Relics
Relics are the other type of equipment in this game and serve the function of armor and accessories in a traditional RPG game. Equipping Relics to your Character will provide them with a variety of stat increases from HP to ATK to Speed. Relics will provide your Characters with the main bulk of their stat increases.
There are 6 different Relic types:
- Head
- Hands
- Body
- Feet
- Planar Sphere
- Link Rope
Each Relic has one main stat and up to 4 sub-stats. Depending on the Relic type, the possible main stats are:
- Head - Flat HP
- Hands - Flat ATK
- Body - HP%, ATK%, DEF%, Crit Rate%, Crit DMG%, Outgoing Healing Boost%, Effect Hit Rate%
- Feet - HP%, ATK%, DEF%, Speed
- Planar Sphere - HP%, ATK%, DEF%, Elemental Damage Boost*
- Link Rope - HP%, ATK%, DEF%, Break Effect%, Energy Regen Rate%
*Note that the Elemental Damage Boost will be one of the 7 possible elements. It is not an All Elemental Damage Boost.
Relic sub-stats are randomly generated, but they cannot be the same as the Relic’s main stat. The list of possible substats are:
- Flat HP
- Flat ATK
- Flat DEF
- HP%
- ATK%
- DEF%
- Crit Rate%
- Crit DMG%
- Effect Hit Rate%
- Effect RES%
- Break Effect%
- Speed
Relics can also be leveled up to increase the main stat bonus, but the sub-stats are generated when you obtain the item (or when you enhance it) and they can't be changed. The maximum level of a Relic is determined by its rarity which ranges from 2 Star to 5 Stars. The higher the rarity of a Relic, the higher the stats it will have at its base level and when upgraded.
Also, if the Relic has fewer than 4 sub-stats, it gains a new random sub-stat. If the Relict already has 4 sub-stats, a random sub-stat is increased by a random amount.
The table below shows the Relic information in an easier form to read:
Rarity | Color | Max level | Base number of sub-stats | Number of unlocks | Number of upgrades |
---|---|---|---|---|---|
2★ | Green | +6 | 0 | 2 | 0 |
3★ | Blue | +9 | 1-2 | 2-3 | 0-1 |
4★ | Purple | +12 | 2-3 | 1-2 | 2-3 |
5★ | Gold | +15 | 3-4 | 0-1 | 4-5 |
If you want to learn more about the main and sub-stats (and their values), check out our other guide:
Set effects
Relics also come in sets and equipping multiple Relics from the same set will provide additional bonuses for the Character. Though it's important to note that there are 2 types of sets:
- Relics Sets - those sets give a 2 and 4-piece bonus and they only appear on Head, Hands, Armor, and Boots Relics.
- Planetary Ornaments Sets - those sets give only a 2-piece bonus and they appear on the Planar Sphere and the Link Rope Relics only.
This means that you're only able to combine one Relic Sets and one Planetary Ornament Set.
Here's how some Relic Sets look like:
Musketeer of Wild Wheat
Type: Relic Set
ATK increases by 12%.
The wearer's SPD increases by 6% and Basic ATK DMG increases by 10%.
Guard of Wuthering Snow
Type: Relic Set
Reduces DMG taken by 8%.
At the beginning of the turn, if the wearer's HP is equal to or less than 50% of their Max HP, restores HP equal to 8% of their Max HP and regenerates 5 Energy.
Fleet of the Ageless
Type: Planetary Ornament Set
Increases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.
Celestial Differentiator
Type: Planetary Ornament Set
Increases the wearer's CRIT DMG by 16%. When the wearer's current CRIT DMG reaches 120% or higher, after entering battle, the wearer's CRIT Rate increases by 60% until the end of their first attack.
For the full list of available Relic sets go here:
Crafting
Once you reach a certain point in the game (TR 40) you will unlock Relic Synthesis. The system allows you craft any Relic Type and Set you want by scrapping other Relics - you need to scrap 10 pieces to be able to craft a new one. Still, the issue is that the Main Stat of the Relic will be random, unless you use Self-Modeling Resin.
Check the video below to learn more about the crafting system: