35.
Stats
ATK: 0
DEF: 0
MST: 60
TRM: 32
VIT: 8
Corrosive Boost
When there are 2 or more Corrosion Echomancers on the field, applies 1 stack of [Inspire] to all Echomancers every 6s, up to 4/7/10 stacks. If there are fewer than 2 Corrosion Echomancers on the field, all stacks of [Inspire] obtained through this method

Activation: All Classes

(N1) Avenger's Wrath [All Echomancers]
For each defeated Echomancer, Engraving MST increases by 5/10/15%, stacking up to 3 times.
(N2) Exploit: Ground [All Echomancers]
Increases Extra DMG by 10/15/20% when targets are Ground Units inflicted with [Debuff(s)].
(N3) A Light of Hope [Vanguard, Bulwark, Striker]
Increases MST by 100/175/250. When the Echomancer's HP is below 50%, the effect is increased by 100%.
(N4) Storm Fury - Triangle - ɑ [Skirmisher, Ranger]
Increases Attack Speed by 7/13/18%. The effect is doubled in a [Dry Environment]. It does not stack with [Storm Fury - Triangle - β].
(N5) Strength from Healing [Skirmisher, Ranger]
Applying self-healing or healing to other allied Echomancers permanently increases the Echomancer's Attack Speed by 2.0%, up to an increase of 20/40/60%.
(N6) Airborne-Bane - ɑ [All Echomancers]
Increases Extra DMG against Airborne units by 10/15/20%. The effect is doubled in a [Dry Environment]. It does not stack with [Airborne-Bane - β].
(N7) Auto Aim System - Square - ɑ [Vanguard, Bulwark, Striker]
Increases Basic Attack DMG by 12/20/28%. The effect is doubled in a [Dry Environment]. It does not stack with [Auto Aim System - Square - β]

Unique Effect
Initial MST +12/18/21/24/27/30.
Stats
ATK: 9
DEF: 0
MST: 56
TRM: 5
VIT: 0
Frozen Mastery
Each time Echomancers trigger [Freeze], they gain 0.7/1.4/2% Engraving MST increase, stacking up to 40 times.

Activation: Vanguard, Bulwark, Striker

(N1) Strength Works Miracles [Vanguard, Bulwark, Striker]
Increases CRIT Rate by 12/24/36% and reduces Basic DR by 20%. When an Attack crits, restores 1% of Max HP.
(N2) Vibrant Life - Square - ɑ [Vanguard, Bulwark, Striker]
All Echomancers receive 15/23/30% Incoming Healing Bonus. The effect is doubled in a [Dry Environment]. It does not stack with [Vibrant Life - Square - β]
(N3) Winning Chase [Skirmisher, Ranger]
After dealing DMG with a Basic Attack, gains Attack Speed increase of 10% for 20/30/40s. CD: 40s.
(N4) Xeno-Bane - β [All Echomancers]
Increases extra DMG against Xeno Units by 10/15/20%. The effect is doubled in a [Wet Environment]. It does not stack with [Xeno Bane - ɑ].
(N5) High Spirits - Triangle - ɑ [Skirmisher, Ranger]
Dealing Physical DMG increases Extra DMG by 10/15/20%. The effect is doubled in a [Dry Environment]. It does not stack with [High Spirits - Triangle - β].

Unique Effect
Initial VIT +8/8/12/16/20/20.
Gain an additional 15/30/30/30/35/40 MST every 3 times you gain MST at Advanced Resonance Points.
Stats
ATK: 12
DEF: 0
MST: 55
TRM: 0
VIT: 23
Keep Out - Triangle
Upon Knocking Back a target, deals [True DMG] equal to 15/30/45% of the target's current HP (Boss Units take 90% reduced DMG from this effect). Additionally, reduces the target's Movement Speed by 20% for 60s. This effect can trigger up to once 2s on each target.

Activation: Skirmisher, Ranger

(N1) Avenger's Wrath [All Echomancers]
For each defeated Echomancer, Engraving MST increases by 5/10/15%, stacking up to 3 times.
(N2) Time to Reap: Ground [Skirmisher, Ranger]
Increases Extra DMG by 20/35/50% when targets are Ground units with less than 30% HP.
(N3) Razor Edge - Triangle - ɑ [Skirmisher, Ranger]
Increases Extra DMG by 10/17.5/25%. The effect is doubled in a [Dry Environment]. It does not stack with [Razor Edge - Triangle - β].
(N4) Purity [Skirmisher, Ranger]
If an Echomancer hasn't taken DMG for more than 12s, their Extra DMG is increased by 20/35/50%. Taking DMG resets the timer and removes the Extra DMG boost.
(N5) Rewarding Persistence - Triangle [Skirmisher, Ranger]
When a Basic Attack does not crit, the CRIT Rate of Active Skills is increased by 5/10/20%, up to 100%. The increase resets after Skill release.
(N6) Winning Chase [Skirmisher, Ranger]
After dealing DMG with a Basic Attack, gains Attack Speed increase of 10% for 20/30/40s. CD: 40s.

Unique Effect
Initial TRM +8/8/12/16/20/20.
After the Depth Level reaches 8, VIT Gain at Advanced Resonance Points +10/20/20/25/25/30.
Stats
ATK: 0
DEF: 0
MST: 7
TRM: 11
VIT: 72
Strength from Healing
When Engraving VIT is at 1,000 or above, Extra DMG increases by 4% when receiving healing for 12s, stacking up to 2/4/6 times. Triggering this effect again will refresh the duration.

Activation: Vanguard, Bulwark, Striker

(N1) Element Specialization - Square - ɑ [Vanguard, Bulwark, Striker]
When dealing Elemental DMG, Extra DMG increases by 10/15/20%. This effect is doubled in a [Dry Environment]. Does not stack with [Element Specialization - Square - β].
(N2) Unstoppable: Ground [All Echomancers]
When a Skill hits fewer than 5 targets, it deals 20/30/40% Extra DMG to the Ground units among them.
(N3)
Err
(N4) No Escape [Vanguard, Bulwark, Striker]
The larger the distance between the Echomancer and the Terminal (max distance: 900), the higher the Extra DMG. The increase in Extra DMG caps at 20/35/50%.
(N5) All-Out Rescue [Vanguard, Bulwark, Striker]
After Echomancers receive Healing, their Healing received within 5s is increased by 30/45/60%. CD:10s.
(N6) Golden Spirit [Vanguard, Bulwark, Striker]
When the Echomancer is on the field, additionally increases all Echomancer's Incoming Healing by 15/30/45%. This effect can stack.

Unique Effect
Initial ATK +12/18/21/24/27/30.
Stats
ATK: 56
DEF: 0
MST: 0
TRM: 5
VIT: 9
Pinpoint Breakthrough
After an Echomancer continuously attacks the same target for more than 6s, their Extra DMG is increased by 15/25/35%. If [Volley Fire] exists at the same time, the DMG Amp effect is doubled. The timer will be reset upon switching Attack targets.

Activation: Skirmisher, Ranger

(N1) Mixed Strike [Skirmisher, Ranger]
When an Echomancer deals Physical DMG to a target, the target will receive an extra 20/35/50% non-Physical DMG from the Echomancer for the next 30s. Triggering this effect again will refresh the duration.
(N2) Assault: Ground [Skirmisher, Ranger]
Increases Extra DMG by 20/35/50% when targets are Ground units with more than 50% HP.
(N3) Time to Reap: Ground [Skirmisher, Ranger]
Increases Extra DMG by 20/35/50% when targets are Ground units with less than 30% HP.
(N4) Exploit: Ground [All Echomancers]
Increases Extra DMG by 10/15/20% when targets are Ground Units inflicted with [Debuff(s)].
(N5) Auto Aim System - Triangle - ɑ [Skirmisher, Ranger]
Increases Basic Attack DMG by 12/20/28%. The effect is doubled in a [Dry Environment]. It does not stack with [Auto Aim System - Triangle - β]

Unique Effect
Initial TRM +8/8/12/12/20/20.
After 2 Memory Enhancements on this Trace, DEF Gain at Advanced Resonance Points +10/20/20/25/25/30.
Stats
ATK: 22
DEF: 59
MST: 0
TRM: 9
VIT: 0
Corrosive Inspire
After triggering [Corrosion Blast DMG], applies 2 stacks of [Inspire] to all allied Echomancers. The number of [Inspire] stacks obtained through this method cannot exceed 4/7/10.

Activation: All Classes

(N1) Out of the Mud [Vanguard, Bulwark, Striker]
When their HP drops below 90%, each Echomancer gains a Shield of 40/70/100% Max HP. This effect can only trigger once in each Combat Area.
(N2) Humanoid-Bane - β [All Echomancers]
Increases extra DMG against Humanoid Units by 10/15/20%. The effect is doubled in a [Wet Environment]. It does not stack with [Humanoid Bane - ɑ].
(N3) A Light of Hope [Vanguard, Bulwark, Striker]
Increases MST by 100/175/250. When the Echomancer's HP is below 50%, the effect is increased by 100%.
(N4) The Only Way is Forward [Vanguard, Bulwark, Striker]
For every 1% HP lost, Echomancers' Attack Speed is increased by 1% up to 50%. When HP is below 50%, they deal 20/35/50% increased DMG.
(N5) Turn Danger Into Safety [Vanguard, Bulwark, Striker]
When the incoming DMG from a single hit exceeds 50% of the Echomancer's Max HP, this DMG is reduced by 36-60/48-80/54-90% (Based on DEF). CD:10s.
(N6) Auto Aim System - Square - β [Vanguard, Bulwark, Striker]
Increases Basic Attack DMG by 12/20/28%. The effect is doubled in a [Wet Environment]. It does not stack with [Auto Aim System - Square - ɑ]

Unique Effect
VIT +10/14/16/17/18/18 upon completing a Memory Enhancement on this Trace.
Gain 30/50/60/70/80/100% additional MST every 2 times you gain MST at Advanced Resonance Points.
Stats
ATK: 0
DEF: 17
MST: 65
TRM: 0
VIT: 18
Seeds Billowing in the Wind
After a Wind Echomancer casts a Seed Skill, the Engraving ATK of all Echomancers on field increases by 15/30/45% for 25s. Triggering this effect again will refresh the duration.

Activation: Tactician, Support

(N1) Exploit: Ground [All Echomancers]
Increases Extra DMG by 10/15/20% when targets are Ground Units inflicted with [Debuff(s)].
(N2) Elemental Half-Life [Tactician, Support]
Upon entering battle, increases Elemental DMG by 30/45/60%. After 15s, this effect is reduced to 50%; after 30s, it is reduced to 25%.
(N3) Unstoppable: Ground [All Echomancers]
When a Skill hits fewer than 5 targets, it deals 20/30/40% Extra DMG to the Ground units among them.
(N4) Primo-Bane - ɑ [All Echomancers]
Increases extra DMG against Primo Units by 10/15/20%. The effect is doubled in a [Dry Environment]. It does not stack with [Primo-Bane - β].
(N5) Unyielding Will - Diamond - ɑ [Tactician, Support]
Echomancers take 6-10/9-15/12-20% (Based on DEF) reduced DMG. The effect is doubled in a [Dry Environment]. It does not stack with [Unyielding Will - Diamond - β].
(N6) Deft Maneuver [Tactician, Support]
Casting an Active Skill increases Attack Speed by 30/53/75% for 10s.
(N7) Take This, Laggards! [Tactician, Support]
Increases Extra DMG dealt to the target based on their real-time Movement SPD, up to an increase of 20/35/50% (maximum increase achieved when the target is completely stationary).

Unique Effect
Initial ATK +8/8/12/16/20/20.
When illuminated, ATK Gain at Advanced Resonance Points +10/15/15/15/15/20.
Stats
ATK: 68
DEF: 0
MST: 0
TRM: 13
VIT: 9
Fiery Strike
CRIT RATE +5%. When a Fire Attack Crits, Extra DMG is increased by 25/50/75%.

Activation: Vanguard, Bulwark, Striker

(N1) Elemental Transformation [Vanguard, Bulwark, Striker]
When Echomancers alter the elemental type of Basic Attack Damage through a Skill effect, their Basic Attacks ignore 10/20/30 of target's Basic DR for the duration of the effect.
(N2) Unstoppable: Elite [All Echomancers]
When a Skill hits a single Elite Unit, the Extra DMG is increased by 20/30/40%.
(N3) Auto Aim System - Square - β [Vanguard, Bulwark, Striker]
Increases Basic Attack DMG by 12/20/28%. The effect is doubled in a [Wet Environment]. It does not stack with [Auto Aim System - Square - ɑ]
(N4) The Only Way is Forward [Vanguard, Bulwark, Striker]
For every 1% HP lost, Echomancers' Attack Speed is increased by 1% up to 50%. When HP is below 50%, they deal 20/35/50% increased DMG.
(N5) Assault: Elite [Vanguard, Bulwark, Striker]
Increases Extra DMG by 20/35/50% when targets are Elite units with more than 50% HP.
(N6) Armed and Ready - Square [Vanguard, Bulwark, Striker]
After landing a critical hit with Physical DMG, gains Basic Attack DMG increase of 30/45/60% for 10s. CD: 20s.

Unique Effect
MST Gain at Advanced Resonance Points +12/18/18/27/27/30 the first time.
Hailin Streets Path: DEF Gain at Advanced Resonance Points +25/40/50/50/60/65.
Stats
ATK: 0
DEF: 62
MST: 29
TRM: 0
VIT: 9
Painful Counter
Taking direct DMG will increase the subsequent DMG taken by all enemy units on the field by 0-20%/0-40%/0-60% (Based on DEF) for 5s, halved for Boss Units. This effect does not stack. Triggering this effect again on the same target will refresh the duration.

Activation: All Classes

(N1) Seize the Opportunity [All Echomancers]
Deals 16/32/48% increased DMG to enemy units with an empty Block Gauge.
(N2) Exploit: Ground [All Echomancers]
Increases Extra DMG by 10/15/20% when targets are Ground Units inflicted with [Debuff(s)].
(N3) Seed Charge - Triangle - β [Skirmisher, Ranger]
Restores 12/18/24 seconds of the first-time Seed Charge. The effect is doubled in a [Wet Environment]. It does not stack with [Seed Charge - Triangle - ɑ].
(N4) Targeted Strike - Diamond [Tactician, Support]
Dealing DMG will additionally apply the "Shattered" effect, reducing the target's Physical RES by 1%, stacking up to 12/21/30 times. The effect is halved for Boss Units and can stack.
(N5) Multi-Resonance [Skirmisher, Ranger]
When Basic Attacks deal AoE DMG, the DMG is increased by 24/48/72%.
(N6) Armed and Ready - Triangle [Skirmisher, Ranger]
After landing a critical hit with Physical DMG, gains Basic Attack DMG increase of 30/45/60% for 10s. CD: 20s.
(N7) Out of Range [Skirmisher, Ranger]
When the Echomancer takes DMG from units beyond a distance of 600, the DMG is reduced by 15-25/30-50/45-75% (Based on DEF), and the Echomancer gains an additional 10% increase in Engraving MST for 10s. CD:30s.

Unique Effect
Initial VIT +8/8/12/16/20/20.
Gain 10/15/16/18/18/22 DEF upon completing a Memory Enhancement on this Trace.
Stats
ATK: 0
DEF: 58
MST: 0
TRM: 13
VIT: 19
Targeted Weakening
When successfully Pulling an enemy, the Echomancer reduces the target's ATK by 30% and gains 1 stack of [Inspire]. This effect can trigger up to 3 times per Skill use. The number of [Inspire] stacks obtained through this method cannot exceed 4/7/10.

Activation: All Classes

(N1) Flame Infusion [All Echomancers]
Basic Attacks deal 16/32/48% increased Extra DMG to enemy units in a [Fire Zone].
(N2) Unyielding Will - Diamond - ɑ [Tactician, Support]
Echomancers take 6-10/9-15/12-20% (Based on DEF) reduced DMG. The effect is doubled in a [Dry Environment]. It does not stack with [Unyielding Will - Diamond - β].
(N3) Twist the Knife [Tactician, Support]
When dealing DMG to [Stunned] units, the DMG benefits from an additional 20/35/50% CRIT Rate.
(N4) Heavy Strike [Tactician, Support]
Echomancers gain 10 stacks of "Heavy Blow" every 15s. When dealing DMG, 1 stack of "Heavy Blow" is consumed to inflict Extra DMG equal to 100/200/300% of MST. "Heavy Blow" stacks up to 10 times.
(N5) Seed Charge - Diamond - ɑ [Tactician, Support]
Restores 12/18/24 seconds of the first-time Seed Charge. The effect is doubled in a [Dry Environment]. It does not stack with [Seed Charge - Diamond - β].
(N6) Damage Blessing - Diamond - ɑ [Tactician, Support]
Increases extra DMG by 10/18/25%. The effect is doubled in a [Dry Environment]. It does not stack with [Damage Blessing - Diamond - β].

Unique Effect
Initial VIT +8/8/12/16/20/20.
When Illuminated, VIT Gain at Advanced Resonance Points +10/15/15/15/15/20.
Stats
ATK: 15
DEF: 0
MST: 10
TRM: 0
VIT: 65
Keep Out - Square
Upon Knocking Back a target, deals [True DMG] equal to 15/30/45% of the target's current HP (Boss Units take 90% reduced DMG from this effect). Additionally, reduces the target's ATK by 20% for 60s. This effect can trigger up to once 2s on each target.

Activation: Vanguard, Bulwark, Striker

(N1) Out of the Mud [Vanguard, Bulwark, Striker]
When their HP drops below 90%, each Echomancer gains a Shield of 40/70/100% Max HP. This effect can only trigger once in each Combat Area.
(N2) Exploit: Elite [All Echomancers]
Increases Extra DMG by 10/15/20% when targets are Elite Units inflicted with [Debuff(s)].
(N3) A Light of Hope [Vanguard, Bulwark, Striker]
Increases MST by 100/175/250. When the Echomancer's HP is below 50%, the effect is increased by 100%.
(N4) Do You Believe in Light [All Echomancers]
When the Echomancer takes lethal DMG, their HP is reduced to 1, and they gain Invincibility for 4/8/12 seconds. During the Invincibility period, the Echomancer deals 50% Extra DMG. This effect can only trigger once in each Combat Area.
(N5) Xeno-Bane - ɑ [All Echomancers]
Increases extra DMG against Xeno Units by 10/15/20%. The effect is doubled in a [Dry Environment]. It does not stack with [Xeno Bane - β].
(N6) Turn Danger Into Safety [Vanguard, Bulwark, Striker]
When the incoming DMG from a single hit exceeds 50% of the Echomancer's Max HP, this DMG is reduced by 36-60/48-80/54-90% (Based on DEF). CD:10s.

Unique Effect
Initial VIT +12/18/21/24/27/30.
Stats
ATK: 5
DEF: 8
MST: 0
TRM: 0
VIT: 57
Muddied and Tainted
When Defeated, the Echomancer deals [True Damage] to non-boss units within a 300 radius. The DMG amount is equal to the Echomancer's VIT x30. Additionally, the Echomancer applies 4/7/10 stacks of Inspire to other allied Echomancers. The number of [Inspire] stacks obtained through this method cannot exceed 4/7/10.

Activation: Vanguard, Bulwark, Striker

(N1) Strike the Heart [Skirmisher, Ranger]
When dealing AoE DMG to Elite/Boss enemies, Extra DMG is increased by 25/50/75%.
(N2) Razor Edge - Triangle - ɑ [Skirmisher, Ranger]
Increases Extra DMG by 10/17.5/25%. The effect is doubled in a [Dry Environment]. It does not stack with [Razor Edge - Triangle - β].
(N3) Blessing [Skirmisher, Ranger]
Upon entering battle, triggers a Shield of 10% Max HP. The Echomancer's ATK is increased by 75/130/180 when the Shield exists.
(N4) Special DR: Airborne [Skirmisher, Ranger]
Echomancers reduce the incoming DMG from an Airborne Unit by 30-50/45-75/54-90% (Based on DEF). CD: 8s.
(N5) Seed Charge - Triangle - ɑ [Skirmisher, Ranger]
Restores 12/18/24 seconds of the first-time Seed Charge. The effect is doubled in a [Dry Environment]. It does not stack with [Seed Charge - Triangle - β].

Unique Effect
Skill Points +24/48/48/60/72/72 after gaining Skill Points 4 times at Study Zones.
Gain 15/20/25/28/30/36 points of a random stat upon completing a Memory Enhancement on this Trace.
Stats
ATK: 0
DEF: 60
MST: 0
TRM: 32
VIT: 8
Successful Cover
Each time an Echomancer becomes the target of an enemy Attack, the Extra DMG of all allied Echomancers is increased by 5/9/12%, stacking up to 5 times.

Activation: Vanguard, Bulwark, Striker

(N1) Seize the Opportunity [All Echomancers]
Deals 16/32/48% increased DMG to enemy units with an empty Block Gauge.
(N2) Humanoid-Bane - β [All Echomancers]
Increases extra DMG against Humanoid Units by 10/15/20%. The effect is doubled in a [Wet Environment]. It does not stack with [Humanoid Bane - ɑ].
(N3) Special DR: Airborne [Skirmisher, Ranger]
Echomancers reduce the incoming DMG from an Airborne Unit by 30-50/45-75/54-90% (Based on DEF). CD: 8s.
(N4) Unyielding Will - Diamond - β [Tactician, Support]
Echomancers take 6-10/9-15/12-20% (Based on DEF) reduced DMG. The effect is doubled in a [Wet Environment]. It does not stack with [Unyielding Will - Diamond - ɑ].
(N5) Shield Blessing [All Echomancers]
Echomancers deal 12/24/36% increased Elemental DMG while having Shields.
(N6) Storm Fury - Triangle - ɑ [Skirmisher, Ranger]
Increases Attack Speed by 7/13/18%. The effect is doubled in a [Dry Environment]. It does not stack with [Storm Fury - Triangle - β].
(N7) Timely Aid - Diamond - ɑ [Tactician, Support]
Increases Healing by 20/35/50%. The effect is doubled in a [Dry Environment]. It does not stack with [Timely Aid - Diamond - β].

Unique Effect
Initial VIT +8/8/12/16/20/20.
Gain an additional +15/30/30/30/35/40 VIT every 3 times you gain VIT at Advanced Resonance Points.
Stats
ATK: 9
DEF: 0
MST: 0
TRM: 12
VIT: 69
Tempered
When Engraving VIT is at 1,000 or above, gains ATK increase equal to 8/16/24% of current VIT. Each time the Echomancer takes direct DMG, this effect is increased by 1%, stacking up to 100 times. This effect lasts for the entire battle.

Activation: All Classes

(N1) Lump of Flesh [Tactician, Support]
When Echomancers apply [Control Effects] to a target, the duration of the Control Effect is increased by 20/35/50%.
(N2) Take This, Laggards! [Tactician, Support]
Increases Extra DMG dealt to the target based on their real-time Movement SPD, up to an increase of 20/35/50% (maximum increase achieved when the target is completely stationary).
(N3) Elemental Half-Life [Tactician, Support]
Upon entering battle, increases Elemental DMG by 30/45/60%. After 15s, this effect is reduced to 50%; after 30s, it is reduced to 25%.
(N4) Damage Blessing - Diamond - β [Tactician, Support]
Increases extra DMG by 10/18/25%. The effect is doubled in a [Wet Environment]. It does not stack with [Damage Blessing - Diamond - ɑ].
(N5) Unyielding Will - Diamond - β [Tactician, Support]
Echomancers take 6-10/9-15/12-20% (Based on DEF) reduced DMG. The effect is doubled in a [Wet Environment]. It does not stack with [Unyielding Will - Diamond - ɑ].
(N6) Solid Shield [Tactician, Support]
Upon entering battle, gains a Shield of 40/70/100% Max HP.

Unique Effect
Initial VIT +8/8/12/16/20/20.
After the Depth Level reaches 8, DEF Gain at Advanced Resonance Points +10/20/20/25/25/30.
Stats
ATK: 0
DEF: 72
MST: 0
TRM: 7
VIT: 11
Wound Blessing
DMG received decreases by 10/15/20% when below 70% HP. This effect increases by 30% against projectile DMG.

Activation: All Classes

(N1) Unstoppable: Ground [All Echomancers]
When a Skill hits fewer than 5 targets, it deals 20/30/40% Extra DMG to the Ground units among them.
(N2) Revival [Vanguard, Bulwark, Striker]
Increases Physical DMG by 12/24/36%. When the Echomancer's HP is below 50%, the effect is doubled.
(N3) Armed and Ready - Square [Vanguard, Bulwark, Striker]
After landing a critical hit with Physical DMG, gains Basic Attack DMG increase of 30/45/60% for 10s. CD: 20s.
(N4) High Spirits - Square - ɑ [Vanguard, Bulwark, Striker]
Dealing Physical DMG increases Extra DMG by 10/15/20%. The effect is doubled in a [Dry Environment]. It does not stack with [High Spirits - Square - β].
(N5) Cycle of Life - Square [Vanguard, Bulwark, Striker]
Dealing Physical DMG restores 10/15/20% of Max HP. CD:6s.
(N6) The Only Way is Forward [Vanguard, Bulwark, Striker]
For every 1% HP lost, Echomancers' Attack Speed is increased by 1% up to 50%. When HP is below 50%, they deal 20/35/50% increased DMG.

Unique Effect
Initial MST +12/18/21/24/27/30.
Stats
ATK: 0
DEF: 9
MST: 56
TRM: 0
VIT: 5
Elemental Furnace
When dealing Elemental DMG, the DMG of that element is additionally increased by 40/80/120% within 20s. CD: 40s.

Activation: Tactician, Support

(N1) Heavy Strike [Tactician, Support]
Echomancers gain 10 stacks of "Heavy Blow" every 15s. When dealing DMG, 1 stack of "Heavy Blow" is consumed to inflict Extra DMG equal to 100/200/300% of MST. "Heavy Blow" stacks up to 10 times.
(N2) Rewarding Persistence - Diamond [Tactician, Support]
When a Basic Attack does not crit, the CRIT Rate of Active Skills is increased by 5/10/20%, up to 100%. The increase resets after Skill release.
(N3) Timely Aid - Diamond - ɑ [Tactician, Support]
Increases Healing by 20/35/50%. The effect is doubled in a [Dry Environment]. It does not stack with [Timely Aid - Diamond - β].
(N4) Unstoppable: Ground [All Echomancers]
When a Skill hits fewer than 5 targets, it deals 20/30/40% Extra DMG to the Ground units among them.
(N5) Elemental Half-Life [Tactician, Support]
Upon entering battle, increases Elemental DMG by 30/45/60%. After 15s, this effect is reduced to 50%; after 30s, it is reduced to 25%.

Unique Effect
VIT +12/14/16/22/25/30 after gaining Skill Points 4 times at Study Zones.
Orphanage Path: Skill Points Gain at Study Zones +30/45/54/50/55/72.
Stats
ATK: 40
DEF: 8
MST: 0
TRM: 0
VIT: 52
Corrosive Shadow Strike
After a Corrosion Echomancer casts a Seed Skill, their Basic Attack Extra DMG increases by 25/50/75% for 25s.

Activation: All Classes

(N1) Exploit: Airborne [All Echomancers]
Increases Extra DMG by 10/15/20% when targets are Airborne units inflicted with [Debuff(s)].
(N2) Blessing [Skirmisher, Ranger]
Upon entering battle, triggers a Shield of 10% Max HP. The Echomancer's ATK is increased by 75/130/180 when the Shield exists.
(N3) Storm Fury - Triangle - β [Skirmisher, Ranger]
Increases Attack Speed by 7/13/18%. The effect is doubled in a [Wet Environment]. It does not stack with [Storm Fury - Triangle - ɑ].
(N4) Seed Charge - Triangle - β [Skirmisher, Ranger]
Restores 12/18/24 seconds of the first-time Seed Charge. The effect is doubled in a [Wet Environment]. It does not stack with [Seed Charge - Triangle - ɑ].
(N5) Time to Reap: Ground [Skirmisher, Ranger]
Increases Extra DMG by 20/35/50% when targets are Ground units with less than 30% HP.
(N6) Class Link - Triangle [Skirmisher, Ranger]
For each Echomancer of a different class on the field, Extra DMG is increased by 12/20/28%.
(N7) Corrosion Control [All Echomancers]
Corrosion Auto Skills gain 12/24/36% CRIT Rate increase.

Unique Effect
Initial ATK +8/8/12/16/20/20.
When Illuminated, VIT Gain at Advanced Resonance Points +10/15/15/15/15/20.
Stats
ATK: 22
DEF: 0
MST: 0
TRM: 9
VIT: 59
Time to Cook
Casting recovery Active/Seed Skills gives all Echomancers 2 stacks of [Inspire], up to 4/7/10 stacks.

Activation: All Classes

(N1) Exploit: Elite [All Echomancers]
Increases Extra DMG by 10/15/20% when targets are Elite Units inflicted with [Debuff(s)].
(N2) Unstoppable: Elite [All Echomancers]
When a Skill hits a single Elite Unit, the Extra DMG is increased by 20/30/40%.
(N3) Timely Aid - Diamond - β [Tactician, Support]
Increases Healing by 20/35/50%. The effect is doubled in a [Wet Environment]. It does not stack with [Timely Aid - Diamond - ɑ].
(N4) Devotion [Tactician, Support]
CRIT Rate is reduced by 50%, but the Echomancer's DMG increases the target's DMG taken by 20/35/50%. This effect does not stack.
(N5) Shield Blessing [All Echomancers]
Echomancers deal 12/24/36% increased Elemental DMG while having Shields.
(N6) Nowhere to Hide [All Echomancers]
When attacking enemies with a Barrier or under Barrier protection, gains 15/25/35% Extra DMG increase and ignores 5 target Basic DR.

Unique Effect
Initial DEF +8/8/12/16/20/20.
Gain 10/15/16/18/18/22 ATK upon completing a Memory Enhancement on this Trace.
Stats
ATK: 57
DEF: 20
MST: 0
TRM: 0
VIT: 13
Snipe
Basic Attacks deal 30/60/100% increased DMG to targets at a distance exceeding 700. Additionally, Basic Attack Crit deals 30% increased DMG.

Activation: Skirmisher, Ranger

(N1) Weakness Petrification [Skirmisher, Ranger]
Each time after an Echomancer applies [Petrify], their target takes 20/35/50% increased DMG from the Echomancer for the next 20s. Triggering this effect again will refresh the duration.
(N2) Exploit: Airborne [All Echomancers]
Increases Extra DMG by 10/15/20% when targets are Airborne units inflicted with [Debuff(s)].
(N3) Razor Edge - Triangle - β [Skirmisher, Ranger]
Increases Extra DMG by 10/17.5/25%. The effect is doubled in a [Wet Environment]. It does not stack with [Razor Edge - Triangle - ɑ].
(N4) Time to Reap: Elite [Skirmisher, Ranger]
Increases Extra DMG by 25/50/75% when targets are Elite units with less than 30% HP.
(N5) Nowhere to Hide [All Echomancers]
When attacking enemies with a Barrier or under Barrier protection, gains 15/25/35% Extra DMG increase and ignores 5 target Basic DR.
(N6) Assault: Airborne [Skirmisher, Ranger]
Increases Extra DMG by 20/35/50% when targets are Airborne units with more than 50% HP.

Unique Effect
MST +10/25/25/36/36/40 after gaining DEF 2 times at Advanced Resonance Points.
When illuminated, DEF Gain at Advanced Resonance Points +15/20/25/25/30/35.
Stats
ATK: 10
DEF: 61
MST: 29
TRM: 0
VIT: 0
Stinging Vulnerability
When [Electroconduct] is triggered, the affected targets take 40/70/100% increased DMG (considered [Elemental Reaction DMG Boost]) for 10s.

Activation: Vanguard, Bulwark, Striker

(N1) Do You Believe in Light [All Echomancers]
When the Echomancer takes lethal DMG, their HP is reduced to 1, and they gain Invincibility for 4/8/12 seconds. During the Invincibility period, the Echomancer deals 50% Extra DMG. This effect can only trigger once in each Combat Area.
(N2) Mech-Bane - β [All Echomancers]
Increases Extra DMG against Mechanical Units by 10/15/20%. The effect is doubled in a [Wet Environment]. It does not stack with [Mech Bane - ɑ].
(N3) Enemy at the Gates [Vanguard, Bulwark, Striker]
Echomancers take 9-15/14-23/18-30% (Based on DEF) less DMG from Elite/Boss enemies.
(N4) Special DR: Ground [Skirmisher, Ranger]
Echomancers reduce the incoming DMG from a Ground Unit by 30-50/45-75/54-90% (Based on DEF). CD: 8s.
(N5) Getting Into The Swing [Skirmisher, Ranger]
Upon defeating an Elite enemy, restores 8/12/16 seconds of Seed Charge to all allied Echomancers on the field.
(N6) Nowhere to Hide [All Echomancers]
When attacking enemies with a Barrier or under Barrier protection, gains 15/25/35% Extra DMG increase and ignores 5 target Basic DR.
(N7) Special DR: Boss [Skirmisher, Ranger]
Echomancers reduce the incoming DMG from a Boss Unit by 30-50/45-75/54-90% (Based on DEF). CD: 8s.

Unique Effect
Initial DEF +12/18/21/24/27/30.
Stats
ATK: 0
DEF: 48
MST: 8
TRM: 0
VIT: 14
Brutal Strike
When the Engraving's DEF is at 750 or above, after an Active Skill deals DMG, the Echomancer deals additional DMG equal to 1500/3000/4500% Engraving DEF to the first target hit. This effect can only trigger once per Skill use.

Activation: Vanguard, Bulwark, Striker

(N1) Auto Defense System [Vanguard, Bulwark, Striker]
When HP drops below 50%, Echomancers gains Invincibility for 6/12/20s. After Invincibility expires, Echomancers' Engraving DEF is increased by 20% for 10s. CD: 120s.
(N2) High Spirits - Square - β [Vanguard, Bulwark, Striker]
Dealing Physical DMG increases Extra DMG by 10/15/20%. The effect is doubled in a [Wet Environment]. It does not stack with [High Spirits - Square - ɑ].
(N3) Enemy at the Gates [Vanguard, Bulwark, Striker]
Echomancers take 9-15/14-23/18-30% (Based on DEF) less DMG from Elite/Boss enemies.
(N4) Assault: Elite [Vanguard, Bulwark, Striker]
Increases Extra DMG by 20/35/50% when targets are Elite units with more than 50% HP.
(N5) Seed Charge - Square - β [Vanguard, Bulwark, Striker]
Restores 12/18/24 seconds of the first-time Seed Charge. The effect is doubled in a [Wet Environment]. It does not stack with [Seed Charge - Square - ɑ].

Unique Effect
DEF +22/30/30/36/36/48 after gaining Skill Points 4 times at Study Zones.
20/30/40/45/50/55% chance to gain an additional 36 Skill Points when obtaining Skill Points at Study Zones.
Stats
ATK: 8
DEF: 58
MST: 11
TRM: 14
VIT: 9
Barrier - Water
All Echomancers take 10% reduced DMG. This effect does not stack. After a Water Echomancer casts a Barrier Skill, all Echomancers gain 4 stacks of [Inspire]. The number of [Inspire] stacks obtained through this method cannot exceed 4/7/10.

Activation: All Classes

(N1) Distance Control [Vanguard, Bulwark, Striker]
When Echomancers deal DMG to enemies within the Basic Attack range, the DMG is additionally increased by 20/35/50%, and DMG taken from enemies outside the Basic Attack range is reduced by 20%.
(N2) High Spirits - Square - β [Vanguard, Bulwark, Striker]
Dealing Physical DMG increases Extra DMG by 10/15/20%. The effect is doubled in a [Wet Environment]. It does not stack with [High Spirits - Square - ɑ].
(N3) Twist the Knife [Tactician, Support]
When dealing DMG to [Stunned] units, the DMG benefits from an additional 20/35/50% CRIT Rate.
(N4) Seed Charge - Diamond - ɑ [Tactician, Support]
Restores 12/18/24 seconds of the first-time Seed Charge. The effect is doubled in a [Dry Environment]. It does not stack with [Seed Charge - Diamond - β].
(N5) Indestructible [Vanguard, Bulwark, Striker]
After taking DMG 5 times, the Echomancer's Block Strength is increased by 80/160/240%, and the Block regen rate is increased by 100% for 10s. CD: 20s.
(N6) Unyielding Will - Diamond - β [Tactician, Support]
Echomancers take 6-10/9-15/12-20% (Based on DEF) reduced DMG. The effect is doubled in a [Wet Environment]. It does not stack with [Unyielding Will - Diamond - ɑ].
(N7) Cycle of Life - Diamond [Tactician, Support]
Dealing Physical DMG restores 10/15/20% of Max HP. CD:6s.

Unique Effect
Initial TRM +12/18/21/24/27/30.
Stats
ATK: 9
DEF: 6
MST: 0
TRM: 55
VIT: 0
Welfare for All
When rescuing an Echomancer from being Defeated, increases the target's Engraving MST and Engraving ATK by 25/50/75% for 20s. Additionally, 15s of Seed Charge is restored to all Echomancers.

Activation: Tactician, Support

(N1) Electromagnetic Storm [Tactician, Support]
When Defeated, Echomancers apply [Stun] to all Mechanical Units for 10s and Knocks Down Flying Units. All the affected non-Boss units will take DMG equal to 10/30/50% of their Max HP.
(N2) Solid Shield [Tactician, Support]
Upon entering battle, gains a Shield of 40/70/100% Max HP.
(N3) Seed Charge - Diamond - ɑ [Tactician, Support]
Restores 12/18/24 seconds of the first-time Seed Charge. The effect is doubled in a [Dry Environment]. It does not stack with [Seed Charge - Diamond - β].
(N4) Targeted Strike - Diamond [Tactician, Support]
Dealing DMG will additionally apply the "Shattered" effect, reducing the target's Physical RES by 1%, stacking up to 12/21/30 times. The effect is halved for Boss Units and can stack.
(N5) Seed Charge - Diamond - β [Tactician, Support]
Restores 12/18/24 seconds of the first-time Seed Charge. The effect is doubled in a [Wet Environment]. It does not stack with [Seed Charge - Diamond - ɑ].

Unique Effect
Initial DEF +12/18/21/24/27/30.
Stats
ATK: 8
DEF: 57
MST: 5
TRM: 0
VIT: 0
Thorn's Will
Basic DR +12%. DMG Reflection is doubled. Additionally, if the reflected DMG is Lightning DMG, it's increased by 100/200/300%.

Activation: Vanguard, Bulwark, Striker

(N1) Charge Recovery [Tactician, Support]
After Echomancers cast an Active Recovery Skill, the CD of that Skill is reduced by 3/6/9 seconds, and 10 seconds of Seed Charge is restored.
(N2) Cycle of Life - Diamond [Tactician, Support]
Dealing Physical DMG restores 10/15/20% of Max HP. CD:6s.
(N3) Unyielding Will - Diamond - ɑ [Tactician, Support]
Echomancers take 6-10/9-15/12-20% (Based on DEF) reduced DMG. The effect is doubled in a [Dry Environment]. It does not stack with [Unyielding Will - Diamond - β].
(N4) All-Out Rescue [Vanguard, Bulwark, Striker]
After Echomancers receive Healing, their Healing received within 5s is increased by 30/45/60%. CD:10s.
(N5) Targeted Strike - Diamond [Tactician, Support]
Dealing DMG will additionally apply the "Shattered" effect, reducing the target's Physical RES by 1%, stacking up to 12/21/30 times. The effect is halved for Boss Units and can stack.

Unique Effect
Gain 8/10/10/15/15/20 ATK upon completing a Memory Enhancement on this Trace.
After the Depth Level reaches 8, you have 25/40/50/50/60/60% chance to gain an additional 75 TRM when obtaining TRM at Advanced Resonance Points.
Stats
ATK: 32
DEF: 0
MST: 10
TRM: 58
VIT: 0
Hardened Shell
When the Engraving's DEF is at 750 or above, Echomancers will [Stun] the attacker for 3s when taking direct DMG. CD: 10/7/5s.

Activation: Vanguard, Bulwark, Striker

(N1) My Domain [All Echomancers]
When an Echomancer is on an Elemental Terrain that matches their own Element, the Echomancer gains a 12/20/28% Engraving MST increase.
(N2) Nowhere to Hide [All Echomancers]
When attacking enemies with a Barrier or under Barrier protection, gains 15/25/35% Extra DMG increase and ignores 5 target Basic DR.
(N3) Armed and Ready - Square [Vanguard, Bulwark, Striker]
After landing a critical hit with Physical DMG, gains Basic Attack DMG increase of 30/45/60% for 10s. CD: 20s.
(N4) Armed and Ready - Diamond [Tactician, Support]
After landing a critical hit with Physical DMG, gains Basic Attack DMG increase of 30/45/60% for 10s. CD: 20s.
(N5) Life Harvest [Tactician, Support]
Permanently increases ATK by 5/10/15 for each enemy that dies (for up to 20 enemies).
(N6) Mech-Bane - ɑ [All Echomancers]
Increases Extra DMG against Mechanical Units by 10/15/20%. The effect is doubled in a [Dry Environment]. It does not stack with [Mech Bane - β].
(N7) Seed Charge - Square - ɑ [Vanguard, Bulwark, Striker]
Restores 12/18/24 seconds of the first-time Seed Charge. The effect is doubled in a [Dry Environment]. It does not stack with [Seed Charge - Square - β].

Unique Effect
Initial MST +12/18/21/24/27/30.
Stats
ATK: 0
DEF: 0
MST: 56
TRM: 9
VIT: 5
Burning Fiercely
When dealing Fire AoE DMG, additionally deals DMG equal to 100/200/300% Engraving MST per sec for 10s. CD: 20s.

Activation: Skirmisher, Ranger

(N1) Bonus Time [Skirmisher, Ranger]
Every 6th Basic Attack deals Extra DMG equal to 300/600/900% of Engraving ATK.
(N2) All-Out Rescue [Vanguard, Bulwark, Striker]
After Echomancers receive Healing, their Healing received within 5s is increased by 30/45/60%. CD:10s.
(N3) Armed and Ready - Triangle [Skirmisher, Ranger]
After landing a critical hit with Physical DMG, gains Basic Attack DMG increase of 30/45/60% for 10s. CD: 20s.
(N4) Vibrant Life - Square - β [Vanguard, Bulwark, Striker]
All Echomancers receive 15/23/30% Incoming Healing Bonus. The effect is doubled in a [Wet Environment]. It does not stack with [Vibrant Life - Square - ɑ]
(N5) Rewarding Persistence - Triangle [Skirmisher, Ranger]
When a Basic Attack does not crit, the CRIT Rate of Active Skills is increased by 5/10/20%, up to 100%. The increase resets after Skill release.

Unique Effect
Initial VIT +8/8/12/16/20/20.
DEF Gain at Advanced Resonance Zones +18/38/33/36/39/45 the first time.
Stats
ATK: 8
DEF: 54
MST: 0
TRM: 0
VIT: 28
Breaking the Surface
Casting an Active Skill in a Water Zone applies 2 stacks of [Inspire] to all Echomancers, up to 4/7/10 stacks.

Activation: Vanguard, Bulwark, Striker

(N1) Enemy at the Gates [Vanguard, Bulwark, Striker]
Echomancers take 9-15/14-23/18-30% (Based on DEF) less DMG from Elite/Boss enemies.
(N2) Seed Overload [All Echomancers]
Increases the DMG of the deployed Echomancers' Seed Skills by 1% per second, up to 15/23/30%. This increase resets after Seed Skill release.
(N3) Tidal Assistance [All Echomancers]
When casting an Active/Seed Skill that creates a Water Zone, all other Water Echomancers' Crit Rate increases by 5% and Crit DMG increases by 10/20/30% for 30s. This effect does not stack.
(N4) Auto Defense System [Vanguard, Bulwark, Striker]
When HP drops below 50%, Echomancers gains Invincibility for 6/12/20s. After Invincibility expires, Echomancers' Engraving DEF is increased by 20% for 10s. CD: 120s.
(N5) Tit for Tat: Boss [All Echomancers]
When a Skill hits a single Boss Unit, the Extra Elemental DMG is increased by 20/30/40%.
(N6) All-Out Rescue [Vanguard, Bulwark, Striker]
After Echomancers receive Healing, their Healing received within 5s is increased by 30/45/60%. CD:10s.

Unique Effect
Initial MST +8/8/12/12/20/20.
After 2 Memory Enhancements on this Trace, DEF Gain at Advance Resonance Points +10/20/20/25/25/30.
Stats
ATK: 12
DEF: 7
MST: 60
TRM: 11
VIT: 0
Energized Barrier - Physical
After casting a Barrier Skill, increases the Physical DMG of all allied Echomancers on the field by 25/50/75% for 60s. This effect does not stack. Triggering this effect again will refresh the duration.

Activation: Tactician, Support

(N1) No Escape [Vanguard, Bulwark, Striker]
The larger the distance between the Echomancer and the Terminal (max distance: 900), the higher the Extra DMG. The increase in Extra DMG caps at 20/35/50%.
(N2) Primo-Bane - β [All Echomancers]
Increases extra DMG against Primo Units by 10/15/20%. The effect is doubled in a [Wet Environment]. It does not stack with [Primo-Bane - ɑ].
(N3) High Spirits - Diamond - β [Tactician, Support]
Dealing Physical DMG increases Extra DMG by 10/15/20%. The effect is doubled in a [Wet Environment]. It does not stack with [High Spirits - Diamond - ɑ].
(N4) Elemental Residue [Tactician, Support]
When an Auto Skill deals AoE Elemental DMG, the affected enemy units take 20/35/50% increased DMG from that element for the next 20s. Effects from different Elements can coexist.
(N5) Auto Aim System - Square - β [Vanguard, Bulwark, Striker]
Increases Basic Attack DMG by 12/20/28%. The effect is doubled in a [Wet Environment]. It does not stack with [Auto Aim System - Square - ɑ]
(N6) Armed and Ready - Diamond [Tactician, Support]
After landing a critical hit with Physical DMG, gains Basic Attack DMG increase of 30/45/60% for 10s. CD: 20s.

Unique Effect
TRM Gain at Advanced Resonance Points +18/21/24/33/33/36 the first time.
Gain an additional 25/40/50/50/60/70 ATK every 3 times you gain ATK at Advanced Resonance Points.
Stats
ATK: 58
DEF: 0
MST: 0
TRM: 28
VIT: 14
Thunderous Force
When there are 2 or more Lightning Echomancers on the field, applies 1 stack of [Inspire] to all Echomancers every 6s, up to 4/7/10 stacks. If there are fewer than 2 Lightning Echomancers on the field, all stacks of [Inspire] obtained through this method will be removed.

Activation: All Classes

(N1) Danger Alert [All Echomancers]
After the Echomancer's [Stealth] ends, other Echomancers of the same element on the field have their Attack Speed and ATK increased by 8/16/24% for 30s. Triggering this effect again will refresh the duration.
(N2) Razor Edge - Triangle - β [Skirmisher, Ranger]
Increases Extra DMG by 10/17.5/25%. The effect is doubled in a [Wet Environment]. It does not stack with [Razor Edge - Triangle - ɑ].
(N3) High Spirits - Triangle - β [Skirmisher, Ranger]
Dealing Physical DMG increases Extra DMG by 10/15/20%. The effect is doubled in a [Wet Environment]. It does not stack with [High Spirits - Triangle - ɑ].
(N4) Damage Blessing - Diamond - β [Tactician, Support]
Increases extra DMG by 10/18/25%. The effect is doubled in a [Wet Environment]. It does not stack with [Damage Blessing - Diamond - ɑ].
(N5) Mixed Strike [Skirmisher, Ranger]
When an Echomancer deals Physical DMG to a target, the target will receive an extra 20/35/50% non-Physical DMG from the Echomancer for the next 30s. Triggering this effect again will refresh the duration.
(N6) Time to Reap: Airborne [Skirmisher, Ranger]
Increases Extra DMG by 20/35/50% when targets are Airborne units with more than 30% HP.
(N7) Assault: Airborne [Skirmisher, Ranger]
Increases Extra DMG by 20/35/50% when targets are Airborne units with more than 50% HP.

Unique Effect
Initial TRM +8/8/12/16/20/20.
Gain an additional 9/14/15/17/18/21 Skill Points every 2 times you gain Skill Points at Study Zones.
Stats
ATK: 0
DEF: 13
MST: 0
TRM: 68
VIT: 9
Indomitable - Diamond
For each additional enemy within a 400 radius, the Echomancer gains a stack of "Stone Guard"]", up to 6 stacks. Each stack reduces DMG Taken by 3-5/5-8/6-10% (Based on DEF).

Activation: Tactician, Support

(N1) Unstoppable: Airborne [All Echomancers]
When a Skill hits fewer than 5 targets, it deals 20/30/40% Extra DMG to the Airborne units among them.
(N2) Unyielding Will - Diamond - β [Tactician, Support]
Echomancers take 6-10/9-15/12-20% (Based on DEF) reduced DMG. The effect is doubled in a [Wet Environment]. It does not stack with [Unyielding Will - Diamond - ɑ].
(N3) Can't Hurt to be Resourceful [Tactician, Support]
After each use of Active Skill, gains 10/30/50% Attack Speed increase and 50% Summons' Extra DMG increase for 10s. Triggering this effect again will refresh the duration.
(N4) Shield Infusion [All Echomancers]
Echomancers deal 12/24/36% increased Physical DMG while having Shields.
(N5) Nowhere to Hide [All Echomancers]
When attacking enemies with a Barrier or under Barrier protection, gains 15/25/35% Extra DMG increase and ignores 5 target Basic DR.
(N6) High Spirits - Diamond - β [Tactician, Support]
Dealing Physical DMG increases Extra DMG by 10/15/20%. The effect is doubled in a [Wet Environment]. It does not stack with [High Spirits - Diamond - ɑ].

Unique Effect
TRM +5/6/6/6/10/10 upon completing a Memory Enhancement on this Trace.
After the Depth Level reaches 8, you have a 20/25/30/35/35/40% chance to gain an additional 75 DEF when obtaining DEF at Advanced Resonance Points.
Stats
ATK: 0
DEF: 58
MST: 0
TRM: 25
VIT: 17
Thunder and Frost
When taking DMG from elite/boss units, Engraving MST increases by 6/12/20% for 30s. This effect doubles for Lightning or Ice Echomancers. This effect can be triggered once every 50s.

Activation: All Classes

(N1) Distance Control [Vanguard, Bulwark, Striker]
When Echomancers deal DMG to enemies within the Basic Attack range, the DMG is additionally increased by 20/35/50%, and DMG taken from enemies outside the Basic Attack range is reduced by 20%.
(N2) Exploit: Elite [All Echomancers]
Increases Extra DMG by 10/15/20% when targets are Elite Units inflicted with [Debuff(s)].
(N3) Seed Charge - Square - β [Vanguard, Bulwark, Striker]
Restores 12/18/24 seconds of the first-time Seed Charge. The effect is doubled in a [Wet Environment]. It does not stack with [Seed Charge - Square - ɑ].
(N4) Targeted Strike - Triangle [Skirmisher, Ranger]
Dealing DMG will additionally apply the "Shattered" effect, reducing the target's Physical RES by 1%, stacking up to 12/21/30 times. The effect is halved for Boss Units and can stack.
(N5) Guardian of Justice [Vanguard, Bulwark, Striker]
When there are 2 of more Echomancers on the field, allied Echomancers take 9-15/14-23/18-30% (Based on DEF) less DMG.
(N6) Turn Danger Into Safety [Vanguard, Bulwark, Striker]
When the incoming DMG from a single hit exceeds 50% of the Echomancer's Max HP, this DMG is reduced by 36-60/48-80/54-90% (Based on DEF). CD:10s.
(N7) Special DR: Boss [Skirmisher, Ranger]
Echomancers reduce the incoming DMG from a Boss Unit by 30-50/45-75/54-90% (Based on DEF). CD: 8s.

Unique Effect
Initial TRM +8/8/12/16/20/20.
After the Depth Level reaches 8, ATK Gain at Advanced Resonance Points +10/20/20/25/25/30.
Stats
ATK: 23
DEF: 0
MST: 12
TRM: 55
VIT: 0
Combo Mastery
Increases Combo Skill DMG by 20%. After casting a Combo Skill, all Echomancers gain 4 stacks [Inspire]. The number of [Inspire] stacks obtained through this method cannot exceed 4/7/10.

Activation: Skirmisher, Ranger

(N1) Energy Release [All Echomancers]
When the Engraving's TRM is at 750 or above, after casting an Auto Skill, the Echomancer's DMG dealt is increased by 20/40/60% for 15s. Triggering this effect again will refresh the duration.
(N2) Humanoid-Bane - β [All Echomancers]
Increases extra DMG against Humanoid Units by 10/15/20%. The effect is doubled in a [Wet Environment]. It does not stack with [Humanoid Bane - ɑ].
(N3) Auto Aim System - Triangle - β [Skirmisher, Ranger]
Increases Basic Attack DMG by 12/20/28%. The effect is doubled in a [Wet Environment]. It does not stack with [Auto Aim System - Triangle - ɑ]
(N4) Class Link - Triangle [Skirmisher, Ranger]
For each Echomancer of a different class on the field, Extra DMG is increased by 12/20/28%.
(N5) Special DR: Boss [Skirmisher, Ranger]
Echomancers reduce the incoming DMG from a Boss Unit by 30-50/45-75/54-90% (Based on DEF). CD: 8s.
(N6) Time to Reap: Airborne [Skirmisher, Ranger]
Increases Extra DMG by 20/35/50% when targets are Airborne units with more than 30% HP.

Unique Effect
VIT +16/20/20/35/40/40 after gaining MST 2 times at Advanced Resonance Points.
After 2 Memory Enhancements on this Trace, there's 25/40/50/50/55/65% chance to gain an additional 75 MST when obtaining MST at Advanced Resonance Points.
Stats
ATK: 0
DEF: 0
MST: 60
TRM: 30
VIT: 10
Essence of Water
When there are 2 or more Water Echomancers on the field, applies 1 stack of [Inspire] to all Echomancers every 6s, up to 4/7/10 stacks. If there are fewer than 2 Water Echomancers on the field, all stacks of [Inspire] obtained through this method

Activation: All Classes

(N1) Barrier Effect [All Echomancers]
After creating a Barrier, Echomancers deal 15/30/45% increased DMG for 30s.
(N2) Exploit: Elite [All Echomancers]
Increases Extra DMG by 10/15/20% when targets are Elite Units inflicted with [Debuff(s)].
(N3) Vibrant Life - Square - β [Vanguard, Bulwark, Striker]
All Echomancers receive 15/23/30% Incoming Healing Bonus. The effect is doubled in a [Wet Environment]. It does not stack with [Vibrant Life - Square - ɑ]
(N4) Timely Aid - Diamond - β [Tactician, Support]
Increases Healing by 20/35/50%. The effect is doubled in a [Wet Environment]. It does not stack with [Timely Aid - Diamond - ɑ].
(N5) Water, Source of All Life [Tactician, Support]
Water Echomancer's healing and Barrier effects can remove all [Debuff(s)] on the target healed. CD: 25/8/1s.
(N6) Unstoppable: Ground [All Echomancers]
When a Skill hits fewer than 5 targets, it deals 20/30/40% Extra DMG to the Ground units among them.
(N7) Damage Blessing - Diamond - β [Tactician, Support]
Increases extra DMG by 10/18/25%. The effect is doubled in a [Wet Environment]. It does not stack with [Damage Blessing - Diamond - ɑ].

Unique Effect
Gain 12/16/24/28/32/36 Skill Points upon completing a Memory Enhancement on this Trace.
MST Gain at Advanced Resonance Points +20/30/33/38/40/45 the first 2 times.
Stats
ATK: 14
DEF: 25
MST: 61
TRM: 0
VIT: 0
Strength in Numbers
When there are 7 or more Echomancers capable of fighting in the team, applies 1 stack of [Inspire] to all Echomancers every 6s, up to 4/7/10 stacks. If there are fewer than 7 Echomancers capable of fighting in the the team, all stacks of [Inspire] obtained through this method

Activation: All Classes

(N1) Radiant Glow [Tactician, Support]
Increases MST by 120/240/360 when HP is at 100%.
(N2) Unstoppable: Airborne [All Echomancers]
When a Skill hits fewer than 5 targets, it deals 20/30/40% Extra DMG to the Airborne units among them.
(N3) Armed and Ready - Triangle [Skirmisher, Ranger]
After landing a critical hit with Physical DMG, gains Basic Attack DMG increase of 30/45/60% for 10s. CD: 20s.
(N4) Winning Chase [Skirmisher, Ranger]
After dealing DMG with a Basic Attack, gains Attack Speed increase of 10% for 20/30/40s. CD: 40s.
(N5) Charge Recovery [Tactician, Support]
After Echomancers cast an Active Recovery Skill, the CD of that Skill is reduced by 3/6/9 seconds, and 10 seconds of Seed Charge is restored.
(N6) Razor Edge - Triangle - ɑ [Skirmisher, Ranger]
Increases Extra DMG by 10/17.5/25%. The effect is doubled in a [Dry Environment]. It does not stack with [Razor Edge - Triangle - β].
(N7) Storm Fury - Triangle - ɑ [Skirmisher, Ranger]
Increases Attack Speed by 7/13/18%. The effect is doubled in a [Dry Environment]. It does not stack with [Storm Fury - Triangle - β].

Unique Effect
Gain an additional 20/25/30/35/40/40 MST every 3 times you gain MST at Advanced Resonance Points.
Gain 10/18/20/23/25/30 VIT and DEF after 3 Memory Enhancements on this Trace.
Stats
ATK: 0
DEF: 35
MST: 52
TRM: 0
VIT: 13
Three Meters of Ice
Engraving MST increases by 5%. After dealing Ice Active Skill DMG, the target takes 25/50/75% increased Ice Extra DMG for 30s. Does not stack with effects of the same name. Triggering the effect again will refresh the duration.

Activation: All Classes

(N1) Winning Chase [Skirmisher, Ranger]
After dealing DMG with a Basic Attack, gains Attack Speed increase of 10% for 20/30/40s. CD: 40s.
(N2) Unstoppable: Ground [All Echomancers]
When a Skill hits fewer than 5 targets, it deals 20/30/40% Extra DMG to the Ground units among them.
(N3) Out of Range [Skirmisher, Ranger]
When the Echomancer takes DMG from units beyond a distance of 600, the DMG is reduced by 15-25/30-50/45-75% (Based on DEF), and the Echomancer gains an additional 10% increase in Engraving MST for 10s. CD:30s.
(N4) Assault: Ground [Skirmisher, Ranger]
Increases Extra DMG by 20/35/50% when targets are Ground units with more than 50% HP.
(N5) Strike the Heart [Skirmisher, Ranger]
When dealing AoE DMG to Elite/Boss enemies, Extra DMG is increased by 25/50/75%.
(N6) Purity [Skirmisher, Ranger]
If an Echomancer hasn't taken DMG for more than 12s, their Extra DMG is increased by 20/35/50%. Taking DMG resets the timer and removes the Extra DMG boost.
(N7) Rewarding Persistence - Triangle [Skirmisher, Ranger]
When a Basic Attack does not crit, the CRIT Rate of Active Skills is increased by 5/10/20%, up to 100%. The increase resets after Skill release.

Unique Effect
Gain 20/28/30/40/40/50 TRM after 2 Memory Enhancements on this Trace.
Gain an additional 25/40/50/50/60/65 VIT every 3 times you gain VIT at Advanced Resonance Points.
Stats
ATK: 14
DEF: 0
MST: 9
TRM: 19
VIT: 58
Blazing Life
A permanent Blazing Aura (300 radius) surrounds the Echomancer, dealing (70/140/210% Final VIT + 70/140/210% TRM) Physical DMG to nearby enemy units every 2s. This effect does not damage Flying Units.

Activation: Vanguard, Bulwark, Striker

(N1) Deft Maneuver [Tactician, Support]
Casting an Active Skill increases Attack Speed by 30/53/75% for 10s.
(N2) Enemy at the Gates [Vanguard, Bulwark, Striker]
Echomancers take 9-15/14-23/18-30% (Based on DEF) less DMG from Elite/Boss enemies.
(N3) A Light of Hope [Vanguard, Bulwark, Striker]
Increases MST by 100/175/250. When the Echomancer's HP is below 50%, the effect is increased by 100%.
(N4) Cycle of Life - Diamond [Tactician, Support]
Dealing Physical DMG restores 10/15/20% of Max HP. CD:6s.
(N5) Beyond Statuses [Tactician, Support]
Casting a Seed Skill grants all allied Echomancers 5000/10000/15000 Shield Points, which drop at a rate of 0.5% per second.
(N6) High Spirits - Square - ɑ [Vanguard, Bulwark, Striker]
Dealing Physical DMG increases Extra DMG by 10/15/20%. The effect is doubled in a [Dry Environment]. It does not stack with [High Spirits - Square - β].
(N7) Solid Shield [Tactician, Support]
Upon entering battle, gains a Shield of 40/70/100% Max HP.

Unique Effect
Initial ATK +12/18/21/24/27/30.
Stats
ATK: 48
DEF: 14
MST: 0
TRM: 8
VIT: 0
Volley Fire
After an Echomancer continuously attacks the same target for more than 6s, their Extra DMG is increased by 15/25/35%. If [Pinpoint Breakthrough] exists at the same time, the DMG Amp effect is doubled. The timer will be reset upon switching Attack targets.

Activation: Skirmisher, Ranger

(N1) Purity [Skirmisher, Ranger]
If an Echomancer hasn't taken DMG for more than 12s, their Extra DMG is increased by 20/35/50%. Taking DMG resets the timer and removes the Extra DMG boost.
(N2) Seed Charge - Triangle - β [Skirmisher, Ranger]
Restores 12/18/24 seconds of the first-time Seed Charge. The effect is doubled in a [Wet Environment]. It does not stack with [Seed Charge - Triangle - ɑ].
(N3) Auto Aim System - Triangle - ɑ [Skirmisher, Ranger]
Increases Basic Attack DMG by 12/20/28%. The effect is doubled in a [Dry Environment]. It does not stack with [Auto Aim System - Triangle - β]
(N4) Airborne-Bane - β [All Echomancers]
Increases Extra DMG against Airborne units by 10/15/20%. The effect is doubled in a [Wet Environment]. It does not stack with [Airborne-Bane - ɑ].
(N5) Assault: Airborne [Skirmisher, Ranger]
Increases Extra DMG by 20/35/50% when targets are Airborne units with more than 50% HP.

Unique Effect
Gain +6/8/9/10/16/16 TRM upon completing a Memory Enhancement on this Trace.
War-Torn Region Path: TRM Gain at Advanced Resonance Points +25/40/50/55/55/65.
Stats
ATK: 26
DEF: 21
MST: 0
TRM: 53
VIT: 0
Elemental Infusion
When the Engraving's TRM is at 1,000 or above, based on the most common element among the Echomancers on the field, all Echomancers gain 20/40/60% additional Elemental DMG of that element. (Ineffective when there is a tie).

Activation: All Classes

(N1) Primo-Bane - β [All Echomancers]
Increases extra DMG against Primo Units by 10/15/20%. The effect is doubled in a [Wet Environment]. It does not stack with [Primo-Bane - ɑ].
(N2) Assault: Ground [Skirmisher, Ranger]
Increases Extra DMG by 20/35/50% when targets are Ground units with more than 50% HP.
(N3) Nowhere to Hide [All Echomancers]
When attacking enemies with a Barrier or under Barrier protection, gains 15/25/35% Extra DMG increase and ignores 5 target Basic DR.
(N4)
Err
(N5) Seed Charge - Diamond - β [Tactician, Support]
Restores 12/18/24 seconds of the first-time Seed Charge. The effect is doubled in a [Wet Environment]. It does not stack with [Seed Charge - Diamond - ɑ].
(N6) Beyond Statuses [Tactician, Support]
Casting a Seed Skill grants all allied Echomancers 5000/10000/15000 Shield Points, which drop at a rate of 0.5% per second.
(N7) Corrosion Control [All Echomancers]
Corrosion Auto Skills gain 12/24/36% CRIT Rate increase.

Unique Effect
Initial DEF +8/8/12/16/20/20.
After the Depth Level reaches 8, ATK Gain at Advanced Resonance Points +10/20/20/25/25/30.
Stats
ATK: 72
DEF: 11
MST: 0
TRM: 0
VIT: 7
Might and Skill
After casting an Active/Seed Skill, increases Engraving ATK of all Physical Echomancers on field by 10/20/30% for 30s. Triggering this effect again will refresh the duration.

Activation: Tactician, Support

(N1) Unstoppable: Airborne [All Echomancers]
When a Skill hits fewer than 5 targets, it deals 20/30/40% Extra DMG to the Airborne units among them.
(N2) Armed and Ready - Diamond [Tactician, Support]
After landing a critical hit with Physical DMG, gains Basic Attack DMG increase of 30/45/60% for 10s. CD: 20s.
(N3) High Spirits - Diamond - ɑ [Tactician, Support]
Dealing Physical DMG increases Extra DMG by 10/15/20%. The effect is doubled in a [Dry Environment]. It does not stack with [High Spirits - Diamond - β].
(N4) Beyond Statuses [Tactician, Support]
Casting a Seed Skill grants all allied Echomancers 5000/10000/15000 Shield Points, which drop at a rate of 0.5% per second.
(N5) Life Harvest [Tactician, Support]
Permanently increases ATK by 5/10/15 for each enemy that dies (for up to 20 enemies).
(N6) Cycle of Life - Diamond [Tactician, Support]
Dealing Physical DMG restores 10/15/20% of Max HP. CD:6s.

Unique Effect
Initial MST +8/8/12/16/20/20.
When illuminated, MST Gain at Advanced Resonance Points +10/15/15/15/15/20.
Stats
ATK: 0
DEF: 9
MST: 67
TRM: 0
VIT: 14
Turn the Tables
Upon destroying an enemy Barrier, it will be converted into an allied Barrier, appearing at the location of the Echomancer who destroyed it, lasting for 15s. Additionally, all allied Echomancers gain 4 stacks of [Inspire]. The number of [Inspire] stacks obtained through this method cannot exceed 4/7/10.

Activation: All Classes

(N1) Life Anthem [Vanguard, Bulwark, Striker]
When an Echomancer is defeated or set as a Backup, they heal the allied Echomancer with the lowest HP% for 100% of Max HP. Meanwhile, Engraving MST increases by 20/35/50%. This effect can stack and lasts for the entire battle.
(N2) Exploit: Elite [All Echomancers]
Increases Extra DMG by 10/15/20% when targets are Elite Units inflicted with [Debuff(s)].
(N3) Armed and Ready - Square [Vanguard, Bulwark, Striker]
After landing a critical hit with Physical DMG, gains Basic Attack DMG increase of 30/45/60% for 10s. CD: 20s.
(N4) Block Counterattack [Vanguard, Bulwark, Striker]
When taking direct DMG, the Echomancer deals [True DMG] equal to 100/300/500% Block Strength to enemy units within a 300 radius. This DMG counts as Reflected DMG and can only occur once per second.
(N5) Unstoppable: Elite [All Echomancers]
When a Skill hits a single Elite Unit, the Extra DMG is increased by 20/30/40%.
(N6) Vibrant Life - Square - ɑ [Vanguard, Bulwark, Striker]
All Echomancers receive 15/23/30% Incoming Healing Bonus. The effect is doubled in a [Dry Environment]. It does not stack with [Vibrant Life - Square - β]

Unique Effect
Skill Point Gain at Study Zones +15/25/30/38/45/50 the first 5 times.
30/40/50/55/55/60% chance to gain 40 ATK upon completing a Memory Enhancement on this Trace.
Stats
ATK: 31
DEF: 0
MST: 27
TRM: 42
VIT: 0
Frost Resonance
When there are 2 or more Ice Echomancers on the field, applies 1 stack of [Inspire] to all Echomancers every 6s, up to 4/7/10 stacks. If there are fewer than 2 Ice Echomancers on the field, all stacks of [Inspire] obtained through this method

Activation: All Classes

(N1) Energy Release [All Echomancers]
When the Engraving's TRM is at 750 or above, after casting an Auto Skill, the Echomancer's DMG dealt is increased by 20/40/60% for 15s. Triggering this effect again will refresh the duration.
(N2) Xeno-Bane - β [All Echomancers]
Increases extra DMG against Xeno Units by 10/15/20%. The effect is doubled in a [Wet Environment]. It does not stack with [Xeno Bane - ɑ].
(N3) Nowhere to Hide [All Echomancers]
When attacking enemies with a Barrier or under Barrier protection, gains 15/25/35% Extra DMG increase and ignores 5 target Basic DR.
(N4) Seed Charge - Diamond - β [Tactician, Support]
Restores 12/18/24 seconds of the first-time Seed Charge. The effect is doubled in a [Wet Environment]. It does not stack with [Seed Charge - Diamond - ɑ].
(N5) Recycling [All Echomancers]
When the Engravings VIT is at 750 or above, after casting an Active Skill with a Command CD of at least 15s, 30/50/70% Auto Skill CD is restored.
(N6) Airborne-Bane - β [All Echomancers]
Increases Extra DMG against Airborne units by 10/15/20%. The effect is doubled in a [Wet Environment]. It does not stack with [Airborne-Bane - ɑ].
(N7) Timely Aid - Diamond - β [Tactician, Support]
Increases Healing by 20/35/50%. The effect is doubled in a [Wet Environment]. It does not stack with [Timely Aid - Diamond - ɑ].

Unique Effect
Initial TRM +8/8/12/16/20/20.
Gain 5/7/8/9/10/12 MST for each equipped MST Trace upon completing a Memory Enhancement on this Trace.
Stats
ATK: 12
DEF: 0
MST: 57
TRM: 21
VIT: 0
Lightning and Ice Resonance
Upon triggering [Frozen] / [Electroconduct] / [Electrolyzed], all Echomancers gain 1 stack of [Inspire], up to once every 3s. The number of [Inspire] stacks obtained through this method cannot exceed 4/7/10.

Activation: Vanguard, Bulwark, Striker

(N1) Damage Blessing - Diamond - β [Tactician, Support]
Increases extra DMG by 10/18/25%. The effect is doubled in a [Wet Environment]. It does not stack with [Damage Blessing - Diamond - ɑ].
(N2) Unstoppable: Ground [All Echomancers]
When a Skill hits fewer than 5 targets, it deals 20/30/40% Extra DMG to the Ground units among them.
(N3) Primo-Bane - β [All Echomancers]
Increases extra DMG against Primo Units by 10/15/20%. The effect is doubled in a [Wet Environment]. It does not stack with [Primo-Bane - ɑ].
(N4) Can't Hurt to be Resourceful [Tactician, Support]
After each use of Active Skill, gains 10/30/50% Attack Speed increase and 50% Summons' Extra DMG increase for 10s. Triggering this effect again will refresh the duration.
(N5) Shield Infusion [All Echomancers]
Echomancers deal 12/24/36% increased Physical DMG while having Shields.
(N6) Twist the Knife [Tactician, Support]
When dealing DMG to [Stunned] units, the DMG benefits from an additional 20/35/50% CRIT Rate.

Unique Effect
Initial MST +8/8/12/16/20/20.
After the Depth Level reaches 8, TRM Gain at Advanced Resonance Points +10/20/20/25/25/30.
Stats
ATK: 7
DEF: 0
MST: 11
TRM: 72
VIT: 0
Breaking Old Ground
After attacking a boss or breaking a unit's Block Gauge, all enemy units take 10/15/20% more DMG for 10s. Triggering this effect again will refresh the duration.

Activation: Vanguard, Bulwark, Striker

(N1) Unstoppable: Ground [All Echomancers]
When a Skill hits fewer than 5 targets, it deals 20/30/40% Extra DMG to the Ground units among them.
(N2) Armed and Ready - Square [Vanguard, Bulwark, Striker]
After landing a critical hit with Physical DMG, gains Basic Attack DMG increase of 30/45/60% for 10s. CD: 20s.
(N3) High Spirits - Square - ɑ [Vanguard, Bulwark, Striker]
Dealing Physical DMG increases Extra DMG by 10/15/20%. The effect is doubled in a [Dry Environment]. It does not stack with [High Spirits - Square - β].
(N4) Guardian of Justice [Vanguard, Bulwark, Striker]
When there are 2 of more Echomancers on the field, allied Echomancers take 9-15/14-23/18-30% (Based on DEF) less DMG.
(N5) Cycle of Life - Square [Vanguard, Bulwark, Striker]
Dealing Physical DMG restores 10/15/20% of Max HP. CD:6s.
(N6) Golden Spirit [Vanguard, Bulwark, Striker]
When the Echomancer is on the field, additionally increases all Echomancer's Incoming Healing by 15/30/45%. This effect can stack.

Unique Effect
Initial VIT +8/8/12/12/20/20.
After 2 Memory Enhancements on this Trace, MST Gain at Advanced Resonance Points +10/20/20/25/25/30.
Stats
ATK: 0
DEF: 13
MST: 20
TRM: 0
VIT: 57
Corrosion Containment
Deals 30/60/90% increased Corrosion DMG to [Rooted] enemies.

Activation: All Classes

(N1) Corrosive Power [Tactician, Support]
Attack Speed +10%. After triggering [Corrosion Blast DMG], for 20s, attacking targets increases the DMG they take by 20/35/50%. CD: 40s.
(N2) Primo-Bane - β [All Echomancers]
Increases extra DMG against Primo Units by 10/15/20%. The effect is doubled in a [Wet Environment]. It does not stack with [Primo-Bane - ɑ].
(N3) Rewarding Persistence - Diamond [Tactician, Support]
When a Basic Attack does not crit, the CRIT Rate of Active Skills is increased by 5/10/20%, up to 100%. The increase resets after Skill release.
(N4) Element Aim [Tactician, Support]
Dealing Elemental DMG to an enemy unit increases the Extra DMG based on the distance to the target (max distance: 700), up to an increase of 20/35/50%.
(N5) Airborne-Bane - β [All Echomancers]
Increases Extra DMG against Airborne units by 10/15/20%. The effect is doubled in a [Wet Environment]. It does not stack with [Airborne-Bane - ɑ].
(N6) Timely Aid - Diamond - ɑ [Tactician, Support]
Increases Healing by 20/35/50%. The effect is doubled in a [Dry Environment]. It does not stack with [Timely Aid - Diamond - β].

Unique Effect
Initial MST +12/18/21/24/27/30.
Stats
ATK: 14
DEF: 0
MST: 48
TRM: 0
VIT: 8
Wait For It
After not dealing DMG for 12s, Elemental DMG dealt is additionally increased by 50/85/120% for 10s.

Activation: Tactician, Support

(N1) Universal Blessing [Tactician, Support]
After healing an allied Echomancer, heals other allied Echomancers for HP equal to 60/120/180% MST. CD: 5s.
(N2) Seed Charge - Diamond - ɑ [Tactician, Support]
Restores 12/18/24 seconds of the first-time Seed Charge. The effect is doubled in a [Dry Environment]. It does not stack with [Seed Charge - Diamond - β].
(N3) Timely Aid - Diamond - β [Tactician, Support]
Increases Healing by 20/35/50%. The effect is doubled in a [Wet Environment]. It does not stack with [Timely Aid - Diamond - ɑ].
(N4) Ready to Strike [All Echomancers]
As a Backup, Echomancers gain 1/2/3% ATK (up to 60%) every 2s. This effect resets when deployment or Combat Area changes.
(N5) High Spirits - Diamond - β [Tactician, Support]
Dealing Physical DMG increases Extra DMG by 10/15/20%. The effect is doubled in a [Wet Environment]. It does not stack with [High Spirits - Diamond - ɑ].

Unique Effect
VIT +12/20/25/30/35/40 after gaining VIT 2 times at Advanced Resonance Points.
Gain 15/20/25/28/30/35 of the current lowest stat after completing a Memory Enhancement on this Trace.
Stats
ATK: 0
DEF: 21
MST: 17
TRM: 0
VIT: 62
Summon Charge
When an Echomancer casts an Active Skill or Seed Skill, all of their Summons deal 25/50/75% more Extra DMG and ignore 10% Basic DR for 45s. Triggering this effect again will refresh the duration. During this duration, when a Summon deals DMG, its Echomancer gains 10s of Seed Charge; this effect can be triggered once every 45s for each Echomancer.

Activation: All Classes

(N1) Humanoid-Bane - ɑ [All Echomancers]
Increases extra DMG against Humanoid Units by 10/15/20%. The effect is doubled in a [Dry Environment]. It does not stack with [Humanoid Bane - β].
(N2) Assault: Ground [Skirmisher, Ranger]
Increases Extra DMG by 20/35/50% when targets are Ground units with more than 50% HP.
(N3) Nowhere to Hide [All Echomancers]
When attacking enemies with a Barrier or under Barrier protection, gains 15/25/35% Extra DMG increase and ignores 5 target Basic DR.
(N4) Seed Charge - Square - ɑ [Vanguard, Bulwark, Striker]
Restores 12/18/24 seconds of the first-time Seed Charge. The effect is doubled in a [Dry Environment]. It does not stack with [Seed Charge - Square - β].
(N5) Cycle of Life - Square [Vanguard, Bulwark, Striker]
Dealing Physical DMG restores 10/15/20% of Max HP. CD:6s.
(N6) Class Link - Square [Vanguard, Bulwark, Striker]
For each Echomancer of a different class on the field, Extra DMG is increased by 12/20/28%.
(N7) Distance Control [Vanguard, Bulwark, Striker]
When Echomancers deal DMG to enemies within the Basic Attack range, the DMG is additionally increased by 20/35/50%, and DMG taken from enemies outside the Basic Attack range is reduced by 20%.

Unique Effect
Gain 12/16/24/28/32/36 MST after 3 Memory Enhancements on this Trace.
TRM Gain at Advanced Resonance Points +15/18/20/23/25/30 the first 2 times.
Stats
ATK: 24
DEF: 0
MST: 36
TRM: 40
VIT: 0
Empowered Summons
After a Summon deals DMG, the Extra DMG of all allied Echomancers' Summons and Basic ATKs increases by 20/40/60% for 15s. Triggering this effect again will refresh the duration.

Activation: All Classes

(N1) Damage Blessing - Diamond - ɑ [Tactician, Support]
Increases extra DMG by 10/18/25%. The effect is doubled in a [Dry Environment]. It does not stack with [Damage Blessing - Diamond - β].
(N2) Element Specialization - Square - ɑ [Vanguard, Bulwark, Striker]
When dealing Elemental DMG, Extra DMG increases by 10/15/20%. This effect is doubled in a [Dry Environment]. Does not stack with [Element Specialization - Square - β].
(N3) Elemental Reversal - Diamond [Tactician, Support]
Extra DMG increases by 12/24/36%. When HP is below 50%, this effect is doubled.
(N4) Assault: Elite [Vanguard, Bulwark, Striker]
Increases Extra DMG by 20/35/50% when targets are Elite units with more than 50% HP.
(N5) Seed Charge - Diamond - ɑ [Tactician, Support]
Restores 12/18/24 seconds of the first-time Seed Charge. The effect is doubled in a [Dry Environment]. It does not stack with [Seed Charge - Diamond - β].
(N6) Healing Defense [Vanguard, Bulwark, Striker]
When applying a self-healing effect through a Skill or Trait, Echomancers gain a DR increase of 10-16/14-24/19-32% (Based on DEF). Triggering this effect again will refresh the duration.
(N7) Tit for Tat: Boss [All Echomancers]
When a Skill hits a single Boss Unit, the Extra Elemental DMG is increased by 20/30/40%.

Unique Effect
Initial TRM +8/8/12/16/20/20.
Gain 10/15/16/18/18/22 TRM upon completing a Memory Enhancement on this Trace.
Stats
ATK: 14
DEF: 0
MST: 9
TRM: 67
VIT: 0
Blessing Zone
Allied Echomancers inside a [Vaporized Zone] restore 2% of Max HP per second and gain 10/30/50% Extra DMG increase.

Activation: All Classes

(N1) Bonus Time [Skirmisher, Ranger]
Every 6th Basic Attack deals Extra DMG equal to 300/600/900% of Engraving ATK.
(N2) Mech-Bane - β [All Echomancers]
Increases Extra DMG against Mechanical Units by 10/15/20%. The effect is doubled in a [Wet Environment]. It does not stack with [Mech Bane - ɑ].
(N3) Seed Charge - Triangle - β [Skirmisher, Ranger]
Restores 12/18/24 seconds of the first-time Seed Charge. The effect is doubled in a [Wet Environment]. It does not stack with [Seed Charge - Triangle - ɑ].
(N4) Cheers to Friendship [Skirmisher, Ranger]
Gains 30/60/90 ATK increase for every allied Echomancer on the field.
(N5) Time to Reap: Airborne [Skirmisher, Ranger]
Increases Extra DMG by 20/35/50% when targets are Airborne units with more than 30% HP.
(N6) Razor Edge - Triangle - β [Skirmisher, Ranger]
Increases Extra DMG by 10/17.5/25%. The effect is doubled in a [Wet Environment]. It does not stack with [Razor Edge - Triangle - ɑ].

Unique Effect
Initial TRM +8/8/12/16/20/20.
When illuminated, TRM Gain at Advanced Resonance Points +10/15/15/15/15/20.
Stats
ATK: 10
DEF: 15
MST: 0
TRM: 65
VIT: 0
Indomitable - Square
For each additional enemy within a 400 radius, the Echomancer gains a stack of "Stone Guard", up to 6 stacks. Each stack reduces DMG Taken by 3-5/5-8/6-10% (Based on DEF).

Activation: Vanguard, Bulwark, Striker

(N1) Golden Spirit [Vanguard, Bulwark, Striker]
When the Echomancer is on the field, additionally increases all Echomancer's Incoming Healing by 15/30/45%. This effect can stack.
(N2) Armed and Ready - Square [Vanguard, Bulwark, Striker]
After landing a critical hit with Physical DMG, gains Basic Attack DMG increase of 30/45/60% for 10s. CD: 20s.
(N3) All-Out Rescue [Vanguard, Bulwark, Striker]
After Echomancers receive Healing, their Healing received within 5s is increased by 30/45/60%. CD:10s.
(N4) Class Link - Square [Vanguard, Bulwark, Striker]
For each Echomancer of a different class on the field, Extra DMG is increased by 12/20/28%.
(N5) Seed Charge - Square - ɑ [Vanguard, Bulwark, Striker]
Restores 12/18/24 seconds of the first-time Seed Charge. The effect is doubled in a [Dry Environment]. It does not stack with [Seed Charge - Square - β].
(N6) Vibrant Life - Square - β [Vanguard, Bulwark, Striker]
All Echomancers receive 15/23/30% Incoming Healing Bonus. The effect is doubled in a [Wet Environment]. It does not stack with [Vibrant Life - Square - ɑ]

Unique Effect
Initial TRM +12/18/21/24/27/30.
Stats
ATK: 0
DEF: 0
MST: 9
TRM: 55
VIT: 6
Deep Corrosion
Attack Speed +10%. After triggering [Corrosion Blast DMG], for 20s, attacking targets increase the DMG they take by 30/60/90%. CD: 40s.

Activation: All Classes

(N1) Corrosive Power [Tactician, Support]
Attack Speed +10%. After triggering [Corrosion Blast DMG], for 20s, attacking targets increases the DMG they take by 20/35/50%. CD: 40s.
(N2) Seed Overload [All Echomancers]
Increases the DMG of the deployed Echomancers' Seed Skills by 1% per second, up to 15/23/30%. This increase resets after Seed Skill release.
(N3) Seed Charge - Diamond - ɑ [Tactician, Support]
Restores 12/18/24 seconds of the first-time Seed Charge. The effect is doubled in a [Dry Environment]. It does not stack with [Seed Charge - Diamond - β].
(N4) Primo-Bane - ɑ [All Echomancers]
Increases extra DMG against Primo Units by 10/15/20%. The effect is doubled in a [Dry Environment]. It does not stack with [Primo-Bane - β].
(N5) Seed Charge - Square - β [Vanguard, Bulwark, Striker]
Restores 12/18/24 seconds of the first-time Seed Charge. The effect is doubled in a [Wet Environment]. It does not stack with [Seed Charge - Square - ɑ].

Unique Effect
VIT +14/18/22/26/28/30 after gaining ATK 2 times at Advanced Resonance Points.
Skill Points +40/45/50/55/65/75 upon completing a Memory Enhancement on this Trace.
Stats
ATK: 60
DEF: 15
MST: 0
TRM: 0
VIT: 25
The Power of Water Zones
When casting an Active Skill in a Water Zone or casting a skill that creates a Water Zone, Extra DMG increases by 20/40/60% for 30s. Triggering this effect again will refresh the duration.

Activation: All Classes

(N1) Exploit: Airborne [All Echomancers]
Increases Extra DMG by 10/15/20% when targets are Airborne units inflicted with [Debuff(s)].
(N2) Humanoid-Bane - β [All Echomancers]
Increases extra DMG against Humanoid Units by 10/15/20%. The effect is doubled in a [Wet Environment]. It does not stack with [Humanoid Bane - ɑ].
(N3) Element Specialization - Square - β [Vanguard, Bulwark, Striker]
When dealing Elemental DMG, Extra DMG increases by 10/15/20%. This effect is doubled in a [Wet Environment]. Does not stack with [Element Specialization - Square - ɑ].
(N4) Unstoppable: Ground [All Echomancers]
When a Skill hits fewer than 5 targets, it deals 20/30/40% Extra DMG to the Ground units among them.
(N5) Block Breaker [Vanguard, Bulwark, Striker]
When breaking an enemy's Block, Echomancers gain 20/30/40% Engraving ATK increase for 20s. Triggering this effect again will refresh the duration.
(N6) Auto Aim System - Square - β [Vanguard, Bulwark, Striker]
Increases Basic Attack DMG by 12/20/28%. The effect is doubled in a [Wet Environment]. It does not stack with [Auto Aim System - Square - ɑ]
(N7) No Escape [Vanguard, Bulwark, Striker]
The larger the distance between the Echomancer and the Terminal (max distance: 900), the higher the Extra DMG. The increase in Extra DMG caps at 20/35/50%.

Unique Effect
MST Gain at Advanced Resonance Points +12/15/15/18/21/21 the first time.
Gain 10/12/16/16/20/24 MST upon completing a Memory Enhancement on this Trace.
Stats
ATK: 0
DEF: 25
MST: 60
TRM: 0
VIT: 15
Shadow Shield
Echomancers with Shield gain an 8.0% increase in Engraving MST for 20s when taking DMG from Projectiles. Triggering this effect again will refresh the duration. Additionally, DMG taken from Projectiles is reduced by 50/100/150% MST, triggering up to once every 0.5s.

Activation: Vanguard, Bulwark, Striker

(N1) Getting the Groove [Tactician, Support]
Dealing CRIT DMG increases CRIT Rate by 0.5/1/2%. CD: 2s. This effect is removed when the Echomancer is set as Backup.
(N2) Seed Charge - Square - β [Vanguard, Bulwark, Striker]
Restores 12/18/24 seconds of the first-time Seed Charge. The effect is doubled in a [Wet Environment]. It does not stack with [Seed Charge - Square - ɑ].
(N3) Twist the Knife [Tactician, Support]
When dealing DMG to [Stunned] units, the DMG benefits from an additional 20/35/50% CRIT Rate.
(N4) Targeted Strike - Diamond [Tactician, Support]
Dealing DMG will additionally apply the "Shattered" effect, reducing the target's Physical RES by 1%, stacking up to 12/21/30 times. The effect is halved for Boss Units and can stack.
(N5) Deft Maneuver [Tactician, Support]
Casting an Active Skill increases Attack Speed by 30/53/75% for 10s.
(N6) High Spirits - Square - β [Vanguard, Bulwark, Striker]
Dealing Physical DMG increases Extra DMG by 10/15/20%. The effect is doubled in a [Wet Environment]. It does not stack with [High Spirits - Square - ɑ].
(N7) Damage Blessing - Diamond - β [Tactician, Support]
Increases extra DMG by 10/18/25%. The effect is doubled in a [Wet Environment]. It does not stack with [Damage Blessing - Diamond - ɑ].

Unique Effect
Initial ATK +8/8/12/16/20/20.
Gain 10/15/16/18/18/22 MST upon completing a Memory Enhancement on this Trace.
Stats
ATK: 20
DEF: 13
MST: 57
TRM: 0
VIT: 0
Press the Chase
Upon Knocking Back a target, applies 1 stack of [Inspire] to all Echomancers. CD: 18s. The number of [Inspire] stacks obtained through this method cannot exceed 4/7/10.

Activation: All Classes

(N1) Berserk Element [Tactician, Support]
When Auto Skills deal Elemental DMG, they deal Extra DMG equal to 80/160/240% MST. This effect can only trigger once per Skill on each target.
(N2) Unstoppable: Airborne [All Echomancers]
When a Skill hits fewer than 5 targets, it deals 20/30/40% Extra DMG to the Airborne units among them.
(N3) Rewarding Persistence - Diamond [Tactician, Support]
When a Basic Attack does not crit, the CRIT Rate of Active Skills is increased by 5/10/20%, up to 100%. The increase resets after Skill release.
(N4) Universal Blessing [Tactician, Support]
After healing an allied Echomancer, heals other allied Echomancers for HP equal to 60/120/180% MST. CD: 5s.
(N5) Elemental Half-Life [Tactician, Support]
Upon entering battle, increases Elemental DMG by 30/45/60%. After 15s, this effect is reduced to 50%; after 30s, it is reduced to 25%.
(N6) Twist the Knife [Tactician, Support]
When dealing DMG to [Stunned] units, the DMG benefits from an additional 20/35/50% CRIT Rate.

Unique Effect
After the Depth level reaches 8, Skill Point Gain at Study Zones +12/15/18/18/24/24.
Gain 10/16/20/25/25/30 points of a random stat upon completing a Memory Enhancement on this Trace.
Stats
ATK: 17
DEF: 11
MST: 11
TRM: 40
VIT: 21
Expanding Dominion
Expands the Water Terrain created by 20/40/60%.

Activation: All Classes

(N1) My Domain [All Echomancers]
When an Echomancer is on an Elemental Terrain that matches their own Element, the Echomancer gains a 12/20/28% Engraving MST increase.
(N2) Seed Overload [All Echomancers]
Increases the DMG of the deployed Echomancers' Seed Skills by 1% per second, up to 15/23/30%. This increase resets after Seed Skill release.
(N3) Cycle of Life - Square [Vanguard, Bulwark, Striker]
Dealing Physical DMG restores 10/15/20% of Max HP. CD:6s.
(N4) Seed Charge - Diamond - β [Tactician, Support]
Restores 12/18/24 seconds of the first-time Seed Charge. The effect is doubled in a [Wet Environment]. It does not stack with [Seed Charge - Diamond - ɑ].
(N5) Devotion [Tactician, Support]
CRIT Rate is reduced by 50%, but the Echomancer's DMG increases the target's DMG taken by 20/35/50%. This effect does not stack.
(N6) Xeno-Bane - β [All Echomancers]
Increases extra DMG against Xeno Units by 10/15/20%. The effect is doubled in a [Wet Environment]. It does not stack with [Xeno Bane - ɑ].
(N7) Seed Charge - Square - β [Vanguard, Bulwark, Striker]
Restores 12/18/24 seconds of the first-time Seed Charge. The effect is doubled in a [Wet Environment]. It does not stack with [Seed Charge - Square - ɑ].

Unique Effect
When Illuminated, MST Gain at Advanced Resonance Points +10/15/15/20/20/25.
Gain 15 points of the lowest stat upon completing a Memory Enhancement on this Trace.
Stats
ATK: 32
DEF: 0
MST: 57
TRM: 11
VIT: 0
Meander in the River
When casting an Active Skill in a Water Zone or Ice Zone, Extra DMG increases by 25/50/75% and the enemy target's ATK decreases by 10% for 60s. Triggering this effect again will refresh the duration.

Activation: All Classes

(N1) My Domain [All Echomancers]
When an Echomancer is on an Elemental Terrain that matches their own Element, the Echomancer gains a 12/20/28% Engraving MST increase.
(N2) Exploit: Elite [All Echomancers]
Increases Extra DMG by 10/15/20% when targets are Elite Units inflicted with [Debuff(s)].
(N3) Unstoppable: Elite [All Echomancers]
When a Skill hits a single Elite Unit, the Extra DMG is increased by 20/30/40%.
(N4) Shield Blessing [All Echomancers]
Echomancers deal 12/24/36% increased Elemental DMG while having Shields.
(N5)
Err
(N6) Galactic Surge - Diamond [Tactician, Support]
When Elemental DMG crits, Basic Attack DMG increases by 30%/45%/60% Basic Attack Speed increases by 10%; this lasts 15s and can be triggered once every 30s.
(N7) Tit for Tat: Boss [All Echomancers]
When a Skill hits a single Boss Unit, the Extra Elemental DMG is increased by 20/30/40%.

Unique Effect
Initial VIT +8/8/12/16/20/20.
DEF Gain at Advanced Resonance Points +18/30/33/36/39/45.
Stats
ATK: 13
DEF: 46
MST: 8
TRM: 0
VIT: 23
Core Pressure
After casting an Active Skill, the Echomancer deals Physical DMG to enemies within a 300 radius over a period of 3s. The total DMG amount is equal to 360-600/720-1200/1080-1800% (Based on DEF) Engraving DEF. This effect does not damage Flying Units.

Activation: Vanguard, Bulwark, Striker

(N1) Golden Spirit [Vanguard, Bulwark, Striker]
When the Echomancer is on the field, additionally increases all Echomancer's Incoming Healing by 15/30/45%. This effect can stack.
(N2) All-Out Rescue [Vanguard, Bulwark, Striker]
After Echomancers receive Healing, their Healing received within 5s is increased by 30/45/60%. CD:10s.
(N3) High Spirits - Square - β [Vanguard, Bulwark, Striker]
Dealing Physical DMG increases Extra DMG by 10/15/20%. The effect is doubled in a [Wet Environment]. It does not stack with [High Spirits - Square - ɑ].
(N4) Class Link - Square [Vanguard, Bulwark, Striker]
For each Echomancer of a different class on the field, Extra DMG is increased by 12/20/28%.
(N5) Cycle of Life - Square [Vanguard, Bulwark, Striker]
Dealing Physical DMG restores 10/15/20% of Max HP. CD:6s.
(N6) Auto Aim System - Square - β [Vanguard, Bulwark, Striker]
Increases Basic Attack DMG by 12/20/28%. The effect is doubled in a [Wet Environment]. It does not stack with [Auto Aim System - Square - ɑ]

Unique Effect
Initial TRM +12/18/21/24/27/30.
Stats
ATK: 0
DEF: 8
MST: 14
TRM: 48
VIT: 0
Last Stand
For every 2% HP lost, the Echomancer's DMG dealt is additionally increased by 2/3/5%.

Activation: Tactician, Support

(N1) Indestructible [Vanguard, Bulwark, Striker]
After taking DMG 5 times, the Echomancer's Block Strength is increased by 80/160/240%, and the Block regen rate is increased by 100% for 10s. CD: 20s.
(N2) Unstoppable: Elite [All Echomancers]
When a Skill hits a single Elite Unit, the Extra DMG is increased by 20/30/40%.
(N3) Seed Charge - Square - ɑ [Vanguard, Bulwark, Striker]
Restores 12/18/24 seconds of the first-time Seed Charge. The effect is doubled in a [Dry Environment]. It does not stack with [Seed Charge - Square - β].
(N4) Xeno-Bane - β [All Echomancers]
Increases extra DMG against Xeno Units by 10/15/20%. The effect is doubled in a [Wet Environment]. It does not stack with [Xeno Bane - ɑ].
(N5) Assault: Elite [Vanguard, Bulwark, Striker]
Increases Extra DMG by 20/35/50% when targets are Elite units with more than 50% HP.

Unique Effect
Initial TRM +8/8/12/16/20/20.
Gain an additional 15/30/30/30/35/40 TRM every 3 times you gain TRM at Advanced Resonance Points.
Stats
ATK: 0
DEF: 10
MST: 15
TRM: 65
VIT: 0
Right Hand Man - Diamond
Increases the Extra DMG of own Summons by 30/60/100%.

Activation: Tactician, Support

(N1) Elemental Residue [Tactician, Support]
When an Auto Skill deals AoE Elemental DMG, the affected enemy units take 20/35/50% increased DMG from that element for the next 20s. Effects from different Elements can coexist.
(N2) High Spirits - Diamond - β [Tactician, Support]
Dealing Physical DMG increases Extra DMG by 10/15/20%. The effect is doubled in a [Wet Environment]. It does not stack with [High Spirits - Diamond - ɑ].
(N3) Seed Charge - Diamond - β [Tactician, Support]
Restores 12/18/24 seconds of the first-time Seed Charge. The effect is doubled in a [Wet Environment]. It does not stack with [Seed Charge - Diamond - ɑ].
(N4) Class Link - Diamond [Tactician, Support]
For each Echomancer of a different class on the field, Extra DMG is increased by 12/20/28%.
(N5) Unyielding Will - Diamond - β [Tactician, Support]
Echomancers take 6-10/9-15/12-20% (Based on DEF) reduced DMG. The effect is doubled in a [Wet Environment]. It does not stack with [Unyielding Will - Diamond - ɑ].
(N6) Solid Shield [Tactician, Support]
Upon entering battle, gains a Shield of 40/70/100% Max HP.

Unique Effect
DEF +8/10/10/15/15/18 upon completing a Memory Enhancement on this Trace.
VIT +20/30/38/38/45/50 after gaining VIT 2 times at Advanced Resonance Points.
Stats
ATK: 0
DEF: 9
MST: 0
TRM: 33
VIT: 58
Reaction Blessing
When the Engraving's VIT is at 1000 or above, increases Additional ATK by 10% and Crit DMG by 5% for 12s when triggering [Electroconduct] / [Explosion] / [Frozen] / [Vaporized] / [Electrolyzed] / [Melt], triggering up to once every 2s. Every reaction has an independent cooldown. This effect can stack up to 2/4/6 times. Triggering this effect again will refresh the duration.

Activation: Tactician, Support

(N1) Element Aim [Tactician, Support]
Dealing Elemental DMG to an enemy unit increases the Extra DMG based on the distance to the target (max distance: 700), up to an increase of 20/35/50%.
(N2) Mech-Bane - β [All Echomancers]
Increases Extra DMG against Mechanical Units by 10/15/20%. The effect is doubled in a [Wet Environment]. It does not stack with [Mech Bane - ɑ].
(N3) Timely Aid - Diamond - β [Tactician, Support]
Increases Healing by 20/35/50%. The effect is doubled in a [Wet Environment]. It does not stack with [Timely Aid - Diamond - ɑ].
(N4) Seed Charge - Diamond - β [Tactician, Support]
Restores 12/18/24 seconds of the first-time Seed Charge. The effect is doubled in a [Wet Environment]. It does not stack with [Seed Charge - Diamond - ɑ].
(N5) Class Link - Triangle [Skirmisher, Ranger]
For each Echomancer of a different class on the field, Extra DMG is increased by 12/20/28%.
(N6) Seed Overload [All Echomancers]
Increases the DMG of the deployed Echomancers' Seed Skills by 1% per second, up to 15/23/30%. This increase resets after Seed Skill release.
(N7) Damage Blessing - Diamond - β [Tactician, Support]
Increases extra DMG by 10/18/25%. The effect is doubled in a [Wet Environment]. It does not stack with [Damage Blessing - Diamond - ɑ].

Unique Effect
Initial DEF +12/18/21/24/27/30.
Stats
ATK: 0
DEF: 56
MST: 6
TRM: 8
VIT: 0
Perseverance
Healing allied Echomancers also restores Block equal to 50/100/150% of the healing amount.

Activation: Vanguard, Bulwark, Striker

(N1) Healing Defense [Vanguard, Bulwark, Striker]
When applying a self-healing effect through a Skill or Trait, Echomancers gain a DR increase of 10-16/14-24/19-32% (Based on DEF). Triggering this effect again will refresh the duration.
(N2) Auto Aim System - Triangle - ɑ [Skirmisher, Ranger]
Increases Basic Attack DMG by 12/20/28%. The effect is doubled in a [Dry Environment]. It does not stack with [Auto Aim System - Triangle - β]
(N3) Out of Range [Skirmisher, Ranger]
When the Echomancer takes DMG from units beyond a distance of 600, the DMG is reduced by 15-25/30-50/45-75% (Based on DEF), and the Echomancer gains an additional 10% increase in Engraving MST for 10s. CD:30s.
(N4) Enemy at the Gates [Vanguard, Bulwark, Striker]
Echomancers take 9-15/14-23/18-30% (Based on DEF) less DMG from Elite/Boss enemies.
(N5) Special DR: Ground [Skirmisher, Ranger]
Echomancers reduce the incoming DMG from a Ground Unit by 30-50/45-75/54-90% (Based on DEF). CD: 8s.

Unique Effect
Gain 20/25/30/40/50/60 Skill Points after gaining Skill Points at Study Zones 4 times.
Upon completing 4 Advanced Resonance Points, gain 25/40/45/50/55/60 TRM for every time you have gained MST at Advanced Resonance Points so far.
Stats
ATK: 0
DEF: 0
MST: 29
TRM: 45
VIT: 26
Healing and Harming
After an Echomancer deals Active Skill/Seed Skill DMG, the Extra ATK of all Echomancers on field increases by 15% for 30s. If the same Echomancer provides healing during this duration, this effect increases Extra ATK by an additional 10%/20%/30%. Triggering this effect again will refresh the duration and this effect does not stack.

Activation: Tactician, Support

(N1) Energy Release [All Echomancers]
When the Engraving's TRM is at 750 or above, after casting an Auto Skill, the Echomancer's DMG dealt is increased by 20/40/60% for 15s. Triggering this effect again will refresh the duration.
(N2) Seed Charge - Diamond - β [Tactician, Support]
Restores 12/18/24 seconds of the first-time Seed Charge. The effect is doubled in a [Wet Environment]. It does not stack with [Seed Charge - Diamond - ɑ].
(N3) Elemental Leader: Corrosion [All Echomancers]
When the leader is a Corrosion Echomancer, the whole team's Extra DMG is increased by 10/17.5/25%.
(N4) Seed Overload [All Echomancers]
Increases the DMG of the deployed Echomancers' Seed Skills by 1% per second, up to 15/23/30%. This increase resets after Seed Skill release.
(N5) Charge Recovery [Tactician, Support]
After Echomancers cast an Active Recovery Skill, the CD of that Skill is reduced by 3/6/9 seconds, and 10 seconds of Seed Charge is restored.
(N6) Storm Fury - Diamond - β [Tactician, Support]
Increases Attack Speed by 7/13/18%. The effect is doubled in a [Wet Environment]. It does not stack with [Storm Fury - Diamond - ɑ].
(N7) Ready to Strike [All Echomancers]
As a Backup, Echomancers gain 1/2/3% ATK (up to 60%) every 2s. This effect resets when deployment or Combat Area changes.