To learn more about Claire Redfield check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Claire Redfield check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Investment tips
Teams
Profile
Normal Attack
Rocket Launcher
Mode: Charge
Ammo: 6
Reload: 2s
■ Affects Target(s).
Deals 61.3% of ATK as damage.
Charge Time: 1 sec.
Full Charge Damage: 250% of damage.
Deals 200% damage when attacking core.
Green Herb
Passive
Cooldown: -
■ Activates when landing 3 Full Charge attack(s). Affects 2 ally unit(s) with the highest final ATK.
Green Herb: Recovers 2.88% of caster's final max HP as HP.
Temporary Barricade
Passive
Cooldown: -
■ Activates when using Burst Skill. Affects all allies.
Blue Herb: Generates a shield with 10.13% of caster's final Max HP for 10 sec.
R+G+B
Active
Cooldown: 40s
■ Affects all allies.
Recovers 34.35% of the caster's final max HP as HP.
Dispels 1 debuff(s).
Review
Ah yes, the freebie SR unit in collabs that has but one line of useful skill but is locked behind a 40s burst cooldown while being a B1 or B2 unit. Shift Up should at least try to make these units usable in our opinion. Even making them a 20s burst cooldown B1/B2 would be enough probably for fans of these units. Regardless, a freebie is a freebie and we shall not complain much. Let’s move on to her skills.
Claire Redfield’s Skill 1 is a simple healing skill. When she shoots 3 fully charged shots, she recovers HP of 2 allies with the highest ATK. The value of this heal would not have been bad had the requirement for activating this skill was 1 shot instead of 3. 3 shots means that Claire simply heals too less and is not a satisfactory healer. She also would not work with Crown as an off burst healer since it is extremely rare to have a team where Crown is top 2 ATK in the team. Hence, this skill is useless.
While there are usually 2 parts of Skill 2 in past freebie units, Shift UP decided to keep it simple and useless this time. Every time you burst with Claire, she is able to provide a shield to all allies. Flashbacks to Ram in the RE collab. Re: Zero though, not Resident Evil! :p
Finally, the useful part of her kit comes with her Burst Skill. Claire provides a huge burst heal as soon as you burst with her, and that comes with a cleanse as well! She is able to dispel one debuff on command, a rare but a very welcome skill to have.
While Claire does not have offensive buffs in her kit, she can remove one debuff (e.g. Charge Speed debuff for Scarlet Black Shadow if the team is up against a boss like Thermite B) which can translate to a damage buff. Using a B1-CDR whose Burst does not have a lot of team buffs (like Siren or D:KW for example), it can help the team deal more damage for players with incomplete rosters! Not bad for an SR unit to have a use-case scenario, is it?
Note that Claire Redfield is a welfare unit given to all participants of the Resident Evil x Nikke Collaboration Event. She is unobtainable by other means, except through logging in and completing particular missions during the event.
Has Cleanse, a rare mechanic in Nikke and can be highly effective in rare situations.
Provides relatively consistent healing to 2 allies with Highest ATK.
Huge heal for all allies with her burst.
Provides individual shields to every ally with her burst.
Has drip and is crazy cute.
No offensive buffs.
Healing value is too low and takes too long to activate
40s Burst cooldown.
She may have the curves but Shift Up didn’t flaunt them well enough in our opinion :(
Story (low deficit)
Story (high deficit)
Bossing
PVP
Investment Tips
Here's the explanation for all the numbers and colors used in the guide:
More info:
This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.
For OL targets and order of acquisition, we decided to divide the target effects into several categories.
Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.
Additional tips:
-
Healing Cube
Vigor Cube
Resilience Cube
Bastion Cube
Healing Cube
Vigor Cube
Teams
Teams for Claire Redfield aren't available yet. They will be added soon.
Copyright © 2025 Prydwen.gg