Garam becomes Invisible, teleports behind all allies, then releases a ray of light to deal 800% of her ATK as DMG to all enemies and Stuns them for 5s.
She then increases all Allies' Physical and Magic Resistance by 30% and Special Move Pierce By 60% for 8s.
Finally, Garam uses up all of her Frost Crystals to increase all Allies' Physical and Magic Resistance by 2% and Special Move Pierce by 3% for each Frost Crystal.
Garam becomes immune to status effects and teleports behind the ally with the highest ATK other than summoned beings, then unleashes 3 piercing sword auras, and finally returns to her starting position.
When a sword aura makes contact with an ally, they recover 100 Energy. When making contact with an enemy, it deals 400% of Garam's ATK as DMG and decreases the target's DEF by 20% for 7s. (Max: 3 stacks)
Garam gains 1 Frost Crystal for each enemy hit.
Garam wraps the enemy with the highest ATK in the Ancient Cloth and binds them for 6s. When the enemy is freed from the bind, they take 400% of Garam's ATK as DMG and are Knocked Down for 2s.
Garam then gains 2 Frost Crystals. This skill only activates when there are 2 or more enemies.
The Bell of Dawn rings every 10s, creating a barrier around Garam equal to 800% of her ATK for 5s. All targets are purified to remove all debuffs and status effects from allies, and remove buffs from enemies.
Garam gains 1 Frost Crystal for each successful purification. (Max: 5)
Review is not available for this character yet. We will add it as soon as it is possible!
We will add it as soon as it is possible!
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