Disclaimer

If you want to learn more about Relics themselves, do check our other guide as here you will find only information about the main and sub-stats that you can roll on them.

Video version

This guide exists also in video format for those who prefer it. It also gives you some additional tips about the preference of characters in regard to stats.

Relic Stats

Relic stats
Information about Relic stats
  • Each Relic has one main stat, determined by the Relic's type,
    • Head and Hands type always have the same main stat,
    • The other 4 slots roll a random main when you obtain them.
  • Each Relic can have up to 4 sub-stats, where the initial and maximum number of them is determined by the Relic's rarity,
  • If the Relic has fewer than 4 sub-stats, it gains a new random sub-stat. If the Relic already has 4 sub-stats, a random sub-stat is increased by a random amount,
  • A Relic can't have duplicate sub-stats, and its sub-stats cannot be the same as the main stat,
  • The initial value of each sub-stat is randomized according to the Relic's rarity,
  • On any Relic Type the sub-stats are rolled from the same pool,
  • Both main and sub-stats pools are the same for every Relic Set.

Main stats

Each column shows a pair of values: the main stat at +0 and at +9/+12/+15 (depending on the rarity of the relic). There are no random rolls here - you always get the same main stat value once you reach a certain enhancement level.

Switch between the tabs to check the main stats for various Relic types.

Stat3★ Relic4★ Relic5★ Relic
HP
HP
67 - 28190 - 468112 - 705
Stat3★ Relic4★ Relic5★ Relic
ATK
ATK
33 - 14045 - 23456 - 352
Stat3★ Relic4★ Relic5★ Relic
HP
HP
%
4.1% - 17.2%5.5% - 28.7%6.9% - 43.2%
ATK
ATK
%
4.1% - 17.2%5.5% - 28.7%6.9% - 43.2%
DEF
DEF
%
5.1% - 21.5%6.9% - 35.9%8.6% - 54%
CRIT Rate
CRIT Rate
3.1% - 12.9%4.1% - 21.5%5.1% - 32.4%
CRIT DMG
CRIT DMG
6.2% - 25.8%8.2% - 43.1%10.3% - 64.8%
Outgoing Healing
Outgoing Healing
3.3% - 13.7%4.4% - 23%5.5% - 34.5%
Effect HIT Rate
Effect HIT Rate
4.1% - 17.2%5.5% - 28.7%6.9% - 43.2%
Stat3★ Relic4★ Relic5★ Relic
HP
HP
%
4.1% - 17.2%5.5% - 28.7%6.9% - 43.2%
ATK
ATK
%
4.1% - 17.2%5.5% - 28.7%6.9% - 43.2%
DEF
DEF
%
5.1% - 21.5%6.9% - 35.9%8.6% - 54%
Speed
Speed
2 - 113 - 161 - 25
Stat3★ Relic4★ Relic5★ Relic
HP
HP
%
4.1% - 17.2%5.5% - 28.7%6.9% - 43.2%
ATK
ATK
%
4.1% - 17.2%5.5% - 28.7%6.9% - 43.2%
DEF
DEF
%
5.1% - 21.5%6.9% - 35.9%8.6% - 54%
Physical DMG
Physical DMG
3.7% - 15.4%4.9% - 25.8%6.2% - 38.8%
Fire DMG
Fire DMG
3.7% - 15.4%4.9% - 25.8%6.2% - 38.8%
Ice DMG
Ice DMG
3.7% - 15.4%4.9% - 25.8%6.2% - 38.8%
Lightning DMG
Lightning DMG
3.7% - 15.4%4.9% - 25.8%6.2% - 38.8%
Wind DMG
Wind DMG
3.7% - 15.4%4.9% - 25.8%6.2% - 38.8%
Quantum DMG
Quantum DMG
3.7% - 15.4%4.9% - 25.8%6.2% - 38.8%
Imaginary DMG
Imaginary DMG
3.7% - 15.4%4.9% - 25.8%6.2% - 38.8%
Stat3★ Relic4★ Relic5★ Relic
HP
HP
%
4.1% - 17.2%5.5% - 28.7%6.9% - 43.2%
ATK
ATK
%
4.1% - 17.2%5.5% - 28.7%6.9% - 43.2%
DEF
DEF
%
5.1% - 21.5%6.9% - 35.9%8.6% - 54%
Break Effect
Break Effect
6.2% - 25.2%8.2% - 43.1%10.3% - 64.8%
Energy Regen
Energy Regen Rate
1.8% - 7.7%2.4% - 12.9%3.1% - 19.4%

Sub-stats

Since the sub-stat pool is the same no matter the Relic Type (or set), there's no point in splitting them. Just remember that you can't have the same main stat and sub-stat on the same item, for example if you've rolled HP% on the main stat, you won't be able to get HP% as one of the sub-stats (but you will be able to get flat HP as the game treats them as separate stats).

Sub-stats ranges

This table shows the possible sub-stats values you can get per one Enhance. This means the base sub-stats values of a Relic you've just obtained will be shown here and also every time you Enhance a Relic, one of the sub-stats will increase by that amount. As usual, higher rarity Relic will have higher ranges for the sub-stats.

Important! If you've got a Relic that rolled different values, please let us know and we will fix the data below.

Stat3★ Relic4★ Relic5★ Relic
HP
HP
20 - 23 - 2527 - 30 - 3333 - 38 - 42
ATK
ATK
10 - 11 - 1213 - 15 - 1616 - 19 - 21
DEF
DEF
10 - 11 - 1213 - 15 - 1616 - 19 - 21
HP
HP
%
2.0% - 2.3% - 2.5%2.7% - 3.1% - 3.4%3.4% - 3.8% - 4.4%
ATK
ATK
%
2.0% - 2.3% - 2.5%2.7% - 3.1% - 3.4%3.4% - 3.8% - 4.4%
DEF
DEF
%
2.5% - 2.9% - 3.2%3.4% - 3.8% - 4.3%4.3% - 4.8% - 5.4%
CRIT Rate
CRIT Rate
1.5% - 1.7% - 1.9%2.0% - 2.3% - 2.5%2.5% - 2.9% - 3.2%
CRIT DMG
CRIT DMG
3.1% - 3.5% - 3.8%4.1% - 4.6% - 5.1%5.1% - 5.8% - 6.5%
Effect HIT Rate
Effect HIT Rate
2.0% - 2.3% - 2.5%2.7% - 3.1% - 3.4%3.4% - 3.8% - 4.3%
Effect RES
Effect RES
2.0% - 2.3% - 2.5%2.7% - 3.1% - 3.4%3.4% - 3.8% - 4.3%
Break Effect
Break Effect
3.1% - 3.5% - 3.8%4.1% - 4.6% - 5.1%5.1% - 5.8% - 6.5%
Speed
Speed
11.6 - 1.8 - 22 - 2.3 - 2.6
Potential dream rolls

This table shows the roll ranges you can obtain when Enhancing an Relic to the maximum possible level AND being lucky to roll into the same sub-stat multiple times. But keep in mind the following:

  • 5★ Relic can have their sub-stats upgraded 5 times (if it started with 4 sub-stats already) or 4 times (if it started with 3 sub-stats),
  • 4★ Relic can have their sub-stats upgraded 3 times (if it started with 3 sub-stats) or 2 times (if it started with 2 sub-stats),
  • 3★ Relic can have their sub-stats upgraded only 1 time (if it started with 2 sub-stats). If a 3★ Relic started with just 1 sub-stat, you won't be able to upgrade it at all.

This also means that even if you're lucky enough to roll every time into the same sub-stat, the rest of them will remain at the base level. Also keep in mind that the right value is pure fantasy, especially for a 5★ Relic, since getting one with a sub-stat already maxed and then each Enhance rolling into it AND getting the max possible roll is nearly impossible.

Important! If you've got a Relic that rolled different values, please let us know and we will fix the data below. Since the game rounds the stats down, sometimes weird things happen with the values when Enhancing and we are still gathering information about the possible sub-stats rolls - currently the values below are extrapolated from the single roll values.

Stat3★ Relic4★ Relic5★ Relic
HP
HP
40 - 50108 - 135198 - 252
ATK
ATK
20 - 2554 - 67101 - 126
DEF
DEF
20 - 2554 - 67101 - 126
HP
HP
%
4.1% - 5.1%11.0% - 13.8%20.7% - 25.9%
ATK
ATK
%
4.1% - 5.1%11.0% - 13.8%20.7% - 25.9%
DEF
DEF
%
5.1% - 6.4%13.8% - 17.2%25.9% - 32.4%
CRIT Rate
CRIT Rate
3.1% - 3.8%8.2% - 10.3%15.5% - 19.4%
CRIT DMG
CRIT DMG
6.2% - 7.7%16.5% - 20.7%31.0% - 38.8%
Effect HIT Rate
Effect HIT Rate
4.1% - 5.1%11.0% - 13.8%20.7% - 25.9%
Effect RES
Effect RES
4.1% - 5.1%11.0% - 13.8%20.7% - 25.9%
Break Effect
Break Effect
6.2% - 7.7%16.5% - 20.7%31.0% - 38.8%
Speed
Speed
2 - 26 - 812 - 15