To learn more about Lucca check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Lucca profile has been last updated at: December 21st, 2024.
To learn more about Lucca check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Guides
Profile
Quake Slam
Unlocks at level 1
Cooldown: -
Range: Global
Initial Energy: 600
When targeting an adjacent enemy, Lucca knocks them into the air and then slams them down in place. When targeting an enemy located closer to his allied backline, Lucca will rush at them and slam him back to his original tile. The slam deals 200% + 20% damage to the target and their adjacent enemies, stunning them for 2s. Lucca is immune to control effects while casting this skill, and if auto cast is enabled, he will prioritize targets that re closer to his allied backline.
Unlocks at level 51: Increases the damage dealt to 210% + 20%
Unlocks at level 111: Increases the damage dealt to 220% + 20%
Unlocks at level 171: Increases the damage dealt to 230% + 20%
Unlocks at level 231: Increases the damage dealt to 240% + 20%
Ruthless Ram
Unlocks at level 11
Cooldown: 8s
Range: 1 Tile
Lucca ganga shield that absorbs damage equal to 340% + 3% of his Phys DEF plus 340% + 3% of his Magic DEF for 8s. He then shoulders into an enemy, dealing 150% + 5% damage, interrupting them, and disarming them for 4s.
Unlocks at level 71: Increases the shield value to 360% + 3% Phys DEF plus 360% + 3% Magic DEF
Unlocks at level 131: Increases the shield value to 360% + 3% Phys DEF plus 370% + 3% Magic DEF
Unlocks at level 191: Increases the shield value to 360% + 3% Phys DEF plus 368% + 3% Magic DEF
Courageous Call
Unlocks at level 31
Cooldown: 12s
Range: Global
Lucca unleashes a fierce roar, removing all dispellable debuffs from himself and reducing his damage taken by 25% + 2% for the next 5s. This skill can be cast while Lucca is under dispellable control effects.
Unlocks at level 91: Reduces damage taken by 28% + 2%.
Unlocks at level 151: Reduces damage taken by 31% + 2%.
Unlocks at level 211: Reduces damage taken by 35% + 2%.
Hero Focus
Unlocks after reaching Legendary+
Cooldown: -
Range: 1 tile
Increases Max HP by 17% during battle.
Level 2: Increases Max HP by 23% during battle.
Level 3: Increases Max HP by 29% during battle.
Unshakable Ties
Unlocks after reaching Mythic+
Cooldown: -
Range: Global
Lucca maintains a solid fighting stance, remaining Steadfast during the battle. For each ally placed in an adjacent tile behind him when a battle stacks, he gains a shield equal to 220% of the ally's ATK. Allies supporting Lucca also receive a 5% boost to their ATK.
Unlocks at Ex. Weapon +5: Increases the shield value to 240% of the ally's ATK.
Unlocks at Ex. Weapon +10: If at least 2 allies are placed to support Lucca, expands Ruthless Ram's area of effect to article arc.
Unlocks at Ex. Weapon +15: Increases the shield value to 260% of the ally's ATK.
Enhance Force
Unlocks after reaching Supreme+
Affects: Skill 2
Lucca recovers 15% HP when casting Courageous Call.
To check the Charm's set bonus for Lucca go to our Season 2 Charms guide.
Lucca images aren't available yet. They will be added soon.
Review
Lucca is an A-rank Lightbearer Tank focusing on survival and anti-assassin role with some CC sprinkled on top.
At the start of battle, he gains a big Shield and charges at the enemy frontline, holding them off as well as interrupting and disarming them. After charging his Ultimate, he stuns an adjacent enemy, otherwise he drags an enemy from backline to frontline before stunning them. He also possesses self-cleanse and damage reduction, vastly increasing his tanking capabilities.
Now, for a quick overview of his performance in the various Game Modes:
Story and AFK Stages - He performs in a similar role to that of Antandra, aka very hard to kill and helpful in early days of a season where frontline survival is the major concern. But at endgame stages where enemies tend to threaten the backline, Lucca is lackluster due to his kit lacking access to Taunt. While his Ultimate does help in mitigating the flaw, it's not always reliable. In talent stages with Lightbearer tiles, he is good for buying time for Tasi in the same way that Lucius or Walker can be used.
Dream Realm - He has little use in the mode owing to his low damage output and lack of teamwide offensive buffs outside one small Attack buff.
PVP - Lucca is very good at keeping himself alive, and if the enemy happens to focus their damage on him, he can buy time for the backline to kill the enemy, even against the likes of Dionel if RNG causes him to waste his ultimate on Lucca. Despite the fact that he is strong against CC-heavy teams, they tend to use AoE attacks more which leads to backline dying before Lucca can do anything owing to lack of his Taunt. In defense Teams however, he can stall the timer when paired with Damian and/or Talene.
Battle Drills - While he can be used in Battle Drills, his low damage output makes him far from ideal in mob stages with a strict timer to deal with, and he does not perform well against bosses as well. As such he needs to be paired with high damage DPS to make up for his lack of damage output.
Legendary+ Increases his maximum HP.
Mythic+ makes him Steadfast (Cannot be moved by Crowd Control abilities), and massively increases his survival ability while also giving backline allies a small ATK buff.
EX+10 increases the area of effect of his Ruthless Ram’s interrupt attack when supported by 2 backline allies.
Supreme + gives him some self heal when he cleanses his debuffs.
Lucca is surprisingly tanky at Epic rarity (1 pull on rate up/S-Rank banner, or 5 from A-Rank drops), being able to hold the line without dying instantly compared to other low dupe tank characters. A good stopping point for upgrading him is at Mythic+ EX+10, though he does benefit from more dupes for stats as a Tank.
Lucca is a strong contender for hardest to kill character in the game currently and performs a similar role to that of Antandra. He pushes well in early AFK stages and mono-faction teams but is easily replaced, for PVP he is mainly a damage soaker - nowhere near a must pull unless you are looking for a Lucius replacement for your Lightbearer teams or want a meatshield.
Extremely Tanky.
Can save a backline character with his Ultimate.
Resists forced movement effects and self-cleanses debuffs.
Interrupts enemy skill casts.
No Taunt.
Low Damage.
Simple kit with little Utility.
Ultimate requires the enemy to not be unaffected.
AFK Stages
Battle Drill
PVP
Dream Realm (Overall)
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Guides
The EX investment information were created with the help of Seas0n, the creator of the
Since the
Why does the +8 breakpoint appear so often?
Because the raw stats you get from upgrading the EX weapon help you more than the passive in some cases. Also, to upgrade the EX from +5 to +8 you need only 30x
Color explanation:
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