Is it even worth to reroll?

The short answers is no.

And here's the long answer:

  • Wuthering Waves doesn't have a 'Guest Login' option. This means you will need to create a new account for every reroll attempt,
    • Salting works, but only the . method.. So you can input a . into your email in various places to reuse it,
    • For example if your email is myemail@gmail.com, you can create an account with m.yemail@gmail.com and my.email@gmail.com and they will be treated by the account system as different emails,
  • It takes around 25-35 minutes to finish the tutorial and reach the moment when you can actually start pulling,
  • The rates in the game are pretty low (0.8% for a 5★ Character), so it might take you even a whole day of rolling to get one,
  • You are guaranteed to start the game with three 5★ Characters:
    • One from the Voucher of Reciprocal Tides via mail (available from 26.05.2024 to 22.05.2025),
    • One from the Novice Convene (within 50 pulls),
    • One from the Selector Convene (within 80 pulls).

If you're still here, then I think this meme is perfect for you:

Reroll Pain

So let's continue with the reroll guide!

How to reroll

Reroll methods

Sadly, there's just one. As we mentioned in the warning section, you will need to prepare a ton of dummy emails (or use them with limited salting):

  1. Log in to the game with new mail,
  2. Suffer for 25-35 minutes through the tutorial and early story till you unlock Convene,
    • The time can be reduced once the skip is added to prologue story, but we have no ETA on it yet,
  3. Then suffer even more as you're doing your pulls,
  4. Log out and log in with new email.

Now let's move one to what exactly you need to do during the reroll.

The prologue

Prologue

The prologue act as tutorial in Wuthering Waves and as we mentioned earlier, it takes around 35-45 minutes to reach the part of it that unlocks Convene. You just have to follow the main quest, so don't be tempted to explore the map! This will come later and first you should focus on the main path only.

Prologue steps (beware, spoilers!)
  1. You wake up in a strange place, not knowing how you got there. You will meet Yangyang and Chixia soon after,
  2. Chase after them and Yangyang will join your team,
  3. After meeting Baizhi, you will fight with the Crownless - this will be your first true combat test,
  4. Once Crownless is defeated you will have a short talk with Jinhsi projection. Your next goal is reaching the town of Jinzhou. While hunting monsters for their Echoes will be tempting, ignore it for now and just focus on reaching the town,
  5. When you enter Jinzhou, Chixia will join your team! Continue the main quest and head to the City Hall to meet Sanhua. From here, you will need to find the Huaxu Academy,
  6. After talking with Mortefi at the academy, you will do your tutorial pull and obtain Baizhi. Now, grab the pre-register rewards from the mail and start pulling!

Reroll paths

Now, you will have to choose two paths for the reroll, depending on how much free time you have and how much sanity are you willing to lose.

Hell Path

Difficulty: HELL

In this reroll path, you will aim to pull the character from the rate-up banner using the Radiant Tides and whatever amount of Astrites you will manage to find before unlocking the banner (enough for 1-2 more pulls most likely).


Process
  • Play through the tutorial according to the guide above to unlock Convene feature,
  • Do the 1-2 pulls on the rate-up banner.

If you got the rate-up, congrats! Continue playing the account and pull on the Novice Convene and then Selector Convene which will give you two additional 5★ (one random and one of your choice). Only use your Voucher of Reciprocal Tides after obtain the Novice Convene, so you don't get a dupe.

Heaven Path

Difficulty: Medium

This path ignores the rate-up banner and instead focuses on getting 4x 5★ Characters - one from lucky pull and the other two from the guaranteed banners.


Process
  • Play through the tutorial according to the guide above to unlock Convene feature,
  • Do pulls on the Character Permanent Convene right after unlocking summoning. Your aim is to start with 4x 5★ Characters. Not from the reroll itself, but overall - reroll goal is 1 or more characters from the Permanent Convene.

If you got a character during the initial pulls and it was someone you wanted, congrats! The reroll is over and you continue playing the game. If now, find another email and start again. Only use your Voucher of Reciprocal Tides after obtain the Novice Convene, so you don't get a dupe.

What about Weapons?

Summoning for Weapons isn't advised as you can do well with the lower rarity ones while a character will give your account more depth and flexibility. Especially that you will need multiple teams to tackle the harder content later down the line and also once you reach Union Level 45, you will receive a 5★ standard weapon selector.

Video

You can get some additional pulls from various shops and Volkin's showcases that in his video here:

5★ Characters

Here's the list of possible 5★ Characters you can pull from the Novice and Permanent Convene:

Verina
Verina
Encore
Encore
Calcharo
Calcharo
Lingyang
Lingyang
Jianxin
Jianxin

Now which of the 5 available characters is the best one? Let's go over each of them to show their good and bad sides! For more information about each of the characters, please visit their profiles (using the icons above) - below we will only post a short summary.

Verina [Support]

Verina is the strongest Support character on release, offering universal buffs, healing, and the ability to prevent a death on your team with a Cheat Death mechanic. Most endgame teams on release consist of a Main DPS, a Hybrid character, and Support. The 1.0 patch has very few Supports available and the available ones have limited capabilities or are more awkward to play compared to Verina. As an example let's compare Baizhi and Verina. Verina has bigger buffs that buff the whole team compared to Baizhi’s smaller individual and conditional buffs, Verina is easier to play and also requires less field time meaning more time for your damage dealers.

Overall, Verina is the best in slot support for every top-tier team composition in the endgame on release and with you needing 3 teams for the endgame she’ll be unlikely to be hitting the bench any time soon.

Pros & Cons

  • Strong team-wide heals and buffs,
  • One of the best Outros in the game, granting every unit 15% DMG Deepen,
  • Can effortlessly enable the 5P Healer set bonus without sacrificing her weapon choice,
  • Barely takes any on-field time,
  • Easy to use,
  • Cheat Death mechanic.
  • Her design might not be to everyone's taste.

Reroll value:

Encore [Main DPS]

Encore is a ranged main damage dealer who transforms into a melee powerhouse during her self-empowerment Ultimate. Encore has huge damage potential while her ultimate is active thanks to it empowering her combos making her a reasonable Hyper Carry target. But she can also be played as a Quick Swap powerhouse thanks to her easily swap-cancellable Resonance Skill and Forte Gauge Heavy Attacks. In this style, her Ultimate can be used to fill downtime during the teams' cooldowns making her a valuable addition.

Executing Encore's ultimate combo is easy, straightforward, and forgiving thanks to its damage being mostly spread out between each attack and possessing a semi-ranged component making it easy to land on enemies even at some distance.

In conclusion, Encore does exceptional damage during her burst windows whether that be her ultimate in Hyper Carry or her swap canceled resonance skills in quick swap - or a mix of both. She is a top-tier choice for the primary endgame mode - Tower of Adversity.

Pros & Cons

  • A mix of ranged and melee in one character, offering good flexibility but may be a curse to some,
  • Outstanding burst damage in both her modes of play
  • Great Resonance energy generation for herself but also her team,
  • Ultimate burst rotation and resonance skill swap cancel are easy to understand and execute
  • Has a pet sheep.
  • Forte-charged heavy attacks have a small input window that can leave Encore vulnerable,
  • Cannot parry while in non-ultimate form with standard attacks making some specific bosses more challenging.
  • Fusion Echo Inferno Rider while powerful is lackluster unless swap canceled. Other fusion Echoes outside this one are underwhelming.

Reroll value:

Jianxin [Hybrid]

Jianxin is a melee hybrid character that sits in between the support and damage dealer role. She offers the most diverse team benefits of any character currently on release which serves as both her biggest strength and weakness. Jianxin has it all, with her most defining features being her great sustain making her quite literally close to immune to all damage in overworld content with the exception of Holograms. On top of this, her huge Forte Gauge channels HUGE AoE making mopping up whole packs of weaker monsters easy.

So Jianxin sounds incredible!? Well, there is a catch to Jianxin and that is that while she’s a jack of all trades and straight-up a one-woman-army in the overworld much of her kit requires both a lot of field time and dedicated channeling time both of which make her far more difficult to use in extremely challenging content.

Despite Jianxia’s most defining ability being challenging to use in the hardest content, limiting her potential for damage and shielding, she can still thrive! Moving past her Forte, the Ultimate and Outro are valuable enough to position her as an incredible support with the former being the strongest grouping tool in the game and the latter empowering characters with substantial resonance Liberation damage in their damage profiles.

Jianxin is one of the most comfortable characters to play in overworld when built as a Hybrid character and serves as one of the top options right now in the supportive role in the endgame when built as such.

Pros & Cons

  • Loaded kit - can nearly do it all,
  • Operates as a one-woman-man army in the overworld thanks to her kit having reasonable damage, crazy shields, and self-healing,
  • Can be played as a Support in ToA with great results,
  • Can gather monsters to quickly deal with them with great AoE damage, which makes farming easier and makes some ToA stages far easier,
  • Has an immunity parry mechanic on her skill which can allow her to completely ignore certain boss mechanics,
  • Simple to play especially as a Support.
  • A Deepen outro capable of buffing Resonance Liberation.
  • Ultimate and Intro can't pull in boss or elite enemies making her signature supportive benefit less valuable on some endgame stages in ToA,
  • Enemies with large bodies like wolves that while can be dragged will not clump up perfectly making AoE less effective,
  • Long animations that require her to remain stationary for up to 6 seconds at a time which isn't always possible making a portion of her kit hard to use best case and not usable worst case in ultra endgame.

Reroll value:

Calcharo [Main DPS]

Calcharo is an ultimate-centric Electro main damage dealer who focuses on executing some of the longest combo sequences in the game for exceptionally high damage. While Calcharo has incredibly high theoretical damage potential he isn’t the easiest character to play. The reason for this is his long combo sequences and reliance on his empowered ultimate state to deal the bulk of his damage - one or two mistakes can seriously impact the flow of his burst rotation leading to the loss of much of his potential.

It is very important to note that Calcharo’s ultimate damage window is not easy at all to execute to the highest degree and even more so while trying to dodge boss mechanics and perform swap cancels between him and a teammate who can provide value in the time he is executing each Death Messenger. Failing to perfectly execute his full ultimate combo consisting of 3 Death Messengers will cost him a good chunk of his dps, resonance energy gain and concerto energy lowering his smoothness and total output.

In conclusion, Calcharo is a combo-heavy character with a lot of room for skillful play to dish out some of the most damage of all characters when paired with Yinlin, but if you mess up his rotation, his damage will suffer. Calcharo can be a top-tier choice for the primary endgame mode Tower of Adversity but only if you can pilot him effectively.

Pros & Cons

  • Exceptionally high damage when perfectly played,
  • Very active gameplay - there's always a button to press or combo to perform (though this can be a downside for some),
  • High-skill ceiling with huge rewards,
  • Great synergy with Yinlin, but he still has good team options before she is released.
  • Hard to play with all the combos and skill weaving,
  • Requires constant focus as there's very little room for error,
  • Long animations on most powerful moves (while they can be 'skipped' using the swap cancel trick, not everyone will be able to abuse that),
  • When not swap canceling Death Messenger can be damaged and even stunned during it.

Reroll value:

Lingyang [Main DPS]

Lingyang is a melee main damage dealer with one of the most unique play styles in the game which you’ll either love or absolutely hate. Similar to his peers - Calcharo and Encore - Lingyang deals the majority of his damage during his Ultimate which offers his an immense damage increase and accelerates his access to his special enhanced state that empowers all of his normal combos. But unlike the other two ultimate-focused standard characters, Lingyang spends the entirety of his ultimate in the air… yes Lingyang can fly for better or worse, meaning you’ll be attacking, dodging, and interacting with enemies in an entirely new dimension.

Somewhat lower damage than his competitors but with a unique playstyle - so what makes Lingyang a less attractive pick as a main damage dealer? His flying is the reason - it's both his biggest blessing and hindrance. While airborne the control you have as a player over direction, orientation, and most importantly dodging is far more limited. Additionally, it’s very possible to encounter issues with boss and enemy hitboxes while airborne, causing you to miss entire attacks and combos leading to large damage losses. Lower control over both offense and defense will lead to more dangerous fights and less consistent damage, making Lingyang a challenging character to play for lesser or equal rewards compared to alternatives.

Pros & Cons

  • Can fly!
  • Unique playstyle not found anywhere else,
  • Gains the most free stats from his baseline S0 kit of any character thanks to ultimate boost,
  • Button mashing friendly playstyle where you can’t really mess up,
  • Works really well with Sanhua, a fellow Glacio character,
  • Can juggle non-elite or boss enemies in the air, comboing them continuously and rendering them immobile.
  • Falls slightly behind other damage dealers such as Calcharo, Jiyan, and Encore in the pure DPS department,
  • Flying can be disorientating for some players,
  • Flying mobility is limited to some extent making dodging enemy attacks harder,
  • Some bosses have unusual hitboxes which can make striking them while airborne a challenge, resulting in damage losses.

Reroll value:

Reroll value explanation:

  • - The best you can go for,
  • - The runner-up who won't disappoint you,
  • - While they aren't strong enough to stand on the podium, they still have some good things about them that make them worth using.

TL;DR

  • If you didn't get Verina from a random pull or Beginner Convene (50 pulls), pick her from the Selected Convene (80 pulls),
  • If you did get Verina from a random pull or Beginner Convene, pick either Calcharo or Encore as your target in the Selector Convene (80 pulls) if you care about ToA and if you want to have an easy time in the overworld, pick Jianxin instead.